Professional Documents
Culture Documents
IN THE PHILIPPINES
CONTENT STANDARDS
PERFORMANCE STANDARDS
The learner…
1. creates artworks using available media and natural resources on local topics,
issues, and concerns such as environmental advocacies, ecotourism, and economic
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and livelihood projects.
LEARNING COMPETENCIES
The learner…
1. identifies art elements in the various media-based arts in the Philippines.
2. identifies representative artists as well as distinct characteristics of media-based
arts and design in the Philippines.
3. realizes that Filipino ingenuity is distinct, exceptional, and on a par with global
standards.
4. determines the role or function of artworks by evaluating their utilization and
combination of art elements and principles.
5. uses artworks to derive the traditions/history of a community.
6. creates artworks that can be assembled with local materials.
7. describes the characteristics of media-based arts and deign in the Philippines.
8. applies different media techniques and processes to communicate ideas,
experiences, sand stories (the use of software to enhance/animate images like
Flash, Movie Maker, Dreamweaver, etc.).
9. evaluates works of art in terms of artistic concepts and ideas using criteria
appropriate for the style or form of media-based arts and design.
10. mounts a media-based exhibit of completed artworks.
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ARTS Teacher’s Guide
I. SUBJECT MATTER
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phone, android phone, tablet, etc.)
General instructions:
1. Explain to the students that the culminating activity for Quarter III will be
an Exhibit of Media-based Arts and Design.
2. Brief them that the various artworks that they will create in all the sessions
of Quarter III will be labelled for proper curating and will be turned over to
you for safekeeping, to be retrieved for mounting in the final exhibit.
3. Explain that, due to time constraints with just eight class sessions for Art in
one quarter, they must be prepared to complete the artworks and/or do
other required tasks for the exhibit outside of class hours.
4. Special issue to consider: Given the accessibility and cost of many of the
digital devices, programs, and applications needed, the art pieces to be
exhibited will be a combination of student-made works and examples of
various commercially- and publicly-available media using digital arts.
[Note to the teacher: If time is too limited, the culminating exhibits for BOTH
Quarters II and III can be presented AT THE END OF QUARTER III instead –
since the forms of art presented in the two quarters are related.]
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Quarter III: Media-based Arts and Design
Conduct the following survey to assess what the students know or have
experienced concerning photography:
1. Recall your experience with making and using a pinhole camera in Quarter
II. What did you learn about the process of photography through that
experience?
2. Since then, have you tried using other kinds of photo-taking devices (your
mobile/android phone, tablet, digital ‘point and shoot’ camera, DSLR
camera)?
3. What observations do you have about using that particular device or more
than one of them?
4. Do you know of any famous Filipino photographers? If yes, name them.
5. How did you learn about these photographers?
IV. ACTIVITIES
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A. PRESENTATION OF THE TOPIC (Session 1)
2. Have the class turn to pages 259-260 of the Arts Grade 10 Learner’s
Materials, and ask them to read silently the sections on the
photographer as artist and on photography as communication.
4. Review briefly with the class the elements and principles of art that
they have studied since the earlier grades:
a) elements of art – line, shape/form, space, color, value, texture
b) principles of art – balance, proportion, rhythm, emphasis, harmony
5. Call on some students to comment on how they see these elements and
principles in the sample photographs.
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ARTS Teacher’s Guide
6. Have the class turn to pages 260-263 of the Arts Grade 10 Learner’s
Materials, and ask them to read silently the section on noteworthy
Philippine photographers.
B. WHAT TO KNOW
Have the class answer the What to Know questions on page 264 of the
Arts Grade 10 Learner’s Materials:
1. What two Greek words are the origins of the term “photography”?
What makes them fitting for this media-based art form?
2. How does technology contribute to the development of an art like
photography?
3. Why is photography truly a “modern” art form?
4. What special talents and skills does a photographer have that make
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him or her an artist?
5. What qualities make photography such a powerful communication
tool?
