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Popular Culture, Digital Archives and The New Social Life of Data
Popular Culture, Digital Archives and The New Social Life of Data
David Beer
University of York, UK
Roger Burrows
Goldsmiths, University of London, UK
Abstract
Digital data inundation has far-reaching implications for: disciplinary jurisdiction; the
relationship between the academy, commerce and the state; and the very nature of
the sociological imagination. Hitherto much of the discussion about these matters
has tended to focus on ‘transactional’ data held within large and complex commercial
and government databases. This emphasis has been quite understandable – such
transactional data does indeed form a crucial part of the informational infrastruc-
tures that are now emerging. However, in recent years new sources of data have
become available that possess a rather different character. This is data generated in
the cultural sphere, not only as a result of routine transactions with various digital
media but also as a result of what some would want to view as a shift towards
popular cultural forms dominated by processes of what has been termed prosump-
tion. Our analytic focus here is on contemporary prosumption practices, digital
technologies, the public life of data and the playful vitality of many of the ‘glossy
topics’ that constitute contemporary popular culture.
Keywords
archives, digital, methods, play, popular culture, Web 2.0
It has long been obvious that ‘[a]s more and more behaviour is con-
ducted electronically, more and more things can be measured more and
more often’ (Abbott, 2000: 298). According to Abbott (2000: 299) this
requires that we ‘rethink data analysis from the ground up’. However,
this digital data inundation is not just a narrow technical
Corresponding author:
Roger Burrows, Goldsmiths, University of London, New Cross, London SE14 6NW, UK.
Email: r.burrows@gold.ac.uk
48 Theory, Culture & Society 30(4)
methodological matter for the social sciences; it has been argued that it
has far broader implications for disciplinary jurisdiction, the relation-
ship between the academy, commerce and the state and, indeed, for the
very nature of the sociological imagination (Savage and Burrows,
2007). Hitherto much of the discussion about these matters has
tended to focus on what has come to be termed ‘transactional’ data
held within large and complex commercial and government databases –
data that is generated as a by-product of routine transactions between
citizens, consumers, business and government. This emphasis has been
quite understandable – such transactional data does indeed form a
crucial part of the informational infrastructures emerging under condi-
tions of Knowing Capitalism (Thrift, 2005). However, in recent years
new sources of data have become available that possess a rather differ-
ent character. This is data generated in the cultural sphere not only as a
result of routine transactions with various digital media – although that
remains important – but also, and crucially, as a result of what some
would want to view as an epochal shift towards popular cultural forms
dominated by processes of what has been termed prosumption (Ritzer
and Jurgenson, 2010). Our analytic focus here is on such data – data
that is, for the most part, actively both produced and consumed via
myriad acts of ‘playbour’ (Kane, 2004). A concrete focus on such data
provides an interesting illustration of a central thesis of Thrift’s
Knowing Capitalism – that the analysis of contemporary sociocultural
transformations should not only foreground the role of often-unseen
informational infrastructures in the co-construction of everyday lives
but also that we should take play seriously. For Thrift, ‘capitalism is
not just hard graft. It is also fun. People get stuff from it – and not just
more commodities. Capitalism has a kind of crazy vitality . . . It gets
involved in all kinds of extravagant symbioses’ (Thrift, 2005: 1). It is
with some of the ‘extravagant symbioses’ that are emerging between
contemporary prosumption practices, digital technologies, the public
life of data and the playful vitality of many of the ‘glossy topics’
(Beer and Penfold-Mounce, 2010) that constitute contemporary popular
culture that concerns us here. Play generates data in the kind of digital
and information-dense context described by Thrift and others (Crang
and Graham, 2007). We are certainly interested in how digital pro-
sumption activities generate new forms of social data, but we also
want to describe the recursive ways in which such data can be re-
appropriated as a part of the organization and relations of contempor-
ary popular culture, or what Mackenzie (2005) has called the ‘perfor-
mativity of circulation’. Popular culture is at the centre of the
transformations that have facilitated the accumulation of digital data;
but it is also at the heart of the issues and debates that face the social
sciences (Beer and Burrows, 2010a). In order to understand new forms
of social data we need to understand the part played by popular culture
Beer and Burrows 49
in its accumulation and flow; that is to say that we need to think about
the way in which popular culture is folded into this ‘performativity of
circulation’.
