Professional Documents
Culture Documents
exe
[19:30:19.041] M [CLIENT] Current directory: C:\Creative Destruction
[19:30:19.041] M [CLIENT] Initializing client....
[19:30:19.041] M [GAME] Init utils.dll (1063838562)
[19:30:19.041] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
indexed_discrete, root C:\Creative Destruction\Documents\res, depth 0
[19:30:19.088] M [FILESYSTEM] Package C:\Creative Destruction\Documents\res.npk
under opener sys is loaded.
[19:30:19.088] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\Documents\res, depth 1
[19:30:19.150] M [FILESYSTEM] Package C:\Creative Destruction\res\baking_config.npk
under opener sys is loaded.
[19:30:19.166] M [FILESYSTEM] Package C:\Creative Destruction\res\char.npk under
opener sys is loaded.
[19:30:19.260] M [FILESYSTEM] Package C:\Creative Destruction\res\common.npk under
opener sys is loaded.
[19:30:19.307] M [FILESYSTEM] Package C:\Creative Destruction\res\csb.npk under
opener sys is loaded.
[19:30:19.323] M [FILESYSTEM] Package C:\Creative Destruction\res\data.npk under
opener sys is loaded.
[19:30:19.323] M [FILESYSTEM] Package C:\Creative Destruction\res\debug_res.npk
under opener sys is loaded.
[19:30:19.337] M [FILESYSTEM] Package C:\Creative Destruction\res\effects.npk under
opener sys is loaded.
[19:30:19.353] M [FILESYSTEM] Package C:\Creative Destruction\res\emote.npk under
opener sys is loaded.
[19:30:19.384] M [FILESYSTEM] Package C:\Creative Destruction\res\film.npk under
opener sys is loaded.
[19:30:19.432] M [FILESYSTEM] Package C:\Creative Destruction\res\font.npk under
opener sys is loaded.
[19:30:19.448] M [FILESYSTEM] Package C:\Creative Destruction\res\invalidres.npk
under opener sys is loaded.
[19:30:19.463] M [FILESYSTEM] Package C:\Creative Destruction\res\item.npk under
opener sys is loaded.
[19:30:19.525] M [FILESYSTEM] Package C:\Creative Destruction\res\model.npk under
opener sys is loaded.
[19:30:19.557] M [FILESYSTEM] Package C:\Creative Destruction\res\model1.npk under
opener sys is loaded.
[19:30:19.587] M [FILESYSTEM] Package C:\Creative Destruction\res\model_regular.npk
under opener sys is loaded.
[19:30:19.619] M [FILESYSTEM] Package C:\Creative Destruction\res\movie.npk under
opener sys is loaded.
[19:30:19.635] M [FILESYSTEM] Package C:\Creative Destruction\res\picked_image.npk
under opener sys is loaded.
[19:30:19.650] M [FILESYSTEM] Package C:\Creative Destruction\res\scene.npk under
opener sys is loaded.
[19:30:19.666] M [FILESYSTEM] Package C:\Creative Destruction\res\scene_upgrade.npk
under opener sys is loaded.
[19:30:19.901] M [FILESYSTEM] Package C:\Creative Destruction\res\shader.npk under
opener sys is loaded.
[19:30:19.979] M [FILESYSTEM] Package C:\Creative Destruction\res\social.npk under
opener sys is loaded.
[19:30:20.025] M [FILESYSTEM] Package C:\Creative Destruction\res\structure_res.npk
under opener sys is loaded.
[19:30:20.040] M [FILESYSTEM] Package C:\Creative Destruction\res\ui1.npk under
opener sys is loaded.
[19:30:20.040] M [FILESYSTEM] Package C:\Creative Destruction\res\ui2.npk under
opener sys is loaded.
[19:30:20.072] M [FILESYSTEM] Package C:\Creative Destruction\res\vehicle.npk under
opener sys is loaded.
[19:30:20.088] M [FILESYSTEM] Package C:\Creative Destruction\res\weapon.npk under
opener sys is loaded.
[19:30:20.119] M [FILESYSTEM] Package C:\Creative Destruction\res\wwise.npk under
opener sys is loaded.
[19:30:20.213] M [FILESYSTEM] Package C:\Creative Destruction\res\xsetting.npk
under opener sys is loaded.
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\res, depth 1
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\Documents\res, depth 0
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\res, depth 0
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
zip, root C:\Creative Destruction\Documents\zip, depth 1
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\Documents\script, depth 0
[19:30:20.260] M [FILESYSTEM] Package C:\Creative Destruction\Documents\script.npk
under opener sys is loaded.
[19:30:20.260] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\Documents\script, depth 0
[19:30:20.290] M [FILESYSTEM] Package C:\Creative Destruction\script.npk under
opener sys is loaded.
