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Youth Double Wing


A Winning Youth Football Offense

Coach Jack Gregory


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Copyright 2007© Jack Gregory 1 www.gregorydoublewing.com


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Wordclay
3750 Priority Way South Drive, Suite 114
Indianapolis, IN 46240
www.wordclay.com

© Copyright 2007 COACH JACK GREGORY. All rights reserved.

No part of this book may be reproduced, stored in a retrieval system, or transmitted by any
means without the written permission of the author.

First published by Wordclay on 11/26/2007.


     

Printed in the United States of America.

This book is printed on acid-free paper.

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Table of Contents

Dedication………………………………………………………….Page 3
Preface………………………………………………………………Page 4
Introduction…………………………………………………………Page 6
Chapter 1 – Gregory Double Wing Offense…………………..Page 8
Chapter 2 – Play Calling………………………………………….Page 11
Chapter 3 – Power Series…………………………………………Page 18
Chapter 4 – Installing and Developing the Power Series…..Page 38
Chapter 5 – Angle Blocking Concepts………………………..Page 53
Chapter 6 – Wedge Blocking Concepts………………………Page 81
Chapter 7 – Perimeter Blocking Concepts…………………...Page 90
Chapter 8 – Buck Wedge Series………………………………..Page 102
Chapter 9 – Fenton Wedge Series……………………………..Page 114
Chapter 10 – Rocket Wedge Series……………………………Page 120
Chapter 11 – Loose Passing Game…………………………….Page 127
Chapter 12 – Resources on the Double Wing………………..Page 137
Acknowledgement………………………………………………..Page 139

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Dedication
I am dedicating this book to my grandmother who we called Bipchi which is Polish for grandmother.
She was always an inspiration in my life and I learned a great deal from her while growing up.
Having spent a good part of my life around my grandmother she was much more then just my
grandmother. Her love of family and God was a great source of strength for me as I grew up to be
a man and there are many lessons she taught me that I will always remember and cherish. This
past November we lost her to congestive heart failure but her memory will always be with us.

To my wife, Tammy, who supports me in everything I do and still manages to understand my crazy
addiction to football and coaching this great game. She is one of the smartest, kindest, and truly
loving people that I know.

To my son, Kaden, who manages to make me smile every day and that little fifteen month old grin
that he gives from ear to ear when he knows he just got into something he shouldn’t have is truly a
miracle. I could never have imaged loving anyone as much as I love him.

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Preface

I cannot remember a time that I did not love the game of football or didn’t have a passion for the
game of football. I remember reading books on the Dallas Cowboys, the Chicago Bears, the Miami
Dolphins as well as all the famous players of the 60’s, 70’s, and 80’s when I was a child and a
teenager. I remember collecting football cards and using them to run plays on the carpet in my
bedroom as a kid with my friends. I remember going to the library and checking out books on
coaching fundamentals, philosophy, and coaching in general as a teenager to better understand
the game. I remember wasting sheets of paper scribbling plays for offense and defense as a child
while dreaming of being Landry or Lombardi or Don Shula. I honestly didn’t know it then but all of
that day dreaming, reading, and playing the game of football was going to set up a life time love
affair for the game and a desire to always be a part of it. Football to me embodies so much that is
good about America and what we stand for as a body of people. Hard work, discipline,
sportsmanship, fair play, a sense of duty and honor to the team and your teammates. No other
sport in my opinion is capable of teaching these things to kids like football can and in my mind there
is simply no contest. It is a tough sport that requires a full commitment to the game and the team
you play on. It doesn’t require show boaters, show offs, and individuals to be successful. It is a
sport that requires unity of intent, unselfishness, and an over whelming desire to succeed as a
team. I love the game of football and I love the kids that play it, the coaches that coach it, and the
parents that support it.

The first time I actually sent my playbook to some one was while I was stationed in California as a
Marine in 1996. I was coaching a team out of Palm Desert/La Quinta and a fellow coach on a
football coaching message board (www.infosports.com) and I emailed it to him. Pretty soon I had a
lot of people asking me for my playbook and advice on how to coach it. I had just learned the
double wing offense myself from a Don Markham video tape (the father of the modern Double
Wing) as well as reading a book called “The Toss” by Jerry Vallotton. I have been hooked on this
offense ever since and my passion for it and my knowledge of it has grown exponentially. In 1999 I
ordered Hugh Wyatt’s series of tapes and his play book and spent the off season reviewing the
tapes and learning what I could about how he ran the offense. I was hanging out at the double
wing message board (http://forums.delphiforums.com/dwingers/start) building friendships that to
this day I truly cherish. In 2000 I left the Marine Corps to become a civilian (former Marine) and
was fortunate enough to find a team in Grand Prairie, Texas that needed a Double Wing coach. I
spent four seasons with that team and developed some very strong friendships with some great
men. We had a lot of great success through out the entire organization using the double wing and
it was really the catalyst for success in the entire organization and in some cases why it is gaining
so much popularity in the Dallas/Fort Worth area. Over time I emailed nearly 30,000 playbooks in
different formats to coaches all over the country. Since that time I have produced a set of Gregory
Double Wing DVD’s, a Triple B Playbook E-Book, a Triple B DVD Set, and a Gregory Double Wing
Bobble Head DVD set. I have created the Double Wing Symposium, a national coaching clinic on
the double wing offense and football coaching, that has grown in size and content every year. I
developed a website that supports the Double Wing Symposium as well as my personal website
that supports my content. It has been one heck of an adventure and it all started from a kid that
simply loved the game of football. This book is really a consolidation of my thoughts on how to run
the youth double wing and the way I teach it to my team. My ideas might differ from other coaches
and in some cases it might upset some die hard double wing coaches but honestly the beauty of
football is the diversity of the game. I have found that not every team can be successful with the
same recipe and things often need to be tweaked and adjusted so that they can maximize their
talent. It amazes me that I get the chance to work with kids every season that love to play football
and I get to talk to guys on a daily basis that have the same passion that I do about this game.
What amazes me even more at times is that people listen to what I have to say; sometimes I
wonder if the world is ending and Hell is freezing over. All I can say is that dreams come true if you
work at them and some times by blind luck, a little fate, and a lot of solid friendships things simply
work themselves out and you get to do something you love.

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May we all find our passion in life!
Jack Gregory

Copyright 2007© Jack Gregory 6 www.gregorydoublewing.com


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Introduction
When Jack Gregory first asked me to write this introduction, I almost laughed. Seriously. If you’re
reading this, it’s most likely because you’ve already read the rest of the book and are wondering
what the extra pages in front are all about. Putting my writing next to Jack’s is sort of like putting
Kathy Bates next to Milla Jovovich. If you’re reading this and you haven’t read the rest of this book
already, please skip the next couple of pages and get going on the real stuff. I’ll hang around until
you get back.
Let me tell you why I feel the way I do about Jack. I met Coach Gregory in 2001 in the Delphi
Double Wing Forum that he now helps me moderate. (You can find it at
http://forums.delphiforums.com/dwingers.) We hit it off immediately, and it was obvious to me that
his was a head full of knowledge about life and the game of football.

It wasn’t long before I discovered the single most significant attribute that describes Jack Gregory. I
don’t know whether it was his Marine training, his coaching experience, or his work as a civilian, but
Jack is well known as someone who gets things done.

You don’t have to look very hard to find some significant examples of this quality. First, there’s the
“BBB” playbook, which is being used by dozens, if not hundreds, of football teams across the
country to blow their opponents out of the stadium. Then there’s his 6-3 defense, which he adapted
for the youth level and is also being used to open up some industrial drums of whup-ass by teams
from ages eight to eighteen.

But wait, there’s more!

Probably one of the most important things any coach has ever done at any level of football was
performed by Jack in 2004, when he took the random musings of a couple dozen Double Wing
football coaches from our message board and said to himself, “What we really need is to bring
those coaches together across thousands of miles so that we can all learn more about this sport.”
I’m talking, if you hadn’t guessed, about the Double Wing Symposium, the single largest and most
effective Double Wing football coaching clinic for any level of football that has ever been
coordinated. Since Jack took that basic idea and brought it to fruition in 2004, the Double Wing
Symposium (or DWS as we call it) has grown to over 150 coaches representing more than thirty
states and dozens of youth, high school, college, and professional teams from around the world.
The DWS is no longer devoted solely to coaching the Double Wing Offense, but has branched out
into the defensive side of the ball and to special teams, and has always included practical coaching
advice for all of football.

Only Jack could have brought together as guest lecturers men like Don Markham, creator of the
Double Wing; Dave Potter, whose five straight Pop Warner National Championships is secondary
only to his teams’ outstanding academic success; Roger Vandezant, of Lewis and Clark College in
Oregon; Darren Fisher, creator of the “Rubics Cube” offensive system; and Tim Murphy, of Clovis
East High School, whose teams have been ranked in the top twenty nationwide. Imagine having
access to a brain trust like this to improve your coaching! There’s a reason I have the last week of
February and the first week of March blocked off on my calendars through the year 2055.

Jack is a patient teacher (I know this for a fact, because I’ve probably asked him more dumb
questions than anyone else on earth.), who understands football and the role it plays in shaping the
lives of young people. He’s the kind of man I’d want coaching my kids, if I had them, and he’s the
kind of coach I’d want with me in a foxhole.

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If you’ve made it all the way to the end of this introduction then I should stop wasting your time. If
you read this part first, turn the page and get going on the good stuff. If you read this part after
reading Jack’s writing, then I recommend that you go back and read his stuff again. I know I’m
going to.

~D.

Derek A. “Coach” Wade


Author: Impact! Coaching Successful Youth Football
Volume I: The Program
Volume II: Coaching Special Teams
Volume III: Coaching Defense
Volume IV: Coaching Offense

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Chapter 1
Gregory Double Wing Offense

I started learning this offense in 1996 and with eleven seasons of experience running this offense I
still feel I am learning the nuances of it at times. In a lot of ways the offense is like learning to play
the bass; it is very easy to learn but very difficult to master. The offense is predicated on
technique, intensity, and execution and it requires a coach that stresses this every moment. You
have to be fully committed to perfecting the plays you run; especially the core offense. You have to
be committed to developing player technique, making your team play at a high level of intensity,
and working on perfect execution. This sounds a little overwhelming and at times it can be but I
have found that all you really need as a coach is a commitment, a plan, and the ability to execute it.
Let’s not forget that if you make it fun the kids will learn to love it and you will create a unique
identity for your team because I promise you one thing it takes a lot of courage to run this offense
and stick with it. At some point you will have parents and arm-chair quarterbacks telling you it
won’t work or how you should be running an NFL style offense. Stick to your guns because this
offense is field tested for over decade with teams from all around the country. It has won
championships in football from the age of five up to the age of fifteen. High schools run it, middle
schools run it, select teams run it, and recreation teams run it. It is a proven system that wins but it
requires a coach that is willing to invest his time to learn and teach the game of football.

The philosophy of this offense is very simple there is nothing complex about it. It is power running
game that uses numbers to overwhelm the point of attack and compliments that with a misdirection
running game as well as a play action passing game. The complexity is not in the amount of plays
you run but in the execution of the individual techniques and the timing of the plays. You must
know how each play works and how every position should execute their technique. You need to
know how to get this knowledge from your head to the player’s head. You need to develop a
strong sense of intensity and desire in your players to succeed every moment they are on the field
no matter if it is in practice or in a game. You need to understand that in a lot of cases due to the
maturity level, time constraints, and other external and internal issues that keeping things simple
will make you more successful. This offense is coaching intensive and trust me when I say that
once you start running it that you will have no other choice but to become a coach that understands
the fundamentals and the rules of the game.

My double-wing system is different from the classic Markham or Wyatt systems. I have worked on
tailoring this offense for youth football and feel that the system itself is pretty easy for kids to not
only understand but to execute as well. I have also found that the double-wing is easily adaptable
to any type of youth league whether it is unlimited weight, weight restricted, or backfield/line
restricted. This book is a conglomeration of lessons learned while running the double wing for over
ten seasons at the youth level. I have taken these lessons learned from the last ten seasons
running the double wing, watching our lower level teams run it, consulting with numerous teams
locally and around the country, as well as listening to other coaches that run the system and tried to
correlate this into one effective system that any of our coaches could apply to their team and have
success with it. My main emphasis is always on simplicity, efficiency, and fundamentals. All of
these are important for an offense to be successful and has to be reinforced at each practice.

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Some Key Points to the System:

1) We want to run the ball using power and deception. We do this with a set of core plays and we
have the ability to use various formations to adjust the offense to better attack specific defenses.
We must execute the core plays to perfection as this allows the team to gain confidence in our
philosophy and offensive system.
2) We will use misdirection, play action passing, and a perimeter passing game to attack defenses
that over pursue or over defend our power offense (wedge and seal).
3) We must keep our system simple and try to paint a mental picture for our players to follow as we
teach each formation, scheme, and play to them. The success of our system is in its simplicity and
efficiency.
4) We are a four down offense the vast majority of the time. We will use all four downs to make a
first down whenever possible.
4) We use Angle Blocking Concepts (ABC’s) vice the classic double team systems of GOA, GOD,
or GOL as well as the Markham/Vallotton systems. We stress the angle block first and the double
second while the vast majority of the double wing teams stress the double team first and the angle
block second. We do have the ability to double at the point of attack as an adjustment and we
teach it to our kids but the emphasis is on washing defenders away from the hole while denying
penetration on the line of scrimmage first and foremost. We do this mainly with the Track and Kick
Out angle blocking scheme (TKO). I started using angle blocking concepts in my double wing in
2001 (my second year with Grand Prairie) after five seasons of running it using the GOD (Gap On
Down) double team blocking schemes. This was a modification of the Vallatton’s ODD/EVEN
system and Wyatt’s GOA system and has become very popular since I started using it back in the
late nineties. One of the major problems with placing an emphasis on double teaming is that your
rule system needs to be taught against all kinds of fronts and trust me when I tell you that you are
going to face a lot of different fronts. At some point the lack of practice time and the need to teach
double team concepts against various fronts takes its toll and thus the reason why I switched to
John Carbon’s SAB blocking concept. At the time Coach Carbon starting using it with his team’s
running Wing-T and I started using it running the Double Wing. Since then I have taught this
concept to over a thousand coaches. Like anything that is new once people have a chance to play
with it, experience it, and learn it the concept is further developed and that is what happened to
SAB and its growth into TKO thanks to Coach Darrin Fisher.

The Base Offense:

1) To tailor our offense for young players we base it on a set of core plays from which we derive our
complete offensive playbook. In the power series those plays are the WB seal, BB wedge, BB kick,
and WB kick, along with the WB monster sweep. In the Buck Wedge series it is the BB wedge, WB
wedge sweep, and QB bootleg. These form the nucleus of our offense and any plays, formations,
or schemes that we add are based on these plays and how the defense reacts to them.
2) At the youth level it is very important that you have a play that you can always go to that will
sustain the drive and get you first downs. I believe this is the wedge in various forms because it is
a true team work play that puts a tremendous amount of stress on a defense to stop it and it
transfers easily from one series to the next. This is especially true at the younger age levels but as
you deal with a more mature team I believe the WB Seal must become your base play.
3) The WB Seal play is the major portion of our power running game and a very big part of our
power series. Where the wedge is power in the middle the WB Seal is our power play at

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the edge of the offense or the classic off tackle hole. We have several ways to adapt this play to the
defense that is being run at us; this allows us to run our base offense even while the defense
adjusts to stop it.
4) The WB and BB counter plays are then main misdirection plays against the defense when they
start to over react to the WB Seal play. We have other misdirection plays but these plays are the
core of our misdirection and they allow us to attack a defense that is looking to stop or power plays
with over pursuit from the backside.
5) The double wing uses all of these approaches to good effect to create an offense that couples
power, misdirection, and good play-action passing game into one system that creates as much
confusion in the defensive backfield as possible. The play action pass must be off actions the
defense will see a lot and you are going to be successful at. That means that our pass protection
will look very similar to our base run schemes so that the entire initial action looks like run and
forces a response from the defense.
6) The key to this offense is to know what the defense is doing and then attack it with the
understanding of what will work against it. One of the keys to this is watching the perimeter triangle
and calling your plays off initially based on the triangle’s numbers. This will be further explained
later on in the play book but it is a very simple way to call plays in the double wing from the
sidelines.
7) One last point that I feel is very important with the system I run. I feel that it is very important
that I be able to run the WB Seal play whenever I want as I feel this is one of the plays that my
team will be most comfortable executing at any time (the wedge play would be the other) during a
game. With that in mind I feel that there are two very important adjustments I use that allow us to
move/adjust defenders and give us the best possible chance to succeed when I run the WB Seal.
These are the ON-OVER-OFFSET call and the LOOSE-OVER-OFFSET call. With the ON-OVER-
OFFSET it allows us to widen and attack the play side defensive end in different ways as well as
unbalance the play side allowing us to open a bigger gap in the defense. With the LOOSE-OVER –
OFFSET it allows us to widen the corner and outside backer as well as unbalance the line and
attack the defensive end quickly. With those adjustments and constantly drilling our team against
stack fronts and overloaded numbers on the play side we condition our offense to be mentally
tough and handle these types of situations during a game.

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Chapter 2
Play Calling

In this chapter we will discuss the play calling systems we use as well as our basic formations and
adjustments. Again I like to stress simplicity over complexity when I introduce kids to my system. I
want them to be comfortable learning this material and I want to be able to maximize my time and
not spend most of it trying to teach them complex play calling structures or blocking schemes.

Our base formation is the Tight formation (above). If no formation is called before the play, this will
be the base formation (TIGHT). Linemen are foot to foot and as far off the ball as legally permitted
(each linemen’s head, excluding the center, should be even with the center’s belt). Wings shall
align outside the tight end and their toes should line up with the QB’s heels. The QB is directly
under center and the FB shall be one arms length directly behind QB.

Coaching Keys: Linemen should have a balanced stance with even weight distribution. This will
make pulling easier for the guards and tackles.

Snap Count: Center calls “DOWN”, QB calls “GO”. All plays go on “GO” and nothing else. If
motion is needed the QB will signal the motion back by lifting his near heel twice very quickly or
calling “SET”. I have found that both are very easy to install so the one that makes your team most
efficient is the best one to use.

Non-Numbering System (Naming) – I prefer this method with players 11 and younger as I have
found that some kids will struggle with decoding the odd/even numbering system along with left and
right system built into the numbering method and I want my team to be as successful as possible
and eliminating confusion is one way to ensure that they are.

QB = QB
BB = BB
LWB = AB
RWB = CB

Plays are called in this manner: Formation, Motion, Back getting the ball, blocking scheme,
direction of the play, and any special tags. Examples – Rip AB Seal Right, or Rip BB Wedge Left,
or Rip CB Kick Left. Passing game is called with out a back tag unless a

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back other then the QB is passing the ball. Example – Tight Rip Power Pass Right but if the LWB
passes the ball it is Tight Rip AB Power Pass right.

Although I prefer using this method of play calling there are advantages to using a numbering
system in that it allows you to pin point land marks for the runner to hit and it reduces the overall
length of the play being called.

Play Numbering – Tens digit is the running back getting the ball and the single digit represents the
AT MAN that the playing is going towards.

10 = QB
20 = LWB (AB)
30 = RWB (CB)
40 = BB

Plays are called in this manner: Tight Rip 26 Seal, Tight Rip 40 Wedge, or Tight Rip 35 Kick (these
are the same plays as above). In the passing game we use the same structure as the non-
numbering this is to further highlight to the offense that it is not a run but a pass. Examples – Tight
Rip Power Pass Right but if the LWB passes the ball it is still Tight Rip AB Power Pass Right. This
gives the entire offense an easy way to identify run or pass in our system when using the
numbering method.

Loose Formation (Right (below), Left, and Double)

If a loose call is made, the TE and the Wing to the Loose call side will move out 8-10 yards. Both
will use a two point receiver stance. This formation can be called to the right, as in the example
above, to the left or both left and right by calling “Double Loose.” I don’t prefer using the double
loose unless it is to run a QB or BB wedge a few times (especially for an easy first down).

Coaching Keys: The Wing needs to split out approximately 2 yards from the SE and one to two
yards deep. The splits will be dependant upon the arm strength of the QB.

One of the things I often get asked about is why I don’t use Slot or Split any longer. My reasoning
behind me not using them any longer is that with the use of ON-OVER-OFFSET and LOOSE-
OVER-OFFSET I no longer need to use those formations. The other reason is if I am going to
change my formation then it needs to dramatic enough to elicit a change from the defense and
often when I went to Slot or Split it would not give me the change I was looking for because of the
static nature of most youth defense. That is not so when you go into a loose look because the
change is dramatic to the defense and thus they adjust. Below are the two major adjustments I use
that not only alter the formation but allow me to attack specific areas of the defense.

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ON – OVER – OFFSET

These are adjustment tags that can be added to the front of the play call for the tight
formation. It is used mostly to attack a play side defensive end that is giving the offense
problems.

ON Tells the play side wing to shift to the LOS Increases the TKO
on “DOWN” and he now becomes the AT WALL by forcing a DE
MAN on the TKO WALL. lined up over the TE to
either widen (increasing
the kick out distance) or
get caught inside of the
TKO WALL.
OVER Tells the BST to line up on the play side Same as above except
between the PST and PSTE. you still get the WB’s
seal block on the FBI
and it unbalances the
line on the play side.
OFFSET Tells the BB to align in a sniffer position Allows the BB to get to
under the PSG’s outside hip. his kick out target faster
reducing the effect of a
crashing or squeezing
DE.

These tags can be used in conjunction with each other to get the correct effect on the play side.
You can also use all three at the same time by simply calling ON-OVER-OFFSET in front of RIP 26
SEAL.

The key is get to the LOS quickly shift if you need to (ON and OFFSET) and allow one second to
pass then snap the ball and run the play. Don’t give the defense time to adjust or adapt to what
you are doing.

Remember ON-OVER-OFFSET is primarily used to attack a play side DE that is giving you
problems or to unbalance the line of scrimmage on the play side.

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LOOSE –OVER-OFFSET

LOOSE can be used with OVER and OFFSET. Using LOOSE OVER gets you an unbalanced look
with the WB and Tight end extended with the tackle over to get you a normal TKO wall. The key to
teaching this adjustment is that it is first and foremost an adjustment to improve our power series
and second a formation that better utilize our talent.

LOOSE Tells the PSTE to split 10 This allows you to widen


yards and the PSWB to the second level tunnel
split to 8 yards and 1 to 2 and isolate a corner away
yards off the LOS. from the hole and kick out
the OLB with the QB vice
sealing him inside with
the WB who now gets the
FBI (ILB).
OVER Tells the BST to line up This gives you a full four
on the play side on the man TKO wall with your
outside of the PST. loose tag giving you an
unbalanced look that is
difficult to detect.
OFFSET Tells the BB to align in a Allows the BB to get to
sniffer position under the his kick out target faster.
PSG’s outside hip.
Remember that LOOSE-OVER-OFFSET is used to attack the OLB and CORNER back on the play
side and unbalance the line.

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SHIFT-ON-OVER
Shift is the call to put the double wing formation into a singe wing formation to the play side. It tells
the far wingback, quarterback, and blocking back to shift to there new spot. ON tells the WB to
shift to on the LOS on down and OVER tells the BST to move in between the PST and PSTE at the
line up. BSWB aligns 4 yards deep with his play side foot behind the far side heel of the center.
QB shifts 3 yards deep with backside foot aligned over play side heel of center. BB shifts to sniffer
position behind the PSG and within arms reach of guards tail.

SHIFT Tells BSWB, QB, and BB This puts the offensive


to shift into a single wing formation into a non-
formation to the play side symmetrical formation
on “DOWN”. with the BSWB (primary
runner) getting the ball on
a direct snap which
speeds up the WB seal
play.
ON Tells the play side wing to Increases the TKO WALL
shift to the LOS on by forcing a DE lined up
“DOWN” and he now over the TE to either
becomes the AT MAN on widen (increasing the kick
the TKO WALL. out distance) or get
caught inside of the TKO
WALL.
OVER Tells the BST to line up This gives you a full four
on the play side on the man TKO wall with your
outside of the PST. loose tag giving you an
unbalanced look that is
difficult to detect.

This simple adjustment can speed up the attack of the power and misdirection plays by getting the
ball directly into the hands of the runner vice executing a handoff from the QB. You can also run all
of the core plays out of this adjustment as well.

Center will direct snap to the runner (BSWB, QB, or BB) and any play going to the PSWB will be
direct snapped to the BSWB who will hand off the ball to the PSWB (inside or outside depending on
the play called.

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Motion:
Rip/Liz Motion – wing back executes this when given the motion signal. He takes a cross over
step with his outside foot behind his inside foot sliding inside as he does he steps forward with his
inside foot aiming at the AT MAN’S outside hip. He should get the pitch just under the back side C
gap.

Rocket/Laser Motion – wing back executes this when given the motion signal. He takes a cross
over step with his outside foot in front of his inside foot so that he can rapidly turn his hips and his
inside foot will step aiming at a point 4 to 5 yards deep behind the BB. He should sprint full speed
so that on the snap of the ball he gets the pitch behind the play side C gap.

Reading the Perimeter Triangle

he perimeter triangle is the term I use to define the three most common players on the perimeter
that are in contain, force, and alley; normally this is the defensive end, cornerback, and the outside
linebacker. When reading the defense for keys as to which play to run I often key the triangle. I
simply count the defenders outside of the offensive tackle’s outside shoulder and I keep this
general rule in mind:

Two Defenders Run to the D gap Monster Sweep


Rocket Wedge Sweep
Buck Wedge Sweep
Three Defenders Run to the C gap WB Seal or WB/BB Kick
(if that LB is flowing to the
opposite side).
Four Defenders Run to the A/B gap Wedge or Trap

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Reading Coverage and Perimeter to Determine Interior Defenders


Once you determine the amount of defenders in the perimeter triangle you can then determine the
amount of defenders in the interior by simply counting the safeties. The number of safeties minus
the remaining number of defenders left after you subtract the perimeter defenders gives you the
number of defenders on the interior. Normally you only have to check this a few times in a game
since most youth teams maintain the same secondary coverage. I normally check it at the
beginning of the game, during short yardage situations, and at the beginning of the 2nd half. Most of
the time spotting a change in coverage is pretty easy because most youth teams play in either
cover 0, cover 1, or cover 2. It is not hard to pick up a change in coverage because it is pretty
dramatic.

Perimeter Coverage Interior Defenders


2 0 7 (loaded front)
1 6 (loaded front)
2 5
3 4
3 0 5
1 4
2 3
3 2
4 0 3
1 2
2 Not likely
3 Not likely
Adjusting the Point of Attack for the Runner (numbering system)

If you are using the numbering system the play call specifies the exact location the runner will aim
for (outside hip of the AT MAN except for 0 (wedge – right behind the center) this allows us to
adjust the path by simply calling a number inside or outside to relocate the runner to a different AT
MAN. Example would be RIP 24 Seal would tell the LWB to aim at the 4 man’s (OT) outside hip to
get the WB to hit one man tighter then the normal Rip 26 Seal. You can do this with any play
except for 0 (wedge) plays.