We use the notion of prosumption here simply as a sensitizing concept
that points towards the perhaps rather banal observation that the ana-
lytic distinction between consumption and production has often been
overdrawn by social scientists (Beer and Burrows, 2010b). It simply
alerts us to the observation that various Web 2.0 applications, or
social media as they are now often referred to – Facebook, Twitter,
YouTube, Wikipedia, blogs and the rest – have facilitated the increasing
participation of people in the formation of media content. This involve-
ment, according to Turner (2010), is part of a much broader ‘demotic
turn’, in which ‘ordinary’ people have become much more prominent in
media content (for more on the spectacular and moralistic melodrama of
this coverage of ordinary lives see Skeggs, 2005). Although Ritzer and
Jurgenson (2010) perhaps overstate the significance of the concept of
prosumption, they do point to the significant phenomena of the growing
amount of ‘labouring’ people are undertaking as they ‘play’ with these
new technologies: creating profiles; making status updates; distributing
information; sharing files; uploading images; blogging; tweeting; and the
rest. These can be thought of as spaces of cultural engagement that
extend the boundaries of the ‘social factory’ across everyday life (Gill
and Pratt, 2008; Terranova, 2000). This type of media engagement, pre-
mised on participation of various types, is creating new and vast forms of
data about us, some of which is not necessarily transactional in content.
Our primary concern here is with the manner in which these activities are
creating new forms of social data – data generated as a by-product of
new forms of popular cultural engagement. We are concerned with how
this by-product data also comes to constitute and reshape cultural forms
and practices as they occur.
We begin with some reflections upon the component parts of the infra-
structure that affords this new data accumulation. We then draw upon
this framework in order to provide an overview of the types of data
archives that are emerging. The article identifies four different types of
archive that capture different types of by-product data in different ways;
we loosely organize this overview in terms of differences in the levels of
‘prosumer’ activity involved in the co-construction and maintenance of
the archive. We then shift our attention to the recursivity of data in
popular culture; here we draw upon a range of examples to illustrate
the ‘performativity of circulation’ of contemporary culture and show
the different ways in which by-product data affects the form and
‘doing’ (Savage et al., 2010) of popular culture. We briefly conclude
with some reflections on the relations between popular culture and
by-product data and by returning to the challenges and potentials for
50 Theory, Culture & Society 30(4)
Transactional archives
Transactional archives capture the cultural forms that are consumed by
‘transactional actors’ (Savage et al., 2010: 11). Taken in its narrowest
sense, the content of these archives tends to be largely defined by com-
mercial organizations rather than those that use the archives (although
users might be engaged in rating and reviewing or perhaps commenting
on the content). These transactional archives contain materials that can
be searched and purchased, viewed or streamed from the source. Typical
examples would be iTunes, Spotify, Amazon and now even something
like the BBC iPlayer. An engagement with these archives is usually rela-
tively easily defined as an act of consumption, of locating and consuming
a cultural product. These archives, though, are perhaps a little more
complex than this would at first suggest. Just to partly begin to elaborate
upon this complexity, these transactional archives are responsible for
generating a kind of back-end archive about users as data is generated
through acts of consumption and is captured for harvesting by commer-
cial organizations. These archives contain the cultural forms themselves
Beer and Burrows 53
as well as data about the transactions that occur; these sit as visible and
invisible dimensions of transactional archives – the high-profile theft of
data from the Sony Playstation network in April 2011 is one illustrative
moment where these back-end archives suddenly become publicly visible.
Profiles are built up about individuals and populations of consumers,
both directly from their engagement with the archive or by ‘scrobbling’
information about cultural consumption patterns from various mobile
logjects (Dodge and Kitchin, 2009), about which more below.
