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[digital_shades] [doing_things] Positive or negative circumstances may modify

You have this really cool cyberpunk Whenever your character does something your roll by +1 or -1. [a_look_into_competences]
scenario and want to run it, but you don't significant, roll one or more six-sided dice: Back Alley: Black market, organized
want to bother with too many rules and Roll as many dice as points you have spent in When the damage reaches the "T.B." entry in crime, also streetwise.
thick rulebooks? Then this game could be the relevant competence, then choose one die the health meter, make a "Tough Bastard" roll Badge: You have or had a badge, the
of use to you. [digital_shades] is a small, and check the following table: and see if your character can resist the pain or authority and responsibility. You also have
fast paced roleplaying game for the have to act defensively for a round. knowledge of police / agency / security
cyberpunk genre. 1: Bad Fail: The action goes wrong and you get Users of the "Android body" upgrade don't feel procedures.
It allows you to run and play all kinds of a backlash, e.g. maybe you hurt yourself or get pain and ignore this. Big Money: Wealth, financial access,
(post)cyberpunk adventures with focus on in a fight. social standing and business studies.
your character, the roleplaying and the When the damage reaches the K.O. entry, Bone Breaker: Melee, unarmed or with
2: Fail: You just failed.
scenario. No need for dice roll orgies, your character falls unconscious. If the clubs or knives.
3: No fail, but no success either: You may
many pages full of complex rules and time character suffers further damage, she/he is Connections: You may know the right (or
transform it into a "just made it" but accept a
consuming character creations. dying and needs medical help soon. wrong) people.
severe complication.
But don't worry, the toys are still in here. 4: Just made it: You did it, but somehow a Credibility: They may believe and
Just make up your (post)cyberpunk complication appears. respect you.
setting, a scenario and play! [toys] Deals: Survive in negotiations and trials.
5: Success: You made it.
Clubs, swords, shotguns and rifles inflict two Detective: Perception, finding evidence,
6: Good success: You made it! Gain also an points of damage with one attack. Like pistols, notice what others don't.
additional advantage out of it. submachine guns do one point of damage per
[character_creation] Domestic Crimes: Stealing, lock picking,
Self: Choose the name of your character attack, but may fire full auto, like assault rifles. security systems.
But what if you don't have the competence for Full automatic fire allows as many attacks as
and her or his concept. Gang: You may call in a favor. But then,
the significant action? In this case, your dice you roll. In this case each diceresult
character does not really know what she/he is you may owe them a favor.
Competences: Spend nine points on counts as one attack. These attacks may be Guns: Gun-wielding and acrobatic gun
doing. Roll a single die and substract 2. distributed between differend targets.
competences. See the last section for a stunts.
deeper look into them. Armor transforms sharp and bang damage to Hacker: Computer security, virtual
blunt damage. Armor never stacks, in case you realities., A.I.s, black ICE.
[combat] have the Personal Protection System upgrade
Upgrades: Spend three points on Know-how: Define your scientific area,
upgrades or swap some or all three for Initiative: The player characters may act first, if and are wearing armor. form of art or special knowledge.
additional competence points. Some they are not surprised. Tear gas makes you substract 1 from all rolls. Medic: Fix up and treat people.
upgrades require a main upgrade first. Taser weapons knock a character out instantly. Military: Military knowledge, use of large
These upgrades are marked on the Fighting: Do the same as in "doing things", but Make a "Tough Bastard" roll to see if she/he
use the combat table below. When a character machine guns, RPGs, explosives, etc.
character sheet. Decide how your can avoid this. Runner: Athletics and acrobatics,
upgrades look and work. hurts someone she/he inflicts one damage EMPs shutdown upgrades and electronic
point to the relevant health category of the parkour, escape tight situations.
Example: Is your "Enhanced Movement" hardware for a scene. Samurai: Archaic melee weapons, also
upgrade a mechanical implant? Are the target. The category depends on what kind of Explosive weapons kill instantly, but on a
damage the weapon inflicts: "Blunt", "Sharp" or counts for bows and throwing weapons.
whole legs artificial, or is it a biogenetic "glancing blow" only some splints hit and do Shadow: Hiding, sneaking, tailing.
modification? Or maybe it's made of "Bang". two points of sharp damage. Show-off: Act, lie, disguise, fool and
nanotech super steroids that were Special high tech devices may add a +1 bonus impress people.
installed via injection? You decide. 1: Bad Fail: You miss your target and may hit a to specific rolls.
bystander or one of your team, or your weapon Tech Nerd: Invent, repair, operate and
just jams. modify high tech devices.