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Chapter 3
Power Series

The power series is why we run the double wing and it is the core of the double wing offense.
When Don Markham starting running the modern double wing offense back in the 70’s he actually
designed it around the USC Trojan I formation offense and its power running game using the
flanker-I, then the wing-I, and then the modern double tight double wing formation that is now so
famous. He actually got his start coaching youth football and went on to coaching high school
football. The power series is what this offense is all about; overwhelming the point of attack with
more blockers then defenders, kicking out the defenders on the outside and sealing off the
defenders on the inside of the play. It uses a mix of power, misdirection, and play action passing
that is capable of eating up huge chunks of time off the clock and putting up large amounts of
points on the board. The simple fact that this offense holds single game and season scoring
records, single game and season rushing yardage records, and passing TD records in several
states at the high school level and has won state titles in several states around the country at
various levels as well as winning youth championship titles in almost every state in the country
proves that this offense is very potent and very effective.

The root of the offense starts with the WB Seal play and it is the base play in this offense that
everything else stems from. You have three main branches from this play that intertwine and
support each other; power plays, misdirection plays, and play action plays. The power plays of this
offense are the WB Seal, BB Wedge, and WB Monster Sweep. The misdirection plays of this
offense are the BB Kick, WB Kick, WB Reverse, as well as the BB Wedge with its XX action behind
it. These six plays are the six pack of this series and make up the heart of what I do in this offense.
The play action passing game is the power pass, fade pass, and AB toss pass and make up the
remainder of the base offense. The reason why I don’t include a play action pass in the six pack of
plays is that I believe the six core plays are the essential element of the offense and if those plays
are being ran well it allows you the ability to do other things of which one of those is play action
passing and the other is running supporting plays in the power series as well as alternative series
like the Buck Wedge, Fenton Wedge, or the Rocket Wedge series but everything starts with the six
pack of core plays and its proper execution. You run the core to score and make the defense fear
it any where on the field.

RUN THE CORE TO SCORE!

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Rip 40 Wedge (Liz 40 Wedge) (3 or more in the box)


Rip BB Wedge Left (Liz BB Wedge Right)

Line – Wedge Blocking. This play is the Double Wing version of the Dive and can be run by the
Fullback or QB.

QB – snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the
near hip and as BB passes get the ball into the belly button. As the BB goes by and the LWB ad
RWB go by cross and drop the left foot to 6 o’clock and fake the pass to hold the safety (watch the
safety and corners).

RWB – rip motion, hand fake pitch, roll arm and fake to 6 staying shallow and all the way up field.

LWB – drop step on snap to get depth, hand fake as you go by RWB, then attack 9 to daylight.

BB – take a 45 degree step to 10 o’clock then secure ball and get into the wedge.

Coaching Keys: Center must fire off and drive a nose guard, if no nose guard, center must fire out
one step and pause while the wedge forms. Guards, tackles and ends must form quickly and “fit”
into the wedge. Players must stay low and drive forward. Wedge blockers must keep legs high to
avoid tripping. Motion wing must carry out a fake for 5 yards past the LOS. QB must snap his
shoulders and hips as he spins to make it look like he is tossing the ball. He must set for the pass
and fake the pass to really hold the safety in the middle. FB must stay low and drive the center
forward. He must not run for daylight until the wedge breaks apart or a seam develops.

Key to Run – when there are three or more defenders in the perimeter triangle (usually four).

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Rip 40 Wedge (Liz 40 Wedge) Adjustments

Rip 40 Liberty Wedge: The QB as he makes his pass drop and continues to face
up as if pass gives the ball to the CB with his back hand into the belly of the CB as
he goes by for a naked reverse. Used when there are 2 or 3 in the box on the left
side and triangle is sitting/squeezing the wedge. Flip the play and it is Liz 40
Liberty Wedge.

40 Heavy Wedge: Both WB’s mesh with the TE’s to add more power instead of
the XX action. This is really good in goal line situations where the defense expects
the wedge and you plan to run it. Play goes on DOWN so everyone fires off from
a two point stance.

1. You can use ON in the ON-OVER-OFFSET when running this play.


2. You can use LOOSE in the ON-OVER-OFFSET when running this play.
3. You can use DOUBLE LOOSE when running BB Wedge; Double Loose Rip 40
Wedge.

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Rip 26 Seal (3 in the box) (Liz 35 Seal)


Rip AB Seal Right (Liz CB Seal Left)

Line – Center to PSTE, TKO (Track and Kick Out) on play side. The key for the play side lineman
is to use the angles and make a wall of bodies with each linemen getting to their landmark.

Line Blocking Points:


Load – (load your body and get that power step down)
Explode – (explode into your defender)
Go – (go to your landmark)

BSG and BST: Pull through the hip of the center and get vertical off the AT MAN’s outside hip.
The BSG reads outside inside vertical and BST reads inside outside vertical.

Pull Blocking Points:


“Scrape paint” (ie stay as tight on the AT MAN’S outside hip as possible while pulling)

BSTE: shall cutoff block toward the centers hip to cut off backside pursuit.

BB will make a cross over step and kick out the first defender to cross his face (should be DE).
Get going now!

QB spins toward motion and gives a soft toss to the Wing. QB continues through hole and kicks
out first defender to the outside on second level (optimally this will be a CB). Play side Wing goes
inside or outside of DE (depending on DE alignment) and seals the play side LB. Motion wing must
take several side step motion steps to gain depth. Once the play begins he moves toward the 6
hole. The QB must have his left foot land as close as possible to 3 o’clock as he makes the soft
pitch and then he must get his right foot to cross over and down the LOS so that he allows the
BSG and BST to pull.

Coaching Keys: Pulling lineman must scrape paint and get vertical, even if they do not block anyone, they must keep
moving forward and create a vertical lane for the runner. QB must keep a tight spin after the pitch. BB must cross over step
or will collide with the QB. Lineman must understand TKO and pulling going both right and left. This is the bread and butter
play of the Double Wing offense; it MUST gain 3 yards a play at a minimum and we must work for 6+ yards every time we
run this play.

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Rip 35 Kick (3 in the perimeter box/BSLB flowing to motion side)(Liz 26 Kick)


Rip CB Kick Left (Liz AB Kick Right)

Line – This play is similar to the Toss. The difference is that the pulling Guard will make the kick
out block (ie first defender to cross his face), while the pulling tackle will lead up through the hole
and seal the first defender he comes to inside out. The center, play side guard, tackle and end will
TKO. The offside TE will cut off block to cut off pursuit.

Backs – QB shall open toward motion and pivot in a complete circle (we will explain this motion as
“opening and closing the gate”). The QB will stay small and make an inside handoff to the counter
RWB. The BB jab steps to back side to fake toss then sync his hip with the BST and seal off the
tunnel outside in. This play can also be run as a BB counter (more advanced play).

Coaching Keys: The motion Wing must execute a good fake with a little more depth until he
passes the BB then aim for the inside arm pit of the BSDE and get vertical. The counter Wing must
make a drop step before starting his path to give the QB and BB time to be in position. Finally, the
pulling guard must make a decision whether to kick out block or head up field based upon the
actions of the DE.

CP: The BB essentially takes the place of the BSG in the SEAL play and the BST remains the
same.

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Rip 28 Monster Sweep (2 in the perimeter box/crashing-reading de)


(Rip 37 Sweep)
Rip AB Monster Sweep Right (Liz CB Monster Sweep Left)

PSTE and BSTE: cutoff block to the center’s near hip.

Center : Odd front – drive block NG, even front shoeshine near play side DT.

PST and PSG: must pull under the RWB’s wheel block and seal the FDI inside.

RWB: take a lateral step and get vertical attacking the outside arm pit of the EMLOS then whip the
hips outside so that you seal the defender inside. Then drive him as far inside as you can (LWB is
aiming off your outside hip and the tighter the better).

BB: cross over step with depth and get up top of the PSG and PST’s seal block and take the first
defender to cross your face.

QB: spin to motion side the (left foot lands at 6 o’clock then cross over to get depth; make handoff
then get a more depth until you pass the BSTE and attack the field. COACH CAN CALL – KEEP to
tell QB to keep the ball on the bootleg.
“Tight Rip 28 Monster Sweep QB KEEP”

BSG and BST: pull and attempt to get around the horn and up field and seal the first defender to
cross your face over the QB. Often you will be cleaning up leakage as you go do the LOS so if a
defender crosses your face blow him into the LOS.

LWB: rip motion with the second step pointing to the far side line. Secure the pitch and then take 5
lateral steps picking up speed as you go. Once you get to play side attack the first day light you see
past the RWB’s outside hip.

Coaching Keys: For this play to work, the pulling lineman must be aggressive and engage the defense at every opportunity.
The PSDE is the key block so if the WB is struggling to make this block the PST should forgo the pull and step laterally as if
to pull and double team the DE and drive him inside as you both wheel him. The FB should also look to double any LB
trying to scrape over the top and down into the D gap by pinning the inside and outside arm pit and driving him up field.

Copyright 2007© Jack Gregory 24 www.gregorydoublewing.com


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Rip 43 Kick (3 in the perimeter box/BSLB cross keying the RWB)


(Liz 44 Kick)
Rip BB Kick Left (Liz BB Kick Right)

Line – This play is similar to the Toss. The difference is that the pulling Guard will make the kick
out block (ie first defender to cross his face), while the pulling tackle will lead up through the hole
and seal the first defender he comes to inside out. The center, play side guard, tackle and end will
TKO. The offside TE will cut off block to cut off pursuit.

Backs – QB shall open toward motion and pivot in a complete circle (we will explain this motion as
“opening and closing the gate”). The QB will stay small and make an inside handoff to the counter
BB. The BB jab step to back side (at 45 degrees) to fake toss then sync his hip with the BST and
secure the handoff and get vertical and up field as quickly as possible. The RWB will fake reverse
hand faking as he passes the LWB who is faking toss and aiming for the inside arm pit of the
BSDE.

Coaching Keys: The motion Wing must execute a good fake with a little more depth until he
passes the BB then aim for the inside arm pit of the BSDE and get vertical. The counter Wing must
make a drop step before starting his path and get depth behind the LWB and get wide to pull any
perimeter defender keying on him to widen the hole. Finally, the pulling guard must make a
decision whether to kick out block or head up field based upon the actions of the DE (if he widens
to stop the RWB head up field and take the next defender).

Copyright 2007© Jack Gregory 25 www.gregorydoublewing.com


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Rip 37 Reverse (3 in the perimeter box/BSLB flowing to motion side)(Liz 28 Reverse)


Rip CB Reverse Left (Liz AB Reverse Right)

Line – This play is similar to the Kick. The difference is that the pulling Guard will let the PSDE
crash inside as he chases the near WB and turn up field sealing off the first defender on the out
side shoulder of the BB. No defender shows he heads to the goal line making a lane for the
runner. The pulling tackle will lead up through the hole and seal the first defender he comes to
inside out. The center, play side guard, tackle and end will TKO. The offside TE will cut off block
to cut off pursuit.
Backs – QB shall open toward motion and pivot in a complete circle (we will explain this motion as
“opening and closing the gate”). He will pitch the ball to the LWB. The action the QB takes will
look like the inside handoff to either the BB is being made (which will often force the PSDE to crash
down the LOS to make a play). The BB jab steps to back side to fake toss then sync his hip with
the BST and works through the PSTE’s outside hip and aims for the outside arm pit of the corner
and wheel blocks him to the inside.

Coaching Keys: The motion Wing must execute a good fake with a little more depth until he
passes the BB. He must slow down enough to make the outside hand off the wingback running the
reverse then aim for the inside arm pit of the BSDE and get vertical. The counter Wing must make
a drop step getting depth he needs to go at only 75% full speed until he gets the hand off, he then
secures it and accelerates gaining depth until he passes the motion WB’s starting spot and gets
vertical. Finally, the pulling guard must pull through the hip of the PSTE and let the PSDE go by
and chase the motion wing back.

CP: It is important to note that the BSG must take on the first defender that shows once he passes
the DE. If the defender is wide and squatting on the LOS he needs to kick him out. If he is inside
the seal him off by attacking his outside arm pit and wheeling him off. All three blockers must
attack the outside arm pits of the defenders they meet inside and wheel them off to seal them
inside. IF the meet no defender they must go vertical and create a lane for the runner.

Copyright 2007© Jack Gregory 26 www.gregorydoublewing.com


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Adjustments for Individual Core Plays

Play On-Over- Loose-Over- Shift-On- AT MAN Notes


Offset Offset Over Double
Team
Rip 26 Seal Yes Yes Yes Yes

Rip 35 Kick On-Offset No Shift-On Yes Offset helps a BB


(QB wheels with footwork/timing
for BSWB)
Rip 43 Kick On-Offset Loose-Offset Shift-On Yes Offset helps a BB
with footwork/timing
Rip 40 Wedge On Loose Shift-On No On – WB still
executes XX action.
Loose – split end,
slot, and BSTE will
run vertical routes.
(5 man wedge)
Rip 28 Yes No Yes No Not preferred to go
LOOSE if trying to
Monster get wide.
Sweep
Rip 37 On-Offset Loose-Offset Shift-On Yes Great counter out of
LOOSE-OFFSET
Reverse

Power Series – Play Key


Play Why Perimeter Triangle/ Notes
Rip 26 Seal (Liz 35 Seal) Base Play. 3+
Rip 35 Kick (Liz 26 Kick) Backside OLB/CB is 3+
pursuing motion to play
side.
Rip 43 Kick (Liz 44 Kick) Perimeter triangle pursing 3+
counter WB. Gap is being
created for BB. Check it by running Rip 40
Wedge/Liz 40 Wedge
Rip 40 Wedge (Liz 40 Base Play. 3+
Wedge) “Take the Edge we have the
Wedge. Take the Wedge we
have the Edge.” Jimmy
Glasgow – Arlington Highlanders &
Veteran DW Coach
Rip 28 Monster Sweep Play side OLB/CB is 2 or less
(Liz 37 Monster Sweep) crashing inside to stop WB
Seal.
Rip 37 Reverse Backside DE is pinching 2 or less
(Liz 28 Reverse) inside on motion WB’s near
hip to stop inside counters.
Backside OLB/CB not
containing field.

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The Core

The core of the power series is the WB Seal, BB Wedge, and WB Monster Sweep which makes up
the power component of the series. The misdirection aspect is made up of the WB Kick, BB Kick,
and the WB Reverse. These six plays are the core and these plays along with the adjustments
make up the vast majority of what we do. We will add a play action pass component and one or
more wedge series but they support the power series and should not be added unless they will
make the power series more effective.

This is true with very young teams (ages 8 and under). By starting them with the buck wedge
series it gives you a simple but very effective series that is based on a component that is being
taught within your power series (wedge blocking) and it allows your team more time to master the
power series and all of the technical components with in the series due to the simplicity of the buck
series.

You have to develop the mind set that your team can run these plays and be able to move the ball
against any defense using these core plays and adjustments (ON-OVER-OFFSET// LOOSE-
OVER-OFFSET). This group of plays gives us the ability to strike both sides of the ball and hit
every gap along the front. This in turn forces the defense to defend the entire line of scrimmage
from D gap to D gap as well as maintain a balanced front. The ability to read the perimeters
(edges) gives us a simple read to call plays with and make adjustments to the offense. Once you
master this series you can then add additional plays that take advantage of your talent base.

Flipping the Offensive Line


This is an easy way to get your offense installed if you are limited on time and only have a few
blockers that can pull effectively.

1) The play side will be the TKO side while the back side will be the pulling side. Both sides must
wedge and wall block (pass protection version of wedge). By using the RIP and LIZ tag this tells
the line how to come out of the huddle and line up with RIP/LIZ telling the play side which side to
line up on. Center will remind the line prior to him leaving the huddle to RIP or LIZ.

2) On Rip/Liz Wedge the play side will still line up on the call side. On ROCKET/LASER series the
center can call either RIP or LIZ to stop defenses from keying the flip that is occurring.

3) This will allow your line to quickly master specific skills on the line so that they can focus on
either building the wall or pulling as well as all of them master the wedge concepts. This will allow
your line to quickly master the core plays as well as the advance plays and series.

Copyright 2007© Jack Gregory 28 www.gregorydoublewing.com


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Advanced Run and DW Pass Plays


These plays are additions to the power series but I don’t consider them core plays. The Trap and
Counter Kick are additional misdirection plays with the trap adding a BB misdirection play to the
monster sweep action. It takes advantage of defenses that are sitting on counter to the backside
and the play side is slamming down to the perimeter to stop the monster sweep creating a void at
the play side A/B gap that we can take advantage of. The pin play is another power play to the D
gap that uses no pulling and it allows us to hit the edge a lot quicker then our monster sweep. The
counter kick is a misdirection play to the backside using our motion back allowing us to get the ball
carrier into the hole faster and not have the cross the formation. All five of the passing plays,
power pass, power pass BB flip, power pass throwback, AB toss pass, and fade pass are off of
play action and the reason I don’t consider them a part of the core series is that I believe you need
to pick your passing plays based on the strength of your team and I also feel that you don’t have to
pass to be successful with this offense but you should have at least one pass that your team can
execute well to take advantage of stacked/loaded fronts and breakdowns in defensive coverage.

Adjustments for Individual Advanced Plays


Play On-Over- Loose-Over- Shift-On- AT MAN Notes
Offset Offset Over Double
Team
Rip 42 Trap On-Over Loose-Over Yes Yes
(BB cuts
back to PS)
Rip 28 Pin Yes Yes Yes BB Force
Rip 25 On-Offset Loose-Offset Shift-On Yes Offset helps a BB
with footwork/timing
Counter Kick
Rip Power Over-Offset Loose-Offset Shift No Wall protection
Pass Right
Rip Power Over-Offset Loose-Offset Shift No Wall protection
Pass Right BB
Flip
Rip Power Over-Offset Loose-Offset Shift No Wall protection
Pass Right
Throwback
Rip Fade Pass Over-Offset Loose-Offset Shift No Wall protection
Right

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Power Series – Advanced Play


Play Why Perimeter Triangle/ Notes
Rip 42 Trap (Liz 41 Trap) Defense is sitting on 3+
counters back side and over sliding wide to stop monster
pursuing on the play side to sweep action
monster sweep.
Rip 28 Pin (Liz 37 Pin) Defense is reading/squatting 2
on the LOS and compressed
to the C gap.
Rip 25 Counter Kick (Liz 36 Defense is cross reading 3+
Counter Kick) WB’s for counters and/or we
need to hit the counter
faster.
Rip Power Pass Right Defense is stacking/loading 3 or less on the perimeter.
the LOS or the secondary is
biting hard on the run
leaving the flat/deep out
open.
Rip Power Pass Right BB Defense is over playing the 3 or more on the perimeter.
Flip power pass
(overotating/dropping deep)
Rip Power Pass Right Defense is leaving the 2
Throwback backside flat wide open
Rip AB Toss Pass Right Defense is biting on the toss 2+
to the AB and the secondary
is attacking the run
Rip Fade Pass Right Defense is in cover 0 or 2+
cover 1 and we have a
mismatch advantage at our
receiver positions

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Rip 42 Trap (Liz 41 Trap) (3 in the box and/or over pursuing the sweep)
Rip BB Trap Right (Liz BB Trap Left)
(TRAP = KICK BLOCK TO MOTION SIDE)

RWB – aim for the outside hip of the EMLOS with the outside foot (as if to wheel) as you move to
block the EMLOS move up to the second level as you rub the outside shoulder of the EMLOS and
seal the first backer inside (if the OLB bites on the SWEEP let him go and take the next backer
inside.

Center to PSTE – TKO down

BSG: kick out the first defender to show past the center. The path should aim through the center’s
hip not down the LOS. Get there and explode through the defender to open the hole.

BST: pull and follow the guard then seal the First Backer Outside on the second level.

BSTE: cutoff block to the center’s near hip.

LWB: Rip motion, fake the sweep with a great hand fake and take it to the outside arm pit of the
EMLOS faking sweep.

BB: take a 45 degree step to 10 o’clock then secure ball and flow up hole with the BST as soon as
you see daylight get vertical. Keep your shoulders as square as possible to the LOS so that you
can explode up field.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip and as BB passes get the ball into the belly button. As the BB goes by get depth and fake
sweep then fake boot leg. Can call KEEP to tell the QB to keep the ball on the bootleg.

Coaching Keys: The motion Wing must execute a good fake. The QB and FB must stay small and this play must not be
recognized early as it relies heavily on the defense over pursuing to the sweep.

Copyright 2007© Jack Gregory 31 www.gregorydoublewing.com


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Rip 28 Pin (Liz 37 Pin) (2 in the box and the PS Perimeter Triangle is crashing into the C gap)
Rip AB Pin Right (Liz CB Pin Left)

Tight Corner Loose Corner

Line – entire line pin block to the right side.


RWB – block first defender outside. If he is in tight pin him inside by wheel blocking him. If he is wide then get three quick
lateral steps and wall him off.

QB – spin and pitch ball to RWB then accelerate and get up field and seal off any defender to show inside on the outside hip
of the BB. No one shows sprint up field and create a lane for the runner all the way to the goal line.

BB – cross over step and seal the first defender inside past the outside hip of the RWB. As you go by the RWB drive your
hand into his outside shoulder to assist him on his wheel block if he needs it.

LWB – cross under motion and secure the pitch. Accelerate to about 75% until you pass the PSTE then cut and get vertical
up the field in the first open space you see (D or E gap).

Adjustments –

Tight Rip 28 Pin BB Force – tells the BB to wall off the 1st defender wide and the PSWB pin the 2nd defender inside.
Used when the corner is wide and the 2nd defender inside is reading on the LOS. If the PSTE’s next man outside is the 2nd
defender he will double pin that defender with the PSWB. This adjustment is great against 3 in the box but they are
reading/squatting on the LOS.

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Rip 25 Counter Kick (Liz 26 Counter Kick) (3 in the box and LB’s cross keying opposite
WB making counters difficult)

Rip AB Counter Kick Left (Liz CB Counter Kick Right)

Line – This play is the kick scheme with backside guard kicking out first defender to cross his face
and backside tackle pull and seal inside out.

Backs – QB shall open toward motion and pivot in a complete circle (we will explain this motion as
“opening and closing the gate”). The QB will stay small and make his pitch to the LWB as he spins
and then fake as he finished opening the gate he will pass drop and fake as if he is passing to the
RWB. The BB jab steps to back side to fake toss then sync his hip with the BST and seal off the
tunnel outside in.

Coaching Keys: The motion Wing must take his motion and initially fake the seal play to get the
backside moving inside. The LWB should move towards the center initially and as the back side
pullers cross his face he should cut and follow them into the hole. The RWB should take an
outside release and run a corner route and make it look as live as possible as the QB is going to
fake pass. Finally, the pulling guard must make that kick out block on the DE. The BB and the
BST must get vertical quickly and get up field. If no one shows head for the end zone and make a
lane for the runner to run in.

You can also run a simple adjustment on this that uses the BB as the runner and the AB as the
lead blocker. They simply switch assignments so that the AB motion takes a few steps towards the
center line and then cuts back to the play side and seals off the first defender outside in. The QB
executes an inside handoff to the BB. This is more of a BB kick with one more lead blocker. “Tight
Rip BB Counter Kick/ Tight Rip 35 Counter Kick”.

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Rip Power Pass Right (run it if two in the triangle and secondary supporting run)
Liz Power Pass Left

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

LWB – rip motion, execute a good hand fake off the pitch (as if receiving a toss) and go full speed
as if running toss until you pass the center then get under control with depth and aim for the outside
arm pit of the EMLOS and seal him inside.

RWB – run a streak pattern as fast as you can aiming your release right through the near arm pit of
the DE. This will tie him up at the LOS and allow the BB and then the LWB to slow his path to the
QB.

BB – cross over step and aim for the far arm pit of the EMLOS so that you cross his face then gain
enough depth to get you 1 to 3 yards deep and into the flat (primary read).

PSTE – outside release accelerate until you pass the linebackers and work for 8 yards then break
to the outside on an out right the sideline (you can bend this up field a bit as well) (secondary read
– LO-HI).

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 8 o’clock and get depth until
you pass the RWB’s starting point and attack the LOS. Get your hips square to the LOS.
RUN/PASS (reading LOW to HIGH (BB to PSTE). If you feel any pressure or see blitz from that
side spin and when you drop your foot to 8 set and throw to the BB in the flat.

Coaching Keys: The QB must make a good run or pass decision quickly. The BB should be a safe outlet but the QB must
understand that a loss of 5-6 yards is better than an interception.

Coaching point; You can easily switch the PSTE and PSWB routes if your WB is the better receiver.

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Rip Power Pass Right BB Flip Pass (3 or more in the box and pursuing hard
to edge)

Liz Power Pass Left BB Flip Pass

PST to BST – Wedge Blocking. This play is the Double Wing version of the Dive and can be run by
the Fullback or QB.

LWB – rip motion, execute a good hand fake off the pitch (as if receiving a toss) and go full speed
as if running toss until you pass the center then get under control with depth and aim for the outside
arm pit of the EMLOS and seal him inside (wheel block).

RWB – run a streak pattern as fast as you can; aiming your release right through the near arm pit
of the DE. This will tie him up at the LOS and allow the BB and then the LWB to slow his path to the
QB.

BB – cross over step and aim for the far arm pit of the EMLOS after your third step plant and
comeback inside (spin) and look for the shovel pass from the QB then continue to spin and get into
the WEDGE.

PSTE – outside release accelerate until you pass the linebackers and work for 8 yards then break
to the outside on an out right the sideline (you can bend this up field a bit as well) (secondary read
– LO-HI).

BSTE - The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL
OFF. If a man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step
inside and back with his outside foot following (short power steps) that he is now facing outward at
45 degrees and sealing off the outside hip of the BST.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 8 o’clock and get depth as
you do shovel pass the ball to the inside of the BB. Then continue your bootleg and sell it to the
defense as if you are going to pass.

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Rip Power Pass Right Throwback Left

(Liz Power Pass Left Throwback Right)


Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) just like sprint pass for a count of 1001, 1002 and the
bubble to the backside flat and look for the ball ahead of him.

LWB – rip motion, execute a good hand fake off the pitch (as if receiving a toss) and go full speed
as if running toss until you pass the center then get under control with depth and aim for the outside
arm pit of the EMLOS and seal him inside.

RWB – run a streak pattern as fast as you can aiming your release right through the near arm pit of
the DE. This will tie him up at the LOS and allow the BB and then the LWB to slow his path to the
QB.

BB – cross over step and aim for the far arm pit of the EMLOS so that you cross his face then gain
enough depth to get you 1 to 3 yards deep and into the flat (primary read).

PSTE – outside release accelerate until you pass the linebackers and work for 8 yards then break
to the outside on an out right the sideline (you can bend this up field a bit as well) (secondary read
– LO-HI).

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 8 o’clock and get depth until
you pass the RWB’s starting point and attack the LOS. Get there fast and force the defense on the
back side to roll with you then plant and point your hips so that you can throw the ball to the BSTE
and lead him so he can catch the pass on the run.

Coaching Keys: Great play to run when the defense is rolling hard to play side to stop the run/pass and giving up the back
side flat.

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Rip Fade Pass Right (run if stacking the play side and secondary is supporting run)

Low to High

Liz Fade Pass Left

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the front side then set up just under the PST’s butt at a depth that
will not allow a defender inside. Don’t allow any defender inside and ride any defender you make
contact with outside deep.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set for the pass
READING LOW to HIGH. If the flat is wide open dump it in front of the AB and let him take it up
field with the PSWB and the PSTE leading up field.

LWB: rip motion then hand fake the pitch run hard to sell toss until you cross the QB then get a
little depth and get to the flat as you run the swing route.

