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Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Standard Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Advanced Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
HUD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Gameplay Tips and Strategy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16


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Please make sure your computer system uses one of the following Windows® Operating
Systems: XP or Vista. TRANSFORMERS:™ THE GAME requires the latest DirectX® 9.0c
compatible drivers for your DVD-ROM drive, sound card and video card, as well as any
other peripherals.

How to Install TRANSFORMERS: THE GAME™


1. Before installing, close all other applications.
2. Insert the TRANSFORMERS:™ THE GAME DVD into your DVD-ROM drive. If you have
Autoplay enabled, the title screen will be displayed shortly after inserting the DVD into
your drive. If Autoplay is not enabled, simply double-click on My Computer and open
the DVD-ROM drive where TRANSFORMERS:™ THE GAME is located. Double click on
Setup.exe to launch the installer and follow the on-screen instructions.
3. After TRANSFORMERS:™ THE GAME is installed, your computer will install the Microsoft
DirectX 9.0c drivers (if you don’t already have them). When DirectX installation is
complete, you may need to restart your computer for the new drivers to take effect.
For more information on DirectX 9.0c, see the relevant Help file located on the DVD.
4. Now you can run TRANSFORMERS:™ THE GAME from the Start menu or by clicking Play
on the DVD title screen. Please note that you must have a TRANSFORMERS:™ THE GAME
DVD in your DVD-ROM drive at all times to play the game.


7836=
Long ago, on the distant planet Cybertron, a race of autonomous robotic life forms waged
civil war without end. Two factions rose and fought for an artifact of unspeakable power,
which gave life to their race: the AllSpark.
The AUTOBOTS, sworn to protect the AllSpark, battled heroically against the treacherous
DECEPTICONS, who desired the AllSpark’s power only for evil. Their war raged on, and in
a final act of self-sacrifice the AUTOBOTS jettisoned the AllSpark into the depths of space,
where it would remain hidden for countless years on a remote planet called Earth.
Now, the forces of good and evil gather again to continue their battle for the AllSpark,
and the war that began on Cybertron will be finished on Earth.

Their war. Our world. Your Choice.


78%2(%6('3286307
ROBOT
Camera Look Left Mouse Left
Camera Look Right Mouse Right
Camera Look Up Mouse Down
Camera Look Down Mouse Up
Turn Left A
Turn Right D
Forwards W
Backwards S
Weapon A Left Mouse Button
Weapon B Right Mouse Button
Attack A E
Attack B Q
Jump Space
Dodge Left Shift/Also allows robot to block
Convert to Vehicle/
Mouse Wheel Up
Robot Form
Target Lock Middle Mouse Button 
%(:%2')('3286307
CAR
Camera Look Left Mouse Left (Not used when car moving!)
Camera Look Right Mouse Right (Not used when car moving!)
Camera Look Up Mouse Down (Not used when car moving!)
Camera Look Down Mouse Up (Not used when car moving!)
Turn Left A
Turn Right D
Accelerate W
Reverse/Brake S
Handbrake Space
Boost Left Shift
Weapon A Left Mouse Button
Weapon B Right Mouse Button
Horn Q
Convert to Vehicle/
Mouse Wheel Up
Robot Form


AIRCRAFT
Accelerate W
Decelerate S
Strafe Left A
Strafe Right D
Nose Up Mouse Down
Nose Down Mouse Up
Turn Left Mouse Left
Turn Right Mouse Right
Weapon A Mouse Left Button
Weapon B Mouse Right Button
Height Up Q (Helicopter only)
Height Down E (Helicopter only)
Convert to Vehicle/
Mouse Wheel Up
Robot Form
Target Lock Middle Mouse Button

MENUS
Cursor Up Up Arrow
Cursor Down Down Arrow
Cursor Left Left Arrow
Cursor Right Right Arrow
Select Menu Option Enter
Pause Game Esc
Info F1


,9(

Life-force
Meter

Targeting
Reticule

Weapon
Energy

Radar

Life-force Meter – Displays your remaining life-force. When the meter is completely
depleted you will be defeated.
Targeting Reticule – This shows where your shots will be aimed. When locked onto an
enemy, this will also show the enemies’ remaining health.
Weapon Energy – Your weapons have unlimited energy, however, after prolonged
firing, they will need time to cool off. When the Weapon Energy bars are depleted, you
will need to wait for them to recharge. When in Vehicle mode, your nitro will also be
shown here, if available.
Radar – This shows your current location. Mission objectives and challenge markers will
be shown here.

