Professional Documents
Culture Documents
At Start
Late War
Late War
Late War
Late War
Late War
0 No At Start
0 No
2
2
0 Disfavor No
3
3
0 Favor No
2 Disfavor
0 Disfavor No
2
0 No
2 Favor
0 Disfavor No
2
2 Late War
2 Late War
3 Late War
3 Favor Late War
3 Late War
At Start
At Start
At Start
Card Text
Play once, then discard. If a leader is killed (only) you can play this card and he is mysteriously spared as if nothing happened.
Play any time after a Rebel force is defeated (or routed) in a battle with at least 5 participating US infantry corps, then set aside. Wheelin
Play any time, then discard. If you fail to play this card before both Emancipation (USA) and Copperheads (CSA) cards have been playe
Play any time, then discard. Union can "undeplete" all units for free.
Play any time, then set aside. Nullifies CSA Ironclads card. Norfolk is automatically occupied by USA forces. Can be used as a blockad
Western Theater Only. Play any time, then discard. +1 to combat results if attacking, -1, if defending. Play as a reserve.
Play at any time, then discard. You may examine the Southern hand.
Play just after a CSA attack on native Northern soil, then discard. This ends the Rebel turn, immediately. Next turn, +1 to combat die ro
Play at any time, then discard. Play as a reserve. +1 to combat result in a single amphibious attack against any Rebel port.
Play at the start of your turn, but only after Emancipation, then discard. +2 to Attacks vs. Chattanooga, Knoxville, Cumberland Gap, Wh
Play once, before announcing attacks, then discard. Can't be played until Emancipation. +1 to all attacks this turn, except vs. fortificatio
If this is the first time this card has come up, place this card (sticking out, face up) on the bottom of your deck. The next time you draw th
Play like a reserve, then discard. Nullify one hostile fortification (except Richmond) for one attack. Additionally, opponent must deplete o
Garrisons Optional Rule: USA IV Corps can't attack until USA Late-War.
Garrisons Optional Rule: USA VII Corps can't attack. It may only defend.
Dept. of Washington or independent only. Play immediately. May only be assigned to the Department of Washington or must remain a
1 step only.
Dept. of Washington only. Must be assigned to the Department of Washington as soon as it is drawn.
Eastern theater only. Use for 1 turn only: discard permanently at the end of that turn. Does not require leadership. Counts as a corps fo
2 steps, but only 1 combat value if depleted. Acts as cavalry for preventing supply raids if deployed alone in the Western Theater (In this
Western theater only. Use for 1 turn only: discard permanently at the end of that turn. Does not require leadership. Counts as a XXX fo
Washington defense only. Acts as a leader (who can't be killed, wounded, sacked). Does not need a unit assigned to it to be active. Ma
If he is not assigned to anyone, Sheridan can command 3 infantry corps (Command is treated as infantry; it may not lead additional cava
Bowling Green, Cumberland Gap, Lexington, & Louisville are neutral, Island No. 10 doesn't exist, Forts Henry & Donelson are not a fort
Bowling Green, Cumberland Gap, Lexington, & Louisville are USA controlled, Island No. 10 doesn't exist, Forts Henry & Donelson are n
Memphis is not a fort.
Chattanooga is not a fort.
New Berne is USA controlled.
New Orleans is not a fort.
Pensacola is USA controlled, Mobile is not a fort, Selma is not a Pesthole.
Savannah is not a fort.
