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Character Card Rules

The following rules apply to any mission that allows Character Cards to be played. Each Character has their own deck that they fill
with cards, each deck has one leader card, the rest are defender cards. The following is a brief overview on the rules.

Summary of Rules
5 Cards Per Deck Warlord/Warmaster.
3 Cards Per Deck Standard Character.
1 Leader Card Per Deck. All other cards are Defenders.
Each Card is limited to 2 Per Deck.
Each Card is limited to 4 Per Army.
Ranks are between 1-4, 4 is max for an effect, Each rank works on a card basis, so different cards with the same effect do not limit
each other. (Some powerful effects are limited per army)
Ranks stack the effect, with their own effect, these benefits only effect the model, unless otherwise stated.
Cards that do not have a rank can only be a Leader or a Defender but not both.

Card List

Capcom Cards

Lady (Devil May Cry 3, 2005)


-Leader: +2 A [R2], + 6 M [R4]
-Defender: +2 A [R2]

Miles Edgeworth (Ace Attorney, 2005)


-Leader: Gain 4 Command Points [R4]
-Defender: Gain 2 Command Points [R2]

Franziska Von Karma (Justice For All, 2006)


-Leader: Gain Strength equal to the difference between your total Wounds value to your current Wounds value [R4].
-Defender: Re-roll 1 failed Armour Saving Throw. [R2].

Godot (Trails and Tribulations, 2007)


-Leader: Switch the number of your starting Command Points value with your opponent's starting Command Points value [R4].
-Defender: Your opponent subtracts 2 from their Commands Points (to a minimum of 0.) [R2]

Grandmaster (Strider, 1989)


-Leader: Infantry only: during the Start Phase of your turn, roll a number of D6, equal to difference between your total Wounds value
to your current Wounds value. On a roll of 3+ that wound is regained.
-Defender: Infantry only: during the Start Phase of your turn, roll a number of D6, equal to difference between your total Wounds
value to your current Wounds value. On a roll of 5+ that wound is regained.
(e.g. a model with a total wounds value of 4 and a current value of 2. Would roll 2d6 and for each 3+/5+ would recover that wound(s).

Asteroth (Ghost and Goblins, 1985)


-Leader: When your character is Slain; instead your character will return to life with their full Wounds value at least more than 1"
away from enemy models/impassable terrain, in the shortest distance possible. (Once Only).
-Defender: When your character is Slain; instead you character will return to life with half their Wounds value (round down, if
decimal) at least more than 1" away form enemy models/impassable terrain, in the shortest distance possible. (Once Only).

Princess (Ghost and Goblins, 1985)


-Leader: When you only have one Character in your army;
Gain Command Points equal to the number of opponent's character(s) total wounds value [R4].
-Defender: Increases DMG of this model's Melee weapon(s) by 1 [R2]

Chuck Greene (Dead Rising 2, 2010)


-Leader: This model's ranged weapons that are equal to Strength Characteristic (S) 5 or more. Gain 2 DMG [R4].
-Defender: This model's ranged weapons that equal to Strength Characteristic (S) 5 or more. Gain -2 AP [R4].

Steven Chapman (Dead Rising, 2006)


-Leader: Model gains +2 T [R4]
-Defender: Model gains +1 T [R2]

Claire Redfield (Resident Evil, 1998)


-Leader: Once Per Round, you can spent 2 Command Point; this model recovers D3 lost wounds. (Up to it's starting number of
wounds.)
-Defender: Subtract 1 from this model's Armour Saving Throws, Gain +2 W (On this model's Data Sheet). [R2].
Leon S Kennedy (Resident Evil, 1998)
-Leader: When this model kills an enemy character; this model gains 2 Strength and Toughness until your next Start Phase. [R4]
-Defender: When this model kills an enemy character; this model gains 1 Strength and Toughness until your next Start Phase. [R2]

Hunk (Resident Evil, 1998)


Leader: this mode has a +4 modifier to Armour Saving Throws (this phase); at the cost of 2 Command Points [R4]
Defender: Gain 2 Command Points [R2]

Licker (Resident Evil, 1998)


-Leader: When this model's makes a charge move; enemy unit(s) may not Overwatch.
-Defender: Add D6 to the charge move distance this model makes. [R2]
(This model may attempt to make charge moves more than 12 inches away from it's target(s)).

Demitri Maximoff (Dark Stalkers, 1994)


-Leader: This model has Feel No Pain (4+). Your opponent subtracts 2 from their Commands Points (to a minimum of 0.)
-Defender: This model has Feel No Pain (5+).

Lord Raptor (Dark Stalkers, 1994)


-Leader: When the model preforms a Heroic Intervention increase it's Strength Characteristic (S) by 2 [R4]
(Until the end phase of this turn)
-Defender: When the model preforms a Heroic Intervention increase it's Strength Characteristic (S) by 1 [R2]
(Until the end phase of this turn)

Anakaris (Dark Stalkers, 1994)


-Leader: The model gains the Fly Keyword if they do not have it.
-Defender: The model gains the Fly Keyword if they do not have it.

