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Abstract
The main aim of this article is to find points of intersection at which learning theories
and technologies converge. For this purpose, after a brief review of the historical
evolution of learning theories and teaching methods, we define some indicators that
allow us to identify the main learning theory applied in each school, as well as the
technological resources used. After analyzing 21 schools, the results show that (a)
different learning theories coexist in the schools that took part in this research
project and (b) some Internet-based resources are more commonly used in
Constructivism contexts, while instructional software tends to be more common
when behavior theory is applied. Finally, this study points out the need to train
teachers in both technological and theoretical aspects.
Keywords
pedagogical issues, elementary education, digital resources, teaching/learning
strategies
1
Department of History and Theory of Education, Faculty of Philosophy and Educational Science,
University of the Basque Country, San Sebastián, Spain
2
Department of Didactics and School Organization, Faculty of Philosophy and Educational Science,
University of the Basque Country, San Sebastián, Spain
Corresponding Author:
Jon Altuna, Department of History and Theory of Education, Faculty of Philosophy and Educational
Science, University of the Basque Country, Avenida Tolosa 70, San Sebastián 20018, Spain.
Email: jon.altuna@ehu.eus
206 Journal of Educational Computing Research 53(2)
Introduction
Over the past few decades, the use of digital technology, and especially the
Internet, has spread and developed to become an integral part of our society,
changing economic models, ways of accessing information, relationship models,
and, of course, education systems. According to Castells (1996), we have now
entered a new era: the information age.
Schools are adapting to this new society in a range of different ways,
implementing diverse theories depending on economic, cultural, political, and
social features. The review of the literature will chart the historical evolution of
learning theories (Driscoll, 2000) and highlight how the implementation of these
theories changes teaching methodologies. It will also show the trends regarding
the incorporation of technological resources in schools that apply different
theories.
Learning Theories
Throughout the course of history, the development of different theories has
had a profound influence on the education system. Behaviorism emerged in the
early 20th century. According to Watson (1913) and Skinner (1953), this
theory concerns the observable behavior of people and animals, rather than
unobservable events that take place in their minds. It also relates our evolution
and growth to our response to our environment. It focuses on one particular
view of learning: a change in behavior achieved through a large amount of
repetition of desired actions, the rewarding of good habits, and the discour-
agement of bad habits.
In the second half of the 20th century, Behaviorism was largely eclipsed by
the consequences of the cognitive revolution. In contrast to Behaviorism,
Cognitivism focuses on inner mental processes such as thinking, memory,
and problem solving. According to this theory, knowledge can be understood
as symbolic mental constructions, hence the name Constructivism
(Piaget, 1964).
Constructivism emerged as a theory to explain how knowledge is constructed
using previous information that has been developed in each individual as a result
of other experiences or learning. In an approach to education, this theory places
heavy emphasis on the way knowledge is created to adapt to the world. Piaget
(1964) focuses on how knowledge is constructed from interaction with the envir-
onment, while Vygotsky (1978) highlights the idea of how the social milieu
allows an inner reconstruction of each individual.
The most recent theory is Connectivism, which was proposed
by Siemens (2005) and Downes (2010). Connectivism attempts to under-
stand learning as a process of connecting specialized nodes or
Altuna and Lareki 207
Indeed, according to this author, these methods actually tend to push schools
toward mediocrity.
In light of the earlier analysis, Siemens (2005) proposed a new theory, closely
associated with digital technologies: Connectivism. This theory proposes a new
way of learning through networks and nodes. Teaching methods linked to this
theory aim to capture students’ attention more, helping them learn more easily
and to acquire new contents better through the contribution of many people
rather than the participation of only a few, who monopolize knowledge. Easy
access to information, the design of collaborative tasks, and the correct man-
agement of learning communities are at the root of this new theory. Being con-
stantly connected to new technologies and networks may also enable ubiquitous
learning (Yodsaneha & Sopeerak, 2013). In other words, “if you like learning,
you will be able to get absorbed in almost any topic with the help of digital
resources” (Benedek & Molnár, 2014, p. 60).