6. Name some noteworthy Filipino photographers presented above, plus
others you may have researched on. Cite a distinctive achievement of
each.
7. What type of subjects seems to be among their favorites to
photograph?
8. Looking at the sample photographs shown, explain how the principles
of art (rhythm/movement, balance, emphasis, proportion, harmony,
unity, variety) are made use of by the photographer as an artist.
Have the class do the What to Process activities on page 264 of the Arts
Grade 10 Learner’s Materials:
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Quarter III: Media-based Arts and Design
3. Together with their respective groups, the students will move around
the classroom and school grounds on their own time, taking
photographs according to their assigned/chosen theme. They will store
the best ones in their devices for group evaluation.
4. As a group, they will then select one photograph taken by each group
member that best captures the theme. If there are 8 group members,
there will be 8 selected photos.
5. Next, they will plan with their group how and where to have these
selected photos printed on letter-size paper (8½” x 11”). Then, these
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will be turned over to you for safekeeping until they will be presented
in the culminating exhibit.
D. WHAT TO UNDERSTAND
Have the class do the following What to Understand activity on page 265
of the Arts Grade 10 Learner’s Materials:
“What’s In a Photo?”
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ARTS Teacher’s Guide
E. WHAT TO PERFORM
Guide the students in preparing their photographs for the culminating exhibit
at the end of the quarter by labelling them with original titles, their group
members’ names, the date, and the device used.
V. GENERALIZATION
Photography is literally “light writing” from the Green words photos (meaning
light) and graphos (meaning writing). Images are recorded through light action
on light-sensitive materials—previously celluloid film, but today on digital
storage devices.
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And making the resulting photographs a modern form of art as well.
Use the following quiz items to assess the students’ grasp of the topics
discussed:
1. What two Greek words are the origins of the term “photography”?
2. Name three ways in which technology contributed to the development of
photography.
3. How is a photographer also an artist?
4. In what ways is photography a form of communication?
5. Name the two well-known Filipino photographers presented in these
sessions.
6. Name others you may have discovered through your research.
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Quarter III: Media-based Arts and Design
I. SUBJECT MATTER
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Sample American or foreign film on DVD
Conduct the following survey to assess what the students know or have
experienced concerning film:
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ARTS Teacher’s Guide
III. ACTIVITIES
2. Ask the other students to give their comments on the videos shown.
3. Have the class turn to pages 266-268 of the Arts Grade 10 Learner’s
Materials. Ask volunteers to briefly explain how filmmaking is a
technology-driven art—advancing from still photography to moving
pictures.
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5. Ask the students if they can imagine themselves in any of these roles
in a film production? What role would this be and why?
6. Bring out the sample DVD jackets or teacher-made flash cards. Hold
them up in random order for the class to see and to identify to what
particular film genre each one belongs.
7. Have the class read through pages 269-271 of the Arts Grade 10
Learner’s Materials, presenting well-known Filipino filmmakers.
Ask them if they have seen any films by these directors, and what their
opinions of these films are and why.
B. WHAT TO KNOW
Have the class answer the What to Know questions on page 272 of the
Arts Grade 10 Learner’s Materials:
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Quarter III: Media-based Arts and Design
Have the class do the What to Process activity on page 272 of the Arts
Grade 10 Learner’s Materials:
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Film Group Project: “Moving Selfies!”
3. Each group will choose a catchy tune of about two minutes in length.
4. On their own time outside of class hours, each group will create a
series of “video selfies” of themselves with that tune as the
background music.
5. Using a video editing program (as discussed in Quarter II), they will
work together to synchronize the video segments with the beat and
lyrics of their chosen song.
6. Each group will save the finished video and turn it over to you for
safekeeping until it will be presented as part of the culminating exhibit.