RWB: outside release to get width and then execute a fade with max speed to get separation until
you pass the linebackers then look for the ball over the outside shoulder

PSTE: outside release and run right up the seam and find open space to the inside. Accelerate
until you pass the linebacker level to get separation then look to your inside shoulder. Your job is
to run off the near side safety.

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet to the
receiver and throw the ball quickly!

TAG – Delay – tells the BSTE to run a delay fade and the QB will now throw the ball to him after he fakes to the right side
and will simply turn and throw to him on a short fade.
“Tight Rip Fade Pass Right Delay”

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Rip AB Toss Pass Right (run it if two in the triangle and secondary supporting
run)

Low to High

Liz CB Toss Pass Left


Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

LWB – rip motion, secure pitch and get depth until you pass the center then accelerate flat and get
your hips square to the LOS. RUN/PASS (reading LOW to HIGH (BB to PSTE). If you feel any
pressure or see blitz from that side set and throw to the BB in the flat.

RWB – run a go pattern.

BB – cross over step and aim for the far arm pit of the EMLOS so that you cross his face then gain
enough depth to get you 1 to 3 yards deep and into the flat (primary read).

PSTE – outside release accelerate until you pass the linebackers and work for 8 yards then break
into a corner route at 35 degrees (high read).

QB: spins toward motion and gives a soft toss to the LWB, complete spin and get under control
with depth and aim for the outside arm pit of the EMLOS and seal him inside.

Coaching Keys: The LWB must sell the toss initially and the QB must work to the outside quickly and seal and wheel the
PSDE.
Coaching Key: You can switch the PSWB and the PSTE routes if the WB is the better receiver.

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Chapter 4
Installing and Developing the Power Series
This next chapter is dedicated to installing the power series and this format can be used to install
any series within this playbook. It is a recipe for how I go about getting our offense installed with
young players and inexperienced coaching staffs. The key to being successful, in my opinion, is
empowering your players with the knowledge of how the offense works so that they can help you
troubleshoot issues on the field. I know what your saying that having a six year give you feedback
on what is occurring on the field is impossible but I am telling you if you teach your system so that
each player understands the basic concept of the play and what their role is then asking a simple
question about what the defense is doing is easy because you can simply paint the picture of how it
should look and then get feedback about what it actually looks like to the players. One of the keys
to this offense is that the schemes are very consistent across the spectrum of plays we run allowing
us to adapt to defense but still keep the core of what we do the same.

Fundamentals of the Seal Play (The core of the power series)

The WB seal play is our base power play and is the bread and butter play in the double wing
offense. It along with the wedge and monster sweep forms the power portion of this offense and is
the major reason why this offense works so well. So a good firm understanding of how it works and
why it works is important.

Key points of the WB Seal Play

1. We use a symmetrical backfield with a quick fixed motion to condition the defense into thinking
that the play will be going in the direction of the motion (WB Seal). I call this pre-flow as the
defense sees the WB seal being ran over and over to the motion side of the formation they
become aware that the motion indicates what direction the power play will be hitting and the
POA (Point of Attack). This conditions the defensive players to commit to defending the motion
side of the formation and giving our offense an opportunity to attack the opposite side with
misdirection.
2. We get as many players to the POA as is possible without causing leakage across the LOS
especially on the play side. This allows us to block all of their defenders and mask our runner
in a crowd of blockers through the tunnel (running lane). Essentially what we are doing is
making a tunnel for the runner to get into with a line of blockers in front of him to create a lane
and hide him from the pursuit coming from the inside and backside.
3. We use a simple blocking scheme that adjusts to the various fronts that we will see from the
defense. Everything starts with our ABC’s (Angle Blocking Concepts) and is rooted in our TKO
(Track and Kick Out) scheme and with a few minor adjustment calls it gives the WB seal the
ability to adapt to any defense it faces. It essentially creates a wall of blockers on the inside
that denies the defense the ability to get to the runner from the interior.
4. On all of our plays that go off tackle we attempt to bust the hole open by kicking out the outside
defender and TKO (down) blocking the inside defender. We do this on seal and kick schemes.
This is a fundamental part of our power running game and it allows us to attack a defensive
front no matter what they show us. On seal plays we further pry the hole open by sealing off
both sides of the next level with the wingback inside and the quarter back on the outside
creating a tunnel that the backside lineman and runner can run into.

5. We pull our backside guard and tackle to overwhelm the defense at the POA. Their job is to
get in the tunnel and seal the inside off as the runner moves through the tunnel. I should note
that if a defense decides to stack the LOS and cover every gap then there is no need to try and
pull your linemen when they can simply pry the hole open and get the runner in the hole while

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you block all the defenders on the LOS. So the rule of trying to pull both the backside guard
and tackle no matter what the defense presents, in my opinion, is not effective coaching or
planning. You have to be able to adapt to the defense and beat them at their own game.
6. The runner must get into the tunnel and not try to take the play outside of the tunnel as he will
run into defenders. He must hit the tunnel and then as he breaks past the LOS he can then cut
inside or outside as he sees the field. As long as he runs inside of the TKO wall he can never
run this play to tight to the inside. Actually the tighter he runs this play to the inside the more
likely he will get vertical and break past the line of scrimmage.

Quick Motion creates Pre-Flow Action


Tight Rip AB Seal Right/ Rip 26 Seal

In the tight formation motion is very important to the misdirection aspect of the double wing in my
opinion. It helps to condition the defense into believing that the play is going towards the direction
of the motion; this is because the one play any double wing coach runs the most is the power play
(Super power, Pitch, Toss, Seal…goes by many names in the DW world). Since we motion on
every seal play the defense becomes fixated on the motion as a prelude to the seal play. As they
see it time and again they start to accept that the seal is coming “this way” since the motion is
coming “this way”. This makes our counters to the backside and our traps in the middle much more
effective since it deceives them visually (creates a sensory (optical) illusion of the seal play coming)
and they must commit to the seal are the defenders at the POA will be overwhelmed. Visual
deception is a powerful tool in a misdirection offense and it is based on cognitive illusion. Basically
a cognitive illusion is your brain making assumptions about the environment leading to
“unconscious inferences”. In other words you see the same scene being played out in front of you
over and over again and even though the player sees the counter play developing because the
elements are so similar to the base play the basic picture he has seen over and over stays the
same and his mind assumes that it is the same base play as the mind tends to group images
together if they appear to be the same.

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The tight formation motion acts as a PRE FLOW; what I mean by this is that it tells the defense we
are going in that direction or flowing in that direction when we run the seal as our primary play.
This pre flow is very important as it sets up the majority of our misdirection in this series. When the
QB and WB move to the play side and BB jab step to the play side this sets up the FLOW and
establishes the illusion that seal is going to be ran which sets up or misdirection game to the
backside as the defense commits to stopping the power play as they see the PRE-FLOW and react
to the FLOW by either over shifting or over pursuing to the seal play. This is a very important
aspect of the power game supporting the misdirection game. It is possible to use the power game
with out motion as long as the defense is committing to your power running game but you need to
make sure that is going to happen prior to running misdirection off your power run game with out
motion especially at the younger age levels where defenders will often sit on their assignment and
not flow to the play until the rest of their team does. With the use of motion you negate this
because the defender is seeing a pre-flow movement which forces them to respond to it based on
what happened in prior plays.

QB and WB Path for WB Seal


S

C B B B C

E T N T E

Pitch point
Path to tunnel

Motion Path

QB aims pitch just in front


of the belt buckle of the
WB so that the runner
runs into the ball. This
allows him to see the ball
and the tunnel at the
same time and keeps the
ball out of sight from the
defense forcing them to
react to pre-flow (motion)
and flow.

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Pitch and Runner Path

The wingback goes into a fixed motion that keeps the movement pattern fixed due to the
mechanics of the motion. It is a cross under motion that has the wingback cross his outside foot
under his inside foot then take a lateral step with his inside foot to get additional depth and his final
step is a lead step with the outside foot aimed at the outside hip of the AT MAN. I have found that
shuffle steps can be very erratic and can vary greatly in depth, speed, and tempo but with the fixed
motion the variance is very small (practically inches) allowing the timing of the play to be constant
no matter who is at WB and QB.

The quarterback should pitch the ball into the path of the WB aiming for just in front of the
wingback’s belt buckle. It should be a soft under handed pitch from the belly of the quarterback to
the buckle of the WB. This will put the ball right in front of the wingback’s down hill track to the play
side tackles outside hip. The wingback on the motion signal (“SET” or heel lift) executes his motion
and as he does the QB will call “GO” secure the snap bring it into his belly as he spins. The QB will
pitch the ball on his spin to the WB. The WB must get to his landmark down hill at a sprint aiming
for the outside hip of the AT MAN. Often if the runner does not take that immediate track to the
landmark in the tight he will bend the play and take it outside. The WB must not take any extra
lateral steps as well this will take him to wide and often will lead to the runner going wide instead of
downhill. Remember the last digit of the play in the numbering system indicates the AT MAN.

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Quarter Back Pitch Technique

The QB once he brings the ball into his belly/belt buckle he then simply pushes the ball to the WB
by pushing his palms and letting the ball go (underhanded) releasing the ball in a soft arc to the
WB. He should aim for the belt buckle of the WB so that the ball stays low and drops into his belly
and hands. We do this so that the defense can never see the ball being pitched and are force to
relay on PRE-FLOW and FLOW to direct them to the ball opening our misdirection and play action
passing game. Remember the objective is to get the runner into the tunnel before it starts to
compress. The ball goes from the center to the belly and is softly pitched from the upward palms
by pushing the ball out towards the WB’s belt buckle.

Tight

Blocking BB Backs Path to the Edge

Blocking rule: kick out the first defender to cross your face. This block is essential as it opens the
perimeter on the first level if this block does not happen the play will not work.

In the double wing the alignment rules put the BB in a sniffer position to the QB this is to allow for a
better angle on his kick out block. We can also offset him to under the play side tackle to get him
closer to his target. He executes a crossover step and stays tight to the LOS as he moves down
the LOS. His landmark is the near arm pit and has he makes contact with the defender he will
attempt to drive him outside and wheel his butt to the inside of the hole.

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Quarterback Blocking Path to the Edge

Blocking Rule: kick out the first defender to cross your face on the second level.

The quarter back will be in a shoulder width stance and on the snap of the ball he will bring the ball
into his belly with his palms facing upwards and the thumbs on top of the ball. His play side foot
will be picked up and immediately sit down near the backside foot and he will then spin his
backside foot so that it lands at 3 o’clock as he soft pitches the ball to the WB’s belt buckle. The
QB should then continue his spins so that he can then move down the LOS and into the tunnel (get
vertical) and kick out the second level defender on the play side.

Tight

The Edge of the Tunnel is Now Blocked!

With the BB and QB sealing the outside first and second level defenders with their kick outs you
have now open the outside edge of the tunnel. The wider this edge is sealed from the runner the
bigger the hole will be and the longer the hole will stay open giving the pulling linemen and runner
time to get into the tunnel and up field to day light. You must constantly make sure that the QB and
BB are getting to their kick out blocks as fast as possible the sooner they make contact with those
defenders the wider the tunnel will be. Stress to your line men to never look back or slow down in
the tunnel; if they have no block run to the end zone to create a lane for the wingback.

Outside edge of
Tunnel

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The Wingbacks Seal Block

Blocking Rule: seal the first backer inside after releasing cleanly off the LOS (FBI).

On the snap of the ball the wingback must release cleanly off the LOS. If the defensive end is lined
up outside of him he will simply release inside and up field to the second level, if the defensive end
is head up or inside he will release to the outside and then up field to the second level. When he
releases he must not get to much distance from the LOS instead he must put him self in between
the LOS and the first back inside as the backer attempts to come into the tunnel. The key is to
slide into the LOS and keep your outside shoulder near the FBI and seal him to the inside. The
block does not have to be a physical pan cake block but instead more like a well placed basketball
pick. He should aim his face mask for the outside part of the defender’s neck (V). When contact is
made the wingback should fire his inside forearm into the center of the chest of the backer while
firing the outside palm into outside arm pit and drive the defender inside and up field. Every
attempt should be made to get that backer to the top of the TKO wall (cap the wall). A chicken
wing block will work if the backer is able to get over the seal block but the key is the wingback must
make contact with the FBI and not allow him a straight line into the LOS or the tunnel (force him to
go over and there by take bad angle on the runner).
Bad Path
Never allow this path

Inside Release Outside Release

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Play Side Line TKO Blocks

Blocking Rule: Play side tight end to center block TKO to the inside to form TKO WALL.

For a thorough description of the line play see Chapter 5. The key point is the line is going to
attempt to build a solid wall starting at the center (base blocker) and ending at the play side tight
end (AT MAN) using severe angle blocks in unison. Any defender past the at man must be kicked
out (by the BB and QB). We essentially shove the defenders away from the hole laterally creating
a snow plow effect.

TKO
WALL

Blocking the inside of the Tunnel

On the inside you have two primary blocks that seal the inside of the tunnel and are just as
important as the two primary blocks on the outside. On the first level the play side tight end
blocking down (TKO) seals of the LOS on the inside. On second level the wingback releases
cleanly off the LOS and inside to seal the first backer inside (FBI). The reason the PSTE has a
farther landmark that he must drive to is to increase the size of the tunnel at the first level. The
farther inside the WB can seal FBI the bigger the tunnel will be at the second level. This block
doesn’t have to be physical as much as it has to mask the backer from getting into the running lane
(tunnel). Make the backer go over the top at a bad angle and allow the runner to accelerate into
the open field. We always stress to the PSWB to attempt to drive the FBI to the top of the TKO wall
to cap the wall off but the truth of the matter is that all he really has to do is not allow him to take a
inside angle to the tunnel and force him to go over the top and take a bad angle. If the WB is able
to drive him to the top of the TKO wall the play will net huge amount of yards.

Inside edge
of tunnel

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Pulling the backside

Blocking Rule: BSG and BST will pull and seal off of the AT MAN’S outside hip. They must pull
and get vertical as quickly as possible and they should rub hips (scrape paint) as they go up the
tunnel. The BSG will look outside in and the BST will look inside out if either of them see no
defender to block they will take the most direct path to the end zone to create a lane for the runner.
The BSG has any defender that goes into tunnel from the outside and the BST has any defender
that comes from the inside. Essentially what you get is the QB, BB, and BSG sealing off the
outside while the TKO, WB, and BST seal off the inside.
Tunnel

TKO
WALL

BB Wedge

The BB wedge is the interior power running play for this offense and it requires every lineman to
explode off the ball and into the interior attempting to block the next interior blocker inside and the
center firing out and driving a NT off the ball or getting space for the wedge to collapse inside and
then up field. The linemen should make every attempt to avoid any defender and get sealed to the
next blocker inside. The most important part is explode off the LOS moving laterally and as soon
as they make contact with the next man inside they explode forward. The motion wingback and
countering wingback must carry out great fakes and attack the inside hip of the EMLOS and force
them to commit to their movement. The quarterback must make the handoff while executing a
counter depth spin and keeping his eyes on the motion wingback to further convince the defense it
is a WB seal or WB counter play and not BB wedge. Once the QB makes the handoff and lets the
motion and counter WB go by he pass drops while he keeps his eyes on the safety down field and
attempts to make him sink thinking it is pass.

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The key to the XX BB Wedge is the line they must explode off the line, seal off to the next man
inside and move the wedge forward. As soon as it starts to slow or crack the BB must go vertical
through either of the center/guard seams. He must never go around the wedge are it will end in
disaster.

WB Monster Sweep

The monster sweep is our power sweep and it takes advantage of teams that are compressing their
perimeter defenders and crashing the C gap. We take advantage of this by shoeshining the play
side tight end and having the PSWB wheel block the EMLOS at the same time we pull the play side
tackle and guard around the PSWB and seal off the inside. The BB is responsible for the force
defender (usually the corner) and if he is wide he accelerates towards him and then settles down
and walls him off and if the force is tight he logs him off to the inside (seals him inside by wheel
blocking him). The backside guard and tackle pull down the LOS and pick up any leakage that
might get by the shoeshine of the PSTE and the Center (if he has no NT he shoeshines to play
side) otherwise he jewel blocks the NT by aiming his far shoulder pad at the play side inside thigh.
The motion wingback motions gets the handoff from the QB and gets depth until he passes the
center then he attacks off the PSWB’s outside hip keeping the play some what tight in the D gap.
The QB must pop his near side shoulder to the motion WB to make it appear as a pitch then make
an outside handoff to the WB and continue to get depth until he passes the BSTE and then attack
the LOS faking bootleg; make sure he hands his outside hand on his hip to make it appear has if he
is hiding the ball and make sure he gets his eyes on the EMLOS to pull the BSDE away from the
power sweep so he can not chase the run down. If the EMLOS insists on doing this then add
KEEP to the tag to tell the QB to fake the sweep and keep it on the naked bootleg that will end the
EMLOS chasing the motion WB and will often force all three perimeter defenders on the backside
to sit and read the play initially taking defenders away from the point of attack.

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Misdirection in the Power Series

The two primary misdirection plays in the power series are the WB Kick and the BB Kick plays but
you also have the WB Reverse for getting outside when the EMLOS starts to give up containment.
These three plays are going to play a very important role in attacking perimeter defenders that don’t
play sound containment techniques or over pursue and vacate the backside gaps. The power
series is really built around running the WB Seal no matter what the defense does but honestly
your big plays are going to come when the defense starts to play unsound on the backside whether
that be from fast flowing backside linebackers vacating their gaps early or defensive ends that are
giving up containment to make a big play. I believe the three plays in the core of the power series
allows you to exploit the defense when this starts to occur.

My thought process on misdirection is that I will call a misdirection play when I see the defense
start over pursuing from specific points of the defense that weaken the defense’s ability to defend
every gap. Once I see these things occurring I note them and then attack the specific gaps
accordingly. Often one misdirection play feeds into another misdirection play as the defense
attempts to fill the leaks (like a kid trying to plug a leaking dam that is about to burst). Once you get
a defense into this state it falls apart so you can’t let up. The core play becomes the jab and the
misdirection play becomes the knock out punch so you set up the misdirection with a few power
plays then knock them out with the misdirection play. Furthermore often what happens is the
defense attempts to fill the gaps against the misdirection with their secondary which often leads the
offense to using play action passing (really another form of misdirection).

Golden Rule: Don’t counter from your core play until they fear it!

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WB Kick (WB Counter)

This is the classic double wing misdirection play using an inside handoff from the quarterback. My
version varies a little from other versions and I will point out the differences. This play is best used
when the back side linebacker is vacating his space and pursuing the WB seal play (via pre-flow
motion and flow) and the back side defensive end (EMLOS) can be kicked out.

WB Kick allows you to


WB Seal and gap counter to the back side
created when BSLB is taking advantage of the
over pursuing displacing BSLB.

We run the WB Kick by executing a kick scheme on the play side and setting up a TKO wall. The
BSG will kick out the first defender to cross his face while the BST will pull inside and the BB will
pull outside (if either does not have a defender to block they will run to the end zone to make a
vertical lane for the runner. The QB will spin deep and shoulder fake to the motion WB as the WB
rocks the cradle carry out a good fake to further convince the BSLB to vacate. As he runs the fake
he must put his eyes on the EMLOS and force the EMLOS to look back this will force that defender
to at least stop and decide if he has the ball and this can often hold other defenders in place as
they wait to see the EMLOS commit. I also stress to the WB to attack the EMLO’s inside hip to
force him to react to his action and not the counter WB. The QB will make his inside hand off as he
keeps his eyes down field on the safety. After he makes the handoff he will then make a 3 step
drop as if to pass the ball deep and keep his eyes on the safety. This should force the safety to at
least hold his position for a few moments and keep sinking which increases the chance of the WB
breaking this for a big run and force the a peeking DE to possibly go pass rush and move past the
countering WB. Most double wing teams, including myself in the past, have the QB fake his
blocking on the seal or bootleg to further convince the defense it is seal. What I have found is if I
drop the QB into pass it is a slight change they pick up on and if the pre-flow/flow doesn’t catch
them then the QB faking pass as he drops often does and the combined faking of these two things
often allows the counter WB to disappear in the mess at the LOS and pop out on the other end. It
has really worked well for us so far but if I thought the QB needed to be a part of the flow (seal fake
action) then I would not hesitate to tell the QB to simply make the handoff and fake the kick out to
the second level through the EMLOS’s inside hip.

The normal play structure is to get a maximum amount of blockers to the point of attack and we do
this by lead blocking with the BB but if the inside backers and interior line are

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flowing to the play by keying the BB then have him kick out the backside DE and give them a false
key. Remember one good fake equals two good blocks.

BB Kick (BB Counter)

This is the classic BB counter trap and it is best used when the defense is cross keying their line
backers (when their near back flows away they then look to the opposite side to check if any back
is flowing to their side to cover BOOTLEG/COUNTER/REVERSE). This play uses this to our
advantage by sending the pre-flow/flow of the WB SEAL to one direction as well as the counter WB
faking reverse wide in the other direction and then hitting the vacated space inside with the BB as
the perimeter defenders react to the wing back counter and the seal action on the opposite side; It
is very much a split flow misdirection play.

WB Counter and BB Counter taking advantage


vacated space. of that vacated space.

This is a very versatile play as long as you stress to the BSG that he must kick out the first
defender to cross his face. Even if the OLB is committing hard to the C gap as he cross keys the
reverse and crashes he will often commit to the WB going wide and the BB will go right by him. It is
important to stress to the BSG if the OLB squats the LOS he must kick that defender out the BB
must run inside of him. If the OLB squats above the LOS then the BST must take him out by
sealing him to either the inside or outside (usually the outside as he will slide to keep in relationship
with the WB reversing). This is very powerful play against teams reading your guards and cross
keying because it is very hard to key the BB in the sniffer position and often he goes by the first and
second level with out even being seen and if the safety is caught sinking off the QB’s fake pass this
is a big play. Again if I need to I will not hesitate to have the QB fake the kick out block to the
second level for the power action.

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WB Reverse

This play is used when you need to run an outside handoff because the EMLOS is crashing inside
on the near hip of the motion wingback so that he can also shut off the inside counter if it comes.
When you see the EMLOS doing this he is giving up contain and leaving two perimeter defenders
(OLB and Corner) to play the perimeter as well as their primary responsibilities. If any of those
defenders are flowing to motion, playing pass, or biting down on inside counter this leaves the
reverse play wide open.

WB Counter and vacated WB Reverse taking advantage


space on perimeter. of the vacated space.

This play is a double handoff and it requires the QB to pitch the ball counter handoff then let the
motion and countering WB to go by then pass drop faking the deep pass. The motion WB must
stay flat until he makes the outside handoff to the reversing WB and then he attack the inside hip of
the EMLOS. The reversing WB stays flat until he passes the PSTE’s starting spot and the attacks
the field. He needs to maintains his depth to get by the crashing EMLOS. It is important that the
pulling backside linemen and BB pull a little wider and turn inside. If the corner is wide the BSG
must kick him out aiming for his far arm pit.

Summary of Core Plays

This is the core plays and how I run them and what points I stress to the players as I teach these
plays. Notice how each play feeds off the WB seal and each other and even if the defense
attempts to stop one play it allows us to counter that action with a play that takes advantage of
what they doing to stop that play. It is essential to stress proper stance, technique, intensity, and
execution to every player on the field. Whether they run the ball, fake, or block they must do it well
at all times. The goal is to achieve 5+ yards every carry.

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Installing the Series

Probably the most difficult part of getting an offense up and running is actually getting it installed
and the initial instruction that has to be given to the players. The key to getting the offense quickly
installed and getting the most from your time is knowing your players. If they are really young then
you have to make the install fun, game like, and teach in really short time segments. If they are
more mature then it can become a little more structured and your teaching segments can be a bit
longer. I use a frame work when I teach no matter the age and it is always consistent whenever I
teach anything new.

1) Chalk it – put it on a board and break down how it works and why it works.
2) Show it – put it on the field and show how it works using player to demonstrate.
3) Teach it – break the offense into line and backs and teach the basic techniques for each of
them.
4) Rep it – bring the offense back together and work on developing the timing and intensity to
improve the execution.

I use this cycle of teaching in every aspect of football. Once the specific skill, technique, or play is
taught I very rarely have to chalk it and show it again and simply teach and rep it to keep our level
of execution high. If I feel we need a refresher at any point I start the cycle of teaching at square
one and usually since it is only a refresher it happens at a much quicker pace.

Chalk It

Initially you are going to have to teach the basic structure of your offense to the team and this will
take a while. Things like basic philosophy, formations, name of each position, primary job of each
position, play calling, as well snap count. You can do this all in the initial chalk period. You can
use a dry erase board, chalk board, or have the plays drawn up on paper that you pass around to
the players as you teach. Ask three to five questions about what you have taught at each segment
to ensure that each player is getting it.

Show It

Once you teach the basic structure of the offense and chalk the first play (usually the WB SEAL)
then you should take your team to the field and show them the play and how it should look. This
will not be a clean well executed play this is simply to let the players put their hands on the new tool
and get a feel for it. Set the formation up, walk through each position once more and what they do.
Ask a few questions to make sure the players are paying attention and getting it. Then bird dog it,
this simply means executing the first step of the play as this ensures that everyone knows which
way they are going and what they are doing, a few times. The run it a few times on air to both side
and reinforce specific points about the play.

AT THIS POINT YOU CAN GO BACK AND REPEAT THE PROCESS FOR SEVERAL MORE
PLAYS AND THEN GO TO STEP 3 or GO DIRECTLY TO STEP 3 TO ISOLATE THE
INSTRUCTION. For me this depends on the maturity of the players. If they are really young and
the play is complex I will go to step 3 and if they are mature enough to handle a few more plays
(could be one more or up to three more) then we will go back and CHALK IT and SHOW IT.
Teach It

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At this point you are going to break up the Offensive line (center, guards, tackles, and ends) and
the BACKS (QB, WB, BB) and teach the techniques involved. Normally I like to teach plays in pairs
so that we have two similar plays but again it depends on maturity. I am going to use WB SEAL
and WB KICK as an example. Bear I mind that the basic foundation of WEDGE, TKO, PULLING,
and BALL HANDLING SKILLS should have been taught in the first few days or first week prior to
you starting your offensive install. This makes the install process go a lot smoother.

Example
OLINE:
Walk through SEAL/KICK scheme
Bird Dog Scheme to the left and right (seal)
Run Scheme to the left and right (seal)
Walk through adjustment (ON-OVER-OFFSET)
Run Adjustments to the left and right
Repeat for KICK

BACKS:
Walk through WB SEAL/KICK scheme
Skeleton WB SEAL to left and right
Walk through adjustment (ON-OVER-OFFSET)
Skeleton WB SEAL with adjustment to left and right
Repeat for KICK

Rep It

Once the techniques are taught and time is spent on fine tuning them you can bring the offense
back together and work on the play (plays) as an entire unit to fine tune timing, execution, and work
on improving the intensity of the play.

Walk through it.


Bird dog it.
Rep it on air.

Once this is done with each play in the series that you intend on teaching you can then begin fining
tuning the play and the series. You can then go controlled scrimmage drills like power hour and
goal line to put the offense up against defensive fronts and loaded fronts to work on focus and
intensity of the play. Remember the goal is to get five yards every time you run the ball and in
order to do that the offense must have the confidence in knowing if they execute the play it will
produce a positive result. At this point you can start stressing the offense and putting pressure on
them with various scenarios to improve their focus and mental toughness as you fine tune the
execution of the play.