It is perhaps obvious that our engagement with contemporary cultural
forms often requires some form of interface – or in fact an interplay of
interfaces and materiality in the form of hardware devices and software
(Kittler, 1995). As Poster (1996: 20) explains, ‘the interface stands
between the human and machinic, a kind of membrane’. These various
interfaces have of course become ubiquitous, with iPods, iPhones, iPads
and the like contributing to the formation of a kind of ‘interface culture’
(Johnson, 1997) in which, as Kittler (1996) puts it, the ‘city is a medium’
and space and place become part of the ‘content’ of media (Adams,
2010). Or, as Featherstone (2006) has argued with reference to
Benjamin, the city is an ‘archive’. A good example of the type of detailed
data that might accumulate around the consumption of popular culture
is in the area of music and mobile music. Mobile music devices are now a
common staple of everyday life; massive sales figures for such devices
indicate just how integrated they have become in the practices of popular
cultural consumption. The use of such devices creates a detailed log of
the music that is consumed, which songs, how many times, for how long
and so on. These are then recorded when the device is docked with a
computer and the software records the data about these listening prac-
tices, which can then be harvested by commercial organizations. We
might also imagine that these data may contain locational and time
data that allow the consumption of popular culture to be placed within
a temporal geography. These devices act as what Dodge and Kitchin
(2009) refer to as ‘logjects’, objects that record their own history and
usage. The result is that popular cultural consumption is eminently
more ‘trackable’, to the extent that massive accumulations of data are
occurring that record exactly what it is that people are consuming. We
can only imagine the scale and density of such a body of information
about people’s cultural consumption practices and what it might reveal.
If we then begin to add in the range of sources that individuals are using
for such cultural consumption we begin to see that there are many var-
iegated places in which such data might end up: the different software
used for supporting mobile music devices; the range of retailers from
which music downloads may be purchased; the illegal cultural consump-
tion we hear so much about (David, 2010); and the rise of cultural
streaming sites that allow any music to be consumed for free at the
cost of listening to advertising. These are all generating and capturing
54 Theory, Culture & Society 30(4)
Crowdsourcing archives
A final related type of archive might be thought of as the crowdsourcing
archive. These are products of often huge communal prosumptive effort
on the part of participants. There are thousands of examples, but the
most well known is Wikipedia. These archives do not just accumulate
data in the form of text, but within each of the wiki entries there is
metadata that people tag the entries with, allowing users to track inter-
actions, edits, additions and disagreements that underpin the entries – the
data has also been extracted to create maps and other visualizations of
the content. In line with this development, Appadurai has noted the
‘capability of interactive users to more easily enter and edit the archive’,
and, following this, a tendency ‘for the archive itself to be expanded by
the nature and distribution of its users’ (Appadurai, 2003: 17). The per-
formance of producing these archives as well as consuming their content
56 Theory, Culture & Society 30(4)
is creating new forms of data about social interactions, memory and the
nature and tensions of contested knowledge. The media theorist Mark
Hansen (2010: 180) suggests that developments in participatory media
such as wikis demonstrate the social and collective dimensions of what he
refers to as ‘transcendental technicity’, as the technical capacity of these
platforms transcend the limits of social networks.
To summarize our initial discussion of data accumulation and digital
archiving in popular culture we have created a table that attempts to
show what we take to be the patterns of association between them (see
Table 1). Here we use the initial framework of component features –
profiles, linkages, metadata and play – in order to show how these
different types of archives – transactional, everyday, viewpoint and
crowdsourcing – might be differentiated. This table provides a schematic
overview of these archives and gives a general sense of how we might go
about drawing lines between their form and content. The above cursory
discussion, which of course imposes some illusory order upon a quite
chaotic cultural constellation, might lead us to wonder what happens to
the data as it accumulates through routine engagements with popular
culture. Is this accumulation the end of the road? What happens to the
data after it has been produced? The data harvesting practices of the
commercial world are crucial and are still generally hidden from
the gaze of the social researcher, placed as they are within Thrift’s
(2005) ‘technological unconscious’. We wonder, though, what else hap-
pens to the data other than it being used to extract value out of personal
details. It is by asking such questions that we can begin to decipher some
of the ways in which data feeds back into popular culture and thus begins
to have a constitutive shaping effect; it is here that we might see in a more
concrete way the enactment of the social through data in the context of
everyday life and thus an elaboration of the emergent ‘cultures of circu-
lation’ (Mackenzie, 2005). The point then might be to push this agenda
by focusing upon the recursivity of this new data in popular culture. The
recombinant relations between popular culture and the new social data
are now becoming central to mundane cultural engagements, and as yet
we have not really engaged with understanding these crucial shifts in
culture.
