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 Academic Chess, 1996

Setting Up Notice the correct way


The Rook ê
cuuuuuuuuC to set up the board. A cuuuuuuuuC
(rhb1kgn4} White square belongs (wdwd*dwd} The rook can ROLL up and
on the right, and
70p0p0p0p} queen sits on color.
7dwdw8wdw} down or across the board.
Wimps up front, rooks 6wdwd*dwd} Named after the rocks the
6wdwdwdwd} on the edge, park your kings would throw off their
5dwdwDwdw} 5dwdw8wdw} towers. Rocks roll and do
knights where they
&wdWdwDwd} won’t get horse &*8*8R8*8} not care about getting their
slobber on your royal 3dwdw8wdw} shoes dirty since they wear
3dwdwdwdw} couple! no shoes!!
2P)P)P)P)} 2wdwd*dwd}
%$NGQIBHR} %dwdw8wdw}
v,./9EFJMV v,./9EFJMV
The King ò The Queen î
cuuuuuuuuC cuuuuuuuuC Having a bad hair day, the
(wdwdwdwd} An old man with (*dwd*dwd} Queen has the combined
arthritis who walks with powers of a Bishop and a
7dwdwdwdw} a stepper, the king can 7d*dw8wd*}
Rook. That is she can
6wd*8*dwd} only move one step at 6wd*d*d*d} move in diagonal lines like
5dw8K8wdw} a time but in any 5dwd*8*dw} a bishop and straight lines
direction. When the
&wd*8*Dwd} king is checkmated &*8*8Q8*8} like a rook.
3dwdwdwdw} (trapped) then the 3dwd*8*dw}
2wdwdwdwd} entire army loses. 2wd*d*d*d}
%dwdwdwdw} %d*dw8wd*}
v,./9EFJMV v,./9EFJMV

The Bishop æ The Knight â


cuuuuuuuuC cuuuuuuuuC
(wdw#wd*d} (wdwdwGN$} Moves in a L shape. in any
Moves diagonally . direction. To find the L you
7dwdw#*dw} You have one bishop 7dwdw8P)P} can make a perfect T first.
6wdwd*#wd} on dark squares (black 6wdwdw8w8} The knight is the only piece
shoes) and one on that can jump over things.
5dwd*Dw#w} light squares (white 5d*d*dwdw}
The Knight always lands on
&*d*dwdwG} shoes). Do not get &*dwd*Dwd} a square colored in the
3dbdwdw#w} those shoes dirty!! If 3dwHwdwdw} opposite color that it took
you ever forget how off from. The only piece
2*d*dw#wd} the bishop moves, 2*dwd*dwd} that can jump over things.
%dwd*#wdw} check out the diagonal %d*d*dwdw}
v,./9EFJMV cut in its head! v,./9EFJMV

The Value of the pieces The Pawn Þ


The object of chess is to checkmate the king. Whoever cuuuuuuuuC
checkmates the king wins regardless of what pieces were
captured. However, piece values gives you an idea of when to
(wdwdwdwd} The wimp of your army! On
trade. Look for bargains, avoid rip offs! 7dwdwdwdw} the first move (after he first
wakes up) he can move 2
1 Pawn = Þ 6wdwdwdwd} squares forward, after that
5dwdwdwdw} he becomes tired and can
1 Bishop = Þ Þ Þ &wdw8wdw0} move only one space. The
pawn can only capture
1 Knight = Þ Þ Þ 3dw#*#w#*} diagonally. If the pawn
2wdw)wdwd} makes it to the other side
1 Rook = Þ Þ Þ Þ Þ %dwdwdwdw} of the board, it is promoted
1 Queen =ÞÞÞÞÞÞÞÞÞ v,./9EFJMV into a Knight, Bishop, Rook
or Queen.

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