You are on page 1of 182

[19:30:19.041] M [CLIENT] Exe module file: C:\Creative Destruction\client.

exe
[19:30:19.041] M [CLIENT] Current directory: C:\Creative Destruction
[19:30:19.041] M [CLIENT] Initializing client....
[19:30:19.041] M [GAME] Init utils.dll (1063838562)
[19:30:19.041] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
indexed_discrete, root C:\Creative Destruction\Documents\res, depth 0
[19:30:19.088] M [FILESYSTEM] Package C:\Creative Destruction\Documents\res.npk
under opener sys is loaded.
[19:30:19.088] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\Documents\res, depth 1
[19:30:19.150] M [FILESYSTEM] Package C:\Creative Destruction\res\baking_config.npk
under opener sys is loaded.
[19:30:19.166] M [FILESYSTEM] Package C:\Creative Destruction\res\char.npk under
opener sys is loaded.
[19:30:19.260] M [FILESYSTEM] Package C:\Creative Destruction\res\common.npk under
opener sys is loaded.
[19:30:19.307] M [FILESYSTEM] Package C:\Creative Destruction\res\csb.npk under
opener sys is loaded.
[19:30:19.323] M [FILESYSTEM] Package C:\Creative Destruction\res\data.npk under
opener sys is loaded.
[19:30:19.323] M [FILESYSTEM] Package C:\Creative Destruction\res\debug_res.npk
under opener sys is loaded.
[19:30:19.337] M [FILESYSTEM] Package C:\Creative Destruction\res\effects.npk under
opener sys is loaded.
[19:30:19.353] M [FILESYSTEM] Package C:\Creative Destruction\res\emote.npk under
opener sys is loaded.
[19:30:19.384] M [FILESYSTEM] Package C:\Creative Destruction\res\film.npk under
opener sys is loaded.
[19:30:19.432] M [FILESYSTEM] Package C:\Creative Destruction\res\font.npk under
opener sys is loaded.
[19:30:19.448] M [FILESYSTEM] Package C:\Creative Destruction\res\invalidres.npk
under opener sys is loaded.
[19:30:19.463] M [FILESYSTEM] Package C:\Creative Destruction\res\item.npk under
opener sys is loaded.
[19:30:19.525] M [FILESYSTEM] Package C:\Creative Destruction\res\model.npk under
opener sys is loaded.
[19:30:19.557] M [FILESYSTEM] Package C:\Creative Destruction\res\model1.npk under
opener sys is loaded.
[19:30:19.587] M [FILESYSTEM] Package C:\Creative Destruction\res\model_regular.npk
under opener sys is loaded.
[19:30:19.619] M [FILESYSTEM] Package C:\Creative Destruction\res\movie.npk under
opener sys is loaded.
[19:30:19.635] M [FILESYSTEM] Package C:\Creative Destruction\res\picked_image.npk
under opener sys is loaded.
[19:30:19.650] M [FILESYSTEM] Package C:\Creative Destruction\res\scene.npk under
opener sys is loaded.
[19:30:19.666] M [FILESYSTEM] Package C:\Creative Destruction\res\scene_upgrade.npk
under opener sys is loaded.
[19:30:19.901] M [FILESYSTEM] Package C:\Creative Destruction\res\shader.npk under
opener sys is loaded.
[19:30:19.979] M [FILESYSTEM] Package C:\Creative Destruction\res\social.npk under
opener sys is loaded.
[19:30:20.025] M [FILESYSTEM] Package C:\Creative Destruction\res\structure_res.npk
under opener sys is loaded.
[19:30:20.040] M [FILESYSTEM] Package C:\Creative Destruction\res\ui1.npk under
opener sys is loaded.
[19:30:20.040] M [FILESYSTEM] Package C:\Creative Destruction\res\ui2.npk under
opener sys is loaded.
[19:30:20.072] M [FILESYSTEM] Package C:\Creative Destruction\res\vehicle.npk under
opener sys is loaded.
[19:30:20.088] M [FILESYSTEM] Package C:\Creative Destruction\res\weapon.npk under
opener sys is loaded.
[19:30:20.119] M [FILESYSTEM] Package C:\Creative Destruction\res\wwise.npk under
opener sys is loaded.
[19:30:20.213] M [FILESYSTEM] Package C:\Creative Destruction\res\xsetting.npk
under opener sys is loaded.
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\res, depth 1
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\Documents\res, depth 0
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\res, depth 0
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
zip, root C:\Creative Destruction\Documents\zip, depth 1
[19:30:20.213] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
discrete, root C:\Creative Destruction\Documents\script, depth 0
[19:30:20.260] M [FILESYSTEM] Package C:\Creative Destruction\Documents\script.npk
under opener sys is loaded.
[19:30:20.260] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\Documents\script, depth 0
[19:30:20.290] M [FILESYSTEM] Package C:\Creative Destruction\script.npk under
opener sys is loaded.
[19:30:20.290] M [FILESYSTEM] Succeeded to create FileLoader, opener sys, loader
npk, root C:\Creative Destruction\script, depth 0
[19:30:20.290] M [GAME] Start utils.dll
[19:30:20.290] M [GAME] Init nxunisdk.dll (1488788017)
[19:30:20.290] M [GAME] Init social.dll (571641130)
[19:30:20.587] M [GAME] Init render.dll (1202430036)
[19:30:20.587] M [RENDER] CPU Name Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz, core
count of this device is: 8
[19:30:20.587] M [RENDER] device model is pc
[19:30:20.587] M [GAME] Init python.dll (2389351893)
[19:30:20.587] M [GAME] Init audio.dll (578984847)
[19:30:20.587] M [GAME] Init world.dll (1725170211)
[19:30:20.587] M [GAME] Init terrain.dll (859673349)
[19:30:20.587] M [GAME] Init collision.dll (3226119097)
[19:30:20.587] M [GAME] Init detour.dll (1775307485)
[19:30:20.587] M [GAME] Init voice.dll (809358187)
[19:30:20.587] M [GAME] Init cocosui.dll (2354798637)
[19:30:20.587] M [GAME] Init nxmedia.dll (1590085577)
[19:30:20.587] M [GAME] Init nxcclive.dll (4178439132)
[19:30:20.587] M [GAME] Init nxgamesir.dll (2886263590)
[19:30:20.587] M [GAME] Init nxapp.dll (2664184578)
[19:30:20.587] M [GAME] Init kcp.dll (601381212)
[19:30:20.587] M [GAME] Init antisdk.dll (2026624767)
[19:30:20.587] M [GAME] Init proto_util.dll (2740154573)
[19:30:20.587] M [GAME] Start nxunisdk.dll
[19:30:20.587] M [GAME] Start social.dll
[19:30:20.587] M [GAME] Start render.dll
[19:30:20.587] M [GAME] Start python.dll
[19:30:20.587] M [GAME] Start audio.dll
[19:30:20.587] M [GAME] Start world.dll
[19:30:20.587] M [GAME] Start terrain.dll
[19:30:20.587] M [GAME] Start collision.dll
[19:30:20.587] M [GAME] Start detour.dll
[19:30:20.587] M [GAME] Start voice.dll
[19:30:20.587] M [GAME] Start cocosui.dll
[19:30:20.587] M [GAME] Start nxmedia.dll
[19:30:20.587] M [GAME] Start nxcclive.dll
[19:30:20.587] M [GAME] Start nxgamesir.dll
[19:30:20.587] M [GAME] Start nxapp.dll
[19:30:20.587] M [GAME] Start kcp.dll
[19:30:20.587] M [GAME] Start antisdk.dll
[19:30:20.587] M [GAME] Start proto_util.dll
[19:30:20.587] M D3D Max Samples 16
[19:30:20.603] M [RENDER]
-----------------------------------------------------------
[19:30:20.603] M [RENDER] Driver: DirectX 9
[19:30:20.603] M [RENDER] Description: Intel(R) UHD Graphics 620
[19:30:20.603] M [RENDER] Version: 27.20.100.8681
[19:30:20.603] M [RENDER] Vendor: Intel
[19:30:20.603] M [RENDER] Width: 1334, Height: 750, BitDepth: 32
[19:30:20.603] M [RENDER]
-----------------------------------------------------------
[19:30:20.603] M [RENDER] Intel(R) UHD Graphics 620
[19:30:20.618] M [RENDER] Set render mode: 1334 750 32 1 0
[19:30:20.618] M [AUDIO] AK::Comm::Init result 1
[19:30:20.618] M [DEVICE] Try compile common\shader\nulltech.nfx:
[19:30:20.618] M [DEVICE] #define DUMMY 0
[19:30:20.634] M [GAME] Main thread IO 15.4713 ms for
effect_cache\32\common\shader\nulltech.nfx\0000000000000000.nfxo
[19:30:20.650] M [RENDER] create effect common\shader\nulltech.nfx:TShader ***
time: 26.69 ms ***
[19:30:20.650] M [DEVICE] Try compile common\shader\sfx.nfx:
[19:30:20.650] M [DEVICE] #define DUMMY 0
[19:30:20.670] M [RENDER] create effect common\shader\sfx.nfx:TShader *** time:
35.11 ms ***
[19:30:20.686] M [DEVICE] Try compile common\shader\sfx_two_tex.nfx:
[19:30:20.686] M [DEVICE] #define DUMMY 0
[19:30:20.702] M [GAME] Main thread IO 23.6811 ms for
effect_cache\32\common\shader\sfx_two_tex.nfx\0000000000000000.nfxo
[19:30:20.702] M [GAME] Main thread IO 5.7678 ms for
effect_cache\32\common\shader\sfx_two_tex.nfx\0000000000000000_1_1.pipe
[19:30:20.733] M [RENDER] create effect common\shader\sfx_two_tex.nfx:TShader ***
time: 57.16 ms ***
[19:30:20.733] M [DEVICE] Try compile common\shader\decal.nfx:
[19:30:20.733] M [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:20.733] M [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:20.764] M [GAME] Main thread IO 21.7550 ms for
effect_cache\32\common\shader\decal.nfx\0000000000000000.nfxo
[19:30:20.780] M [GAME] Main thread IO 29.1486 ms for
effect_cache\32\common\shader\decal.nfx\0000000000000000_1_1.pipe
[19:30:20.811] M [RENDER] create effect common\shader\decal.nfx:TShader *** time:
75.71 ms ***
[19:30:20.811] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:20.811] M [DEVICE] #define POSI_SCREEN 1
[19:30:20.811] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:20.811] M [DEVICE] #define LINE 0
[19:30:20.811] M [DEVICE] #define REVERT_V 0
[19:30:20.811] M [DEVICE] #define MUL_STATURATE 0
[19:30:20.811] M [DEVICE] #define MUL_TEXTURE 0
[19:30:20.811] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:20.811] M [DEVICE] #define MUL_CONSTANT 0
[19:30:20.811] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:20.811] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:20.811] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:20.811] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:20.811] M [DEVICE] #define TEXTURE_BLEND_RATE 1
[19:30:20.842] M [GAME] Main thread IO 27.8276 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000001001.nfxo
[19:30:20.858] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 43.04 ms ***
[19:30:20.858] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:20.858] M [DEVICE] #define POSI_SCREEN 0
[19:30:20.858] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:20.858] M [DEVICE] #define LINE 0
[19:30:20.858] M [DEVICE] #define REVERT_V 0
[19:30:20.858] M [DEVICE] #define MUL_STATURATE 0
[19:30:20.858] M [DEVICE] #define MUL_TEXTURE 0
[19:30:20.858] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:20.858] M [DEVICE] #define MUL_CONSTANT 0
[19:30:20.858] M [DEVICE] #define MUL_DIFFUSE 1
[19:30:20.858] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:20.858] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:20.858] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:20.858] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:20.873] M [GAME] Main thread IO 13.3353 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000080.nfxo
[19:30:20.889] M [GAME] Main thread IO 18.3592 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000080_1_1.pipe
[19:30:20.905] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 42.68 ms ***
[19:30:20.905] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:20.905] M [DEVICE] #define POSI_SCREEN 0
[19:30:20.905] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:20.905] M [DEVICE] #define LINE 0
[19:30:20.905] M [DEVICE] #define REVERT_V 0
[19:30:20.905] M [DEVICE] #define MUL_STATURATE 0
[19:30:20.905] M [DEVICE] #define MUL_TEXTURE 0
[19:30:20.905] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:20.905] M [DEVICE] #define MUL_CONSTANT 1
[19:30:20.905] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:20.905] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:20.905] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:20.905] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:20.905] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:20.952] M [GAME] Main thread IO 51.6309 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000040.nfxo
[19:30:20.968] M [GAME] Main thread IO 25.5290 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000040_1_1.pipe
[19:30:20.983] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 87.01 ms ***
[19:30:20.983] M [WORLD] pixel decal enable: false
[19:30:21.015] M [DEVICE] Try compile common/shader/simpletech.nfx:
[19:30:21.015] M [DEVICE] #define POSI_SCREEN 0
[19:30:21.015] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:21.015] M [DEVICE] #define LINE 0
[19:30:21.015] M [DEVICE] #define REVERT_V 0
[19:30:21.015] M [DEVICE] #define MUL_STATURATE 0
[19:30:21.015] M [DEVICE] #define MUL_TEXTURE 0
[19:30:21.015] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:21.015] M [DEVICE] #define MUL_CONSTANT 0
[19:30:21.015] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:21.015] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:21.015] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:21.015] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:21.015] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:21.030] M [GAME] Main thread IO 16.0238 ms for
effect_cache\32\common/shader/simpletech.nfx\0000000000000000.nfxo
[19:30:21.061] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:21.061] M [DEVICE] #define POSI_SCREEN 0
[19:30:21.061] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:21.061] M [DEVICE] #define LINE 0
[19:30:21.061] M [DEVICE] #define REVERT_V 0
[19:30:21.061] M [DEVICE] #define MUL_STATURATE 0
[19:30:21.061] M [DEVICE] #define MUL_TEXTURE 1
[19:30:21.061] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:21.061] M [DEVICE] #define MUL_CONSTANT 1
[19:30:21.061] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:21.061] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:21.061] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:21.061] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:21.061] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:21.093] M [GAME] Main thread IO 36.8851 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000050.nfxo
[19:30:21.108] M [GAME] Main thread IO 20.9241 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000050_1_1.pipe
[19:30:21.123] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 69.15 ms ***
[19:30:21.123] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:21.123] M [DEVICE] #define POSI_SCREEN 1
[19:30:21.123] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:21.123] M [DEVICE] #define LINE 0
[19:30:21.123] M [DEVICE] #define REVERT_V 0
[19:30:21.123] M [DEVICE] #define MUL_STATURATE 0
[19:30:21.123] M [DEVICE] #define MUL_TEXTURE 1
[19:30:21.123] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:21.123] M [DEVICE] #define MUL_CONSTANT 0
[19:30:21.123] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:21.123] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:21.123] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:21.123] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:21.123] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:30:21.155] M [GAME] Main thread IO 23.4713 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000011.nfxo
[19:30:21.248] M [GAME] Main thread IO 95.7441 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000011_1_1.pipe
[19:30:21.248] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 130.06 ms ***
[19:30:21.248] M [DEVICE] Try compile common\pipeline\occmesh\occmesh.nfx:
[19:30:21.248] M [DEVICE] #define DUMMY 0
[19:30:21.264] M [GAME] Main thread IO 13.9833 ms for
effect_cache\32\common\pipeline\occmesh\occmesh.nfx\0000000000000000.nfxo
[19:30:21.280] M [RENDER] create effect
common\pipeline\occmesh\occmesh.nfx:OccMeshPreZ *** time: 22.77 ms ***
[19:30:21.280] M Call script pre_init.init().
[19:30:21.311] M [SCRIPT] dzr: ::init(), id(encodings) = 305102608
[19:30:21.342] M [PYTHON] NewType world.track: 1241F048
[19:30:21.342] M [PYTHON] NewType world.space_object: 1241EF78
[19:30:21.342] M [PYTHON] NewType world.node: 1241EC38
[19:30:21.342] M [PYTHON] NewType world.visibleobject: 1241F118
[19:30:21.342] M [PYTHON] NewType world.sfx: 1241D3D8
[19:30:21.342] M [PYTHON] NewType world.model: 1241D238
[19:30:21.342] M [PYTHON] NewType world.cloned_model: 1241EA98
[19:30:21.342] M [PYTHON] NewType world.primitives: 1241D308
[19:30:21.342] M [PYTHON] NewType world.textobject: 1241E5B8
[19:30:21.342] M [PYTHON] NewType world.simuiobject: 1241E0D8
[19:30:21.342] M [PYTHON] NewType world.camera: 1241DF38
[19:30:21.342] M [PYTHON] NewType world.speaker: 1241D988
[19:30:21.342] M [PYTHON] NewType world.decal: 1241EB68
[19:30:21.342] M [PYTHON] NewType world.light: 1241D718
[19:30:21.342] M [PYTHON] NewType world.anim_ctrl: 1241E828
[19:30:21.342] M [PYTHON] NewType world.scene: 1241D7E8
[19:30:21.342] M [PYTHON] NewType world.ikbone: 1241D4A8
[19:30:21.342] M [PYTHON] NewType world.iksolver: 1241E1A8
[19:30:21.342] M [PYTHON] NewType world.footik: 1241DBF8
[19:30:21.342] M [PYTHON] NewType world.armik: 1241DE68
[19:30:21.342] M [PYTHON] NewType Kcp: 1241E278
[19:30:21.342] M [PYTHON] NewType terrain.land: 1241E8F8
[19:30:21.436] M [SCRIPT] pre_init try translate text faild
[19:30:21.436] M [SCRIPT] pre_init load json
[19:30:21.436] M [SCRIPT] compare_version(), pre_ver = 3.0.36.1147, next_ver =
3.0.36.323
[19:30:21.436] M [SCRIPT] pre_init start success
[19:30:21.436] M Call script init.init().
[19:30:21.436] M [PYTHON] NewType world.track: 1241D578
[19:30:21.436] M [PYTHON] NewType world.space_object: 1241E348
[19:30:21.436] M [PYTHON] NewType world.node: 1241E008
[19:30:21.436] M [PYTHON] NewType world.visibleobject: 1241E688
[19:30:21.436] M [PYTHON] NewType world.sfx: 1241D648
[19:30:21.436] M [PYTHON] NewType world.model: 1241DA58
[19:30:21.436] M [PYTHON] NewType world.cloned_model: 1241D8B8
[19:30:21.436] M [PYTHON] NewType world.primitives: 1241DCC8
[19:30:21.436] M [PYTHON] NewType world.textobject: 1241DB28
[19:30:21.436] M [PYTHON] NewType world.simuiobject: 1241E418
[19:30:21.436] M [PYTHON] NewType world.camera: 1241DD98
[19:30:21.436] M [PYTHON] NewType world.speaker: 1241E758
[19:30:21.436] M [PYTHON] NewType world.decal: 1241E4E8
[19:30:21.436] M [PYTHON] NewType world.light: 1241E9C8
[19:30:21.436] M [PYTHON] NewType world.anim_ctrl: 0ADDAC00
[19:30:21.436] M [PYTHON] NewType world.scene: 0ADDAF40
[19:30:21.436] M [PYTHON] NewType world.ikbone: 0ADDADA0
[19:30:21.436] M [PYTHON] NewType Kcp: 12594268
[19:30:21.436] M [PYTHON] NewType terrain.land: 125938A8
[19:30:21.436] M [GAME] Resource root directory: C:\Creative Destruction\res
[19:30:21.436] M [GAME] Resource root directory changed: "" -> "C:\Creative
Destruction\res"!

WARNING
*****************************************************************************
[19:30:21.436] M [GAME] FileSystem::SetSearchRoot is deprecated!

[19:30:21.436] M [RENDER] Set render mode: 1334 750 32 1 0


[19:30:21.677] M [GAME] Initialization completed successfully!
[19:30:21.677] M [GAME]
[19:30:21.677] M Call script init.start().
[19:30:21.698] M [SCRIPT] try send_drpf_log
[19:30:21.895] M [SCRIPT] send_drpf_log begin
[19:30:21.905] M [SCRIPT] send_drpf_log end, info: {"type": "Activation", "source":
"init", "active_time": 1605231021.702, "project": "g91naxx2gb", "udid": "72-c9-4e-
b2-bf-13", "network": "", "ip": "", "ipv6": "", "device_model": "", "os_name":
"windows", "os_ver": "", "mac_addr": "72-c9-4e-b2-bf-13", "isp": "", "app_channel":
"netease_global", "app_ver": "", "imei": "", "location": "", "country_code": "CO"}
[19:30:21.905] M [SCRIPT] get_lang_default, language_code: es
[19:30:21.905] M [SCRIPT] get_lang_default, lang 9
[19:30:21.920] M [SCRIPT] init_localize 9
[19:30:21.925] M [SCRIPT] set_sdk_localize platform: 1
[19:30:21.925] M [SCRIPT] set_sdk_localize sdk_lang: EN_US
[19:30:21.925] M [SCRIPT] setLanguage 9 script/ca/lang/es.json
[19:30:21.925] M [SCRIPT] setFontNameMap res/font/w7.ttc to res/font/w7.ttc
[19:30:21.925] M [SCRIPT] setFontNameMap res/font/hw9.ttc to res/font/hw9.ttc
[19:30:21.925] M [SCRIPT] setArabicMode: True
[19:30:21.945] M [SCRIPT] set_arabic_ui_mode: False
[19:30:21.985] M [SCRIPT] xpath.doc_path_encoding, ascii
[19:30:21.985] M [SCRIPT] xpath.app_path_encoding, ascii
[19:30:22.346] M [GAME] Main thread IO 16.4933 ms for csb/patch_ui.csb
[19:30:22.370] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:22.390] M [GAME] Main thread IO 13.5428 ms for
ui2/login_bg/effect1/login_bg_purple.png
[19:30:22.415] M [GAME] Main thread IO 11.8133 ms for font/w7.ttc
[19:30:22.435] M [GAME] Main thread IO 11.5827 ms for font/hw9.ttc
[19:30:22.475] M [RENDER] Set render mode: 1334 749 32 1 0
[19:30:22.485] M [CLIENT] OnWindowResize - 1334, 749
[19:30:22.495] M Process UniSDK Event 0
[19:30:22.500] M [DEVICE] Try compile common\shader\text_simui.nfx:
[19:30:22.500] M [DEVICE] #define DUMMY 0
[19:30:22.515] M [GAME] Main thread IO 17.7364 ms for
effect_cache\32\common\shader\text_simui.nfx\0000000000000000.nfxo
[19:30:22.525] M [GAME] Main thread IO 11.2275 ms for
effect_cache\32\common\shader\text_simui.nfx\0000000000000000_1_1.pipe
[19:30:22.555] M [RENDER] create effect common\shader\text_simui.nfx:TShader ***
time: 54.71 ms ***
[19:30:23.226] M [SCRIPT] Pathc2Hotfix Here
[19:30:23.226] M [SCRIPT] run Pathc2Hotfix
[19:30:23.226] M [SCRIPT] genesis hotfix on_down_apk_url
[19:30:23.226] M [SCRIPT] genesis hotfix addItem
[19:30:23.226] M [SCRIPT] genesis hotfix do_download_npk
[19:30:23.894] M [SCRIPT] new_on_download_fullpackage_info begin
[19:30:23.894] M [SCRIPT] judge engine 254369
[19:30:23.894] M [SCRIPT] compare engine version 3.0.36.260822 3.0.36.254369
[19:30:23.894] M [SCRIPT] ('new_on_download_fullpackage_info() judge',
u'3.0.36.260822', [u'3.0.36.260822'])
[19:30:23.935] M [SCRIPT] try send_drpf_log
[19:30:23.935] M [SCRIPT] send_drpf_log begin
[19:30:23.935] M [SCRIPT] send_drpf_log end, info: {"type": "Update", "app_ver":
"", "reach_update_time": 1605231023, "update_status": 0, "update_time": 1605231023,
"use_time": 0, "download_uuid": "uuid", "project": "g91naxx2gb", "source":
"patcher", "udid": "72-c9-4e-b2-bf-13", "network": "", "ip": "", "ipv6": "",
"device_model": "", "os_name": "windows", "os_ver": "", "mac_addr": "72-c9-4e-b2-
bf-13", "isp": "", "app_channel": "netease_global", "imei": "", "location": "",
"country_code": "CO"}
[19:30:30.225] M [SCRIPT] try send_drpf_log
[19:30:30.225] M [SCRIPT] send_drpf_log begin
[19:30:30.225] M [SCRIPT] send_drpf_log end, info: {"type": "Update", "app_ver":
"", "reach_update_time": 1605231023, "update_status": 1, "update_time": 1605231030,
"use_time": 7, "download_uuid": "uuid", "project": "g91naxx2gb", "source":
"patcher", "udid": "72-c9-4e-b2-bf-13", "network": "", "ip": "", "ipv6": "",
"device_model": "", "os_name": "windows", "os_ver": "", "mac_addr": "72-c9-4e-b2-
bf-13", "isp": "", "app_channel": "netease_global", "imei": "", "location": "",
"country_code": "CO"}
[19:30:31.995] M [SCRIPT] reset_all_modules_needed
[19:30:32.115] M [SCRIPT] get_lang_default, language_code: es
[19:30:32.115] M [SCRIPT] get_lang_default, lang 9
[19:30:32.126] M [SCRIPT] init_localize 9
[19:30:32.126] M [SCRIPT] set_sdk_localize platform: 1
[19:30:32.126] M [SCRIPT] set_sdk_localize sdk_lang: EN_US
[19:30:32.126] M [SCRIPT] setLanguage 9 script/ca/lang/es.json
[19:30:32.135] M [SCRIPT] setFontNameMap res/font/w7.ttc to res/font/w7.ttc
[19:30:32.135] M [SCRIPT] setFontNameMap res/font/hw9.ttc to res/font/hw9.ttc
[19:30:32.135] M [SCRIPT] setArabicMode: True
[19:30:32.155] M [SCRIPT] set_arabic_ui_mode: False
[19:30:32.245] M [SCRIPT] xpath.doc_path_encoding, ascii
[19:30:32.245] M [SCRIPT] xpath.app_path_encoding, ascii

WARNING
*****************************************************************************
[19:30:32.385] M [COLLSION] collision.set_default_margin is depercated and will be
removed in the future.

WARNING
*****************************************************************************
[19:30:32.385] M [COLLSION] collision.write_mask_and_group is depercated and will
be removed in the future.