[19:30:20.290] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\script, depth 0
[19:30:20.290] M [GAME] Start utils.dll
[19:30:20.290] M [GAME] Init nxunisdk.dll (1488788017)
[19:30:20.290] M [GAME] Init social.dll (571641130)
[19:30:20.587] M [GAME] Init render.dll (1202430036)
[19:30:20.587] M [RENDER] CPU Name Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, core
count of this device is: 8
[19:30:20.587] M [RENDER] device model is pc
[19:30:20.587] M [GAME] Init python.dll (2389351893)
[19:30:20.587] M [GAME] Init audio.dll (578984847)
[19:30:20.587] M [GAME] Init world.dll (1725170211)
[19:30:20.587] M [GAME] Init terrain.dll (859673349)
[19:30:20.587] M [GAME] Init collision.dll (3226119097)
[19:30:20.587] M [GAME] Init detour.dll (1775307485)
[19:30:20.587] M [GAME] Init voice.dll (809358187)
[19:30:20.587] M [GAME] Init cocosui.dll (2354798637)
[19:30:20.587] M [GAME] Init nxmedia.dll (1590085577)
[19:30:20.587] M [GAME] Init nxcclive.dll (4178439132)
[19:30:20.587] M [GAME] Init nxgamesir.dll (2886263590)
[19:30:20.587] M [GAME] Init nxapp.dll (2664184578)
[19:30:20.587] M [GAME] Init kcp.dll (601381212)
[19:30:20.587] M [GAME] Init antisdk.dll (2026624767)
[19:30:20.587] M [GAME] Init proto_util.dll (2740154573)
[19:30:20.587] M [GAME] Start nxunisdk.dll
[19:30:20.587] M [GAME] Start social.dll
[19:30:20.587] M [GAME] Start render.dll
[19:30:20.587] M [GAME] Start python.dll
[19:30:20.587] M [GAME] Start audio.dll
[19:30:20.587] M [GAME] Start world.dll
[19:30:20.587] M [GAME] Start terrain.dll
[19:30:20.587] M [GAME] Start collision.dll
[19:30:20.587] M [GAME] Start detour.dll
[19:30:20.587] M [GAME] Start voice.dll
[19:30:20.587] M [GAME] Start cocosui.dll
[19:30:20.587] M [GAME] Start nxmedia.dll
[19:30:20.587] M [GAME] Start nxcclive.dll
[19:30:20.587] M [GAME] Start nxgamesir.dll
[19:30:20.587] M [GAME] Start nxapp.dll
[19:30:20.587] M [GAME] Start kcp.dll
[19:30:20.587] M [GAME] Start antisdk.dll
[19:30:20.587] M [GAME] Start proto_util.dll
[19:30:20.587] M D3D Max Samples 16
[19:30:20.603] M [RENDER]
-----------------------------------------------------------
[19:30:20.603] M [RENDER] Driver: DirectX 9
[19:30:20.603] M [RENDER] Description: Intel(R) UHD Graphics 620
[19:30:20.603] M [RENDER] Version: 27.20.100.8681
[19:30:20.603] M [RENDER] Vendor: Intel
[19:30:20.603] M [RENDER] Width: 1334, Height: 750, BitDepth: 32
[19:30:20.603] M [RENDER]
-----------------------------------------------------------
[19:30:20.603] M [RENDER] Intel(R) UHD Graphics 620
[19:30:20.618] M [RENDER] Set render mode: 1334 750 32 1 0
[19:30:20.618] M [AUDIO] AK::Comm::Init result 1
[19:30:20.618] M [DEVICE] Try compile common\shader\nulltech.nfx:
[19:30:20.618] M [DEVICE] #define DUMMY 0
[19:30:20.634] M [GAME] Main thread IO 15.4713 ms for
effect_cache\32\common\shader\nulltech.nfx\0000000000000000.nfxo
[19:30:20.650] M [RENDER] create effect common\shader\nulltech.nfx:TShader ***
time: 26.69 ms ***
[19:30:20.650] M [DEVICE] Try compile common\shader\sfx.nfx:
[19:30:20.650] M [DEVICE] #define DUMMY 0
[19:30:20.670] M [RENDER] create effect common\shader\sfx.nfx:TShader *** time:
35.11 ms ***
[19:30:20.686] M [DEVICE] Try compile common\shader\sfx_two_tex.nfx:
[19:30:20.686] M [DEVICE] #define DUMMY 0
[19:30:20.702] M [GAME] Main thread IO 23.6811 ms for
effect_cache\32\common\shader\sfx_two_tex.nfx\0000000000000000.nfxo
[19:30:20.702] M [GAME] Main thread IO 5.7678 ms for
effect_cache\32\common\shader\sfx_two_tex.nfx\0000000000000000_1_1.pipe
[19:30:20.733] M [RENDER] create effect common\shader\sfx_two_tex.nfx:TShader ***
time: 57.16 ms ***
[19:30:20.733] M [DEVICE] Try compile common\shader\decal.nfx:
[19:30:20.733] M [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:20.733] M [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:20.764] M [GAME] Main thread IO 21.7550 ms for
effect_cache\32\common\shader\decal.nfx\0000000000000000.nfxo
[19:30:20.780] M [GAME] Main thread IO 29.1486 ms for
effect_cache\32\common\shader\decal.nfx\0000000000000000_1_1.pipe
[19:30:20.811] M [RENDER] create effect common\shader\decal.nfx:TShader *** time:
75.71 ms ***
[19:30:20.811] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:20.811] M [DEVICE] #define POSI_SCREEN 1
[19:30:20.811] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:20.811] M [DEVICE] #define LINE 0
[19:30:20.811] M [DEVICE] #define REVERT_V 0
[19:30:20.811] M [DEVICE] #define MUL_STATURATE 0
[19:30:20.811] M [DEVICE] #define MUL_TEXTURE 0
[19:30:20.811] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:20.811] M [DEVICE] #define MUL_CONSTANT 0
[19:30:20.811] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:20.811] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:20.811] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:20.811] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:20.811] M [DEVICE] #define TEXTURE_BLEND_RATE 1
[19:30:20.842] M [GAME] Main thread IO 27.8276 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000001001.nfxo
[19:30:20.858] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 43.04 ms ***
[19:30:20.858] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:20.858] M [DEVICE] #define POSI_SCREEN 0
[19:30:20.858] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:20.858] M [DEVICE] #define LINE 0
[19:30:20.858] M [DEVICE] #define REVERT_V 0
[19:30:20.858] M [DEVICE] #define MUL_STATURATE 0
[19:30:20.858] M [DEVICE] #define MUL_TEXTURE 0
[19:30:20.858] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:20.858] M [DEVICE] #define MUL_CONSTANT 0
[19:30:20.858] M [DEVICE] #define MUL_DIFFUSE 1
[19:30:20.858] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:20.858] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:20.858] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:20.858] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:20.873] M [GAME] Main thread IO 13.3353 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000080.nfxo
[19:30:20.889] M [GAME] Main thread IO 18.3592 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000080_1_1.pipe
[19:30:20.905] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 42.68 ms ***
