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Location Number Name Type Strength Theater Initiative Army Corps

53 George Stoneman Cav 1 E 0


54 Benjamin Henry Grierson Cav 2 W 2
47 James Harrison Wilson Cav 1 W 1
√ 3 The Devil's Own Luck Enigma
51 Emancipation Proclamation Enigma
6 Habeus Corpus Enigma
38 John Brown's Body Enigma
23 Monitor Enigma E
48 Old Abe, The Battle Eagle Enigma W
57 Pauline Cushman Enigma
41 Special Orders No. 191 Enigma
61 Swamp Angel Enigma
60 The Blue Mountain Boys Enigma
65 The Freedom Sickness Enigma
72 1864 Elections Enigma
68 Infernal Machines Enigma
9 I Corps Inf 4 E
24 II Corps Inf 5 E
25 III Corps Inf 3 E
27 IV Corps Inf 3 E
28 V Corps Inf 5 E
30 VI Corps Inf 5 E
44 VII Corps Inf 3 E
16 VIII Corps Inf 4 E
36 IX Corps Inf 4 E
40 X Corps Inf 3 E
15 XI Corps Inf 2 E
10 XII Corps Inf 3 E
42 XVIII Corps Inf 3 E
33 XIX Corps Inf 3 E
55 XXII Corps Inf 5 E
74 XXIV Corps Inf 3 E
75 XXV Corps Inf 4 E
76 Provisional Corps Inf 5 E
20 XIII Corps Inf 4 W
18 XIV Corps Inf 5 W
21 XV Corps Inf 5 W
49 XVI Corps Inf 2 W
50 XVII Corps Inf 4 W
37 XX Corps Inf 5 W
39 XXI Corps Inf 4 W
59 XXIII Corps Inf 4 W
58 Reserve Corps Inf 5 W
√ 4 Dept. of Washington Leader 10 E 2 0 100
46 Ambrose Everett Burnside Leader 0 1 0 5
32 Benjamin Franklin Butler Leader 1 1 0 2
17 Don Carlos Buell Leader 1 0/1 0 3
11 George Brinton McClellan Leader 0 0 0 6
56 George Gordon Meade Leader 3 1/2 0 5
63 George Henry Thomas Leader 3 1/2 0 5
14 Henry Wagner Halleck Leader 1 0/1 2 2
8 Irvin McDowell Leader 1 1 0 2
34 John Pope Leader 1 1 0 5
52 Joseph Hooker Leader 2 2/1 0 5
13 Nathaniel Prentiss Banks Leader 0 1 0 3
19 Ulysses Simpson Grant Leader 4 2 2 1
43 William Starke Rosecrans Leader 1 1 0 3
62 William Tecumseh Sherman Leader 2 2 2 0
71 Edward Otto Cresap Ord Leader 2 1 0 3
73 Henry Warner Slocum Leader 2 1 0 2
67 James Birdseye McPherson Leader 2 1 0 5
70 Oliver Otis Howard Leader 1 1 0 4
69 Philip Henry Sheridan Leader 3 E 2 0 3
√ 1 Map A (Union) Map
√ 2 Map B (Union) Map
12 Map C (neutral) Map
64 Map C (Union) Map
26 Map F (Union) Map
45 Map G (Union) Map
22 Map H (Union) Map
29 Map I (Union) Map
31 Map J (Union) Map
66 Map K (Union) Map
√ 5 David Dixon Porter Naval 3 0
7 Andrew Hull Foote Naval 3 0
35 David Glasgow Farragut Naval 3 0
Subord Favor Subord? Period

At Start

Late War
Late War

Late War
Late War
Late War

0 No At Start
0 No
2
2
0 Disfavor No
3
3
0 Favor No
2 Disfavor
0 Disfavor No
2
0 No
2 Favor
0 Disfavor No
2
2 Late War
2 Late War
3 Late War
3 Favor Late War
3 Late War
At Start
At Start