[19:30:32.385] M [ENVSDK] EnvSDK_initSDKAsync


[19:30:32.425] M neox::foundation GetDeviceModel: pc
[19:30:32.835] M neox::foundation GetDeviceModel: pc
[19:30:32.835] M [RENDER] Current shader config shader/effect_level_pc.xml
[19:30:32.835] M [RENDER] Current shader level 1
[19:30:32.926] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"/cc_fps_images" rc=5 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
TextureCache dumpDebugInfo: 2 textures, for 210 KB (0.21 MB)

[19:30:33.493] M [GAME] Main thread IO 11.6604 ms for font/w7.ttc


[19:30:33.513] M [GAME] Main thread IO 11.3482 ms for font/hw9.ttc
[19:30:33.584] M [RENDER] Current shader config shader/effect_level_pc.xml
[19:30:33.584] M [RENDER] Current shader level 1
[19:30:33.605] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:33.605] L [DEVICE] #define UNIFORMS_60 60
[19:30:33.605] L [DEVICE] #define TWINKLE_ENABLE 1
[19:30:33.605] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:33.605] L [DEVICE] #define ANISO_ENABLE 0
[19:30:33.605] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:33.605] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:33.605] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:33.605] L [DEVICE] #define SELF_BLING 1
[19:30:33.605] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:33.605] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:33.605] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:33.605] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:33.605] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:33.605] L [DEVICE] #define EYE_ENABLE 0
[19:30:33.605] L [DEVICE] #define DYING 0
[19:30:33.605] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:33.605] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:33.605] L [DEVICE] #define HAIR_ENABLE 0
[19:30:33.605] L [DEVICE] #define MANUL_ENABLE 0
[19:30:33.605] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:33.605] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:33.605] L [DEVICE] #define SSS_ENABLE 1
[19:30:33.605] L [DEVICE] #define WAVE_ENABLE 0
[19:30:33.605] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:33.605] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:33.605] L [DEVICE] #define METAL_CHECK 0
[19:30:33.605] L [DEVICE] #define AO_CHECK 0
[19:30:33.715] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:33.750] M [GAME] Main thread IO 15.5691 ms for csb/loading_gunspower.csb
[19:30:33.765] M [GAME] Main thread IO 16.7445 ms for ui2/loadings_tips_5.png
[19:30:33.875] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 275.81 ms ***
[19:30:33.885] L [RENDER] Device do not support texture
vehicle\vehicle\hxs\hxs9020\hxs9020_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:30:33.886] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:33.888] L [DEVICE] #define UNIFORMS_60 60
[19:30:33.888] L [DEVICE] #define TWINKLE_ENABLE 1
[19:30:33.888] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:33.888] L [DEVICE] #define ANISO_ENABLE 0
[19:30:33.888] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:33.888] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:33.888] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:33.888] L [DEVICE] #define SELF_BLING 1
[19:30:33.888] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:33.888] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:33.888] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:33.888] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:33.888] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:33.888] L [DEVICE] #define EYE_ENABLE 0
[19:30:33.888] L [DEVICE] #define DYING 0
[19:30:33.888] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:33.888] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:33.888] L [DEVICE] #define HAIR_ENABLE 0
[19:30:33.888] L [DEVICE] #define MANUL_ENABLE 0
[19:30:33.888] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:33.888] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:33.888] L [DEVICE] #define SSS_ENABLE 1
[19:30:33.888] L [DEVICE] #define WAVE_ENABLE 0
[19:30:33.888] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:33.888] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:33.888] L [DEVICE] #define METAL_CHECK 0
[19:30:33.888] L [DEVICE] #define AO_CHECK 0
[19:30:33.969] M [DEVICE] Try compile shader\terrain_water.nfx:
[19:30:33.969] M [DEVICE] #define FOG_TYPE 1
[19:30:33.969] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:33.977] M [GAME] Main thread IO 5.5790 ms for
effect_cache\32\shader\terrain_water.nfx\0000000000000011.nfxo
[19:30:34.115] M [RENDER] create effect shader\terrain_water.nfx:WaterTech ***
time: 146.66 ms ***
[19:30:34.115] M [DEVICE] Try compile shader\terrain.nfx:
[19:30:34.115] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:34.115] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:34.115] M [DEVICE] #define LIGHT_NUM 4
[19:30:34.115] M [DEVICE] #define FOG_TYPE 1
[19:30:34.115] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:34.115] M [DEVICE] #define SPECULAR_ENABLE 0
[19:30:34.122] M [GAME] Main thread IO 5.0226 ms for
effect_cache\32\shader\terrain.nfx\00000000000000e3.nfxo
[19:30:34.175] M [GAME] Main thread IO 53.5153 ms for
effect_cache\32\shader\terrain.nfx\00000000000000e3_1_1.pipe
[19:30:34.225] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:34.225] L [DEVICE] #define UNIFORMS_60 60
[19:30:34.225] L [DEVICE] #define TWINKLE_ENABLE 1
[19:30:34.225] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:34.225] L [DEVICE] #define ANISO_ENABLE 0
[19:30:34.225] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:34.225] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:34.225] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:34.225] L [DEVICE] #define SELF_BLING 1
[19:30:34.225] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:34.225] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:34.225] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:34.225] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:34.225] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:34.225] L [DEVICE] #define EYE_ENABLE 0
[19:30:34.225] L [DEVICE] #define DYING 0
[19:30:34.225] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:34.225] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:34.225] L [DEVICE] #define HAIR_ENABLE 0
[19:30:34.225] L [DEVICE] #define MANUL_ENABLE 0
[19:30:34.225] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:34.225] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:34.225] L [DEVICE] #define SSS_ENABLE 1
[19:30:34.225] L [DEVICE] #define WAVE_ENABLE 0
[19:30:34.225] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:34.225] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:34.225] L [DEVICE] #define METAL_CHECK 0
[19:30:34.225] L [DEVICE] #define AO_CHECK 0
[19:30:34.335] M [RENDER] create effect shader\terrain.nfx:TerrainTech *** time:
217.81 ms ***
[19:30:34.335] M [DEVICE] Try compile shader\skyauto_new.nfx:
[19:30:34.335] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:34.335] M [GAME] Main thread IO 5.3694 ms for
effect_cache\32\shader\skyauto_new.nfx\0000000000000004.nfxo
[19:30:34.366] [ENVSDK] EnvSDK asnyc init result:
{"code":200,"message":"ok","regularId":"-1"}
[19:30:34.417] M [RENDER] create effect shader\skyauto_new.nfx:TShader *** time:
86.45 ms ***
[19:30:34.427] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:30:34.427] M [DEVICE] #define POSI_SCREEN 1
[19:30:34.427] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:30:34.427] M [DEVICE] #define LINE 0
[19:30:34.427] M [DEVICE] #define REVERT_V 0
[19:30:34.427] M [DEVICE] #define MUL_STATURATE 0
[19:30:34.427] M [DEVICE] #define MUL_TEXTURE 0
[19:30:34.427] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:34.427] M [DEVICE] #define MUL_CONSTANT 0
[19:30:34.427] M [DEVICE] #define MUL_DIFFUSE 0
[19:30:34.427] M [DEVICE] #define BLEND_TEXTURE 0
[19:30:34.427] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:30:34.427] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:30:34.427] M [DEVICE] #define TEXTURE_BLEND_RATE 1
[19:30:34.541] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:34.541] L [DEVICE] #define UNIFORMS_60 60
[19:30:34.541] L [DEVICE] #define TWINKLE_ENABLE 1
[19:30:34.541] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:34.541] L [DEVICE] #define ANISO_ENABLE 0
[19:30:34.541] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:34.541] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:34.541] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:34.541] L [DEVICE] #define SELF_BLING 1
[19:30:34.541] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:34.541] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:34.541] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:34.541] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:34.541] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:34.541] L [DEVICE] #define EYE_ENABLE 0
[19:30:34.541] L [DEVICE] #define DYING 0
[19:30:34.541] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:34.541] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:34.541] L [DEVICE] #define HAIR_ENABLE 0
[19:30:34.541] L [DEVICE] #define MANUL_ENABLE 0
[19:30:34.541] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:34.541] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:34.541] L [DEVICE] #define SSS_ENABLE 1
[19:30:34.541] L [DEVICE] #define WAVE_ENABLE 0
[19:30:34.541] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:34.541] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:34.541] L [DEVICE] #define METAL_CHECK 0
[19:30:34.541] L [DEVICE] #define AO_CHECK 0
[19:30:34.920] L [DEVICE] Try compile shader\plasma.nfx:
[19:30:34.920] L [DEVICE] #define TURBULENCE_ENABLE 1
[19:30:34.920] L [DEVICE] #define VCOLOR_ENABLE 1
[19:30:34.965] L [RENDER] create effect shader\plasma.nfx:TShader *** time: 47.21
ms ***
[19:30:34.965] L [DEVICE] Try compile shader\turbulence_mode_g95_2.nfx:
[19:30:34.965] L [DEVICE] #define FOG_ENABLE 0
[19:30:34.965] L [DEVICE] #define NEOX_RMASK 1
[19:30:34.965] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:35.015] L [RENDER] create effect shader\turbulence_mode_g95_2.nfx:TShader
*** time: 48.45 ms ***
[19:30:35.035] L [DEVICE] Try compile shader\sfx_diffuse.nfx:
[19:30:35.035] L [DEVICE] #define FOG_ENABLE 0
[19:30:35.035] L [DEVICE] #define NEOX_RMASK 1
[19:30:35.035] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:35.065] L [RENDER] create effect shader\sfx_diffuse.nfx:TShader *** time:
34.90 ms ***
[19:30:35.075] L [DEVICE] Try compile shader\turbulence_mode.nfx:
[19:30:35.075] L [DEVICE] #define FOG_ENABLE 0
[19:30:35.075] L [DEVICE] #define NEOX_RMASK 1
[19:30:35.075] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:35.105] L [RENDER] create effect shader\turbulence_mode.nfx:TShader ***
time: 33.55 ms ***
[19:30:35.105] L [DEVICE] Try compile shader\sfx_dissolve_g95.nfx:
[19:30:35.105] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:35.105] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:35.105] L [DEVICE] #define UNIFORMS_60 60
[19:30:35.105] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:35.105] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:35.105] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:35.185] L [RENDER] create effect shader\sfx_dissolve_g95.nfx:TShader ***
time: 77.29 ms ***
[19:30:35.185] L [DEVICE] Try compile shader\sfx_dissolve_g95.nfx:
[19:30:35.185] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:35.185] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:35.185] L [DEVICE] #define UNIFORMS_60 60
[19:30:35.185] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:35.185] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:35.185] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:35.385] L [DEVICE] Try compile common\shader\sfx.nfx:
[19:30:35.385] L [DEVICE] #define DUMMY 0
[19:30:35.445] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:35.445] L [DEVICE] #define UNIFORMS_60 60
[19:30:35.445] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:35.445] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:35.445] L [DEVICE] #define ANISO_ENABLE 0
[19:30:35.445] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:35.445] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:35.445] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:35.445] L [DEVICE] #define SELF_BLING 0
[19:30:35.445] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:35.445] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:35.445] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:35.445] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:35.445] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:35.445] L [DEVICE] #define EYE_ENABLE 0
[19:30:35.445] L [DEVICE] #define DYING 0
[19:30:35.445] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:35.445] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:35.445] L [DEVICE] #define HAIR_ENABLE 0
[19:30:35.445] L [DEVICE] #define MANUL_ENABLE 0
[19:30:35.445] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:35.445] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:35.445] L [DEVICE] #define SSS_ENABLE 1
[19:30:35.445] L [DEVICE] #define WAVE_ENABLE 0
[19:30:35.445] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:35.445] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:35.445] L [DEVICE] #define METAL_CHECK 0
[19:30:35.445] L [DEVICE] #define AO_CHECK 0
[19:30:35.675] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 230.77 ms ***
[19:30:35.675] L [DEVICE] Try compile shader\glass.nfx:
[19:30:35.675] L [DEVICE] #define UNIFORMS_60 60
[19:30:35.675] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:35.675] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:35.675] L [DEVICE] #define ANISO_ENABLE 0
[19:30:35.675] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:35.675] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:35.675] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:35.675] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:35.675] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:35.675] L [DEVICE] #define SELF_BLING 0
[19:30:35.675] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:35.675] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:35.675] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:35.675] L [DEVICE] #define EYE_ENABLE 0
[19:30:35.675] L [DEVICE] #define FACE_SHADOW 1
[19:30:35.675] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:35.675] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:35.675] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:35.675] L [DEVICE] #define HAIR_ENABLE 0
[19:30:35.675] L [DEVICE] #define MANUL_ENABLE 0
[19:30:35.675] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:35.675] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:35.675] L [DEVICE] #define SSS_ENABLE 1
[19:30:35.675] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:35.675] L [DEVICE] #define WAVE_ENABLE 0
[19:30:35.675] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:35.675] L [DEVICE] #define METAL_CHECK 0
[19:30:35.675] L [DEVICE] #define AO_CHECK 0
[19:30:35.831] L [RENDER] create effect shader\glass.nfx:TShader *** time: 151.82
ms ***
[19:30:35.835] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:35.835] L [DEVICE] #define UNIFORMS_60 60
[19:30:35.835] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:35.835] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:35.835] L [DEVICE] #define ANISO_ENABLE 0
[19:30:35.835] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:35.835] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:35.835] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:35.835] L [DEVICE] #define SELF_BLING 0
[19:30:35.835] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:35.835] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:35.835] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:35.835] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:35.835] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:35.835] L [DEVICE] #define EYE_ENABLE 0
[19:30:35.835] L [DEVICE] #define DYING 0
[19:30:35.835] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:35.835] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:35.835] L [DEVICE] #define HAIR_ENABLE 1
[19:30:35.835] L [DEVICE] #define MANUL_ENABLE 0
[19:30:35.835] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:35.835] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:35.835] L [DEVICE] #define SSS_ENABLE 1
[19:30:35.835] L [DEVICE] #define WAVE_ENABLE 0
[19:30:35.835] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:35.835] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:35.835] L [DEVICE] #define METAL_CHECK 0
[19:30:35.835] L [DEVICE] #define AO_CHECK 0
[19:30:36.005] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 168.49 ms ***
[19:30:36.005] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:36.005] L [DEVICE] #define UNIFORMS_60 60
[19:30:36.005] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:36.005] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:36.005] L [DEVICE] #define ANISO_ENABLE 0
[19:30:36.005] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:36.005] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:36.005] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:36.005] L [DEVICE] #define SELF_BLING 0
[19:30:36.005] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:36.005] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:36.005] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:36.005] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:36.005] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:36.005] L [DEVICE] #define EYE_ENABLE 0
[19:30:36.005] L [DEVICE] #define DYING 0
[19:30:36.005] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:36.005] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:36.005] L [DEVICE] #define HAIR_ENABLE 0
[19:30:36.005] L [DEVICE] #define MANUL_ENABLE 0
[19:30:36.005] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:36.005] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:36.005] L [DEVICE] #define SSS_ENABLE 1
[19:30:36.005] L [DEVICE] #define WAVE_ENABLE 0
[19:30:36.005] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:36.005] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:36.005] L [DEVICE] #define METAL_CHECK 0
[19:30:36.005] L [DEVICE] #define AO_CHECK 0
[19:30:36.296] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:36.296] L [DEVICE] #define UNIFORMS_60 60
[19:30:36.296] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:36.296] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:36.296] L [DEVICE] #define ANISO_ENABLE 0
[19:30:36.296] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:36.296] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:36.296] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:36.296] L [DEVICE] #define SELF_BLING 0
[19:30:36.296] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:36.296] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:36.296] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:36.296] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:36.296] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:36.296] L [DEVICE] #define EYE_ENABLE 0
[19:30:36.296] L [DEVICE] #define DYING 0
[19:30:36.296] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:36.296] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:36.296] L [DEVICE] #define HAIR_ENABLE 0
[19:30:36.296] L [DEVICE] #define MANUL_ENABLE 0
[19:30:36.296] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:36.296] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:36.296] L [DEVICE] #define SSS_ENABLE 1
[19:30:36.296] L [DEVICE] #define WAVE_ENABLE 0
[19:30:36.296] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:36.296] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:36.296] L [DEVICE] #define METAL_CHECK 0
[19:30:36.296] L [DEVICE] #define AO_CHECK 0
[19:30:36.556] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:36.556] L [DEVICE] #define UNIFORMS_60 60
[19:30:36.556] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:36.556] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:36.556] L [DEVICE] #define ANISO_ENABLE 0
[19:30:36.556] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:36.556] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:36.556] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:36.556] L [DEVICE] #define SELF_BLING 0
[19:30:36.556] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:36.556] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:36.556] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:36.556] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:36.556] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:36.556] L [DEVICE] #define EYE_ENABLE 0
[19:30:36.556] L [DEVICE] #define DYING 0
[19:30:36.556] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:36.556] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:36.556] L [DEVICE] #define HAIR_ENABLE 0
[19:30:36.556] L [DEVICE] #define MANUL_ENABLE 0
[19:30:36.556] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:36.556] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:36.556] L [DEVICE] #define SSS_ENABLE 1
[19:30:36.556] L [DEVICE] #define WAVE_ENABLE 0
[19:30:36.556] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:36.556] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:36.556] L [DEVICE] #define METAL_CHECK 0
[19:30:36.556] L [DEVICE] #define AO_CHECK 0
[19:30:36.915] L [DEVICE] Try compile shader\glass.nfx:
[19:30:36.915] L [DEVICE] #define UNIFORMS_60 60
[19:30:36.915] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:36.915] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:36.915] L [DEVICE] #define ANISO_ENABLE 0
[19:30:36.915] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:36.915] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:36.915] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:36.915] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:36.920] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:36.920] L [DEVICE] #define SELF_BLING 0
[19:30:36.920] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:36.920] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:36.920] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:36.920] L [DEVICE] #define EYE_ENABLE 0
[19:30:36.920] L [DEVICE] #define FACE_SHADOW 1
[19:30:36.920] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:36.920] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:36.920] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:36.920] L [DEVICE] #define HAIR_ENABLE 0
[19:30:36.920] L [DEVICE] #define MANUL_ENABLE 0
[19:30:36.920] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:36.920] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:36.920] L [DEVICE] #define SSS_ENABLE 1
[19:30:36.920] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:36.920] L [DEVICE] #define WAVE_ENABLE 0
[19:30:36.920] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:36.920] L [DEVICE] #define METAL_CHECK 0
[19:30:36.920] L [DEVICE] #define AO_CHECK 0
[19:30:37.137] L [DEVICE] Try compile shader\glass.nfx:
[19:30:37.137] L [DEVICE] #define UNIFORMS_60 60
[19:30:37.137] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:37.137] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:37.137] L [DEVICE] #define ANISO_ENABLE 0
[19:30:37.137] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:37.137] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:37.137] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:37.137] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:37.137] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:37.137] L [DEVICE] #define SELF_BLING 0
[19:30:37.137] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:37.137] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:37.137] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:37.137] L [DEVICE] #define EYE_ENABLE 0
[19:30:37.137] L [DEVICE] #define FACE_SHADOW 1
[19:30:37.137] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:37.137] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:37.137] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:37.137] L [DEVICE] #define HAIR_ENABLE 0
[19:30:37.137] L [DEVICE] #define MANUL_ENABLE 0
[19:30:37.137] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:37.137] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:37.137] L [DEVICE] #define SSS_ENABLE 1
[19:30:37.137] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:37.137] L [DEVICE] #define WAVE_ENABLE 0
[19:30:37.137] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:37.137] L [DEVICE] #define METAL_CHECK 0
[19:30:37.137] L [DEVICE] #define AO_CHECK 0
[19:30:37.435] L [DEVICE] Try compile shader\glass.nfx:
[19:30:37.435] L [DEVICE] #define UNIFORMS_60 60
[19:30:37.435] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:37.435] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:37.435] L [DEVICE] #define ANISO_ENABLE 0
[19:30:37.435] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:37.435] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:37.435] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:37.435] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:37.435] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:37.435] L [DEVICE] #define SELF_BLING 0
[19:30:37.435] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:37.435] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:37.435] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:37.435] L [DEVICE] #define EYE_ENABLE 0
[19:30:37.435] L [DEVICE] #define FACE_SHADOW 1
[19:30:37.435] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:37.435] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:37.435] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:37.435] L [DEVICE] #define HAIR_ENABLE 0
[19:30:37.435] L [DEVICE] #define MANUL_ENABLE 0
[19:30:37.435] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:37.435] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:37.435] L [DEVICE] #define SSS_ENABLE 1
[19:30:37.435] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:37.435] L [DEVICE] #define WAVE_ENABLE 0
[19:30:37.435] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:37.435] L [DEVICE] #define METAL_CHECK 0
[19:30:37.435] L [DEVICE] #define AO_CHECK 0
[19:30:37.679] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:37.679] L [DEVICE] #define UNIFORMS_60 60
[19:30:37.679] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:37.679] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:37.679] L [DEVICE] #define ANISO_ENABLE 0
[19:30:37.679] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:37.679] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:37.679] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:37.679] L [DEVICE] #define SELF_BLING 0
[19:30:37.679] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:37.679] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:37.679] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:37.679] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:37.679] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:37.679] L [DEVICE] #define EYE_ENABLE 0
[19:30:37.679] L [DEVICE] #define DYING 0
[19:30:37.679] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:37.679] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:37.679] L [DEVICE] #define HAIR_ENABLE 1
[19:30:37.679] L [DEVICE] #define MANUL_ENABLE 0
[19:30:37.679] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:37.679] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:37.679] L [DEVICE] #define SSS_ENABLE 1
[19:30:37.679] L [DEVICE] #define WAVE_ENABLE 0
[19:30:37.679] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:37.679] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:37.679] L [DEVICE] #define METAL_CHECK 0
[19:30:37.679] L [DEVICE] #define AO_CHECK 0
[19:30:37.935] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:37.935] L [DEVICE] #define UNIFORMS_60 60
[19:30:37.935] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:37.935] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:37.935] L [DEVICE] #define ANISO_ENABLE 0
[19:30:37.935] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:37.935] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:37.935] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:37.935] L [DEVICE] #define SELF_BLING 0
[19:30:37.935] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:37.935] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:37.935] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:37.935] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:37.935] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:37.935] L [DEVICE] #define EYE_ENABLE 0
[19:30:37.935] L [DEVICE] #define DYING 0
[19:30:37.935] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:37.935] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:37.935] L [DEVICE] #define HAIR_ENABLE 1
[19:30:37.935] L [DEVICE] #define MANUL_ENABLE 0
[19:30:37.935] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:37.935] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:37.935] L [DEVICE] #define SSS_ENABLE 1
[19:30:37.935] L [DEVICE] #define WAVE_ENABLE 0
[19:30:37.935] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:37.935] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:37.935] L [DEVICE] #define METAL_CHECK 0
[19:30:37.935] L [DEVICE] #define AO_CHECK 0
[19:30:38.127] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:38.127] L [DEVICE] #define UNIFORMS_60 60
[19:30:38.127] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:38.127] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:38.127] L [DEVICE] #define ANISO_ENABLE 0
[19:30:38.127] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:38.127] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:38.127] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:38.127] L [DEVICE] #define SELF_BLING 0
[19:30:38.127] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:38.127] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:38.127] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:38.127] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:38.127] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:38.127] L [DEVICE] #define EYE_ENABLE 0
[19:30:38.127] L [DEVICE] #define DYING 0
[19:30:38.127] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:38.127] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:38.127] L [DEVICE] #define HAIR_ENABLE 1
[19:30:38.127] L [DEVICE] #define MANUL_ENABLE 0
[19:30:38.127] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:38.127] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:38.127] L [DEVICE] #define SSS_ENABLE 1
[19:30:38.127] L [DEVICE] #define WAVE_ENABLE 0
[19:30:38.127] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:38.127] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:38.127] L [DEVICE] #define METAL_CHECK 0
[19:30:38.127] L [DEVICE] #define AO_CHECK 0
[19:30:38.490] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_leg01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:30:38.495] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_upper01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:30:38.500] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_hair01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:30:38.510] L [RENDER] Device do not support texture
vehicle\vehicle\hxs\hxs9002\hxs9002_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:30:38.510] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:38.510] L [DEVICE] #define UNIFORMS_60 60
[19:30:38.510] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:38.510] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:38.510] L [DEVICE] #define ANISO_ENABLE 0
[19:30:38.510] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:38.510] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:38.510] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:38.510] L [DEVICE] #define SELF_BLING 0
[19:30:38.510] L [DEVICE] #define EYE_ENABLE 0
[19:30:38.510] L [DEVICE] #define FOG_TYPE 1
[19:30:38.510] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:38.510] L [DEVICE] #define SELF_SHADOW 1
[19:30:38.510] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:38.510] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:38.510] L [DEVICE] #define FACE_SHADOW 1
[19:30:38.510] L [DEVICE] #define DYING 0
[19:30:38.510] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:38.515] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:38.515] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:38.515] L [DEVICE] #define HAIR_ENABLE 0
[19:30:38.515] L [DEVICE] #define MANUL_ENABLE 0
[19:30:38.515] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:38.515] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:38.515] L [DEVICE] #define ICE 0
[19:30:38.515] L [DEVICE] #define SSS_ENABLE 1
[19:30:38.515] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:38.515] L [DEVICE] #define WAVE_ENABLE 0
[19:30:38.515] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:38.515] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:38.515] L [DEVICE] #define METAL_CHECK 0
[19:30:38.515] L [DEVICE] #define AO_CHECK 0
[19:30:38.815] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
300.30 ms ***
[19:30:38.819] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:38.819] L [DEVICE] #define UNIFORMS_60 60
[19:30:38.819] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:38.819] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:38.819] L [DEVICE] #define ANISO_ENABLE 0
[19:30:38.819] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:38.819] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:38.819] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:38.819] L [DEVICE] #define SELF_BLING 0
[19:30:38.819] L [DEVICE] #define EYE_ENABLE 0
[19:30:38.819] L [DEVICE] #define FOG_TYPE 1
[19:30:38.819] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:38.819] L [DEVICE] #define SELF_SHADOW 1
[19:30:38.819] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:38.819] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:38.819] L [DEVICE] #define FACE_SHADOW 1
[19:30:38.819] L [DEVICE] #define DYING 0
[19:30:38.819] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:38.819] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:38.819] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:38.819] L [DEVICE] #define HAIR_ENABLE 0
[19:30:38.819] L [DEVICE] #define MANUL_ENABLE 0
[19:30:38.819] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:38.819] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:38.819] L [DEVICE] #define ICE 0
[19:30:38.819] L [DEVICE] #define SSS_ENABLE 1
[19:30:38.819] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:38.819] L [DEVICE] #define WAVE_ENABLE 0
[19:30:38.819] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:38.819] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:38.819] L [DEVICE] #define METAL_CHECK 0
[19:30:38.819] L [DEVICE] #define AO_CHECK 0
[19:30:38.976] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:38.976] L [DEVICE] #define UNIFORMS_60 60
[19:30:38.976] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:38.976] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:38.976] L [DEVICE] #define ANISO_ENABLE 0
[19:30:38.976] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:38.976] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:38.976] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:38.976] L [DEVICE] #define SELF_BLING 0
[19:30:38.976] L [DEVICE] #define EYE_ENABLE 0
[19:30:38.976] L [DEVICE] #define FOG_TYPE 1
[19:30:38.976] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:38.976] L [DEVICE] #define SELF_SHADOW 1
[19:30:38.976] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:38.976] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:38.976] L [DEVICE] #define FACE_SHADOW 1
[19:30:38.976] L [DEVICE] #define DYING 0
[19:30:38.976] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:38.976] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:38.976] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:38.976] L [DEVICE] #define HAIR_ENABLE 0
[19:30:38.976] L [DEVICE] #define MANUL_ENABLE 0
[19:30:38.976] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:38.976] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:38.976] L [DEVICE] #define ICE 0
[19:30:38.976] L [DEVICE] #define SSS_ENABLE 1
[19:30:38.976] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:38.976] L [DEVICE] #define WAVE_ENABLE 0
[19:30:38.976] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:38.976] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:38.976] L [DEVICE] #define METAL_CHECK 0
[19:30:38.976] L [DEVICE] #define AO_CHECK 0
[19:30:39.265] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:39.265] L [DEVICE] #define UNIFORMS_60 60
[19:30:39.265] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:39.265] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:39.265] L [DEVICE] #define ANISO_ENABLE 0
[19:30:39.265] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:39.265] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:39.265] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:39.265] L [DEVICE] #define SELF_BLING 0
[19:30:39.265] L [DEVICE] #define EYE_ENABLE 0
[19:30:39.265] L [DEVICE] #define FOG_TYPE 1
[19:30:39.265] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:39.265] L [DEVICE] #define SELF_SHADOW 1
[19:30:39.265] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:39.265] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:39.265] L [DEVICE] #define FACE_SHADOW 1
[19:30:39.265] L [DEVICE] #define DYING 0
[19:30:39.265] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:39.265] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:39.265] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:39.265] L [DEVICE] #define HAIR_ENABLE 0
[19:30:39.265] L [DEVICE] #define MANUL_ENABLE 0
[19:30:39.265] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:39.265] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:39.265] L [DEVICE] #define ICE 0
[19:30:39.265] L [DEVICE] #define SSS_ENABLE 1
[19:30:39.265] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:39.265] L [DEVICE] #define WAVE_ENABLE 0
[19:30:39.265] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:39.265] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:39.265] L [DEVICE] #define METAL_CHECK 0
[19:30:39.265] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.652] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.655] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.655] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.655] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.655] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.662] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:30:39.665] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.675] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.675] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:30:39.675] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

[19:30:39.810] L [DEVICE] Try compile shader\g91_character.nfx:


[19:30:39.810] L [DEVICE] #define UNIFORMS_60 60
[19:30:39.810] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:39.810] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:39.810] L [DEVICE] #define ANISO_ENABLE 0
[19:30:39.810] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:39.810] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:39.810] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:39.810] L [DEVICE] #define SELF_BLING 1
[19:30:39.810] L [DEVICE] #define EYE_ENABLE 0
[19:30:39.810] L [DEVICE] #define FOG_TYPE 1
[19:30:39.810] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:39.810] L [DEVICE] #define SELF_SHADOW 1
[19:30:39.810] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:39.810] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:39.810] L [DEVICE] #define FACE_SHADOW 1
[19:30:39.810] L [DEVICE] #define DYING 0
[19:30:39.810] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:39.810] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:39.810] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:39.810] L [DEVICE] #define HAIR_ENABLE 0
[19:30:39.810] L [DEVICE] #define MANUL_ENABLE 0
[19:30:39.810] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:39.810] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:39.810] L [DEVICE] #define ICE 0
[19:30:39.810] L [DEVICE] #define SSS_ENABLE 1
[19:30:39.810] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:39.810] L [DEVICE] #define WAVE_ENABLE 0
[19:30:39.810] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:39.810] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:39.810] L [DEVICE] #define METAL_CHECK 0
[19:30:39.810] L [DEVICE] #define AO_CHECK 0
[19:30:39.845] M Process UniSDK Event 1
[19:30:40.039] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
230.11 ms ***
[19:30:40.039] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:40.039] L [DEVICE] #define UNIFORMS_60 60
[19:30:40.039] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:40.039] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:40.039] L [DEVICE] #define ANISO_ENABLE 0
[19:30:40.039] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:40.039] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:40.039] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:40.039] L [DEVICE] #define SELF_BLING 1
[19:30:40.039] L [DEVICE] #define EYE_ENABLE 0
[19:30:40.039] L [DEVICE] #define FOG_TYPE 1
[19:30:40.039] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:40.039] L [DEVICE] #define SELF_SHADOW 1
[19:30:40.039] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:40.039] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:40.039] L [DEVICE] #define FACE_SHADOW 1
[19:30:40.039] L [DEVICE] #define DYING 0
[19:30:40.039] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:40.039] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:40.039] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:40.039] L [DEVICE] #define HAIR_ENABLE 0
[19:30:40.039] L [DEVICE] #define MANUL_ENABLE 0
[19:30:40.039] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:40.039] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:40.039] L [DEVICE] #define ICE 0
[19:30:40.039] L [DEVICE] #define SSS_ENABLE 1
[19:30:40.039] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:40.039] L [DEVICE] #define WAVE_ENABLE 0
[19:30:40.039] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:40.039] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:40.039] L [DEVICE] #define METAL_CHECK 0
[19:30:40.039] L [DEVICE] #define AO_CHECK 0
[19:30:40.234] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:40.234] L [DEVICE] #define UNIFORMS_60 60
[19:30:40.234] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:40.234] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:40.234] L [DEVICE] #define ANISO_ENABLE 0
[19:30:40.234] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:40.234] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:40.234] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:40.234] L [DEVICE] #define SELF_BLING 1
[19:30:40.234] L [DEVICE] #define EYE_ENABLE 0
[19:30:40.234] L [DEVICE] #define FOG_TYPE 1
[19:30:40.234] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:40.234] L [DEVICE] #define SELF_SHADOW 1
[19:30:40.234] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:40.234] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:40.234] L [DEVICE] #define FACE_SHADOW 1
[19:30:40.234] L [DEVICE] #define DYING 0
[19:30:40.234] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:40.234] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:40.234] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:40.234] L [DEVICE] #define HAIR_ENABLE 0
[19:30:40.234] L [DEVICE] #define MANUL_ENABLE 0
[19:30:40.234] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:40.234] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:40.234] L [DEVICE] #define ICE 0
[19:30:40.234] L [DEVICE] #define SSS_ENABLE 1
[19:30:40.234] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:40.234] L [DEVICE] #define WAVE_ENABLE 0
[19:30:40.234] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:40.234] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:40.234] L [DEVICE] #define METAL_CHECK 0
[19:30:40.234] L [DEVICE] #define AO_CHECK 0
[19:30:40.388] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:40.465] M [SCRIPT] try send_drpf_log
[19:30:40.465] M [SCRIPT] send_drpf_log begin
[19:30:40.469] M [SCRIPT] send_drpf_log end, info: {"reason": "last_selected_zone",
"last_select": null, "select_zone_id": 10079, "server_info": {"10039": {"zone_id":
10039, "zone_name": "\u4e9a\u670d(PC)", "zone_type": "pc", "open_time": 1520866800,
"zone_status": 1, "zone_tag": "region_asia", "udp_ping_tag": "jp_aws_Tokyo", "ttl":
-1}, "10059": {"zone_id": 10059, "zone_name": "\u5730\u4e2d\u6d77\u670d(PC)",
"zone_type": "pc", "open_time": 1520866800, "zone_status": 1, "zone_tag":
"region_europe", "udp_ping_tag": "eu_Frankfurt", "ttl": -1}, "10079": {"zone_id":
10079, "zone_name": "\u7f8e\u670d(PC)", "zone_type": "pc", "open_time": 1520866800,
"zone_status": 1, "zone_tag": "region_us", "udp_ping_tag": "us_aws_Virginia",
"ttl": -1}}, "type": "select_server", "project": "g91naxx2gb", "source": "patcher",
"udid": "72-c9-4e-b2-bf-13", "network": "", "ip": "", "ipv6": "", "device_model":
"", "os_name": "windows", "os_ver": "", "mac_addr": "72-c9-4e-b2-bf-13", "isp": "",
"app_channel": "netease_global", "app_ver": "", "imei": "1024315229", "location":
"", "country_code": "CO"}
[19:30:40.515] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:40.515] L [DEVICE] #define UNIFORMS_60 60
[19:30:40.515] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:40.515] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:40.515] L [DEVICE] #define ANISO_ENABLE 0
[19:30:40.515] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:40.515] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:40.515] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:40.515] L [DEVICE] #define SELF_BLING 1
[19:30:40.515] L [DEVICE] #define EYE_ENABLE 0
[19:30:40.515] L [DEVICE] #define FOG_TYPE 1
[19:30:40.515] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:40.515] L [DEVICE] #define SELF_SHADOW 1
[19:30:40.515] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:40.515] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:40.515] L [DEVICE] #define FACE_SHADOW 1
[19:30:40.515] L [DEVICE] #define DYING 0
[19:30:40.515] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:40.515] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:40.515] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:40.515] L [DEVICE] #define HAIR_ENABLE 0
[19:30:40.515] L [DEVICE] #define MANUL_ENABLE 0
[19:30:40.515] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:40.515] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:40.515] L [DEVICE] #define ICE 0
[19:30:40.515] L [DEVICE] #define SSS_ENABLE 1
[19:30:40.515] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:40.515] L [DEVICE] #define WAVE_ENABLE 0
[19:30:40.515] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:40.515] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:40.515] L [DEVICE] #define METAL_CHECK 0
[19:30:40.515] L [DEVICE] #define AO_CHECK 0
[19:30:40.830] L [DEVICE] Try compile shader\sfx_uv_anim.nfx:
[19:30:40.830] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:40.830] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:40.830] L [DEVICE] #define UNIFORMS_60 60
[19:30:40.830] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:40.830] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:40.875] L [RENDER] create effect shader\sfx_uv_anim.nfx:TShader *** time:
46.62 ms ***
[19:30:40.875] L [DEVICE] Try compile shader\sfx_uv_anim.nfx:
[19:30:40.875] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:40.875] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:40.875] L [DEVICE] #define UNIFORMS_60 60
[19:30:40.875] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:40.875] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:41.065] L [DEVICE] Try compile shader\turbulence_mode_g95.nfx:
[19:30:41.065] L [DEVICE] #define FOG_ENABLE 0
[19:30:41.065] L [DEVICE] #define NEOX_RMASK 1
[19:30:41.065] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:41.095] L [RENDER] create effect shader\turbulence_mode_g95.nfx:TShader ***
time: 33.99 ms ***
[19:30:41.215] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:30:41.215] M [COCOSUI] oneByOneListeners swallow_node=btn_confirm
parent=annuoucement_panel

