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is tutorial six of nine Caesar to input
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basics we're going to begin here where
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we left off it part five of nine in the
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middle of creating a model what we want
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to do in this tutorial is to show you
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how to create a bend one of the
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important things to note is that bends
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are dimensioned to tangent points they
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are also defined or that can only be
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defined on the element entering the bend
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this is one of the few times in ct2
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perhaps the only time where the
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direction of coding is important the
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other important thing to note is that
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the two elements which contain the bend
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must be contiguous in other words they
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must for one after the other in the
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input and the reason for this is that
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the layout of these two elements the
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before and the after element they define
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the bend angle let's have a look at how
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Caesar two numbers bins and considers
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bends on the left hand side we have the
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model importer in this case we're coding
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two elements element thirty to forty and
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forty to fifty now in line with the c22
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convention we're going to code from
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thirty to forty first and then from
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forty to fifty we will include a bend on
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the first element thirty to forty
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Caesar - will then interpret this by
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adding some additional nodes the first
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thing it does is to move element 40 to
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the far end of the bend
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it then adds another node at the start
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at the bend and the third node in the
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middle at half the bend angle okay so
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let's go on and to the model and
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continue where we picked off start
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coding for a our um our Bend I'll do it
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first up the wrong way by not including
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a bend on the element and we'll just see
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how this works now we can come back and
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fix it okay so what we will do is to add
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a new element here that will go off in
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the minus X direction hit the continue
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key button and define the length of the
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next element which will be minus one
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thousand and fifteen millimeters and
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notice that's all I've done here I
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haven't defined a bend and you'll see
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that the graphic shows rather ugly
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representation of what's going on it
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certainly doesn't have a bend at node
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number forty so let's go back to element
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thirty to forty and put a bend on
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element number forty simply click the
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bend double-click and lo and behold we
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get a nice-looking graphic that shows
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that the bend has been included so let's
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just review with the data that is
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required for the bend in the auxiliary
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field you'll see on the bend element
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that we have we can choose the radius we
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can actually type inner radius here
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wouldn't use long radiation short radius
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or a number of other I'll turned it
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you can choose a type this basically
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just relates to stiffening we can have a
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single flange type or a double flange
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type and that'll just create different
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stiffnesses of flange the third part of
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the input screen relates to the two
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additional nodes that I described Caeser
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to adding you'll notice here that the
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first one is at angle M which means
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middle of the bend and it's inserted at
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node number 19 and at node number then
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angle number zero it's in it's inserted
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a node number 18 the last data fields
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are associated with my turbines weave
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and fitting thicknesses for example if
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your your Bend has a thicker wall
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thickness than the than the pipe next
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we're going to consider write our
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reduces and tees