Location Number Name Type Strength Theater Initiative Army Divis
45 J.E.B. Stuart Cav 2 E 1
48 Earl Van Dorn Cav 1 W 2
51 Joseph Wheeler Cav 2 W 1
44 Nathan Bedford Forrest Cav 5 W 2
√ 3 Miracle From God Enigma
40 Copperheads Enigma
67 Digging for the South Enigma
61 Draft Riots Enigma
19 Ironclads Enigma
5 La Belle Rebelle Enigma
66 Partisan Rangers Enigma
62 Rebel Yell Enigma
20 The Slows Enigma
71 Degataga Enigma
34 A.P. Hill's Division Inf 2 E
22 D.H. Hill's Division Inf 2 E
10 Ewell's Division Inf 2 E
30 McLaw's Division Inf 1 E
7 Pickett's Division Inf 2 E
33 R.H. Anderson's Division Inf 2 E
47 Ransom's Division Inf 2 E
9 Stonewall Division Inf 2 E
78 Gordon's Division Inf 2 E
74 Hoke's Division Inf 1 E
√ 4 Tidewater Militia Inf 2 E/W
35 Hood's Division Inf 3 E/W
28 A.P. Stewart's Division Inf 2 W
55 Bowen's Division Inf 1 W
29 Breckinridge's Division Inf 1 W
16 Buckner's Division Inf 1 W
13 Cheatham's Division Inf 2 W
15 Cleburne's Division Inf 3 W
54 Forney's Division Inf 1 W
59 French's Division Inf 1 W
46 Henry Heth's Division Inf 1 W
24 Hindman's Division Inf 1 W
53 Loring's Division Inf 2 W
11 Lovell's Division Inf 1 W
52 M.L. Smith's Division Inf 1 W
49 Maury's Division Inf 2 W
12 Pillow's Division Inf 1 W
65 Preston's Division Inf 1 W
42 Stevenson's Division Inf 1 W
60 W.H.T. Walker's Division Inf 2 W
73 Walthall's Division Inf 2 W
14 Albert Sidney Johnston Leader 4 1 3 3
58 Ambrose Powell Hill Leader 1 1 0 3
26 Braxton Bragg Leader 0 2 3 0
64 Dabney Herndon Maury Leader 2 1 0 2
63 Daniel Harvey Hill Leader 2 1 0 3
41 James Longstreet Leader 4 1 0 5
32 John Bankhead Magruder Leader 0 0 0 4
69 John Bell Hood Leader 1 2/0 3 0
50 John Clifford Pemberton Leader 0 1 0 4
8 Joseph E. Johnston Leader 2 1/2 3 0
39 Kirby Smith Leader 1 2 0 3
17 Leonidas Polk Leader 1 0 0 2
6 Pierre Beauregard Leader 2 1 3 3
56 Richard Stoddert Ewell Leader 1 1 0 3
38 Robert E. Lee Leader 4 2 3 3
18 Simon Bolivar Buckner Leader 2 1 0 2
43 Sterling Price Leader 0 2 0 2
21 Thomas Jonathan Jackson Leader 3 2 0 5
23 William Joseph Hardee Leader 2 2 0 4
77 Alexander Peter Stuart Leader 2 1 0 3
79 Benjamin Franklin Cheatham Leader 2 1 0 3
80 John Brown Gordon Leader 2 2 0 3
70 John Cabell Breckinridge Leader 2 1 0 3
72 Jubal Anderson Early Leader 1 2/1 0 3
75 Richard Herron Anderson Leader 2 1 0 2
76 Stephen Dill Lee Leader 3 1 0 3
31 Map C (Confederate) Map
√ 1 Map D (Confederate) Map
√ 2 Map E (Confederate) Map
27 Map F (Confederate) Map
36 Map G (Confederate) Map
25 Map H (Confederate) Map
37 Map I (Confederate) Map
57 Map J (Confederate) Map
68 Map K (Confederate) Map
Subord Favor Subord? Period
At Start
Late War
Late War
Late War
At Start
Late War
0 Favor No
3
3 Favor
2
3
5
4 Disfavor
3 Favor
4
3 Disfavor
3 Disfavor
2 Favor
0 Disfavor No
3
0 Favor No
2
2
5
4
3 Late War
3 Late War
3 Late War
3 Late War
3 Late War
2 Late War
3 Late War
At Start
At Start
Card Text
Before CSA Late-War, must suffer at least 1 step loss when attacking if there are any CSA losses.
Adds Island No. 10. Fts. Henry & Donelson is a fort. Bowling Green, Lexington, and Louisville are CSA controlled.
Memphis is a fort.
Chattanooga is a fort.
New Berne is CSA controlled and a fort.
New Orleans is a fort.
Mobile is a fort. Pensacola is CSA controlled. Selma is a Pesthole.
Savannah is a fort.