Component features:
Data accumulation Viewpoint/opinion
Beer and Burrows
Profiles Integral component. Integral component. Not integral but often Integral to editing and
Consumer profile. Personal information. present. contribution processes.
Cultural artefacts Communicative, inter- Visible where comments Individual and topic-based
encountered. actions. are communicated. profiles.
Tastes and preferences. Self-generated. Often fantasy profiles with Record of involvement in
Automated. Mundane everyday activ- invented names. knowledge creation and
ities. A record of views and maintenance (symbol
Presentation of self. opinions. communal engagement).
Responsive to various Track of activity and
cultural stimuli and circu- means of control of
lations of information. content.
Linkages and data Cultural engagement Platforms and applica- ReTweeting (RT) and Combined sources of
intersections linked to data harvesting. tions. other practices of linking knowledge on subject
Recommendations and Individuals and groups. to cultural resources. areas, events and people.
predictive analytics. Individuals with cultural Viral flows of information. Referencing, citations and
Commercial archives and resources and prefer- Responsive to other paraphrasing.
classification systems. ences. media including print Combinations of linked
Scrobbling and other data media and television. resources. Networked
exchange. Topic-based connections. ideas and subjects.
Mobile devices, everyday Networks of blogs con- Data informing the
spaces. nected through shared descriptions and
topics and links. explanations.
57
(continued)
58
Table 1. Continued
Component features:
Data accumulation Viewpoint/opinion
framework Transactional archives Everyday archives archives Crowdsourcing archives
Metadata Controlled and managed. Linked tastes, preferences, Chaotic and largely self- Self-organized content by
Linked products through views, beliefs favourites, generated metadata. users.
buying habits/consumer etc. Tags, tagging and tag Variable between exam-
tastes. Combined automated clouds. ples, but classification
Generative metadata sys- metadata and self-gener- Hypertext links between central to the site.
tems (finding linkages). ated metadata (e.g. tagged posts and topics. Classificatory imagination.
Classified content con- people on photos). Hard to navigate, messy. Tags, tagging, tag clouds.
trolled by commercial Linkages to strangers (and Often temporally linear Search facilities, non-linear
gatekeepers (usually). friends). content and topic-based engagement.
Complex array of orga- organization.
nizing information and
classifications.
Play Finding culture, discovery, Creating profiles. Finding out about things Prosumer creation.
reinvention. Searching, finding out and people. Discovery. Searching and finding out.
Consuming artefacts and about people, making Responding to events and Information about edits
narratives. connections. stories, being a part of the and re-edits.
Seeing trends and charts. Making friends or fans. story (Melodramatic Sabotage, false edits,
Overviews available Visualizing personal social imagination). changing contents.
through aggregators. networks. Commenting, being heard, Visualizing knowledge and
Fraping, flaming and prac- sharing views. Keeping up- information.
tical joking of various to-date. Overviews avail-
forms. able through aggregators.
Theory, Culture & Society 30(4)
Beer and Burrows 59
practices creating both aggregate-level and case-based data that may feed
back into popular culture (as well as metadata-level tags and tag clouds
revealing clusterings of tastes and preferences). In addition to this we
have yet to fully appreciate the biggest archive of people, Facebook, and
how targeted advertising informed by ‘prosumer’ content is being devel-
oped and utilized (there have been ongoing stories of targeted advertising
emerging over the last two or three years as Facebook content is being
used to associate people with products).
