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//Counter/Max FPS

GameTime.MaxVariableFps 144
PerfOverlay.DrawFPS 0

//VSync
RenderDevice.VSyncEnable 0
Render.VSyncFlashTestEnable 0

//Blur
PostProcess.BlurMethod 0
PostProcess.BlurPyramidQuarterResEnable 0
WorldRender.MotionRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.TiledMotionBlurEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurForceOn 0
WorldRender.MotionBlurFixedShutterTime 0

//Dof
PostProcess.DofMethod 0
PostProcess.ForceDofEnable 0
PostProcess.SpriteDofEnable 0
PostProcess.SpriteDofHalfResolutionEnable 0

//Dx
RenderDevice.Dx11Enable 0
RenderDevice.Dx11Dot1Enable 0
RenderDevice.Dx11Dot1RuntimeEnable 0
RenderDevice.DxDiagDriverDetectionEnable 0

//SpaceRay
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceQuality 0
PostProcess.ScreenSpaceRaytrace32BitEnable 0
PostProcess.ScreenSpaceRaytraceEnable 0
PostProcess.ScreenSpaceRaytraceDeferredResolveEnable 0
PostProcess.ScreenSpaceRaytraceSeparateCoverageEnable 0
PostProcess.ScreenSpaceRaytraceFullresEnable 0

//Sun
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0

//Stereo
RenderDevice.StereoConvergenceScale 0
RenderDevice.StereoSeparationScale 0
RenderDevice.StereoSoldierZoomConvergenceScale 0

//RenderAhead
RenderDevice.RenderAheadLimit 2

//General
Render.DisplayMappingHdrPeakLuma 0
WorldRender.PlanarReflectionEnable 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.FilmicEffectsEnable 0
WorldRender.FxaaEnable 0
WorldRender.DistortionEnable 0
WorldRender.FastHdrEnable 0
WorldRender.TranslucencyAutoThicknessEnable 0

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