[19:30:20.905] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:20.905] M [DEVICE] #define POSI_SCREEN 0
[19:30:20.905] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:20.905] M [DEVICE] #define LINE 0
[19:30:20.905] M [DEVICE] #define REVERT_V 0
[19:30:20.905] M [DEVICE] #define MUL_STATURATE 0
[19:30:20.905] M [DEVICE] #define MUL_TEXTURE 0
[19:30:20.905] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:20.905] M [DEVICE] #define MUL_CONSTANT 1
[19:30:20.905] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:20.905] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:20.905] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:20.905] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:20.905] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:20.952] M [GAME] Main thread IO 51.6309 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000040.nfxo
[19:30:20.968] M [GAME] Main thread IO 25.5290 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000040_1_1.pipe
[19:30:20.983] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 87.01 ms ***
[19:30:20.983] M [WORLD] pixel decal enable: false
[19:30:21.015] M [DEVICE] Try compile common/shader/simpletech.nfx:
[19:30:21.015] M [DEVICE] #define POSI_SCREEN 0
[19:30:21.015] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:21.015] M [DEVICE] #define LINE 0
[19:30:21.015] M [DEVICE] #define REVERT_V 0
[19:30:21.015] M [DEVICE] #define MUL_STATURATE 0
[19:30:21.015] M [DEVICE] #define MUL_TEXTURE 0
[19:30:21.015] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:21.015] M [DEVICE] #define MUL_CONSTANT 0
[19:30:21.015] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:21.015] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:21.015] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:21.015] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:21.015] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:21.030] M [GAME] Main thread IO 16.0238 ms for
effect_cache\32\common/shader/simpletech.nfx\0000000000000000.nfxo
[19:30:21.061] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:21.061] M [DEVICE] #define POSI_SCREEN 0
[19:30:21.061] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:21.061] M [DEVICE] #define LINE 0
[19:30:21.061] M [DEVICE] #define REVERT_V 0
[19:30:21.061] M [DEVICE] #define MUL_STATURATE 0
[19:30:21.061] M [DEVICE] #define MUL_TEXTURE 1
[19:30:21.061] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:21.061] M [DEVICE] #define MUL_CONSTANT 1
[19:30:21.061] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:21.061] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:21.061] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:21.061] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:21.061] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:21.093] M [GAME] Main thread IO 36.8851 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000050.nfxo
[19:30:21.108] M [GAME] Main thread IO 20.9241 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000050_1_1.pipe
[19:30:21.123] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 69.15 ms ***
[19:30:21.123] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:21.123] M [DEVICE] #define POSI_SCREEN 1
[19:30:21.123] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:21.123] M [DEVICE] #define LINE 0
[19:30:21.123] M [DEVICE] #define REVERT_V 0
[19:30:21.123] M [DEVICE] #define MUL_STATURATE 0
[19:30:21.123] M [DEVICE] #define MUL_TEXTURE 1
[19:30:21.123] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:21.123] M [DEVICE] #define MUL_CONSTANT 0
[19:30:21.123] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:21.123] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:21.123] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:21.123] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:21.123] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:21.155] M [GAME] Main thread IO 23.4713 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000011.nfxo
[19:30:21.248] M [GAME] Main thread IO 95.7441 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000011_1_1.pipe
[19:30:21.248] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 130.06 ms ***
[19:30:21.248] M [DEVICE] Try compile common\pipeline\occmesh\occmesh.nfx:
[19:30:21.248] M [DEVICE] #define DUMMY 0
[19:30:21.264] M [GAME] Main thread IO 13.9833 ms for
effect_cache\32\common\pipeline\occmesh\occmesh.nfx\0000000000000000.nfxo
[19:30:21.280] M [RENDER] create effect
common\pipeline\occmesh\occmesh.nfx:OccMeshPreZ *** time: 22.77 ms ***
[19:30:21.280] M Call script pre_init.init().
[19:30:21.311] M [SCRIPT] dzr: ::init(), id(encodings) = 305102608
[19:30:21.342] M [PYTHON] NewType world.track: 1241F048
[19:30:21.342] M [PYTHON] NewType world.space_object: 1241EF78
[19:30:21.342] M [PYTHON] NewType world.node: 1241EC38
[19:30:21.342] M [PYTHON] NewType world.visibleobject: 1241F118
[19:30:21.342] M [PYTHON] NewType world.sfx: 1241D3D8
[19:30:21.342] M [PYTHON] NewType world.model: 1241D238
[19:30:21.342] M [PYTHON] NewType world.cloned_model: 1241EA98
[19:30:21.342] M [PYTHON] NewType world.primitives: 1241D308
[19:30:21.342] M [PYTHON] NewType world.textobject: 1241E5B8
[19:30:21.342] M [PYTHON] NewType world.simuiobject: 1241E0D8
[19:30:21.342] M [PYTHON] NewType world.camera: 1241DF38
[19:30:21.342] M [PYTHON] NewType world.speaker: 1241D988
[19:30:21.342] M [PYTHON] NewType world.decal: 1241EB68
[19:30:21.342] M [PYTHON] NewType world.light: 1241D718
[19:30:21.342] M [PYTHON] NewType world.anim_ctrl: 1241E828
[19:30:21.342] M [PYTHON] NewType world.scene: 1241D7E8
[19:30:21.342] M [PYTHON] NewType world.ikbone: 1241D4A8
[19:30:21.342] M [PYTHON] NewType world.iksolver: 1241E1A8
[19:30:21.342] M [PYTHON] NewType world.footik: 1241DBF8
[19:30:21.342] M [PYTHON] NewType world.armik: 1241DE68
[19:30:21.342] M [PYTHON] NewType Kcp: 1241E278
[19:30:21.342] M [PYTHON] NewType terrain.land: 1241E8F8
[19:30:21.436] M [SCRIPT] pre_init try translate text faild
[19:30:21.436] M [SCRIPT] pre_init load json
[19:30:21.436] M [SCRIPT] compare_version(), pre_ver = 3.0.36.1147, next_ver =
3.0.36.323
[19:30:21.436] M [SCRIPT] pre_init start success
[19:30:21.436] M Call script init.init().