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Initial Install Example #1

The example below is a real situation from this past year with a 6th grade team. The kids had 6
days of conditioning and working on fundamentals (blocking, tackling, pursuit, and ball handling
skills) along with getting their defense installed. In the second week I was invited to install the
offense with the coaching staff and the team.

We put the kids in a half circle around a dry erase board:

Day 1
Chalk Philosophy of the DW (very basic)
Chalk Formationing (tight/on-over-offset)
Chalk Play Calling (numbering system)
Chalk Power Series (WB Seal/WB Kick)
Show WB Seal/WB Counter (also review ON-OVER-OFFSET)

Day 2
Chalk Power Series (WB Monster Sweep/BB Kick)
Show WB Monster Sweep/BB Kick (also review ON-OVER-OFFSET)
Chalk Power Series (BB Wedge/Power Pass)
Show BB Wedge/Power Pass

This was accomplished in two days of practice and six plays were installed along with the basic
adjustments.

Initial Install Example #2

The example below is also a real situation from this past year with a 4th grade team. The kids had
three days of conditioning and worked on tackling, blocking (wedge), and ball handling skills as well
as their defense. On day four I installed the Buck Series and on day five I installed three basic
plays from the core series.

Again we put the kids in a half circle around a dry erase board:

Day 1
Chalk Philosophy of the DW (very basic – Buck Series mostly)
Chalk Formationing (tight/on-over-offset)
Chalk Play Calling (naming system)
Chalk Buck Series (three basic plays)
Show WB SWEEP, BB WEDGE, and QB Bootleg
Chalk Buck Passing Game (bootleg pass, bootleg pass throwback)
Show Buck Passing Game

Day 2
Chalk Power Series (WB SEAL/WB KICK)
Show Power Series (WB SEAL/WB KICK)
Chalk Power Series (BB WEDGE)
Show Power Series (BB WEDGE)
Teach OLINE/BACKS (Buck/Power)
Rep Power Series
Rep Buck Series

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Chapter 5
Angle Blocking Concepts
(ABC’s of Blocking)
The key to any good offense is the offensive line. Show me a great offense and I will show you a
great offensive line. Over the years I have made the switch from ODD/EVEN double team/down
schemes to GOD (Gap On Down) blocking schemes, to SAB (severe angle blocking), to TKO
(Track and Kick Out) schemes. One thing that I have discovered coaching kids is that you can’t
really afford to give them a set of complex blocking rules and expect them to succeed with them
100% of the time; especially against superior talent. What I do expect is for them to come to the
line of scrimmage get in a very good stance, focus on the snap count and their technique, and
explode of the ball into their path and get to their landmark using an aggressive angle block.

The one problem I have always had with complex rules is that it only takes one person to miss the
rule or use the wrong part of the rule and you have a problem that costs you a play. An example is
when using GOD; when a coach tells you he uses GOD blocking schemes and they are very easy
what he is not telling you is that GOD is only one rule in a very large group of rules. For example
when blocking the basic power scheme the center uses MOMA (Man on Man Away), the PSG, and
PST use GOD (Gap On Down), and the PSTE who blocks GD (Gap Down) which to my counts is
four separate blocking rules for that one blocking scheme. Now you include adjustment calls (new
set of rules for a different set of circumstances) called Domino or Dynamite or whatever little name
you use when the defense presents a loaded front that requires your defense to use some sort of
down scheme. Now you have to count on that call being made and every play side blocker hearing
it and adapting to that set of rule. Now it might just be me but that is a lot to ask kids (age 5 to 13)
in the span of 5 to 10 seconds, if you are lucky, and expect to get a positive result 100% of the
time. I am not saying it doesn’t work because I have used the scheme for three seasons with a
middle school team and managed to go to three championships with it but in my opinion a lot of
that had to do with the time I had and the maturity of those players. I have not had those types of
players nor the time to create that same situation again since then. And don’t let anyone fool you
into believing it is simple; it isn’t as you can see from the above example it can get pretty complex
in the span of 5 to 10 seconds. I haven’t even factored in defenders moving around because they
aligned in the wrong spot, or shifting, or stemming, or stunting. Now imagine you are ten year old
line man in your first year of playing football rushing to the line of scrimmage getting into a stance,
that you don’t feel comfortable in, and then decipher a rule as you look at the defenders in front of
you who just moved three times and then you hear DYNAMITE and suddenly you hear GO and the
ball is snapped. Get my point?

In the book The Toss by Jerry Vallotton he made the comment when discussing his Seven call or
Domino as he called it at the time: “If a defense depends on movement like slanting, stunts, and
blitzes, or if they go into an even front, we will utilize our “seven” technique. The center makes the
“seven” call, which basically has us abandoning our double teams, and going into a down blocking
mode on the onside…No matter what front we see, we can block it with “seven”.

That comment is the main reason I decided to give SAB a try because Jerry basically stated no
matter what front he sees if all else fails he knows that his down scheme can

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block it. That to me just simplified my entire system and makes my limited practice time more
effective. Thus I turned to SAB and eventually TKO as my primary scheme when running the
power series.

Angle blocking concepts cover the concepts we use in this offense to be successful. TKO is one of
those concepts as well as other techniques and adjustments we use to enhance the TKO concept.
SAB is an angle blocking concept as well but in my opinion the TKO concept is superior to the SAB
concept because the original intent of SAB was to track on a fixed 30 degree track to the boundary.
This created gaps in the SAB wall because as some blockers engaged defenders and other didn’t
the ones that had no defenders move down their track while the engaged blockers had to drive
their defender. With TKO this problem is eliminated because each play side blocker as a fixed
landmark and a certain amount of steps he must achieve to open the TKO wall. So every blocker
fires off at an angle and if a defender crosses his face he takes that defender to his landmark and if
a defender does not cross his face he gets to his landmark. Either way once they get to their
landmark they set up and they hold that position and they don’t allow a defender to go through
them. They don’t chase defenders and they don’t separate from their landmark and thus you
create a solid wall that the defenders can’t go through. Simply put they get in a good stance with
foot to foot splits and they explode off the line of scrimmage and the first defender to cross their
face as they go to their landmark gets blocked to that landmark where they hold their ground. As
Darrin Fisher of the Abita Springs Warriors said “I want my God given right to five yards!”

Excerpt from Coaching a Dominant Offensive Line White Paper on the Philosophy of TKO
blocking by JJ Lawson

“It all starts with the ability to block well and do it aggressively no matter what you face. You look at
any successful offense that performs game in and game out throughout an entire season and it is
because they could block any defense they faced and they did it with high intensity, flawless
execution and proper technique. You MUST instill the belief in your team that blocking is all-
important and it will be the base of your offense. Without it you rarely beat more talented teams. I
believe that our blocking schemes must do certain things well if we are going to succeed.

BLOCKING SCHEME KEYS TO SUCCESS:


• Protect the inside gap and negate leakage across the entire front. Interior penetration kills
production. Outside pressure is easier to run from.
• Give smaller linemen a technical and physical advantage. Many of our schemes actually work
better with smaller quicker more aggressive linemen.
• Keep assignments simple to allow for aggressive play. The less our linemen have to think about,
the easier it is to just fire off and whip somebody. And the time we save in practice, can be used to
work on technique and aggression.

INSTILLING PRIDE IN OUR OFFENSIVE LINEMEN:


We constantly work to teach our linemen that they are the most important players on the team.
There are many ways to express this to your linemen:

• Always be certain the HC spends more time with the linemen than the backs.
• Always have more linemen than backs as team captains on game day.
• Always show them special attention whenever possible.
• Always talk about what they will do or what they did do to help us win before discussing anything
else during pre-game and post-game speeches.

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CREATING BETTER, FASTER, STRONGER OFFENSIVE LINEMEN:

• Speed & Agility Drills for linemen are a MUST.


• Incorporate L.E.G. steps into EVERYTHING we do.
• Muscle memory drills like foot fire and L.E.G. progression that build core strength and increase
flexibility and stamina.”

What is TKO

It is an aggressive angle/track blocking scheme that is designed to collapse interior defenders away
from the hole while denying penetration due to the line splits and angle of attack. When TKO is
properly executed it can handle any alignment, stunting, stemming, or blitzing the defense throws
at it while creating a distinct running lane (tunnel) for the running back. It allows the blockers to be
more aggressive and focus on getting off the LOS and into the wall vice determining which rule to
follow and waiting for a call change and then readjusting. It creates unity within the line as they
must work as a team at all times to ensure the success of the play.

The Five Components of the Track and Kick Out Scheme

1) The BASE Blocker - The BASE blocker (center) is usually the farthest TKO blocker from the
point of attack (AT MAN). He sets the landmark after tracking for two step to the nearest defender
and is now the base for the rest of the wall (SAB Blockers). After the base blocker takes his angle
and sets his block the next blocker must get his landmark, which is the near shoulder of the base
man. Each blocker on the play side that is blocking TKO is going to landmark (the next man’s near
shoulder).

The center must only block for two steps so that any cutoff block being made towards the play side
from the backside does not cause the center to run into the cutoff or cause an accidental CHOP
BLOCK. The center must hold his ground if a defender advances or he must pin the blocker to the
backside if he becomes engaged. The objective of the BASE BLOCKER is to set the wall and
create a stalemate at the base. His two steps are always the same and are aimed at the next gap
backside. This allows the line to learn that the wall will always form the same way no matter what
type of defense they must face.
2) TRACK Blocker – every blocker after the base blocker must get to the “landmark” which is the
near shoulder of the blocker nearest the base. They must never allow any defender to cross their
face as they track to their landmark. If a defender does cross their face they must drive that
defender to their landmark and hold their ground. If done properly the first TRACK blocker will be
one yard up field from the base and every TRACK blocker including the AT MAN will add about one
yard into the wall. You can figure that each track will add one extra step to that man’s steps
(meaning the PSG will have three, PST will have four, and PSTE will have five).

3) AT MAN – the AT man is the last TRACK blocker on the wall and he is AT THE POINT OF
ATTACK. The runner will always aim at the outside hip of the AT MAN. All rules for the TRACK
BLOCKER apply to the AT MAN. If every blocker from the BASE to the AT MAN gets to their
landmark they have now created a wall that is almost diagonal up the field and the more TRACK
blockers the longer the wall is going up the field. If executed correctly it makes it nearly impossible
for any defenders to penetrate the wall whether they do it through aggressive penetration, reading,
stunting, stemming, or blitzing. Remember the runner reads the outside hip of the AT MAN (usually
the PSTE) and his inside hip should rub the

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outside hip of the PSTE as he goes into the tunnel to keep the play tight. If using a numbering
system vice naming system the one’s digit will indicate the AT MAN (26 would be the tight end but
24 would have the runner aim at the outside hip of the PST). This allows us to tell the runner to go
inside or outside of the normal AT MAN due to what the defense is doing.

4) Man Outside the AT (MOAT) – any blocker outside of the AT does not take the same track to the
wall. Instead he gets clear of the line of scrimmage by jumping thru to the second level and blocks
the First Backer Inside (FBI) and drives him to the top of the wall or to the outside shoulder of the
AT MAN. If there is no backer in between him and the AT MAN he should work to get is inside hip
to the outside hip of the AT MAN as fast as possible to seal the top of the wall off. Every blocker on
the outside of the AT MAN executes this rule. Obviously the linebacker can cause the blocker to
not get to the top of the wall but the MOAT must always attempt to get to the top of the wall. The
farther in this block is executed the bigger the hole is for the runner so the MOAT must get clean of
the LOS quickly and get into his block on the backer. The MOAT can use a influence block on the
EMLOS if he needs to give the KICK OUT block more time to make that kick out by slowing the
EMLOS. This is done by simply rubbing the near shoulder of the EMLOS as he releases to turn the
EMLOS’s attention towards the MOAT giving the KICK OUT the time to get to his block.

5) KICK OUT – to open the outside edge of the running play. In the SEAL scheme the blocking
back is the kick out blocker and in the KICK scheme the backside guard is the kick out blocker. In
both cases the blocking rule is that he kicks out the first defender to cross his face and he must
drive him outside as far as he can. He should aim for his near arm pit and then wheel his butt into
the hole to isolate the defender away from the tunnel and the runner.

FUNDAMENTALS OF TKO (S.A.T – Stance Alignment Technique)

• Good Stance
• Alignment
• Aiming Point/Landmarks
• Footwork – Load, Explode, and GO.
• Hat, Shoulder, Hand Placement. (Blocking surface!)
• Stay low! (Leverage!)
• Explode off the LOS!

Good Stance

This is a very important part of the success of any play on offense. Everything the line does starts
with a great stance and the linemen must get into a stance that must be comfortable and effective
for them. They must be able to explode out of that stance and execute their techniques at a high
level through out the entire game.

The base stance we use for the line is the Murphy 3 point stance. I feel this is the best stance for a
double wing team and it offers great explosive movement in all directions.

As a substitute for kids that are unable to get out of a 3 point stance over the duration of an entire
game due to poor leg and core strength we use a 2 point modified stance.

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Both stances are time tested and work and it is up to the coach to decide what stance he is going
to use with his offensive line. I have used the 3 point stance on the entire line, a few linemen I
have use the 2 point stance, and in other cases I have had the entire line use the 2 point stance. It
all depends on the ability level of my offensive linemen and what is going to make them more
effective in the season and during the games.

Alignment

Alignment is one of the first things a defense sees and it is often how a defensive coaching staff will
judge if an offense is crisp and disciplined. If your alignment looks sharp and clean then there is a
good chance the offense is sharp and if it looks sloppy and ill-formed the odds are the offense will
execute poorly. Everything starts with a sharp stance and crisp alignment. Attention to detail and
focusing on the little things is what makes an offense great.

JJ Lawson said it well in his Coaching a Dominant Offensive Line (CDOL):

“If a team lines up sloppy, they will have sloppy play execution. They will run, block, and
tackle sloppy. They will play sloppy football. WE ABSOLUTELY WILL NOT PLAY
SLOPPY FOOTBALL!!!”

“This disciplined approach to the game is the first thing that separates us from the ‘sandlot
football teams’. These teams are undisciplined and sloppy so they make a lot of mistakes
and they tend to fall apart late when the game is on the line. This attention to detail also
breeds confidence in our players, parents and program.
Confidence is so important that anything we can do to increase it gets immediate priority.”

Line Splits

Foot to foot line splits is stress to our linemen to keep the formation compressed and force defense
to play in small spaces. This also opens the edges up as the defense tend to bunch up on the
perimeters to stop the off tackle power/misdirection running game leaving us a lot of grass on the
perimeters.

Line Depth

Shoulders are aligned to the belt buckle of the center. This is about half the legal depth because
normally the head must break the plane of the hip to be legal. We do this because we often pull our
linemen and the added depth allows us to get them down the line of scrimmage (LOS) with little or
no interference from the interior line. And when they do pull our TE usually cuts off their defenders
so the depth of alignment helps him get across in front of the defenders he is cutting before they
can penetrate across the LOS.

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Aiming Points/Landmarks

BASE: Center takes two steps with his aiming point being the back side gap at 45 degrees or
slightly less with the key being that it is ALWAYS THE SAME for the base blocker. This assures
that the landmark for the track blockers and AT MAN are exactly the same. If no defender crosses
his face he set the base and hold his ground and lets no defender by. If a defender does cross his
face (NT slanting backside) he engages him and drives him to his landmark. Always aim the face
mask to the far arm pit of the defender that crosses your face as you engage him.

TRACK/AT MAN: The near shoulder (outside shoulder) of the next TKO blocker inside. If no
defender crosses his face he gets to his landmark and holds his ground not allowing any defender
to cross his face. If a defender does cross his face he must drive him to his landmark. Like the
BASE you should always aim the face mask to the far arm pit of the defender that crosses your
face as you engage him.

MOAT: First backer inside is his landmark and he should drive him to the top of the TKO WALL
(AT MAN) and seal him to inside. He should aim his face mask to the far arm pit so that the backer
cannot take a direct path to the tunnel by crossing the MOAT’s face.

KICK OUT: His path should be through the center’s hip and he should kick out the very first
defender that crosses his face. This ensures that there if there is any leakage or free blitzer that he
will be kicked out and we will run inside of him. He should aim for the near pit and wheel his butt
into the hole to isolate the defender away from the tunnel and the runner.

Footwork

We use L.E.G as our teaching progression to teach footwork and blocking technique. We stress
this one component along with stance constantly to our line. They must LOAD – EXPLODE – GO
every time come off the LOS and are blocking.

LOAD – Load Step


EXPLODE – Explode Step
GO – Go Step
Run your feet!!!

L - We call the first step the LOAD STEP as they have to get that foot up and down fast (literally
stomp the ground) into their track with a fast short step while staying low (head up, chest on knee).
The back should not rise up at all on this step. The step should be no longer then 6 inches so tell
them three inches and you will get six. It should be the foot near the track. You must load your
arms on this step quickly (thumbs behind the hips as you cock your arms back at 90 degrees). You
must get out of your stance and into this step as fast as possible. Load your body and take a short
stomp step.

E - The next step we call the EXPLODE STEP, as that is the back foot taking a short power step
down the track to the base/landmark. Starting low, the back should rise as the feet, ankles, knees,
hips, back, shoulders, elbows, and inside forearm and the outside hand explode upward into the
body of the defender (chest plate and ribs). It is important to get this second step down as fast as
possible as this is the step that first contact is made. The arms/hands should explode into the
defender has the foot makes contact with the ground which creates an additional force production
via Ground Force Reaction – SYNERGY.

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KEY POINT: The arms should unload hard into the body so that the defender is literally being
punched in the chest (forearm) and ribs (hand) with the outer portion of the heels of the hands.
Aim for the middle of the breast plate and near arm pit and drive him up on his heels as you uncoil
your body through the ground.

KEY POINT: The facemask does not make contact with the body. The facemask is a reference so
that the eyes have a landmark so that the body will follow it.

G - The next step and every step there after is the GO STEP (go to your landmark) and the near
foot again takes a short power step into the track that is fast and short (get it down quickly and
explosively). Maintaining a wide base is key as you step and re-elevate. As you take the step you
immediately drop your hips by coiling your ankles, knees, hips and lower back and re-elevate as
your foot makes contact (a mini-explode step) from the ground up unloading from the feet, ankles,
knees, hips, shoulders, arms, and hands. You should stay under the defender and maintain
contact as you elevate him. Literally elevating through him driving your hands inward and upward
as you drive him down the track to your land mark.

Run Your Feet!!! – Whether you get to your land mark or get into a stalemate with a defender
keep your feet moving using powerful, explosive, choppy steps. Never stop moving your feet until
the sound of the whistle. Keep all seven cleats on the ground by taking short power steps unless
you get the defender on his heels then sprint through him for the pancake!

Blocking Surface

Every blocker as they explode off the LOS they must initially aim for the near shoulder of the next
blocker inside. Once they get on that track if a defender crosses his face they must aim for the far
arm pit engage the defender and drive him to his landmark. The reason why we aim for the far arm
pit is to get the blocker’s body to cross the defender’s body in front of the gap. By doing this we
eliminate leakage and put our blocker in the best possible situation to execute his blocks
consistently. Remember one of our primary concerns is to eliminate leakage on the play side and
by aiming for the far arm pit as they explode into the defender this puts the head, near shoulder,
and near hip across the defender’s body as he makes contact. Since every blocker is attempting to
get his near shoulder locked on the near shoulder of the next blocker this ensures that every
blocker is able to see both his landmark and block the defender.

Stay Low

Line men must be taught that they should never stand tall while playing the game of football. They
must play with their hips and knees bent and they must keep their center of gravity low to the
ground to not only better control their body but also any defender they engage.

Explode off the LOS

Last but not least the linemen must learn to GET OFF THE LOS as fast as possible and into their
track and engage the first defender that crosses their face. They must realize that they have to be
the first to move on every play to win the battle at the LOS.

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Basic Schemes of TKO

SEAL and KICK are the basic schemes of our TKO blocking concept. SEAL is our POWER
blocking scheme with the BB/QB kicking out first/second level and the BSG and BST pull and seal
inside as the BST cuts off/shoeshines. The KICK is our COUNTER blocking scheme which has the
BSG kicking out and the BST sealing off the inside and the BB sealing off the outside. Both of
these schemes if executed properly can handle a variety of defenses but we have some simple
adjustments to handle anything we will face.

ON-OVER-OFFSET

As discussed earlier this adjustment allows us to handle a “6 tech” defensive end who is aligning
head up or slightly inside of the play side tight end and causing problems with the kick out block by
wrong arming and squatting on the LOS or crashing down the LOS and stuffing the kick out.
Because often the technique to stop a down blocking offense is to have the defender crash down
the line off the outside hip of the down blocker we have to have ways of handling this problem.
YOU WILL SEE IT AND YOU MUST HAVE A SOLUTION IN PLACE.

ON – tells our WB to shift to the LOS on down and he now becomes the AT MAN on the LOS. This
forces that EMLOS to do one of two things; stay put and get down blocked by the WB, or widen
and line up over the WB and give the kick out more time to be made. It is a simple adjustment and
if you don’t see an issue with the PSLB jumping the tunnel and letting the QB, BSG, and BST pick
up the backer then this is a great solution. It essentially widens the TKO wall by one man.

OVER – tells our BST to move over in between the PST and the PSTE and essentially it does the
same thing as the ON call by shifting over a backside linemen and going unbalanced line with the
BSG pulling.

OFFSET – tells the BB to shift to a sniffer position under the PST (between the PST/PSG) to get
him closer to the EMLOS and allow him to take on a problematic defender (crashing/squatting).

These can be used in combinations as well and often we will use OVER-OFFSET as well as ON-
OVER-OFFSET a lot to completely overload the defense.

Dealing with bear crawlers and submariners

On of the common problems running a compressed formation with tight splits is defenders that are
going to bear crawl or submarine on the interior. This really creates two problems for the offense;
one the bear crawlers causes problems with pullers from the backside getting caught in the pile and
two it causes movement problems for the backs going into the tunnel. You can eliminate a lot of
these problems by having the line off the LOS as far as legally possible (must break the plane of
the center’s hip (belt buckle)). This allows the line to have some space on the play side to get their
blocks and give the rest of the offense space to operate in on the play side but if you are dealing
with some what athletic defenders that are quick off the ball it can represent a problem. I deal with
this by using some simple tactics that allow us to eliminate these defenders as problems.

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The easiest solution I have found when dealing with these types of defenders is attacking them in a
slightly different way then how we traditionally do using TKO/LEG. When our blockers realize they
are facing a crawler/submariner they will attack that defender in a alternate way. He will explode
into the defender by aiming his face mask at the near rib cage (under the arm pit) and drive the
near forearm into the near shoulder of the defender and the far hand into the near hip of the
defender causing the blocker to get under the and control the center of gravity of the defender. In
martial arts the body has four pivot points (both shoulders and both hips) basically if you control two
of those pivot points you control the centerline and the center of gravity of your opponent. This
simple adjustment allows us to attack the defender low, explode through him, and topple him by
driving his center of gravity away from him and often this results in the defender being toppled or
flipped on his back. If you take a defender and put him in a three point stance and have him bear
crawl then simply drive your hand into his near hip as you step through him and see what happens.
By having him aim for the rib cage and drive his near forearm into his chest to great lift as you drive
into the defender’s hip to flip the defender’s body.

Loaded and Loaded Pressure Fronts

Any defense that puts more then 8 defenders in the box is considered a loaded front in my opinion
and one of the benefits to using angle blocking concepts is that we are built, as a base, to defeat
these types of fronts with out calling adjustments at the LOS. When we facing these fronts we
have to determine if they are pressure fronts and are attempting to blow the play up behind the
LOS. If they are then we have to adjust our backside pullers to account for the extra defenders at
the LOS attacking us. Often that means there are less defenders at the second and third level so
there is no need to pull two backside linemen and we adjust and pull only one or none to account
for the pressure.

If the leakage is occurring on the inside (A/B) on the backside then simply adjusting with the BSG
becoming the BASE and the BST taking the BSG’s pull rule for that play. The other alternative is to
pull the BST and BSTE and have the BSG stay in has the BASE. This should only be used against
BSDE’s that are reading because he can crash down the LOS and follow the pulling DE to the play.
Another alternative if the leakage is at the C gap is to pull the BSG and BSTE and have the BST
fan block to the C gap instead of shoeshining the BSTE. In all three cases these are pretty simple
adjustments but you need to review them in practice occasionally so that the offensive line can
easily adapt during a game. Installing it during a game is not going to get the best results and often
simply going to through and reviewing specific circumstances and how to adjust to those
circumstances will not give your line the ability to quickly adapt it will also open the lines of
communications up so that when linemen see a need to adjust they will tell you what they think
because they know there is answer/solution for it.

Dealing with an Exceptional Defender (need a double team)

The more experience I have with angle blocking the more and more I realize that you don’t need
double teams to be successful because the TKO scheme actually creates dynamic double and
often triple teams as the wall collapses and compress on the interior defenders but there are cases
where you need to get two bodies on a defender to move him to the landmark. This is especially
true when you are facing a more biologically mature player that has hit puberty early and is already
an athletic specimen to begin with.

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When I started using SAB full time in 2001 I used a method called Post and Track which simply
meant that if the interior blocker had no immediate threat to his inside gap he could post block the
defender that was head up over him to assist the next blocker out. He simply posted him up and
then got back in his track. This worked really well but over time Kenny Mead, a fellow double wing
coach, modified that and used a COMBO call using a number to designate which pair will combo
block the defender in SAB. I am using a variation of that Combo call now and we define who
blocks be determining which gap in the offense needs to be doubled.

E D C B A A B C D E

By using the gap method we can determine which two offensive players must initiate a combo
block. When a combo block is called it simply means that the two blockers will take one half of the
defender and drive him to the interior blocker’s land mark (this is because the exterior blocker is
already at his landmark – near shoulder of next man inside). The two blockers will attack the near
arm pit of the defender as the exterior blocker meshes his inside hip with the near hip of the inside
blocker. They will drive the defender down the track and into the landmark. When they get to the
LOS the interior blocker must determine if he has a threat to his inside gap and if he does he must
call off the combo call by signal other wise he combos the defender to his near landmark.

Combo A – Center/Guard
Combo B – Guard/Tackle
Combo C – Tackle/Tight End
Combo D – Tight End/WB (calls off FBI block by WB)

Example #1 Tight Rip 26 Seal Combo C


Example #2 Tight Rip 26 Offset Combo D

With more mature teams and lines that are capable of adjusting on the fly you can simply tell the
interior blocker that if the exterior blocker needs help and he has not threat to his inside gap he can
combo the defender by simply communicating that to the exterior blocker in some manner. I let my
linemen come up with their own signal system so that it instills a sense of ownership. You can do
this with older players (above the age of 12).

If the combo is called off one of the things we tell our exterior blocker is that if he can’t make that
TKO block because the defender is playing aggressive and is just a better athlete then cut him by
aiming the far shoulder at a point in front of the far thigh and get your body across his legs and
keep moving. What happens is that the aggressive player gets toppled a few times and he slows
down his charge and it allows the blocker to now make that down block. Normally when we see an
aggressive defender at the line we start calling kicks so we can trap him or we wedge to wear those
interior defenders down enough to slow their charge.

Copyright 2007© Jack Gregory 65 www.gregorydoublewing.com


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Teaching TKO

First you must teach a proper stance to your linemen it is the base of everything that your linemen
will do and a proper stance that they are comfortable in and can explode out of through out the
entire game is very important.

