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<report><version>2</version><sessionid>a4c472d1aaf644725f78f12d</sessionid><type>de
sync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2020-10-03
17:11:31</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>asm.py:1064</categoryid><desyncid
>a4c472d1aaf644725f78f12d</desyncid><systemconfig/><screenshot/><desyncdata>Excepti
on in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Sit_Posture
(HANDLE :: 13387)>: Attempt to traverse between two states (entry -> exit)
where no valid path exists! Actors {} source_interaction = running
seating_Sit:6652 on
object_sitSofaCLSharp3x1_01:0x08c90bfafc9100c0[5] running interaction =
running sit-smart:6649 on object_sitSofaCLSharp3x1_01:0x08c90bfafc9100c0
(guaranteed)) Traceback (most recent call last): File
"T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in
_resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py",
line 417, in do_transition_animation File
"T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 2346, in
append_exit_to_arb File
"T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in
request RuntimeError: ASM :: Sit_Posture (HANDLE :: 13387)>: Attempt to
traverse between two states (entry -> exit) where no valid path exists! Actors
{} source_interaction = running seating_Sit:6652 on
object_sitSofaCLSharp3x1_01:0x08c90bfafc9100c0[5]running interaction = running
sit-smart:6649 on object_sitSofaCLSharp3x1_01:0x08c90bfafc9100c0
(guaranteed)rtim=0 Client Session Time: 24.40 Num Save Errors:
0 Num Load Errors: 0 Current Game State: 0x96d01090
Origin Version: 10,5,84,43868 Modded: True SystemInfo:
Windows 10 10.0.19041 GPU: Intel(R) UHD Graphics 620 igdumdim64.dll 26.20.100.6911,
GUID: D7B78E66-7DE0-11CF-6A69-E932BBC2D735 </desyncdata></report>
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