[19:30:21.436] M [PYTHON] NewType world.track: 1241D578
[19:30:21.436] M [PYTHON] NewType world.space_object: 1241E348
[19:30:21.436] M [PYTHON] NewType world.node: 1241E008
[19:30:21.436] M [PYTHON] NewType world.visibleobject: 1241E688
[19:30:21.436] M [PYTHON] NewType world.sfx: 1241D648
[19:30:21.436] M [PYTHON] NewType world.model: 1241DA58
[19:30:21.436] M [PYTHON] NewType world.cloned_model: 1241D8B8
[19:30:21.436] M [PYTHON] NewType world.primitives: 1241DCC8
[19:30:21.436] M [PYTHON] NewType world.textobject: 1241DB28
[19:30:21.436] M [PYTHON] NewType world.simuiobject: 1241E418
[19:30:21.436] M [PYTHON] NewType world.camera: 1241DD98
[19:30:21.436] M [PYTHON] NewType world.speaker: 1241E758
[19:30:21.436] M [PYTHON] NewType world.decal: 1241E4E8
[19:30:21.436] M [PYTHON] NewType world.light: 1241E9C8
[19:30:21.436] M [PYTHON] NewType world.anim_ctrl: 0ADDAC00
[19:30:21.436] M [PYTHON] NewType world.scene: 0ADDAF40
[19:30:21.436] M [PYTHON] NewType world.ikbone: 0ADDADA0
[19:30:21.436] M [PYTHON] NewType Kcp: 12594268
[19:30:21.436] M [PYTHON] NewType terrain.land: 125938A8
[19:30:21.436] M [GAME] Resource root directory: C:\Creative Destruction\res
[19:30:21.436] M [GAME] Resource root directory changed: "" -> "C:\Creative
Destruction\res"!
WARNING
*****************************************************************************
[19:30:21.436] M [GAME] FileSystem::SetSearchRoot is deprecated!
WARNING
*****************************************************************************
[19:30:32.385] M [COLLSION] collision.set_default_margin is depercated and will be
removed in the future.
WARNING
*****************************************************************************
[19:30:32.385] M [COLLSION] collision.write_mask_and_group is depercated and will
be removed in the future.
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.655] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.655] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.655] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.655] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.662] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.665] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.675] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.675] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.675] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.250] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.250] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.255] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.255] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.265] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.265] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.265] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.265] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.270] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.270] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.315] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.315] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:48.039] M [WORLD] Failed to load impostor file:
scene/xuanren_new/xuanren_new.impostor
ERROR *****************************************************************************
[19:30:54.647] M [WORLD] Failed to load impostor file:
scene_upgrade/upgrade_4096/upgrade_4096.impostor
ERROR *****************************************************************************
[19:31:05.363] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.363] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.363] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.365] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.373] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.373] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.377] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.377] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.385] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.385] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.386] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.386] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.389] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.390] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.437] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.437] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.600] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.600] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.600] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.600] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.611] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.615] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.625] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.625] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:05.626] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim
ERROR *****************************************************************************
[19:31:16.897] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.
ERROR *****************************************************************************
[19:31:16.897] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.
ERROR *****************************************************************************
[19:31:19.756] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_l_parachute
ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_b_parachute
ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_f_parachute
ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_r_parachute
ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_jump_parachute
WARNING
*****************************************************************************
[19:31:24.861] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_animation_tree.xml)
ERROR *****************************************************************************
[19:31:24.861] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:24.993] M [WORLD] object model_646 has parent DefaultScene already! it can't
be attach to another parent!
ERROR *****************************************************************************
[19:31:25.328] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.
WARNING
*****************************************************************************
[19:31:28.611] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_animation_tree.xml)
ERROR *****************************************************************************
[19:31:28.611] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: stand_mofang
WARNING
*****************************************************************************
[19:32:34.069] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)
ERROR *****************************************************************************
[19:32:34.069] M [WORLD] [Animator] ApplyInputs fail--------------->>>
[19:32:34.290] M [GAME] Main thread IO 22.8241 ms for effects\model\pic_01.gim
[19:32:34.305] M [GAME] Main thread IO 15.6895 ms for effects\model\pic_01.mesh
[19:32:34.676] M [GAME] Main thread IO 81.5101 ms for
effects\fx\play\playdying_06x.sfx
ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:32:36.466] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.
ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: stand_mofang
WARNING
*****************************************************************************
[19:32:42.739] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)
ERROR *****************************************************************************
[19:32:42.739] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:32:45.345] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.