D. WHAT TO UNDERSTAND
Have the class do the following What to Understand activity on page 273
of the Arts Grade 10 Learner’s Materials:
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ARTS Teacher’s Guide
“Film Viewing”
2. After both film viewings have been completed, lead the class in a
discussion on the following about each excerpt:
a) title
b) director
c) year
d) lead characters and the actors who played them
e) film genre
f) specific scenes or techniques that show the art of filmmaking
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3. Guide the class in comparing and contrasting the qualities they observed
in the Filipino and the American/foreign films that make each one
unique.
E. WHAT TO PERFORM
Guide the students in preparing their short videos for the culminating
exhibit at the end of the quarter by labelling them with original titles, their
group members’ names, the date, and the film editing software used.
IV. GENERALIZATION
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Quarter III: Media-based Arts and Design
The Philippines has a number of highly talented and respected film directors.
Among them are Lino Brocka, Ishmael Bernal, Mike de Leon, Laurice
Guillen, Marilou Diaz-Abaya, Maryo J. delos Reyes, and Brillante
Mendoza.
V. SUMMATIVE TEST
Use the following quiz items to assess the students’ grasp of the topics
discussed:
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2. What are the allied professions that form the collaborative team of a film?
Name and briefly describe at least five of them.
3. What are some of the most popular film genres?
4. Who are two female directors who have made a name for themselves in the
Philippine film industry?
5. Name at least three highly-acclaimed Filipino films.
I. SUBJECT MATTER
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ARTS Teacher’s Guide
III. ACTIVITIES
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b) Ask if the students have watched any of these films, and if they
had ever imagined that Filipino artists were among those tapped to
create the characters and visual components.
c) Next, pass around among the students the sample comic books or
comic strips for them to examine the different subjects, styles, etc.
that these have.
d) Display in the classroom the sample books from Philippine
publishers. Allow the students to study the cover designs and to
look at the inside illustrations.
2. Explain that these are all examples of media-based arts that have
undergone tremendous advancements thanks to developments in
computer technology. These have made it possible to create, store, and
distribute digital arts in amazing new ways—which will be presented
in these sessions.
3. Have the students turn to the Arts Grade 10 Learner’s Materials, and
read the sections about each of these modern art forms:
a) animation (pages 274-276)
b) advertising (pages 278-279)
c) comics illustration (pages 280-284)
d) book design and illustration (pages 286-287)
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Quarter III: Media-based Arts and Design
B. WHAT TO KNOW
Have the students answer the What to Know questions for each of these
media-based art forms on the pages indicated below:
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been focusing on in recent years?
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ARTS Teacher’s Guide
For Book Design and Illustration (page 288 of the Learner’s Materials)
1. In the book publishing industry in the Philippines, how has the
profession of book design evolved?
2. What trends or styles do you notice in the examples of book design
presented?
3. What is the digital counterpart of print media now available to authors
and publishers? Briefly explain this.
4. Describe how this affects the publishing and printing industry.
a) “A Stop-action Cartoon”
b) “Promoting Products/Services for a Cause”
c) “Kool Komiks”
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d) “Making a Story Book”
Those who choose the same project will be formed into groups. Then, they
will work on their respective projects together outside of class hours.
1. The group members will make use of a mobile phone, tablet, or digital
camera to do this most simple and basic process for creating what is
known as “stop-action animation.”
3. They will then carry out the action or movement, while taking a still
image of each progressive step in that action or movement.
4. The still images will then be made to “move” using a digital animation
program (as discussed in Quarter II). If the program allows the
inclusion of a music clip or sound effects, the group may opt to add
this as well.
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Quarter III: Media-based Arts and Design
5. The finished stop-action cartoons will be saved and turned over to you
for safekeeping until they will be presented as part of the culminating
exhibit.
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3. The finished print advertisements will be turned over to you for
safekeeping until they will be presented as part of the culminating
exhibit.
1. The group members will decide upon a subject matter and main
character (or characters) for a simple 5-frame comic strip that they will
create.
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ARTS Teacher’s Guide
4. The group will turn over the finished comic strip to you for
safekeeping until this will be presented as part of the culminating
exhibit.