The base stance is the Murphy three point stance and I learned this stance from Coach Tim
Murphy, a fellow double wing coach, and I feel it is the best stance you can use for the double
wing. An alternative stance is the modified two point stance and is really something I came up with
in 2001 when I need to make some adjustments due to the type of linemen I had at that time.

(PIC of 3 point front view)


(PIC of 3 point side view)

(PIC of 2 point front view)


(PIC of 2 point side view)

Murphy 3 Point Stance

1) Feet are shoulder width apart and feet are balanced


2) Bend at the knees and hips
3) Place both elbows on the knees
4) Place either hand down on the ground in front of the near foot. It should be place so there is no
forward lean and the vast majority of the weight is over the feet.
5) Place the other hand in front of the near foot and close the fist as it sits near the down hand so
that it is cocked and ready to load and strike.
6) The head should be up the butt should be down.

Modified 2 Point Stance

1) Feet are shoulder width apart and feet are balanced


2) Bend at the knees and hips
3) Place both elbows on the knees
4) Semi-load the arms so that the elbows are past the hips
5) Head should be up and butt should be down and the upper torso should be in a slight upward
position.

The modified 2 point stance is great for kids that are overweight and/or have weak leg and core
strength. Kids like this tend to get into sloppy stances or their stances break down through out the
course of the game. Because the stance is the base of every movement a blocker will execute it
needs to be fundamentally sound and it needs to be constant from the start of the game to the
finish. The modified 2 point allows the blocker to set in a more up right position which requires
less core and lower body strength to hold that position and it requires less energy (explosive
strength) to move out of it. The key to this stance working is for the linemen to get into to coiled
(meaning they must bend their hips and knees and stay low). Either hand should be able to brush
the grass in front of them if they are at the proper level.

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Initial Install of the TKO


(excerpts taken from Coaching A Dominant Offensive Line by JJ Lawson)

Once you teach the stance and you feel they are ready to move out of the stance you can install
the actual play side scheme.

Start With the Center

The center will first be shown how he should attack the backside of the LOS (set the base) by
taking 2 diagonal steps and then stopping to set the landmark. We want him to stop and hold his
ground so we can build a diagonal wall with our center as the base of that wall. If he is engaged
with a defender he needs to move him two steps and then create a stalemate. If he is not engaged
then we want him to stop after 2 steps so he makes it easy to locate the landmarks for the other
TKO blockers. The 2 steps also allows the BSTE to execute his shoeshine block down to the
center’s hip without cutting the center or creating an illegal chop block. With our zero splits the
center should get a good block on a backside 1 Tech or 2 Tech against an even front. If the
defense is in an odd front then his first 2 steps are a little more downfield (vertical) so that his
downfield shoulder catches some of the NT (back side arm pit/chest), making the PSG’s job easier
to contact and drive that NT down to the wall.

The Rest of the Line (TRACK and AT MAN)

The G, T, and TE on the play side each fight to hit their landmark; which is the outside shoulder of
the man to their inside. They do not worry about ‘who’ is in their track, they simply get from point A
to point B as fast as possible without letting anyone cross their face or get between them and the
man to their inside. Now, if a defender is in their track or enters their track, they will drive him to the
landmark point. We want the wall to form starting at the center’s pivot and extending downfield.
This means that the OG has a track about 2 yds long, while the OT’s track is about 3 yds long and
the TE about 4 yds long, all to get to their landmark. When this is successful, we have a string of 4
OL setting a wall that is almost impossible to break thru and stretches about 4 yds downfield. A
great way to give young players a visual idea of how the TKO Wall is supposed to work, is to put a
couple of ‘defenders’ behind a fence gate and point out that the hinge is the Center and then open
the gate. When the gate is open 45 degrees, it will effectively ‘wall off’ the defenders and ‘open’ the
hole for the runner.

The MOAT (Man Outside of the AT MAN)

Play side Blockers who are outside the ‘AT’ man, should skip through to the second level and then
work their way to the top of the wall. Once they get to the second level, the responsibility of these
blockers is the first defender to their inside (usually an OLB or ILB). If there is no LB between them
and the wall, they should get to the top of the wall, turn toward the backside and catch anyone who
tries coming over the top. Sometimes the LB prevents this, but we try for a perfect wall. This is our
ultimate goal. To set a wall starting from the LOS and have it stretch 4-5 yds down the field sealing
everything inside toward the middle of the field.

This makes up the entire TKO scheme on the play side of the line and how we seal off the interior
of the defense on the first and second level.

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L.E.G Progression Drills (Initial Install for the Offense)

Kneeling Load and Explode Drill

Objective: To develop a proper load and explode technique while developing the lower body
strength needed to be a good blocker.

Set up: All players will align on one yard line facing the HC while the AC’s split the line up into
small sections to coach up players.

Execution: All players will kneel with the right knee up and arms to the side.
1) On LOAD all players will load their upper bodies maintaining a numbers to knees and arms
loaded with eyes up.
2) On EXPLODE all players will unload their body driving the forearms up with fists together
coming off the ground straight up so that the heels lift off the ground and the arms are vertical
above the head in a split jack position.
3) On RESET all players switch legs and take a knee so that their left knee is on the ground.
4) Repeat sequence.
5) Work for 3 to 5 reps on each leg.

Three Point Stance Load Drill

Objective: To develop a proper load technique out of a three point stance. Work on keeping the
chest on the knees during the loading phase as they stomp the ground. A two point stance can be
used as well.

Set up: All players will align on one yard line facing the HC while the AC’s split the line up into
small sections to coach up players.

Execution: All players on DOWN will get into a 3 point stance.


1) RIGHT FOOT FIRST – LOAD and all players will execute a proper LOAD step. They will take
a short power step as they load their arms and keep their chest on their knees and their head
up.
2) On RESET all players get back into their 3 point stance ready to go to the left.
3) Repeat sequence.
4) Work for 3 to 5 reps on each leg.

Three Point Stance Load and Explode Drill

Objective: To develop a proper load and explode technique out of a three point stance. Work on
keeping the chest on the knees during the loading phase and unloading through the entire body as
the explode foot makes contact with the ground. A two point stance can be used as well.

Set up: All players will align on one yard line facing the HC while the AC’s split the line up into
small sections to coach up players.

Execution: All players on DOWN will get into a 3 point stance.

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1) RIGHT FOOT FIRST – LOAD and all players will execute a proper LOAD step. They will take
a short power step as they load their arms and keep their chest on their knees and their head
up.
2) On EXPLODE all players will unload their body driving the forearms up with fists together
coming off the ground straight up so that the heels lift off the ground and the arms are vertical
above the head as they take their explode step.
3) On RESET all players get back into a 3 point stance to work on left foot.
4) Repeat sequence.
5) Work for 3 to 5 reps on each leg.

Three Point Stance Load, Explode, and Go Drill

Objective: To develop a proper load, explode, and go technique out of a three point stance. Work
on keeping the chest on the knees during the loading phase and unloading through the entire body
as the explode foot makes contact with the ground. A two point stance can be used as well.

Set up: All players will align on one yard line facing the HC while the AC’s split the line up into
small sections to coach up players.

Execution: All players on DOWN will get into a 3 point stance.


1) RIGHT FOOT FIRST – LOAD and all players will execute a proper LOAD step. They will take
a short power step as they load their arms and keep their chest on their knees and their head
up.
2) On EXPLODE all players will unload their body driving the forearms up with fists together
coming off the ground straight up so that the heels lift off the ground and the arms are vertical
above the head as they take their explode step.
3) On GO all players will take their next step and every other step as a short power stop as they
coil their body and move down the field.
4) On RESET all players get back into a 3 point stance to work on left foot.
5) Repeat sequence.
6) Work for 3 to 5 reps on each leg.

We do this drill every day once dynamic warm ups are completed and as we get them down and
master them it should only take 10 minutes to complete the entire sequence. Every player on the
team is required to be a good blocker and this is one of our tools to ensure that happens. At this
point we move on into the rest of our practice schedule and at some point we will go OFFENSIVE
INDYS and split the BACKS and LINES up and have the line work on more specific drills.

The rest of these drills are for the LINE.

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Offensive Line Drills

Foot Fire Drill (Taken form CDL by JJ Lawson)

Objective: To teach our players to be comfortable playing low.


• To teach and drill a 6” ‘power stomp’ with all 7 cleats in the ground. We don’t want to see a high
kick to get power so keep the steps clean and low.
• To strengthen the core, as well as the arms, legs and inner thighs.
• To increase flexibility and strength in the ankle and instep.

Set Up: Have all the line men stand on a yard line facing a coach. Make sure they are spread out
three to five yards.

Execution: As you can see from the diagram, we work this drill in several different directions.
During each step of this drill we will always move 1 hand and 1 foot simultaneously. This is color
coded in the diagram. When moving forward we want to move opposite hand and foot together.
However, when moving diagonally and horizontally, we move the hand and foot on the same side
of the body together.
• On the command ‘READY’ – players all breakdown.
• On the command ‘DOWN’ – players get down in proper 3 pt stance.
• On the command ‘4 POINT’ – players put other hand down in 4 pt stance.
• On the command ‘FORWARD ~ STOMP’ – players start with RH & LF and take 6” power stomp
forward … command ‘STOMP’ and players move LH & RF, taking a 6” power stomp forward …
continue through at least 10-15 forward stomps.
• On the command ‘TO THE RIGHT ~ STOMP’ – players start with RH & RF and take a horizontal
6” power stomp to the right … command ‘STOMP’ and players bring their
LH & LF back underneath them with a 6” power stomp … again continue through at least 10-15
stomps to the right.
• Repeat this process in all 5 directions. If your players are lined up in even lines front to back and
side to side, you want them to finish in clean even lines as well.

Copyright 2007© Jack Gregory 70 www.gregorydoublewing.com


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Shoulder Block Drill (taken from CDL by JJ Lawson)

Objective:
• To teach and drill the L.E.G. blocking progression.
• To teach and drill the perfect fit of the ‘contact surface’ on the bag.

Set up:
• Align in a proper 3-point stance.
• Slightly offset on the bag with helmet about 6 inches from the bag.

Execution:
• On coaches command of LOAD
1. Players take 3” step while violently loading arms.
2. Look for a flat back with no rise from the 3-pt stance.
• On coaches command of EXPLODE

1. Players take 6” step while exploding shoulder & forearms into the bag.
2. Look for a perfect fit of shoulder and forearms on the bag.
• On coaches command of GO

1. Blockers will begin to stomp and drive bag.


2. Look for 7 cleats in the ground, maintaining good form and firm contact between ‘contact surface’
and the bag.
3. When operating at full speed be sure to block for 8 seconds.

COACHING NOTES:
• This drill can be done in or out of pads, with or without hard contact.
• Start at walk-thru speed working Right then Left shoulders. Once you are happy that everyone is
getting a good fit on the bag, you can go ½ speed and work your way to full speed repetitions with
both shoulders.
• Try this drill from inside a chute or using a sled.
• Try this drill using hand shields and on contact the shield holder releases the shield so that poor
technique or failure to maintain contact will result in dropping the shield.

Copyright 2007© Jack Gregory 71 www.gregorydoublewing.com


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Running Shoulder Block (Taken from CDL by JJ Lawson)

Objective:
• To teach and drill how to block on the run (pulling or blocking down field).
• To teach and drill the LOAD step during the approach to ensure contact.
• To teach and drill the EXPLODE step to ensure a perfect fit on the defender.
• To teach and drill the GO step while they turn their hips to shield the runner.

Set Up:
• Align in a 3 pt stance, head up and 5 yards from the bag.
• Someone should hold the bag upright so it doesn’t just fall on contact.

Execution:
• On the snap count
1. Players take off low and hard for the bag.
2. ‘Shimmy down’ with short steps right before contact.
3. Last step before contact is a 6” LOAD step.
4. Look for sinking hips and good hit position.
5. Players should make contact using a 6” EXPLODE step.
6. Players will begin to stomp and drive bag. Call it the GO steps.
7. Look for 7 cleats in the ground, maintaining good form and firm contact between shoulder and
bag.
8. After several steps, the players should swing their hips to practice sealing the defender away
from the runner.

COACHING NOTES:
• This drill can be done in or out of pads, with or without hard contact.
• Start at walk-thru speed working Right then Left shoulders. Once you are happy that everyone is
getting a good fit on the bag, you can go 1/2 speed and work your way to full speed repetitions with
both shoulders.

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Down Block (Taken from CDL by JJ Lawson)

Objective:
• To teach and drill how to block a Gap Defender.
• To teach and drill how to keep a Defender from crossing your face.
• To teach and drill how to get your head across the Defenders far armpit.

Set Up:
• Align in a 3 pt stance, offset diagonally one body width from the bag.
• Someone should hold the bag upright so it doesn’t just fall on contact.

Execution:
• On coaches command of LOAD
1. Players take 3” step with near foot while violently loading arms.
2. Look for a flat back with no rise from the 3-pt stance.
• On coaches command of EXPLODE

1. Players take 6” step with back foot while exploding shoulder & forearms into the bag. Facemask
should be aimed at the ‘far armpit’.
2. Look for a perfect fit of shoulder and forearms on the bag and head across the bag to prevent
penetration. This last part is very important as penetration on the play side is very dangerous to this
offense.
• On coaches command of GO

1. Blockers will begin to stomp and drive bag down the line.
2. Look for 7 cleats in the ground, maintaining good form and firm contact between ‘contact surface’
and the bag.
3. When operating at full speed be sure to block for 8 seconds.

COACHING NOTES:
• This drill can be done in or out of pads, with or without hard contact.
• Start at walk-thru speed working Right then Left shoulders. Once you are happy that everyone is
getting a good fit on the bag, you can go 1/2 speed and work your way to full speed repetitions with
both shoulders.
• Try this drill using hand shields and on contact the shield holder releases the shield so that poor
technique or failure to maintain contact will result in dropping the shield.

Copyright 2007© Jack Gregory 73 www.gregorydoublewing.com


www.gregorydoublewing.com
Combo Drill (modified from CDL by JJ Lawson)

Objective:
• To teach and drill how to combo a tough defender.
• To teach the post (inside) blocker to stand up the defender.
• To teach the track (outside) blocker to drive down on the defender.
• To teach both blockers to squeeze the defender between their helmets and squeeze their hips
together to keep the defender trapped between them and take him to the post blocker’s land mark.

Alignment:
• Align in a 3 pt stance, with the bag head up on the post blocker.
• Someone should hold the bag upright so it doesn’t just fall on contact.

Set Up:
• On coaches command of LOAD
1. Players take 3” step with near foot while violently loading arms.
2. Look for a flat back with no rise from the 3-pt stance.
3. Each blocker should aim for the near arm pit of the defender.

• On coaches command of EXPLODE


1. Players take 6” step with back foot while exploding shoulder & forearms into the bag. The post
blocker’s facemask should be aimed at the armpit on his side while the track blocker’s facemask
should be aimed at the armpit on his side.
2. Look for a perfect fit of shoulder and forearms on the bag and heads squeezing the bag together.
Also look for the blockers to squeeze their hips together to prevent the defender from splitting the
double team.

• On coaches command of GO
1. Blockers will begin to stomp and drive bag back to the TKO Wall. Often it will be necessary for
the post blocker to swing his hips farther toward the track blocker in order to keep from opening a
hole to his inside and keep him on his track to his landmark.
2. Look for 7 cleats in the ground, maintaining good form and firm contact between ‘contact surface’
and the bag. Also look for the blocker’s hips to remain together.
3. When operating at full speed be sure to block for 8 seconds.

COACHING NOTES:
• This drill can be done in or out of pads, with or without hard contact.
• Start at walk-thru speed working Right then Left shoulders. Once you are happy that everyone is
getting a good fit on the bag, you can go 1/2 speed and work your way to full speed repetitions with
both shoulders.
• Try this drill using hand shields and on contact the shield holder releases the shield so that poor
technique or failure to maintain contact will result in dropping the shield.

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King of the Boards (Taken from CDL by JJ Lawson)

Objective:
• To teach and drill blockers to keep a wide base and drive ‘through’ the defender and really finish
off a block.
• To determine who is your top one-on-one blockers, whether it is due to athletic ability, proper
technique or just good old competitive spirit.
• To give the coach a close-up look at the technique and the ‘inner fire’ of each and every lineman.

Set up:
• Two opponents straddle the board in a proper 3-point stance facing each other with their helmets
about 8 inches apart.
• You can use an 8-10 inch wide board or half round dummies for this.
• You also want to stand a blocking dummy behind each competitor.

Execution:
• On the snap count both blockers will fire off using the L.E.G. steps and attempt to drive his
opponent back along the board.
• First player to drive his opponent into the standing dummy is the winner.
• Use a slow whistle to allow pancakes to happen when the loser falls backward over the dummy
that his backside knocks down.
• We like to use a double elimination style tournament at least once a week because kids will
always give 100% in a game when they might not during other drills. Repeat until the King claims
his crown.

COACHING NOTES:
• A twist on this drill is to have both players down in a low 4 point stance with their shoulders fit
tightly together. Using our foot fire drill technique, each player attempts to drive the other back into
the blocking dummy.
• I like to have the remaining linemen standing on both sides cheering. But you could also have the
linemen standing on either side holding hand shields to ‘remind’ the competitors to stay straddling
the board.
• You may want to have a trophy or a special arm band or hand pad that the winner gets to wear
until the next King of the Boards competition.

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Wall Drill

Objective:
• To teach the play side line how to fit and reach their landmarks.
• To develop timing and a uniformed explosive movement.

Set up:

1. Put four linemen foot to foot as if they are the play side for the TKO WALL.
2. The coach will face them four yards in front and it helps to have a coach a few yards back as
well to watch footwork.

Execution:

1. On DOWN they get into a 3 point stance.


2. On GO they fire off using L.E.G the center sets the base and the rest of the line gets to their
landmark using running shoulder blocks as they move on air.
3. ON RESET all linemen get back to the line and get into a ready position.

Coaching Notes:

This can be done during game warm ups as well.


Initially we do this as a walk through then build up to half speed and then full speed.
You can add half line defensive lines (odd/even) with bags to work on forming the wall against
fronts as well.

How to Teach Pulling

A key component to our blocking system is pulling and being able to effectively pull blockers to the
Point Of Attack (POA). One thing that you have to stress to your linemen is that the offense
requires the linemen to pull vertically and not along the LOS like most offenses. I teach this using
a progression that first shows our linemen how to move as they pull and then how to block as they
move.

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Pull and Seal Drill

Objective:

Teaches the pulling linemen how the mechanics of pulling for the seal scheme work.

Set up:

1) On a yard line four cones will be set up at an 45 degree angle that is 3 feet high at the end and
five feet wide. That is the simulated wall as it is moving towards the backside.
2) The BSG( near the first cone) will align foot to foot with the cone.
3) When BSG and BST are running this they will be foot to foot.

Execution:

1) At the end of the TKO WALL will be a defender with a shield facing the LOS (about one foot
back).
2) The puller lines up so he is foot to foot with the cone and on “DOWN” he immediately gets into
a 3 pt stance.
3) On “GO” he drops his near foot as he explodes his near elbow back (both occur at the same
time) and then he explodes his far foot forward as he stays low sprints down the LOS keeping
his hips and feet as square as possible to the LOS. He stays tight to the cones (linemen). He
should literally brush the cones as he goes up into the tunnel.
4) As the puller reaches the end of the TKO WALL the coach tells the defender to “STEP” and he
will step up and meet the puller delivering a blow with the shield. The puller must LOAD his
body, EXPLODE, and GO as he drives the defender out of the tunnel (using a running shoulder
block). Once everyone goes through it individually you now pair them up into twos with a guard
and a tackle. Now they go through the same routine and the guard does the same exact thing
as above and the tackle follows him so close he can put his inside arm on the guard’s outside
shoulder. There is now two defenders with the other defender just outside of the first defender
and slightly back. The tackle must also stay tight to the cones and as the guard makes his
block the tackle must come off his outside shoulder and take the next defender and execute it
as the guard does (LEG).

Coaching Note: As they get good at this have one defender align at the top of the tunnel but
outside and one inside. The BSG should take the outside defender (outside- in) and the BST
should take the inside defender (inside-out).

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Pull and Go Drill (This is a Tim Murphy DW Drill)

Objective:

1) To teach the blocker to not stop and find a block as he hits the tunnel. If there is no defender
he goes vertical and makes a lane for the runner.

Set Up:

1) Using the same cone set up in the Pull and Seal drill you had a 3 yard box using cones at the
end of it with two defenders in the box (one in the middle and one at the end of the box).

Execution:

1) On DOWN the lineman will get into a good 3 point stance.


2) On GO he will fire off and execute a good pull and get vertical down the tunnel.
3) As he hits the tunnel the coach will signal the first defender to move left or right out of the box
or sit. If he moves left or right the blocker should ignore him and hit the next defender making a
vertical lane for the runner instead of chasing the defender that vacated.

Coaching Note: you can do this we BSG and BST using four defenders as well and the left
defender moves out left and the right defender moves out of the box to the right. They either
MOVE or SIT.

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Pulling Competition

Objective:

1) To teach the pullers to explode off the LOS get vertical and move into the tunnel and push
vertically to make a vertical lane for the runner.
2) Teaches the pullers to be competitive and a desire to succeed.

Set Up:

1) Set up on a yard line using the basic tunnel cones facing each other far enough apart to put a 3
yard square at the end of the tunnels.
2) A BSG and BST pair will line up on each side.

Execution:

1) On DOWN both sides will get into a good 3 point stance.


2) On GO they will both fire off and execute a good pull and get vertical.
3) Both will attempt to beat the other team into the box and drive the other pair out of the box
vertically.
4) First team to get to the other side and creates a vertical lane wins.

Coaching Note: This gets very competitive at times so be prepared to control the drill.

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Pull and Kick Drill

Objective:

1) To teach the backside pullers how to pull in the kick scheme.

Set Up:

1) On a yard line using the basic tunnel cone set up the BSG will set up foot to foot on the first
tunnel cone.

Execution:

1) On DOWN they will get into a good 3 point stance.


2) On GO the BSG will fire off and pull down the LOS at a slight up ward angle at the defender at
the end of the line (bottom of the tunnel) aiming for his up field/near arm pit and kicking him out
as he wheels his butt into the hole (up field) to seal off the defender from the runner.
3) Once everyone gets a chance to work on kick outs then pair them up into BSG/BST teams and
have them switch every rep so that they both get time kicking out. BSG will kick out and BST
will pull and seal inside out.

COACHING NOTE: remember the BSG kicks out the first defender to cross his face, while the BB
leads and blocks inside – out (what the BSG normally does on seal), and the BST pulls and seals
inside – out.

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Pull and Kick Out First to Show

Objective:

1) To teach the BSG to kick out the first defender to cross his face.
2) To teach the BST to pull vertically on the TKO wall and not chase the kick out block so that he
can make a vertical lane.

Set Up:

1) Use the same set up at the Pull and Kick drill.


2) Have both defenders align together about 2 yards apart facing the LOS at the top of the tunnel.

Execution:

1) On DOWN the BSG/BST get into a good 3 point stance.


2) On GO they fire off and the BSG pulls and looks for the first defender to cross his face. The
coach will signal which defender goes down to cross the LOS and the BSG must kick him out
using a proper kick out method.
3) The BST will pull vertically and if the defender his in his path he will block him (first defender).
If he is the wide defender he will go vertical and not chase the defender.

Coaching note:
This simulates how the BSG will kick out and isolate another defender outside of the kick out and
that the BST should not chase a outside defender (that is not his man) and he should go vertical.
But if the man is in his tunnel he should take him vertical and drive him out of the lane.

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Cut Off/Super Man Drill

Objective:

1) To teach the BSTE to make a proper cut off block at the LOS on the backside that is technically
sound and safe.

Set up:

1) Line up on a yard line facing two defenders in a good 3 point stance with bags simulating a
interior defender on the LOS across from them and off set.
2) Start at 1 yard away and work out to 3 yards away.
3) You can work on one, two, three, or four depending on how many bags you have.

Execution:

1) On DOWN they will get into a good three point stance.


2) On GO they will explode off the LOS pushing off on the outside foot and diving towards the
Center’s near hip as flat as possible.
3) As soon as they land they will get into a bear crawl and go vertical up the field until they pass
the LOS and rise up and turn back side and cut off the first defender coming across the second
level. The holders should step the bag one step as they blocker explodes down the LOS.

Coaching Notes:
This is the way he teach the cut off block and we watch the blocks to make sure they are not
aiming for the bags but the center’s hip so that they don’t hurt a defender on game day by
accidentally hitting a knee. We stress aiming for the center’s near hip and because we are at depth
on the LOS the cut off works really well for us.

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Drill Order of Importance

The table below lists the drills and how important they are to the initial install and improving
technique. This will give you an idea on how to set up your practice schedule for your line men.
Basically during OFFENSIVE INDYS the linemen work on these drills and when we go to
OFFENSIVE TEAM we work on schemes as a whole to develop timing with the backs.

Drill Initial Install Improvement Notes


Stance xxx
Kneel & L.E. Drill xxx xxx Improves lower body
strength and
quickness
3 pt. L.E. Drill XXX XXX
3 pt. L.E.G Drill XXX XXX
Foot Fire Drill XXX
Shoulder Block Drill XXX
Running Shoulder XXX
Block Drill
Down Block Drill XXX XXX
Combo Block Drill XXX
King of the Boards XXX
Wall Drill XXX XXX
Pull and Seal XXX XXX
Pull and Go XXX
Pulling Competition XXX
Pull and Kick XXX XXX
Pull and Kick Out First XXX
to Show
Cut Off Drill XXX XXX

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Chapter 6
Wedge Blocking Concepts
Wedge blocking is our basic scheme to attack the A gaps and it is a blocking scheme that requires
every linemen in the wedge to work as a team. It can, if properly taught and executed, be a
powerful blocking scheme that can force a defense to respect the inside running game and give
your offense multiple options of attack to the outside and in the passing game once the defense
starts to stack the front to stop the wedge.

At the younger age levels (age 5 to 8) this can be the single most effective and devastating scheme
against a defense. At the older levels the defenses can start defending it if it is a stand-alone
scheme but as a complimentary scheme with SAB and PIN it forms a very sound and effective
blocking scheme combination that allows the offense to attack every gap in an effective way.

What Is Wedge Blocking:

1) The Wedge is a very simple blocking scheme that can be built into a highly successful series of
plays.
2) The line collapse in on a apex blocker and the idea is to punch a hole into the first level of the
defense with the blockers bursting into the breach with the runner in the middle of the wedge.
3) It builds offensive line unity.
4) It sets up other plays in the series. When the defense sells out on the wedge it opens up other
plays.
5) Lineman becomes interchangeable.
6) It can be a power or deception play. It is surprisingly deceptive.
7) It can be used with smaller or weaker players.
8) It is demoralizing to the other team.
9) It is always an offensive line favorite.
10) Weaker backs can run in the wedge. The backs become interchangeable, as the key
component is the line.

Key Points of the Line Running Wedge:

1) Center must fire out on a NT and drive up field.


2) If there is no man over the center he aims for the end zone straight up the field. He fires out
and then takes a half step and lets the rest of the line form and drive him up the field. (We don’t
shift our wedge from odd to even fronts – Center/PSG).
3) The Guards out to the Tight Ends must step inside (slide inside) laterally and get their inside
shoulder into the near rib cage and their outside hand on the near shoulder pad while the inside
hand presses on the lower back. It might take the tackle and ends two steps to get fit. They
attempt at all costs to not make contact with any defender as they move down inside.
4) As soon as they fit they move up field. It should be one instant movement. Slide and move up
field in two to three steps as a body.
5) If the wedge slows or breaks apart all the blockers must target a defender and block that
defender; like an upward burst of blockers with the runner breaking through the explosion for
the open field.

