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>
<map xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<header id="header" resourceFile="hud_core.dat"/>
<class id="material" tc="base"/>
<class id="tc" bat_file="texture_compress.bat"
dll_file="texture_compress.dll"/>
<tc id="base"/>
<tc id="bmp_only" bat_file="texture_compress_bmp_only.bat"/>
<tc id="bmp_expand_only"
bat_file="texture_compress_bmp_expand_only.bat"/>
<class id="material" tc="base"/>
<?if landscape?>
<positionFix id="_p.mhud.e.direction" deltaX1="0" relatX1="0"
deltaX2="0" relatX2="0.45" deltaY1="0" relatY1="0.2" deltaY2="0"
relatY2="1"/>
<positionFix id="_p.mhud.e.finish" deltaX1="0" relatX1="0.02"
deltaX2="0" relatX2="0.5" deltaY1="0" relatY1="0" deltaY2="0"
relatY2="0.2"/>
<positionFix id="_p.mhud.e.distance" deltaX1="0" relatX1="0.4"
deltaX2="0" relatX2="1" deltaY1="0" relatY1="=0.3+0.3" deltaY2="0"
relatY2="1"/>
<positionFix id="_p.mhud.e.speed" deltaX1="0" relatX1="0.4"
deltaX2="0" relatX2="1" deltaY1="0" relatY1="0.3" deltaY2="0"
relatY2="=0.3+0.3"/>
<positionFix id="_p.mhud.e.limit" deltaX1="=-min(w*0.33, h*0.33)"
relatX1="1" deltaX2="0" relatX2="1" deltaY1="0" relatY1="0"
deltaY2="=min(w*0.33, h*0.33)" relatY2="0"/>
<positionFix id="_p.mhud.e.warning" deltaX1="0" relatX1="0.5"
deltaX2="=-min(w*0.33, h*0.33)" relatX2="1" deltaY1="0" relatY1="0"
deltaY2="=min(w*0.33, h*0.33)" relatY2="0"/>
<?endif landscape?>
<?if portrait?>
<positionFix id="_p.mhud.e.distance" deltaX1="0" relatX1="0"
deltaX2="0" relatX2="1" deltaY1="0" relatY1="0.75" deltaY2="0"
relatY2="1"/>
<positionFix id="_p.mhud.e.direction" deltaX1="0" relatX1="0"
deltaX2="0" relatX2="0.7" deltaY1="0" relatY1="0.3" deltaY2="0"
relatY2="0.75"/>
<positionFix id="_p.mhud.e.warning" deltaX1="=-min(w*0.33, h*0.33)"
relatX1="1" deltaX2="0" relatX2="1" deltaY1="=-min(w*0.33, h*0.33)"
relatY1="0.75" deltaY2="0" relatY2="0.75"/>