1. The group members will decide upon a subject matter and characters
for a simple 10-page storybook that they will create.
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software
d. rendering the illustrations using an illustration software, and
incorporating these into the book layout
e. outputting the finished cover and inside pages of the book
f. binding the cover and inside pages into book form
3. The group will turn over the finished book to you for safekeeping until
this will be presented as part of the culminating exhibit.
D. WHAT TO UNDERSTAND
Have the students answer the What to Understand questions for each of
these media-based arts on the pages indicated below:
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Quarter III: Media-based Arts and Design
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to the 1980s?
3. Are you a comics reader—whether of American or Filipino comic
books or series? If not, what is the reason? If yes, what attracts you
to them?
4. Among the current generation of local comics writers and artists
presented here, whose style appeals to you most? Briefly explain
why.
For Book Design and Illustration (page 289 of the Learner’s Materials)
1. Looking at the sample book covers shown, would you consider book
design and illustration an art form? Why or why not?
2. Are book design and illustration possible options as a profession for
artistic young Filipinos? Explain your opinion.
3. With books now being available online, explain how this new
development affects the buying and reading public.
4. Do you view this as a positive development? Why do you say so?
5. Do you yourself access books online? What do you find to be the
pros and cons of this new form of reading experience?
E. WHAT TO PERFORM
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ARTS Teacher’s Guide
Note: This is to be done simultaneously for the artworks from the projects
for animation, advertising, comics illustration, and book design and
illustration.
Guide the students in labelling each artwork with the original title, the
group members’ names, the date, and the following descriptive summary
of how the works were created:
manual components (if any)
electronic devices used (digital camera, laptop, tablet, scanner,
printer, etc.)
software programs used (image capture, image manipulation,
animation, special fonts, etc.)
IV. GENERALIZATION
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pasting) to the use of simple machines and devices, these have now
progressed to computer-generated processes that allow artists to modify, store,
and share the finished works entirely on a desktop, laptop, or handheld device.
V. SUMMATIVE TEST
Use the following quiz items to assess the students’ grasp of the topics
discussed:
On animation
1. Name five highly-popular international animated films that have included
Filipino animators.
2. Name two foreign-produced television cartoon series in which Filipino
animators were involved.
3. Name two original Filipino animated films.
4. What are some of the institutions or associations that help develop the
talents and skills of Filipino animators.
On advertising
5. In the field of advertising, name at least five forms in which print media is
applied.
6. What are the purposes of advertising in printed form?
7. How is Filipino artistry applied in printed advertisements?
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Quarter III: Media-based Arts and Design
On comics illustration
8. Is the Philippine comic book genre just a recent development? Why do
you say so? Support your answer.
9. How were early Filipino comics artists influenced by American comics
trends? Give some examples.
10. Aside from superheroes, what themes and subject matter also became
popular in Philippine comics through the decades?
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14. What is the digital counterpart of print media now available to authors and
publishers? Briefly explain this.
15. Describe how this affects the publishing and printing industry.
16. What artistic and technical skills would be needed to pursue a career in
digital media?
17. Give examples of formats that you yourself use for accessing materials
that used to be available only in printed form.
I. SUBJECT MATTER
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ARTS Teacher’s Guide
III. ACTIVITIES
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2. Allow the class to view the photos for about 5 minutes, and to discuss
their observations.
4. Have the class turn to pages 289-294 of the Arts Grade 10 Learner’s
Materials, and read the presentation on Filipino design.
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Quarter III: Media-based Arts and Design
B. WHAT TO KNOW
Have the students answer the What to Know questions on pages 294-295
of the Arts Grade 10 Learner’s Materials:
1. How does technology drive the applied arts such as product design,
fashion design, and industrial design?
2. Who is an acclaimed Filipino designer who has become known
globally for his innovative furniture pieces, lighting accessories, and
interior accents?
3. Who is hailed as the “Wrap Artiste” of the Philippines? Why is this
so? What unique materials does she use in her creations?