7%:-2+%2(03%(-2+
To save a game you’ll need at least 1 MB of free space available.


+%1)40%=8-47
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Roll – Double-tap the directional keys in a direction to roll and get out of trouble
quickly in combat.
Ground AttackFutura Condensed– Press the E key after jumping to perform a
powerful ground smash that will knock back nearby enemies, useful when you need to
attack a group.
Changing Forms – Different situations call for different tactics. Sometimes it is best to
be in Robot mode and sometimes your Vehicle mode will give better results. Try
switching regularly between the two when in tricky situations.
Regaining Life-force – Picking up Life-force sparks will allow you to stay in the game
longer. Try defeating enemies and smashing buildings to find more health pickups.
Climb Buildings – This maneuver is performed by pressing the spacebar and the
directional keys when a character is close to a climbable surface.
Melee Weapons – Some objects in the game can be used as a melee club when
picked up. Press the E key to swing an object. Experiment with different objects
in the game world as some may have unexpected results!
Nitro – Some TRANSFORMERS have the ability to use a Nitro boost when in their
Car mode by pressing the left shift key. This gives a powerful speed boost that can be
useful. However, be wary as you may find it harder to keep control at such high speeds.
The amount of Nitro you have remaining is shown on the Nitro bar on the HUD, and will
replenish over time when you are not using it.
Challenge Yourself – Around the game world you will find various challenge
markers. Start collecting to open up new challenges, such as timed races or survival
tests. Are you up to the challenge?
Blocking – Blocking can help prevent damage when under heavy attack. Pull the left
shift key to block enemies’ attacks. Beware though, some enemies will also block your
attacks. Try different attacks to see if you can break through their defense.
Skills – Performing certain actions in game such as long slides or jumps will start a Skill
Tracker Chain. If you manage to light up all the TRANSFORMERS Symbols in the Skill
Tracker then you will unlock new and exciting extras. Experiment by trying different
things and try to unlock all the skills in each level.


'6)(-87
TRAVELLER’S Robert Dickerson Engine Technology
TALES Ian Hall Alistair Crowe –
Director David Llewelyn Lead Render Tech
Jon Burton Jonathan Shaller Roland Hougs –
Lead Tools Development
Owen Shepherd
Producer Dave Connell –
Mike Snowdon
Andrew Burrows Lead Console Porting
Leon Warren
Jon Arden
Lead Designer Elliot Whittaker
Ali Brown
Jon Burton David Wollen
Julien Champagne
Lead Programmer Character Artwork Kay Chang
Stephen Harding Guy Avery Steven Craft
Andrew Ingram Simon Hickey
Lead Artist Stuart Niblock Paul Hunter
Leon Warren Alan Murta
Animation Vassilis Poulopoulos
Lead Animator David Brown Rhys Twelves
Jeremy Pardon Mark Brown
Mark Crane Game Technology
Head of Production
Andrew Dolan Steve Monks – Lead Game Tech
Paul Flanagan
Phil Gray Richard Taylor – Lead Game
Head of Technology Richard Greene Tech
Dave Dootson Simon James Simon Brown
Duncan Kinnaird Ralph Ferneyhough
Design Matthew Maggs Chris Halliday – Physics Engine
Andrew Burrows Jeremy Pardon
Jon Burton Additional Programming
Nicholas Stevens
James McLoughlin Mark Bidewell
James Stuart
Nick Jablonowski
Game Programming John Willimann
Adam Clixby Additional Art
2D Artwork
Dave Dootson Nicola Daly
Duncan Phillpotts
Stephen Harding Paul Dobson
Peter Opdam Storyboard Artist Alan Dooley
Gareth Richards Colm Duggan Dimitri Krokidis
Duncan Walker Paul McCormack
Music and Sound Effects Charles McNair
Antony White
David Whittaker – Solomon Temowo
Level Artwork Lead Audio Engineer Barry Thompson
Tamás Bakó Adam Hay Kenny Wood
Dave Burton


