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local barBG = script.

Parent
local bar = barBG:WaitForChild("HungerBar")

local hungerAmount = barBG:WaitForChild("HungerAmount")

local hungerFolder = game.ReplicatedStorage:WaitForChild("HungerFolder")

local hungerValue = hungerFolder:WaitForChild(game.Players.LocalPlayer.Name .. "


Hunger")

hungerValue:GetPropertyChangedSignal("Value"):Connect(function()

hungerAmount.Text = hungerValue.Value .. "/100"

bar.Size = UDim2.new(hungerValue.Value / 100, 0, 1, 0)


end)

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