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It's is going to be a clicker, users should click on items and sort them to the
particular buckets, it's going to be a timer and they should sort as much as
possible.
In the end of each round players will achieve a bonus and than build the town
without any pollution and rubbish
A big city, polluted and a lot of rubbish, players are going to sort rubbish in
each mini-game , they are going to relax, understand of how to sort the rubbish
and can implement this habit in real life
• What sort of emotion is this game trying to evoke in the player? (affect)
We are trying to invoke them good habits, to achieve an euphoria when they grow a
plant, clean the city
• How is this game unique? What differentiates it from other games? (defining
elements and
competitive analysis)
This game include mini-games, perfect web-graphic, multi-player in future when you
can make competitions between players
Feature Set :
- Generic Popup
- Leader Board
- Sharing
- Rate Us
- Smart Tutorials
- Lobby / Map / Main Screen
- Tournamets
- Daily Bonus
- Teams
- Leader Board Online
- Collectable items
- Login
- Levels
- Coins
- Quests / Missions
- Localization
Team Roles :
Developer
Integrator
Designer
Flash Animator
Release Manager/Game Designer
The Competition :
- Trash it
- Scrappers
There are only two potential competitors, but they are totally different. We will
have totally different game play with other UI and core game mechanics.
Innovation/Creativity :
Scope Management :
Time - as we are team of working people in game dev industry, we will work in our
free time
Budget - it is going to be our personal money and our personal time