Bishamon (Dark Stalkers, 1994)


-Leader: To wound rolls of 5+ with Melee weapons inflict Mortal Damage.
-Defender: To wound rolls of 6+ with Melee weapons inflict Mortal Damage.

Sasquatch (Dark Stalkers, 1994)


-Leader: To hit rolls of 5+ with Melee weapons increase their D Characteristic by 1.
-Defender: To hit rolls of 6+ with Melee weapons increase their D Characteristic by 1.

Lilith (Dark Stalkers 3, 1997)


-Leader: When an opponent activates a stratagem roll a number of D6 equal to the cost of that stratagem, on a roll of 6. You gain 1
Command Point. (This is not limited by match play rules.)
-Defender: Gain 2 Command Point [R2]

Servbot (Mega Man Legends, 1997)


-Leader: The enemy must re-roll successful wound rolls against this model, the enemy's attacks AP is increased by -2.
-Defender: No Effect.

Captain Blue (Viewtiful Joe, 2003)


-Leader: Gain 4 Command Points [R4].
-Defender: Gain 2 Command Points [R2].

X (Mega Man X, 1994)


-Leader: When this model kills an enemy character; Gain 2 Command Points. (This is not limited by match play rules.)
-Defender: When this model kills an enemy character; Gain 1 Command Point. (This is not limited by match play rules.)

Vile (Mega Man X, 1994)


-Leader: This model may fight in the fight phase up to three times, for each time other than the first at the cost of 3 Command Points.
-Defender: This model may fight in the fight phase up to twice, for each time other than the first at the cost of 3 Command Points.

Sakuya (Okami, 2006)


-Leader: When you only have one Character on the battlefield; During the End Phase of your turn, this model recovers 2 wounds. (Up
to it's starting number of wounds.) In addition During the End Phase of your turn, Gain 2 Command Points. (This is not limited by
match play rules.)
-Defender: When you only have one Character on the battlefield; During the End Phase of your turn, this model recovers 1 wound.
(Up to it's starting number of wounds.) In addition During the End Phase of your turn, Gain 1 Command Point. (This is not limited by
match play rules.)

Mega Man (Mega Man, 1987)


-Leader: Increase the number of attacks of this model's Heavy weapon(s) by 4 [R4].
-Defender: Increase the number of attacks of this model's Heavy weapon(s) by 2 [R2].
Roll (Mega Man, 1987)
-Leader: Gain 4 Command Points [R4]
-Defender: Gain 2 Command Points [R2]

DR Wily (Mega Man, 1987)


-Leader: This model's Strength Characteristic (S) is increased by the number of Command Points you have.
-Defender: This model's Attack Characteristic (A) is increased by the number of Command Points you have.

Kenji (Red Earth, 1996)


-Leader: Increase this model's advanced move by 2D6.
-Defender: Increase this model's advanced move by D6.

Batsu Ichimonji (Rival Schools, 1998)


-Leader: This model's weapons that have random number of attacks automatically get the maximum. (E.g. D6 would be 6 attacks)
-Defender: When this model preforms a Heroic Intervention; increase it's Strength and Attack Characteristics (S)/(A) by 1.
(Until the end phase of this turn)

Kyosuke Kagami (Rival Schools, 1998)


-Leader: When this model preforms a Heroic Intervention; this model will strike first in the fight phase.
-Defender: When this model preforms a Heroic Intervention; this model will strike first in the fight phase.

Akira (Rival Schools, 1998)


-Leader: When the model preforms a Heroic Intervention increase it's Strength Characteristic (S) by 2 [R4]
(Until the end phase of this turn)
-Defender: When the model preforms a Heroic Intervention increase it's Strength Characteristic (S) by 1 [R2]
(Until the end phase of this turn)

Hideo Shimazu (Rival Schools, 1998)


-Leader: This model gains +2 T, when it goes last in the fight phase [R4].
-Defender: This model gains +1 T, when it goes last in the fight phase [R2].

Captain Commando Team (Captain Commando, 1991)


-Leader: When the model preforms a Heroic Intervention; your opponent loses 3 Command Points (to a minimum of 0.)
-Defender: When the model preforms a Heroic Intervention; your opponent loses 1 Command Point (to a minimum of 0.)

Hayato (Star Gladiator, 1996)


-Leader: The model's Attack Characteristic (A) is increased by 6 [R4].
-Defender: The model's Attack Characteristic (A) is increased by 3 [R2].

June (Star Gladiator, 1996)


-Leader: When this model kills an enemy character; Gain 2 Command Points. (This is not limited by match play rules.)
-Defender: When this model kills an enemy character; Gain 1 Command Point. (This is not limited by match play rules.)