ERROR *****************************************************************************
[19:32:49.645] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:49.645] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:32:52.212] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: stand_mofang
WARNING
*****************************************************************************
[19:33:07.657] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)
ERROR *****************************************************************************
[19:33:07.657] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:33:16.989] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:00.236] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:00.795] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:01.329] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
[19:34:01.329] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:01.329] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[19:34:02.646] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:03.100] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:04.068] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:06.227] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
[19:34:06.228] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:06.228] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:06.304] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
291.68 ms ***
[19:34:06.308] L [DEVICE] Try compile shader\g91_character.nfx:
[19:34:06.308] L [DEVICE] #define UNIFORMS_60 60
[19:34:06.308] L [DEVICE] #define TWINKLE_ENABLE 0
[19:34:06.308] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:34:06.308] L [DEVICE] #define ANISO_ENABLE 0
[19:34:06.308] L [DEVICE] #define ENVIR_ENABLE 1
[19:34:06.308] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:34:06.308] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:34:06.308] L [DEVICE] #define SELF_BLING 0
[19:34:06.308] L [DEVICE] #define EYE_ENABLE 0
[19:34:06.308] L [DEVICE] #define FOG_TYPE 1
[19:34:06.308] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:34:06.308] L [DEVICE] #define SELF_SHADOW 1
[19:34:06.308] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:34:06.308] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:34:06.308] L [DEVICE] #define FACE_SHADOW 1
[19:34:06.308] L [DEVICE] #define DYING 0
[19:34:06.308] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:34:06.308] L [DEVICE] #define DIFFUSE_CHECK 0
[19:34:06.308] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:34:06.308] L [DEVICE] #define HAIR_ENABLE 1
[19:34:06.308] L [DEVICE] #define MANUL_ENABLE 0
[19:34:06.308] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:34:06.308] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:34:06.308] L [DEVICE] #define ICE 0
[19:34:06.308] L [DEVICE] #define SSS_ENABLE 1
[19:34:06.308] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:34:06.308] L [DEVICE] #define WAVE_ENABLE 0
[19:34:06.308] L [DEVICE] #define FRESNEL_ENABLE 0
[19:34:06.308] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:34:06.308] L [DEVICE] #define METAL_CHECK 0
[19:34:06.308] L [DEVICE] #define AO_CHECK 0
[19:34:06.547] L [DEVICE] Try compile shader\g91_character.nfx:
[19:34:06.547] L [DEVICE] #define UNIFORMS_60 60
[19:34:06.547] L [DEVICE] #define TWINKLE_ENABLE 0
[19:34:06.547] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:34:06.547] L [DEVICE] #define ANISO_ENABLE 0
[19:34:06.547] L [DEVICE] #define ENVIR_ENABLE 1
[19:34:06.547] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:34:06.547] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:34:06.547] L [DEVICE] #define SELF_BLING 0
[19:34:06.547] L [DEVICE] #define EYE_ENABLE 0
[19:34:06.547] L [DEVICE] #define FOG_TYPE 1
[19:34:06.547] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:34:06.547] L [DEVICE] #define SELF_SHADOW 1
[19:34:06.547] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:34:06.547] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:34:06.547] L [DEVICE] #define FACE_SHADOW 1
[19:34:06.547] L [DEVICE] #define DYING 0
[19:34:06.547] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:34:06.547] L [DEVICE] #define DIFFUSE_CHECK 0
[19:34:06.547] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:34:06.547] L [DEVICE] #define HAIR_ENABLE 1
[19:34:06.547] L [DEVICE] #define MANUL_ENABLE 0
[19:34:06.547] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:34:06.547] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:34:06.547] L [DEVICE] #define ICE 0
[19:34:06.547] L [DEVICE] #define SSS_ENABLE 1
[19:34:06.547] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:34:06.547] L [DEVICE] #define WAVE_ENABLE 0
[19:34:06.547] L [DEVICE] #define FRESNEL_ENABLE 0
[19:34:06.547] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:34:06.547] L [DEVICE] #define METAL_CHECK 0
[19:34:06.547] L [DEVICE] #define AO_CHECK 0
[19:34:06.923] L [DEVICE] Try compile shader\g91_character.nfx:
[19:34:06.923] L [DEVICE] #define UNIFORMS_60 60
[19:34:06.923] L [DEVICE] #define TWINKLE_ENABLE 0
[19:34:06.923] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:34:06.923] L [DEVICE] #define ANISO_ENABLE 0
[19:34:06.923] L [DEVICE] #define ENVIR_ENABLE 1
[19:34:06.923] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:34:06.923] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:34:06.923] L [DEVICE] #define SELF_BLING 0
[19:34:06.923] L [DEVICE] #define EYE_ENABLE 0
[19:34:06.923] L [DEVICE] #define FOG_TYPE 1
[19:34:06.923] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:34:06.923] L [DEVICE] #define SELF_SHADOW 1
[19:34:06.923] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:34:06.923] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:34:06.923] L [DEVICE] #define FACE_SHADOW 1
[19:34:06.923] L [DEVICE] #define DYING 0
[19:34:06.923] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:34:06.923] L [DEVICE] #define DIFFUSE_CHECK 0
[19:34:06.923] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:34:06.923] L [DEVICE] #define HAIR_ENABLE 1
[19:34:06.923] L [DEVICE] #define MANUL_ENABLE 0
[19:34:06.923] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:34:06.923] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:34:06.923] L [DEVICE] #define ICE 0
[19:34:06.923] L [DEVICE] #define SSS_ENABLE 1
[19:34:06.923] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:34:06.923] L [DEVICE] #define WAVE_ENABLE 0
[19:34:06.923] L [DEVICE] #define FRESNEL_ENABLE 0
[19:34:06.923] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:34:06.924] L [DEVICE] #define METAL_CHECK 0
[19:34:06.924] L [DEVICE] #define AO_CHECK 0
ERROR *****************************************************************************
[19:34:07.250] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:34:09.716] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:09.893] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:10.354] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:10.885] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:11.090] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:11.295] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:11.397] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
WARNING
*****************************************************************************
[19:34:16.322] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_animation_tree.xml)
ERROR *****************************************************************************
[19:34:16.322] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:34:21.740] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:34:22.096] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:05.230] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:05.816] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:06.274] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:06.736] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:07.369] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:08.696] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:09.460] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:10.098] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:11.241] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:21.842] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.
