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Game Name : Rubbish Sorter

Game Designer: Vladimir Voitekhovski

Target Audience: 3-99 age


Game Type: clicker
Target Paltforms: ios/android
Genre: Casual
Number of Players: 1-2
RELEASE DATE: July 2020

High Concept Statement:

What does the player do? (interactivity)

It's is going to be a clicker, users should click on items and sort them to the
particular buckets, it's going to be a timer and they should sort as much as
possible.

• Why do they do it? (player motivation)

In the end of each round players will achieve a bonus and than build the town
without any pollution and rubbish

• Where does the player do it? (setting, story, narration)

A big city, polluted and a lot of rubbish, players are going to sort rubbish in
each mini-game , they are going to relax, understand of how to sort the rubbish
and can implement this habit in real life

• What are the constraints on the player? (core mechanics)

Tap and Timing game mechanic

• What sort of emotion is this game trying to evoke in the player? (affect)

We are trying to invoke them good habits, to achieve an euphoria when they grow a
plant, clean the city

• How is this game unique? What differentiates it from other games? (defining
elements and
competitive analysis)

This game include mini-games, perfect web-graphic, multi-player in future when you
can make competitions between players

Feature Set :

- Generic Popup
- Leader Board
- Sharing
- Rate Us
- Smart Tutorials
- Lobby / Map / Main Screen
- Tournamets
- Daily Bonus
- Teams
- Leader Board Online
- Collectable items
- Login
- Levels
- Coins
- Quests / Missions
- Localization

Team Roles :

Developer
Integrator
Designer
Flash Animator
Release Manager/Game Designer

The Competition :

- Trash it
- Scrappers

There are only two potential competitors, but they are totally different. We will
have totally different game play with other UI and core game mechanics.

Innovation/Creativity :

It will aggregate different types of mini-games, we are going to build a game


constructor which will be totally reusable ( code meaning), so as well it is going
to be a unique modern art.

Scope Management :

Time - as we are team of working people in game dev industry, we will work in our
free time
Budget - it is going to be our personal money and our personal time

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