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while at the same time, not hindering the profits but in actual fact, gaining, a win-win situation for
both parties. This is what we have observed from the past 4 months of gameplay. List is done
by Club SG, server 7.
1. Better events
It's okay if some events require spending gems to clear if the rewards are good too. If rewards
are bad and the event is ridiculously difficult to clear, people will lose interest. In games, after
the initial hype, events are what keep it alive.
E.g. there are many people who spend a ton of gems on gb keepsake event and didn't even get
to the last stage.
2. Fair treatment of servers (at least treat us like TW server if you want to say CN server is like
that because they are new at that point of time)
You can change the order of banners, but give us our awakening chips drop rate and login
events and bt in mall. We are sea server players, but that does not make us second-class
players, if we are treated like second-class players then we would have to vote with our wallet.
3. More direct channel of communication with devs and players, or at least devs and big
spenders or devs and community influencers. If there are important feedback from your
customers, and you're not taking it, then we will stop being your customers. Having an official
discord group would serve this purpose.
7. Hidden nerfs
Players do look online for content of a game that they are interested in playing in. We do see
whats going on in other servers, while we don't expect it to be exactly the same, awakening chip
drop rate being nerfed to being less than half the value on CN/TW server is just atrocious.
Similarly, the def gear drop rate issue was fixed in CN server.
18. Confirmation/warning window when using diamonds on buttons that are prone to
misclicking.
For example, things like hosting parties, refreshing core trial characters, refreshing home
training, etc.