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Dascha Info PDF
Dascha Info PDF
VAMPIRIC GAZE
[ ] You can cast the charm person spell once
using this trait. Charisma is your spellcasting
ability for this spell. You require no components
to cast this spell using this trait, but your target
must be able to see you. You regain the ability to
cast this spell when you finish a short or long
rest.
POLYMORPHOUS LIGHT
ERUPTION
[ ] The appearance of skin affected by sun
allergy can vary widely, depending on what's
causing the problem. Signs and symptoms may
include redness, itching or pain, tiny bumps that
may merge into raised patches, scaling, crusting
or bleeding, and/or blisters or hives. Signs and
symptoms usually occur only on skin that has
been exposed to the sun and typically develop
within minutes to hours after sun exposure.
DASCHA VON ZAROVICH
CLASS:
EQUIPMENT
MAGE You start with the following equipment, in
addition to the equipment granted by your
Mages are often eager and impatient to become background:
the powerful master of the arcane they believe [ ] a dagger or [ ] a quarterstaff
themselves to be. Beginning early, they pursue [ ] a dungeoneer's pack or [ ] an explorer's pack
reckless powers with occasionally devastating [ ] an arcane focus
effect, often using what little actual knowledge
they have for flavor and utility.
SPELLCASTING
CREATING A MAGE As a student of magic... you gave up using your
Want to use magic but don't have the patience? spellbook years ago. You can snap your fingers
Mages are spellcasters that often don't have the and do magic, what use is a dusty old tome? You
time or patience to prepare spells every day but can figure the rest out as you go.
lack the innate abilities of a sorcerer. By creating
a shortcut to actual memorization, they store a CANTRIPS
limited number of spells in their mind as a [ ][ ][ ] At 1st level, you know three cantrips
sorcerer would, but also keep the spell effectively which you may choose from the bard, sorcerer,
"prepared" in a focus. This way they only need a warlock, or wizard spell lists. You learn
small gesture or word to finish the given spell additional cantrips of your choice at higher
and don't have to keep track of as much levels, as shown in the Cantrips Known column
knowledge at once, allowing for free time like no of the Mage table.
wizard will ever know!
CASTING SPELLS
CLASS FEATURES The Mage table shows how many spell slots you
As a Mage you gain the following class features. cast your spells of 1st level and higher. To cast
one of these spells, you must expend a spell slot
of the spell's level or higher. You regain all
HIT POINTS expended spell slots when you finish a long rest.
Hit Dice: 1d6 per Mage level You prepare each spell only once, imbuing it into
Hit Points at 1st Level: 6 + Constitution modifier your focus. An effective shortcut around the age-
Hit Points at Higher Levels: 1d6 (or 4) + old practice of preparing spells each morning,
Constitution modifier per Mage level after 1st you can cast each as many times as your spell
slots will allow.
PROFICIENCIES
Armor: Light Armor LEARNING SPELLS
Weapons: Daggers, darts, slings, quarterstaffs, Each time you gain access to a new level of spell,
light crossbows you learn a single spell chosen from the bard,
Tools: Choose one1 sorcerer, warlock, or wizard spell list of the
Saving Throws: Charisma, Dexterity appropriate level.
Skills: Choose two Much like a wizard writing spells in their spell
book, you may use scrolls or other tomes you
find along your way to change the imbued spells
in your focus, but your focus may only carry one
spell of each level.
DASCHA VON ZAROVICH
[3] +2 2 3 Tricks of The Trade 4 2 --- --- --- --- --- --- ---
[4] +2 2 4 Ability Score 4 3 --- --- --- --- --- --- ---
Improvement
[5] +3 3 4 --- 4 3 2 --- --- --- --- --- ---
[6] +3 3 4 Practice Makes Perfect 4 3 3 --- --- --- --- --- ---
II
[7] +3 4 5 Tricks of The Trade II 4 3 3 1 --- --- --- --- ---