Although learning theories are not static entities, the following is a brief example
based on the work of Ertmer and Newby (1993), Boghossian (2006), and Kathleen
Dunaway (2011), which illustrates how an educational practice may change
when carried out from the perspective of the aforementioned theories. Thus, imagine
a teacher who wants to teach their students human geography. Specifically, they
want their students to improve their knowledge of some of the social characteristics
and living conditions of the population of a particular city in Europe.
Designing an activity based on the Behaviorism approach would prompt the
teacher to compile information about this content. The teacher would present
the information in the form of a diagram to allow it to be transmitted to students
using different resources, such as PowerPoint. In a theoretical lesson, the teacher
would explain the contents they want to transmit, and the students would take
notes as a means of recording the significant information that they will later need
to memorize. Some practical repetitive exercises may also be carried out to
consolidate knowledge of the new content, and in a final exam, students
would show that they have assimilated the new information.
If this same activity were to be designed in accordance with Constructivism
theory, the sequencing would differ meaningfully. After defining the compe-
tences that they want their students to acquire, the teacher would design a
wide range of activities for said students to carry out. The teacher would first
pose some open questions that students should be able to respond to at the end
of the process; then, they would explain the different steps that the students need
to take to give an accurate answer. The teacher would divide their students up
into groups and guide them through the learning process, facilitating suitable
resources (websites, books, journals, etc.) for them to use. At the end of the unit,
each group would present their final answer to the rest of their classmates as a
means of checking what they have learnt. Some methodologies, such as coopera-
tive learning, project-based learning, or problem-based learning, could be
applied to guide the process.
Altuna and Lareki 209
education is the necessity. We identify the set of connectivistic factors and teach-
ing methods which influence science education” (Trna & Trnova, 2013, p. 490).
In light of this, and taking into account the current widespread use of tech-
nology in education, other similar studies go to the root of problem and analyze
the close relationship that currently exists between educational learning theories
and technology. Scardamalia and Bereiter (2006), for example, analyze the
knowledge building process, describing links between theories, pedagogy, and
technology; Greenhow, Robelia, and Hughes (2009) focus on the learning and
teaching process in the digital age; and Watson (2001) encourages us to rethink
the relationship between ICT and teaching.
Our project aimed to ascertain what exactly is happening in schools, and, in
particular, (a) what the most commonly implemented learning theory is and (b)
what technological tools are used when different learning theories are applied. Our
study therefore aims to gather information through different indicators that enable
us to identify the predominant educational theory that schools are implementing
and to analyze the different digital tools that are used in each, to identify any
possible relationship between educational theories and digital technologies.
labeled with one alphabetical letter (from A to U). At the end of the observation
process, data were obtained from classrooms with students aged between 10 and
12 (837 students and 134 teachers), and another 42 people were also interviewed
(most of them Information Technology managers at the schools).
The data were organized into two main categories: (a) educational theories
and (b) digital resources. To link each school to one of the three educational
theories (Behaviorism, Constructivism, and Connectivism), we listed the differ-
ent features of each theory based on the work of different authors such as
Watson (2006), Calvani (2008), Harris and Hofer (2009), Tracey (2009),
Lewin (2012), and Ertmer and Newby (2013). Subsequently, a group of experts
chose the seven most significant indicators for each theory, so as to maintain a
balance between all three. The indicators were as follows:
Behaviorism:
Constructivism
Connectivism:
Indicators were assigned to schools after the end of the observation process,
and only once interviewees had confirmed the impression gained from this
process.
The digital resources used in each school were divided into seven different
groups, following criteria similar to those used by Lareki, Martı́nez de
Morentin, and Amenabar (2010):
– Search engines like Google, Yahoo, Bing, and others specific to the field of
education.