What we have in the case of recommendations and predictions of taste
and the linkages that this creates is a very grounded example of what
Lash (2007) has referred to as ‘power through the algorithm’. Lash has
attempted to conceptualize this context within which data ‘find us’, where
algorithms have a constitutive power and act to shape everyday experi-
ences, cultural encounters and other aspects of our life-worlds (see also
Amoore, 2009; the importance of ‘feedback’ in information systems has
been highlighted elsewhere by Clarke, 2010: 168). Lash’s argument is that
we now need to expand our concept of power to grasp ‘algorithmic’ or
‘generative’ rules which are:
calls were made to the 311 phone service in New York during a week in
September 2010 – here data from a type of transactional archive is
extracted and appropriated to create a visual image that then circulates
through other forms of cultural archives as it is shared, tweeted and
re-tweeted, posted to blogs and so on. The horizontal axis is time of
day and the vertical width of the segments indicates the volume of
that type of complaint, such as graffiti, streetlights, illegal parking and
the like.
This gives a clear indication of the types of social problems and nuis-
ances that are occurring in a particular place; it is interesting that the
data is gathered in a way that makes it readily available for temporal and
geographical analysis. Notable, in this instance, is the continual and
dominant presence of noise as a social agitator. This presence of noise,
the large portion in the centre, continues throughout the day but ‘bal-
loons’ through the evening into the early hours of the morning. This is an
unequivocal illustration of the importance of developing understandings
of noise as a social nuisance (Atkinson, 2007) that comes from a single
and simple visualization that is circulating on blogs and the like as a form
of entertainment. We will not explore this kind of ‘vernacular sociology’
in detail here as it has been described in detail elsewhere (Hardey and
Burrows, 2008; Ruppert and Savage, 2012); it also distracts us a little
from the central focus of the article – but this example is useful in
showing how data is being used in culture and how data can have a
social life across different types of archive as it is injected with vitality
from the playfulness of those appropriating it. What is clear, however, is
that there is at work both a ‘visualization of culture’ and a ‘culture of
visualization’; this can be seen from even a cursory search of any cultural
sphere – there are not many things that have yet to be visualized and
archived.4
A second form of data play in popular culture, which is more directly
about the by-product of popular culture feeding back into popular cul-
ture itself, is where the data generated by popular cultural engagements
are used to generate social insights of various types. Here the routine
contributions and accumulated archived data of popular culture are used
to see (and even create) ‘social facts’. In this instance social research can
be thought of as becoming a form of popular cultural entertainment that
draws upon the data accumulated in popular culture. A wonderful exam-
ple from outside of the academy is provided by wefeelfine.org, a ‘fun’
web resource created by the computer scientists Jonathan Harris and Sep
Kamvar that scours the internet every 10 minutes and captures where the
phrases ‘I feel’ or ‘I am feeling’ are being used. It captures details about
the person who posted the comment and the other words in the sentence
attached to ‘I feel’ or ‘I am feeling’. These then feed into real-time visu-
alizations of this data about emotions linked to a range of social categor-
izations that the visitor can play with to create real-time insights
Beer and Burrows 63
Every few minutes, the system searches the world’s newly posted
blog entries for occurrences of the phrases ‘I feel’ and ‘I am feeling’.
When it finds such a phrase, it records the full sentence, up to the
period, and identifies the ‘feeling’ expressed in that sentence (e.g.
sad, happy, depressed, etc.). Because blogs are structured in largely
standard ways, the age, gender, and geographical location of the
author can often be extracted and saved along with the sentence, as
can the local weather conditions at the time the sentence was writ-
ten. All of this information is saved. The result is a database of
several million human feelings, increasing by 15,000–20,000 new
feelings per day. Using a series of playful interfaces, the feelings
can be searched and sorted across a number of demographic slices.
people to play with their own data and as cultural capital goes metric
within and through cultural evaluations and positionings.