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.240] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.250] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.250] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.255] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.255] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.265] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.265] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.265] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.265] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim
ERROR *****************************************************************************
[19:30:41.270] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.270] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.315] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

ERROR *****************************************************************************
[19:30:41.315] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_R.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\female_dress99\female_dress99.gim

[19:30:41.387] L [DEVICE] Try compile shader\g91_weapon.nfx:


[19:30:41.387] L [DEVICE] #define UNIFORMS_60 60
[19:30:41.387] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:41.387] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:41.387] L [DEVICE] #define ANISO_ENABLE 0
[19:30:41.387] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:41.387] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:41.387] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:41.387] L [DEVICE] #define FLOW_ENABLE 1
[19:30:41.387] L [DEVICE] #define SELF_BLING 0
[19:30:41.387] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:41.387] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:41.387] L [DEVICE] #define FOG_TYPE 1
[19:30:41.387] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:41.387] L [DEVICE] #define SELF_SHADOW 1
[19:30:41.387] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:41.387] L [DEVICE] #define MANUL_ENABLE 0
[19:30:41.387] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:41.387] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:41.387] L [DEVICE] #define ICE 0
[19:30:41.387] L [DEVICE] #define SSS_ENABLE 1
[19:30:41.387] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:41.387] L [DEVICE] #define WAVE_ENABLE 0
[19:30:41.387] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:41.387] L [DEVICE] #define OPERATOR_ADD 1
[19:30:41.387] L [DEVICE] #define BLEND_ADD 1
[19:30:41.387] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:41.387] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:41.387] L [DEVICE] #define METAL_CHECK 0
[19:30:41.387] L [DEVICE] #define AO_CHECK 0
[19:30:41.650] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:30:41.650] M [COCOSUI] oneByOneListeners swallow_node=btn_enter_pc
parent=panel_enter_pc
[19:30:41.739] L [RENDER] create effect shader\g91_weapon.nfx:TShader *** time:
351.63 ms ***
[19:30:41.739] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:30:41.739] L [DEVICE] #define UNIFORMS_60 60
[19:30:41.739] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:41.739] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:41.739] L [DEVICE] #define ANISO_ENABLE 0
[19:30:41.739] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:41.739] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:41.739] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:41.739] L [DEVICE] #define FLOW_ENABLE 1
[19:30:41.739] L [DEVICE] #define SELF_BLING 0
[19:30:41.739] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:41.739] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:41.739] L [DEVICE] #define FOG_TYPE 1
[19:30:41.739] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:41.739] L [DEVICE] #define SELF_SHADOW 1
[19:30:41.739] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:41.739] L [DEVICE] #define MANUL_ENABLE 0
[19:30:41.739] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:41.739] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:41.739] L [DEVICE] #define ICE 0
[19:30:41.739] L [DEVICE] #define SSS_ENABLE 1
[19:30:41.739] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:41.739] L [DEVICE] #define WAVE_ENABLE 0
[19:30:41.739] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:41.739] L [DEVICE] #define OPERATOR_ADD 1
[19:30:41.739] L [DEVICE] #define BLEND_ADD 1
[19:30:41.739] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:41.739] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:41.739] L [DEVICE] #define METAL_CHECK 0
[19:30:41.739] L [DEVICE] #define AO_CHECK 0
[19:30:42.000] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:30:42.000] L [DEVICE] #define UNIFORMS_60 60
[19:30:42.000] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:42.000] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:42.000] L [DEVICE] #define ANISO_ENABLE 0
[19:30:42.000] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:42.000] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:42.000] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:42.000] L [DEVICE] #define FLOW_ENABLE 1
[19:30:42.000] L [DEVICE] #define SELF_BLING 0
[19:30:42.000] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:42.000] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:42.000] L [DEVICE] #define FOG_TYPE 1
[19:30:42.000] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:42.000] L [DEVICE] #define SELF_SHADOW 1
[19:30:42.000] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:42.000] L [DEVICE] #define MANUL_ENABLE 0
[19:30:42.000] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:42.000] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:42.000] L [DEVICE] #define ICE 0
[19:30:42.000] L [DEVICE] #define SSS_ENABLE 1
[19:30:42.000] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:42.000] L [DEVICE] #define WAVE_ENABLE 0
[19:30:42.000] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:42.000] L [DEVICE] #define OPERATOR_ADD 1
[19:30:42.000] L [DEVICE] #define BLEND_ADD 1
[19:30:42.000] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:42.000] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:42.000] L [DEVICE] #define METAL_CHECK 0
[19:30:42.000] L [DEVICE] #define AO_CHECK 0
[19:30:42.347] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:30:42.347] L [DEVICE] #define UNIFORMS_60 60
[19:30:42.347] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:42.347] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:42.347] L [DEVICE] #define ANISO_ENABLE 0
[19:30:42.347] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:42.347] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:42.347] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:42.347] L [DEVICE] #define FLOW_ENABLE 1
[19:30:42.347] L [DEVICE] #define SELF_BLING 0
[19:30:42.347] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:42.347] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:42.347] L [DEVICE] #define FOG_TYPE 1
[19:30:42.347] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:42.347] L [DEVICE] #define SELF_SHADOW 1
[19:30:42.347] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:42.347] L [DEVICE] #define MANUL_ENABLE 0
[19:30:42.347] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:42.347] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:42.347] L [DEVICE] #define ICE 0
[19:30:42.347] L [DEVICE] #define SSS_ENABLE 1
[19:30:42.347] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:42.347] L [DEVICE] #define WAVE_ENABLE 0
[19:30:42.347] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:42.347] L [DEVICE] #define OPERATOR_ADD 1
[19:30:42.347] L [DEVICE] #define BLEND_ADD 1
[19:30:42.347] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:42.347] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:42.347] L [DEVICE] #define METAL_CHECK 0
[19:30:42.347] L [DEVICE] #define AO_CHECK 0
[19:30:42.720] L [DEVICE] Try compile shader\sfx_fresnel.nfx:
[19:30:42.720] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:42.720] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:42.720] L [DEVICE] #define UNIFORMS_60 60
[19:30:42.720] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:42.720] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:42.785] L [RENDER] create effect shader\sfx_fresnel.nfx:TShader *** time:
63.99 ms ***
[19:30:42.785] L [DEVICE] Try compile shader\sfx_fresnel.nfx:
[19:30:42.785] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:42.785] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:42.785] L [DEVICE] #define UNIFORMS_60 60
[19:30:42.785] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:42.785] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:42.925] L [DEVICE] Try compile shader\glass.nfx:
[19:30:42.925] L [DEVICE] #define UNIFORMS_60 60
[19:30:42.925] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:42.925] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:42.925] L [DEVICE] #define ANISO_ENABLE 0
[19:30:42.925] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:42.925] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:42.925] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:42.925] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:42.925] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:42.925] L [DEVICE] #define SELF_BLING 1
[19:30:42.925] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:42.925] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:42.925] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:42.925] L [DEVICE] #define EYE_ENABLE 0
[19:30:42.925] L [DEVICE] #define FACE_SHADOW 1
[19:30:42.925] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:42.925] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:42.925] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:42.925] L [DEVICE] #define HAIR_ENABLE 0
[19:30:42.925] L [DEVICE] #define MANUL_ENABLE 0
[19:30:42.925] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:42.925] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:42.925] L [DEVICE] #define SSS_ENABLE 1
[19:30:42.925] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:42.925] L [DEVICE] #define WAVE_ENABLE 0
[19:30:42.925] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:42.925] L [DEVICE] #define METAL_CHECK 0
[19:30:42.925] L [DEVICE] #define AO_CHECK 0
[19:30:43.050] L [RENDER] create effect shader\glass.nfx:TShader *** time: 127.54
ms ***
[19:30:43.055] L [RENDER] Device do not support texture
effects\model\zhujue\shizhuang\show_dress99\car9049_02_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:30:43.060] L [RENDER] Device do not support texture
effects\model\zhujue\shizhuang\show_dress99\car9049_01_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:30:43.060] L [DEVICE] Try compile shader\glass.nfx:
[19:30:43.060] L [DEVICE] #define UNIFORMS_60 60
[19:30:43.060] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:43.060] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:43.060] L [DEVICE] #define ANISO_ENABLE 0
[19:30:43.060] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:43.060] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:43.060] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:43.060] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:43.060] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:43.060] L [DEVICE] #define SELF_BLING 1
[19:30:43.060] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:43.060] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:43.060] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:43.060] L [DEVICE] #define EYE_ENABLE 0
[19:30:43.060] L [DEVICE] #define FACE_SHADOW 1
[19:30:43.060] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:43.060] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:43.060] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:43.060] L [DEVICE] #define HAIR_ENABLE 0
[19:30:43.060] L [DEVICE] #define MANUL_ENABLE 0
[19:30:43.060] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:43.060] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:43.060] L [DEVICE] #define SSS_ENABLE 1
[19:30:43.060] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:43.060] L [DEVICE] #define WAVE_ENABLE 0
[19:30:43.060] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:43.060] L [DEVICE] #define METAL_CHECK 0
[19:30:43.060] L [DEVICE] #define AO_CHECK 0
[19:30:43.275] L [DEVICE] Try compile shader\glass.nfx:
[19:30:43.275] L [DEVICE] #define UNIFORMS_60 60
[19:30:43.275] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:43.275] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:43.275] L [DEVICE] #define ANISO_ENABLE 0
[19:30:43.275] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:43.275] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:43.275] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:43.275] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:43.275] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:43.275] L [DEVICE] #define SELF_BLING 1
[19:30:43.275] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:43.275] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:43.275] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:43.275] L [DEVICE] #define EYE_ENABLE 0
[19:30:43.275] L [DEVICE] #define FACE_SHADOW 1
[19:30:43.275] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:43.275] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:43.275] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:43.275] L [DEVICE] #define HAIR_ENABLE 0
[19:30:43.275] L [DEVICE] #define MANUL_ENABLE 0
[19:30:43.275] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:43.275] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:43.275] L [DEVICE] #define SSS_ENABLE 1
[19:30:43.275] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:43.275] L [DEVICE] #define WAVE_ENABLE 0
[19:30:43.275] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:43.275] L [DEVICE] #define METAL_CHECK 0
[19:30:43.275] L [DEVICE] #define AO_CHECK 0
[19:30:43.415] M [SCRIPT] begin write file (C:/Creative
Destruction/Documents/nonpatch_user_data.dat)
[19:30:43.415] M [SCRIPT] write file (C:/Creative
Destruction/Documents/nonpatch_user_data.dat) success!
[19:30:43.417] L [DEVICE] Try compile shader\glass.nfx:
[19:30:43.417] L [DEVICE] #define UNIFORMS_60 60
[19:30:43.417] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:43.417] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:43.417] L [DEVICE] #define ANISO_ENABLE 0
[19:30:43.417] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:43.417] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:43.417] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:43.417] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:43.417] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:43.417] L [DEVICE] #define SELF_BLING 1
[19:30:43.417] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:43.417] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:43.417] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:43.417] L [DEVICE] #define EYE_ENABLE 0
[19:30:43.417] L [DEVICE] #define FACE_SHADOW 1
[19:30:43.417] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:43.417] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:43.417] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:43.417] L [DEVICE] #define HAIR_ENABLE 0
[19:30:43.417] L [DEVICE] #define MANUL_ENABLE 0
[19:30:43.417] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:43.417] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:43.417] L [DEVICE] #define SSS_ENABLE 1
[19:30:43.417] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:43.417] L [DEVICE] #define WAVE_ENABLE 0
[19:30:43.417] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:43.417] L [DEVICE] #define METAL_CHECK 0
[19:30:43.417] L [DEVICE] #define AO_CHECK 0
[19:30:43.676] L [DEVICE] Try compile shader\sfx_diffuse_g95_2.nfx:
[19:30:43.676] L [DEVICE] #define FOG_ENABLE 0
[19:30:43.676] L [DEVICE] #define NEOX_RMASK 1
[19:30:43.676] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:43.697] L [RENDER] create effect shader\sfx_diffuse_g95_2.nfx:TShader ***
time: 20.32 ms ***
[19:30:43.765] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:43.765] L [DEVICE] #define UNIFORMS_60 60
[19:30:43.765] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:43.765] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:43.765] L [DEVICE] #define ANISO_ENABLE 0
[19:30:43.765] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:43.765] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:43.765] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:43.765] L [DEVICE] #define SELF_BLING 1
[19:30:43.765] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:43.765] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:43.765] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:43.765] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:43.765] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:43.765] L [DEVICE] #define EYE_ENABLE 0
[19:30:43.765] L [DEVICE] #define DYING 0
[19:30:43.765] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:43.765] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:43.765] L [DEVICE] #define HAIR_ENABLE 0
[19:30:43.765] L [DEVICE] #define MANUL_ENABLE 0
[19:30:43.765] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:43.765] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:43.765] L [DEVICE] #define SSS_ENABLE 1
[19:30:43.765] L [DEVICE] #define WAVE_ENABLE 1
[19:30:43.765] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:43.765] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:43.765] L [DEVICE] #define METAL_CHECK 0
[19:30:43.765] L [DEVICE] #define AO_CHECK 0
[19:30:43.785] M [RENDER] Current shader level 1
[19:30:43.795] M [RENDER] Set render mode: 1366 768 32 1 0
[19:30:43.807] M [CLIENT] OnWindowResize - 1366, 768
[19:30:44.072] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 306.37 ms ***
[19:30:44.075] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_leg01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:30:44.079] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_upper01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:30:44.081] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:44.081] L [DEVICE] #define UNIFORMS_60 60
[19:30:44.081] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:44.081] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:44.082] L [DEVICE] #define ANISO_ENABLE 0
[19:30:44.082] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:44.082] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:44.082] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:44.082] L [DEVICE] #define SELF_BLING 1
[19:30:44.082] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:44.082] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:44.082] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:44.082] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:44.082] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:44.082] L [DEVICE] #define EYE_ENABLE 0
[19:30:44.082] L [DEVICE] #define DYING 0
[19:30:44.082] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:44.082] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:44.082] L [DEVICE] #define HAIR_ENABLE 1
[19:30:44.082] L [DEVICE] #define MANUL_ENABLE 0
[19:30:44.082] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:44.082] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:44.082] L [DEVICE] #define SSS_ENABLE 1
[19:30:44.082] L [DEVICE] #define WAVE_ENABLE 1
[19:30:44.082] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:44.082] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:44.082] L [DEVICE] #define METAL_CHECK 0
[19:30:44.082] L [DEVICE] #define AO_CHECK 0
[19:30:44.262] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 181.15 ms ***
[19:30:44.264] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_hair01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:30:44.266] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:44.266] L [DEVICE] #define UNIFORMS_60 60
[19:30:44.266] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:44.266] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:44.266] L [DEVICE] #define ANISO_ENABLE 0
[19:30:44.266] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:44.266] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:44.266] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:44.266] L [DEVICE] #define SELF_BLING 1
[19:30:44.266] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:44.266] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:44.266] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:44.266] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:44.266] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:44.266] L [DEVICE] #define EYE_ENABLE 0
[19:30:44.266] L [DEVICE] #define DYING 0
[19:30:44.266] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:44.266] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:44.266] L [DEVICE] #define HAIR_ENABLE 0
[19:30:44.266] L [DEVICE] #define MANUL_ENABLE 0
[19:30:44.266] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:44.266] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:44.266] L [DEVICE] #define SSS_ENABLE 1
[19:30:44.266] L [DEVICE] #define WAVE_ENABLE 1
[19:30:44.266] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:44.266] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:44.266] L [DEVICE] #define METAL_CHECK 0
[19:30:44.266] L [DEVICE] #define AO_CHECK 0
[19:30:44.552] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:44.552] L [DEVICE] #define UNIFORMS_60 60
[19:30:44.552] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:44.552] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:44.552] L [DEVICE] #define ANISO_ENABLE 0
[19:30:44.552] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:44.552] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:44.552] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:44.552] L [DEVICE] #define SELF_BLING 1
[19:30:44.552] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:44.552] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:44.552] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:44.552] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:44.552] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:44.552] L [DEVICE] #define EYE_ENABLE 0
[19:30:44.552] L [DEVICE] #define DYING 0
[19:30:44.552] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:44.552] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:44.552] L [DEVICE] #define HAIR_ENABLE 0
[19:30:44.552] L [DEVICE] #define MANUL_ENABLE 0
[19:30:44.552] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:44.552] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:44.552] L [DEVICE] #define SSS_ENABLE 1
[19:30:44.552] L [DEVICE] #define WAVE_ENABLE 1
[19:30:44.552] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:44.552] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:44.552] L [DEVICE] #define METAL_CHECK 0
[19:30:44.552] L [DEVICE] #define AO_CHECK 0
[19:30:44.818] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:44.818] L [DEVICE] #define UNIFORMS_60 60
[19:30:44.818] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:44.818] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:44.818] L [DEVICE] #define ANISO_ENABLE 0
[19:30:44.818] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:44.818] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:44.818] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:44.818] L [DEVICE] #define SELF_BLING 1
[19:30:44.818] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:44.818] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:44.818] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:44.818] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:44.818] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:44.818] L [DEVICE] #define EYE_ENABLE 0
[19:30:44.818] L [DEVICE] #define DYING 0
[19:30:44.818] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:44.818] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:44.818] L [DEVICE] #define HAIR_ENABLE 0
[19:30:44.818] L [DEVICE] #define MANUL_ENABLE 0
[19:30:44.818] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:44.818] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:44.818] L [DEVICE] #define SSS_ENABLE 1
[19:30:44.818] L [DEVICE] #define WAVE_ENABLE 1
[19:30:44.818] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:44.818] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:44.818] L [DEVICE] #define METAL_CHECK 0
[19:30:44.818] L [DEVICE] #define AO_CHECK 0
[19:30:45.198] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:45.198] L [DEVICE] #define UNIFORMS_60 60
[19:30:45.198] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:45.198] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:45.198] L [DEVICE] #define ANISO_ENABLE 0
[19:30:45.198] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:45.198] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:45.198] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:45.198] L [DEVICE] #define SELF_BLING 1
[19:30:45.198] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:45.198] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:45.198] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:45.198] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:45.198] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:45.198] L [DEVICE] #define EYE_ENABLE 0
[19:30:45.198] L [DEVICE] #define DYING 0
[19:30:45.198] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:45.198] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:45.198] L [DEVICE] #define HAIR_ENABLE 1
[19:30:45.198] L [DEVICE] #define MANUL_ENABLE 0
[19:30:45.198] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:45.198] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:45.198] L [DEVICE] #define SSS_ENABLE 1
[19:30:45.198] L [DEVICE] #define WAVE_ENABLE 1
[19:30:45.198] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:45.198] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:45.198] L [DEVICE] #define METAL_CHECK 0
[19:30:45.198] L [DEVICE] #define AO_CHECK 0
[19:30:45.473] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:45.473] L [DEVICE] #define UNIFORMS_60 60
[19:30:45.473] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:45.473] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:45.473] L [DEVICE] #define ANISO_ENABLE 0
[19:30:45.473] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:45.473] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:45.474] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:45.474] L [DEVICE] #define SELF_BLING 1
[19:30:45.474] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:45.474] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:45.474] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:45.474] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:45.474] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:45.474] L [DEVICE] #define EYE_ENABLE 0
[19:30:45.474] L [DEVICE] #define DYING 0
[19:30:45.474] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:45.474] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:45.474] L [DEVICE] #define HAIR_ENABLE 1
[19:30:45.474] L [DEVICE] #define MANUL_ENABLE 0
[19:30:45.474] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:45.474] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:45.474] L [DEVICE] #define SSS_ENABLE 1
[19:30:45.474] L [DEVICE] #define WAVE_ENABLE 1
[19:30:45.474] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:45.474] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:45.474] L [DEVICE] #define METAL_CHECK 0
[19:30:45.474] L [DEVICE] #define AO_CHECK 0
[19:30:45.681] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:30:45.681] L [DEVICE] #define UNIFORMS_60 60
[19:30:45.681] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:45.681] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:45.681] L [DEVICE] #define ANISO_ENABLE 0
[19:30:45.681] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:45.681] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:45.681] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:45.681] L [DEVICE] #define SELF_BLING 1
[19:30:45.681] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:45.681] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:45.681] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:45.681] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:45.681] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:45.681] L [DEVICE] #define EYE_ENABLE 0
[19:30:45.681] L [DEVICE] #define DYING 0
[19:30:45.681] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:45.681] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:45.681] L [DEVICE] #define HAIR_ENABLE 1
[19:30:45.681] L [DEVICE] #define MANUL_ENABLE 0
[19:30:45.681] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:30:45.681] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:45.681] L [DEVICE] #define SSS_ENABLE 1
[19:30:45.681] L [DEVICE] #define WAVE_ENABLE 1
[19:30:45.681] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:45.681] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:45.681] L [DEVICE] #define METAL_CHECK 0
[19:30:45.681] L [DEVICE] #define AO_CHECK 0
[19:30:46.001] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:30:46.001] L [DEVICE] #define UNIFORMS_60 60
[19:30:46.001] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:46.001] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:46.001] L [DEVICE] #define ANISO_ENABLE 0
[19:30:46.001] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:46.001] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:46.001] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:46.001] L [DEVICE] #define FLOW_ENABLE 0
[19:30:46.001] L [DEVICE] #define SELF_BLING 0
[19:30:46.001] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:46.001] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:46.001] L [DEVICE] #define FOG_TYPE 1
[19:30:46.001] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:46.001] L [DEVICE] #define SELF_SHADOW 1
[19:30:46.001] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:46.001] L [DEVICE] #define MANUL_ENABLE 0
[19:30:46.001] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:46.001] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:46.001] L [DEVICE] #define ICE 0
[19:30:46.001] L [DEVICE] #define SSS_ENABLE 1
[19:30:46.001] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:46.001] L [DEVICE] #define WAVE_ENABLE 0
[19:30:46.001] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:46.001] L [DEVICE] #define OPERATOR_ADD 0
[19:30:46.001] L [DEVICE] #define BLEND_ADD 1
[19:30:46.001] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:46.001] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:46.001] L [DEVICE] #define METAL_CHECK 0
[19:30:46.001] L [DEVICE] #define AO_CHECK 0
[19:30:46.314] L [RENDER] create effect shader\g91_weapon.nfx:TShader *** time:
313.56 ms ***
[19:30:46.316] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:30:46.316] L [DEVICE] #define UNIFORMS_60 60
[19:30:46.316] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:46.316] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:46.316] L [DEVICE] #define ANISO_ENABLE 0
[19:30:46.316] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:46.316] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:46.316] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:46.316] L [DEVICE] #define FLOW_ENABLE 0
[19:30:46.316] L [DEVICE] #define SELF_BLING 0
[19:30:46.316] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:46.316] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:46.316] L [DEVICE] #define FOG_TYPE 1
[19:30:46.316] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:46.316] L [DEVICE] #define SELF_SHADOW 1
[19:30:46.316] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:46.316] L [DEVICE] #define MANUL_ENABLE 0
[19:30:46.316] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:46.316] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:46.316] L [DEVICE] #define ICE 0
[19:30:46.316] L [DEVICE] #define SSS_ENABLE 1
[19:30:46.316] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:46.316] L [DEVICE] #define WAVE_ENABLE 0
[19:30:46.316] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:46.316] L [DEVICE] #define OPERATOR_ADD 0
[19:30:46.316] L [DEVICE] #define BLEND_ADD 1
[19:30:46.316] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:46.316] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:46.316] L [DEVICE] #define METAL_CHECK 0
[19:30:46.316] L [DEVICE] #define AO_CHECK 0
[19:30:46.481] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:30:46.481] L [DEVICE] #define UNIFORMS_60 60
[19:30:46.481] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:46.481] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:46.481] L [DEVICE] #define ANISO_ENABLE 0
[19:30:46.481] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:46.481] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:46.481] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:46.481] L [DEVICE] #define FLOW_ENABLE 0
[19:30:46.481] L [DEVICE] #define SELF_BLING 0
[19:30:46.481] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:46.481] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:46.482] L [DEVICE] #define FOG_TYPE 1
[19:30:46.482] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:46.482] L [DEVICE] #define SELF_SHADOW 1
[19:30:46.482] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:46.482] L [DEVICE] #define MANUL_ENABLE 0
[19:30:46.482] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:46.482] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:46.482] L [DEVICE] #define ICE 0
[19:30:46.482] L [DEVICE] #define SSS_ENABLE 1
[19:30:46.482] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:46.482] L [DEVICE] #define WAVE_ENABLE 0
[19:30:46.482] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:46.482] L [DEVICE] #define OPERATOR_ADD 0
[19:30:46.482] L [DEVICE] #define BLEND_ADD 1
[19:30:46.482] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:46.482] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:46.482] L [DEVICE] #define METAL_CHECK 0
[19:30:46.482] L [DEVICE] #define AO_CHECK 0
[19:30:46.786] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:30:46.786] L [DEVICE] #define UNIFORMS_60 60
[19:30:46.786] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:46.786] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:46.786] L [DEVICE] #define ANISO_ENABLE 0
[19:30:46.786] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:46.786] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:46.786] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:46.786] L [DEVICE] #define FLOW_ENABLE 0
[19:30:46.786] L [DEVICE] #define SELF_BLING 0
[19:30:46.786] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:46.786] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:46.786] L [DEVICE] #define FOG_TYPE 1
[19:30:46.786] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:46.786] L [DEVICE] #define SELF_SHADOW 1
[19:30:46.786] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:46.786] L [DEVICE] #define MANUL_ENABLE 0
[19:30:46.786] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:46.786] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:46.786] L [DEVICE] #define ICE 0
[19:30:46.786] L [DEVICE] #define SSS_ENABLE 1
[19:30:46.786] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:46.786] L [DEVICE] #define WAVE_ENABLE 0
[19:30:46.786] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:46.786] L [DEVICE] #define OPERATOR_ADD 0
[19:30:46.786] L [DEVICE] #define BLEND_ADD 1
[19:30:46.786] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:46.786] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:46.786] L [DEVICE] #define METAL_CHECK 0
[19:30:46.786] L [DEVICE] #define AO_CHECK 0
[19:30:47.135] L [DEVICE] Try compile shader\sfx_diffuse_g95_2.nfx:
[19:30:47.135] L [DEVICE] #define FOG_ENABLE 0
[19:30:47.135] L [DEVICE] #define NEOX_RMASK 0
[19:30:47.135] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:47.148] L [RENDER] create effect shader\sfx_diffuse_g95_2.nfx:TShader ***
time: 12.81 ms ***
[19:30:47.159] L [DEVICE] Try compile shader\g91_character_xuanren_g95.nfx:
[19:30:47.159] L [DEVICE] #define UNIFORMS_60 60
[19:30:47.159] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:47.159] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:47.159] L [DEVICE] #define ANISO_ENABLE 0
[19:30:47.159] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:47.159] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:47.159] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:47.159] L [DEVICE] #define SELF_BLING 1
[19:30:47.159] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:47.159] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:47.159] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:47.159] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:47.159] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:47.159] L [DEVICE] #define EYE_ENABLE 0
[19:30:47.159] L [DEVICE] #define DYING 0
[19:30:47.159] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:47.159] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:47.159] L [DEVICE] #define HAIR_ENABLE 0
[19:30:47.159] L [DEVICE] #define MANUL_ENABLE 0
[19:30:47.159] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:47.159] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:47.159] L [DEVICE] #define SSS_ENABLE 1
[19:30:47.159] L [DEVICE] #define WAVE_ENABLE 0
[19:30:47.159] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:47.159] L [DEVICE] #define DISSOLVE_ENABLE 0
[19:30:47.159] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:47.159] L [DEVICE] #define METAL_CHECK 0
[19:30:47.159] L [DEVICE] #define AO_CHECK 0
[19:30:47.311] L [RENDER] create effect
shader\g91_character_xuanren_g95.nfx:TShader *** time: 152.62 ms ***
[19:30:47.312] L [DEVICE] Try compile shader\g91_character_xuanren_g95.nfx:
[19:30:47.312] L [DEVICE] #define UNIFORMS_60 60
[19:30:47.312] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:47.312] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:47.312] L [DEVICE] #define ANISO_ENABLE 0
[19:30:47.312] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:47.312] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:47.312] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:47.312] L [DEVICE] #define SELF_BLING 1
[19:30:47.312] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:47.312] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:47.312] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:47.312] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:47.312] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:47.312] L [DEVICE] #define EYE_ENABLE 0
[19:30:47.312] L [DEVICE] #define DYING 0
[19:30:47.312] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:47.312] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:47.312] L [DEVICE] #define HAIR_ENABLE 0
[19:30:47.312] L [DEVICE] #define MANUL_ENABLE 0
[19:30:47.312] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:47.312] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:47.312] L [DEVICE] #define SSS_ENABLE 1
[19:30:47.312] L [DEVICE] #define WAVE_ENABLE 0
[19:30:47.312] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:47.312] L [DEVICE] #define DISSOLVE_ENABLE 0
[19:30:47.312] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:47.312] L [DEVICE] #define METAL_CHECK 0
[19:30:47.312] L [DEVICE] #define AO_CHECK 0
[19:30:47.549] L [DEVICE] Try compile shader\g91_character_xuanren_g95.nfx:
[19:30:47.549] L [DEVICE] #define UNIFORMS_60 60
[19:30:47.549] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:47.549] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:47.549] L [DEVICE] #define ANISO_ENABLE 0
[19:30:47.550] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:47.550] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:47.550] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:47.550] L [DEVICE] #define SELF_BLING 1
[19:30:47.550] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:47.550] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:47.550] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:47.550] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:47.550] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:47.550] L [DEVICE] #define EYE_ENABLE 0
[19:30:47.550] L [DEVICE] #define DYING 0
[19:30:47.550] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:47.550] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:47.550] L [DEVICE] #define HAIR_ENABLE 0
[19:30:47.550] L [DEVICE] #define MANUL_ENABLE 0
[19:30:47.550] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:47.550] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:47.550] L [DEVICE] #define SSS_ENABLE 1
[19:30:47.550] L [DEVICE] #define WAVE_ENABLE 0
[19:30:47.550] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:47.550] L [DEVICE] #define DISSOLVE_ENABLE 0
[19:30:47.550] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:47.550] L [DEVICE] #define METAL_CHECK 0
[19:30:47.550] L [DEVICE] #define AO_CHECK 0
[19:30:47.728] L [DEVICE] Try compile shader\g91_character_xuanren_g95.nfx:
[19:30:47.728] L [DEVICE] #define UNIFORMS_60 60
[19:30:47.728] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:47.728] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:47.728] L [DEVICE] #define ANISO_ENABLE 0
[19:30:47.728] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:47.728] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:47.728] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:47.728] L [DEVICE] #define SELF_BLING 1
[19:30:47.728] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:47.728] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:47.728] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:47.728] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:47.728] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:30:47.728] L [DEVICE] #define EYE_ENABLE 0
[19:30:47.728] L [DEVICE] #define DYING 0
[19:30:47.728] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:47.728] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:47.728] L [DEVICE] #define HAIR_ENABLE 0
[19:30:47.728] L [DEVICE] #define MANUL_ENABLE 0
[19:30:47.728] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:47.728] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:47.728] L [DEVICE] #define SSS_ENABLE 1
[19:30:47.728] L [DEVICE] #define WAVE_ENABLE 0
[19:30:47.728] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:47.728] L [DEVICE] #define DISSOLVE_ENABLE 0
[19:30:47.728] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:47.728] L [DEVICE] #define METAL_CHECK 0
[19:30:47.728] L [DEVICE] #define AO_CHECK 0
[19:30:48.020] L [DEVICE] Try compile shader\common_ow.nfx:
[19:30:48.020] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:48.020] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:48.020] L [DEVICE] #define UNIFORMS_60 60
[19:30:48.020] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:48.020] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:48.020] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:48.020] L [DEVICE] #define FOG_TYPE 1
[19:30:48.020] L [DEVICE] #define BLENDING 0
[19:30:48.020] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:48.020] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:48.020] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:48.020] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:30:48.020] L [DEVICE] #define SELFEMM 0
[19:30:48.020] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:48.020] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:48.020] L [DEVICE] #define METAL_CHECK 0
[19:30:48.020] L [DEVICE] #define NORMAL_CHECK 0

