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welcome to the cortex learning blog this

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is tutorial six of nine Caesar to input

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basics we're going to begin here where

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we left off it part five of nine in the

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middle of creating a model what we want

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to do in this tutorial is to show you

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how to create a bend one of the

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important things to note is that bends

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are dimensioned to tangent points they

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are also defined or that can only be

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defined on the element entering the bend

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this is one of the few times in ct2

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perhaps the only time where the

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direction of coding is important the

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other important thing to note is that
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the two elements which contain the bend

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must be contiguous in other words they

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must for one after the other in the

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input and the reason for this is that

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the layout of these two elements the

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before and the after element they define

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the bend angle let's have a look at how

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Caesar two numbers bins and considers

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bends on the left hand side we have the

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model importer in this case we're coding

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two elements element thirty to forty and

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forty to fifty now in line with the c22

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convention we're going to code from

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thirty to forty first and then from

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forty to fifty we will include a bend on

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the first element thirty to forty

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Caesar - will then interpret this by

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adding some additional nodes the first

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thing it does is to move element 40 to

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the far end of the bend

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it then adds another node at the start

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at the bend and the third node in the

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middle at half the bend angle okay so

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let's go on and to the model and

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continue where we picked off start

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coding for a our um our Bend I'll do it

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first up the wrong way by not including

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a bend on the element and we'll just see

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how this works now we can come back and

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fix it okay so what we will do is to add

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a new element here that will go off in

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the minus X direction hit the continue

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key button and define the length of the

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next element which will be minus one

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thousand and fifteen millimeters and

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notice that's all I've done here I

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haven't defined a bend and you'll see

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that the graphic shows rather ugly

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representation of what's going on it

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certainly doesn't have a bend at node

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number forty so let's go back to element

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thirty to forty and put a bend on

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element number forty simply click the

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bend double-click and lo and behold we
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get a nice-looking graphic that shows

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that the bend has been included so let's

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just review with the data that is

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required for the bend in the auxiliary

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field you'll see on the bend element

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that we have we can choose the radius we

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can actually type inner radius here

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wouldn't use long radiation short radius

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or a number of other I'll turned it

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you can choose a type this basically

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just relates to stiffening we can have a

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single flange type or a double flange

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type and that'll just create different

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stiffnesses of flange the third part of

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the input screen relates to the two
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additional nodes that I described Caeser

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to adding you'll notice here that the

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first one is at angle M which means

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middle of the bend and it's inserted at

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node number 19 and at node number then

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angle number zero it's in it's inserted

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a node number 18 the last data fields

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are associated with my turbines weave

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and fitting thicknesses for example if

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your your Bend has a thicker wall

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thickness than the than the pipe next

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we're going to consider write our

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reduces and tees

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