This visualization indicates the type of music that these categories of
people are listening to and have a preference for. Other similar visual-
izations take advantage of the ground-up classificatory systems of tag-
ging popular in these participatory archives in order to make visible the
classificatory imagination operating as the users actually classify and self-
organize the materials in the archive. It also records the type of genre
metadata that users actually attach to music. This then could be viewed
as a rather nuanced way of carrying out Bourdieusian musical field ana-
lyses (Bennett et al., 2009: 75–93); here we have data that reveals what
people actually listen to and the categories they actually attach to the
music. The words in the visualization are the names of bands and artists,
the larger the names the more frequently they have been consumed. This
is a clear example of how information generated as a by-product of
popular culture has fed back into popular culture and popular cultural
analysis for entertainment. In this instance the visualization was created
by blogger and Last.fm intern Joachim Van Herwegen. This is illustrative
of how these applications encourage people to use the data they create;
Last.fm actually has a facility for such visualizations to be created and
shown. In fact many of these popular cultural web resources contain
some form of blog containing vernacular analysis of the data which we
can think of as being viewpoint archives based upon the data extracted
from popular culture itself. Similarly, there are often applications that
allow users to visualize their own data; Last.fm’s ‘playground’ is a good
example of this.
A fourth way in which data can constitute popular culture – sitting
between the types of recommendations generated by data harvesting and
the insights created by mashups – is via popular culture data aggregators.
These provide people with a real-time indication of what is ‘hot’ in popu-
lar culture based upon the discussion or the consumption of popular
cultural forms. Often data aggregators – some of which are free, others
of which are more commercially oriented – are used to follow responses
to brands and the like. They draw together data from across the different
types of archives outlined earlier in this article and are able to pull dif-
ferent forms of materials together to provide overviews of buzz and
trends as they emerge – a technology of ‘pattern recognition’ for those
familiar with the more recent novels of William Gibson. In this context it
is not necessary to wait for the NME (New Musical Express) to be pub-
lished on a Tuesday or for Top of the Pops to air on Thursday, or for
radio DJs to get word. These aggregators provide instantaneous insights
into trends in tastes and preferences in popular culture. This is the ultim-
ate trackability and speed-up of popular cultural movements. To choose
one example to explain these popular culture data aggregators we can
focus for a moment upon Hype Machine; this is a data aggregator that
Beer and Burrows 65
follows music blog discussions. The site explains: ‘Song listings that
appear on this website are automatically gathered from music blogs all
over the internet. We do this to let people discover new artists, fall in
love, buy their CDs and go to their shows.’ This then is undoubtedly an
attempt to use data to shape culture and cultural practice. The explan-
ation of the benefits of this service is that it enables the visitor to Hype
Machine to see the songs that ‘people are falling in love with right now’
through a live feed of blog entries about music, or alternatively, if this is
too rapid and you need a more cumulative and considered account on
which to base your judgments, you can see the music that bloggers talked
about last year. Illustrating the intersectionality and connections of the
data assemblage in popular culture, Hype Machine can also be linked to
individual Twitter and Last.fm accounts in order to make it follow the
profile of the music one listens to. The importance again of profiles about
individuals is illustrative here in these case-based analytics.
Elsewhere the data aggregator klout.com provides individual scores
that indicate the impact that people or entities have across Twitter and
Facebook; essentially archives of the everyday and viewpoint archives
become data sources for the measurement and reporting of cultural influ-
ence. Any name can be searched to locate a Klout score from 1 to 100.
Klout, we are told, uses 35 variables to measure influence based upon
audience size, responses to actions and how influential one’s audience is.
All of which can be used to get a sense of the broader cultural trends and
movements around individuals or topics – these Klout scores are taken in
real time or can be used historically; we can see for instance that Barack
Obama and Justin Bieber (the teen ‘popstar’) were the most influential
people of 2010 and that social media and Iran were the top two topics.
What these aggregators allow is for trends and shifts in popular culture
consumption to be made visible and trackable. The data generated about
popular culture can be harvested from the different types of archive to be
visualized, so that it can again feed directly back into informing inter-
ested parties about popular culture – and we might also add things like
the iTunes charts and similar real-time indicators of cultural consump-
tion. This is a much accelerated and in some ways entirely new set of
organizations and relations in popular culture about which we so far
have little understanding. Nor, we could add, do we have a clear sense
of the socio-technological infrastructures and archives that organize and
underpin it, the way the data is played with or algorithmically sorted, and
how this shapes culture; we know little of the cultural version of the
‘agencements’ to which Ruppert (2011) refers.