ERROR *****************************************************************************
[19:30:48.039] M [WORLD] Failed to load impostor file:
scene/xuanren_new/xuanren_new.impostor

[19:30:48.056] M [DEVICE] Try compile shader\terrain_hardblend.nfx:


[19:30:48.056] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:48.056] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:48.056] M [DEVICE] #define FOG_TYPE 1
[19:30:48.056] M [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:48.221] M [RENDER] create effect shader\terrain_hardblend.nfx:TerrainTech
*** time: 164.51 ms ***
[19:30:48.221] M [DEVICE] Try compile shader\terrain_hardblend.nfx:
[19:30:48.221] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:48.221] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:48.221] M [DEVICE] #define FOG_TYPE 1
[19:30:48.221] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:48.310] L [RENDER] create effect shader\common_ow.nfx:TShader *** time:
289.68 ms ***
[19:30:48.312] L [DEVICE] Try compile shader\common_ow.nfx:
[19:30:48.313] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:48.313] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:48.313] L [DEVICE] #define UNIFORMS_60 60
[19:30:48.313] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:48.313] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:48.313] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:48.313] L [DEVICE] #define FOG_TYPE 1
[19:30:48.313] L [DEVICE] #define BLENDING 0
[19:30:48.313] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:48.313] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:48.313] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:48.313] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:30:48.313] L [DEVICE] #define SELFEMM 0
[19:30:48.313] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:48.313] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:48.313] L [DEVICE] #define METAL_CHECK 0
[19:30:48.313] L [DEVICE] #define NORMAL_CHECK 0
[19:30:48.399] M [RENDER] create effect shader\terrain_hardblend.nfx:TerrainTech
*** time: 179.35 ms ***
[19:30:48.650] L [DEVICE] Try compile shader\common_ow.nfx:
[19:30:48.650] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:48.650] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:48.650] L [DEVICE] #define UNIFORMS_60 60
[19:30:48.650] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:48.650] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:48.650] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:48.650] L [DEVICE] #define FOG_TYPE 1
[19:30:48.650] L [DEVICE] #define BLENDING 0
[19:30:48.650] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:48.650] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:48.650] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:48.650] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:30:48.650] L [DEVICE] #define SELFEMM 0
[19:30:48.650] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:48.650] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:48.650] L [DEVICE] #define METAL_CHECK 0
[19:30:48.650] L [DEVICE] #define NORMAL_CHECK 0
[19:30:48.929] L [DEVICE] Try compile shader\common_ow.nfx:
[19:30:48.929] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:48.929] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:48.929] L [DEVICE] #define UNIFORMS_60 60
[19:30:48.929] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:48.929] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:48.929] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:48.929] L [DEVICE] #define FOG_TYPE 1
[19:30:48.929] L [DEVICE] #define BLENDING 0
[19:30:48.929] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:48.929] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:48.929] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:48.929] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:30:48.929] L [DEVICE] #define SELFEMM 0
[19:30:48.929] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:48.929] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:48.929] L [DEVICE] #define METAL_CHECK 0
[19:30:48.929] L [DEVICE] #define NORMAL_CHECK 0
[19:30:49.301] L [DEVICE] Try compile shader\common_new.nfx:
[19:30:49.301] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:49.301] L [DEVICE] #define UNIFORMS_60 60
[19:30:49.301] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:49.301] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:49.301] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:49.301] L [DEVICE] #define BAKE_AO 0
[19:30:49.301] L [DEVICE] #define LOD_BLENDING 0
[19:30:49.301] L [DEVICE] #define FOG_TYPE 1
[19:30:49.301] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:49.301] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:49.301] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:49.301] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:49.588] L [RENDER] create effect shader\common_new.nfx:TShader *** time:
287.17 ms ***
[19:30:49.589] L [DEVICE] Try compile shader\common_new.nfx:
[19:30:49.589] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:49.589] L [DEVICE] #define UNIFORMS_60 60
[19:30:49.589] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:49.589] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:49.589] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:49.589] L [DEVICE] #define BAKE_AO 0
[19:30:49.589] L [DEVICE] #define LOD_BLENDING 0
[19:30:49.589] L [DEVICE] #define FOG_TYPE 1
[19:30:49.589] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:49.589] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:49.589] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:49.589] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:50.152] L [DEVICE] Try compile shader\common_new.nfx:
[19:30:50.152] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:50.152] L [DEVICE] #define UNIFORMS_60 60
[19:30:50.152] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:50.152] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:50.152] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:50.152] L [DEVICE] #define BAKE_AO 0
[19:30:50.152] L [DEVICE] #define LOD_BLENDING 0
[19:30:50.152] L [DEVICE] #define FOG_TYPE 1
[19:30:50.152] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:50.152] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:50.152] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:50.152] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:50.674] L [DEVICE] Try compile shader\common_new.nfx:
[19:30:50.674] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:50.674] L [DEVICE] #define UNIFORMS_60 60
[19:30:50.674] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:50.674] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:50.674] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:50.674] L [DEVICE] #define BAKE_AO 0
[19:30:50.674] L [DEVICE] #define LOD_BLENDING 0
[19:30:50.674] L [DEVICE] #define FOG_TYPE 1
[19:30:50.674] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:50.674] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:50.674] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:50.674] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:51.064] L [DEVICE] Try compile shader\sfx_fly.nfx:
[19:30:51.064] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:30:51.111] L [RENDER] create effect shader\sfx_fly.nfx:TShader *** time: 47.79
ms ***
[19:30:51.113] L [DEVICE] Try compile shader\character_on_dif.nfx:
[19:30:51.113] L [DEVICE] #define UNIFORMS_60 60
[19:30:51.113] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:51.113] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:51.113] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:51.113] L [DEVICE] #define FOG_TYPE 1
[19:30:51.113] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:51.160] L [RENDER] create effect shader\character_on_dif.nfx:TShader ***
time: 47.72 ms ***
[19:30:51.162] L [DEVICE] Try compile shader\character_on_dif.nfx:
[19:30:51.162] L [DEVICE] #define UNIFORMS_60 60
[19:30:51.162] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:51.162] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:51.162] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:51.162] L [DEVICE] #define FOG_TYPE 1
[19:30:51.162] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:51.365] L [DEVICE] Try compile shader\common_lod.nfx:
[19:30:51.365] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:51.365] L [DEVICE] #define FOG_TYPE 1
[19:30:51.438] L [RENDER] create effect shader\common_lod.nfx:TShader *** time:
72.97 ms ***
[19:30:51.495] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:51.505] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:51.578] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:51.580] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:51.589] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:51.590] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:51.590] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:51.665] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[19:30:51.665] L [DEVICE] #define UNIFORMS_60 60
[19:30:51.665] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:51.665] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:51.665] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:51.665] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:30:51.665] L [DEVICE] #define FOG_TYPE 1
[19:30:51.665] L [DEVICE] #define LIGHT_NUM 4
[19:30:51.665] L [DEVICE] #define DYING 0
[19:30:51.665] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:51.665] L [DEVICE] #define NEOX_MATCAP 0
[19:30:51.665] M [RENDER] there are total 1 shadowmap, 1 dynamic 0 defered
[19:30:51.681] M [DEVICE] Try compile common\pipeline\dark_corner.nfx:
[19:30:51.681] M [DEVICE] #define DUMMY 0
[19:30:51.691] M [DEVICE] Try compile common\pipeline\screen_bloom_brightness.nfx:
[19:30:51.691] M [DEVICE] #define DUMMY 0
[19:30:51.721] M [DEVICE] Try compile common/pipeline/shadow.nfx:
[19:30:51.721] M [DEVICE] #define UNIFORMS_60 60
[19:30:51.721] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:51.721] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:51.721] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:51.721] M [DEVICE] #define SHADOW_MAP_ESM 0
[19:30:51.755] L [RENDER] create effect shader\g91_character_lod.nfx:TShader ***
time: 89.65 ms ***
[19:30:51.755] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[19:30:51.755] L [DEVICE] #define UNIFORMS_60 60
[19:30:51.755] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:51.755] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:51.755] M [DEVICE] Try compile shader\common_ow.nfx:
[19:30:51.755] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:51.755] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:51.755] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:30:51.755] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:51.755] L [DEVICE] #define FOG_TYPE 1
[19:30:51.755] M [DEVICE] #define UNIFORMS_60 60
[19:30:51.755] L [DEVICE] #define LIGHT_NUM 4
[19:30:51.755] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:51.755] L [DEVICE] #define DYING 0
[19:30:51.755] M [DEVICE] #define INSTANCE_TYPE 2
[19:30:51.756] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:30:51.756] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:51.756] L [DEVICE] #define NEOX_MATCAP 0
[19:30:51.756] M [DEVICE] #define FOG_TYPE 1
[19:30:51.756] M [DEVICE] #define BLENDING 0
[19:30:51.756] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:51.756] M [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:51.756] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:51.756] M [DEVICE] #define SNOW_ENABLE_G91 1
[19:30:51.756] M [DEVICE] #define SELFEMM 0
[19:30:51.756] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:51.756] M [DEVICE] #define DIFFUSE_CHECK 0
[19:30:51.756] M [DEVICE] #define METAL_CHECK 0
[19:30:51.756] M [DEVICE] #define NORMAL_CHECK 0
[19:30:52.256] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:52.257] L [DEVICE] #define UNIFORMS_60 60
[19:30:52.257] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:52.257] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:52.257] L [DEVICE] #define ANISO_ENABLE 1
[19:30:52.257] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:52.257] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:52.257] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:52.257] L [DEVICE] #define SELF_BLING 0
[19:30:52.257] L [DEVICE] #define EYE_ENABLE 0
[19:30:52.257] L [DEVICE] #define FOG_TYPE 1
[19:30:52.257] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:52.257] L [DEVICE] #define SELF_SHADOW 1
[19:30:52.257] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:52.257] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:52.257] L [DEVICE] #define FACE_SHADOW 1
[19:30:52.257] L [DEVICE] #define DYING 0
[19:30:52.257] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:52.257] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:52.257] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:30:52.257] L [DEVICE] #define HAIR_ENABLE 0
[19:30:52.257] L [DEVICE] #define MANUL_ENABLE 0
[19:30:52.257] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:52.257] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:52.257] L [DEVICE] #define ICE 0
[19:30:52.257] L [DEVICE] #define SSS_ENABLE 0
[19:30:52.257] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:52.257] L [DEVICE] #define WAVE_ENABLE 0
[19:30:52.257] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:52.257] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:52.257] L [DEVICE] #define METAL_CHECK 0
[19:30:52.257] L [DEVICE] #define AO_CHECK 0
[19:30:52.356] M [DEVICE] Try compile common/pipeline/shadow_on_plane.nfx:
[19:30:52.356] M [DEVICE] #define UNIFORMS_60 60
[19:30:52.356] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:52.356] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:52.525] M [GAME] Main thread IO 72.2200 ms for
csb/tips_lobby_match_entering.csb
[19:30:52.558] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:52.608] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
351.75 ms ***
[19:30:52.611] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:52.611] L [DEVICE] #define UNIFORMS_60 60
[19:30:52.611] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:52.611] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:52.611] L [DEVICE] #define ANISO_ENABLE 1
[19:30:52.611] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:52.611] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:52.611] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:52.611] L [DEVICE] #define SELF_BLING 0
[19:30:52.611] L [DEVICE] #define EYE_ENABLE 0
[19:30:52.611] L [DEVICE] #define FOG_TYPE 1
[19:30:52.611] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:52.611] L [DEVICE] #define SELF_SHADOW 1
[19:30:52.611] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:52.611] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:52.611] L [DEVICE] #define FACE_SHADOW 1
[19:30:52.611] L [DEVICE] #define DYING 0
[19:30:52.611] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:52.611] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:52.611] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:30:52.611] L [DEVICE] #define HAIR_ENABLE 0
[19:30:52.611] L [DEVICE] #define MANUL_ENABLE 0
[19:30:52.611] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:52.611] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:52.611] L [DEVICE] #define ICE 0
[19:30:52.611] L [DEVICE] #define SSS_ENABLE 0
[19:30:52.611] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:52.611] L [DEVICE] #define WAVE_ENABLE 0
[19:30:52.611] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:52.611] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:52.611] L [DEVICE] #define METAL_CHECK 0
[19:30:52.611] L [DEVICE] #define AO_CHECK 0
[19:30:52.664] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:30:52.854] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:52.854] L [DEVICE] #define UNIFORMS_60 60
[19:30:52.854] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:52.854] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:52.854] L [DEVICE] #define ANISO_ENABLE 1
[19:30:52.854] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:52.854] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:52.854] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:52.854] L [DEVICE] #define SELF_BLING 0
[19:30:52.854] L [DEVICE] #define EYE_ENABLE 0
[19:30:52.854] L [DEVICE] #define FOG_TYPE 1
[19:30:52.854] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:52.854] L [DEVICE] #define SELF_SHADOW 1
[19:30:52.854] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:52.854] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:52.854] L [DEVICE] #define FACE_SHADOW 1
[19:30:52.854] L [DEVICE] #define DYING 0
[19:30:52.854] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:52.854] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:52.854] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:30:52.854] L [DEVICE] #define HAIR_ENABLE 0
[19:30:52.854] L [DEVICE] #define MANUL_ENABLE 0
[19:30:52.854] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:52.854] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:52.854] L [DEVICE] #define ICE 0
[19:30:52.854] L [DEVICE] #define SSS_ENABLE 0
[19:30:52.854] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:52.854] L [DEVICE] #define WAVE_ENABLE 0
[19:30:52.854] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:52.854] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:52.854] L [DEVICE] #define METAL_CHECK 0
[19:30:52.854] L [DEVICE] #define AO_CHECK 0
[19:30:53.133] M [GAME] Main thread IO 38.6807 ms for csb/loading_buildwell.csb
[19:30:53.209] L [DEVICE] Try compile shader\g91_character.nfx:
[19:30:53.209] L [DEVICE] #define UNIFORMS_60 60
[19:30:53.209] L [DEVICE] #define TWINKLE_ENABLE 0
[19:30:53.209] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:53.209] L [DEVICE] #define ANISO_ENABLE 1
[19:30:53.209] L [DEVICE] #define ENVIR_ENABLE 1
[19:30:53.210] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:53.210] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:30:53.210] L [DEVICE] #define SELF_BLING 0
[19:30:53.210] L [DEVICE] #define EYE_ENABLE 0
[19:30:53.210] L [DEVICE] #define FOG_TYPE 1
[19:30:53.210] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:53.210] L [DEVICE] #define SELF_SHADOW 1
[19:30:53.210] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:30:53.210] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:53.210] L [DEVICE] #define FACE_SHADOW 1
[19:30:53.210] L [DEVICE] #define DYING 0
[19:30:53.210] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:30:53.210] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:53.210] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:30:53.210] L [DEVICE] #define HAIR_ENABLE 0
[19:30:53.210] L [DEVICE] #define MANUL_ENABLE 0
[19:30:53.210] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:30:53.210] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:30:53.210] L [DEVICE] #define ICE 0
[19:30:53.210] L [DEVICE] #define SSS_ENABLE 0
[19:30:53.210] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:30:53.210] L [DEVICE] #define WAVE_ENABLE 0
[19:30:53.210] L [DEVICE] #define FRESNEL_ENABLE 0
[19:30:53.210] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:53.210] L [DEVICE] #define METAL_CHECK 0
[19:30:53.210] L [DEVICE] #define AO_CHECK 0
[19:30:53.329] M [SCRIPT] [ERROR][fog_manager](_init_demo4096_config) error: get
res file failed
[19:30:53.521] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"ui1/loadings/loading_loadingweb_bg.png" rc=12 560 x 4 @ A8R8G8B8(sepAlpha: None)
=> 8 KB
"emote/emote00.png" rc=1083 1024 x 1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui1/loadings/loadings_title_bg.png" rc=3 483 x 72 @ A8R8G8B8(sepAlpha: None) =>
135 KB
"emote/emote01.png" rc=519 444 x 1016 @ A8R8G8B8(sepAlpha: None) => 1762 KB
"ui1/_package/common_1.png" rc=402 1024 x 2048 @ A8R8G8B8(sepAlpha: None) => 8192
KB
"ui1/_package/common_0.png" rc=343 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui1/_patch/common_0.png" rc=135 1024 x 1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"res/ui1/language/common/loading_zhibo_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"ui1/loadings/gui_pic_loading_01.png" rc=11 22 x 41 @ A8R8G8B8(sepAlpha: None) => 3
KB
"ui1/loadings/loading_top_pic.png" rc=3 345 x 59 @ A8R8G8B8(sepAlpha: None) => 79
KB
"ui1/loadings/loading_guanwang_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha: None) =>
7 KB
"ui2/loading_bg2.png" rc=3 1624 x 1000 @ A8R8G8B8(sepAlpha: None) => 6343 KB
"res/ui1/language/common/loading_luntan_pic.png" rc=3 44 x 44 @ A8R8G8B8(sepAlpha:
None) => 7 KB
"ui1/loadings/gui_pic_loading_03.png" rc=3 48 x 22 @ A8R8G8B8(sepAlpha: None) => 4
KB
"ui1/loadings/gui_pic_loading_shadow.png" rc=3 60 x 28 @ A8R8G8B8(sepAlpha: None)
=> 6 KB
"ui1/loadings/gui_pic_loading_02.png" rc=11 29 x 37 @ A8R8G8B8(sepAlpha: None) => 4
KB
"/cc_fps_images" rc=4 999 x 54 @ A8R8G8B8(sepAlpha: None) => 210 KB
"ui2/loadings_tips_11.png" rc=3 1334 x 696 @ A8R8G8B8(sepAlpha: None) => 3626 KB
TextureCache dumpDebugInfo: 19 textures, for 44976 KB (43.92 MB)

[19:30:53.523] M [DEVICE] Try compile common\pipeline\single_lens.nfx:


[19:30:53.523] M [DEVICE] #define DUMMY 0
[19:30:53.560] M [RENDER] create effect common\pipeline\single_lens.nfx:TShader ***
time: 37.47 ms ***
[19:30:53.562] M [DEVICE] Try compile shader\infinite_ocean_new.nfx:
[19:30:53.562] M [DEVICE] #define FOG_TYPE 1
[19:30:53.562] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:53.668] M [RENDER] create effect shader\infinite_ocean_new.nfx:WaterTech ***
time: 105.48 ms ***
[19:30:53.672] L [DEVICE] Try compile shader\common.nfx:
[19:30:53.672] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:53.672] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:53.672] L [DEVICE] #define UNIFORMS_60 60
[19:30:53.672] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:53.672] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:53.672] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:53.672] L [DEVICE] #define FOG_TYPE 1
[19:30:53.672] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:53.672] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:53.672] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:53.804] L [RENDER] create effect shader\common.nfx:TShader *** time: 132.21
ms ***
[19:30:53.805] L [DEVICE] Try compile shader\common.nfx:
[19:30:53.805] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:53.805] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:53.805] L [DEVICE] #define UNIFORMS_60 60
[19:30:53.805] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:53.805] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:53.805] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:53.805] L [DEVICE] #define FOG_TYPE 1
[19:30:53.805] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:53.805] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:53.805] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:54.045] L [DEVICE] Try compile shader\common.nfx:
[19:30:54.045] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:54.045] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:54.045] L [DEVICE] #define UNIFORMS_60 60
[19:30:54.045] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:54.045] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:54.045] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:54.045] L [DEVICE] #define FOG_TYPE 1
[19:30:54.045] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:54.046] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:54.046] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:54.231] L [DEVICE] Try compile shader\common.nfx:
[19:30:54.231] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:54.231] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:54.232] L [DEVICE] #define UNIFORMS_60 60
[19:30:54.232] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:54.232] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:54.232] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:54.232] L [DEVICE] #define FOG_TYPE 1
[19:30:54.232] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:54.232] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:54.232] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:54.534] M [GAME] [GameThreadBlocking] WaitResTask model\camera\camera.gim
864.77 ms
[19:30:54.553] M [GAME] [GameThreadBlocking] WaitResTask char\camera\camera.gim
17.38 ms

ERROR *****************************************************************************
[19:30:54.647] M [WORLD] Failed to load impostor file:
scene_upgrade/upgrade_4096/upgrade_4096.impostor

[19:30:54.696] L [DEVICE] Try compile shader\grass_new.nfx:


[19:30:54.696] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:54.696] L [DEVICE] #define FOG_TYPE 1
[19:30:54.696] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:54.696] L [DEVICE] #define DEPTH_PASS 0
[19:30:54.851] L [RENDER] create effect shader\grass_new.nfx:TShader *** time:
155.74 ms ***
[19:30:55.291] L [DEVICE] Try compile shader\common_bd.nfx:
[19:30:55.291] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:55.291] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:55.291] L [DEVICE] #define UNIFORMS_60 60
[19:30:55.292] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:55.292] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:55.292] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:55.292] L [DEVICE] #define FOG_TYPE 1
[19:30:55.292] L [DEVICE] #define BLENDING 0
[19:30:55.292] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:55.292] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:55.292] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:55.292] L [DEVICE] #define SELFEMM 0
[19:30:55.292] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:55.292] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:55.292] L [DEVICE] #define METAL_CHECK 0
[19:30:55.292] L [DEVICE] #define NORMAL_CHECK 0
[19:30:55.685] L [RENDER] create effect shader\common_bd.nfx:TShader *** time:
393.98 ms ***
[19:30:55.699] L [DEVICE] Try compile shader\common_bd.nfx:
[19:30:55.699] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:55.699] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:55.699] L [DEVICE] #define UNIFORMS_60 60
[19:30:55.699] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:55.699] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:55.700] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:55.700] L [DEVICE] #define FOG_TYPE 1
[19:30:55.700] L [DEVICE] #define BLENDING 1
[19:30:55.700] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:55.700] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:55.700] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:55.700] L [DEVICE] #define SELFEMM 0
[19:30:55.700] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:55.700] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:55.700] L [DEVICE] #define METAL_CHECK 0
[19:30:55.700] L [DEVICE] #define NORMAL_CHECK 0
[19:30:56.114] L [RENDER] create effect shader\common_bd.nfx:TShader *** time:
414.63 ms ***
[19:30:56.123] L [DEVICE] Try compile shader\common_bd.nfx:
[19:30:56.123] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:56.123] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:56.123] L [DEVICE] #define UNIFORMS_60 60
[19:30:56.123] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:56.123] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:56.123] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:56.123] L [DEVICE] #define FOG_TYPE 1
[19:30:56.123] L [DEVICE] #define BLENDING 0
[19:30:56.123] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:56.123] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:56.123] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:56.123] L [DEVICE] #define SELFEMM 0
[19:30:56.123] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:56.123] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:56.123] L [DEVICE] #define METAL_CHECK 0
[19:30:56.123] L [DEVICE] #define NORMAL_CHECK 0
[19:30:56.583] L [DEVICE] Try compile shader\common_bd.nfx:
[19:30:56.583] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:56.583] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:56.583] L [DEVICE] #define UNIFORMS_60 60
[19:30:56.583] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:56.583] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:56.583] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:56.583] L [DEVICE] #define FOG_TYPE 1
[19:30:56.583] L [DEVICE] #define BLENDING 0
[19:30:56.583] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:56.583] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:56.583] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:56.583] L [DEVICE] #define SELFEMM 0
[19:30:56.583] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:56.583] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:56.583] L [DEVICE] #define METAL_CHECK 0
[19:30:56.583] L [DEVICE] #define NORMAL_CHECK 0
[19:30:57.112] L [DEVICE] Try compile shader\common_bd.nfx:
[19:30:57.112] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:57.112] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:57.112] L [DEVICE] #define UNIFORMS_60 60
[19:30:57.112] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:57.112] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:57.112] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:57.112] L [DEVICE] #define FOG_TYPE 1
[19:30:57.112] L [DEVICE] #define BLENDING 0
[19:30:57.112] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:57.112] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:57.112] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:57.112] L [DEVICE] #define SELFEMM 0
[19:30:57.112] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:57.112] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:57.112] L [DEVICE] #define METAL_CHECK 0
[19:30:57.112] L [DEVICE] #define NORMAL_CHECK 0
[19:30:57.551] L [DEVICE] Try compile shader\common_bd.nfx:
[19:30:57.551] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:57.551] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:57.551] L [DEVICE] #define UNIFORMS_60 60
[19:30:57.551] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:57.551] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:57.551] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:57.551] L [DEVICE] #define FOG_TYPE 1
[19:30:57.551] L [DEVICE] #define BLENDING 1
[19:30:57.551] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:57.551] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:57.551] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:57.551] L [DEVICE] #define SELFEMM 0
[19:30:57.551] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:57.551] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:57.551] L [DEVICE] #define METAL_CHECK 0
[19:30:57.551] L [DEVICE] #define NORMAL_CHECK 0
[19:30:57.954] L [DEVICE] Try compile shader\common_bd.nfx:
[19:30:57.954] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:57.954] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:57.954] L [DEVICE] #define UNIFORMS_60 60
[19:30:57.954] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:57.954] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:57.954] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:57.954] L [DEVICE] #define FOG_TYPE 1
[19:30:57.954] L [DEVICE] #define BLENDING 1
[19:30:57.954] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:57.954] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:57.954] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:57.954] L [DEVICE] #define SELFEMM 0
[19:30:57.954] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:57.954] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:57.954] L [DEVICE] #define METAL_CHECK 0
[19:30:57.954] L [DEVICE] #define NORMAL_CHECK 0
[19:30:58.403] L [DEVICE] Try compile shader\common_bd.nfx:
[19:30:58.403] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:58.403] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:58.403] L [DEVICE] #define UNIFORMS_60 60
[19:30:58.403] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:58.403] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:58.403] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:30:58.403] L [DEVICE] #define FOG_TYPE 1
[19:30:58.403] L [DEVICE] #define BLENDING 1
[19:30:58.403] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:58.403] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:30:58.403] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:58.403] L [DEVICE] #define SELFEMM 0
[19:30:58.403] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:58.403] L [DEVICE] #define DIFFUSE_CHECK 0
[19:30:58.403] L [DEVICE] #define METAL_CHECK 0
[19:30:58.403] L [DEVICE] #define NORMAL_CHECK 0
[19:30:58.914] L [DEVICE] Try compile shader\common_bd_lod.nfx:
[19:30:58.914] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:58.914] L [DEVICE] #define UNIFORMS_60 60
[19:30:58.914] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:58.914] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:58.914] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:58.914] L [DEVICE] #define BAKE_AO 0
[19:30:58.914] L [DEVICE] #define LOD_BLENDING 0
[19:30:58.914] L [DEVICE] #define FOG_TYPE 1
[19:30:58.914] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:58.914] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:58.914] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:58.914] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:59.095] L [RENDER] create effect shader\common_bd_lod.nfx:TShader *** time:
181.20 ms ***
[19:30:59.096] L [DEVICE] Try compile shader\common_bd_lod.nfx:
[19:30:59.096] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:59.096] L [DEVICE] #define UNIFORMS_60 60
[19:30:59.096] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:59.096] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:59.096] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:59.096] L [DEVICE] #define BAKE_AO 0
[19:30:59.096] L [DEVICE] #define LOD_BLENDING 0
[19:30:59.096] L [DEVICE] #define FOG_TYPE 1
[19:30:59.096] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:59.096] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:59.096] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:59.096] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:59.411] L [DEVICE] Try compile shader\common_bd_lod.nfx:
[19:30:59.411] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:59.411] L [DEVICE] #define UNIFORMS_60 60
[19:30:59.411] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:59.411] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:59.411] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:59.411] L [DEVICE] #define BAKE_AO 0
[19:30:59.411] L [DEVICE] #define LOD_BLENDING 0
[19:30:59.411] L [DEVICE] #define FOG_TYPE 1
[19:30:59.411] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:59.411] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:59.411] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:59.411] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:59.631] L [DEVICE] Try compile shader\common_bd_lod.nfx:
[19:30:59.631] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:59.631] L [DEVICE] #define UNIFORMS_60 60
[19:30:59.631] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:30:59.631] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:59.631] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:59.631] L [DEVICE] #define BAKE_AO 0
[19:30:59.631] L [DEVICE] #define LOD_BLENDING 0
[19:30:59.631] L [DEVICE] #define FOG_TYPE 1
[19:30:59.631] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:30:59.631] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:59.631] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:30:59.631] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:30:59.981] L [DEVICE] Try compile shader\common_new.nfx:
[19:30:59.981] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:30:59.981] L [DEVICE] #define UNIFORMS_60 60
[19:30:59.981] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:30:59.981] L [DEVICE] #define INSTANCE_TYPE 0
[19:30:59.981] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:30:59.981] L [DEVICE] #define BAKE_AO 0
[19:30:59.981] L [DEVICE] #define LOD_BLENDING 0
[19:30:59.981] L [DEVICE] #define FOG_TYPE 1
[19:30:59.981] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:30:59.981] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:30:59.981] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:30:59.981] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:00.151] L [RENDER] create effect shader\common_new.nfx:TShader *** time:
169.71 ms ***
[19:31:00.242] L [DEVICE] Try compile shader\common_new.nfx:
[19:31:00.242] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:00.242] L [DEVICE] #define UNIFORMS_60 60
[19:31:00.242] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:00.242] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:00.242] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:00.242] L [DEVICE] #define BAKE_AO 0
[19:31:00.242] L [DEVICE] #define LOD_BLENDING 0
[19:31:00.242] L [DEVICE] #define FOG_TYPE 1
[19:31:00.242] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:00.242] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:00.242] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:00.242] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:00.535] L [DEVICE] Try compile shader\common_new.nfx:
[19:31:00.535] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:00.535] L [DEVICE] #define UNIFORMS_60 60
[19:31:00.535] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:00.535] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:00.535] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:00.535] L [DEVICE] #define BAKE_AO 0
[19:31:00.535] L [DEVICE] #define LOD_BLENDING 0
[19:31:00.535] L [DEVICE] #define FOG_TYPE 1
[19:31:00.535] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:00.535] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:00.535] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:00.536] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:00.718] L [DEVICE] Try compile shader\common_new.nfx:
[19:31:00.718] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:00.718] L [DEVICE] #define UNIFORMS_60 60
[19:31:00.718] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:00.718] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:00.718] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:00.718] L [DEVICE] #define BAKE_AO 0
[19:31:00.718] L [DEVICE] #define LOD_BLENDING 0
[19:31:00.718] L [DEVICE] #define FOG_TYPE 1
[19:31:00.718] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:00.718] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:00.718] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:00.718] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:01.071] L [DEVICE] Try compile shader\common_new_tree.nfx:
[19:31:01.071] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:01.071] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:01.071] L [DEVICE] #define UNIFORMS_60 60
[19:31:01.071] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:01.071] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:01.071] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:01.071] L [DEVICE] #define BAKE_AO 0
[19:31:01.071] L [DEVICE] #define FOG_TYPE 1
[19:31:01.071] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:01.071] L [DEVICE] #define LOD_BLENDING 0
[19:31:01.071] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:01.071] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:01.348] L [RENDER] create effect shader\common_new_tree.nfx:TShader ***
time: 296.28 ms ***
[19:31:01.349] L [DEVICE] Try compile shader\common_new_tree.nfx:
[19:31:01.349] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:01.349] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:01.349] L [DEVICE] #define UNIFORMS_60 60
[19:31:01.349] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:01.349] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:01.349] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:01.349] L [DEVICE] #define BAKE_AO 0
[19:31:01.349] L [DEVICE] #define FOG_TYPE 1
[19:31:01.349] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:01.349] L [DEVICE] #define LOD_BLENDING 0
[19:31:01.349] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:01.349] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:01.709] L [DEVICE] Try compile shader\common_new_tree.nfx:
[19:31:01.709] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:01.709] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:01.709] L [DEVICE] #define UNIFORMS_60 60
[19:31:01.709] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:01.709] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:01.709] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:01.709] L [DEVICE] #define BAKE_AO 0
[19:31:01.709] L [DEVICE] #define FOG_TYPE 1
[19:31:01.709] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:01.709] L [DEVICE] #define LOD_BLENDING 0
[19:31:01.709] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:01.709] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:01.893] L [DEVICE] Try compile shader\common_new_tree.nfx:
[19:31:01.893] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:01.893] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:01.893] L [DEVICE] #define UNIFORMS_60 60
[19:31:01.893] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:01.893] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:01.893] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:01.893] L [DEVICE] #define BAKE_AO 0
[19:31:01.893] L [DEVICE] #define FOG_TYPE 1
[19:31:01.893] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:01.893] L [DEVICE] #define LOD_BLENDING 0
[19:31:01.893] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:01.893] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:02.287] L [DEVICE] Try compile shader\common_ow_base.nfx:
[19:31:02.287] L [DEVICE] #define SELFEMM 0
[19:31:02.287] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:02.287] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:02.287] L [DEVICE] #define FOG_TYPE 1
[19:31:02.287] L [DEVICE] #define BLENDING 0
[19:31:02.287] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:02.287] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:02.287] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:02.287] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:02.287] L [DEVICE] #define METAL_CHECK 0
[19:31:02.287] L [DEVICE] #define NORMAL_CHECK 0
[19:31:02.537] L [RENDER] create effect shader\common_ow_base.nfx:TShader *** time:
249.92 ms ***
[19:31:02.539] L [DEVICE] Try compile shader\common_ow_base.nfx:
[19:31:02.539] L [DEVICE] #define SELFEMM 0
[19:31:02.539] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:02.539] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:02.539] L [DEVICE] #define FOG_TYPE 1
[19:31:02.539] L [DEVICE] #define BLENDING 0
[19:31:02.539] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:02.539] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:02.539] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:02.539] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:02.539] L [DEVICE] #define METAL_CHECK 0
[19:31:02.539] L [DEVICE] #define NORMAL_CHECK 0
[19:31:03.179] L [DEVICE] Try compile shader\common_ow.nfx:
[19:31:03.179] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:03.179] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:03.179] L [DEVICE] #define UNIFORMS_60 60
[19:31:03.179] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:03.179] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:03.179] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:03.179] L [DEVICE] #define FOG_TYPE 1
[19:31:03.179] L [DEVICE] #define BLENDING 0
[19:31:03.179] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:03.179] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:03.179] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:03.179] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:03.179] L [DEVICE] #define SELFEMM 1
[19:31:03.179] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:03.179] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:03.179] L [DEVICE] #define METAL_CHECK 0
[19:31:03.179] L [DEVICE] #define NORMAL_CHECK 0
[19:31:03.400] L [RENDER] create effect shader\common_ow.nfx:TShader *** time:
221.62 ms ***
[19:31:03.402] L [DEVICE] Try compile shader\common_ow.nfx:
[19:31:03.402] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:03.402] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:03.402] L [DEVICE] #define UNIFORMS_60 60
[19:31:03.402] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:03.402] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:03.402] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:03.402] L [DEVICE] #define FOG_TYPE 1
[19:31:03.402] L [DEVICE] #define BLENDING 0
[19:31:03.402] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:03.402] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:03.402] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:03.402] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:03.402] L [DEVICE] #define SELFEMM 1
[19:31:03.402] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:03.402] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:03.402] L [DEVICE] #define METAL_CHECK 0
[19:31:03.402] L [DEVICE] #define NORMAL_CHECK 0
[19:31:03.712] L [DEVICE] Try compile shader\common_ow.nfx:
[19:31:03.712] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:03.712] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:03.712] L [DEVICE] #define UNIFORMS_60 60
[19:31:03.713] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:03.713] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:03.713] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:03.713] L [DEVICE] #define FOG_TYPE 1
[19:31:03.713] L [DEVICE] #define BLENDING 0
[19:31:03.713] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:03.713] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:03.713] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:03.713] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:03.713] L [DEVICE] #define SELFEMM 1
[19:31:03.713] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:03.713] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:03.713] L [DEVICE] #define METAL_CHECK 0
[19:31:03.713] L [DEVICE] #define NORMAL_CHECK 0
[19:31:04.018] L [DEVICE] Try compile shader\common_ow.nfx:
[19:31:04.018] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:04.018] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:04.018] L [DEVICE] #define UNIFORMS_60 60
[19:31:04.018] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:04.018] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:04.018] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:04.018] L [DEVICE] #define FOG_TYPE 1
[19:31:04.018] L [DEVICE] #define BLENDING 0
[19:31:04.018] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:04.018] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:04.018] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:04.018] L [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:04.018] L [DEVICE] #define SELFEMM 1
[19:31:04.018] L [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:04.018] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:04.018] L [DEVICE] #define METAL_CHECK 0
[19:31:04.018] L [DEVICE] #define NORMAL_CHECK 0
[19:31:05.281] M [GAME] [GameThreadBlocking] WaitResTask char\fps\fps_1.gim 48.34
ms

ERROR *****************************************************************************
[19:31:05.363] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.363] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.363] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_open_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_down_36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.364] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_i_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.365] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.373] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.373] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.377] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.377] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.385] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.385] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.386] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.386] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.389] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.390] L [WORLD] unable to read
char\player\female\female_gis/land_idle_parachute36_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

ERROR *****************************************************************************
[19:31:05.437] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim
ERROR *****************************************************************************
[19:31:05.437] L [WORLD] unable to read
char\player\female\female_gis/land_sprint_parachute65_1_R.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\female\female_common.gim

[19:31:05.507] M [GAME] [GameThreadBlocking] WaitResTask


char\player\female\female_common.gim 225.46 ms

ERROR *****************************************************************************
[19:31:05.600] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.600] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.600] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.600] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.601] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.602] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.611] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.615] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.625] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.625] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

ERROR *****************************************************************************
[19:31:05.626] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file: char\player\male\male_common.gim