At Start
Card Text

Play once, then discard. If a leader is killed (only) you can play this card and he is mysteriously spared as if nothing happened.
Play any time after a Rebel force is defeated (or routed) in a battle with at least 5 participating US infantry corps, then set aside. Wheelin
Play any time, then discard. If you fail to play this card before both Emancipation (USA) and Copperheads (CSA) cards have been playe
Play any time, then discard. Union can "undeplete" all units for free.
Play any time, then set aside. Nullifies CSA Ironclads card. Norfolk is automatically occupied by USA forces. Can be used as a blockad
Western Theater Only. Play any time, then discard. +1 to combat results if attacking, -1, if defending. Play as a reserve.
Play at any time, then discard. You may examine the Southern hand.
Play just after a CSA attack on native Northern soil, then discard. This ends the Rebel turn, immediately. Next turn, +1 to combat die ro
Play at any time, then discard. Play as a reserve. +1 to combat result in a single amphibious attack against any Rebel port.
Play at the start of your turn, but only after Emancipation, then discard. +2 to Attacks vs. Chattanooga, Knoxville, Cumberland Gap, Wh
Play once, before announcing attacks, then discard. Can't be played until Emancipation. +1 to all attacks this turn, except vs. fortificatio
If this is the first time this card has come up, place this card (sticking out, face up) on the bottom of your deck. The next time you draw th
Play like a reserve, then discard. Nullify one hostile fortification (except Richmond) for one attack. Additionally, opponent must deplete o

Garrisons Optional Rule: USA IV Corps can't attack until USA Late-War.

Garrisons Optional Rule: USA VII Corps can't attack. It may only defend.
Dept. of Washington or independent only. Play immediately. May only be assigned to the Department of Washington or must remain a

1 step only.

Dept. of Washington only. Must be assigned to the Department of Washington as soon as it is drawn.

Eastern theater only. Use for 1 turn only: discard permanently at the end of that turn. Does not require leadership. Counts as a corps fo

2 steps, but only 1 combat value if depleted. Acts as cavalry for preventing supply raids if deployed alone in the Western Theater (In this

Western theater only. Use for 1 turn only: discard permanently at the end of that turn. Does not require leadership. Counts as a XXX fo
Washington defense only. Acts as a leader (who can't be killed, wounded, sacked). Does not need a unit assigned to it to be active. Ma

If sacked as a result of a battle, remove permanently.

Hooker automatically loses all soldier's battles.


You can place this card back in your hand during Step 1 or 2 of your turn, even if replaced by another leader (but not if Banks is sacked
If combat result is Soldier's Battle, Grant always takes (or holds) his city (etc.), even if he doesn't win the battle.
Political favor if Grant is in the game.

Will not serve in same command as Hooker.

If he is not assigned to anyone, Sheridan can command 3 infantry corps (Command is treated as infantry; it may not lead additional cava

Bowling Green, Cumberland Gap, Lexington, & Louisville are neutral, Island No. 10 doesn't exist, Forts Henry & Donelson are not a fort
Bowling Green, Cumberland Gap, Lexington, & Louisville are USA controlled, Island No. 10 doesn't exist, Forts Henry & Donelson are n
Memphis is not a fort.
Chattanooga is not a fort.
New Berne is USA controlled.
New Orleans is not a fort.
Pensacola is USA controlled, Mobile is not a fort, Selma is not a Pesthole.
Savannah is not a fort.
Location Number Name Type Strength Theater Initiative Army Divis
45 J.E.B. Stuart Cav 2 E 1
48 Earl Van Dorn Cav 1 W 2
51 Joseph Wheeler Cav 2 W 1
44 Nathan Bedford Forrest Cav 5 W 2
√ 3 Miracle From God Enigma
40 Copperheads Enigma
67 Digging for the South Enigma
61 Draft Riots Enigma
19 Ironclads Enigma
5 La Belle Rebelle Enigma
66 Partisan Rangers Enigma
62 Rebel Yell Enigma
20 The Slows Enigma
71 Degataga Enigma
34 A.P. Hill's Division Inf 2 E
22 D.H. Hill's Division Inf 2 E
10 Ewell's Division Inf 2 E
30 McLaw's Division Inf 1 E
7 Pickett's Division Inf 2 E
33 R.H. Anderson's Division Inf 2 E
47 Ransom's Division Inf 2 E
9 Stonewall Division Inf 2 E
78 Gordon's Division Inf 2 E
74 Hoke's Division Inf 1 E
√ 4 Tidewater Militia Inf 2 E/W
35 Hood's Division Inf 3 E/W
28 A.P. Stewart's Division Inf 2 W
55 Bowen's Division Inf 1 W
29 Breckinridge's Division Inf 1 W
16 Buckner's Division Inf 1 W
13 Cheatham's Division Inf 2 W
15 Cleburne's Division Inf 3 W
54 Forney's Division Inf 1 W
59 French's Division Inf 1 W
46 Henry Heth's Division Inf 1 W
24 Hindman's Division Inf 1 W
53 Loring's Division Inf 2 W
11 Lovell's Division Inf 1 W
52 M.L. Smith's Division Inf 1 W
49 Maury's Division Inf 2 W
12 Pillow's Division Inf 1 W
65 Preston's Division Inf 1 W
42 Stevenson's Division Inf 1 W
60 W.H.T. Walker's Division Inf 2 W
73 Walthall's Division Inf 2 W
14 Albert Sidney Johnston Leader 4 1 3 3
58 Ambrose Powell Hill Leader 1 1 0 3
26 Braxton Bragg Leader 0 2 3 0
64 Dabney Herndon Maury Leader 2 1 0 2
63 Daniel Harvey Hill Leader 2 1 0 3
41 James Longstreet Leader 4 1 0 5
32 John Bankhead Magruder Leader 0 0 0 4
69 John Bell Hood Leader 1 2/0 3 0
50 John Clifford Pemberton Leader 0 1 0 4
8 Joseph E. Johnston Leader 2 1/2 3 0
39 Kirby Smith Leader 1 2 0 3
17 Leonidas Polk Leader 1 0 0 2
6 Pierre Beauregard Leader 2 1 3 3
56 Richard Stoddert Ewell Leader 1 1 0 3
38 Robert E. Lee Leader 4 2 3 3
18 Simon Bolivar Buckner Leader 2 1 0 2
43 Sterling Price Leader 0 2 0 2
21 Thomas Jonathan Jackson Leader 3 2 0 5
23 William Joseph Hardee Leader 2 2 0 4
77 Alexander Peter Stuart Leader 2 1 0 3
79 Benjamin Franklin Cheatham Leader 2 1 0 3
80 John Brown Gordon Leader 2 2 0 3
70 John Cabell Breckinridge Leader 2 1 0 3
72 Jubal Anderson Early Leader 1 2/1 0 3
75 Richard Herron Anderson Leader 2 1 0 2
76 Stephen Dill Lee Leader 3 1 0 3
31 Map C (Confederate) Map
√ 1 Map D (Confederate) Map
√ 2 Map E (Confederate) Map
27 Map F (Confederate) Map
36 Map G (Confederate) Map
25 Map H (Confederate) Map
37 Map I (Confederate) Map
57 Map J (Confederate) Map
68 Map K (Confederate) Map
Subord Favor Subord? Period

