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Designing an e-commerce site for a toy store — a UX case

study

Timeline: 2 Weeks
Materials: Cards, Sticky Notes, Pen, Paper, Figma

UX Techniques Used: Competitive/Comparative Analysis, Mind Mapping, Card


Sorting, User Personas, Systems Map, Site Map, User Flows, Wireframing,
Prototyping, Usability Testing.

Brief
For this project I was provided with a brief to design a brand new e-commerce
website for Jeffrey’s Toys, the oldest toy store in San Francisco.
While the primary goal of the new e-commerce website was to physically bring
customers into the store, they also wanted to broaden their customer reach
beyond SF by allowing products to be purchased online for delivery or for in store
pickup.
The site needed to reinforce their core business values: traditional, fun, and
creative. The site also needed to distinguish Jeffrey’s toys from other e-commerce
retailers by emphasising their highly curated inventory of hand picked specialty
items.
The primary business goals for this website included:
1. Having clear ways of locating specific products
2. Ability to support a single page for each product
3. Having an efficient means of purchasing one or more products
4. Steering customers towards popular products.
User Research
User Personas
Who are we really designing this website for? With the brief I was given, the client
had already defined 3 user personas, each with specific needs and pain points that
needed to be addressed in the website.

 My three main user personas defined by my client

Based on the three user personas, I identified the main user needs I wanted to
address in the website while also taking into consideration the needs of Jeffrey’s
Toys.
The primary needs I defined were:
1. Clear product organisation for a seamless shopping experience
2. Product search to easily find products
3. Helpful Product Suggestions that reflects Jeffrey’s Toys expertise and
curated inventory
4. Customer brand relationship to establish trust
5. Detailed product information to ensure proper product selection
6. Product reviews to help make informed buying decisions and allow for user
input
7. Efficient checkout process to save users time and allow for easy purchase of
products

Competitor Research/Comparitive Research


To gain inspiration for my e-commerce website, I began by identifying 3 main
competitors, specifically boutique toy stores in San Francisco, and 3 main indirect
competitors in the toy retail market. The direct competitors I analysed included
Ambassador Toys, Amazon, and TANTRUM. The indirect competitors were
Lululemon, Ikea, and CVS. My goal was to compare and identify common features
across these sites and potential opportunities for Jeffrey’s Toys to differentiate
itself.
The most important takeaway from this activity was learning how different
websites organised their toy selection and the overall layouts they used for those
websites. This was helpful information that helped solidify the stage for my second
phase of research.

 Comparing different features from direct and indirect competitors


Mind Mapping
After completing my competitor/comparitive research, I then went on to complete
a mind map. For this project, the needs of the business and the needs of its
customers/user personas were already defined into a long list of information. All
together this list was overwhelming, so I referred to the technique of mind
mapping to help me assess it. The point of this activity was to help me organise the
information into more defined ideas, and then establish relationships and
hierarchy amongst those ideas.

mind map I created to organise information into defined ideas
Information Architecture
The next step of my process was to develop the navigation system by conducting a
card sort, a user research technique to tap into people’s existing mental models.
For this project I was given an inventory of 94 of the stores best-selling products to
use as a guide. With such a large inventory, it was essential to organise this
information in a clear and understandable way so that site visitors could find the
products they’re looking for.
Card Sorting

Open Card Sorting: I asked 9 participants to organise the 94 products into


categories that seemed the most logical to them. Then I had them label each of
those groups with titles they felt accurately described the items in that category.
The goal of this was to gain an understanding of the potential ways the products
on the Jeffrey’s Toys website could be categorised and how those categories could
be labeled.
Closed Cart Sorting: Based on the results of the open card sorting, I created 13
predetermined categories from the most common group labels. I then conducted a
closed cart sort where a group of 20 different participants had to sort the items
into these predetermined categories. This helped clarify whether those categories
were logical to the majority of users before I began to move forward with my
design.

The 13 Categories that resulted from my card sort


Site Map
With the results of the card sort and inspiration from other competitor websites, I
created a site map to define the overall structure of the website. This was to
ensure that products were going to be placed where users would expect to find
them when visiting the website and make the experience more intuitive.
System Map
To give myself a comprehensive overview of how a user might navigate through
the website, I created a system map. The main goal of this was to gain a better
understanding of the functionality and the breadth of the experience that my
website should be providing users. I also used this to explore the different ways
the website and physical store could be connected.