Disadvantage: You may choose a Tough Bastard: Being bold and hard
significant problem for your character and 2: Fail: You just missed. [healing]
3: No fail, but no success either: You may boiled, resisting pain, wounds, drugs,
get another point in competences or in How fast wounds heal depends on the alcohol.
upgrades this way. But now you have to transform it into a "glancing blow" but accept a conventions of your setting. Your setting may Urbane: Trivia, general knowledge,
roleplay this problem. severe complication. But if the target has cover, have injectors with nano robots that heal
you hit the cover instead anyway. jetsetting and more.
people in minutes or hours. On the other hand, Vehicles: Pilot all sorts of vehicles,
Initial equipment: It reflects your com- 4: Glancing Blow: You did it, but somehow a dirty back alley clinics may do the job with planes, boats, drones, etc.
petences. Put for example a point in complication appears. But if the target has realistic healing times? The GM decides.
"Guns" and you have a pistol. Put in two cover, you hit the cover instead anyway.
and you have a shotgun or a submachine 5: You hit it. Well done.
gun. Put in three and you have a mean 6: Bullseye! Do an additional damage point. [experience]
assault rifle or something similar. You may choose to pass on this extra damage, Every character gains a competence point at
but gain some other advantage, like hitting the the end of an adventure. Get new upgrades
target in an unprotected spot or defeating a ingame (buy, steal, receive them as payment).
minor goon instantly.
Cognitive
□ Uplink
upgrades [how_to_print_and_fold]
Use both sides of the sheet when you print this
document. Fold it to transform it into a cool and
digital_shades
(neural computer, wireless net access, AR & HUD) handy leaflet. You have to fold it three times,
└□ Advanced Hacking Suite start with the middle of the page. self
(adds a +1 bonus to Hacker rolls)
└□ A.I. Assistant [digital_shades]
(grants two rerolls per session)
└□ Combat Re/Action Module
(gain an additional action in combat) competences
└□ Virtual Cross-hair Overlay <a_cyberpunk_game>
(adds a +1 bonus to shooting rolls)
<by_michael_c_goran> □□□ Back Alley
□□□ Badge
Sensory □□□ Big Money
□ Enhanced Senses
(adds a +1 bonus to Detective rolls) □□□ Bone Breaker
□ Optical Light Regulation □□□ Connections
(you can see in the dark and can't be dazzled)
□ Tech Scanner □□□ Credibility
(you can scan for devices / upgrades within 50m)
□□□ Deals
□ Voice Stress Analyzer
(adds a +1 bonus to Deals and Show-off rolls) □□□ Detective
□ X-Ray Vision □□□ Domestic Crimes
(look through thin nearby walls, persons, etc.)
□□□ Gang
Utility Open your leaflet to access the character sheet □□□ Guns
and open the character sheet to access the
□ Enhanced Movement rule sections. □□□ Hacker
(adds a +1 bonus to Runner rolls)
□ Exotic Appearance □□□ Know-how____________
(may add a +1 bonus in the right subcultures)
□□□ Medic
□ Hidden Gun [contact_and_further_projects]
(an integrated pistol or taser pistol) If you'd like to give feedback, you may contact □□□ Military
□ Hidden Melee Weapon me via email at trapezoeder@gmail.com. □□□ Runner
(retractable melee weapons do sharp damage)
[digital_shades] is the first game that runs with □□□ Samurai
□ High Jump Boost the SIMPLE System. With time, there will be
(jump up to 10m high and 20m far)
several scenarios, settings and new games □□□ Shadow
□ Optical Camouflage
(adds a +1 bonus to Shadow rolls) available. For news and downloads visit my □□□ Show-off
□ Perfect Beauty blog at www.simpleroleplaying.wordpress.com. □□□ Tech Nerd
(you look gorgeous – this may add a +1 bonus)
□ Power Boost □□□ Tough Bastard
(adds a +1 bonus to Bone Breaker and Samurai rolls)
[special_thanks] □□□ Urbane
□ Utility Pod My hearty thanks for the help during the
(deployable tools, add a +1 bonus to tech / med rolls) □□□ Vehicles
creation of this game goes to:
Steffen Bursee, Christoph Erichsen, Carolina
Durability Gentsch, Laura Jasmin Heindrichs, Andreas
□ Android Body health
König, Johanna König, Ingo Kuhlemann, Jonas
(artificial appearance, no pain, 24h battery capacity)
Nordmann and Nadine Weber Blunt Sharp Bang
└□ Body-Function Simulator
("natural" skin coating, heart pulse, "sexual organs")
You're dazed.
└□ Enhanced Battery Capacity It hurts!
(internal battery capacity lasts for a week)
Hurts like hell! T.B.
□ Hostile Environment Respiration Your're down! K.O.
(you can breathe toxic gas and breathe underwater)
□ Personal Protection System
(armor, also adds a +1 bonus to Tough Bastard rolls)
□ Save Fall Mod Version: 1.2.1 disadvantage
(jump down 50m without injury) © Michael C. Goran 2012

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