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MODERN COACH PLAYER-CENTRED ‘= The playe’'s innate potentials valued Collaborative tearing withthe coach + Players empewored through involvement DEVELOPMENT FIRST * Long term development strategy ‘+ Recogrizes the time it takes to develop ‘+ Model with progressive curiculum * Children are alowed to be children + Players experience al positions * Allplayers gota fair chance ‘+ More rounded, creative players HAS A PLAN ‘+ A.complete Mace! for Optimal Development = Age-oriented curtieutum ‘Step by step approach to coaching * Covers all topics comprehensively ‘+ Players can roach their full potential GAME-ORIENTED "Global Method (Games) for “open” skits * Integration of technical, tactical, physical end Ccoantive elements of the game * Teaching Games for Understencing (TGIU) ‘= Sirmpfied Games at the heart of taining = Exercises for correction ater the came "Greater motvation for players in training + Greater transfor to tho real game GUIDED DISCOVERY = Active lanening Disiogue Effective questioning Deeper learning experience: Greater retention of learning + Create Decision Makers TRADITIONAL COACH COACH-CENTRED + The player is considered an “Empty vessel" 1 The Coach as the fent of all wisdom * Players are not as engaged WINNING AT ALL COSTS "Shot term wining all important + Must have immediate results on the pte + The next game is all that matters * The adult game is forced on chleren + Early specialization to win garnes * Bigger stronger players get most play * Obedient competitors but lacking in flair RANDOM TOPICS ONLY RELATED TO WINNING + collection of hint, thos and ails "Not usually age-appropriate + Pressured approach to winning * Topics mainly related to wining + Talent is often wasted DRILLS ORIENTED "Analytical Method (Drits) or “ctosed” skills * Segmentation of each element + Conditioning using exercises + Game usually a5 a reward at the end + Conditioning drils before the game + Litle motivation for layers in traning + Poor transfer to the real game INSTRUCTIONS 1 Passive Learning + Monologue + One-way iestuctions * Often counterproductive * Poor retention of leering + Create obediont robatic players

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