System map to demonstrate how a user might navigate through the website
User Flows
After defining the “bigger picture” of the experience I needed to provide the users,
I created a user flow for each of the personas to make this experience more
specific to each of their goals. The point of this was to define the intended steps
each user might take through various pages and actions on the website in order to
complete their goal. Not only would this allow me to focus on what each of the
users needed to accomplish, but also how to deliver that experience in the most
effective manner possible when designing my website.
The first user persona I addressed in my user flows was Jenny. Jenny’s main goal
was to return to the website looking for a beginner level magic trick toy for her
grandson. Jenny’s user flow (illustrated below) shows how she might go about
searching for the magic trick toy and the several different paths she could take to
successfully purchase it.
Development Phase
Sketching
Once I organised all my insights from the exploration phase, I began to design the
website. To start this process I began to sketch several of the site’s main screens,
using my user flows as a guide. This allowed me to quickly explore several concepts
for the website layout. I then tested this with 3 participants to validate whether
these solutions addressed both the user and business needs.

Initial sketches of my Homepage and Product Category Page


Wireframing
Based on the feedback and personal insights I learned from the sketching phase, I
began to design my first wireframes using Figma. I made sure to prioritise the
features that would best address the needs of the users throughout the website.

Wireframes of the Homepage and Product Page


Prototyping
1. Homepage
I kept the homepage clean and simple to avoid overwhelming users on first page
they see. To allow users to easily locate and find products I included a global and
secondary navigation, as well as a search bar. The new arrivals and product
recommendation sections were key to showcasing the curated and frequently
updated inventory as well giving users helpful suggestions on what to buy. I
wanted to emphasise the importance of the customer brand relationship by
highlighting the rich history and specialty of Jeffrey’s Toys. I incorporated this by
featuring an “Our story” section on the homepage that also links to the about page
with further information. In the footer, I placed important links where users could
obtain additional information they might need. I also included a social feed for
users to gain inspiration from other customers and to raise awareness for in store
events.
2. Product Category Page
Once a user selects the shop button or a certain category they are brought to a
page that lists all the items under that specific category. One of my user personas
wanted an age appropriate toy for her grandson, so including a filter and sort by
function for topics such as age, price and brand was important to include. I also
included a breadcrumb trail to make it easier for the user to navigate and identify
where there are within the website.
3. Single Product Page
On the single product page, I wanted to make sure to provide detailed product
descriptions so that users can ensure the product fits their needs. Below a user
could find helpful product recommendations based on the current product they’ve
selected. I also gave priority to the product reviews section since this allows for
user input, establishes trust and also allows users to make more informed buying
decisions. To make the checkout process as efficient as possible, I designed a drop
down cart summary that would appear every time a user clicked add to cart. Users
could then conveniently click on the checkout now button to begin the checkout
process.
Usability Testing
Once I completed my wireframes, I created a prototype of my website to begin
usability testing. This would allow me to evaluate how users would engage with
the proposed website solution and validate whether it was addressing the
primary user needs. It was important to test with mid-fidelity, greyscale
wireframes to gather honest, critical feedback from potential customers and to
solidify the functionality of the website before addressing the visual design.
I conducted a usability test with 4 participants and asked them to complete three
different scenarios to put themselves into the shoes of my user personas. These
three scenarios included:
1. You need to buy a toy for your daughter. Show me how you would find a product and successfully
purchase it.

2. Show me how you would find out what events are happening at Jeffrey’s Toys next month.

3. Show me how you would inquire about a toy that you couldn’t find when searching for it on the
website.

These were my key findings from the tests:


 Overall users were able to easily navigate the website and locate products and information
 Participants found promo code section to be distracting in checkout flow
 A few participants wanted a way to inquire about products if they didn’t want to call
 Some felt there could be a greater push to bring people into the store
Feedback gathered from my usability testing
The Next Steps
This case study represents the start of a bigger design process for the development of this e-commerce
website. The next steps I would like to take for this project would be to continue to conduct usability
testing and further iterate on my designs. Given more time, I’d like to explore more ways Jeffrey’s Toys
can bring customers into the store from their website. I would also like to create content for the website
and start to incorporate more of the visual style and branding of Jeffrey’s Toys. Below you can find my
initial explorations into how this visual style might look. I wanted the visual design to emphasise these
core values: simplicity, creativity, and tradition.
Visual design exploration for the Homepage
Visual design exploration for the Product Category Page

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