In a slightly slower form of circulation, by-product data is also used to
reflect on patterns of popularity over longer periods of time. The highly
influential media organizations Google, Twitter and Facebook now all
draw upon their archived data to inform annual ‘Zeitgeist’ reviews.
Google uses the data about the things people search for to capture the
66 Theory, Culture & Society 30(4)
‘spirit’ of the year (locationally and through time, using various static
and mobile visual tools). Facebook produces an annual ‘Memology’
report using data from profile-based status updates. Twitter uses the
content of posted Tweets to accumulate details of the top trends of the
year (using 25 billion Tweets). These separately and together draw upon
the accumulated and archived data produced through routine engage-
ments with culture, and provide the type of insight that has hitherto been
out of the reach of social scientists.
It should be said that many of the trends for 2010 are fairly obvious,
with many revealing an interest in Lady Gaga, Justin Bieber, the iPad
and the oil spill in the Gulf of Mexico, but there are also some hidden
dimensions that the use of these data reveals. We could list a number of
insights provided by this recirculation of data generated in popular cul-
ture. Let us, though, just give the example of the phrase ‘hit me up’ as
emblematic of the relatively concealed aspects of popular culture that we
find here. This phrase and its abbreviation as ‘HMU’ emerged from
nowhere as the top status trend on Facebook. This emergence can be
followed through the data.6 The report reveals that the HMU acronym
grew from just 20 posts a day in early 2009 to 1600 posts a day by the end
of the year, then in 2010 it grew ‘aggressively’ by 75 per cent a month and
reached 80,000 mentions per day by the end of 2010. The report also uses
the data to reveal the varying temporal frequency of these mentions of
HMU, with school holidays and weekends being the time when HMU
was used to invite friends to ‘hang out’. This type of visibility enables the
growth of such trends and allows their wider appropriation; it creates a
scaled-up version of what used to be called ‘word-of-mouth’, and this
snowballs phenomena into trends by revealing the patterns within arch-
ives of the everyday, which then get fed back as people follow the trend
(or abandon it if it becomes ‘uncool’). Thus we are presented with a
highly complex set of variegated cultural circulations. Indeed, we begin
to see that popular culture is realized and performed through the social
life of data and the infrastructural properties of various but closely
aligned digital archives.
Concluding Comments
We wanted to illustrate the centrality of popular culture within the cru-
cial and pressing issues that face the social sciences. Here we have illu-
strated the part that popular culture plays in data accumulation, the
recursivity of data in constituting everyday life, and we have begun to
elaborate upon the possibilities of this for social research (for a parallel
discussion of this in the area of political engagement see Ruppert and
Savage, 2011). However, the article only touches the surface of what is
possible, as our examples and discussion suggest we are only beginning to
open up the neglected ‘migrations, translocations and twists in the
Beer and Burrows 67
Notes
1. We should reiterate that this is not a typology of all of the new forms of
digital archives. Our focus here is on archives generated and used in everyday
engagements with popular culture. For a parallel analysis of the impact of
archives focused more on the political rather than the cultural sphere see
Ruppert and Savage (2011).
2. Taken from the blog www.informationisbeautiful.net, posted 3 November
2010.
3. See: http://flowingdata.com/2010/11/08/what-new-yorkers-complain-about/
4. See, for example, manyeyes at http://www-958.ibm.com/software/data/
cognos/manyeyes
5. See, for example, this visualization of music taste by age and gender: http://
flowingdata.com/2010/09/28/music-listening-preferences-by-gender/
6. See: http://www.facebook.com/blog.php?post¼466369142130
Beer and Burrows 69
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70 Theory, Culture & Society 30(4)
Author Biographies
David Beer is Senior Lecturer in Sociology at the University of York,
UK. He works in the areas of culture, media and social theory. His new
book, Popular Culture and New Media: The Politics of Circulation, will be
published in the summer of 2013.