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The more gamer had access to the internet The more numbers of
hours were spent on games. It’s a relatable fact for mobile phones
and game consoles thanks to being more wide-spread. With the
popularity that e-sports got, solo console gaming has decreased. It’s
getting more available to have fun and to get fame. We’re going
through a virtual world for avoiding viral effects of getting together.
Should the lines on the graph continue to rise , the future of gaming
sector will be more brilliant for both the producers and the
consumers of it.
Sources:
1: https://www.prnewswire.com/news-releases/global-online-gaming-market-2014-
264585541.html
2: https://www.visualcapitalist.com/online-gaming-the-rise-of-a-multi-billion-dollar-
industry/
3: https://www.limelight.com/resources/white-paper/state-of-online-gaming-2019/
Word Count : 139