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HUMAN COMPUTER Adapted from ACM SIGCHI Curriculum Development Group [9]
INTERACTION
The ACM SIGCHI Curriculum Development Group
Summary of Pages 130-148
presents a framework similar to that presented
here, and uses it to place different areas that relate
to HCI [9]. In Figure 3.3 these aspects are shown
Assessing overall interaction - The interaction as they relate to the interaction framework. In
framework is presented as a means to judge the particular, the field of ergonomics addresses issues
overall usability of an entire interactive system. on the user side of the interface, covering both
input and output, as well as the user’s immediate
all of the analysis that is suggested by the context.
framework is dependent on the current task
(or set of tasks) in which the User is Dialog design and interface styles can be
engaged. placed particularly along the input branch of
This is not surprising since it is only in the framework, addressing both articulation
attempting to perform a particular task and performance. However, dialog is most
within some domain that we are able to usually associated with the computer and so
determine if the tools we use are adequate. is biased to that side of the framework.
For example, different text editors are better Presentation and screen design relates to
at different things. For a particular editing the output branch of the framework. The
task, one can choose the text editor best entire framework can be placed within a
suited for interaction relative to the task. social and organizational context that also
The best editor, if we are forced to choose affects the interaction. Each of these areas
only one, is the one that best suits the tasks has important implications for the design of
most frequently performed. Therefore, it is interactive systems and the performance of
not too disappointing that we cannot extend the user. We will discuss these in brief in
the interaction analysis beyond the scope of the following sections, with the exception of
a particular task. screen design which we will save until
Chapter 5.
3.3 FRAMEWORKS AND HCI
3.6.4 MENUS