Quality Assurance LOCALIZATION MARKETING
Jonathan Mayer Director of Production COMMUNICATIONS
Services – Europe VP, Creative Services
Special Thanks To
Barry Kehoe Denise Walsh
Sam, Ben and Helen Burton
Michelle, Kyle & Jack, Laura, Senior Localization Director, Marketing
Ryan and Kiera Project Manager Communications
Francesca Charlesworth & Fiona Ebbs Susan Hallock
Jenny Sanders
Donna, Molly and Localizations Manager, Marketing
Grace Pardon-Gallagher Project Managers Communications
Marcie and Mike, Simon Dawes, Fiona Ebbs Karen Starr
Chris Vaughan, Kieran Gaynor
Mark Pitcher, Stacey Arnold, Localization Coordinator Packaging and Manual
David Shaller Jonas Anderson Design
Ignited Minds, LLC
ACTIVISION, Localization Consultant
INC. Stephanie O’Malley Deming Business and Legal Affairs
Producer Kap Kang
Localization Chris Cosby
Callum Godfrey
Tools and Support
Associate Producer Provided by Xloc Inc. QUALITY ASSURANCE/
Ross ”Ozzy” Douglas CUSTOMER SUPPORT
MARKETING AND PR Lead, QA Functionality
Production Coordinators Global Brand Manager Randolph L. S. d’Amore
Jim Norris, Kop Tavornmas Brad Hisey
Sr. Lead, QA Functionality
Production Assistant Associate Brand Manager Paul Williams
Andrew Hoffacker Eric Spielman
Manager, QA Functionality
Production Testers Director, Global John Rosser
Mike Mejia, Gregory Capuano Brand Management
Mike Fulkerson Floor Lead, QA Functionality
Additional Production T’Challa Dion Jackson
Daryl Heffernan, Jay Gordon Senior Director, PR
Ian Stevens, Richard Blenkinsop Michelle Schroder QA Directors
Brian Morrison, James Steer James Galloway
Jason Ades Senior Manager, PR Marilena Rixford
Lisa Fields
Senior Producer Vice President of QA/CS
Robb Alvey Sr. Publicist Rich Robinson
Kehau Rodenhurst
Executive Producer Manager, Code
Daniel Suarez Publicist Release Group
Lindsay Morio Matt McClure
Vice President of Production
Steve Ackrich

Sr. Lead, Compatibility Lab Teak Holley Ryan Crawford
Neil Barizo Tomo Shikami Santiago Salvador
Zac Blitz Steven Mitchell
Sr. Lead, Code Release
Timothy McAuliffe
Group Testers Tony Shore
Chris Keim Adam Raun Zachary Mann
Adrienne Arrasmith
Lead, Compatibility Lab Elias Jimenez
Alex Goldstein
Chris Neil Israel Barco
Brian Cutts Jason Livergood
Lead, Code Release Group Brian Post Jay Menconi
Jefrey Sedivy Chidi Olunkwa Rodrigo Magana
Chris Codding
Test Team, Functionality Shiloe Swisher
Daniel Alfaro
Michael Winte Steve Peñate
Donnie Moore Alex Hirsch
Test Team, Dov Carson Benjamin Abel
Compatibility Lab Enrique Roldan Brian Bensi
Jon An Enrique Sanchez Brian Marvin
Keith Weber Grant Asay Christian Haile
William Whaley Grayson Suorez Colin Kawakami
Manuel Rojas Helen Fullilove Eddie Araujo
Isreal Rios Edgar Sunga
Test Team, Jabari Mwinyi James Rose
Code Release Group Jamar Graham Jeff Koyama
Jason Yu John Caminiti Joe Pardo
Jon Kittaka
QA TEST TEAM Justin Gogue
Jonathan Butcher
Floor Leads Keith Kodama
Justin Walker
Pedro Aguilar Kenny Treantafilos
Neil Calhoun
Victor Durling Kirt Sanchez
Nick Lozano
Daniel Fehskens Lucas Goodman
Oliver Lopez
Brian Keppler Mark Ruzicka
Oscar Arias
Elias Jimenez Martin Quinn
Ozzie Mejia
Jason Livergood Pisoth Chham
Patrick Duhaney
Rhonda Ramirez
TRG Floor Leads Peter Romero
Robert Riter
David Wilkinson Phyrun Deab
Ryan McCullough
Eric Stanzione Prommet Srinara
Scott Borakove
Jared Baca Randi Pardo
Jon Sheltmire Rich Harvey Customer Support
Menas Kapitsas Rodney Foster Managers
Scott Soltero Rudy Gil Gary Bolduc – Phone Support
Michael Hill – E-mail Support