ERROR *****************************************************************************
[19:35:39.482] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn
ERROR *****************************************************************************
[19:35:42.607] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:42.691] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn
ERROR *****************************************************************************
[19:35:43.548] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:44.845] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:45.757] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:47.105] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:35:47.358] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:00.473] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn
ERROR *****************************************************************************
[19:36:11.888] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn
WARNING
*****************************************************************************
[19:36:12.547] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)
ERROR *****************************************************************************
[19:36:12.547] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:36:21.708] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn
[19:36:25.231] M [GAME] Main thread IO 40.3862 ms for ui1/icon/item/9110028.png
[19:36:25.303] M [GAME] Main thread IO 8.0073 ms for ui1/icon/item/1201.png
[19:36:28.812] L [RENDER] Device do not support texture
vehicle\roadster\motorbike_9002\motorbike_9002_95_n.dds format R8G8B8, try to
convert it to A8R8G8B8
ERROR *****************************************************************************
[19:36:39.125] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:39.811] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:40.571] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:41.386] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:36:42.221] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:43.244] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:44.231] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:44.418] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn
ERROR *****************************************************************************
[19:36:44.942] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: stand_mofang
[19:36:56.596] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:56.596] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:00.545] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:00.545] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:37:05.733] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:37:06.243] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:37:07.083] M NexPack BigWarning: _cmdindex = 23157; err_msg =
missing_items:light_time, style, open_time, auto_open, style2, ;
ERROR *****************************************************************************
[19:37:16.619] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:37:16.722] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
[19:37:16.828] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:16.828] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[19:37:17.220] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_l
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_ride_idle
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: jump_empty
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_l
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_l
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_l
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: moto_drive_idle_r
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: pullback_fire_sg
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: skate_idle_dr
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: pullback_fire_sg
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_wurenji
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_skill_chainsaw
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_idle_cool
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: land_sprint_idle_parachute46
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: fly_with_airship_parachute46
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: land_left_parachute46
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: land_back_parachute46
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: land_idle_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_right_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: dive_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: glide_with_airship_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_speed_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_sprint_parachute9003
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_left_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_back_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_idle_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_right_parachute46
ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: ground_jump_parachute9012_1
WARNING
*****************************************************************************
[19:37:21.104] M [WORLD] please get object.world_transformation instead of
object.matrix
ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:37:22.399] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:37:22.428] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:37:22.729] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:37:23.820] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:37:23.852] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:37:23.880] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:37:24.233] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:37:24.233] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:37:29.108] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn
ERROR *****************************************************************************
[19:37:45.696] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:37:45.726] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:37:45.750] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:37:46.013] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:37:46.013] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
[19:37:47.565] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:47.565] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:53.991] L [RENDER] Device do not support texture
char\attach\tail\tail9002\male_tail9002\male_tail9002_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:37:54.082] L [DEVICE] Try compile shader\sfx_diffuse_g95.nfx:
[19:37:54.082] L [DEVICE] #define FOG_ENABLE 0
[19:37:54.082] L [DEVICE] #define NEOX_RMASK 1
[19:37:54.082] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:37:54.107] L [RENDER] create effect shader\sfx_diffuse_g95.nfx:TShader ***
time: 25.55 ms ***
[19:37:54.119] L [RENDER] Device do not support texture
char\attach\tail\tail9001\male_tail9001\male_tail9001_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:37:54.123] L [RENDER] Device do not support texture
char\jxw\jxw9001\jxw9001_95_n.dds format R8G8B8, try to convert it to A8R8G8B8
ERROR *****************************************************************************
[19:37:54.159] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:37:54.159] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:37:54.160] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:37:54.160] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:37:54.160] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:37:58.168] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:37:58.729] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:37:59.798] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:00.281] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:00.489] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:00.618] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:00.971] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:01.172] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:01.375] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:38:07.242] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:38:09.074] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:10.064] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:11.161] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:11.341] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:11.900] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:12.078] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:12.306] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:12.458] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:12.891] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:13.119] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:13.299] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:13.730] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:14.138] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:38:14.138] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:38:14.138] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:38:14.139] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:38:14.139] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:38:14.490] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:14.898] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:15.099] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:15.709] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:16.141] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: stand_mofang
WARNING
*****************************************************************************
[19:38:24.255] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)
ERROR *****************************************************************************
[19:38:24.255] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:38:34.875] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:41.169] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:42.805] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:46.158] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:51.517] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:52.617] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:54.091] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:38:54.397] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:39:02.012] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
WARNING
*****************************************************************************
[19:39:10.019] M [WORLD] model[char\jxw\jxw_h\jxw.gim] doesn't have socket[root]!
WARNING
*****************************************************************************
[19:39:10.271] M [WORLD] model[char\jxw\jxw_h\jxw.gim] doesn't have socket[root]!
ERROR *****************************************************************************
[19:39:16.524] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:39:20.128] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:39:43.820] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.
ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:39:53.714] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:39:53.744] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:39:53.766] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:39:54.026] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:39:54.026] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:39:56.219] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:39:56.249] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:39:56.280] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:39:56.526] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:39:56.526] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: stand_mofang
WARNING
*****************************************************************************
[19:39:59.589] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)
ERROR *****************************************************************************
[19:39:59.589] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:40:20.224] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:40:20.252] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:40:20.278] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:40:20.525] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:40:20.525] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:40:24.604] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:40:24.656] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:40:24.679] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:40:24.933] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:40:24.933] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:40:28.729] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:40:32.056] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:40:32.056] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:40:32.305] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:40:37.341] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:40:37.375] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:40:37.674] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
WARNING
*****************************************************************************
[19:40:40.798] M [WORLD] please get object.world_transformation instead of
object.matrix
ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:40:42.106] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:40:42.106] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:40:42.122] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:40:42.153] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:40:42.455] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:40:43.561] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn
ERROR *****************************************************************************
[19:40:43.608] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
ERROR *****************************************************************************
[19:40:43.632] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn
ERROR *****************************************************************************
[19:40:43.884] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:40:43.884] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
ERROR *****************************************************************************
[19:40:47.907] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:40:57.104] M NexPack BigWarning: _cmdindex = 23157; err_msg =
missing_items:light_time, style, open_time, auto_open, style2, ;
ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:41:05.416] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:41:05.800] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: stand_mofang
ERROR *****************************************************************************
[19:41:07.055] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:41:07.081] M NexPack BigWarning: _cmdindex = 23157; err_msg =
missing_items:light_time, style, open_time, auto_open, style2, ;
ERROR *****************************************************************************
[19:41:07.894] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:41:07.921] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:41:08.205] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:41:08.637] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:41:08.865] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: stand_mofang
WARNING
*****************************************************************************
[19:41:16.344] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)
ERROR *****************************************************************************
[19:41:16.344] M [WORLD] [Animator] ApplyInputs fail--------------->>>
ERROR *****************************************************************************
[19:41:32.322] M [WORLD] Failed to load impostor file:
scene/jiesuan02/jiesuan.impostor
[19:41:32.331] L [DEVICE] Try compile shader\common_xuanren_ui.nfx:
[19:41:32.331] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:41:32.331] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:41:32.350] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:32.351] M [COCOSUI] oneByOneListeners swallow_node=btn1 parent=bkg_panel
[19:41:32.355] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.375] L [RENDER] create effect shader\common_xuanren_ui.nfx:TShader ***
time: 50.77 ms ***
[19:41:32.377] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.379] L [RENDER] Try to load texture file scene\ui_scene02\bg.dds with
non-power-2 size (1624 X 1000)!
