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Daniel Bazikian - Life Cycle Assessment - Report and Infographic
Daniel Bazikian - Life Cycle Assessment - Report and Infographic
Raw Materials 1
Transportation/Distribution .
Recycling 3
Citations 4
Raw Materials
Since we aren’t creating a physical product, our raw materials will mostly consist of the
instruments we are using to create our sounds, and our means of recording them.
- Drum Kit
- Classical Guitar
- Keyboard
- Alto Sax
- Bongo Drums
- Acoustic Guitar
- Macbook Pro
Transportation/Distribution
Transportation of our product will be entirely virtual through our website. The website
will contain a set of pre-made packs as well as a vast library of individual sounds that
users can put together into their own, custom sound packs. Before making any decisions
on what they will buy, they will have the ability to preview and interact with these
Distribution will also occur through our website and be entirely virtual. Customers will
purchase sound packs, whether it be pre-made or custom, through our online store.
They will, after purchase, be able to subsequently download these sounds and integrate
Manufacturing Processes
entirely digitally. Given the product comes in the form of audio files (.wav, .vst, etc)
manufacturing will simply be automated whenever the customer purchases and chooses
Use:
The product will first be purchased and downloaded to the customer’s computer.
At this point, the product will remain in whatever file the customer has chosen to
download the file to. They may import the file into a sound program and use that file in
Re-Use:
After the purchase of the product, the customer’s purchase history will be
updated. Subsequently, that purchase will appear on the customer’s account page from
If the file is already downloaded and the customer wants to, the downloaded file
Maintenance:
Recycling
materials will either be household appliances whose use will go beyond just making a
sound or easily disposable, recyclable materials like metal sheets, wood, or wire.
Being that the product is entirely digital, physical recycling methods won’t be
necessary. However, digital recycling of the product must be solved because it would be
anti-consumer to have a customer purchase our sounds and be unable to reacquire them
digitally after purchase. With this in mind, we intend to allow for customers to create
accounts through our website that have their purchased sounds saved to their account
database. These sounds can then be re-downloaded by the user because the account will
Since our product will be strictly a digital program there will be no direct waste
emission from our program. Our final product will strictly consist of an online program
that is only available on the internet. However, one could get technical and argue the
producing one billion tonnes of greenhouse gases a year. So therefore, our product
indirectly will be contributing to carbon emissions due to the impact of internet usage’s
Citations
https://smallbusiness.chron.com/use-weebly-create-online-store-
14449.html#:~:text=Visit%20Weebly.com%20and%20create,name%20for%20your
%20online%20store.
https://blog.discmakers.com/2011/06/using-virtual-instruments-eight-home-
recording-tips-to-make-your-tracks-sing/
https://www.musicianonamission.com/make-electronic-music/
https://www.abetterlemonadestand.com/digital-products/
https://www.websitebuilderexpert.com/building-online-stores/how-to-sell-digital-
downloads/
https://en.reset.org/knowledge/our-digital-carbon-footprint-whats-the-
environmental-impact-online-world-12302019
https://theconversation.com/the-digital-economys-environmental-footprint-is-
threatening-the-planet-126636
https://climatecare.org/infographic-the-carbon-footprint-of-the-internet/
https://www.sciencefocus.com/science/what-is-the-carbon-footprint-of-the-
internet/#:~:text=According%20to%20a%20study%20by,per%20cent%20of%20world
%20emissions.