– Instructional software: Hot Potatoes, JClic, Quadern Virtual, Exelearning,
and so forth.
– Webquest and treasure hunters.
– Wikipedia (only as a consultative website).
– The creation of blogs.
– Resources linked to networking projects like Google Docs, virtual drives, or
specific software designed to participate in local or collaborative projects.
– Other resources: specific software for content learning, videogames, hardware
(digital blackboard), Learning Manager Systems, and so forth.
Data Analysis
The analysis of the data was carried out using NVivo 9.0 software. Following
qualitative techniques, significant data were sorted into the aforementioned
categories, and the content of each category was analyzed. Moreover, some
nonparametric analyses such as frequencies and percentages were also con-
ducted. For this, we used SPSS 21.0, and specifically, the chi-square test.
To reduce the possible influence of the researchers themselves, which often
occurs when participant observation techniques are used, we cross-checked the
information obtained from the different people interviewed from each school.
We also conducted data triangulation to achieve the highest possible degree of
data uniformity. Although schools are improving and changing every day, the
Altuna and Lareki 213
results presented later give us an idea of how the schools in the study use both
educational theories and digital resources.
Limitations
First of all, the indicators selected for each learning theory allow us to gauge the
affinity that each school has for each theory or theories. However, because nei-
ther schools nor theories are static, unchanging elements, but rather dynamic
entities, the results are approximate and should be taken as indicative of general
trends. The study does not, therefore, attempt to assign each school a specific
theory, as a static label, but rather aims to identify each school’s tendencies in
relation to the indicators. We will therefore discuss which features are most
predominant or commonly used in each school but will not attempt to associate
specific theories with specific schools.
Second, digital resources are constantly evolving, and although we have tried
to be as specific as possible in each resource category, they may have various
uses and possibilities. For example, in instructional software, the diversity of
programs such as JClic, Hot Potatoes, or Thatquiz and the various activities that
can be carried out with each of them may influence and determine the relation-
ship between software and learning theory. For this reason, further studies are
required to deepen our understanding of each type of software, to clearly link
certain applications to each theory.
Lastly, the schools were chosen for both convenience and because they ful-
filled a set of requirements. Their proximity and our close contact with them
helped provide access and enabled us to gain permission to investigate how they
work and how they use technology. This can be seen as a negative aspect in
research in which the sample group aims to be representative and participants
are chosen at random to enable the results to be generalized. Nevertheless, the
main objective of our study was not to generalize our results, but rather to
acquire a thorough understanding of a specific context.
Schools
Schools
215
216
Table 1. Continued
Schools
Learning theories
Mixed Behaviorism–
Behaviorism Constructivism Constructivism
In the second row, instructional software (JClic, Hot Potatoes, video tutorials,
Thatquiz) is significantly (p ¼ .042) more used in Behaviorism (60%) and mixed
Behaviorism–Constructivism (80%) learning styles than in Constructivism
(14.3%) contexts.
Another significant finding emerges when we analyze blog creation (p ¼ .030).
In this case, neither Behaviorism (0%) nor mixed Behaviorism–Constructivism
(0%) schools use this kind of digital resource. However, its use in constructivist
schools is widespread (42.9%).
One last significant aspect was found in relation to resources for implement-
ing networking projects (p ¼ .031). While these are commonly used in
Constructivism style schools (71.4%), only 11.1% of Behaviorism schools and
20% of mixed Behaviorism–Constructivism schools employ these resources.
To determine the kind of educational tasks that are carried out, we conducted
an in-depth qualitative analysis. Schools linked to the Behaviorism theory
mainly use the following services: the Google search engine, the Hot Potatoes
application to create questionnaires, the JClic program for specific topic- or
Altuna and Lareki 219
We use Hot Potatoes to do some exercises which help students practice the content
that we have covered beforehand in class. (JT02: 52–53).
Students enjoy working with treasure hunts and Webquest because they know they
have to find out something about a specific topic. They also enjoy learning while
interacting with other students. (OS01: 112–114).