4. Who is the Filipino investment banker turned fashion designer,
world-renowned for luxury lingerie and lounge wear?
5. Which Filipino fashion designer is popularly recognized for being a
judge on the TV series Project Runway Philippines and a major
name in the local and international fashion scene? What other
commendable efforts is he involved in?
6. What is the new fashion line of designer Lulu Tan-Gan, known as
“The Queen of Knitwear”? What makes her creations interesting and
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unique?
7. Who is the Cebu-born Filipina designer who has become the darling
of the international celebrity set from her beginnings as a wedding
dress designer?
8. Do you note a common vision among these Filipino artists? What do
you think it is? Explain briefly.
C. WHAT TO PROCESS
Have the class do the What to Process activities on page 295-296 of the
Arts Grade 10 Learner’s Materials:
1. Divide the class into two large groups. Group A will create fashion-
related pieces; while Group B will create interior design-related
pieces.
2. The key here is for each group to make use of locally and readily-
available materials in very innovative and imaginative ways.
3. The suggested target output for each group is listed below. However,
group members may have their own, even more creative ideas that
they are free to implement.
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ARTS Teacher’s Guide
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D. WHAT TO UNDERSTAND
Have the students answer the What to Understand questions on page 296
of the Arts Grade 10 Learner’s Materials:
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Quarter III: Media-based Arts and Design
E. WHAT TO PERFORM
IV. GENERALIZATION
Product design and industrial design, by their very nature, are technology-
driven. Many of the materials and processes now available to modern designers
did not exist in past decades, or have been tremendously modified and
enhanced. This can be seen most prominently in furniture, lighting, interior
fixtures and accessories—many of which creatively combine contemporary
design with a Philippine flair.
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Also in the field of fashion design, for which Filipinos are already globally
admired, materials and processes have also been influenced by technology. This
can be seen in the blending of local fibers with other natural and synthetic ones,
new weaving processes and dyeing techniques, the use of embellishments like
embroidery, beadwork, applique, and others—while also being in step with
world-wide fashion trends.
V. SUMMATIVE TEST
Use the following quiz items to assess the students’ grasp of the topics
discussed:
2. Name some ways in which indigenous materials and crafts have been
incorporated in contemporary industrial, interior, and fashion design.
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ARTS Teacher’s Guide
3. Match the following designers with what they are known for:
a) Lula Tan-Gan _____ bridal gowns
b) Monique Lhuillier _____ Project Runway Philippines
c) Kenneth Cobonpue _____ luxury lounge wear
d) Dita Sandico-Ong ____ stylish knitwear
e) Rajo Laurel ____ trendy furniture
f) Josie Natori ____ abaca fiber wraps
Quarter II – Session 8
CULMINATING ACTIVITY:
EXHIBIT OF MEDIA-BASED ARTS AND DESIGN
The last session for Quarter III will be devoted to staging “An Exhibit of Media-
based Arts and Design” presenting the following categories:
1. Photography
2. Film
3. Animation
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4. Advertising
5. Comics Illustration
6. Book Design and Illustration
7. Product / Industrial / Fashion Design
The students will select from among their own works created within Quarter III, as
well as source photos, magazine or calendar cutouts, Internet images, etc. of at least
two to three representative artworks each for the above categories.
Each artwork will be accompanied by a card briefly describing the work as follows:
Title _________________________________________________
Artist/s _________________________________________________
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Quarter III: Media-based Arts and Design
Title _________________________________________________
Artist ____________________________________________________
Have the class members invite the school Administration, other faculty members, and
their schoolmates to visit the exhibit. Help them prepare to explain the works and
how these present the characteristics of different forms of media-based art and design.
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“An Exhibit of Media-based Arts and Design”
Evaluation Form
Selection of artworks/products
(theme and message)
Completeness of exhibit
Presentation
(display, mounting, and
labelling of works)
Assignment of tasks
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