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CP: The main reason for keeping the Center the main point of attack is if you have the Center and
both guards become the apex of the wedge then you are essentially teaching three types of
wedges and the center and guards must be able to identify an ODD/EVEN front and then identify
who will be the apex of the wedge. Also if you do this you have to be aware that the backside
now must travel more distance. To me it is simpler to teach a CENTER APEX WEDGE and rep it till
the line is very good at it.

What Can Stop the Wedge

• Wedge is not forming fast enough or moving to slow allowing the perimeter defenders to bring
down the runner from behind.
• Center (point of the wedge) is not firing off causing the wedge to falter and not form. (This is a
key problem and must be recognized quickly).
• Wedge is being submarined or cut by a NT or A gap defenders.
• Line men are being pulled from the wedge as it forms by the defensive line.
• Penetration is occurring on the wedge and defenders are getting to the ball carrier. The wedge
blockers must slide and fit into the wedge quickly. Inside shoulder into ribs, inside hand on
center of lower back, outside hand to back of inside shoulder. The key is the shoulder into the
ribs. They must get that fit the rest ensures the seal will be better. The TE to OT mesh is very
important and often the area you will have problems with. Make sure the TE is meshing quickly
as he slides down. The OT to OG is the next spot and the OT must step and mesh quickly as
well.

SUBMARINING OR FROGGING DEFENDERS

• Submarining defenders are a real problem but the key is to keep attacking with the wedge. A
defender throwing himself at the feet of the wedge is in big trouble. He is going to get ran over
and by a lot of players.
• Normally a frogging defender will do this once or twice and normally he will stop the wedge for
zero to two yards of gain but it doesn’t take long for that defender to realize that he is going to
get stomped on and ran over if he keeps doing it. So eventually he doesn’t do it anymore as the
wedge running him over conditions him; the key is to stay with the wedge as this will wear out
the interior line as they throw themselves at the wedge in an attempt to stop it.
• If you stay with it by the end of the game the wedge has a wearing down effect and this will
benefit your base package. SAB schemes become easier to run as the defense attempts to
stop the wedge and opens them to be easily angle blocked. Jimmy Glasgow, a really good DW
youth coach, has a saying “Take the Wedge and you give me the EDGE; take the EDGE and
you give me the WEDGE”.
• The blockers must keep their KNEES up and legs PUMPING when this occurs. Run the
defenders over and condition them to not hit the ground in front of the wedge.

CP: Submarining – a defender that tries to attack a blocker’s legs and trip or collapse him and
there by collapses the wedge.
CP: Frogging – a defender that tries to go through the defender’s legs (looks like a frog as he
leaps on all fours).

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CP: Bearcrawling – another tactic where a defender tries to crawl through a gap (normally the A
and/or B gap). These are all handled the same way above.

PENETRATION

• You have to stress that the guards mesh with the center correctly and drive the center forward.
“Slide inside and drive!” The initial center-guard mesh is all-important to the success of the
wedge.
• The Tackle to Guard mesh can cause problems if the tackles get lazy, are slow, or not
executing the footwork correctly. They have a longer step then the guards do so you have to
really stress taking that slide step inside.
• The Tight End to Tackle mesh is where the majority of your penetration problems are going to
occur. This is because the slide that the tight end must take is long and he must be quick and
maintain the mesh. He must slide and drive. That is why you must have a good athlete at tight
end so that he can get in the wedge.
• A good rule of thumb is the center can be the least athletic and the farther you move out to the
edge the more athletic the player needs to be to fulfill his job. So Center to Guard to Tackle to
Tight End being the most athletic linemen.

LINEMEN BEING PULLED FROM THE WEDGE

• On adjustment that the defense will commit to is having the interior defensive linemen engage
either the guard or tackle and pull them away from the wedge and there by disrupt the forming
of the wedge.
• You must teach your players to use the outside arm to stiff arm the defender using one of two
techniques.
• One is to aim for the bottom of the face mask and drive the palm of the hand into the bottom of
the facemask driving his head down into his chest as he moves into the wedge. This creates
separation and denies the defender the ability to react to the blockers movements. The strike
should be rapid with a closed fist knuckles up with the base of the palm striking the bottom of
the mask.
• The other alternative is to use the same striking method aimed at the inside arm pit of the
defender and turn his inside shoulder up field and creating separation at the same time this
makes it nearly impossible for him to pull the blocker as his shoulder is turned up field. Again
the strike should be rapid and aimed at the soft part of the arm pit.

TROUBLE SHOOTING THE WEDGE

• You must stress the little things for the wedge to be effective.
• Every blocker except the point (Center) must work to not engage any defender but instead
engage the next man inside and seal the wedge while going up field.
• They must lock their inside shoulder to the outside ribcage to stop penetration as they form and
move up field. They must stay connected.
• If the wedge stops it is dead. It must move forward and when it slows or breaks up it must
explode up field in a burst.
• The runner must stay small in the wedge and explode up field if daylight shows.

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KEY POINTS TO RUNNING THE WEDGE

• The Center is key to the success of your wedge play. If your wedge is breaking down fast look
at your center because more than likely he is not charging forward and engaging the NT but
standing up and he has to fire out and get going forward to allow the wedge to form as it moves
forward otherwise it will just turn into a log jam.
• Also if the center is not slide stepping and allowing the rest of the line to push him on an even
front then he will cause the wedge to break apart before it forms. I always try to place a kid at
center that can do both well and he must have some smarts over a big kid. The better your
center the better your wedge will be.
• The Wedge Fit is very important to the success of the wedge as well. It allows the unit of
blockers to move as one and allow no penetration. The fit is achieved by having the exterior
lineman (those outside of the center or pivot man) slide inside (not forward) and fit their inside
shoulder into the inside man’s ribcage as they get their inside arm up and their hand pressing
on the lower back.
• This locks the players in as they work up field they must work to get their outside hand onto the
inside blocker’s shoulder pad (on the near back).
• The wedge is a very effective play but you have to stress the little things for it to work. The
blockers must slide inside and behind the center and lock shoulders quickly as they drive
forward. They must get that inside hand on the lower back and press (Mesh). The fewer
defenders they engage as they move inside and forward the better the wedge is of working.
• They must lock there inside shoulder to the outside rib cage of the center and allow no
penetration to occur. The wedge must always be moving forward. Once it stops the play is
dead in the water.
• If the runner feels the wedge slowing he has to find a crack of daylight and get in it and burst up
field. While in the wedge the runner must drive into the back of the center and stay small
behind him. This reduces the chance of him being seen by the defense and enhances play
actions and misdirection of the wedge action.
• The footwork is essential for the wedge. The blockers must take a slide step and engage their
shoulder into the ribs of the next inside blocker quickly. They have to keep sliding and moving
forward until the wedge fully forms. Once it forms they must get their knees high and stay low
so that Frogging/Submarining defenders get ran over and that defenders trying to slow the
wedge by barreling into it are lifted up and back as the wedge drives forward.
• As you can see I am a stickler for details but you have to be when coaching and especially if
you expect the wedge to be effective.

BALL CARRIER

• Running the wedge takes a bit of time getting used to it as it is an art of sorts. It is NOT a dive
play; it requires power, patience and acceleration. We start with the Back getting the snap
running right to the back of the center and actually pushing on his back with the ball side
shoulder with a pretty good shoulder lean. He must STAY IN THE WEDGE until it breaks up.
That means not going around either end or looking for an off tackle bubble. Stay in the wedge
and keep your legs pumping, knees high, and moving forward, until it breaks up, then sprint to
daylight. Stay inside; don’t run parallel, it either breaks right up the gut or at a very slight angle.
Often the daylight does not appear until 10-15 yards downfield, stay in the wedge until you see
the daylight, stay patient until then, just staying low and pushing forward. When feeling
pressure, both hands over ball.

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• We stress to our ball carriers, if they do not stay in the wedge, they don’t carry the ball. Natural
inclination is to break it outside or look for the hole. In the wedge there is no hole it opens up
downfield.

WEDGE BLOCKING PROGRESSION

I use a drill progression to teach my linemen how to block wedge. It is a very simple progression
that teaches them first how the wedge looks and works and then how to get in and move it.

Base

Formed Wedge on LOS facing a NT. Shows them how the wedge looks and moves. Work for 5
then 10 yards.
1) First have the center fire off the ball into the dummy.
2) Second add the guards meshed into the center and repeat; emphasis that it is now a three on
one block.
3) Third add the tackles and repeat the process.
4) Fourth add the ends and repeat the process.
5) The above steps allow you to trouble shoot the mesh portion one position at a time.
6) Repeat the process against a MLB that is four yards back to teach the center how to slow step
to let the wedge mesh.

Formed Wedge Eyes Wide Shut on LOS facing NT. Center’s eyes are opened. Teaches them to
stay together by feel. Work for 10 yards.

1) When initially teaching this you can use the process above.
2) Also used when teaching against an even front as well.

Forming the Mesh of the Wedge. This teaches the line how to laterally slide into the wedge and
move it forward in as few steps as possible. It should look like an explosion inward and upward.

1) Start with the guards meshing with the center; bird dog it, slow motion, full speed.
2) Add the tackles doing the above. The tackles will have to take two lateral steps more then
likely.
3) Add the ends doing the above. The ends will have to take two to three lateral steps more then
likely.

OVER/UNDER – Get into the wedge and freeze. Work on first step, second step, and then getting
into a full mesh.
From LOS – Full speed on NT. Work for 10 yards and then as far as it will go.
From LOS – Full speed on NT Eye Wide Shut. Work for 5 yards. If they can go live from a
formation and do this drill then you have an awesome wedge unit.

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WEDGE BASE BLOCKING DRILL


1

5 to 10 yards 5 to 10 yards 5 to 10 yards 5 to 10 yards

Full Line
Center Only C and G’s Only C, G’s, and T’s Only

) Formed Wedge

2) Formed Wedge – Eyes Wide Shut

5 to 10 5 to 10 5 to 10
yards yards yards

C and G 痴 C, G’s, and T’s Only C, G’s, and T’s Only

3) Forming the Mesh of the Wedge

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WEDGE KNEES AND FEET UP DRILL

Objective: To work on getting the wedge to explode forward in a compact wedge that punches
through the defense.

• Two blocking bags lined up horizontally on LOS with top at the guards outside hip and the
extending towards tight ends.
• Stress getting the Legs and Knees up for entire group; to include runner when running full
offense.
• The bags should roll out of the way as the line collapses inside to wedge if everyone is getting
their feet and knees up. Work for 10 yards.
• Don’t let them jump over it. The TE and OT’s will try this so be watching for it. Make the entire
wedge fit through the gap of the two bags.
• Start slowly and build up to an explosive sprint so that the wedge explode through the gap as
tightly as possible as an entire unit.
• The more compact the wedge is the stronger the wedge becomes.

WEDGE KNEES UP DRILL

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EXPLODE DRILL

• From LOS (5/7) – Full speed on NT. Again work for 5 to 10 yards and as the BB feels the
wedge slow or he sees a seam/crack of daylight he yells “EXPLODE”. Set up by setting up the
line and 15 yards out there are three to five defenders with shields. On “GO” the wedge forms
and moves down field. The BB stays in the wedge until it slows are shows a crack.
• The runner must explode up field into daylight (straight up field). The concept here is to drive
the wedge into the defense and past the line backer level and as it does have the line explode
and engage any defender down field as the runner explodes up field to the end zone.
• This makes the Wedge a home run play!

EXPLODE DRILL

15 Yards

5 to 10 Yards

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ADJUSTMENTS

Cut Wedge

• If your mesh between your OG-OT and TE-OT are being penetrated due to a hard rush and
you don’t have the ability to trap you can use the Cut Wedge.
• Simply have the TE’s and OT’s shoeshine to cutoff the defenders as the G-C-G forms the
wedge and back gets in behind the center.

Wedge with Five

• You can easily wedge with only the five interior lineman and send the TE’s on passing routes,
fake-blocking routes, or to block secondary players.

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Chapter 7
Perimeter Blocking Concepts
TKO and Wedge blocking will make up about 75% of your offensive blocking schemes but as
teams compress in on your offense and attempt to stop your interior and off tackle running game
you must have the ability to get outside when they show you two defenders or less in the
perimeters. Having a sound and cohesive perimeter schemes that work in conjunction with TKO
and WEDGE will make this offense even deadlier and that much more effective.

This next chapter discusses the monster sweep blocking concept, the reverse blocking concept,
the pin blocking concept, as well as how we get to the perimeter using the wedge block scheme to
influence defense and how we block the perimeter of the wedge to get outside. I will also review
other ways to get outside using KEEP tags in certain plays and the very effective FUMBLE tag.

Bear in mind that most youth defenses are going to be set up to stop the big play in youth football.
The toss sweep, quick pitch, and the lead QB bootleg. These plays are really the home run plays
of most youth offenses and for this reason most defense are set up to stop the sweep to the
perimeter and force defense to drive the field on them with the notion that most teams can not
maintain a consistent drive and be successful from one series to the next. The double wing is
vastly different in this regard as we focus on execution and maintaining drives to control the clock
and often these defense have to adjust on the fly (because they often don’t scout), or have to
deviate to something that is different from their base to stop our core plays and our core offense.
When this occurs and you start seeing only two defenders in the perimeter box and the defense is
compressing hard and fast to the inside you need ways to get your runner outside and into the
open field to counter and take advantage of what the defense doing. Often if you can break one or
two of these plays in a game it is enough to break the back of the defense and cause mass
confusion on their side line as they attempt to stop the damn from bursting as you hit them inside,
off tackle, and outside. Little do they know you are simply reacting to their adjustments and
miscalculations?

When you see this will you be ready to handle it?

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Monster Sweep Scheme

The monster sweep is one of our core plays and it is nothing more then a power sweep that gets
the ball outside when the defense decides to compress the edge. It relays on pulling a maximum
amount of blockers around the edge and get the runner up field through shear numbers as the
defense attempts to compress down on the C gap.

Some keys that must occur for this play to be successful: you must see two or less in the perimeter
box as the WB SEAL develops, at least two of three perimeter defenders must be vacating their
contain duties to stop the interior and/or off tackle plays.

The key block for this play is the PSWB as he must seal the EMLOS to the inside. He has to do
this by take a lateral step with his outside so that it aims at the outside hip of the defender. He then
must attack the outside arm pit/hip and as he does he must wheel his butt around as he makes
contact to seal the defender inside. If he does that the defender has no way of getting outside as
he is now sealed off from the perimeter.

The next most important block is the BB because he is the blocker that will read the force defender
(corner normally). He has to cross over and get to that defender ASAP. IF the force is allowed to
compress the play in the backfield it will blow up. If the force is wide he needs to eat up space
quickly and the wall him off and has lets the force make contact with him he mirrors and then
wheels him off from the runner and the open field.

The PSTE, PSG, and PST work as a team and the alignment of the next defensive linemen inside
of the EMLOS will determine the PSTE’s action. If he is head up on the PSTE he should jewel
block that defender by aiming his inside shoulder at the outside inner thigh and literally explode into
it forcing the defender to protect his lower body and his “jewels”. This will cause him to collapse
backwards allowing the PST and PSG to fold around him and seal off the inside (literally form a
TKO wall off the PSTE’s near hip) to the inside. If the next defensive linemen is inside the he
simply cut off (shoe shines) the defender and the PST and PSG fold around him and form the TKO
wall.

The center if he has a NT must jewel block him to the play side. If he faces an even front he
executes a cut off to the play side at a more up field angle to ensure he does collide with the PSTE.
Although he is closer to the LOS and he should go over the top if they do cross paths as the PSTE
is set deeper then the center and he should be aiming for the near hip. We simply tell the center he
cut’s off at his shoulder laterally.

The BSG and BST pull down the LOS and clean up any leakage that occurs and then they turn up
field and get vertical off the hip of the PSWB and make a vertical lane of for the runner. The motion
WB must get a little more depth and as soon as he sees the tunnel form he hits off the PSWB’s
outside hip and goes vertical.

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Half Line Monster Sweep Drill

Objective:

1) To develop proper technique and timing on the monster sweep on the play side.

Even Front Odd Front

Set up:

1) Set up to half line drills as above. One should be ODD and one should be EVEN.
2) Should use a Center, PSG, PST, PSTE, PSWB, and BB. You run two teams one to each side
to maximize reps.

Execution:

1) On DOWN all players get into a good stance.


2) On GO defensive linemen execute GET OFF attempting to penetrate across the LOS while the
EMLOS squats on the LOS or crashes inside (either one). The LB will attempt to crash the C
gap.
3) On GO the offense will execute their techniques on the play side.

CP: you can do this with cones that are static at first, and then add players at half speed, then full
speed. This is a great way to develop the proper mechanics and timing on this play.

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WB Reverse Scheme

The reverse scheme is nothing more then the double hand off counter. In most modern double
wing team’s system the double hand off is an inside hand off attacking the C gap. I have found the
normal inside handoff WB counter from the QB to be effective and I just never thought that teaching
two plays that do essentially the same thing to be effective. What I did was develop the WB
reverse using the double hand in a different way. I use it when I see the back side defenders
flowing hard to seal but also crashing the c gap from the outside to stop the counter and chase the
seal from the backside. When I see this and 2 defenders or less in the perimeter box then I see the
chance to run WB reverse and get my countering WB to the outside.

The key thing that needs to occur is that the EMLOS is collapsing down the LOS chasing the inside
hip of the motion wing back. If this is happening then he is giving up contain and this can be
exploited. Secondly the other two perimeter defenders need to be moving or looking far side
reading the flow of seal. If they are moving flow side then this play is a home run if they are
peeking then the play will neat you nice yards but it will have to break away from defenders on the
edge to be a homerun.

The BSG when he pulls must by past the EMLOS and let him go by and then take on the first
defender that he sees outside inside. If that defender is wide he will wall him off and wheel his butt
into the hole to isolate the defender. If he is up field and inside he will seal him inside by aiming for
his outside arm pit and wheeling his butt outside. The BST and BB will get vertical in the hole and
create a vertical running lane looking inside to wall off any defender coming to the perimeter.

The QB can have a huge impact on this play if he really sells pass to the safety as this will cause
him to delay his movement forward to support the run. Really well coached defenses you will see
that safety initially keep sinking thinking that the QB is going to throw the ball and against defenses
that are poorly coaches the safety will freeze not knowing what to do. Either way that is one less
defender and the last defender on defense more then likely that will not be supporting the run on
the perimeter meaning the play could break for a homerun.

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Half Line WB Reverse Drill

Objective: To develop the timing and proper mechanics for the reverse play.

Force playing flow Force in wide contain

Set up:

1) Set up to half line drills as above. One should be force playing flow and one should be force
playing wide contain.
2) Should use a BSG, BST, and BB. You run two teams one to each side to maximize reps.
3) Once they get the timing down you can BSTE and WB pairs to simulate a more true action.
Execution:

1) On DOWN all players get into a good stance.


2) On GO defensive linemen follow the coaches hand to signal flow of seal and move accordingly.
The PSDE will attack the backfield that will take him on path that splits the BB and the BSG
(same path has if he chased the inside hip of the motion WB).
3) On GO the offense will execute their techniques to execute the reverse.

CP: you can do this with cones that are static at first, and then add players at half speed, then full
speed. This is a great way to develop the proper mechanics and timing on this play. You can
rotate players through the drill so that they understand how to handle both looks.

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Pin Blocking Scheme

WHAT IS PIN BLOCKING

• More aggressive reach blocking technique.


• This scheme is used for our base power sweep in our power series.
• Footwork is not lateral but vertical allowing the blocker to be aggressive.
• It uses the L.E.G technique.
• Pin block basically tells all the blockers to “PIN” the play side (outside) shoulder up field.

KEY ADVANTAGE POINTS

• Simplifies the reach technique (bucket step/lateral step) to a vertical step that is more
aggressive.
• Drives the defender vertically as well as sealing the defender inside.
• Allows us to move from a PIN scheme to a PIN and PULL scheme that has the uncovered
blockers pull to the play side adding additional power to the POA.

How it Works

This scheme is used when we need to get the ball to the outside edge and not give the defense a
pulling key. It allows us to hit the outside edge with speed as well as numbers while not pulling the
offensive line. It uses the wheel block to attack the defense and attempt to pin the play side
shoulder of the play side defenders and attack the perimeter. The key to this play is seeing two or
less perimeter defenders and only one of them playing contain.

AT MAN – The PSWB. The play will be directed at his hip; outside hip if he pins the first the
defender inside or the inside hip of he walls off the first defender outside after taking a three step
lateral move. This depends on the location of the first defender that is nearest to the side line
(force man). If that defender is near the AT MAN (in tight) then the AT MAN will pin block the
defender and the runner will aim off the outside hip. If the defender is wide the AT MAN will seal off
the defender and the runner will aim off of the inside hip. INSIDE HE WHEEL BLOCKS AND WIDE
HE WALLS OFF

PLAY SIDE BLOCKER – Every blocker inside the AT MAN to the center. These blockers must
block the next defender outside or the nearest defender outside using PIN. If it is a line backer they
must work through the next defensive lineman to the play side through his near shoulder to deny
that defender open access to the LOS. If it is a linebacker he makes a running shoulder block then
wheel blocks the LB to cut him off and pin him inside.

BACK SIDE BLOCKERS – Every blocker on the backside of the center must use the same rule but
they go through any first level defender and work up field to the second level cutting off backside
pursuit as they wheel off the defensive linemen on the backside.

MOAT MAN (Man Outside of AT) – (Force Blockers) – These are tagged blockers that block the
force defender (1st defender outside) from the backfield (BB, QB) to allows the outside blocker to
get a better block on the second defender inside. Used mostly with wide force defenders.

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Pin L.E.G Progression

L - We call the first step the LOAD STEP as they have to get that foot up and down fast (literally
stomp the ground) aiming in front of the far (outside) toe of the defender with a fast step while
staying low (head up, chest on knee). This step will be a little longer then the normal TKO load
step. The back should not rise up at all on this step. It must be the outside foot as it is the near
foot of the defender. You must load your arms on this step quickly (thumbs behind the hips as you
cock your arms back at 90 degrees). You must explode out of your stance and into this step with
great force.

E - The next step we call the EXPLODE STEP, as that is the back foot taking a power step that
splits the defender on the inside of his outside thigh. Starting low, the back should rise as the feet,
ankles, knees, hips, back, shoulders, elbows, and hands explode upward into the body of the
defender (chest plate and ribs). It is important to get this second step down as fast as possible as
this is the step that first contact is made. The arms/hands should explode into the defender as the
foot makes contact with the ground which creates an additional force production via Ground Force
Reaction – SYNERGY.

KEY POINT: The arms should unload hard into the body so that the defender is literally being
punched; with the outside arm ripping the outside funnel of the defender (FUNNEL – outside hip to
elbow into the soft part of the arm pit with the outside hands heel driving the shoulder up field and
back. Aim the inside forearm into the middle of the breast plate and use that surface to drive the
defender up field and back.

KEY POINT: The facemask does not make contact with the body. The facemask is a reference
aiming at the outside arm pit so that the eyes have a landmark so that the body will follow.

G - The next step and every step there after is the GO STEP (unload) and the near foot takes a
short power step to outside hip that is fast and short (get it down quickly and explosively) as you
wheel your hips to the outside of the defender putting your body in between the defender and the
boundary. Maintaining a wide base is key as you step and re-elevate. As you take the step you
immediately drop your hips by coiling your ankles, knees, hips and lower back and re-elevate as
your foot makes contact (a mini-explode step) from the ground up unloading from the feet, ankles,
knees, hips, shoulders, arms, and hands. You should stay under the defender and literally go
through his outside shoulder (not around) and maintain contact as you elevate him. Literally
elevating through him driving your hands inward and upward as you drive him vertically up field
and inside pinning not only his outside shoulder but entire body inside.

Run Your Feet!!! – whether you get the defender’s outside shoulder pinned or not every step must
drive towards the outside hip (not around) or if you get into a stalemate with a defender keep your
feet moving using powerful, explosive, choppy steps. Never stop moving your feet until the sound
of the whistle. Keep all seven cleats on the ground and drive the defender up field.

CP: Use a running shoulder block as you move to engage a LB and take your path through the
next outside defensive linemen’s near shoulder so that your angle is sharp enough to cut the LB off
from the outside.

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Dealing with the Perimeter

The play side wing back has the key block in this scheme as he is the AT MAN. He must pre
determine if the first defender outside is wide or tight as this will determine his method of blocking.

1) If he is TIGHT: If he is in tight pin him inside by wheel blocking him using the PIN L.E.G
progression.
2) If he is WIDE: He must take three lateral steps as fast as possible to eat up grass then settle
down and wall him off by mirroring his belt buckle and not letting him pass. As he approaches
engage him with a TKO L.E.G progression.

A simple adjustment is to add BB FORCE. This simply tells the PSWB that we are going to let the
BB take on the WIDE defender and wall him off to the outside and we want him and the PSTE (if
the defense allows) to double pin the 2nd defender outside.

This allows us to handle a tough EMLOS while we simply wall of the wide force defender. We see
this sort of perimeter set up a lot as teams don’t want to give up the sweep so they put the corner
on the LOS out wide and by doing this they don’t realize we can no isolate him and run the power
sweep inside of him.

I like to add the WB PIN play to our play list when I think a defense is going to read our guards and
key on their pulls. I also like to add this when I think I am going to face a defense that is going to
have the CONTIAN and FORCE defenders squat down and read. This allows us to get after them
quickly and get off the ball with no pull key and still get a lot of players to the POA (QB and BB) and
actually gives you a +3 numbers advantage against most defenses.

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Half Line Pin Dril

Objective:

To teach the offensive how to execute the PIN play against WIDE and TIGHT perimeters.
To develop the timing and technique to make the play successful.

Wide Tight
Set up:

1) Set up to half line drills as above. One should be WIDE and one should be TIGHT.
2) Should use a Center, PSG, PST, PSTE, PSWB, QB, and BB. You run two teams one to each
side to maximize reps.

Execution:

1) On DOWN all players get into a good stance.


2) On GO the defensive line executes GET OFF. The LB flows to play and the force defender
works outside in attempting to squeeze the play.
3) On GO the offense will execute their techniques to execute the pin and using proper technique.

CP: you can do the BB Force to the wide side as well.

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Perimeter Blocking on the Wedge

One of the big misconceptions with the wedge blocking scheme is that cannot be used within the
scope of the perimeter running game. What most coaches that say this don’t realize or choose to
ignore is if the wedge is really working and is proving to be effective the response from the
opposing sideline often causes huge break downs in the defensive technique along with the shear
desire of those defenders to stop the play. When you have an opposing coach screaming from the
sideline to the defense “STOP THAT DIVE PLAY, IT IS GOING RIGHT UP THE MIDDLE!!!” or
“SOMEONE MAKE A PLAY AND STOP THAT SCRUM PLAY!!!” What is happening is the
coaching staff is telling their defensive players to abandon their technique and get to the runner in
the wedge. This most affects the perimeter defenders because for one thing they are really the
only players that can make a play on the runner (from behind) and they are the ones most likely
hearing the brow beating from their sideline. This is very powerful stuff and it allows us to take
advantage of the perimeter as they play on sound or start to vacate to go after the runner by going
down the LOS or under the wedge. The fact is we have proven this for several years running the
BUCK WEDGE SERIES and it is on film against a lot of different defenses and one thing holds true
you start getting a consistent wedge at some point the perimeter defense is going to break down
and you have to take advantage of it our they will and can shut down the wedge play. You have to
get to the perimeter when you see this and you must do it before they start to stop the wedge and
gain momentum. One thing the wedge does is create momentum for the offense and one of the
biggest killers of that momentum is seeing the wedge get stuffed two or three times because the
perimeter defenders are collapsing inward on the wedge. The sure fire way to break the back of
the defense is to beat them on the perimeter when they do it and make them pay for abandoning
the edges.