[19:41:32.396] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:41:32.402] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.426] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.429] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:32.429] L [DEVICE] #define UNIFORMS_60 60
[19:41:32.429] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:32.429] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:32.429] L [DEVICE] #define ANISO_ENABLE 1
[19:41:32.429] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:32.429] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:32.429] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:32.429] L [DEVICE] #define SELF_BLING 0
[19:41:32.429] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:32.429] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:32.429] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:32.429] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:32.429] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:32.429] L [DEVICE] #define EYE_ENABLE 0
[19:41:32.429] L [DEVICE] #define DYING 0
[19:41:32.429] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:32.429] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:32.429] L [DEVICE] #define HAIR_ENABLE 0
[19:41:32.429] L [DEVICE] #define MANUL_ENABLE 0
[19:41:32.429] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:32.429] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:32.429] L [DEVICE] #define SSS_ENABLE 0
[19:41:32.429] L [DEVICE] #define WAVE_ENABLE 0
[19:41:32.429] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:32.429] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:32.429] L [DEVICE] #define METAL_CHECK 0
[19:41:32.429] L [DEVICE] #define AO_CHECK 0
[19:41:32.449] M [GAME] Main thread IO 21.8972 ms for
scene\ui_scene02\battleend_bg_solo_pic.dds
[19:41:32.450] M [RENDER] Try to load texture file
scene\ui_scene02\battleend_bg_solo_pic.dds with non-power-2 size (1624 X 1000)!
[19:41:32.459] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.482] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.549] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.573] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.601] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.624] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.651] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.676] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.702] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.728] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.747] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 317.75 ms ***
[19:41:32.748] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:32.748] L [DEVICE] #define UNIFORMS_60 60
[19:41:32.748] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:32.748] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:32.748] L [DEVICE] #define ANISO_ENABLE 1
[19:41:32.748] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:32.748] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:32.748] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:32.748] L [DEVICE] #define SELF_BLING 0
[19:41:32.748] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:32.748] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:32.748] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:32.748] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:32.748] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:32.748] L [DEVICE] #define EYE_ENABLE 0
[19:41:32.748] L [DEVICE] #define DYING 0
[19:41:32.748] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:32.748] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:32.748] L [DEVICE] #define HAIR_ENABLE 0
[19:41:32.748] L [DEVICE] #define MANUL_ENABLE 0
[19:41:32.748] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:32.748] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:32.748] L [DEVICE] #define SSS_ENABLE 0
[19:41:32.748] L [DEVICE] #define WAVE_ENABLE 0
[19:41:32.748] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:32.748] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:32.748] L [DEVICE] #define METAL_CHECK 0
[19:41:32.748] L [DEVICE] #define AO_CHECK 0
[19:41:32.753] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.777] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.803] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.828] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.854] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.879] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.906] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.931] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.958] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.985] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.009] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.036] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.060] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.084] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.111] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.137] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.147] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:33.147] L [DEVICE] #define UNIFORMS_60 60
[19:41:33.147] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:33.147] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:33.147] L [DEVICE] #define ANISO_ENABLE 1
[19:41:33.147] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:33.147] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:33.147] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:33.147] L [DEVICE] #define SELF_BLING 0
[19:41:33.147] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:33.147] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:33.147] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:33.147] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:33.147] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:33.147] L [DEVICE] #define EYE_ENABLE 0
[19:41:33.147] L [DEVICE] #define DYING 0
[19:41:33.147] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:33.147] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:33.147] L [DEVICE] #define HAIR_ENABLE 0
[19:41:33.147] L [DEVICE] #define MANUL_ENABLE 0
[19:41:33.147] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:33.147] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:33.147] L [DEVICE] #define SSS_ENABLE 0
[19:41:33.147] L [DEVICE] #define WAVE_ENABLE 0
[19:41:33.147] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:33.147] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:33.147] L [DEVICE] #define METAL_CHECK 0
[19:41:33.147] L [DEVICE] #define AO_CHECK 0
[19:41:33.162] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.187] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.212] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.281] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.306] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.331] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.357] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.384] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.409] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.434] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.459] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.486] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.510] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.520] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:33.520] L [DEVICE] #define UNIFORMS_60 60
[19:41:33.520] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:33.520] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:33.520] L [DEVICE] #define ANISO_ENABLE 1
[19:41:33.520] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:33.520] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:33.520] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:33.520] L [DEVICE] #define SELF_BLING 0
[19:41:33.520] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:33.520] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:33.520] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:33.520] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:33.520] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:33.520] L [DEVICE] #define EYE_ENABLE 0
[19:41:33.520] L [DEVICE] #define DYING 0
[19:41:33.520] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:33.520] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:33.520] L [DEVICE] #define HAIR_ENABLE 0
[19:41:33.520] L [DEVICE] #define MANUL_ENABLE 0
[19:41:33.520] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:33.520] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:33.520] L [DEVICE] #define SSS_ENABLE 0
[19:41:33.520] L [DEVICE] #define WAVE_ENABLE 0
[19:41:33.520] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:33.520] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:33.520] L [DEVICE] #define METAL_CHECK 0
[19:41:33.520] L [DEVICE] #define AO_CHECK 0