Felynes (Monster Hunter, 2004)


-Leader: When an enemy Character's Wounds value is decreased by damage caused by this model, your opponent loses Command
Points equal to the value decreased. (E.g. a Model with 4 wounds takes 2 damage that reduces the wounds value by 2, they would lose
2 Command Points.)
-Defender: When an enemy Character's Wounds value is decreased by damage caused by this model, your opponent loses Command
Points equal to the value decreased. (E.g. a Model with 4 wounds takes 2 damage that reduces the wounds value by 2, they would lose
2 Command Points.)

Rathalos (Monster Hunter, 2004)


-Leader: All this models ranged weapons are Poisoned (3+).
-Defender: All this models ranged weapons are Poisoned (4+).

Rathian (Monster Hunter, 2004)


-Leader: All this models Melee weapons are Poisoned (3+).
-Defender: All this models Melee weapons are Poisoned (4+).

Blodia (Armoured Warriors, 1994)


-Leader: Can move and shoot Heavy weapons without the to hit penalty, can advance and shoot Assault weapons without the to hit
penalty.
-Defender: Can advance and shoot Assault weapons without the to hit penalty.
Cyber Blue (Battle Circuit, 1997)
-Leader: When you opponent has two or less characters on the battlefield; increase this model's Move Characteristic (M) by 12".
-Defender: When you opponent has two or less characters on the battlefield; increase this model's Move Characteristic (M) by 6".

Kaijin No Soki (Onimusha: Dawn Of Dreams, 2006 )


-Leader: This model gains + 4 to it's Strength Characteristic (S), so long as it does not have the Fly Keyword.
-Defender: This model gains + 2 to it's Strength Characteristic (S), so long as it does not have the Fly Keyword.

Jin Saotome (Cyberbots: Full Metal Madness, 1995)


-Leader: This model can not make Armour Saving Throws, This model gains +4 to it's Melee weapon(s) Damage Characteristic (D).
-Defender: This model can not make Armour Saving Throws, This model gains +2 to it's Melee weapon(s) Damage Characteristic
(D).

Devilot (Cyberbots: Full Metal Madness, 1995)


-Leader: At the cost of Command Points; this model may ignore damage inflicted by enemy attacks at a ratio of 1:1.
(E.g. 4 Damage ignored would cost 4 Command Points.)
-Defender: This model gains +3 W, you gain 3 Command Points.

Sissel (Ghost Trick. 2011)


-Leader: When one of your Character(s) is Slain gain 2 Command Points. (This is not limited by match play rules.)
-Defender: When one of your Character(s) is Slain gain 1 Command Point. (This is not limited by match play rules.)

Missile (Ghost Trick. 2011)


-Leader: At the end of the game Round gain Command Points equal to the Round number. (This is not limited by match play rules.)
-Defender: At the end of the game Round gain 1 Command Point. (This is not limited by match play rules.)

Edward Fokker (Power Stone, 1999)


-Leader: During the Fight Phase this model gains +2 to it's Strength Characteristic (S) [R4].
-Defender: During the Fight Phase this model gains +1 to it's Strength Characteristic (S) [R2].

Gene (God Hand, 2006)


-Leader: When this model kills an enemy character; your opponent loses 3 Command Points (to a minimum of 0.)
-Defender: When this model kills an enemy character; your opponent loses 2 Command Points (to a minimum of 0.)

Ryu (Breath of Fire, 1993)


-Leader: Increase this model's ranged weapon(s) Strength Characteristic (S) by 4 [R4].
-Defender: Increase this model's ranged weapon(s) Strength Characteristic (S) by 2 [R2].

Nina (Breath of Fire, 1993)


-Leader: Increase the number of attacks of this model's Assault weapon(s) by 4 [R4].
-Defender: Increase the number of attacks of this model's Assault weapon(s) by 2 [R2].

Myria (Breath of Fire, 1993)


-Leader: While you have less Victory Points than your opponent; During the end phase of your turn, if this model is on the battlefield
it recovers 4 wounds (Up to it's starting number of wounds.) Other Character(s) on the battlefield recover 2 wounds. (Up to their
starting number of wounds.)
Note: You can only have one Myria card in your entire army.
-Defender: While you have less Victory Points than your opponent; During the end phase of your turn, if this model is on the
battlefield it recovers 2 wounds (Up to it's starting number of wounds.) Other Character(s) on the battlefield recover 1 wound. (Up to
their starting number of wounds.)
Note: You can only have one Myria card in your entire army.

Fou-lu (Breath of Fire 4, 2000)


-Leader: Stratagems may be used an additional 2 times [R4]. (This effect caps at R4 for the entire army)
-Defender: Stratagems may be used an additional 1 times. [R2]. (This effect caps at R4 for the entire army)

Lin (Breath of Fire: Dragon's Quarter, 2003)


-Leader: The cost of Stratagems is decreased by 2 (to a minimum of 1) [R4]. (This effect caps at R4 for the entire army.)
-Defender: The cost of Stratagems is decreased by 1 (to a minimum of 1) [R2]. (This effect caps at R4 for the entire army.)
Marvel Cards

-Leader:
-Defender:

-Leader:
-Defender:

-Leader:
-Defender:

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