At Start

Late War

Late War
Late War
At Start

Late War
0 Favor No
3
3 Favor
2
3
5
4 Disfavor
3 Favor
4
3 Disfavor
3 Disfavor
2 Favor
0 Disfavor No
3
0 Favor No
2
2
5
4
3 Late War
3 Late War
3 Late War
3 Late War
3 Late War
2 Late War
3 Late War

At Start
At Start
Card Text

Cannot "pair up" with Forrest.


Western Theater only. 2-step cav. unit (like infantry). Can't "pair up" with Wheeler.
Play once, then discard. If a leader is killed (only) you can play this card and he is miraculously spared as if nothing happened.
Play just before Union turn, then discard. CSA gets a free turn (with no attacks allowed). If Copperheads (CSA) and Emancipation (USA
Play once, then discard. Play during Step 1 or 3 of your turn. Restore, for free, 1 unit at the start of each turn (starting now) until the "Fr
Play just after any battle in which there are 4 or more total Northern losses, then discard. This ends the Union turn immediately. CSA ge
Play once, set aside; discard if nullified by Monitor (USA). Until/unless the North also gets the Monitor, the South gets to restore 1 free s
Play any time, then discard. You may look at the Northern hand. Additional Bonus if played like a reserve: -1 from this combat if defend
Play once, then discard. Draw 2 free cards and get 1 free supply.
Play once, then discard. +1 to combat die roll. Play as a reserve. Attack, only.
Play once, then discard. Play against any Union Commander when he announces an attack. This reduces his initiative by 1 (for purpos
Play during Step 1 or 2 of USA turn, then discard. -1 from USA supply (but it can't go below 0). Divert 1 undepleted Union corps (USA c

Before CSA Late-War, must suffer at least 1 step loss when attacking if there are any CSA losses.

Treat a General's Battle as a stalemate.

Cannot be replaced from cadre.


Will not serve as a subordinate except under Beauregard.
You can place this card back in your hand during step 1 or 2 of your turn, even if replaced by another leader (but not if Beauregard is sac

Can rejoin a command to defend.

Adds Island No. 10. Fts. Henry & Donelson is a fort. Bowling Green, Lexington, and Louisville are CSA controlled.

Memphis is a fort.
Chattanooga is a fort.
New Berne is CSA controlled and a fort.
New Orleans is a fort.
Mobile is a fort. Pensacola is CSA controlled. Selma is a Pesthole.
Savannah is a fort.

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