SPECIAL THANKS Director REEL FX
Mike Griffith, Robin Kaminsky Michael Fuller CREATIVE
Brian Ward, Steve Pearce Senior Manager STUDIOS
Laird M. Malamed Jerry Chu Producer
Richard Blenkinsop Coordinator Kyle Clark
Will Kassoy, Matt Wilkinson Amie Lozanski
Jean-Marc Morel, Carl Schnuur Production Manager
Creative Producer
Ray Kowalewski and Shanna Bassinger
Jim Eisenstein
Sasha Gross
Designers Director
David Derouin Augusto Schillaci
HASBRO Richard Zambarano
COO Technical Supervisor
Brian Goldner Testers George De Chiara
Ming Chan
Director Jeffery Tam Production Coordinators
Michael Verrecchia
Joey Cade
Vice President TRANSFORMERS:
Cassandra Fauss
Samantha Lomow THE MOVIE
Angie Parks
Team Special Thanks
Senior Product Designer Michael Bay
Aaron Archer Editor
Ian Bryce Tim Archer
Product Design Manager Francine DiChiara
Jared Wade Lorenzo Di Bonaventura Storyboard
Adam Goodman Brandon Jeffords
Marketing
Shari Hanson Rod Douglas
Erin Hillman
Erik Howsam
Directors Michelle McGonagle Asset Supervisor
Michael Ritchie Peter Nicolai Sean Jensen
Greg Lombardo Steven Spielberg
Brand Manager Mark Vahradian Modeling
Michael Ballog Fonts by T26.com Tom Jordan
Earbash Audio, Inc
HASBRO Texture
PROPERTIES GROUP Written by Hollan Holmes
President Flint Dille &
Jane Ritson-Parsons John Zuur Platten Technical Directors
Vice President Karthik Swaminathan
Jeff Burdeen Music Composed by Kenny Friesenhahn
Steve Jablonsky Mike Duffy
Director Jonathan Flood
Rachel Hoagland Layout Supervisor
Assistant to Composer
Senior Attorney Troy Griffin
Pieter Schlosser
Deborah Uluer