Take Away the Wedge and We Will Take the Edge!

At the really young age levels (age 5 to 8) I have installed nothing but the wedge scheme initially
and used the buck wedge series and been very successful with it because of the ability to attack
the interior with the edge and attack both perimeters at the same time. This concept is called a
split flow concept and essentially it means attacking all three points at once to put the defense in a
bind. Now each portion of the defense must sit on their area and defend it vice supporting the
other areas. This allows you to isolate areas of the defense that not playing sound and abandoning
good technique to make a play.

We use four techniques with wedge to get a running back outside. The most basic is a naked
sweep/boot and that simply means that the runner will not have any blocking on the edge for his
run. We have keyed or we are counting on the perimeter defenders vacating their responsibilities
to attack the runner in the wedge. The next technique is our base perimeter technique and that
simply has the PSWB wheel/pin block the EMLOS and let the runner go one on one with the
corner. This technique requires the defense to have two on the perimeter and the corner playing
soft and hopefully biting to the wedge so that the runner can get to the edge. The most common
scheme that I use now is called ARC and it has the PSWB wheel block the EMLOS and the PSTE
fold under the PSWB and block the corner (wide he walls off and tight he wheel blocks him). The
perimeter triangle again should have two in the box to use the technique. The final technique is
WHEEL and it tells the PSWB to wheel the first defender outside and the PSTE wheel blocks the
second defender from the outside.

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When I first start developing the Buck Wedge I simply used the base technique on the sweep side
and the naked technique on the boot side. It works really well as long as you have the corners
biting on the wedge or at the very least peeking inside so that your perimeter threats have a step
on the defenders.

The Wheel adjustment is a very simple adjustment that uses the tight ends to wheel block with the
PSWB. This allows you to seal the first two defenders on the outside on one side (sweep side) and
the EMLOS on the bootleg side of buck wedge. It is a nice adjustment because you still get five
wedge blockers and the BB in the wedge to misdirect the defense and isolate the perimeter
defenders.

The Arc adjustment also utilizes the tight ends but in a completely different approach. On the
sweep side the PSWB wheels the EMLOS and the PSTE fold under and blocks the first defender
outside (corner) whether he is tight (wheel) or wide (wall off). The backside tight end runs through
the second level working to the play side shoulder of the safety to seal him to the inside of the
sweep.

Base

Naked Base

Wheel
Wheel Wheel

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Arc
Safety Wall Off Arc

Drilling for the Perimeter Wedge Plays

The normal way to drill the perimeter blocking is to simply do it in offensive team drills because it
really requires timing and execution of the entire team. Because all of the schemes are very simple
technically they simply require team execution and timing work.

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Chapter 8
Buck Wedge Series
This is a classic split flow series that puts pressure on both perimeters of the defense and the
interior forcing the defense to protect all three areas at once. This simple series has been a staple
of my offense for six seasons and has been very successful for my teams and teams that run my
offense through out the country. Because of the edge pressure and misdirection component it
puts a lot of stress on the defense to play disciplined defense in all three sections (left and right
perimeter as well as the interior). I use this series with younger teams and wedge teams (back up
player’s series) as well as a complimentary series for my teams. The key component to this is that
all the ball carriers and the line carry out great fakes. The longer and better the fakes are the more
likely those defenders will not react to the actual ball carrier. A good fake can often pull one or two
defenders away from the ball so stress great faking and this series will carry you a very long way.
Don’t forget the passing game and the effect it will have on the defense as they stack the LOS and
defend the perimeters and the interior. Once they start slamming up to the LOS to stop the run it
will be very easy to get a receiver behind the defense to make a big play.

Interior

Perimeter

Perimeter

The key to this series is the wedge firing off and gaining yards whether it is real or fake. Along with
the perception of the wedge coming at the defense every time this series is run faking on the
perimeter is absolutely essential to the overall success of the play.

Once the defense commits to stopping the run on the perimeter and the interior it allows you to
exploit the vertical lanes down field. A good rule to follow is when you attack the perimeters with
the run then you have to exploit the vertical lanes in the passing game. The quarterback must sell
the perimeter attack and he must attack the LOS as he does to force a decision by the perimeter
defenders and the secondary to commit to the run.

The quarterback’s movement must be small and it is literally like his near foot to the sweep side is
on a hinge and when his first movement is to simply drop the foot to six on the opposite side and
keep the width of his stance small. Let the BB and the WB rub his hips as he goes by and then as
they go by him he attacks the perimeter with depth (at least 6 yards of separation from the LOS)
and then get vertical and attack the LOS and force the defense to respond.

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Buck Wedge Series (Black/Brown)


28 Brown Wedge (37 Black Wedge)
AB Brown Wedge/ CB Black Wedge

Line – PSTE to BSTE wedge block

RWB: wheel block; aim the outside foot at the outside of the outside foot of the EMLOS. Attack
the outside arm pit; as you do wheel your butt to the outside and seal the defender inside.

BB: Take a 45 degree step to the left side off the QB’s hip and fake the handoff and get into the
wedge. Fake the wedge as long as possible to hold the interior defenders in place and to draw the
perimeter defenders inside. Carry out a great fake with the entire line as long as possible.

QB: Drop your left foot to six o’clock with shoulder width depth (keep your feet skinny) and square
you belly button to the SWEEP WB (AB). Let the BB then the LWB pass you as you make a quick
and tight handoff to the AB (off your near hip) then gain depth as you bootleg until you reach the
LWB’s start point then attack the LOS and get your hips square to the LOS. Make it look like you
have the ball every time you carry out the fake so that the defense gets used to seeing you “have
the ball”. DON’T FAKE LET THE BB and WB’s CARRY OUT THE FAKES: KEEP THE BALL IN
YOUR BELLY UNLESS YOU MAKE A HANDOFF!

LWB: Cross over step with the outside foot and take a straight line to the outside edge of the QB’s
hip and take the handoff as you go by at full speed. Get outside and get vertical as quickly as
possible. Don’t slow down, stop, or dance until you get past the LOS. Work to get to the boundary
as quickly as possible.

NOTE: THE WB should cradle fake then grab his jersey with his backside hand at the arm pit to
make it look as if he has the ball and is running with it. Coach him to put his eyes on the EMLOS
as he runs outside and up field. This will make it appear as if he is avoiding the defender to get
outside which will make his fake credible. The QB should do this as well when he fakes the
bootleg. Remember one good fake equals two blocks!

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40 Brown Wedge (40 Black Wedge)


BB Brown Wedge/BB Black Wedge

Line – PSTE to BSTE wedge block

RWB: wheel block; aim the outside foot at the outside of the outside foot of the EMLOS. Attack
the outside arm pit; as you do wheel your butt to the outside and seal the defender inside. This
needs to look as if the ball is going outside to the AB.

BB: Take a 45 degree step to the left side off the QB’s hip and secure the handoff and get into the
wedge. Stay in the wedge as long as possible; once it slows or breaks up find a crack between the
Center-Guard gap on either side and get vertical as you yell EXPLODE to tell the line to break the
wedge and find a defender up field to block. This usually occurs about 5 to 10 yards up field
depending on how soft the defensive front is.

QB: Drop your left foot to six o’clock with shoulder width depth (keep your feet skinny) and square
you belly button to the SWEEP WB (AB). Handoff the ball to the BB (off your belt buckle) then let
the LWB pass you then gain depth as you bootleg until you reach the LWB’s start point then attack
the LOS and get your hips square to the LOS. Make it look like you have the ball every time you
carry out the fake so that the defense gets used to seeing you “have the ball”. DON’T FAKE LET
THE BB and WB’s CARRY OUT THE FAKES: KEEP THE BALL IN YOUR BELLY UNLESS YOU
MAKE A HANDOFF!

LWB: Cross over step with the outside foot and take a straight line to the outside edge of the QB’s
hip and fake the handoff as you go by at full speed. Get outside and get vertical as quickly as
possible. Don’t slow down, stop, or dance until you get past the LOS. Work to get to the boundary
as quickly as possible. GREAT FAKE!!!

NOTE: THE WB should cradle fake then grab his jersey with his backside hand at the arm pit to
make it look as if he has the ball and is running with it. Coach him to put his eyes on the EMLOS
as he runs outside and up field. This will make it appear as if he is avoiding the defender to get
outside which will make his fake credible. The QB should do this as well when he fakes the
bootleg. Remember one good fake equals two blocks!

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17 Brown Wedge (18 Black Wedge)
QB Brown Wedge/QB Black Wedge

Line – PSTE to BSTE wedge block

RWB: wheel block; aim the outside foot at the outside of the outside foot of the EMLOS. Attack
the outside arm pit; as you do wheel your butt to the outside and seal the defender inside. This
needs to look as if the ball is going outside to the AB.

BB: Take a 45 degree step to the left side off the QB’s hip and fake the handoff and get into the
wedge. Fake the wedge as long as possible to hold the interior defenders in place and to draw the
perimeter defenders inside. Carry out a great fake with the entire line as long as possible.

QB: Drop your left foot to six o’clock with shoulder width depth (keep your feet skinny) and square
you belly button to the SWEEP WB (AB). Let the LWB pass you as you make a quick and tight
handoff (off your near hip) then gain depth as you bootleg until you reach the LWB’s start point
then attack the LOS and get your hips square to the LOS. Make it look like you have the ball every
time you carry out the fake so that the defense gets used to seeing you “have the ball”.

LWB: Cross over step with the outside foot and take a straight line to the outside edge of the QB’s
hip and fake the handoff as you go by at full speed. Get outside and get vertical as quickly as
possible. Don’t slow down, stop, or dance until you get past the LOS. Work to get to the boundary
as quickly as possible. CARRY OUT A GREAT FAKE!!!

NOTE: THE WB should cradle fake then grab his jersey with his backside hand at the arm pit to
make it look as if he has the ball and is running with it. Coach him to put his eyes on the EMLOS
as he runs outside and up field. This will make it appear as if he is avoiding the defender to get
outside which will make his fake credible. The QB should do this as well when he fakes the
bootleg. Remember one good fake equals two blocks!

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Adjustments to the Sweep Blocking

ARC Adjustment
28 Brown Wedge (arc)/ 37 Black Wedge (arc)
AB Brown Wedge/ CB Black Wedge

Line – PST to BST wedge block

PSTE: ARC under RWB block and block outside in; if the defender is wide wall him off and if the defender is inside seal him
in with a wheel block (this can act has an influence block when running BB and QB WEDGE).

BSTE: Slam inside through the outside shoulder of the BSDT into the second level and work into the secondary towards
the play side shoulder of the near safety and seal him inside.

RWB: wheel block; aim the outside foot at the outside of the outside foot of the EMLOS. Attack the outside arm pit; as you
do wheel your butt to the outside and seal the defender inside.

BB: hit the left side of the quarterback’s hip and hit the wedge. Carry out a great fake with the entire line as long as
possible.

QB: Drop your left foot to six o’clock with shoulder width depth (keep your feet skinny) and square you belly button to the
SWEEP WB (AB). Let the BB then the LWB pass you as you make a quick and tight handoff to the AB (off your near hip)
then gain depth as you bootleg until you reach the LWB’s start point then attack the LOS and get your hips square to the
LOS. Make it look like you have the ball every time you carry out the fake so that the defense gets used to seeing you “have
the ball”. DON’T FAKE LET THE BB and WB’s CARRY OUT THE FAKES: KEEP THE BALL IN YOUR BELLY UNLESS
YOU MAKE A HANDOFF!

LWB: Cross over step with the outside foot and take a straight line to the outside edge of the QB’s hip and take the handoff
as you go by at full speed. Get outside and get vertical as quickly as possible. Don’t slow down, stop, or dance until you get
past the LOS. Work to get to the boundary as quickly as possible.

NOTE: THE WB should cradle fake then grab his jersey with his backside hand at the arm pit to make it look as if he has
the ball and is running with it. Coach him to put his eyes on the EMLOS as he runs outside and up field. This will make it
appear as if he is avoiding the defender to get outside which will make his fake credible. The QB should do this as well
when he fakes the bootleg. Remember one good fake equals two blocks!

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WHEEL TAG
28 Brown Wedge (wheel)/ 37 Black Wedge (wheel)
AB Brown Wedge (wheel)/ CB Black Wedge (wheel)

Line – PST to BST wedge block

RWB: wheel block first defender near sideline; aim the outside foot at the outside of the outside foot of the EMLOS. Attack
the outside arm pit; as you do wheel your butt to the outside and seal the defender inside.

PSTE: wheel block second defender near sideline; aim the outside foot at the outside of the outside foot of the EMLOS.
Attack the outside arm pit; as you do wheel your butt to the outside and seal the defender inside.

BSTE: wheel block EMLOS; aim the outside foot at the outside of the outside foot of the EMLOS. Attack the outside arm
pit; as you do wheel your butt to the outside and seal the defender inside.

BB: hit the left side of the quarterback’s hip and hit the wedge. Carry out a great fake with the entire line as long as
possible.

QB: Drop your left foot to six o’clock with shoulder width depth (keep your feet skinny) and square you belly button to the
SWEEP WB (AB). Let the BB then the LWB pass you as you make a quick and tight handoff to the AB (off your near hip)
then gain depth as you bootleg until you reach the LWB’s start point then attack the LOS and get your hips square to the
LOS. Make it look like you have the ball every time you carry out the fake so that the defense gets used to seeing you “have
the ball”. DON’T FAKE LET THE BB and WB’s CARRY OUT THE FAKES: KEEP THE BALL IN YOUR BELLY UNLESS
YOU MAKE A HANDOFF!

LWB: Cross over step with the outside foot and take a straight line to the outside edge of the QB’s hip and take the handoff
as you go by at full speed. Get outside and get vertical as quickly as possible. Don’t slow down, stop, or dance until you get
past the LOS. Work to get to the boundary as quickly as possible.

NOTE: THE WB should cradle fake then grab his jersey with his backside hand at the arm pit to make it look as if he has
the ball and is running with it. Coach him to put his eyes on the EMLOS as he runs outside and up field. This will make it
appear as if he is avoiding the defender to get outside which will make his fake credible. The QB should do this as well
when he fakes the bootleg. Remember one good fake equals two blocks!

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Passing Game

The passing game is based largely on using the split flow against the defense. If they are over
reacting to the run and coming up to the edges and the interior quickly to stop the run then the
passing game will be a huge weapon. You don’t have to be overly complex either all you need to
do is carry out some great fakes and get the ball to the receiver who will more then likely be behind
the defense. We are going to use five concepts in the passing game and you can pick and choose
which ones will work for you.

1) Pop Pass
2) Fade Pass
3) Bootleg Pass
4) Drag Pass
5) Wheel Pass

Basically our passing game is set up to allow us to attack the defense as they compress inward on
the power series and downward to the LOS on the wedge series. Once they do this we can attack
vertically and horizontally (perimeter) and get behind or to the edge of the defense for big plays.

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Tight Brown Pop Pass Left (Tight Black Pop Pass Right)

Inside - Out

Line: PST to BST wall block (wedge block with no movement)

RWB: Run an ARROW route (45 degree release outside look for the ball over your up field
shoulder).

RTE: Run a POP route (take off up field ASAP and look over your inside shoulder as you pass the
LB level).

LTE: Wall block

BB: fake wedge on left side then set up on the inside hip of the LST and seal off the inside.

LWB: fake buck sweep to the right side and set up on the inside hip of the
RST and seal off the inside

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the SWEEP WB as he goes by spin and drop and set up quickly to throw to form the
inside out. The QB must throw it as soon as the buck action WB goes by him. He needs to set and
throw to a spot and it has to be quick so the defense has no time to redirect to defend the pass
once they commit to the buck action.

Note: we are looking to throw to the tight end on this play when the defense is stacking the LOS
and attacking the run all out. It allows us to get a receiver behind the second level and get a
receiver in the open.

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Tight Brown Fade Pass Right (Tight Black Fade Pass Left)
2

Low to High

Line: PST to BST wall block (wedge block with no movement)

PSWB: Run outside release fade (high read).

PSTE: Run to near shoulder of safety in the middle/near side of the field and force him to sit on
you (called pass).

BSTE: will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB: fake wedge on right side then set up on the inside hip of the PST and seal off the inside.

LWB: fake sweep to the right side as you pass the center get depth and run a swing route. You
are the primary read for the QB if the flat is vacated by the defense the ball is coming.

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the SWEEP WB as he goes by drop your right foot back to six o’clock so that you spin
your hips back to play side and set and read from outside in and throw to the first open space. BE
QUICK!

Note: If SEAM is added that tells you to throw to the middle of the field and let the PSTE go for the
deep throw as we see the middle space of the field open).

The key to this play is to get a vertical and horizontal expansion as the defense compresses on the
split flow run action. The PSWB and the sweep WB must get separation quickly to stress the
defense as it commits to the run.

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Tight Brown Bootleg Pass Left (Tight Black Bootleg Pass Right)

Line: PST to BSTE wall block (wedge block with no movement)

RWB: release inside under PSLB and gain depth as you get to far side so that your depth is at 6 to
9 yards deep (primary read).

BB: cross over step and aim for the outside arm pit of the EMLOS and work through him so that
you delay his path into the back field and allow the QB time to get depth and get outside. Work into
FLAT at 1 to 3 yards deep (Primary Read).

LWB: fake buck sweep to the right side and as you pass the tight end turn and go vertical running
a go route.

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the SWEEP WB. Let the LWB pass you then gain depth until you reach the LWB’s start
point then attack the LOS and get your hips square to the LOS. If you feel pressure run it right
now! Read RUN to PSTE to RWB (high to low) and throw as you attack the LOS and force the
defense to decide to defend run or pass.

Note: You can call AB GO and that tells the QB to boot and stop/turn and throw the go to the
opposite side of the field. QB needs to have a pretty strong arm to throw this and the backside
defense needs to be committed to stopping the buck sweep and rotating over the top to the boot
side.

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Tight Brown Drag Pass Left (Tight Black Drag Pass Right)

Line: PSTE to BSTE wall block (wedge block with no movement)

RWB: release inside under PSLB and gain depth as you get to far side so that your depth is at 9 to
12 yards deep (secondary read).

BB: cross over step and aim for the outside arm pit of the EMLOS and work through him so that
you delay his path into the back field and allow the QB time to get depth and get outside. Work into
FLAT at 1 to 3 yards deep (Primary Read).

LWB: fake buck sweep to the right side and as you pass the tight end turn and go vertical running
a go route.

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the SWEEP WB. Let the LWB pass you then gain depth until you reach the LWB’s start
point then attack the LOS at get your hips square to the LOS. If you feel pressure throw the ball to
the BB if he is open right now! Read RUN to BB to RWB (low to high) and throw as you attack the
LOS and force the defense to decide to defend run or pass.

Note: You can call AB SWING and that tells the QB to boot and stop/turn and throw to the AB
swing. QB needs to have a pretty strong arm to throw across the field and you need to wait to call
this when they vacate the backside flat. It is a great play to get your best back in open space.

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Tight Brown Wheel Pass Right (Tight Black Wheel Pass Left)

2
1

Line: From tackle to tackle wqll (wedge with no forward movement) block.

PSTE: Release under (like arc) and go lateral for 8 steps then turn up field and throttle down so
that you can sit in the flat.

BSTE: slam inside through the outside shoulder of the BSDT into the second level and work to the
far side shoulder of the safety the bend the route down so that you run into the deep out.

RWB: Go through the outside shoulder of the EMLOS and run a 8 step hook.

BB: hit the left side of the quarterback’s hip and bend to the back side and seal off the inside hip of
the tackle. Allow nothing to get inside of you.

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the SWEEP WB as he goes by drop your right foot back to six o’clock so that you spin
your hips back to play side and set and read from outside in and throw and read 1-2-3.

LWB: fake sweep to the right side and set up on the inside hip of the
RST and seal off the inside

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Chapter 9
Fenton Wedge Series
The Fenton series was designed by Kenny Mead when he was with Fenton Youth Football in
Fenton, Michigan and used with great success over the course of three seasons at Fenton and one
season at Eastlake Youth Football in Tampa, Florida. It is a very good series that allows you to get
your WB into the wedge while forcing horizontal and vertical pressure on the far perimeter with the
QB, BB, and WB. The reverse and the passing game are great additions to the series and give
you several ways to attack the defense with a big play potential as the defense collapses on the
LOS to stop the interior and perimeter pressure.

Interior Pressure Vertical and Horizontal Perimeter Pressure

This is really a great series to utilize the wedge and the perimeter passing game in a very nice
small series that uses the wedge blocking scheme as its base.

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Fenton 20 Wedge / Fenton 30 Wedge
Fenton AB Wedge/ Fenton CB Wedge

Line – PSTE to BSTE wedge block

RWB: outside release and take 8 steps and execute corner route.

BB: run through the outside arm pit of the EMLOS to tie him up at the LOS so the QB can get
outside then get about 1 to 3 yards depth as you attack the flat.

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the FENTON WB. Let the LWB hit the wedge then cross over with the right foot so it
lands at 5 o’clock then get depth as you reach the RWB start point and attack the LOS.

LWB: Fenton motion (flat motion with cross under step keeping hips square to the LOS) on heel
raise of QB and then secure hand off and hit wedge.

Fenton Motion:
The motion wing back will get a near heel lift (twice) from the QB to go into motion. He will execute a cross under step and
stay perpendicular to the LOS keeping his hips square (Canadian motion). He will take enough slide steps to square himself
over the A gap so that when the ball is snapped he can come off QB’s near hip and secure the ball and get into the wedge.
It normally takes a cross under step and two additional slide steps to get the back into place. These steps need to be quick
and not slow so that the defense does not have time to react to the motion.

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Fenton 18 Wedge Keep / Fenton 17 Wedge Keep
Fenton QB Wedge Keep Right/ Fenton QB Wedge Keep Left

Line – PSTE to BSTE wedge block

RWB: outside release and take 8 steps and execute corner route as you break outside turn over
your up field shoulder and seal off the boundary for the QB to run.

BB: run through the outside arm pit of the EMLOS to tie him up at the LOS so the QB can get
outside then get about 1 to 3 yards depth as you attack the flat as you break outside turn over your
up field shoulder and seal off the boundary for the QB to run.

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the FENTON WB. Let the LWB hit the wedge then cross over with the right foot so it
lands at 5 o’clock then get depth as you reach the RWB start point and attack the LOS and get
vertical and work to the boundary.

LWB: Fenton motion (flat motion with cross under step keeping hips square to the LOS) on heel
raise of QB and then fake hand off and hit wedge. Run the wedge as long as you can to draw
defenders into the interior and give up the perimeter for the QB.

Fenton Motion:
The motion wing back will get a near heel lift (twice) from the QB to go into motion. He will execute a cross under step and
stay perpendicular to the LOS keeping his hips square (Canadian motion). He will take enough slide steps to square himself
over the A gap so that when the ball is snapped he can come off QB’s near hip and secure the ball and get into the wedge.
It normally takes a cross under step and two additional slide steps to get the back into place. These steps need to be quick
and not slow so that the defense does not have time to react to the motion.

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Fenton Pass Right / Fenton Pass Left

Low to High

Line – PSTE to BSTE wall block

RWB: outside release and take 8 steps and execute corner route as you break outside turn over
your up field shoulder and seal off the boundary for the QB to run.

BB: run through the outside arm pit of the EMLOS to tie him up at the LOS so the QB can get
outside then get about 1 to 3 yards depth as you attack the flat as you break outside turn over your
up field shoulder and seal off the boundary for the QB to run.

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the FENTON WB. Let the LWB hit the wedge then cross over with the right foot so it
lands at 5 o’clock then get depth as you reach the RWB start point and attack the LOS as you do
read the field; if you have grass get vertical and run. If see the EMLOS playing contain then read
the field LOW to HIGH (BB to RWB).

LWB: Fenton motion (flat motion with cross under step keeping hips square to the LOS) on heel
raise of QB and then fake hand off and then turn back side and wall off the inside not allowing any
defender inside (force them wide and around).

Fenton Motion:
The motion wing back will get a near heel lift (twice) from the QB to go into motion. He will execute a cross under step and
stay perpendicular to the LOS keeping his hips square (Canadian motion). He will take enough slide steps to square himself
over the A gap so that when the ball is snapped he can come off QB’s near hip and secure the ball and get into the wedge.
It normally takes a cross under step and two additional slide steps to get the back into place. These steps need to be quick
and not slow so that the defense does not have time to react to the motion.

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WHEEL TAG

WHEEL BLOCK – attack the outside arm pit and seal his outside shoulder inside and then wheel
your butt and hips so that your butt is facing outside which in turn seals the defender inside.

FENTON 18 Wedge Keep (wheel)


FENTON Pass Right (wheel)
FENTON 37 Wedge Reverse (wheel)

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TIGHT FENTON CB REVERSE LEFT

This is a great counter play to run against teams that are squeezing their defense so that only 2
defenders are in the perimeter triangle and the EMLOS is trying to crash in behind the WEDGE to
get the AB. This leaves the CB to run the field and if you add WHEEL it also allows you to seal off
a EMLOS that is sitting on the LOS and defending the D gap (feathering). The WHEEL Tag can be
used in conjunction with this play call. Very useful against two defenders sitting on the perimeters;
especially if they squeeze or trail flow.

Line – PSTE to BSTE wedge block

RWB: Drop step with inside foot and cross over with outside foot and get additional depth. Aim for
a spot that will put you just in front of the QB as he completes his spin and secure outside handoff.
Gain a little more depth until you reach the far starting point of the LWB then attack the LOS and
the perimeter for first daylight.

BB: run through the outside arm pit of the EMLOS to tie him up at the LOS so the QB can get
outside then get about 1 to 3 yards depth as you attack the flat ([primary read).

QB: Drops to six o’clock with shoulder width depth (keep your feet skinny) and square you belly
button to the FENTON WB. Let the LWB hit the wedge then cross over with the right foot so it
lands at 5 o’clock then get depth and make the outside handoff to the RWB as you reach the RWB
start point attack the LOS and get vertical.

LWB: Fenton motion on heel raise of QB and then fake handoff and hit wedge.

Notes:
The basic blocking for this series is the tight ends block into the wedge. You can add the WHEEL
TAG to have the tight ends wheel the EMLOS inside on the reverse.

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Chapter 10
Rocket Wedge Series
Theory behind the Rocket Wedge

Because of the time limitations we have as youth coaches one of the things I am always tinkering
with is finding ways to use a single blocking scheme and develop a simple series of plays around it
that enhance what we do. One of the most successful series I ever developed was the BUCK
WEDGE SERIES that series of plays has served me very well and has been the trademark of all
my teams. The simplicity of it comes from using a very simple but highly effective blocking scheme
that the kids can master as a team. The other key component is the split flow action of the BB, QB,
and WB hitting the interior and both perimeters and forcing the defense to respect the entire field.