[19:41:33.536] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.563] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.587] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.622] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.646] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.673] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.699] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.725] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.749] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.774] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.801] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.827] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.851] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.878] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.904] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.929] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.954] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.980] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.006] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.031] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.089] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:34.089] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.089] L [DEVICE] #define UNIFORMS_60 60
[19:41:34.089] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:34.089] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:34.089] L [DEVICE] #define ANISO_ENABLE 0
[19:41:34.089] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:34.089] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:34.089] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:34.089] L [DEVICE] #define SELF_BLING 0
[19:41:34.089] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:34.089] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:34.089] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:34.089] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:34.089] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:34.089] L [DEVICE] #define EYE_ENABLE 0
[19:41:34.089] L [DEVICE] #define DYING 0
[19:41:34.089] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:34.089] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:34.089] L [DEVICE] #define HAIR_ENABLE 0
[19:41:34.089] L [DEVICE] #define MANUL_ENABLE 0
[19:41:34.089] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:34.089] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:34.089] L [DEVICE] #define SSS_ENABLE 1
[19:41:34.089] L [DEVICE] #define WAVE_ENABLE 0
[19:41:34.089] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:34.089] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:34.089] L [DEVICE] #define METAL_CHECK 0
[19:41:34.089] L [DEVICE] #define AO_CHECK 0
[19:41:34.113] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.137] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.163] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.188] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.214] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.238] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.264] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.288] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.311] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 221.97 ms ***
[19:41:34.311] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:34.311] L [DEVICE] #define UNIFORMS_60 60
[19:41:34.312] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:34.312] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:34.312] L [DEVICE] #define ANISO_ENABLE 0
[19:41:34.312] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:34.312] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:34.312] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:34.312] L [DEVICE] #define SELF_BLING 0
[19:41:34.312] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:34.312] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:34.312] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:34.312] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:34.312] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:34.312] L [DEVICE] #define EYE_ENABLE 0
[19:41:34.312] L [DEVICE] #define DYING 0
[19:41:34.312] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:34.312] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:34.312] L [DEVICE] #define HAIR_ENABLE 0
[19:41:34.312] L [DEVICE] #define MANUL_ENABLE 0
[19:41:34.312] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:34.312] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:34.312] L [DEVICE] #define SSS_ENABLE 1
[19:41:34.312] L [DEVICE] #define WAVE_ENABLE 0
[19:41:34.312] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:34.312] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:34.312] L [DEVICE] #define METAL_CHECK 0
[19:41:34.312] L [DEVICE] #define AO_CHECK 0
[19:41:34.314] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.340] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.364] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.387] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:34.387] M [COCOSUI] oneByOneListeners swallow_node=btn_back_to_lobby
parent=panel_bottom
[19:41:34.389] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.414] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.440] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.464] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.491] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.632] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:34.632] L [DEVICE] #define UNIFORMS_60 60
[19:41:34.632] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:34.632] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:34.632] L [DEVICE] #define ANISO_ENABLE 0
[19:41:34.632] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:34.632] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:34.632] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:34.632] L [DEVICE] #define SELF_BLING 0
[19:41:34.632] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:34.632] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:34.632] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:34.632] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:34.632] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:34.632] L [DEVICE] #define EYE_ENABLE 0
[19:41:34.632] L [DEVICE] #define DYING 0
[19:41:34.632] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:34.632] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:34.632] L [DEVICE] #define HAIR_ENABLE 0
[19:41:34.632] L [DEVICE] #define MANUL_ENABLE 0
[19:41:34.632] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:34.632] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:34.632] L [DEVICE] #define SSS_ENABLE 1
[19:41:34.632] L [DEVICE] #define WAVE_ENABLE 0
[19:41:34.632] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:34.632] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:34.632] L [DEVICE] #define METAL_CHECK 0
[19:41:34.632] L [DEVICE] #define AO_CHECK 0
[19:41:34.915] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:34.916] L [DEVICE] #define UNIFORMS_60 60
[19:41:34.916] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:34.916] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:34.916] L [DEVICE] #define ANISO_ENABLE 0
[19:41:34.916] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:34.916] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:34.916] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:34.916] L [DEVICE] #define SELF_BLING 0
[19:41:34.916] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:34.916] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:34.916] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:34.916] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:34.916] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:34.916] L [DEVICE] #define EYE_ENABLE 0
[19:41:34.916] L [DEVICE] #define DYING 0
[19:41:34.916] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:34.916] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:34.916] L [DEVICE] #define HAIR_ENABLE 0
[19:41:34.916] L [DEVICE] #define MANUL_ENABLE 0
[19:41:34.916] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:34.916] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:34.916] L [DEVICE] #define SSS_ENABLE 1
[19:41:34.916] L [DEVICE] #define WAVE_ENABLE 0
[19:41:34.916] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:34.916] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:34.916] L [DEVICE] #define METAL_CHECK 0
[19:41:34.916] L [DEVICE] #define AO_CHECK 0
ERROR *****************************************************************************
[19:41:35.001] M NexPack BigWarning: _cmdindex = 26066; err_msg =
missing_items:fight_id, ;
ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.755] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.760] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.773] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.774] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.775] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:36.160] M [WORLD] Failed to load impostor file:
scene/xuanren_new/xuanren_new.impostor