Layout Artists IT Manager Voiceover Business
Joe Johnston Scott Correll Manager
Steve Kolbe William "Chip" Beaman
IT Support
Mike Wallace
Joey Wray Voiceover Coordinator
Animation Supervisor Dennis McGrath Erica Mehallo
Bryan Engram
Scratch Audio Engineer Voiceover
Animation Lead Frank Salazar Recording Engineers
Jason Owen Justin Langley
VP Finance Brian Showalter
Animators Steven Miller Andy Welker
John Berry Voiceover Editorial
Insight Production Manager
Drew Adams Bryan Celano
Ross Moshell
Ray Chase Chad Bedell
Justin Barrett Bob Rankin
Steve Eger SOUNDELUX Dutch Hill
Shaun Freeman DESIGN Levon Luois
Joe Johnston MUSIC GROUP Mark Camperell
Jim Hull Voiceover Recording and Peter Zinda
Kurt Futrell Sound Design/Editorial by Clint Richardson
Paul Allen Soundelux Design Music Group Brad Beaumont
Peer Lemmers Justin Langley
Ryan Gong Supervising Sound Designer
Scott Martin Gershin Shannon Potter
Tim Hatcher Patrick Ginn
Tim Ingersoll Project Manager Charlie Gondak
Tom Danen Shannon Potter Dante Fazio
Tony Bonilla Candice Baldwin
Sound Design
Lighting Artists Brad Beaumont Voiceover Directors
Francis Wu Clint Richardson Carl Weathers
Isaac Irvin Peter Zinda Keythe Farley
Jeff Alcantara Steve Robinson
Sean Rivet Chad Bedell Asset Coordinator
Cheryl Davis Mark Camperell Patrick Ginn
Mandy Au Glynna Grimala Production Assistants
Chris Browne
Charlie Gondak
Liz Hauser CINEMATIC MOVIE MIXING
Patrick Spain
Supervising Designer/Mixer
VFX
Scott Martin Gershin VOICE ACTORS
Craig Nisbet
Wes Chilton Autobots
Additional Mixing & Prep
Optimus Prime – Peter Cullen
Chad Bedell
Ironhide – Mark Ryan

Jazz – Andrew Kishino BLUR STUDIO Animation
Ratchet – Fred Tatasciore CG Supervisors Jean-Dominique Fievet
Drones – Seth Bleiler Dave Wilson Jeff Fowler
Eric Passoja Iain Morton Brent Homman
Fred Tatasciore Marlon Nowe
Animation Supervisor Derron Ross
Decepticons Leo Santos Peter Starostin
Megatron – Frank Welker Adam Swaab
Barricade – Keith David Creative Director
Tim Miller Gus Wartenberg
Starscream – Daniel Ross Brian Whitmire
Blackout – Noah Nelson Producer
Brawl – David Sobolov Mandy Sim Lighting and Compositing
Bonecrusher – Daniel Riordan Heikki Anttila
Drones – Noah Nelson Executive Producer Corey Butler
Daniel Riordan Al Shier Kris Kaufman
Keith Szarabajka Barrett Meeker
FX Supervisor
Humans Kirby Miller FX
Sam Witwicky – Shia Seung Jae Lee
Layout
Gus Wartenburg
LaBeouf David Nibbellin
Attila Zalanyi
Mikaela – Megan Fox Derron Ross
Mocap
Additional Voices Modeling
Chris Bedrosian
Seth Bleiler, Tom Kikot Shaun Absher
Andrew Kishino Heikki Anttila Mocap Prep and Clean-up
Eric Passoja, Yuri Lowenthal Corey Butler Ryan Girard
Noah Nelson, David Sobolov Marek Denko Jeff Weisend
Kris Kaufman
Keith Szarabajka Character Technical
Barrett Meeker
Kari Wahlgren Supervisor
Brandon Riza
Daniel Trbovic Jon Jordan
Walla
Steve Apostolina Character Modeling
Rigging
Ranjano Brow QC Supervisor
Steve Guevara
David Cowgill Ian Joyner
Bryan Hillestad
Jackie Gonneau
Mattias Jervill Concept Design
Don Fullilove
Malcolm Thomas-Gustave Hugo Martin
Jacqueline Pinol
Jessica Pennington Transformation Rigging Sean McNally
Pepper Sweeney and Animation Chuck Wojtkiewicz
Claudette Wells Heikki Anttila
W.K. Stratton Remi McGill


Matte Painter Tools and Scripts
Hugo Martin Diego Garcia
Eric Hulser
Title Animation Remi McGill
Adam Swaab
Uses Bink Video.
Programming and
Production Assistant Copyright ©1997–2006
Systems Administration
Amanda Powell by RAD Game Tools, Inc.
Duane Powell
Paul Huang
Matt Newell
Abe Shelton

Helio, the Helio logo and any other product names, service names or
logos of Helio are trademarks of Helio LLC. ©2006 Helio. All rights reserved.
Camaro, GMC, Hummer, Solstice, Topkick and all related emblems and vehicle body designs
are General Motors trademarks used under license to Hasbro, Inc.
Saleen® and S281™ are trademarks of Saleen Inc. used under license.