Has I stated earlier Kenny Mead latter developed a series of plays called the FENTON SERIES
using the same concept. Using wedge as the blocking scheme he used the motion wing back in
the wedge and then reverse pivoted into the far flat where the BB and opposite WB went into
passing routes giving him a run/pass option that vertically and horizontally stretched the defense on
one side. WEDGE with a RUN/PASS FLOOD OPTION that basically gave the offense a different
look using the same blocking scheme.

I have always been enamored with the rocket sweep out the double wing set but one of the things
that always held me back from really using it is the additional time in teaching a reach or perimeter
blocking scheme that is different from TKO and WEDGE and developing the technical mastery
needed to make it effective at the youth level. After tinkering with the same concepts in BUCK
WEDGE and FENTON I think I have a pretty neat little package of plays that gives you three
running plays folded into one play and the rocket sweep to boot; one of the most dangerous
sweeps in football in my opinion.

This is a great series of plays to run against defenses with two perimeter defenders in the triangle
and looking to stop the power series. It also is great against reading defenses because our initial
sweep is at full speed and a reading defense by its very nature is one step behind as they read and
react to the initial movement of the offense. It makes the rocket sweep very dangerous and it
forces a reading defense to quickly adjust and normally those adjustments allow us to go back to
power series and punish them inside.

Obviously one of the major road blocks to this series is developing timing with the QB and rocket
WB. You have to develop that pitch so the rocket wing back catches it at full speed so that he can
take advantage of being at full speed at the perimeter. This takes reps and patience’s as you have
to let the QB develop a rhythm with the WB’s.

Obviously the key to calling this series is to watch the perimeter triangle if two defenders are in the
triangle (from the outside shoulder of the tackle to the perimeter) then run the rocket. Especially if
those two perimeter defenders are cross keying or reading because they will be one step behind
and one step behind the rocket is one step to many.

If the defense has three or more defenders in the triangle run the BB WEDGE from rocket. If the
defensive triangle is slamming to the outside to stop the rocket and the defensive tackle is
slamming down the LOS to stop the wedge call KEEP. Pass is very simple; if they start to crowd
the LOS call pass. Just remember the goal is to put them in a situation to adjust out of the defense
that is causing your power series problems.

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28 Rocket Wedge (47 Laser Wedge)


AB Rocket Wedge Right/CB Laser Wedge Left

Line: From tackle to tackle wedge block.

PSTE: ARC under RWB block and block outside in; defender wide kick him out, defender inside
seal him in.

BSTE: slam inside through the outside shoulder of the BSDT into the second level and work into
the secondary towards the play side shoulder of the near safety and seal him inside.

RWB: attack the outside shoulder of the EMLOS as you make contact with the outside shoulder
wheel your butt to the outside and seal the EMLOS inside.

BB: hit the left side of the quarterback’s hip and hit the wedge. Carry out a great fake with the
entire line as long as possible.

QB: spin your left foot to 5 o’clock and pitch ball to play side gap and IN FRONT of LWB so he
can catch the ball on the run and stay flat. Continue spin (tight) and attack the first daylight you see
off the PST’s hip and up field.

LWB: On QB’s heel lift front cross over step at 4 o’clock and sprint for depth until you pass the BB
then get flat (should be about 3 to 4 yards deep behind the BB. Secure pitch near play side C gap
and GO! Stay flat for a few steps and then turn up field and get to first numbers past the LOS as
fast as you can.

RED BOX = DEFENSIVE TRIANGLE = RUN IT WITH TWO OR LESS IN THE


TRIANGLE

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40 Rocket Wedge/40 Laser Wedge


BB Rocket Wedge Left/ BB Laser Wedge Right

Line: From tackle to tackle wedge block.

PSTE: ARC under RWB block and block outside in; defender wide kick him out, defender inside
seal him in this should influence the PSDE and PSLB to run with the rocket.

BSTE: slam inside through the outside shoulder of the BSDT into the second level and work into
the secondary towards the play side shoulder of the near safety and drive him up field.

RWB: attack the inside shoulder of the EMLOS as you make contact with the inside shoulder
wheel your butt to the inside and seal the EMLOS outside.

BB: hit the left side of the quarterback’s hip and hit the wedge. Secure the handoff and drive the
wedge forward. If you see daylight finds a seam and GO! Don’t go around the wedge.

QB: spin your left foot to 5 o’clock and drop right hand with ball and make hand off to the BB then
shoulder fake to the LWB on rocket. Continue spin (tight) and attack the first daylight you see off
the PST’s hip and up field.

LWB: On QB’s heel lift front cross over step at 4 o’clock and sprint for depth until you pass the BB
then get flat (should be about 3 to 4 yards deep behind the BB. Fake pitch near play side C gap
and GO! Stay flat for a few steps and then turn up field and get to first numbers past the LOS as
fast as you can. FAKE IT GREAT!

RED BOX = DEFENSIVE TRIANGLE = RUN IT WITH THREE OR MORE IN THE


TRIANGLE

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14 Rocket Wedge Keep/13 Laser Wedge Keep


QB Rocket Wedge Keep Right/ QB Laser Wedge Keep Left

Line: From tackle to tackle wedge block.

PSTE: ARC under RWB block and block outside in; defender wide kick him out, defender inside
seal him in this should influence the PSDE and PSLB to run with the rocket.

BSTE: slam inside through the outside shoulder of the BSDT into the second level and work into
the secondary towards the play side shoulder of the near safety and drive him up field.

RWB: attack the inside shoulder of the EMLOS as you make contact with the inside shoulder wheel
your butt to the inside and seal the EMLOS outside.

BB: hit the left side of the quarterback’s hip and hit the wedge. Fake the handoff and drive the
wedge forward. Carry out a great fake with the entire line as long as possible.

QB: spin your left foot to 5 o’clock and make a great shoulder fake to the rocket (LWB). Continue
spin (tight) and attack the first daylight you see off the PST’s hip and up field.

LWB: On QB’s heel lift front cross over step at 4 o’clock and sprint for depth until you pass the BB
then get flat (should be about 3 to 4 yards deep behind the BB. Fake pitch near play side C gap
and GO! Stay flat for a few steps and then turn up field and get to first numbers past the LOS as
fast as you can. FAKE IT GREAT!

RED BOX = DEFENSIVE TRIANGLE = RUN IT WITH THREE OR MORE IN THE


TRIANGLE AND THE TRIANLE SLAMMING WIDE TO STOP ROCKET

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Rocket Wheel Pass Right/ Laser Wheel Pass Left


3

2
1

Line: From tackle to tackle wqll (wedge with no forward movement) block.

PSTE: Release under (like arc) and go lateral for 8 steps then turn up field and throttle down so
that you can sit in the flat.

BSTE: slam inside through the outside shoulder of the BSDT into the second level and work to the
far side shoulder of the safety the bend the route down so that you run into the deep out.

RWB: Go through the outside shoulder of the EMLOS and run a 8 step hook.

BB: hit the left side of the quarterback’s hip and bend to the back side and seal off the outside hip
of the tackle. Allow nothing to get inside of you.

QB: spin your left foot to 5 o’clock and shoulder fake to the rocket sweep then drop the right foot
to six clock and square your hips to the play side. Read 1-2-3.

LWB: On QB’s heel lift front cross over step at 4 o’clock and sprint for depth until you pass the BB
then get flat (should be about 3 to 4 yards deep behind the BB. Fake pitch then cut inside and seal
off the outside hip of the tackle; allowing nothing inside of you.

DEFENSIVE PLAYING AGGRESSIVE INTO THE GAPS AND PERIMETER


PASS!

Copyright 2007© Jack Gregory 127 www.gregorydoublewing.com


www.gregorydoublewing.com
Tactical Concepts behind the Various Wedge Series

The buck wedge series is a split flow series it attacks both perimeters and the
interior of the defense at the same time. The coordinator simply picks the location
that is not being defended properly and then adjusts his play calling as he sees the
defense do something unsound at one of the other locations. It all starts with the
BB wedge and getting it rolling so it is important to be aggressive with the BB and
make sure the offensive line is attacking with the wedge.

The rocket wedge series attacks the perimeter, the interior, and the middle of the
perimeter and the interior. This is done simply be using BB wedge and rocket
sweep in conjunction with each other and then as the defense swarms to stop both
the wedge and the rocket sweep a void develops between the two plays that you
can attack with the spinning quarterback.

The Fenton series attacks the interior and then floods the opposite side of the field
with two receivers and a bootlegging quarterback. It places pressure on the
perimeter defenders to stay disciplined or give up a big play on the perimeter.

Buck Wedge = left D gap --- A gaps --- right D gap


Rocket Wedge = A gaps --- C gap --- D gap
Fenton Wedge = A gaps --- D gap horizontal/vertical expansion

Copyright 2007© Jack Gregory 128 www.gregorydoublewing.com


www.gregorydoublewing.com

Chapter 11
Loose Passing Game

Loose Series

This series is based on using a split end and a slot (PSTE and WB) in order to spread the field on
one side and move the corner and outside linebacker wide and basically pry the tunnel open via
formation prior the snap of the ball. This concept is based on simple spread concepts that use
horizontal expansion to give the offense more space and this concept works great in the double
wing system. I am not a spread fan but I do see the advantages of the concepts and the ability to
move key defenders away from C gap and essentially isolate them on the perimeter gives this
offense a great deal of possibilities with out compromising the core series.

Remember that the LOOSE-OVER-OFFSET is a key adjustment for us in the power series but
there are also a lot of simple passing concepts that you can use in the loose look that I feel greatly
enhance the offense and allow us to attack a defense vertically and horizontally by attacking the
field with the pass. A defense that chooses to ignore the loose receivers and keep attacking the
interior to stop the run gives us the ability to get the ball to the perimeter or down the field for a very
big play.

The second level of the tunnel


is now expanded. Making the
kick out on the EMLOS and the
runner has a huge tunnel to
daylight!

Horizontal expansion allows you


remove up to two perimeter
defenders for the power series and
allow us to utilize a “spread” type
passing game.

Copyright 2007© Jack Gregory 129 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Sprint Pass Right


(run it if two in the triangle and cover 2 or 3)

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

LWB – rip motion, execute a good hand fake off the pitch (as if receiving a toss) and go full speed
as if running toss until you pass the center then get under control with depth and aim for the outside
arm pit of the EMLOS and seal him inside.

RWB (slot) – outside release accelerate until you pass the linebackers and work for 8 to 10 yards
then break to the outside on an out right to the sideline (you can bend this up field a bit as well)
(secondary read – LO-HI).

BB – cross over step and aim for the far arm pit of the EMLOS so that you cross his face then gain
enough depth to get you 1 to 3 yards deep and into the flat (primary read).

PSTE (split end) – run a streak pattern as fast as you can up the field and pull the coverage with
you. This route is very important it must put vertical pressure on the coverage to create a void to
flood.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 8 o’clock and get depth until
you pass the RWB’s starting point and attack the LOS. Get your hips square to the LOS.
RUN/PASS (reading LOW to HIGH (BB to RWB). If you feel any pressure or see blitz from that
side spin and when you drop your foot to 8 set and throw to the BB in the flat.

Coaching Keys: The QB must make a good run or pass decision quickly. The BB should be a safe outlet but the QB must
understand that a loss of 5-6 yards is better than an interception.

Copyright 2007© Jack Gregory 130 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Fade Pass Right


(run if stacking the play side and secondary is supporting run)

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the play side then set up just under the PST’s butt at a depth that
will not allow a defender inside.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set for the pass
READING LOW to OUTSIDE (RSE) to INSIDE (RWB). Lead your receiver. If the defense vacates
the flat hit the swing and let the PSWB and PSTE lead him up the field other wise read outside
inside (cover 1 hit the fade, cover 2 hit the seam).

LWB: rip motion then hand fake the pitch; run hard to sell toss until you cross the QB then come
under control and square hips to outside hip of the PST and seal off the inside.

RWB (slot): outside release and run right up the seam and find open space to the inside.
Accelerate until you pass the linebacker level to get separation then look to your inside shoulder.

PSTE: outside release to get width and then execute a fade with max speed to get separation until
you pass the linebackers then look for the ball over the outside shoulder

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet to the
receiver and throw the ball quickly!

TAG – THROWBACK – tells the BSTE to run a fade and the QB will now throw the ball to him.

Copyright 2007© Jack Gregory 131 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Bubble Pass Right


(run if stacking the play side and secondary is supporting run)

MDM

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the backside then set up just under the BST’s butt at a depth that
will not allow a defender inside. If you see the BSTE hinge get your right hip up on his outside hip
and seal off the entire backside. If you see him wall off then you ge now must seal off the
backside.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set your feet
and hips to throw to the edge leading the RWB (slot) on the bubble pass.

LWB: rip motion the hand fake pitch run hard to sell toss until you cross the QB then come under
control and square hips to outside hip of the PST and seal off the inside. Cut any EMLOS that is
charging hard (NCAA rules allowed)

RWB (slot): cross over with inside foot gain depth so that you don’t cross the LOS prior to
catching the ball (you should align 2 yards off the LOS and be about 3 to 4 yards deep when you
catch the ball). As soon as you catch the ball get vertical and get as much yardage as possible.

PSTE(split end): inside release and block the most dangerous man to the slot (MDM). If cover 3 or
4 this will be the OLB if cover 1 or 2 then this will be the corner.

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet to the
receiver and throw the ball quickly and behind the LOS!

TAG – THROWBACK – tells the BSTE to run a fade and the QB will now throw the ball to him.

Copyright 2007© Jack Gregory 132 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Slip Pass Right


(run if stacking the play side and secondary is supporting run)

MDM

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the backside then set up just under the BST’s butt at a depth that
will not allow a defender inside. If you see the BSTE hinge get your right hip up on his outside hip
and seal off the entire backside. If you see him wall off then you ge now must seal off the
backside.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set your feet
and hips to throw to the edge leading the RTE (SE) on the slip pass.

LWB: rip motion the hand fake pitch run hard to sell toss until you cross the QB then come under
control and square hips to outside hip of the PST and seal off the inside. Cut any EMLOS that is
charging hard (NCAA rules allowed)

RWB (slot): ): release off the LOS and block the most dangerous man to the split end (MDM). If
cover 3 or 4 this will be the OLB if cover 1 or 2 then this will be the corner. If the OLB is blitzing let
him go and take the next MDM.

PSTE(split end): drop your inside foot cross over with the outside foot and get depth to 3 to 4 yards
and turn your hips to the passer. Catch it and get vertical and get yards don’t take this inside.

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet to the
receiver and throw the ball quickly and behind the LOS!

TAG – THROWBACK – tells the BSTE to run a fade and the QB will now throw the ball to him.

Copyright 2007© Jack Gregory 133 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Fade Out Pass Right


(run if stacking the play side and secondary is supporting run)

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the backside then set up just under the BST’s butt at a depth that
will not allow a defender inside. If you see the BSTE hinge get your right hip up on his outside hip
and seal off the entire backside. If you see him wall off then you ge now must seal off the
backside.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set your feet
and hips to throw to right side of the field based on your PIPE READ of the corner.

LWB: rip motion the hand fake pitch run hard to sell toss until you cross the QB then come under
control and square hips to outside hip of the PST and seal off the inside. Cut any EMLOS that is
charging hard (NCAA rules allowed)

RWB (slot): release off the LOS (stem inside if you need to) and on your fourth step break outside
flat to the side line. If the corner moves up the pipe he throws to the slot immediately.

PSTE(split end): release outside and up field and run a fade route. If the corner sits in the pipe or
goes down the pipe (blitz) then the QB throws to the fade immediately. If he sees the corner come
he must throw the ball now and flat right to the split end vice deep.

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet and
make a quick decision based on the corner and the pipe read.

TAG – THROWBACK – tells the BSTE to run a fade and the QB will now throw the ball to him.

Copyright 2007© Jack Gregory 134 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Smash Pass Right


(run if stacking the play side and secondary is supporting run)

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the backside then set up just under the BST’s butt at a depth that
will not allow a defender inside. If you see the BSTE hinge get your right hip up on his outside hip
and seal off the entire backside. If you see him wall off then you ge now must seal off the
backside.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set your feet
and hips to throw to right side of the field based on your PIPE READ of the corner.

LWB: rip motion the hand fake pitch run hard to sell toss until you cross the QB then come under
control and square hips to outside hip of the PST and seal off the inside. Cut any EMLOS that is
charging hard (NCAA rules allowed)

RWB (slot): release off the LOS (stem inside if you need to) and on your eighth step break at 45
degrees (or more) to the outside and run a corner route. If the corner squats in the pipe or goes
down the pipe the ball is coming over your shoulder.

PSTE(split end): release up field for four steps and pivot as you stop and face inside as you run a
hitch route. If the corner goes up the pipe the ball is coming to you. If the corner goes down the
pipe (blitz) take two steps on your hitch route.

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet and
make a quick decision based on the corner and the pipe read.

TAG – THROWBACK – tells the BSTE to run a fade and the QB will now throw the ball to him.

Copyright 2007© Jack Gregory 135 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Short Pass Right


(run if stacking the play side and secondary is supporting run)

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the backside then set up just under the BST’s butt at a depth that
will not allow a defender inside. If you see the BSTE hinge get your right hip up on his outside hip
and seal off the entire backside. If you see him wall off then you ge now must seal off the
backside.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set your feet
and hips to throw to right side of the field based on your PIPE READ of the OLB.

LWB: rip motion then hand fake pitch and run hard to sell toss until you cross the QB then come
under control and square hips to outside hip of the PST and seal off the inside. Cut any EMLOS
that is charging hard (NCAA rules allowed)

RWB (slot): release off the LOS (stem inside if you need to) and on your fourth step break inside at
45 degrees as you run a slant route. If the OLB sits in the pipe the ball is coming to you if he goes
up the pipe or down the pipe the ball is going to the SE.

PSTE(split end): release inside at 45 degrees (or less) and look for the ball now! If the OLB sits in
the pipe the ball will go to the slot but if he goes up or down (blitz) the pipe the ball is coming to you
right now.

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet and
make a quick decision based on the OLB and the pipe read. He must get around and set quickly for this pass.

TAG – THROWBACK – tells the BSTE to run a fade and the QB will now throw the ball to him.

Copyright 2007© Jack Gregory 136 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Bubble Double Pass Right


(run if stacking the play side and secondary is playing the flat)

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the backside then set up just under the BST’s butt at a depth that
will not allow a defender inside. If you see the BSTE hinge get your right hip up on his outside hip
and seal off the entire backside. If you see him wall off then you ge now must seal off the
backside.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set your feet
and hips to throw to the edge leading the RWB (slot) on the bubble pass.

LWB: rip motion the hand fake pitch run hard to sell toss until you cross the QB then come under
control and square hips to outside hip of the PST and seal off the inside. Cut any EMLOS that is
charging hard (NCAA rules allowed)

RWB (slot): cross over with inside foot gain depth (a little more then normal bubble) so that you
don’t cross the LOS prior to catching the ball (you should align 2 yards off the LOS and be about 3
to 4 yards deep when you catch the ball). As soon as you catch the ball take a few vertical steps to
sell the run then set and throw it down field to the outside shoulder if the split end running the fade.
Any pressure at all or bobbled ball run!

PSTE(split end): inside release and act as if you are blocking MDM then get vertical and run the
fade getting separation quickly. Keep a 3 to 4 yard cushion from boundary.

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet to the
receiver and throw the ball quickly and behind the LOS!

Copyright 2007© Jack Gregory 137 www.gregorydoublewing.com


www.gregorydoublewing.com

Loose Rt. Rip Slip Reverse Right


(run if stacking the play side and secondary is chasing the slip)

MDM

Line – from PST to BST wall block (this is a wedge block with no forward movement; simply close
down the gaps and allow nothing inside).

The BSTE will read GOE (GAP ON EDGE) and if he has a man in the GAP he will WALL OFF. If a
man is ON or EDGE he will hinge step so that his inside foot takes a 45 degree step inside and
back with his outside foot following (short power steps) that he is now facing outward at 45 degrees
and sealing off the outside hip of the BST.

BB – take the 45 degree step to the front side then set up just under the PST’s butt at a depth that
will not allow a defender inside.

QB: snap hips and shoulder to the left with the left foot dropping to 6 o’clock. Keep ball on the near
hip. As the BB goes by and the LWB go by cross drop the left foot to 6 o’clock and set your feet
and hips to throw to the edge leading the RTE (SE) on the slip pass.

LWB: rip motion then hand fake pitch run hard to sell toss until you cross the QB then accelerate
hard and aim for the outside hip of the split end to secure the handoff. Get turned up field quickly
and get vertical to the boundary.

RWB (slot): ): release off the LOS and block the most dangerous man (in this case since the
corner is chasing the slip work outside of the trailing corner then back inside and up field and seal
the slot defender inside. This will make it appear as if you missed the trail defender and giving the
slot an easier block on the slot defender has he squats on his position thinking the slip will come to
him.

PSTE(split end): drop your inside foot cross over with the outside foot and get depth to 3 to 4 yards
and turn your hips to the passer. Catch it and get vertical and get yards don’t take this inside.

Coaching Keys: The QB must make a good shoulder and hip fake and then stay in the pocket. He must set is feet to the
receiver and throw the ball quickly and behind the LOS!

TAG – THROWBACK – tells the BSTE to run a fade and the QB will now throw the ball to him.

Copyright 2007© Jack Gregory 138 www.gregorydoublewing.com


www.gregorydoublewing.com

Chapter 12
Resources on the Double Wing Offense
The below is a list of references and resources that can be used to assist you in running the double
wing. All of these resources below are from coaches that I know have run the offense, coached the
offense, and fully understand the offense over the course of five or more seasons. Be careful when
purchasing information from supposed “experts” because there are coaches out there that claim to
be experts and have not really run the offense and are only selling you a product that they formed
from consolidating other peoples work but profess to be experts in it. The simple fact is it takes
about three years of running any offense to even start to fully understand how to teach and properly
coach it. Personally I have run this offense for ten years and I feel that I am still learning specific
aspects of it. If a coach has not run this offense, meaning they have actually coached this offense
on the field, then I would not trust their material or I would supplement it with more worth while
material. What I am saying is buyer beware when it comes to so called experts because they are
out there.

One of the best resources you can use in my opinion is the Double Wing Coaches Forum.

http://forums.delphiforums.com/dwingers/start

With a multitude of coaches that are very experienced running a wide variety of double wing
offenses it is one of the best resources for information, trouble shooting, team development, and
getting feedback on how to make this offense better. Coaches like Darrin Fisher, JJ Lawson,
Derek Wade, Kenny Mead, Jimmy Glasgow, and a host of other great coaches give this forum the
ability to give you a lot of great insight on what to do and what not to do.

Coach Don Markham is the founder and inventor of the modern double wing and the below website
is your link to his videos and game highlights.

http://www.coachmarkham.com

Coach Hugh Wyatt uses a Delaware Wing-T variation of the Markham Double Wing and his site is
a great resource for double wing information. Although his offense is geared more towards the
high school level it is a great resource to learn this offense.

http://www.coachwyatt.com/

Coach Tim Murphy is a very successful high school coach and I feel is one of the best teachers of
this offense. He is truly one of the best football coaches that I have had the opportunity to
fellowship with. His website gives you access to some very good videos on the double wing,
weight lifting, and even defensive concepts and all if it is well worth it. Not to mention that Tim is
one of the most approachable football coaches that I have ever talked to.

http://www.coachtimmurphy.com

Copyright 2007© Jack Gregory 139 www.gregorydoublewing.com


www.gregorydoublewing.com
Coach Jerry Valloton wrote the book The Toss and it is considered by most to be the leading
document on how to run the double wing, specifically the Markham Double Wing. It is a great
resource but unfortunately it is now out of publication but you can find a soft copy of it on his
website along with some great video resources as well. I strongly recommend getting a copy of his
book if you plan on investing time and resources to running the double wing. It is a book that I
keep as a reference on my desk and I constantly refer to hit.

http://www.doublewing.org

Coach Kevin Thurman’s website is also a great resource. Kevin started running the Wyatt version
and even spent a few seasons coaching with Coach Wyatt at the high school level. Coach
Thurman has even coached the double wing at the Division II collegiate level with Coach Roger
VandeZande who coached under Coach Markham in the late 80’s to early 90’s. His set of videos
are very well done and worth the price.

http://www.the-endzone.net

Coach Clark Wilkins is a long time youth coach and although he is not a double wing coach he is
an outstanding authority on youth coaching in general and is the inventor of the DC Wing-T and the
DC46 defense. His website is really a great resource on general youth coaching and a wealth of
information on general football coaching information geared to the youth football coach.

http://www.dumcoach.com

Coach Derek Wade’s website is a great source of information on youth football coaching and the
double wing offense. It is a great website chalked full of great information on a wide variety of
important information. Coach Wade has also written a series of books called Impact specifically on
coaching youth football and the various aspects of the game. I strongly recommend his books as
they are well written, concise, and full of great information that any youth coach will find helpful.

http://www.fbforyouth.com

The Double Wing Symposium website is a great resource and offers online video presentations of
all the past Double Wing Symposium. This allows a youth coach to quickly have access to a great
deal of coaching knowledge on not only the many variations of the double wing but on special
teams, defensive concepts, program building, and team development.

http://www.doublewingsymposium.com

My website has a great deal of information on my version of the double wing along with information
on the double wing in general, defensive concepts, special team concepts, and many more
subjects.

http://www.gregorydoublewing.com

Copyright 2007© Jack Gregory 140 www.gregorydoublewing.com


www.gregorydoublewing.com

Acknowledgement

Now that you have read this book trust me when I tell you that is the shortest playbook I have ever
written. It is my sixth playbook and actually this is the fourth edition of the Gregory Double Wing
but the first in actual hard copy. This all started with a soft copy version that I sent out for free to
anyone that asked for it back in 2000-2001. Since then I have added to it and at one time the
playbook was around 300 pages. I really trimmed a lot of fat out of this and what is left is what I
feel is the best about the double wing as I run it now. With that being said there are a few coaches
that I really need to say thank you to as they have had a tremendous impact on the way I coach the
double wing. All of us have spent countless, and I mean countless, hours discussing how to make
what we do better. First and foremost I want to thank Kenny Mead for just being a great friend and
someone to bang ideas off of from time to time. Both of us think a like and because of that we
often are on the same line of thought by the time we start discussing a twist or variation in what we
do. Kenny is an outstanding coach and one hell of a great person and to be honest with you if it
was not for Kenny a lot of this would have never happened. So a great big thank you to Kenny is in
order. JJ Lawson is probably one of the nicest and most sincere coaches you will meet. He is one
hell of a football coach and probably one of the best youth coaches I have had the pleasure talking
to and even though you would never know it by talking to him because he is pretty darn humble he
really understands the game of football and how to coach it to kids. I don’t know how many times
he and I have talked football over the phone or via email but it is countless and well worth it. If you
get a chance to read JJ’s document on Coaching a Dominant Offensive Line or The 33 Stack
Defense do so they are great documents and really shows just how savvy he is. To Darrin Fisher
who is in my opinion one of the best Angle Blocking coaches in the country. His knowledge of
football and developing simplicity and effectiveness in how he teaches the game is why his teams
are always successful. He proves time and time again that the double wing and angle blocking are
a scary combination. I consider all three of these guys’ good friends and being able to talk about
our version of the double wing over these past years has really helped me refine how I do things
and become a better football coach.

Thank You

Copyright 2007© Jack Gregory 141 www.gregorydoublewing.com

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