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Conversion Anathazerin HD PDF
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Héros & Dragons
D’après la conversion Pathfinder de Simon Boyer, Aymeric Panhalleux, Jérome 5. Representation of Authority to Contribute: If You are contributing original
Lefrancq et la maquette de Romano Garnier. material as Open Game Content, You represent that Your Contributions are Your
Merci à FredDeLyon pour le Fan kit H&D original creation and/or You have sufficient rights to grant the rights conveyed
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3. Offer and Acceptance: By Using the Open Game Content You indicate Your System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.;
acceptance of the terms of this License. Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter
4. Grant and Consideration: In consideration for agreeing to use this License, Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve
the Contributors grant You a perpetual, worldwide, royalty- ‑free, non- ‑ Townshend, based on original material by E. Gary Gygax and Dave Arneson.
exclusive license with the exact terms of this License to Use, the Open Game Héros&Dragons. Copyright 2017, Black Book Éditions.
Content.
1 - Retour à Clairval
Fiche technique (marge p282)
En vue du temple (p287)
Le natif
L’exilé
Le nouveau
Le local
L’ami
La brèche.
Post-apocalyptique.
Généralités (p 305)
Un étrange mécène (p 299)
À la trace (p 299)
D – Mare (p 307)
F – Caverne des enfants (pp 307-308)
B – Éboulement
G – Tunnel secondaire
Durub, Shaman (marge p 309)
PNJ et ennemis
Toucher un radeau
La bataille de Vireux
Vireux (p32) Première vague
Shade
Interlude
Récompenses
3 - Le Santuaire
Suivis ! (p52)
Ogre (marge p63)
La ferme abandonnée (p52-53)
Squelettes (p64)
1. Caverne (p61)
L’attaque sur Hautesylve peut se faire à partir de nos positions déjà consolidées en Thuléa et grâce
à ton assise en Wyks.
Une fois ces deux zones sous notre contrôle, nos gigantesques alliés viendront en force pour l’assaut
final. Une fois le royaume elfe tombé, le reste de la région ne sera qu’une formalité.
Les informations sur l’état des défenses de la forêt et sur les divisions à la cour sont fiables.
Il est impératif que tu brûles cette lettre une fois que tu en auras pris lecture.
Enquête (p 89)
Planquer (p90)
Julius (p90)
La villa (p 91)
1. Portail et parc
3. Chiens de garde
Le poste-frontière (p 141)
1. Entrée
1. Pont de Noandile
5. Embuscade
4. Couloir d’observation
Givré (p 180)
L’enclos à prisonniers (p 191)
L’enquête (p 196)
Tactique (p 199)
Lenwë
8 - La bataille de Fleck
Maîtrises
La bataille du pont de Donze (p 216)
Dé de vie
Style de combat
Bataille de Fleck
Duels
Archerie
Défense
Duel
Vallée de Duïn
16. Chambres de repos (p 238)
Protection
Classes de prestige
Archer monté
Patrouilleur
Dés de vie
Défense
Chasseur de colosses
Réduire la distance
Amélioration de caractéristiques
Ventre mou
Bûcheron
Dés de vie
Amélioration de caractéristiques
Maîtrises
Style de combat
Entre-deux
Crom’Luach
E. La cité de Ma’Ishar
E1. Marais
E7. Mausaulée
C. Tombeaux
Pouvoirs principaux
E8. Temple du Roi-Sorcier. Capacités imposées
B. Temple du roi sorcier
C. Salle de garde.
E. Salle de conjuration.
Épilogue
G. L’antre de M’Balak
Trésor !
Les épreuves de la lune
L’Einistar, artefact
Pouvoirs permanents
Pouvoirs de base
10 - La traversée de Dorn
I. Préparatifs
Table des rencontres (p 315)
L’Einistar (p 303)
La proposition de Nicolaï
Jurons de Grabuge
Événements (p 319)
Table de rencontres Dorn Nord (d8)
II – Voyage (p 310)
3. Contremaître (p 359)
Le camp de réfugiés (p 347)
6. Réserve d’or (p 359)
8. Contremaître (p 360)
M3. Mine d’or (p 348)
11. Ascenseurs (p 361)
M4. Mine d’argent (p 348)
13. Mécanismes d’ouverture (p 361)
M5. Mine de fer (p 349)
Récompenses