'97831)67944368
Note: Please do not contact Customer Support for hints/codes/cheats;
only technical issues.
Internet: http://www.activision.com/support
Our support section of the Web has the most up-to-date information
available. We update the support pages daily, so please check here first for
solutions. If you cannot find an answer to your issue, you can submit a
question/incident to us using the online support form. A response may take
anywhere from 24–72 hours depending on the volume of messages we
receive and the nature of your problem.
Note: Internet support is handled in English only.
Note: The multiplayer components of Activision games are handled only
through Internet support.
Phone: (310) 255-2050
You can call our 24-hour voice-mail system for answers to our most
frequently asked questions at the above number. Contact a Customer
Support representative at the same number between the hours of 9:00
a.m. and 5:00 p.m. (Pacific Time), Monday through Friday, except holidays.

Please do not send any game returns directly to Activision without


first contacting Customer Support. It is our policy that game returns/
refunds must be dealt with by the retailer or online site where you
purchased the product. Please see the Limited Warranty contained within
our Software License Agreement for warranty replacements.

Register your product online at www.activision.com


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To view a full length manual, including credits, visit


www.activision.com/en_US/manuals/

For hints and tips about this title, please visit:

www.bradygames.com 
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EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL
OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS
WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
Please refer to Warranty procedures relating to your country of residence from the lists below.
In the U.S.
When returning merchandise for replacement please send the original product disks only in protective packaging and include:
1. A photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the product
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase, please include a check or money
order for $10.00 U.S. per CD replacement or $15.00 U.S. per DVD replacement.
Note: Certified mail is recommended.
In the U.S. send to: Warranty Replacements, Activision Publishing, Inc., P.O. Box 67713, Los Angeles, California 90067
In Europe:
When returning merchandise for replacement please send the original product disks only in protective packaging and include:
1. A photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the product
4. If you are returning the product after the 90-day warranty period, but within one year after the date of purchase, please include a cheque or
money order for £6.00 sterling per CD replacement or £9.00 sterling per DVD replacement.
Note: Certified mail is recommended.
In Europe send to: WARRANTY REPLACEMENTS, ACTIVISION (UK) Ltd., 3 Roundwood Avenue, Stockley Park, Uxbridge UB11 1AH, United Kingdom.
Disc Replacement: +44 (0) 870 241 2148
In Australia:
For all Warranty replacements, please return to the store of purchase along with your receipt or proof of purchase.
If you are returning the software product after the 90-day warranty period, but within one year after the date of purchase, please contact Activision on
02 9869 0955. Note: No returns will be issued unless you have contacted Activision first.
If an Activision representative advises you that your game is valid for a return, please return the original software product disc.
In Australia send to: Activision Asia Pacific, Level 5, 51 Rawson St Epping, NSW 2121, Australia and include:
1. A Photocopy of your dated sales receipt
2. Your name and return address, typed or clearly printed
3. A brief note describing the defect, the problem(s) you encountered and the system on which you are running the software product.
4. Please include a cheque or money order for AUD $20 per CD or AUD $25 per DVD replacement (subject to availability).
LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR
MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM.
SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU.
THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and
conditions. In such event, you must destroy all copies of this Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private expense and are provided as
"Commercial Computer Software" or "restricted computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government
subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS
252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as
applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision
shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in
addition to such other remedies as Activision may otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, affiliates, licensors, contractors, officers, directors, employees and agents
harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the
terms of this Agreement.
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior
agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is
held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining
provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements
between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive
jurisdiction of the state and federal courts in Los Angeles, California.



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