Another tool used to write and share activities, projects, and classroom experi-
ences is the creation of blogs (always carried out by the teacher), often using the
Blogger platform. Furthermore, cooperative projects have proved popular, and
many schools now participate in the creation and sharing of multimedia tasks
with educational topics and aims.
Blogs encourage our students to write about our work and projects, explaining
their activities clearly to fellow students and their parents. This motivates them to
write correctly. (ST03: 25–27).
Table 3. Learning Theories and Time per Week Dedicated to the Use of Technological
Resources in the Classroom. Cross-tabulation.
Conclusions
In light of the aforementioned results, we have divided our conclusions into
three different areas: the coexistence of different learning theories, the relation-
ship between resources and theories, and the features of teacher training.
Despite this, however, no significant differences were found between the time
that each school dedicates to using these resources in classroom.
These results suggest merely using digital resources is not enough to indicate
adherence to a specific theoretical approach. However, some Internet-based
resources (blogs and networking software) are more likely to be used in
Constructivism contexts, and instructional software in Behaviorism-based
educational environments. These findings coincide with those of other studies
(Chu et al., 2012; Li et al., 2014; Yang, 2014) that outline the link between
Internet resources and Constructivism methodologies.
Finally, according to Lim and Oakley (2013), digital technology could help
bring about a methodological change in schools. However, to prove this, new
longitudinal studies (that would complement our study) need to be carried out to
define the role of digital resources and ICT in the process of changing teaching
methods.
Teacher Training
According to Nickerson and Zodhiates (2013), students should be taught to
develop enough skill with apprentice tools to get by in the current liquid modernity
(Bauman, 2013) and the network society (Castells, 2011). This means that stu-
dents, in addition to learning curricular contents that are normally structured into
several subjects, must also develop solid human values, autonomy, greater sens-
ibility, and a social conscience. Furthermore, young people should develop auton-
omy, creativity, and the skills required to communicate, cooperate, and
collaborate with others, working in groups and respecting other people’s ideas,
reaching consensuses or solutions to be highly qualified, socialized, and equipped
with the appropriate digital knowledge, ready to live in our changing society.
Students will have the opportunity of acquiring these competences if teachers
are able to offer a wide range of educational tasks that require these skills. For
that, teacher training curricula should include not only ICT management but
also educational theories. Only when teachers have knowledge of both these
areas will they be able to identify and change, where appropriate, the learning
theory that they use when engaging in educational tasks based on digital
resources.
Funding
The authors received no financial support for the research, authorship, and/or publication
of this article.
224 Journal of Educational Computing Research 53(2)
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Author Biographies
Jon Altuna, PhD, is a professor at the Department of History and Theory of
Education, within the University of the Basque Country’s Faculty of Philosophy
and Educational Science. His research has focused on the integration of Internet
services in the teaching of different subjects. He has published papers on the
socialization of minors on Internet-based social media and has 13 years’ teaching
experience in both primary and secondary schools. This teaching experience
provides him with a first-hand knowledge of the educational contexts on
which a large part of his research activities focus. He has been a member of
the University of the Basque Country for the past 8 years, combining his
research work with teaching activities on undergraduate and postgraduate
social education, pedagogy, and secondary school teacher training degree
courses.
Arkaitz Lareki, PhD, for the past 12 years, has been a professor at the
Department of Didactics and School Organization, within the University of
the Basque Country’s Faculty of Philosophy and Educational Science, lecturing
in different areas related to educational technology. He also worked in primary
and secondary schools for 8 years and has participated in diverse research
groups working investigating the educational applications of the Internet and
other digital technologies. Some of his work focuses on the university context,
while other projects center on educational intervention in formal and nonformal
teaching contexts. He currently divides his time between research and teaching,
lecturing on undergraduate and postgraduate social education, pedagogy, and
secondary school teacher training degree courses.