[19:31:05.771] M [GAME] [GameThreadBlocking] WaitResTask


char\player\male\male_common.gim 263.24 ms
[19:31:05.772] L [DEVICE] Try compile shader\sfx_dissolve.nfx:
[19:31:05.772] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:05.772] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:05.772] L [DEVICE] #define UNIFORMS_60 60
[19:31:05.772] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:05.772] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:05.772] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:05.808] L [RENDER] create effect shader\sfx_dissolve.nfx:TShader *** time:
35.97 ms ***
[19:31:05.809] L [DEVICE] Try compile shader\sfx_dissolve.nfx:
[19:31:05.809] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:05.809] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:05.809] L [DEVICE] #define UNIFORMS_60 60
[19:31:05.809] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:05.809] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:05.809] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:05.954] L [DEVICE] Try compile shader\sfx_diffuse.nfx:
[19:31:05.954] L [DEVICE] #define FOG_ENABLE 0
[19:31:05.954] L [DEVICE] #define NEOX_RMASK 0
[19:31:05.954] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:05.970] L [RENDER] create effect shader\sfx_diffuse.nfx:TShader *** time:
16.65 ms ***
[19:31:05.971] M [GAME] [GameThreadBlocking] WaitResTask
effects\model\zidan_01x.gim 198.89 ms
[19:31:05.973] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:05.974] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:05.974] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:05.978] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:05.979] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:06.043] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:06.054] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:06.057] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:06.068] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:06.144] M [RENDER] there are total 1 shadowmap, 1 dynamic 0 defered
[19:31:06.144] M [RENDER] there are total 2 shadowmap, 2 dynamic 0 defered
[19:31:06.144] M [RENDER] there are total 3 shadowmap, 3 dynamic 0 defered
[19:31:06.161] L [DEVICE] Try compile shader\scene_cj_pbr.nfx:
[19:31:06.161] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:06.161] L [DEVICE] #define DYNAMIC_BATCH 0
[19:31:06.161] L [DEVICE] #define METAL_CHECK 0
[19:31:06.161] L [DEVICE] #define TEST_DECAL 0
[19:31:06.161] L [DEVICE] #define ICE 0
[19:31:06.161] L [DEVICE] #define NEOX_ALPHA 0
[19:31:06.161] L [DEVICE] #define FOG_TYPE 1
[19:31:06.161] L [DEVICE] #define SELFEMM 0
[19:31:06.161] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:06.161] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:06.161] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:06.161] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:06.161] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:06.161] L [DEVICE] #define NORMAL_CHECK 0
[19:31:06.235] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:06.434] L [RENDER] create effect shader\scene_cj_pbr.nfx:TShader *** time:
273.30 ms ***
[19:31:06.437] L [DEVICE] Try compile shader\scene_cj_pbr.nfx:
[19:31:06.437] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:06.437] L [DEVICE] #define DYNAMIC_BATCH 0
[19:31:06.437] L [DEVICE] #define METAL_CHECK 0
[19:31:06.437] L [DEVICE] #define TEST_DECAL 0
[19:31:06.437] L [DEVICE] #define ICE 0
[19:31:06.437] L [DEVICE] #define NEOX_ALPHA 0
[19:31:06.437] L [DEVICE] #define FOG_TYPE 1
[19:31:06.437] L [DEVICE] #define SELFEMM 0
[19:31:06.437] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:06.437] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:06.437] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:06.437] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:06.437] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:06.437] L [DEVICE] #define NORMAL_CHECK 0
[19:31:06.607] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:06.740] L [DEVICE] Try compile shader\g91_character_items.nfx:
[19:31:06.740] L [DEVICE] #define UNIFORMS_60 60
[19:31:06.740] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:06.740] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:06.740] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:06.740] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:06.740] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:06.740] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:31:06.740] L [DEVICE] #define FOG_TYPE 1
[19:31:06.740] L [DEVICE] #define LIGHT_NUM 4
[19:31:06.740] L [DEVICE] #define NEOX_MATCAP 0
[19:31:06.740] L [DEVICE] #define NEOX_H_L 0
[19:31:06.740] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:06.886] L [RENDER] create effect shader\g91_character_items.nfx:TShader ***
time: 145.61 ms ***
[19:31:06.887] L [DEVICE] Try compile shader\g91_character_items.nfx:
[19:31:06.887] L [DEVICE] #define UNIFORMS_60 60
[19:31:06.887] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:06.887] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:06.887] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:06.887] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:06.887] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:06.887] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:31:06.887] L [DEVICE] #define FOG_TYPE 1
[19:31:06.887] L [DEVICE] #define LIGHT_NUM 4
[19:31:06.887] L [DEVICE] #define NEOX_MATCAP 0
[19:31:06.887] L [DEVICE] #define NEOX_H_L 0
[19:31:06.887] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:06.999] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:07.224] L [DEVICE] Try compile shader\ice.nfx:
[19:31:07.224] L [DEVICE] #define UNIFORMS_60 60
[19:31:07.224] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:07.224] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:07.224] L [DEVICE] #define ANISO_ENABLE 0
[19:31:07.224] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:07.224] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:07.224] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:07.224] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:07.224] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:07.224] L [DEVICE] #define SELF_BLING 0
[19:31:07.224] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:07.224] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:07.224] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:07.224] L [DEVICE] #define EYE_ENABLE 0
[19:31:07.224] L [DEVICE] #define FACE_SHADOW 1
[19:31:07.224] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:07.224] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:07.224] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:07.224] L [DEVICE] #define HAIR_ENABLE 0
[19:31:07.224] L [DEVICE] #define MANUL_ENABLE 0
[19:31:07.224] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:07.224] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:07.224] L [DEVICE] #define SSS_ENABLE 1
[19:31:07.224] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:07.224] L [DEVICE] #define WAVE_ENABLE 0
[19:31:07.224] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:07.224] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:07.224] L [DEVICE] #define METAL_CHECK 0
[19:31:07.224] L [DEVICE] #define AO_CHECK 0
[19:31:07.398] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:31:07.472] L [RENDER] create effect shader\ice.nfx:TShader *** time: 249.19 ms
***
[19:31:07.474] L [DEVICE] Try compile shader\ice.nfx:
[19:31:07.474] L [DEVICE] #define UNIFORMS_60 60
[19:31:07.474] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:07.474] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:07.475] L [DEVICE] #define ANISO_ENABLE 0
[19:31:07.475] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:07.475] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:07.475] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:07.475] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:07.475] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:07.475] L [DEVICE] #define SELF_BLING 0
[19:31:07.475] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:07.475] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:07.475] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:07.475] L [DEVICE] #define EYE_ENABLE 0
[19:31:07.475] L [DEVICE] #define FACE_SHADOW 1
[19:31:07.475] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:07.475] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:07.475] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:07.475] L [DEVICE] #define HAIR_ENABLE 0
[19:31:07.475] L [DEVICE] #define MANUL_ENABLE 0
[19:31:07.475] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:07.475] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:07.475] L [DEVICE] #define SSS_ENABLE 1
[19:31:07.475] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:07.475] L [DEVICE] #define WAVE_ENABLE 0
[19:31:07.475] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:07.475] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:07.475] L [DEVICE] #define METAL_CHECK 0
[19:31:07.475] L [DEVICE] #define AO_CHECK 0
[19:31:07.605] M [DEVICE] Try compile common/pipeline/shadow.nfx:
[19:31:07.605] M [DEVICE] #define UNIFORMS_60 60
[19:31:07.605] M [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:07.605] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:07.605] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:07.605] M [DEVICE] #define SHADOW_MAP_ESM 0
[19:31:07.790] L [DEVICE] Try compile shader\ice.nfx:
[19:31:07.790] L [DEVICE] #define UNIFORMS_60 60
[19:31:07.790] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:07.790] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:07.790] L [DEVICE] #define ANISO_ENABLE 0
[19:31:07.790] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:07.790] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:07.790] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:07.790] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:07.790] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:07.790] L [DEVICE] #define SELF_BLING 0
[19:31:07.790] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:07.790] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:07.790] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:07.790] L [DEVICE] #define EYE_ENABLE 0
[19:31:07.790] L [DEVICE] #define FACE_SHADOW 1
[19:31:07.790] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:07.790] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:07.790] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:07.790] L [DEVICE] #define HAIR_ENABLE 0
[19:31:07.790] L [DEVICE] #define MANUL_ENABLE 0
[19:31:07.790] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:07.790] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:07.790] L [DEVICE] #define SSS_ENABLE 1
[19:31:07.790] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:07.790] L [DEVICE] #define WAVE_ENABLE 0
[19:31:07.790] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:07.790] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:07.790] L [DEVICE] #define METAL_CHECK 0
[19:31:07.790] L [DEVICE] #define AO_CHECK 0
[19:31:08.021] L [DEVICE] Try compile shader\ice.nfx:
[19:31:08.021] L [DEVICE] #define UNIFORMS_60 60
[19:31:08.021] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:08.021] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:08.021] L [DEVICE] #define ANISO_ENABLE 0
[19:31:08.021] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:08.021] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:08.021] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:08.021] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:08.021] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:08.021] L [DEVICE] #define SELF_BLING 0
[19:31:08.021] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:08.021] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:08.021] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:08.021] L [DEVICE] #define EYE_ENABLE 0
[19:31:08.021] L [DEVICE] #define FACE_SHADOW 1
[19:31:08.021] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:08.021] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:08.021] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:08.021] L [DEVICE] #define HAIR_ENABLE 0
[19:31:08.021] L [DEVICE] #define MANUL_ENABLE 0
[19:31:08.021] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:08.021] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:08.021] L [DEVICE] #define SSS_ENABLE 1
[19:31:08.021] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:08.021] L [DEVICE] #define WAVE_ENABLE 0
[19:31:08.021] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:08.021] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:08.021] L [DEVICE] #define METAL_CHECK 0
[19:31:08.021] L [DEVICE] #define AO_CHECK 0
[19:31:08.438] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:08.438] L [DEVICE] #define UNIFORMS_60 60
[19:31:08.438] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:08.438] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:08.438] L [DEVICE] #define ANISO_ENABLE 0
[19:31:08.438] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:08.438] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:08.438] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:08.438] L [DEVICE] #define SELF_BLING 0
[19:31:08.438] L [DEVICE] #define EYE_ENABLE 0
[19:31:08.438] L [DEVICE] #define FOG_TYPE 1
[19:31:08.438] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:08.438] L [DEVICE] #define SELF_SHADOW 1
[19:31:08.438] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:08.438] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:08.438] L [DEVICE] #define FACE_SHADOW 1
[19:31:08.438] L [DEVICE] #define DYING 0
[19:31:08.438] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:08.438] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:08.439] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:08.439] L [DEVICE] #define HAIR_ENABLE 0
[19:31:08.439] L [DEVICE] #define MANUL_ENABLE 0
[19:31:08.439] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:08.439] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:08.439] L [DEVICE] #define ICE 0
[19:31:08.439] L [DEVICE] #define SSS_ENABLE 1
[19:31:08.439] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:08.439] L [DEVICE] #define WAVE_ENABLE 0
[19:31:08.439] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:08.439] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:08.439] L [DEVICE] #define METAL_CHECK 0
[19:31:08.439] L [DEVICE] #define AO_CHECK 0
[19:31:08.622] M [DEVICE] Try compile shader\grass_new.nfx:
[19:31:08.622] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:08.622] M [DEVICE] #define FOG_TYPE 1
[19:31:08.622] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:08.622] M [DEVICE] #define DEPTH_PASS 0
[19:31:08.870] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
432.13 ms ***
[19:31:08.935] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:08.935] L [DEVICE] #define UNIFORMS_60 60
[19:31:08.935] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:08.935] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:08.935] L [DEVICE] #define ANISO_ENABLE 0
[19:31:08.935] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:08.935] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:08.936] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:08.936] L [DEVICE] #define SELF_BLING 0
[19:31:08.936] L [DEVICE] #define EYE_ENABLE 0
[19:31:08.936] L [DEVICE] #define FOG_TYPE 1
[19:31:08.936] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:08.936] L [DEVICE] #define SELF_SHADOW 1
[19:31:08.936] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:08.936] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:08.936] L [DEVICE] #define FACE_SHADOW 1
[19:31:08.936] L [DEVICE] #define DYING 0
[19:31:08.936] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:08.936] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:08.936] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:08.936] L [DEVICE] #define HAIR_ENABLE 0
[19:31:08.936] L [DEVICE] #define MANUL_ENABLE 0
[19:31:08.936] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:08.936] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:08.936] L [DEVICE] #define ICE 0
[19:31:08.936] L [DEVICE] #define SSS_ENABLE 1
[19:31:08.936] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:08.936] L [DEVICE] #define WAVE_ENABLE 0
[19:31:08.936] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:08.936] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:08.936] L [DEVICE] #define METAL_CHECK 0
[19:31:08.936] L [DEVICE] #define AO_CHECK 0
[19:31:09.177] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:09.177] L [DEVICE] #define UNIFORMS_60 60
[19:31:09.177] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:09.177] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:09.177] L [DEVICE] #define ANISO_ENABLE 0
[19:31:09.177] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:09.177] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:09.177] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:09.177] L [DEVICE] #define SELF_BLING 0
[19:31:09.177] L [DEVICE] #define EYE_ENABLE 0
[19:31:09.177] L [DEVICE] #define FOG_TYPE 1
[19:31:09.177] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:09.177] L [DEVICE] #define SELF_SHADOW 1
[19:31:09.177] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:09.177] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:09.177] L [DEVICE] #define FACE_SHADOW 1
[19:31:09.177] L [DEVICE] #define DYING 0
[19:31:09.177] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:09.177] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:09.177] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:09.177] L [DEVICE] #define HAIR_ENABLE 0
[19:31:09.177] L [DEVICE] #define MANUL_ENABLE 0
[19:31:09.177] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:09.177] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:09.177] L [DEVICE] #define ICE 0
[19:31:09.177] L [DEVICE] #define SSS_ENABLE 1
[19:31:09.177] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:09.177] L [DEVICE] #define WAVE_ENABLE 0
[19:31:09.177] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:09.177] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:09.177] L [DEVICE] #define METAL_CHECK 0
[19:31:09.177] L [DEVICE] #define AO_CHECK 0
[19:31:09.476] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:09.476] L [DEVICE] #define UNIFORMS_60 60
[19:31:09.476] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:09.476] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:09.476] L [DEVICE] #define ANISO_ENABLE 0
[19:31:09.476] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:09.476] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:09.476] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:09.476] L [DEVICE] #define SELF_BLING 0
[19:31:09.476] L [DEVICE] #define EYE_ENABLE 0
[19:31:09.476] L [DEVICE] #define FOG_TYPE 1
[19:31:09.476] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:09.476] L [DEVICE] #define SELF_SHADOW 1
[19:31:09.476] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:09.476] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:09.476] L [DEVICE] #define FACE_SHADOW 1
[19:31:09.476] L [DEVICE] #define DYING 0
[19:31:09.476] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:09.476] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:09.476] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:09.476] L [DEVICE] #define HAIR_ENABLE 0
[19:31:09.476] L [DEVICE] #define MANUL_ENABLE 0
[19:31:09.476] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:09.476] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:09.476] L [DEVICE] #define ICE 0
[19:31:09.476] L [DEVICE] #define SSS_ENABLE 1
[19:31:09.476] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:09.476] L [DEVICE] #define WAVE_ENABLE 0
[19:31:09.476] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:09.476] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:09.476] L [DEVICE] #define METAL_CHECK 0
[19:31:09.476] L [DEVICE] #define AO_CHECK 0
[19:31:09.979] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[19:31:09.979] L [DEVICE] #define UNIFORMS_60 60
[19:31:09.979] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:09.979] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:09.979] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:09.979] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:31:09.979] L [DEVICE] #define FOG_TYPE 1
[19:31:09.979] L [DEVICE] #define LIGHT_NUM 4
[19:31:09.979] L [DEVICE] #define DYING 0
[19:31:09.979] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:09.979] L [DEVICE] #define NEOX_MATCAP 0
[19:31:09.997] M [DEVICE] Try compile common/shader/new_outline.nfx:
[19:31:09.997] M [DEVICE] #define UNIFORMS_60 60
[19:31:09.997] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:09.997] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:10.015] M [DEVICE] Try compile shader/xray_mobile.nfx:
[19:31:10.015] M [DEVICE] #define UNIFORMS_60 60
[19:31:10.015] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:10.015] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:10.073] L [RENDER] create effect shader\g91_character_lod.nfx:TShader ***
time: 95.40 ms ***
[19:31:10.074] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[19:31:10.074] L [DEVICE] #define UNIFORMS_60 60
[19:31:10.074] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:10.074] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:10.074] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:10.074] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:31:10.074] L [DEVICE] #define FOG_TYPE 1
[19:31:10.074] L [DEVICE] #define LIGHT_NUM 4
[19:31:10.074] L [DEVICE] #define DYING 0
[19:31:10.074] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:10.074] L [DEVICE] #define NEOX_MATCAP 0
[19:31:10.429] M [GAME] Main thread IO 28.7423 ms for csb/killing_msg/1211_11.csb
[19:31:10.440] M [GAME] Main thread IO 10.1024 ms for
ui1/killing_msg/1211_11/1211_11_bg.png
[19:31:10.446] M [GAME] Main thread IO 5.0029 ms for
ui1/killing_msg/1211_11/1211_11_light_pic.png
[19:31:10.479] M [GAME] Main thread IO 31.6824 ms for
ui1/killing_msg/1211_11/1211_11_side_pic.png
[19:31:10.498] M [GAME] Main thread IO 17.9040 ms for
ui1/killing_msg/1211_11/1211_11_shell_1_pic.png
[19:31:10.521] M [GAME] Main thread IO 22.2773 ms for
ui1/killing_msg/1211_11/1211_11_shell_3_pic.png
[19:31:10.533] M [GAME] Main thread IO 11.2799 ms for
ui1/killing_msg/1211_11/1211_11_trigger_pic.png
[19:31:10.540] M [GAME] Main thread IO 6.4843 ms for
ui1/killing_msg/1211_11/1211_11_paw_pic.png
[19:31:10.571] M [GAME] Main thread IO 29.3534 ms for
ui1/killing_msg/1211_11/1211_11_bubble.plist
[19:31:10.605] M [GAME] Main thread IO 28.2823 ms for
ui1/textures/tips_gun4_pic.png
[19:31:10.616] M [DEVICE] Try compile shader\common_new.nfx:
[19:31:10.616] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:10.616] M [DEVICE] #define UNIFORMS_60 60
[19:31:10.616] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:10.616] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:10.616] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:10.616] M [DEVICE] #define BAKE_AO 0
[19:31:10.616] M [DEVICE] #define LOD_BLENDING 0
[19:31:10.616] M [DEVICE] #define FOG_TYPE 1
[19:31:10.616] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:10.616] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:10.616] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:10.616] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:10.675] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:10.675] L [DEVICE] #define UNIFORMS_60 60
[19:31:10.675] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:10.675] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:10.675] L [DEVICE] #define ANISO_ENABLE 0
[19:31:10.675] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:10.675] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:10.675] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:10.675] L [DEVICE] #define SELF_BLING 0
[19:31:10.675] L [DEVICE] #define EYE_ENABLE 0
[19:31:10.675] L [DEVICE] #define FOG_TYPE 1
[19:31:10.675] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:10.675] L [DEVICE] #define SELF_SHADOW 1
[19:31:10.675] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:10.675] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:10.675] L [DEVICE] #define FACE_SHADOW 1
[19:31:10.675] L [DEVICE] #define DYING 0
[19:31:10.675] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:10.675] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:10.676] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:10.676] L [DEVICE] #define HAIR_ENABLE 1
[19:31:10.676] L [DEVICE] #define MANUL_ENABLE 0
[19:31:10.676] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:10.676] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:10.676] L [DEVICE] #define ICE 0
[19:31:10.676] L [DEVICE] #define SSS_ENABLE 1
[19:31:10.676] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:10.676] L [DEVICE] #define WAVE_ENABLE 0
[19:31:10.676] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:10.676] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:10.676] L [DEVICE] #define METAL_CHECK 0
[19:31:10.676] L [DEVICE] #define AO_CHECK 0
[19:31:10.851] M [DEVICE] Try compile shader\common_new.nfx:
[19:31:10.852] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:10.852] M [DEVICE] #define UNIFORMS_60 60
[19:31:10.852] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:10.852] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:10.852] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:10.852] M [DEVICE] #define BAKE_AO 0
[19:31:10.852] M [DEVICE] #define LOD_BLENDING 0
[19:31:10.852] M [DEVICE] #define FOG_TYPE 1
[19:31:10.852] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:10.852] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:10.852] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:10.852] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:10.939] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
264.18 ms ***
[19:31:11.001] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:11.002] L [DEVICE] #define UNIFORMS_60 60
[19:31:11.002] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:11.002] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:11.002] L [DEVICE] #define ANISO_ENABLE 0
[19:31:11.002] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:11.002] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:11.002] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:11.002] L [DEVICE] #define SELF_BLING 0
[19:31:11.002] L [DEVICE] #define EYE_ENABLE 0
[19:31:11.002] L [DEVICE] #define FOG_TYPE 1
[19:31:11.002] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:11.002] L [DEVICE] #define SELF_SHADOW 1
[19:31:11.002] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:11.002] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:11.002] L [DEVICE] #define FACE_SHADOW 1
[19:31:11.002] L [DEVICE] #define DYING 0
[19:31:11.002] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:11.002] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:11.002] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:11.002] L [DEVICE] #define HAIR_ENABLE 1
[19:31:11.002] L [DEVICE] #define MANUL_ENABLE 0
[19:31:11.002] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:11.002] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:11.002] L [DEVICE] #define ICE 0
[19:31:11.002] L [DEVICE] #define SSS_ENABLE 1
[19:31:11.002] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:11.002] L [DEVICE] #define WAVE_ENABLE 0
[19:31:11.002] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:11.002] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:11.002] L [DEVICE] #define METAL_CHECK 0
[19:31:11.002] L [DEVICE] #define AO_CHECK 0
[19:31:11.071] M [DEVICE] Try compile shader\common_bd_lod.nfx:
[19:31:11.071] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:11.071] M [DEVICE] #define UNIFORMS_60 60
[19:31:11.071] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:11.071] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:11.071] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:11.071] M [DEVICE] #define BAKE_AO 0
[19:31:11.071] M [DEVICE] #define LOD_BLENDING 0
[19:31:11.071] M [DEVICE] #define FOG_TYPE 1
[19:31:11.071] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:11.071] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:11.071] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:11.071] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:11.200] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:11.200] L [DEVICE] #define UNIFORMS_60 60
[19:31:11.200] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:11.200] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:11.200] L [DEVICE] #define ANISO_ENABLE 0
[19:31:11.200] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:11.200] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:11.200] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:11.200] L [DEVICE] #define SELF_BLING 0
[19:31:11.200] L [DEVICE] #define EYE_ENABLE 0
[19:31:11.200] L [DEVICE] #define FOG_TYPE 1
[19:31:11.200] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:11.200] L [DEVICE] #define SELF_SHADOW 1
[19:31:11.200] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:11.200] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:11.200] L [DEVICE] #define FACE_SHADOW 1
[19:31:11.200] L [DEVICE] #define DYING 0
[19:31:11.200] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:11.200] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:11.200] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:11.200] L [DEVICE] #define HAIR_ENABLE 1
[19:31:11.200] L [DEVICE] #define MANUL_ENABLE 0
[19:31:11.200] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:11.200] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:11.200] L [DEVICE] #define ICE 0
[19:31:11.200] L [DEVICE] #define SSS_ENABLE 1
[19:31:11.200] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:11.200] L [DEVICE] #define WAVE_ENABLE 0
[19:31:11.200] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:11.200] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:11.200] L [DEVICE] #define METAL_CHECK 0
[19:31:11.200] L [DEVICE] #define AO_CHECK 0
[19:31:11.389] M [DEVICE] Try compile shader\common_new_tree.nfx:
[19:31:11.389] M [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:11.389] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:11.389] M [DEVICE] #define UNIFORMS_60 60
[19:31:11.389] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:11.389] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:11.389] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:11.389] M [DEVICE] #define BAKE_AO 0
[19:31:11.389] M [DEVICE] #define FOG_TYPE 1
[19:31:11.389] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:11.389] M [DEVICE] #define LOD_BLENDING 0
[19:31:11.389] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:11.389] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:11.423] M [GAME] Main thread IO 33.4767 ms for
effect_cache\32\shader\common_new_tree.nfx\000000000061bb29.nfxo
[19:31:11.443] M [GAME] Main thread IO 19.9708 ms for
effect_cache\32\shader\common_new_tree.nfx\000000000061bb29_1_1.pipe
[19:31:11.546] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:11.546] L [DEVICE] #define UNIFORMS_60 60
[19:31:11.546] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:11.546] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:11.546] L [DEVICE] #define ANISO_ENABLE 0
[19:31:11.547] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:11.547] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:11.547] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:11.547] L [DEVICE] #define SELF_BLING 0
[19:31:11.547] L [DEVICE] #define EYE_ENABLE 0
[19:31:11.547] L [DEVICE] #define FOG_TYPE 1
[19:31:11.547] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:11.547] L [DEVICE] #define SELF_SHADOW 1
[19:31:11.547] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:11.547] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:11.547] L [DEVICE] #define FACE_SHADOW 1
[19:31:11.547] L [DEVICE] #define DYING 0
[19:31:11.547] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:11.547] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:11.547] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:11.547] L [DEVICE] #define HAIR_ENABLE 1
[19:31:11.547] L [DEVICE] #define MANUL_ENABLE 0
[19:31:11.547] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:11.547] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:11.547] L [DEVICE] #define ICE 0
[19:31:11.547] L [DEVICE] #define SSS_ENABLE 1
[19:31:11.547] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:11.547] L [DEVICE] #define WAVE_ENABLE 0
[19:31:11.547] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:11.547] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:11.547] L [DEVICE] #define METAL_CHECK 0
[19:31:11.547] L [DEVICE] #define AO_CHECK 0
[19:31:12.085] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:12.085] L [DEVICE] #define UNIFORMS_60 60
[19:31:12.085] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:12.085] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:12.085] L [DEVICE] #define ANISO_ENABLE 0
[19:31:12.085] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:12.085] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:12.085] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:12.085] L [DEVICE] #define SELF_BLING 0
[19:31:12.085] L [DEVICE] #define EYE_ENABLE 0
[19:31:12.085] L [DEVICE] #define FOG_TYPE 1
[19:31:12.085] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:12.085] L [DEVICE] #define SELF_SHADOW 1
[19:31:12.085] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:12.085] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:12.085] L [DEVICE] #define FACE_SHADOW 1
[19:31:12.085] L [DEVICE] #define DYING 0
[19:31:12.085] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:12.085] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:12.085] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:12.085] L [DEVICE] #define HAIR_ENABLE 0
[19:31:12.085] L [DEVICE] #define MANUL_ENABLE 0
[19:31:12.085] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:12.085] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:12.085] L [DEVICE] #define ICE 0
[19:31:12.085] L [DEVICE] #define SSS_ENABLE 0
[19:31:12.085] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:12.085] L [DEVICE] #define WAVE_ENABLE 0
[19:31:12.085] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:12.085] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:12.085] L [DEVICE] #define METAL_CHECK 0
[19:31:12.085] L [DEVICE] #define AO_CHECK 0
[19:31:12.108] M [GAME] Main thread IO 16.6225 ms for
csb/airdrop_venus_tips_receive.csb
[19:31:12.118] M [GAME] Main thread IO 8.8048 ms for
ui1/airdrop_venus/airdrop_venus_tips1_bg_pic.png
[19:31:12.313] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
227.06 ms ***
[19:31:12.315] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:12.315] L [DEVICE] #define UNIFORMS_60 60
[19:31:12.315] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:12.315] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:12.315] L [DEVICE] #define ANISO_ENABLE 0
[19:31:12.315] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:12.315] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:12.315] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:12.315] L [DEVICE] #define SELF_BLING 0
[19:31:12.315] L [DEVICE] #define EYE_ENABLE 0
[19:31:12.315] L [DEVICE] #define FOG_TYPE 1
[19:31:12.315] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:12.315] L [DEVICE] #define SELF_SHADOW 1
[19:31:12.315] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:12.315] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:12.315] L [DEVICE] #define FACE_SHADOW 1
[19:31:12.315] L [DEVICE] #define DYING 0
[19:31:12.315] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:12.315] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:12.315] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:12.315] L [DEVICE] #define HAIR_ENABLE 0
[19:31:12.315] L [DEVICE] #define MANUL_ENABLE 0
[19:31:12.315] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:12.315] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:12.315] L [DEVICE] #define ICE 0
[19:31:12.315] L [DEVICE] #define SSS_ENABLE 0
[19:31:12.315] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:12.315] L [DEVICE] #define WAVE_ENABLE 0
[19:31:12.315] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:12.315] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:12.315] L [DEVICE] #define METAL_CHECK 0
[19:31:12.315] L [DEVICE] #define AO_CHECK 0
[19:31:12.540] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:12.540] L [DEVICE] #define UNIFORMS_60 60
[19:31:12.540] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:12.540] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:12.540] L [DEVICE] #define ANISO_ENABLE 0
[19:31:12.540] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:12.540] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:12.540] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:12.540] L [DEVICE] #define SELF_BLING 0
[19:31:12.540] L [DEVICE] #define EYE_ENABLE 0
[19:31:12.540] L [DEVICE] #define FOG_TYPE 1
[19:31:12.540] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:12.540] L [DEVICE] #define SELF_SHADOW 1
[19:31:12.540] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:12.541] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:12.541] L [DEVICE] #define FACE_SHADOW 1
[19:31:12.541] L [DEVICE] #define DYING 0
[19:31:12.541] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:12.541] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:12.541] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:12.541] L [DEVICE] #define HAIR_ENABLE 0
[19:31:12.541] L [DEVICE] #define MANUL_ENABLE 0
[19:31:12.541] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:12.541] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:12.541] L [DEVICE] #define ICE 0
[19:31:12.541] L [DEVICE] #define SSS_ENABLE 0
[19:31:12.541] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:12.541] L [DEVICE] #define WAVE_ENABLE 0
[19:31:12.541] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:12.541] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:12.541] L [DEVICE] #define METAL_CHECK 0
[19:31:12.541] L [DEVICE] #define AO_CHECK 0
[19:31:12.817] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:12.817] L [DEVICE] #define UNIFORMS_60 60
[19:31:12.817] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:12.817] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:12.817] L [DEVICE] #define ANISO_ENABLE 0
[19:31:12.817] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:12.817] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:12.817] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:12.817] L [DEVICE] #define SELF_BLING 0
[19:31:12.817] L [DEVICE] #define EYE_ENABLE 0
[19:31:12.817] L [DEVICE] #define FOG_TYPE 1
[19:31:12.817] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:12.817] L [DEVICE] #define SELF_SHADOW 1
[19:31:12.817] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:12.817] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:12.817] L [DEVICE] #define FACE_SHADOW 1
[19:31:12.817] L [DEVICE] #define DYING 0
[19:31:12.817] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:12.817] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:12.817] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:12.817] L [DEVICE] #define HAIR_ENABLE 0
[19:31:12.817] L [DEVICE] #define MANUL_ENABLE 0
[19:31:12.817] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:12.817] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:12.817] L [DEVICE] #define ICE 0
[19:31:12.817] L [DEVICE] #define SSS_ENABLE 0
[19:31:12.817] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:12.817] L [DEVICE] #define WAVE_ENABLE 0
[19:31:12.817] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:12.817] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:12.817] L [DEVICE] #define METAL_CHECK 0
[19:31:12.817] L [DEVICE] #define AO_CHECK 0
[19:31:13.287] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:13.287] L [DEVICE] #define UNIFORMS_60 60
[19:31:13.287] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:13.287] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:13.287] L [DEVICE] #define ANISO_ENABLE 0
[19:31:13.287] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:13.287] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:13.287] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:13.287] L [DEVICE] #define SELF_BLING 1
[19:31:13.287] L [DEVICE] #define EYE_ENABLE 0
[19:31:13.287] L [DEVICE] #define FOG_TYPE 1
[19:31:13.287] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:13.287] L [DEVICE] #define SELF_SHADOW 1
[19:31:13.287] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:13.287] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:13.287] L [DEVICE] #define FACE_SHADOW 1
[19:31:13.287] L [DEVICE] #define DYING 0
[19:31:13.287] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:13.287] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:13.287] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:13.287] L [DEVICE] #define HAIR_ENABLE 0
[19:31:13.287] L [DEVICE] #define MANUL_ENABLE 0
[19:31:13.287] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:13.287] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:13.287] L [DEVICE] #define ICE 0
[19:31:13.287] L [DEVICE] #define SSS_ENABLE 1
[19:31:13.287] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:13.287] L [DEVICE] #define WAVE_ENABLE 1
[19:31:13.287] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:13.287] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:13.287] L [DEVICE] #define METAL_CHECK 0
[19:31:13.287] L [DEVICE] #define AO_CHECK 0
[19:31:13.612] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
324.88 ms ***
[19:31:13.614] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:13.614] L [DEVICE] #define UNIFORMS_60 60
[19:31:13.614] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:13.614] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:13.614] L [DEVICE] #define ANISO_ENABLE 0
[19:31:13.614] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:13.614] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:13.614] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:13.614] L [DEVICE] #define SELF_BLING 1
[19:31:13.614] L [DEVICE] #define EYE_ENABLE 0
[19:31:13.614] L [DEVICE] #define FOG_TYPE 1
[19:31:13.614] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:13.614] L [DEVICE] #define SELF_SHADOW 1
[19:31:13.614] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:13.614] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:13.614] L [DEVICE] #define FACE_SHADOW 1
[19:31:13.614] L [DEVICE] #define DYING 0
[19:31:13.614] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:13.614] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:13.614] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:13.614] L [DEVICE] #define HAIR_ENABLE 0
[19:31:13.615] L [DEVICE] #define MANUL_ENABLE 0
[19:31:13.615] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:13.615] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:13.615] L [DEVICE] #define ICE 0
[19:31:13.615] L [DEVICE] #define SSS_ENABLE 1
[19:31:13.615] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:13.615] L [DEVICE] #define WAVE_ENABLE 1
[19:31:13.615] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:13.615] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:13.615] L [DEVICE] #define METAL_CHECK 0
[19:31:13.615] L [DEVICE] #define AO_CHECK 0
[19:31:13.891] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:13.891] L [DEVICE] #define UNIFORMS_60 60
[19:31:13.891] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:13.891] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:13.891] L [DEVICE] #define ANISO_ENABLE 0
[19:31:13.891] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:13.891] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:13.891] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:13.891] L [DEVICE] #define SELF_BLING 1
[19:31:13.891] L [DEVICE] #define EYE_ENABLE 0
[19:31:13.891] L [DEVICE] #define FOG_TYPE 1
[19:31:13.891] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:13.891] L [DEVICE] #define SELF_SHADOW 1
[19:31:13.891] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:13.891] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:13.891] L [DEVICE] #define FACE_SHADOW 1
[19:31:13.891] L [DEVICE] #define DYING 0
[19:31:13.891] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:13.891] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:13.891] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:13.891] L [DEVICE] #define HAIR_ENABLE 0
[19:31:13.891] L [DEVICE] #define MANUL_ENABLE 0
[19:31:13.891] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:13.891] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:13.891] L [DEVICE] #define ICE 0
[19:31:13.891] L [DEVICE] #define SSS_ENABLE 1
[19:31:13.891] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:13.891] L [DEVICE] #define WAVE_ENABLE 1
[19:31:13.891] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:13.891] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:13.891] L [DEVICE] #define METAL_CHECK 0
[19:31:13.891] L [DEVICE] #define AO_CHECK 0
[19:31:14.218] L [DEVICE] Try compile shader\g91_character.nfx:
[19:31:14.218] L [DEVICE] #define UNIFORMS_60 60
[19:31:14.218] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:14.218] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:14.218] L [DEVICE] #define ANISO_ENABLE 0
[19:31:14.218] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:14.218] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:14.218] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:14.218] L [DEVICE] #define SELF_BLING 1
[19:31:14.218] L [DEVICE] #define EYE_ENABLE 0
[19:31:14.218] L [DEVICE] #define FOG_TYPE 1
[19:31:14.218] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:14.218] L [DEVICE] #define SELF_SHADOW 1
[19:31:14.218] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:14.218] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:14.218] L [DEVICE] #define FACE_SHADOW 1
[19:31:14.218] L [DEVICE] #define DYING 0
[19:31:14.218] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:14.218] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:14.218] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:14.218] L [DEVICE] #define HAIR_ENABLE 0
[19:31:14.218] L [DEVICE] #define MANUL_ENABLE 0
[19:31:14.218] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:14.218] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:14.218] L [DEVICE] #define ICE 0
[19:31:14.218] L [DEVICE] #define SSS_ENABLE 1
[19:31:14.218] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:14.218] L [DEVICE] #define WAVE_ENABLE 1
[19:31:14.218] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:14.218] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:14.218] L [DEVICE] #define METAL_CHECK 0
[19:31:14.218] L [DEVICE] #define AO_CHECK 0
[19:31:14.674] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:31:15.012] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[19:31:15.012] L [DEVICE] #define UNIFORMS_60 60
[19:31:15.012] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:15.012] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:15.012] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:15.012] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:31:15.012] L [DEVICE] #define FOG_TYPE 1
[19:31:15.012] L [DEVICE] #define LIGHT_NUM 4
[19:31:15.012] L [DEVICE] #define DYING 1
[19:31:15.012] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:15.012] L [DEVICE] #define NEOX_MATCAP 0
[19:31:15.186] L [RENDER] create effect shader\g91_character_lod.nfx:TShader ***
time: 173.44 ms ***
[19:31:15.187] L [DEVICE] Try compile shader\g91_character_lod.nfx:
[19:31:15.187] L [DEVICE] #define UNIFORMS_60 60
[19:31:15.187] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:15.187] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:15.187] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:15.187] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:31:15.187] L [DEVICE] #define FOG_TYPE 1
[19:31:15.187] L [DEVICE] #define LIGHT_NUM 4
[19:31:15.187] L [DEVICE] #define DYING 1
[19:31:15.187] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:31:15.187] L [DEVICE] #define NEOX_MATCAP 0
[19:31:15.676] L [DEVICE] Try compile shader\g91_drop_item.nfx:
[19:31:15.676] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:15.676] L [DEVICE] #define FOG_TYPE 1
[19:31:15.676] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:15.676] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:15.749] L [RENDER] create effect shader\g91_drop_item.nfx:TShader *** time:
73.68 ms ***
[19:31:16.120] L [DEVICE] Try compile shader\sfx_dissolve.nfx:
[19:31:16.120] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:16.120] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:16.120] L [DEVICE] #define UNIFORMS_60 60
[19:31:16.120] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:16.120] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:16.120] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:16.154] L [RENDER] create effect shader\sfx_dissolve.nfx:TShader *** time:
33.40 ms ***
[19:31:16.155] L [DEVICE] Try compile shader\sfx_dissolve.nfx:
[19:31:16.155] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:16.155] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:16.155] L [DEVICE] #define UNIFORMS_60 60
[19:31:16.155] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:16.155] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:16.155] L [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:16.291] L [DEVICE] Try compile shader\blend_uv_erosion.nfx:
[19:31:16.291] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:16.326] L [RENDER] create effect shader\blend_uv_erosion.nfx:TShader ***
time: 34.35 ms ***
[19:31:16.815] L [RENDER] Device do not support texture
vehicle\roadster\car9018\car9018_cheke_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:31:16.875] L [RENDER] Device do not support texture
vehicle\roadster\car9018\car9018_neishi_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8

ERROR *****************************************************************************
[19:31:16.897] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

ERROR *****************************************************************************
[19:31:16.897] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

[19:31:17.043] L [DEVICE] Try compile shader\g91_items_new.nfx:


[19:31:17.043] L [DEVICE] #define UNIFORMS_60 60
[19:31:17.043] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:17.043] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:17.043] L [DEVICE] #define ANISO_ENABLE 0
[19:31:17.043] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:17.043] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:17.043] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:17.043] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:17.043] L [DEVICE] #define SELF_BLING 1
[19:31:17.043] L [DEVICE] #define EYE_ENABLE 0
[19:31:17.043] L [DEVICE] #define SELF_SHADOW 1
[19:31:17.043] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:17.043] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:17.043] L [DEVICE] #define FACE_SHADOW 1
[19:31:17.043] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:17.043] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:17.043] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:17.043] L [DEVICE] #define HAIR_ENABLE 0
[19:31:17.043] L [DEVICE] #define MANUL_ENABLE 0
[19:31:17.043] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:17.043] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:17.043] L [DEVICE] #define SSS_ENABLE 1
[19:31:17.043] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:17.043] L [DEVICE] #define WAVE_ENABLE 0
[19:31:17.043] L [DEVICE] #define NEOX_H_L 0
[19:31:17.043] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:17.043] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:17.043] L [DEVICE] #define METAL_CHECK 0
[19:31:17.043] L [DEVICE] #define AO_CHECK 0
[19:31:17.393] L [RENDER] create effect shader\g91_items_new.nfx:TShader *** time:
350.51 ms ***
[19:31:17.396] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:31:17.396] L [DEVICE] #define UNIFORMS_60 60
[19:31:17.396] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:17.396] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:17.396] L [DEVICE] #define ANISO_ENABLE 0
[19:31:17.396] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:17.396] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:17.396] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:17.396] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:17.396] L [DEVICE] #define SELF_BLING 1
[19:31:17.396] L [DEVICE] #define EYE_ENABLE 0
[19:31:17.396] L [DEVICE] #define SELF_SHADOW 1
[19:31:17.396] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:17.396] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:17.396] L [DEVICE] #define FACE_SHADOW 1
[19:31:17.396] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:17.396] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:17.396] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:17.396] L [DEVICE] #define HAIR_ENABLE 0
[19:31:17.396] L [DEVICE] #define MANUL_ENABLE 0
[19:31:17.396] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:17.396] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:17.396] L [DEVICE] #define SSS_ENABLE 1
[19:31:17.396] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:17.396] L [DEVICE] #define WAVE_ENABLE 0
[19:31:17.396] L [DEVICE] #define NEOX_H_L 0
[19:31:17.396] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:17.396] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:17.396] L [DEVICE] #define METAL_CHECK 0
[19:31:17.397] L [DEVICE] #define AO_CHECK 0
[19:31:17.611] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:31:17.611] L [DEVICE] #define UNIFORMS_60 60
[19:31:17.611] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:17.611] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:17.611] L [DEVICE] #define ANISO_ENABLE 0
[19:31:17.611] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:17.611] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:17.611] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:17.611] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:17.611] L [DEVICE] #define SELF_BLING 1
[19:31:17.611] L [DEVICE] #define EYE_ENABLE 0
[19:31:17.611] L [DEVICE] #define SELF_SHADOW 1
[19:31:17.611] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:17.611] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:17.611] L [DEVICE] #define FACE_SHADOW 1
[19:31:17.611] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:17.611] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:17.611] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:17.611] L [DEVICE] #define HAIR_ENABLE 0
[19:31:17.611] L [DEVICE] #define MANUL_ENABLE 0
[19:31:17.611] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:17.611] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:17.611] L [DEVICE] #define SSS_ENABLE 1
[19:31:17.611] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:17.611] L [DEVICE] #define WAVE_ENABLE 0
[19:31:17.611] L [DEVICE] #define NEOX_H_L 0
[19:31:17.611] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:17.611] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:17.611] L [DEVICE] #define METAL_CHECK 0
[19:31:17.611] L [DEVICE] #define AO_CHECK 0
[19:31:17.962] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:31:17.962] L [DEVICE] #define UNIFORMS_60 60
[19:31:17.962] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:17.962] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:17.962] L [DEVICE] #define ANISO_ENABLE 0
[19:31:17.962] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:17.962] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:17.962] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:17.962] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:17.962] L [DEVICE] #define SELF_BLING 1
[19:31:17.962] L [DEVICE] #define EYE_ENABLE 0
[19:31:17.962] L [DEVICE] #define SELF_SHADOW 1
[19:31:17.962] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:17.962] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:17.962] L [DEVICE] #define FACE_SHADOW 1
[19:31:17.962] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:17.962] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:17.962] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:17.962] L [DEVICE] #define HAIR_ENABLE 0
[19:31:17.962] L [DEVICE] #define MANUL_ENABLE 0
[19:31:17.962] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:17.962] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:17.962] L [DEVICE] #define SSS_ENABLE 1
[19:31:17.962] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:17.962] L [DEVICE] #define WAVE_ENABLE 0
[19:31:17.962] L [DEVICE] #define NEOX_H_L 0
[19:31:17.962] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:17.962] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:17.962] L [DEVICE] #define METAL_CHECK 0
[19:31:17.962] L [DEVICE] #define AO_CHECK 0
[19:31:18.352] L [DEVICE] Try compile shader\common_new_s2draw.nfx:
[19:31:18.352] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:18.352] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:18.352] L [DEVICE] #define UNIFORMS_60 60
[19:31:18.352] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:18.352] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:18.352] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:18.352] L [DEVICE] #define FOG_TYPE 1
[19:31:18.352] L [DEVICE] #define CRACKENABLE 1
[19:31:18.352] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:18.352] L [DEVICE] #define LOD_BLENDING 0
[19:31:18.352] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:18.520] L [RENDER] create effect shader\common_new_s2draw.nfx:TShader ***
time: 168.42 ms ***
[19:31:18.521] L [DEVICE] Try compile shader\common_new_s2draw.nfx:
[19:31:18.521] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:18.521] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:18.521] L [DEVICE] #define UNIFORMS_60 60
[19:31:18.521] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:18.521] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:18.521] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:18.521] L [DEVICE] #define FOG_TYPE 1
[19:31:18.521] L [DEVICE] #define CRACKENABLE 1
[19:31:18.521] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:18.521] L [DEVICE] #define LOD_BLENDING 0
[19:31:18.521] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:18.902] L [DEVICE] Try compile shader\common_new_s2draw.nfx:
[19:31:18.902] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:18.902] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:18.902] L [DEVICE] #define UNIFORMS_60 60
[19:31:18.902] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:18.902] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:18.902] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:18.902] L [DEVICE] #define FOG_TYPE 1
[19:31:18.902] L [DEVICE] #define CRACKENABLE 1
[19:31:18.902] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:18.902] L [DEVICE] #define LOD_BLENDING 0
[19:31:18.902] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:19.157] L [DEVICE] Try compile shader\common_new_s2draw.nfx:
[19:31:19.157] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:19.157] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:19.157] L [DEVICE] #define UNIFORMS_60 60
[19:31:19.157] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:19.157] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:19.157] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:19.157] L [DEVICE] #define FOG_TYPE 1
[19:31:19.157] L [DEVICE] #define CRACKENABLE 1
[19:31:19.157] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:19.157] L [DEVICE] #define LOD_BLENDING 0
[19:31:19.157] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:19.730] L [WORLD] GPU skinning failed char\jxw\jxw9001\jxw9001_lod01.gim
bone count: 42

ERROR *****************************************************************************
[19:31:19.756] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:19.757] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:31:19.760] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: designer
ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:19.761] L [WORLD] Invalid clip name: stand_mofang

[19:31:20.141] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:


[19:31:20.141] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:20.141] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:20.141] L [DEVICE] #define ANISO_ENABLE 0
[19:31:20.141] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:20.141] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:20.141] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:20.141] L [DEVICE] #define SELF_BLING 0
[19:31:20.141] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:20.141] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:20.141] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:20.141] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:20.141] L [DEVICE] #define FLOW_ENABLE 1
[19:31:20.141] L [DEVICE] #define UNIFORMS_60 60
[19:31:20.141] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:20.141] L [DEVICE] #define MANUL_ENABLE 0
[19:31:20.141] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:20.141] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:20.141] L [DEVICE] #define SSS_ENABLE 1
[19:31:20.141] L [DEVICE] #define WAVE_ENABLE 0
[19:31:20.141] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:20.141] L [DEVICE] #define OPERATOR_ADD 1
[19:31:20.141] L [DEVICE] #define BLEND_ADD 1
[19:31:20.141] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:20.141] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:20.141] L [DEVICE] #define METAL_CHECK 0
[19:31:20.141] L [DEVICE] #define AO_CHECK 0
[19:31:20.459] L [RENDER] create effect shader\g91_weapon_xuanren.nfx:TShader ***
time: 318.48 ms ***
[19:31:20.460] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[19:31:20.460] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:20.460] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:20.460] L [DEVICE] #define ANISO_ENABLE 0
[19:31:20.460] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:20.460] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:20.460] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:20.460] L [DEVICE] #define SELF_BLING 0
[19:31:20.460] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:20.460] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:20.460] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:20.460] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:20.460] L [DEVICE] #define FLOW_ENABLE 1
[19:31:20.460] L [DEVICE] #define UNIFORMS_60 60
[19:31:20.460] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:20.460] L [DEVICE] #define MANUL_ENABLE 0
[19:31:20.460] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:20.460] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:20.460] L [DEVICE] #define SSS_ENABLE 1
[19:31:20.460] L [DEVICE] #define WAVE_ENABLE 0
[19:31:20.460] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:20.460] L [DEVICE] #define OPERATOR_ADD 1
[19:31:20.460] L [DEVICE] #define BLEND_ADD 1
[19:31:20.460] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:20.460] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:20.460] L [DEVICE] #define METAL_CHECK 0
[19:31:20.460] L [DEVICE] #define AO_CHECK 0
[19:31:20.965] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[19:31:20.965] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:20.965] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:20.965] L [DEVICE] #define ANISO_ENABLE 0
[19:31:20.965] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:20.965] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:20.965] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:20.965] L [DEVICE] #define SELF_BLING 0
[19:31:20.965] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:20.965] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:20.965] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:20.965] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:20.965] L [DEVICE] #define FLOW_ENABLE 1
[19:31:20.965] L [DEVICE] #define UNIFORMS_60 60
[19:31:20.965] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:20.965] L [DEVICE] #define MANUL_ENABLE 0
[19:31:20.965] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:20.965] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:20.965] L [DEVICE] #define SSS_ENABLE 1
[19:31:20.965] L [DEVICE] #define WAVE_ENABLE 0
[19:31:20.965] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:20.965] L [DEVICE] #define OPERATOR_ADD 1
[19:31:20.965] L [DEVICE] #define BLEND_ADD 1
[19:31:20.965] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:20.965] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:20.965] L [DEVICE] #define METAL_CHECK 0
[19:31:20.965] L [DEVICE] #define AO_CHECK 0
[19:31:21.387] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[19:31:21.387] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:21.387] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:21.387] L [DEVICE] #define ANISO_ENABLE 0
[19:31:21.387] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:21.387] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:21.387] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:21.387] L [DEVICE] #define SELF_BLING 0
[19:31:21.388] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:21.388] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:21.388] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:21.388] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:21.388] L [DEVICE] #define FLOW_ENABLE 1
[19:31:21.388] L [DEVICE] #define UNIFORMS_60 60
[19:31:21.388] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:21.388] L [DEVICE] #define MANUL_ENABLE 0
[19:31:21.388] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:21.388] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:21.388] L [DEVICE] #define SSS_ENABLE 1
[19:31:21.388] L [DEVICE] #define WAVE_ENABLE 0
[19:31:21.388] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:21.388] L [DEVICE] #define OPERATOR_ADD 1
[19:31:21.388] L [DEVICE] #define BLEND_ADD 1
[19:31:21.388] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:21.388] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:21.388] L [DEVICE] #define METAL_CHECK 0
[19:31:21.388] L [DEVICE] #define AO_CHECK 0
[19:31:22.005] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:31:22.005] L [DEVICE] #define UNIFORMS_60 60
[19:31:22.005] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:22.005] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:22.005] L [DEVICE] #define ANISO_ENABLE 0
[19:31:22.005] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:22.005] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:22.005] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:22.005] L [DEVICE] #define SELF_BLING 0
[19:31:22.005] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:22.005] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:22.005] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:22.005] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:22.005] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:22.005] L [DEVICE] #define EYE_ENABLE 0
[19:31:22.005] L [DEVICE] #define DYING 0
[19:31:22.005] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:22.005] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:22.005] L [DEVICE] #define HAIR_ENABLE 0
[19:31:22.005] L [DEVICE] #define MANUL_ENABLE 0
[19:31:22.005] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:22.005] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:22.005] L [DEVICE] #define SSS_ENABLE 0
[19:31:22.005] L [DEVICE] #define WAVE_ENABLE 0
[19:31:22.005] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:22.005] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:22.005] L [DEVICE] #define METAL_CHECK 0
[19:31:22.005] L [DEVICE] #define AO_CHECK 0
[19:31:22.246] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 241.49 ms ***
[19:31:22.247] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:31:22.247] L [DEVICE] #define UNIFORMS_60 60
[19:31:22.247] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:22.247] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:22.247] L [DEVICE] #define ANISO_ENABLE 0
[19:31:22.247] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:22.247] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:22.247] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:22.247] L [DEVICE] #define SELF_BLING 0
[19:31:22.247] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:22.247] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:22.247] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:22.247] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:22.247] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:22.247] L [DEVICE] #define EYE_ENABLE 0
[19:31:22.247] L [DEVICE] #define DYING 0
[19:31:22.247] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:22.247] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:22.247] L [DEVICE] #define HAIR_ENABLE 0
[19:31:22.247] L [DEVICE] #define MANUL_ENABLE 0
[19:31:22.247] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:22.247] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:22.247] L [DEVICE] #define SSS_ENABLE 0
[19:31:22.247] L [DEVICE] #define WAVE_ENABLE 0
[19:31:22.247] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:22.247] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:22.247] L [DEVICE] #define METAL_CHECK 0
[19:31:22.247] L [DEVICE] #define AO_CHECK 0
[19:31:22.525] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:31:22.525] L [DEVICE] #define UNIFORMS_60 60
[19:31:22.525] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:22.525] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:22.525] L [DEVICE] #define ANISO_ENABLE 0
[19:31:22.526] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:22.526] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:22.526] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:22.526] L [DEVICE] #define SELF_BLING 0
[19:31:22.526] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:22.526] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:22.526] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:22.526] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:22.526] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:22.526] L [DEVICE] #define EYE_ENABLE 0
[19:31:22.526] L [DEVICE] #define DYING 0
[19:31:22.526] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:22.526] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:22.526] L [DEVICE] #define HAIR_ENABLE 0
[19:31:22.526] L [DEVICE] #define MANUL_ENABLE 0
[19:31:22.526] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:22.526] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:22.526] L [DEVICE] #define SSS_ENABLE 0
[19:31:22.526] L [DEVICE] #define WAVE_ENABLE 0
[19:31:22.526] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:22.526] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:22.526] L [DEVICE] #define METAL_CHECK 0
[19:31:22.526] L [DEVICE] #define AO_CHECK 0
[19:31:22.811] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:31:22.811] L [DEVICE] #define UNIFORMS_60 60
[19:31:22.811] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:22.811] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:22.811] L [DEVICE] #define ANISO_ENABLE 0
[19:31:22.811] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:22.811] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:22.811] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:22.811] L [DEVICE] #define SELF_BLING 0
[19:31:22.811] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:22.811] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:22.811] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:22.811] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:22.811] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:22.811] L [DEVICE] #define EYE_ENABLE 0
[19:31:22.811] L [DEVICE] #define DYING 0
[19:31:22.811] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:22.811] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:22.811] L [DEVICE] #define HAIR_ENABLE 0
[19:31:22.811] L [DEVICE] #define MANUL_ENABLE 0
[19:31:22.811] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:22.811] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:22.811] L [DEVICE] #define SSS_ENABLE 0
[19:31:22.811] L [DEVICE] #define WAVE_ENABLE 0
[19:31:22.811] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:22.811] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:22.811] L [DEVICE] #define METAL_CHECK 0
[19:31:22.811] L [DEVICE] #define AO_CHECK 0
[19:31:23.235] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[19:31:23.235] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:23.235] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:23.235] L [DEVICE] #define ANISO_ENABLE 0
[19:31:23.235] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:23.235] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:23.235] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:23.235] L [DEVICE] #define SELF_BLING 0
[19:31:23.235] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:23.235] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:23.235] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:23.235] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:23.235] L [DEVICE] #define FLOW_ENABLE 0
[19:31:23.235] L [DEVICE] #define UNIFORMS_60 60
[19:31:23.235] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:23.235] L [DEVICE] #define MANUL_ENABLE 0
[19:31:23.235] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:23.235] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:23.235] L [DEVICE] #define SSS_ENABLE 1
[19:31:23.235] L [DEVICE] #define WAVE_ENABLE 0
[19:31:23.235] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:23.235] L [DEVICE] #define OPERATOR_ADD 0
[19:31:23.235] L [DEVICE] #define BLEND_ADD 1
[19:31:23.235] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:23.235] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:23.235] L [DEVICE] #define METAL_CHECK 0
[19:31:23.235] L [DEVICE] #define AO_CHECK 0
[19:31:23.423] L [RENDER] create effect shader\g91_weapon_xuanren.nfx:TShader ***
time: 187.81 ms ***
[19:31:23.424] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[19:31:23.424] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:23.424] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:23.424] L [DEVICE] #define ANISO_ENABLE 0
[19:31:23.424] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:23.424] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:23.424] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:23.424] L [DEVICE] #define SELF_BLING 0
[19:31:23.424] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:23.424] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:23.424] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:23.424] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:23.424] L [DEVICE] #define FLOW_ENABLE 0
[19:31:23.424] L [DEVICE] #define UNIFORMS_60 60
[19:31:23.424] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:23.424] L [DEVICE] #define MANUL_ENABLE 0
[19:31:23.424] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:23.424] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:23.424] L [DEVICE] #define SSS_ENABLE 1
[19:31:23.424] L [DEVICE] #define WAVE_ENABLE 0
[19:31:23.424] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:23.424] L [DEVICE] #define OPERATOR_ADD 0
[19:31:23.424] L [DEVICE] #define BLEND_ADD 1
[19:31:23.425] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:23.425] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:23.425] L [DEVICE] #define METAL_CHECK 0
[19:31:23.425] L [DEVICE] #define AO_CHECK 0
[19:31:23.732] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[19:31:23.733] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:23.733] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:23.733] L [DEVICE] #define ANISO_ENABLE 0
[19:31:23.733] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:23.733] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:23.733] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:23.733] L [DEVICE] #define SELF_BLING 0
[19:31:23.733] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:23.733] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:23.733] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:23.733] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:23.733] L [DEVICE] #define FLOW_ENABLE 0
[19:31:23.733] L [DEVICE] #define UNIFORMS_60 60
[19:31:23.733] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:23.733] L [DEVICE] #define MANUL_ENABLE 0
[19:31:23.733] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:23.733] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:23.733] L [DEVICE] #define SSS_ENABLE 1
[19:31:23.733] L [DEVICE] #define WAVE_ENABLE 0
[19:31:23.733] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:23.733] L [DEVICE] #define OPERATOR_ADD 0
[19:31:23.733] L [DEVICE] #define BLEND_ADD 1
[19:31:23.733] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:23.733] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:23.733] L [DEVICE] #define METAL_CHECK 0
[19:31:23.733] L [DEVICE] #define AO_CHECK 0
[19:31:23.954] L [DEVICE] Try compile shader\g91_weapon_xuanren.nfx:
[19:31:23.954] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:23.954] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:23.954] L [DEVICE] #define ANISO_ENABLE 0
[19:31:23.954] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:23.954] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:23.954] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:23.954] L [DEVICE] #define SELF_BLING 0
[19:31:23.954] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:23.954] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:23.954] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:23.954] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:23.954] L [DEVICE] #define FLOW_ENABLE 0
[19:31:23.954] L [DEVICE] #define UNIFORMS_60 60
[19:31:23.954] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:23.954] L [DEVICE] #define MANUL_ENABLE 0
[19:31:23.954] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:23.954] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:23.954] L [DEVICE] #define SSS_ENABLE 1
[19:31:23.954] L [DEVICE] #define WAVE_ENABLE 0
[19:31:23.954] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:23.954] L [DEVICE] #define OPERATOR_ADD 0
[19:31:23.954] L [DEVICE] #define BLEND_ADD 1
[19:31:23.954] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:23.954] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:23.954] L [DEVICE] #define METAL_CHECK 0
[19:31:23.954] L [DEVICE] #define AO_CHECK 0
[19:31:24.350] M [GAME] Main thread IO 22.7503 ms for
ui1/textures/tips_gun5_pic.png

ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_l_parachute

ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_b_parachute

ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_f_parachute

ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_r_parachute

ERROR *****************************************************************************
[19:31:24.580] L [WORLD] Invalid clip name: ground_jump_parachute

[19:31:24.590] L [DEVICE] Try compile shader\blend_uv_erosion_beam.nfx:


[19:31:24.590] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:24.783] L [RENDER] create effect shader\blend_uv_erosion_beam.nfx:TShader
*** time: 202.77 ms ***
[19:31:24.816] M [GAME] Main thread IO 9.6297 ms for
effects\model\balloon\deathballon01.gim
[19:31:24.825] M [GAME] Main thread IO 8.0825 ms for
effects\model\balloon\deathballon01_d.dds
[19:31:24.841] M [GAME] Main thread IO 15.5254 ms for
effects\model\balloon\deathballon01_m.dds
[19:31:24.859] M [GAME] Main thread IO 17.5605 ms for
effects\model\balloon\deathballon01_n.dds

WARNING
*****************************************************************************
[19:31:24.861] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_animation_tree.xml)

ERROR *****************************************************************************
[19:31:24.861] M [WORLD] [Animator] ApplyInputs fail--------------->>>

ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:24.870] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:24.976] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:24.977] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:31:24.993] M [WORLD] object model_646 has parent DefaultScene already! it can't
be attach to another parent!

[19:31:25.092] L [DEVICE] Try compile shader\fresnel.nfx:


[19:31:25.092] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:25.092] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:25.092] L [DEVICE] #define FOG_TYPE 1
[19:31:25.092] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:25.092] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:25.130] L [RENDER] create effect shader\fresnel.nfx:TShader *** time: 37.48
ms ***
[19:31:25.130] L [DEVICE] Try compile shader\fresnel.nfx:
[19:31:25.130] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:25.130] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:25.130] L [DEVICE] #define FOG_TYPE 1
[19:31:25.130] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:25.130] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:25.321] M [GAME] Main thread IO 11.9390 ms for effects\texture\noise_03x.dds

ERROR *****************************************************************************
[19:31:25.328] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

[19:31:25.341] L [RENDER] Device do not support texture


vehicle\roadster\car9018\car9018_cheke_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:31:25.483] L [RENDER] Device do not support texture
vehicle\roadster\motorbike_9002\motorbike_9002_95_n.dds format R8G8B8, try to
convert it to A8R8G8B8
[19:31:25.680] L [DEVICE] Try compile shader\g91_drop_item_low.nfx:
[19:31:25.680] L [DEVICE] #define INSTANCE_TYPE 0
[19:31:25.680] L [DEVICE] #define FOG_TYPE 1
[19:31:25.680] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:25.680] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:25.764] L [RENDER] create effect shader\g91_drop_item_low.nfx:TShader ***
time: 93.40 ms ***
[19:31:25.921] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:31:25.921] L [DEVICE] #define UNIFORMS_60 60
[19:31:25.921] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:25.921] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:25.921] L [DEVICE] #define ANISO_ENABLE 0
[19:31:25.921] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:25.921] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:25.921] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:25.921] L [DEVICE] #define SELF_BLING 1
[19:31:25.921] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:25.921] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:25.921] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:25.921] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:25.921] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:25.921] L [DEVICE] #define EYE_ENABLE 0
[19:31:25.921] L [DEVICE] #define DYING 0
[19:31:25.921] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:25.921] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:25.921] L [DEVICE] #define HAIR_ENABLE 0
[19:31:25.921] L [DEVICE] #define MANUL_ENABLE 0
[19:31:25.921] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:25.921] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:25.921] L [DEVICE] #define SSS_ENABLE 1
[19:31:25.921] L [DEVICE] #define WAVE_ENABLE 0
[19:31:25.921] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:25.921] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:25.921] L [DEVICE] #define METAL_CHECK 0
[19:31:25.921] L [DEVICE] #define AO_CHECK 0
[19:31:26.161] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 240.50 ms ***
[19:31:26.194] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:31:26.194] L [DEVICE] #define UNIFORMS_60 60
[19:31:26.194] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:26.194] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:26.194] L [DEVICE] #define ANISO_ENABLE 0
[19:31:26.194] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:26.194] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:26.194] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:26.194] L [DEVICE] #define SELF_BLING 1
[19:31:26.194] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:26.194] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:31:26.194] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:26.194] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:26.194] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:26.194] L [DEVICE] #define EYE_ENABLE 0
[19:31:26.194] L [DEVICE] #define DYING 0
[19:31:26.194] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:26.194] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:26.194] L [DEVICE] #define HAIR_ENABLE 0
[19:31:26.194] L [DEVICE] #define MANUL_ENABLE 0
[19:31:26.194] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:26.194] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:26.194] L [DEVICE] #define SSS_ENABLE 1
[19:31:26.194] L [DEVICE] #define WAVE_ENABLE 0
[19:31:26.194] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:26.194] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:26.194] L [DEVICE] #define METAL_CHECK 0
[19:31:26.194] L [DEVICE] #define AO_CHECK 0
[19:31:26.519] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:31:26.519] L [DEVICE] #define UNIFORMS_60 60
[19:31:26.519] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:26.519] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:26.519] L [DEVICE] #define ANISO_ENABLE 0
[19:31:26.519] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:26.519] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:26.519] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:26.519] L [DEVICE] #define SELF_BLING 1
[19:31:26.519] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:26.519] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:26.519] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:26.519] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:26.519] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:26.519] L [DEVICE] #define EYE_ENABLE 0
[19:31:26.519] L [DEVICE] #define DYING 0
[19:31:26.519] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:26.519] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:26.519] L [DEVICE] #define HAIR_ENABLE 0
[19:31:26.519] L [DEVICE] #define MANUL_ENABLE 0
[19:31:26.520] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:26.520] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:26.520] L [DEVICE] #define SSS_ENABLE 1
[19:31:26.520] L [DEVICE] #define WAVE_ENABLE 0
[19:31:26.520] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:26.520] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:26.520] L [DEVICE] #define METAL_CHECK 0
[19:31:26.520] L [DEVICE] #define AO_CHECK 0
[19:31:26.810] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:31:26.810] L [DEVICE] #define UNIFORMS_60 60
[19:31:26.810] L [DEVICE] #define TWINKLE_ENABLE 0
[19:31:26.810] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:26.810] L [DEVICE] #define ANISO_ENABLE 0
[19:31:26.810] L [DEVICE] #define ENVIR_ENABLE 1
[19:31:26.810] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:26.810] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:26.810] L [DEVICE] #define SELF_BLING 1
[19:31:26.810] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:31:26.810] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:26.810] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:26.810] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:26.810] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:31:26.810] L [DEVICE] #define EYE_ENABLE 0
[19:31:26.810] L [DEVICE] #define DYING 0
[19:31:26.810] L [DEVICE] #define DIFFUSE_CHECK 0
[19:31:26.810] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:26.810] L [DEVICE] #define HAIR_ENABLE 0
[19:31:26.810] L [DEVICE] #define MANUL_ENABLE 0
[19:31:26.810] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:31:26.810] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:26.810] L [DEVICE] #define SSS_ENABLE 1
[19:31:26.810] L [DEVICE] #define WAVE_ENABLE 0
[19:31:26.810] L [DEVICE] #define FRESNEL_ENABLE 0
[19:31:26.810] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:26.810] L [DEVICE] #define METAL_CHECK 0
[19:31:26.810] L [DEVICE] #define AO_CHECK 0
[19:31:27.373] L [DEVICE] Try compile common\shader\sfx_two_tex.nfx:
[19:31:27.373] L [DEVICE] #define DUMMY 0
[19:31:27.473] L [DEVICE] Try compile shader\common_lod_ex.nfx:
[19:31:27.473] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:27.473] L [DEVICE] #define FOG_TYPE 1
[19:31:27.662] L [RENDER] create effect shader\common_lod_ex.nfx:TShader *** time:
189.32 ms ***
[19:31:28.122] L [DEVICE] Try compile shader\terrain_lod_water.nfx:
[19:31:28.122] L [DEVICE] #define FOG_TYPE 1
[19:31:28.232] L [RENDER] create effect shader\terrain_lod_water.nfx:WaterTech ***
time: 119.42 ms ***

WARNING
*****************************************************************************
[19:31:28.611] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_animation_tree.xml)

ERROR *****************************************************************************
[19:31:28.611] M [WORLD] [Animator] ApplyInputs fail--------------->>>

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:31:30.101] L [WORLD] Invalid clip name: stand_mofang

[19:31:30.185] L [DEVICE] Try compile shader\lod_tree.nfx:


[19:31:30.185] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:30.185] L [DEVICE] #define FOG_TYPE 1
[19:31:30.375] L [RENDER] create effect shader\lod_tree.nfx:TShader *** time:
206.64 ms ***
[19:31:31.221] L [DEVICE] Try compile shader\sfx_poi.nfx:
[19:31:31.221] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:31.221] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:31.221] L [DEVICE] #define UNIFORMS_60 60
[19:31:31.221] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:31.221] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:31.276] L [RENDER] create effect shader\sfx_poi.nfx:TShader *** time: 54.46
ms ***
[19:31:31.282] L [DEVICE] Try compile shader\sfx_poi.nfx:
[19:31:31.282] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:31.282] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:31.282] L [DEVICE] #define UNIFORMS_60 60
[19:31:31.282] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:31:31.282] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:31.671] M [GAME] Main thread IO 38.0317 ms for
effects\model\zhujue\shizhuang\jxw9003\hxs.gim
[19:31:31.680] M [GAME] Main thread IO 8.5916 ms for
effects\model\zhujue\shizhuang\jxw9003\hxs.mtg
[19:31:31.707] M [GAME] Main thread IO 27.3735 ms for
effects\model\zhujue\shizhuang\jxw9003\hxs_base01_d.dds
[19:31:31.721] M [GAME] Main thread IO 12.7299 ms for
effects\model\zhujue\shizhuang\jxw9003\hxs_base01_m.dds
[19:31:31.731] M [GAME] Main thread IO 10.4985 ms for
effects\model\zhujue\shizhuang\jxw9003\hxs_base01_n.dds
[19:31:31.743] M [GAME] Main thread IO 10.1933 ms for
effects\model\zhujue\shizhuang\jxw9003\hxs.ags
[19:31:31.760] M [GAME] Main thread IO 16.7665 ms for effects\fx\prop\hxs32_04y.sfx
[19:31:35.577] M [DEVICE] Try compile common/pipeline/shadow.nfx:
[19:31:35.577] M [DEVICE] #define UNIFORMS_60 60
[19:31:35.577] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:35.577] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:35.577] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:35.577] M [DEVICE] #define SHADOW_MAP_ESM 0
[19:31:35.880] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:31:35.881] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:31:38.016] M [DEVICE] Try compile common/pipeline/shadow.nfx:
[19:31:38.016] M [DEVICE] #define UNIFORMS_60 60
[19:31:38.016] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:38.016] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:31:38.016] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:31:38.016] M [DEVICE] #define SHADOW_MAP_ESM 0
[19:31:41.050] M [GAME] Main thread IO 8.9390 ms for csb/treasure_box.csb
[19:31:41.063] M [GAME] Main thread IO 12.8572 ms for
ui1/treasure_box/treasure_box_img.png
[19:31:43.066] M [GAME] Main thread IO 18.9816 ms for csb/progressbar.csb
[19:31:43.477] M [DEVICE] Try compile shader\g91_items_new.nfx:
[19:31:43.477] M [DEVICE] #define UNIFORMS_60 60
[19:31:43.477] M [DEVICE] #define TWINKLE_ENABLE 0
[19:31:43.477] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:43.477] M [DEVICE] #define ANISO_ENABLE 0
[19:31:43.477] M [DEVICE] #define ENVIR_ENABLE 1
[19:31:43.477] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:43.477] M [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:31:43.477] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:43.477] M [DEVICE] #define SELF_BLING 0
[19:31:43.477] M [DEVICE] #define EYE_ENABLE 0
[19:31:43.477] M [DEVICE] #define SELF_SHADOW 1
[19:31:43.477] M [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:31:43.477] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:43.477] M [DEVICE] #define FACE_SHADOW 1
[19:31:43.477] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:31:43.477] M [DEVICE] #define DIFFUSE_CHECK 0
[19:31:43.477] M [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:31:43.477] M [DEVICE] #define HAIR_ENABLE 0
[19:31:43.477] M [DEVICE] #define MANUL_ENABLE 0
[19:31:43.477] M [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:31:43.477] M [DEVICE] #define UNREAL_TONEMAPPING 1
[19:31:43.477] M [DEVICE] #define SSS_ENABLE 1
[19:31:43.477] M [DEVICE] #define FUR_COLOR_ENABLE 0
[19:31:43.477] M [DEVICE] #define WAVE_ENABLE 0
[19:31:43.477] M [DEVICE] #define NEOX_H_L 0
[19:31:43.477] M [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:43.477] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:43.477] M [DEVICE] #define METAL_CHECK 0
[19:31:43.477] M [DEVICE] #define AO_CHECK 0
[19:31:43.831] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:31:43.831] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:31:43.840] M [DEVICE] Try compile shader\g91_drop_item.nfx:
[19:31:43.841] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:43.841] M [DEVICE] #define FOG_TYPE 1
[19:31:43.841] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:43.841] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:43.931] M [GAME] Main thread IO 89.7022 ms for
effect_cache\32\shader\g91_drop_item.nfx\0000000000000086.nfxo
[19:31:43.969] M [GAME] Main thread IO 38.2191 ms for
effect_cache\32\shader\g91_drop_item.nfx\0000000000000086_1_1.pipe
[19:31:44.022] M [DEVICE] Try compile shader\g91_drop_item_low.nfx:
[19:31:44.022] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:44.022] M [DEVICE] #define FOG_TYPE 1
[19:31:44.022] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:44.022] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:44.056] M [GAME] Main thread IO 34.2418 ms for
effect_cache\32\shader\g91_drop_item_low.nfx\0000000000000086.nfxo
[19:31:44.075] M [GAME] Main thread IO 18.8179 ms for
effect_cache\32\shader\g91_drop_item_low.nfx\0000000000000086_1_1.pipe
[19:31:44.820] M [DEVICE] Try compile shader\g91_character_items.nfx:
[19:31:44.820] M [DEVICE] #define UNIFORMS_60 60
[19:31:44.820] M [DEVICE] #define TWINKLE_ENABLE 0
[19:31:44.820] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:44.820] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:44.820] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:44.820] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:44.820] M [DEVICE] #define NEOX_NORMAL_PYC 0
[19:31:44.820] M [DEVICE] #define FOG_TYPE 1
[19:31:44.820] M [DEVICE] #define LIGHT_NUM 4
[19:31:44.820] M [DEVICE] #define NEOX_MATCAP 0
[19:31:44.820] M [DEVICE] #define NEOX_H_L 0
[19:31:44.820] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:44.843] M [GAME] Main thread IO 22.3272 ms for
effect_cache\32\shader\g91_character_items.nfx\000000000005cd90.nfxo
[19:31:44.858] M [GAME] Main thread IO 15.2651 ms for
effect_cache\32\shader\g91_character_items.nfx\000000000005cd90_1_1.pipe
[19:31:45.388] M [DEVICE] Try compile shader\common_ow.nfx:
[19:31:45.388] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:45.388] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:45.388] M [DEVICE] #define UNIFORMS_60 60
[19:31:45.388] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:45.388] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:45.388] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:45.388] M [DEVICE] #define FOG_TYPE 1
[19:31:45.388] M [DEVICE] #define BLENDING 0
[19:31:45.388] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:45.388] M [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:45.388] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:45.388] M [DEVICE] #define SNOW_ENABLE_G91 1
[19:31:45.388] M [DEVICE] #define SELFEMM 1
[19:31:45.389] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:45.389] M [DEVICE] #define DIFFUSE_CHECK 0
[19:31:45.389] M [DEVICE] #define METAL_CHECK 0
[19:31:45.389] M [DEVICE] #define NORMAL_CHECK 0
[19:31:45.429] M [GAME] Main thread IO 39.4306 ms for
effect_cache\32\shader\common_ow.nfx\0000000000363b21.nfxo
[19:31:45.458] M [GAME] Main thread IO 28.8011 ms for
effect_cache\32\shader\common_ow.nfx\0000000000363b21_1_1.pipe
[19:31:45.780] M [DEVICE] Try compile shader\common_bd.nfx:
[19:31:45.780] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:45.780] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:45.780] M [DEVICE] #define UNIFORMS_60 60
[19:31:45.780] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:45.780] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:45.780] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:45.780] M [DEVICE] #define FOG_TYPE 1
[19:31:45.780] M [DEVICE] #define BLENDING 1
[19:31:45.780] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:45.780] M [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:45.780] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:45.780] M [DEVICE] #define SELFEMM 0
[19:31:45.780] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:45.780] M [DEVICE] #define DIFFUSE_CHECK 0
[19:31:45.780] M [DEVICE] #define METAL_CHECK 0
[19:31:45.780] M [DEVICE] #define NORMAL_CHECK 0
[19:31:46.071] M [DEVICE] Try compile shader\common_bd.nfx:
[19:31:46.071] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:46.071] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:31:46.071] M [DEVICE] #define UNIFORMS_60 60
[19:31:46.071] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:31:46.071] M [DEVICE] #define INSTANCE_TYPE 2
[19:31:46.071] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:31:46.071] M [DEVICE] #define FOG_TYPE 1
[19:31:46.071] M [DEVICE] #define BLENDING 0
[19:31:46.071] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:31:46.071] M [DEVICE] #define ROUGHNESS_CHECK 0
[19:31:46.071] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:31:46.071] M [DEVICE] #define SELFEMM 0
[19:31:46.071] M [DEVICE] #define NEOX_DEBUG_DEFERED_STATIC_LIGHT 0
[19:31:46.071] M [DEVICE] #define DIFFUSE_CHECK 0
[19:31:46.071] M [DEVICE] #define METAL_CHECK 0
[19:31:46.071] M [DEVICE] #define NORMAL_CHECK 0
[19:31:46.686] M [GAME] Main thread IO 9.1825 ms for ui1/icon/item/1802.png
[19:31:46.895] M [GAME] Main thread IO 13.7577 ms for ui1/icon/item/1321.png
[19:31:48.165] L [DEVICE] Try compile shader\sfx_poi_c.nfx:
[19:31:48.165] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:31:48.347] L [RENDER] create effect shader\sfx_poi_c.nfx:TShader *** time:
197.79 ms ***
[19:31:49.930] M [GAME] Main thread IO 12.6906 ms for
ui1/textures/tips_gun24_pic.png
[19:31:51.517] M [GAME] Main thread IO 20.7379 ms for
ui1/textures/tips_gun27_pic.png
[19:31:54.772] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:31:54.773] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:31:56.307] M [GAME] Main thread IO 29.2826 ms for ui1/icon/item/1421.png
[19:31:56.617] M [GAME] Main thread IO 13.5824 ms for ui1/icon/item/4001.png
[19:32:18.365] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:18.365] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:21.658] L [DEVICE] Try compile shader\g91_character.nfx:
[19:32:21.658] L [DEVICE] #define UNIFORMS_60 60
[19:32:21.658] L [DEVICE] #define TWINKLE_ENABLE 1
[19:32:21.658] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:32:21.658] L [DEVICE] #define ANISO_ENABLE 0
[19:32:21.658] L [DEVICE] #define ENVIR_ENABLE 1
[19:32:21.658] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:32:21.658] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:32:21.658] L [DEVICE] #define SELF_BLING 1
[19:32:21.658] L [DEVICE] #define EYE_ENABLE 0
[19:32:21.658] L [DEVICE] #define FOG_TYPE 1
[19:32:21.658] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:32:21.658] L [DEVICE] #define SELF_SHADOW 1
[19:32:21.658] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:32:21.658] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:32:21.658] L [DEVICE] #define FACE_SHADOW 1
[19:32:21.658] L [DEVICE] #define DYING 0
[19:32:21.658] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:32:21.658] L [DEVICE] #define DIFFUSE_CHECK 0
[19:32:21.658] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:32:21.658] L [DEVICE] #define HAIR_ENABLE 0
[19:32:21.658] L [DEVICE] #define MANUL_ENABLE 0
[19:32:21.658] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:32:21.658] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:32:21.658] L [DEVICE] #define ICE 0
[19:32:21.658] L [DEVICE] #define SSS_ENABLE 1
[19:32:21.658] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:32:21.658] L [DEVICE] #define WAVE_ENABLE 0
[19:32:21.658] L [DEVICE] #define FRESNEL_ENABLE 0
[19:32:21.658] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:32:21.658] L [DEVICE] #define METAL_CHECK 0
[19:32:21.658] L [DEVICE] #define AO_CHECK 0
[19:32:22.028] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
370.09 ms ***
[19:32:22.078] L [DEVICE] Try compile shader\g91_character.nfx:
[19:32:22.078] L [DEVICE] #define UNIFORMS_60 60
[19:32:22.078] L [DEVICE] #define TWINKLE_ENABLE 1
[19:32:22.078] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:32:22.078] L [DEVICE] #define ANISO_ENABLE 0
[19:32:22.078] L [DEVICE] #define ENVIR_ENABLE 1
[19:32:22.078] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:32:22.078] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:32:22.078] L [DEVICE] #define SELF_BLING 1
[19:32:22.078] L [DEVICE] #define EYE_ENABLE 0
[19:32:22.078] L [DEVICE] #define FOG_TYPE 1
[19:32:22.078] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:32:22.078] L [DEVICE] #define SELF_SHADOW 1
[19:32:22.078] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:32:22.078] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:32:22.078] L [DEVICE] #define FACE_SHADOW 1
[19:32:22.078] L [DEVICE] #define DYING 0
[19:32:22.078] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:32:22.078] L [DEVICE] #define DIFFUSE_CHECK 0
[19:32:22.078] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:32:22.078] L [DEVICE] #define HAIR_ENABLE 0
[19:32:22.078] L [DEVICE] #define MANUL_ENABLE 0
[19:32:22.078] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:32:22.078] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:32:22.078] L [DEVICE] #define ICE 0
[19:32:22.078] L [DEVICE] #define SSS_ENABLE 1
[19:32:22.078] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:32:22.079] L [DEVICE] #define WAVE_ENABLE 0
[19:32:22.079] L [DEVICE] #define FRESNEL_ENABLE 0
[19:32:22.079] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:32:22.079] L [DEVICE] #define METAL_CHECK 0
[19:32:22.079] L [DEVICE] #define AO_CHECK 0
[19:32:22.278] L [DEVICE] Try compile shader\g91_character.nfx:
[19:32:22.278] L [DEVICE] #define UNIFORMS_60 60
[19:32:22.278] L [DEVICE] #define TWINKLE_ENABLE 1
[19:32:22.278] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:32:22.278] L [DEVICE] #define ANISO_ENABLE 0
[19:32:22.278] L [DEVICE] #define ENVIR_ENABLE 1
[19:32:22.278] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:32:22.278] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:32:22.278] L [DEVICE] #define SELF_BLING 1
[19:32:22.278] L [DEVICE] #define EYE_ENABLE 0
[19:32:22.278] L [DEVICE] #define FOG_TYPE 1
[19:32:22.278] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:32:22.278] L [DEVICE] #define SELF_SHADOW 1
[19:32:22.278] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:32:22.278] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:32:22.278] L [DEVICE] #define FACE_SHADOW 1
[19:32:22.278] L [DEVICE] #define DYING 0
[19:32:22.278] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:32:22.278] L [DEVICE] #define DIFFUSE_CHECK 0
[19:32:22.278] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:32:22.278] L [DEVICE] #define HAIR_ENABLE 0
[19:32:22.278] L [DEVICE] #define MANUL_ENABLE 0
[19:32:22.278] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:32:22.278] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:32:22.278] L [DEVICE] #define ICE 0
[19:32:22.278] L [DEVICE] #define SSS_ENABLE 1
[19:32:22.278] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:32:22.278] L [DEVICE] #define WAVE_ENABLE 0
[19:32:22.278] L [DEVICE] #define FRESNEL_ENABLE 0
[19:32:22.278] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:32:22.278] L [DEVICE] #define METAL_CHECK 0
[19:32:22.278] L [DEVICE] #define AO_CHECK 0
[19:32:22.622] L [DEVICE] Try compile shader\g91_character.nfx:
[19:32:22.622] L [DEVICE] #define UNIFORMS_60 60
[19:32:22.622] L [DEVICE] #define TWINKLE_ENABLE 1
[19:32:22.622] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:32:22.622] L [DEVICE] #define ANISO_ENABLE 0
[19:32:22.622] L [DEVICE] #define ENVIR_ENABLE 1
[19:32:22.622] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:32:22.622] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:32:22.622] L [DEVICE] #define SELF_BLING 1
[19:32:22.622] L [DEVICE] #define EYE_ENABLE 0
[19:32:22.622] L [DEVICE] #define FOG_TYPE 1
[19:32:22.622] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:32:22.622] L [DEVICE] #define SELF_SHADOW 1
[19:32:22.622] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:32:22.622] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:32:22.622] L [DEVICE] #define FACE_SHADOW 1
[19:32:22.622] L [DEVICE] #define DYING 0
[19:32:22.622] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:32:22.622] L [DEVICE] #define DIFFUSE_CHECK 0
[19:32:22.622] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:32:22.622] L [DEVICE] #define HAIR_ENABLE 0
[19:32:22.622] L [DEVICE] #define MANUL_ENABLE 0
[19:32:22.622] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:32:22.622] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:32:22.622] L [DEVICE] #define ICE 0
[19:32:22.622] L [DEVICE] #define SSS_ENABLE 1
[19:32:22.622] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:32:22.622] L [DEVICE] #define WAVE_ENABLE 0
[19:32:22.622] L [DEVICE] #define FRESNEL_ENABLE 0
[19:32:22.622] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:32:22.622] L [DEVICE] #define METAL_CHECK 0
[19:32:22.622] L [DEVICE] #define AO_CHECK 0
[19:32:23.103] M [GAME] Main thread IO 9.2571 ms for csb/crosshair_01.csb
[19:32:23.121] M [GAME] Main thread IO 16.8548 ms for
ui1/crosshair/gui_crosshair_area_11.png
[19:32:23.268] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:23.268] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:23.576] M [GAME] Main thread IO 43.5565 ms for csb/num_damage.csb
[19:32:24.187] M [GAME] Main thread IO 8.6214 ms for ui1/icon/item/1411.png

ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:32:26.679] L [WORLD] Invalid clip name: stand_mofang

[19:32:26.760] M [GAME] Main thread IO 30.4349 ms for ui1/icon/item/9130333.png


[19:32:26.779] M [GAME] Main thread IO 5.9885 ms for ui1/icon/item/9130184.png
[19:32:26.795] M [GAME] Main thread IO 14.5238 ms for
ui1/textures/gui_bag_armdress_pic.png
[19:32:26.828] M [GAME] Main thread IO 10.5559 ms for ui1/icon/item/2001.png
[19:32:26.843] M [GAME] Main thread IO 12.5038 ms for ui1/textures/bag_icon_2_8.png
[19:32:26.855] M [GAME] Main thread IO 10.1746 ms for ui1/textures/bag_icon_2_7.png
[19:32:28.294] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:28.294] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:28.294] M [COCOSUI] oneByOneListeners swallow_node=panel_0 parent=bkg_panel
[19:32:28.699] L [WORLD] GPU skinning failed char\jxw\jxw9001\jxw9001_lod01.gim
bone count: 42

ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:32:28.823] L [WORLD] Invalid clip name: stand_mofang

[19:32:28.994] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:32:28.994] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:28.994] M [COCOSUI] oneByOneListeners swallow_node=panel_0 parent=bkg_panel
[19:32:29.843] L [DEVICE] Try compile shader\alpha_mask.nfx:
[19:32:29.843] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:32:29.843] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:32:29.902] L [RENDER] create effect shader\alpha_mask.nfx:TShader *** time:
58.88 ms ***
[19:32:31.830] M [DEVICE] Try compile shader\scene_cj_pbr.nfx:
[19:32:31.830] M [DEVICE] #define INSTANCE_TYPE 2
[19:32:31.830] M [DEVICE] #define DYNAMIC_BATCH 0
[19:32:31.830] M [DEVICE] #define METAL_CHECK 0
[19:32:31.830] M [DEVICE] #define TEST_DECAL 0
[19:32:31.830] M [DEVICE] #define ICE 0
[19:32:31.830] M [DEVICE] #define NEOX_ALPHA 0
[19:32:31.830] M [DEVICE] #define FOG_TYPE 1
[19:32:31.830] M [DEVICE] #define SELFEMM 0
[19:32:31.830] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:32:31.830] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:32:31.830] M [DEVICE] #define ROUGHNESS_CHECK 0
[19:32:31.830] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:32:31.830] M [DEVICE] #define DIFFUSE_CHECK 0
[19:32:31.830] M [DEVICE] #define NORMAL_CHECK 0
[19:32:31.930] M [GAME] Main thread IO 98.8801 ms for
effect_cache\32\shader\scene_cj_pbr.nfx\0000000000000612.nfxo
[19:32:31.948] M [GAME] Main thread IO 18.0100 ms for
effect_cache\32\shader\scene_cj_pbr.nfx\0000000000000612_1_1.pipe
[19:32:32.830] M [GAME] Main thread IO 50.1477 ms for
ui1/textures/tips_gun13_pic.png

WARNING
*****************************************************************************
[19:32:34.069] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)

ERROR *****************************************************************************
[19:32:34.069] M [WORLD] [Animator] ApplyInputs fail--------------->>>
[19:32:34.290] M [GAME] Main thread IO 22.8241 ms for effects\model\pic_01.gim
[19:32:34.305] M [GAME] Main thread IO 15.6895 ms for effects\model\pic_01.mesh
[19:32:34.676] M [GAME] Main thread IO 81.5101 ms for
effects\fx\play\playdying_06x.sfx

ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:32:36.032] L [WORLD] Invalid clip name: stand_mofang

[19:32:36.111] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:32:36.111] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:32:36.466] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

[19:32:36.467] L [RENDER] Device do not support texture


vehicle\roadster\car9018\car9018_cheke_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:32:36.903] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:36.903] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:32:41.441] L [WORLD] Invalid clip name: stand_mofang

WARNING
*****************************************************************************
[19:32:42.739] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)

ERROR *****************************************************************************
[19:32:42.739] M [WORLD] [Animator] ApplyInputs fail--------------->>>

ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:32:44.098] L [WORLD] Invalid clip name: stand_mofang

[19:32:45.228] M [GAME] Main thread IO 8.0385 ms for


ui1/textures/tips_gun15_pic.png

ERROR *****************************************************************************
[19:32:45.345] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

[19:32:45.348] L [RENDER] Device do not support texture


vehicle\roadster\car9018\car9018_cheke_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:32:45.526] M [GAME] Main thread IO 24.3214 ms for model\structure\logo_001.dds

ERROR *****************************************************************************
[19:32:49.645] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:32:49.645] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:32:49.646] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:32:50.026] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:32:52.212] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:32:52.213] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:32:52.213] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:32:56.741] M [GAME] Main thread IO 77.3664 ms for ui1/icon/item/2005.png
[19:32:57.348] M [GAME] Main thread IO 35.0762 ms for ui1/icon/item/1211.png

ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:32:59.069] L [WORLD] Invalid clip name: stand_mofang

[19:32:59.451] M [GAME] Main thread IO 52.7575 ms for ui1/crosshair/bullet/5-1.png


[19:33:00.485] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:00.485] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:00.485] M [COCOSUI] oneByOneListeners swallow_node=panel_0 parent=bkg_panel
[19:33:01.118] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:01.118] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:01.119] M [COCOSUI] oneByOneListeners swallow_node=panel_0 parent=bkg_panel
[19:33:01.624] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:01.624] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:01.624] M [COCOSUI] oneByOneListeners swallow_node=panel_0 parent=bkg_panel
[19:33:02.245] M [GAME] Main thread IO 34.0286 ms for ui1/icon/weapon/1321.png
[19:33:05.418] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:05.418] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:07.480] M [GAME] Main thread IO 17.9409 ms for csb/killing_msg/16001.csb
[19:33:07.496] M [GAME] Main thread IO 16.1194 ms for
ui1/killing_msg/16001/combat_kill_02_bg.png
[19:33:07.507] M [GAME] Main thread IO 8.4969 ms for
ui1/killing_msg/16001/combat_kill_02_effect_2.png

WARNING
*****************************************************************************
[19:33:07.657] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)

ERROR *****************************************************************************
[19:33:07.657] M [WORLD] [Animator] ApplyInputs fail--------------->>>

[19:33:14.034] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:33:14.034] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:33:16.989] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:33:16.989] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:33:16.989] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:19.305] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:19.305] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:20.076] M [GAME] Main thread IO 35.8619 ms for csb/killing_msg/1411_12.csb
[19:33:20.090] M [GAME] Main thread IO 13.6585 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_light1.png
[19:33:20.091] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:33:20.109] M [GAME] Main thread IO 12.6843 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_armor3.png
[19:33:20.120] M [GAME] Main thread IO 9.5147 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_tuan.png
[19:33:20.131] M [GAME] Main thread IO 10.7441 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_armor2.png
[19:33:20.150] M [GAME] Main thread IO 14.0377 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_eyelight.png
[19:33:20.166] M [GAME] Main thread IO 15.0625 ms for
ui1/killing_msg/1411_12/combat_kill_xingzhan_paopao.png
[19:33:20.182] M [GAME] Main thread IO 15.2735 ms for
ui1/killing_msg/1311_5/particle_uzi2.plist
[19:33:20.192] M [GAME] Main thread IO 9.6490 ms for
ui1/killing_msg/1311_5/particle_uzi2.png
[19:33:21.271] L [RENDER] Device do not support texture
weapon\weapon\pump\pump9001\pump9001_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:33:21.865] M [GAME] Main thread IO 56.1043 ms for ui1/icon/item/4601.png
[19:33:22.053] M [GAME] Main thread IO 19.8081 ms for ui1/icon/item/1221.png
[19:33:25.589] L [DEVICE] Try compile shader\common_new_no_weather.nfx:
[19:33:25.589] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:33:25.589] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:33:25.589] L [DEVICE] #define UNIFORMS_60 60
[19:33:25.589] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:33:25.589] L [DEVICE] #define INSTANCE_TYPE 0
[19:33:25.589] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:33:25.589] L [DEVICE] #define FOG_TYPE 1
[19:33:25.589] L [DEVICE] #define CRACKENABLE 1
[19:33:25.589] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:33:25.589] L [DEVICE] #define LOD_BLENDING 0
[19:33:25.589] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:33:25.665] M [GAME] Main thread IO 82.8625 ms for
csb/airdrop_bless_tips_receive.csb
[19:33:25.682] M [GAME] Main thread IO 16.1290 ms for
ui1/skateboard/blessing_common/blessing_bg.png
[19:33:25.704] M [GAME] Main thread IO 19.6608 ms for
ui1/skateboard/blessing_common/blessing_big_heart.png
[19:33:25.717] M [GAME] Main thread IO 12.1842 ms for
ui1/skateboard/blessing_common/blessing_heart_3.png
[19:33:25.725] M [GAME] Main thread IO 8.3937 ms for
ui1/a_global/act_christmas_message/act_christmas_message_box.plist
[19:33:25.882] L [RENDER] create effect shader\common_new_no_weather.nfx:TShader
*** time: 292.09 ms ***
[19:33:25.882] L [DEVICE] Try compile shader\common_new_no_weather.nfx:
[19:33:25.882] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:33:25.882] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:33:25.882] L [DEVICE] #define UNIFORMS_60 60
[19:33:25.882] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:33:25.882] L [DEVICE] #define INSTANCE_TYPE 0
[19:33:25.882] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:33:25.882] L [DEVICE] #define FOG_TYPE 1
[19:33:25.882] L [DEVICE] #define CRACKENABLE 1
[19:33:25.882] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:33:25.882] L [DEVICE] #define LOD_BLENDING 0
[19:33:25.882] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:33:26.253] L [DEVICE] Try compile shader\common_new_no_weather.nfx:
[19:33:26.253] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:33:26.253] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:33:26.253] L [DEVICE] #define UNIFORMS_60 60
[19:33:26.253] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:33:26.253] L [DEVICE] #define INSTANCE_TYPE 0
[19:33:26.253] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:33:26.253] L [DEVICE] #define FOG_TYPE 1
[19:33:26.253] L [DEVICE] #define CRACKENABLE 1
[19:33:26.254] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:33:26.254] L [DEVICE] #define LOD_BLENDING 0
[19:33:26.254] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:33:26.361] M [GAME] Main thread IO 8.1232 ms for csb/combat_weapon_armor.csb
[19:33:26.376] M [GAME] Main thread IO 13.1598 ms for ui1/icon/item/4501.png
[19:33:26.661] L [DEVICE] Try compile shader\common_new_no_weather.nfx:
[19:33:26.661] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:33:26.661] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:33:26.661] L [DEVICE] #define UNIFORMS_60 60
[19:33:26.661] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:33:26.661] L [DEVICE] #define INSTANCE_TYPE 0
[19:33:26.661] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:33:26.661] L [DEVICE] #define FOG_TYPE 1
[19:33:26.661] L [DEVICE] #define CRACKENABLE 1
[19:33:26.661] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:33:26.661] L [DEVICE] #define LOD_BLENDING 0
[19:33:26.661] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:33:27.370] L [DEVICE] Try compile shader\g91_character_items.nfx:
[19:33:27.370] L [DEVICE] #define UNIFORMS_60 60
[19:33:27.370] L [DEVICE] #define TWINKLE_ENABLE 1
[19:33:27.370] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:33:27.370] L [DEVICE] #define INSTANCE_TYPE 0
[19:33:27.370] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:33:27.370] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:33:27.370] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:33:27.370] L [DEVICE] #define FOG_TYPE 1
[19:33:27.370] L [DEVICE] #define LIGHT_NUM 4
[19:33:27.370] L [DEVICE] #define NEOX_MATCAP 0
[19:33:27.370] L [DEVICE] #define NEOX_H_L 0
[19:33:27.370] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:33:27.590] L [RENDER] create effect shader\g91_character_items.nfx:TShader ***
time: 219.81 ms ***
[19:33:27.611] L [DEVICE] Try compile shader\g91_character_items.nfx:
[19:33:27.611] L [DEVICE] #define UNIFORMS_60 60
[19:33:27.611] L [DEVICE] #define TWINKLE_ENABLE 1
[19:33:27.611] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:33:27.611] L [DEVICE] #define INSTANCE_TYPE 0
[19:33:27.611] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:33:27.611] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:33:27.611] L [DEVICE] #define NEOX_NORMAL_PYC 0
[19:33:27.611] L [DEVICE] #define FOG_TYPE 1
[19:33:27.611] L [DEVICE] #define LIGHT_NUM 4
[19:33:27.611] L [DEVICE] #define NEOX_MATCAP 0
[19:33:27.611] L [DEVICE] #define NEOX_H_L 0
[19:33:27.611] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:33:30.942] M [DEVICE] Try compile shader\common_new_no_weather.nfx:
[19:33:30.942] M [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:33:30.942] M [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:33:30.942] M [DEVICE] #define UNIFORMS_60 60
[19:33:30.942] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:33:30.942] M [DEVICE] #define INSTANCE_TYPE 2
[19:33:30.942] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 60
[19:33:30.942] M [DEVICE] #define FOG_TYPE 1
[19:33:30.942] M [DEVICE] #define CRACKENABLE 1
[19:33:30.942] M [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:33:30.942] M [DEVICE] #define LOD_BLENDING 0
[19:33:30.942] M [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:33:30.996] M [GAME] Main thread IO 54.2867 ms for
effect_cache\32\shader\common_new_no_weather.nfx\000000000022ed29.nfxo
[19:33:31.018] M [GAME] Main thread IO 20.5505 ms for
effect_cache\32\shader\common_new_no_weather.nfx\000000000022ed29_1_1.pipe
[19:33:33.634] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:33.635] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:33.635] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:33.636] M [COCOSUI] oneByOneListeners swallow_node=panel_0 parent=bkg_panel
[19:33:37.216] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:33:37.267] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:33:39.476] M [GAME] Main thread IO 72.1538 ms for ui1/icon/item/1301.png
[19:33:41.911] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:41.911] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:43.566] M [GAME] Main thread IO 46.2046 ms for
ui1/textures/tips_gun23_pic.png
[19:33:45.384] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:45.384] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:33:54.791] L [RENDER] Device do not support texture
vehicle\roadster\motorbike_9002\motorbike_9002_95_n.dds format R8G8B8, try to
convert it to A8R8G8B8

ERROR *****************************************************************************
[19:34:00.236] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:00.237] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:00.237] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:00.795] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:00.795] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:00.795] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:01.329] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
[19:34:01.329] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:01.329] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:02.646] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:02.648] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:02.648] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:03.100] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:03.100] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:03.100] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:04.068] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:04.068] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:04.068] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:06.013] L [DEVICE] Try compile shader\g91_character.nfx:
[19:34:06.013] L [DEVICE] #define UNIFORMS_60 60
[19:34:06.013] L [DEVICE] #define TWINKLE_ENABLE 0
[19:34:06.013] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:34:06.013] L [DEVICE] #define ANISO_ENABLE 0
[19:34:06.013] L [DEVICE] #define ENVIR_ENABLE 1
[19:34:06.013] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:34:06.013] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:34:06.013] L [DEVICE] #define SELF_BLING 0
[19:34:06.013] L [DEVICE] #define EYE_ENABLE 0
[19:34:06.013] L [DEVICE] #define FOG_TYPE 1
[19:34:06.013] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:34:06.013] L [DEVICE] #define SELF_SHADOW 1
[19:34:06.013] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:34:06.013] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:34:06.013] L [DEVICE] #define FACE_SHADOW 1
[19:34:06.013] L [DEVICE] #define DYING 0
[19:34:06.013] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:34:06.013] L [DEVICE] #define DIFFUSE_CHECK 0
[19:34:06.013] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:34:06.013] L [DEVICE] #define HAIR_ENABLE 1
[19:34:06.013] L [DEVICE] #define MANUL_ENABLE 0
[19:34:06.013] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:34:06.013] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:34:06.013] L [DEVICE] #define ICE 0
[19:34:06.013] L [DEVICE] #define SSS_ENABLE 1
[19:34:06.013] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:34:06.013] L [DEVICE] #define WAVE_ENABLE 0
[19:34:06.013] L [DEVICE] #define FRESNEL_ENABLE 0
[19:34:06.013] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:34:06.013] L [DEVICE] #define METAL_CHECK 0
[19:34:06.013] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[19:34:06.227] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;
[19:34:06.228] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:06.228] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:06.304] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
291.68 ms ***
[19:34:06.308] L [DEVICE] Try compile shader\g91_character.nfx:
[19:34:06.308] L [DEVICE] #define UNIFORMS_60 60
[19:34:06.308] L [DEVICE] #define TWINKLE_ENABLE 0
[19:34:06.308] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:34:06.308] L [DEVICE] #define ANISO_ENABLE 0
[19:34:06.308] L [DEVICE] #define ENVIR_ENABLE 1
[19:34:06.308] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:34:06.308] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:34:06.308] L [DEVICE] #define SELF_BLING 0
[19:34:06.308] L [DEVICE] #define EYE_ENABLE 0
[19:34:06.308] L [DEVICE] #define FOG_TYPE 1
[19:34:06.308] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:34:06.308] L [DEVICE] #define SELF_SHADOW 1
[19:34:06.308] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:34:06.308] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:34:06.308] L [DEVICE] #define FACE_SHADOW 1
[19:34:06.308] L [DEVICE] #define DYING 0
[19:34:06.308] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:34:06.308] L [DEVICE] #define DIFFUSE_CHECK 0
[19:34:06.308] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:34:06.308] L [DEVICE] #define HAIR_ENABLE 1
[19:34:06.308] L [DEVICE] #define MANUL_ENABLE 0
[19:34:06.308] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:34:06.308] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:34:06.308] L [DEVICE] #define ICE 0
[19:34:06.308] L [DEVICE] #define SSS_ENABLE 1
[19:34:06.308] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:34:06.308] L [DEVICE] #define WAVE_ENABLE 0
[19:34:06.308] L [DEVICE] #define FRESNEL_ENABLE 0
[19:34:06.308] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:34:06.308] L [DEVICE] #define METAL_CHECK 0
[19:34:06.308] L [DEVICE] #define AO_CHECK 0
[19:34:06.547] L [DEVICE] Try compile shader\g91_character.nfx:
[19:34:06.547] L [DEVICE] #define UNIFORMS_60 60
[19:34:06.547] L [DEVICE] #define TWINKLE_ENABLE 0
[19:34:06.547] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:34:06.547] L [DEVICE] #define ANISO_ENABLE 0
[19:34:06.547] L [DEVICE] #define ENVIR_ENABLE 1
[19:34:06.547] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:34:06.547] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:34:06.547] L [DEVICE] #define SELF_BLING 0
[19:34:06.547] L [DEVICE] #define EYE_ENABLE 0
[19:34:06.547] L [DEVICE] #define FOG_TYPE 1
[19:34:06.547] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:34:06.547] L [DEVICE] #define SELF_SHADOW 1
[19:34:06.547] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:34:06.547] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:34:06.547] L [DEVICE] #define FACE_SHADOW 1
[19:34:06.547] L [DEVICE] #define DYING 0
[19:34:06.547] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:34:06.547] L [DEVICE] #define DIFFUSE_CHECK 0
[19:34:06.547] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:34:06.547] L [DEVICE] #define HAIR_ENABLE 1
[19:34:06.547] L [DEVICE] #define MANUL_ENABLE 0
[19:34:06.547] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:34:06.547] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:34:06.547] L [DEVICE] #define ICE 0
[19:34:06.547] L [DEVICE] #define SSS_ENABLE 1
[19:34:06.547] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:34:06.547] L [DEVICE] #define WAVE_ENABLE 0
[19:34:06.547] L [DEVICE] #define FRESNEL_ENABLE 0
[19:34:06.547] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:34:06.547] L [DEVICE] #define METAL_CHECK 0
[19:34:06.547] L [DEVICE] #define AO_CHECK 0
[19:34:06.923] L [DEVICE] Try compile shader\g91_character.nfx:
[19:34:06.923] L [DEVICE] #define UNIFORMS_60 60
[19:34:06.923] L [DEVICE] #define TWINKLE_ENABLE 0
[19:34:06.923] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:34:06.923] L [DEVICE] #define ANISO_ENABLE 0
[19:34:06.923] L [DEVICE] #define ENVIR_ENABLE 1
[19:34:06.923] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:34:06.923] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:34:06.923] L [DEVICE] #define SELF_BLING 0
[19:34:06.923] L [DEVICE] #define EYE_ENABLE 0
[19:34:06.923] L [DEVICE] #define FOG_TYPE 1
[19:34:06.923] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:34:06.923] L [DEVICE] #define SELF_SHADOW 1
[19:34:06.923] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:34:06.923] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:34:06.923] L [DEVICE] #define FACE_SHADOW 1
[19:34:06.923] L [DEVICE] #define DYING 0
[19:34:06.923] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:34:06.923] L [DEVICE] #define DIFFUSE_CHECK 0
[19:34:06.923] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:34:06.923] L [DEVICE] #define HAIR_ENABLE 1
[19:34:06.923] L [DEVICE] #define MANUL_ENABLE 0
[19:34:06.923] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:34:06.923] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:34:06.923] L [DEVICE] #define ICE 0
[19:34:06.923] L [DEVICE] #define SSS_ENABLE 1
[19:34:06.923] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:34:06.923] L [DEVICE] #define WAVE_ENABLE 0
[19:34:06.923] L [DEVICE] #define FRESNEL_ENABLE 0
[19:34:06.923] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:34:06.924] L [DEVICE] #define METAL_CHECK 0
[19:34:06.924] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[19:34:07.250] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:07.250] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:07.250] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:07.522] L [RENDER] Device do not support texture
char\jxw\jxw9003\jxw9003_95_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: run_l
ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:34:07.556] L [WORLD] Invalid clip name: stand_mofang

[19:34:07.566] L [RENDER] Device do not support texture


weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:34:08.059] M [GAME] Main thread IO 15.5531 ms for csb/killing_msg/1411_903.csb
[19:34:08.076] M [GAME] Main thread IO 16.3521 ms for
ui1/killing_msg/1411_903/ghost_kill_duye_smoke.png
[19:34:08.098] M [GAME] Main thread IO 12.9730 ms for
ui1/killing_msg/1411_903/particle_fire_light.plist

ERROR *****************************************************************************
[19:34:09.716] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:09.718] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:09.718] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:09.893] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:09.893] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:09.893] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:10.127] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:10.127] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:10.354] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:10.354] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:10.354] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:10.685] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:10.685] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:10.885] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:10.885] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:10.885] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:11.090] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:11.091] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:11.091] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:11.295] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

ERROR *****************************************************************************
[19:34:11.397] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:11.646] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:11.647] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:13.845] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:13.845] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:14.533] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:34:15.303] M [GAME] Main thread IO 53.3922 ms for
ui1/effect/gui_effect_spark_3.png
[19:34:15.582] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:15.582] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:16.320] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8

WARNING
*****************************************************************************
[19:34:16.322] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_animation_tree.xml)

ERROR *****************************************************************************
[19:34:16.322] M [WORLD] [Animator] ApplyInputs fail--------------->>>

[19:34:16.882] M [GAME] Main thread IO 36.4400 ms for


effects\texture\shitou_tp05_01.dds
[19:34:16.901] M [GAME] Main thread IO 17.9141 ms for
effects\texture\xulie\yan69_2x2_tp08.dds
[19:34:16.914] M [GAME] Main thread IO 12.8378 ms for
effects\texture\xulie\smoke_tp08_05.spr
[19:34:16.920] M [GAME] Main thread IO 6.5174 ms for
effects\texture\xulie\smoke_tp08_05.dds
[19:34:17.404] M [GAME] Main thread IO 30.2838 ms for
effects\fx\play\jxw9003_sad.sfx
[19:34:17.412] M [GAME] Main thread IO 7.9286 ms for
effects\texture\water\water05x.dds
[19:34:17.427] M [GAME] Main thread IO 8.5433 ms for effects\model\jsn\jsn_06w.mesh
[19:34:17.451] M [GAME] Main thread IO 23.9264 ms for effects\model\jsn\jsn_06w.mtg
[19:34:17.463] M [GAME] Main thread IO 11.5553 ms for
effects\texture\sk_qyan_01g.dds
[19:34:17.480] M [GAME] Main thread IO 16.0906 ms for
effects\texture\flow_huaban_wind_03c.dds
[19:34:17.492] M [GAME] Main thread IO 11.7345 ms for
effects\texture\alpha_huaban_wind_02c.dds
[19:34:17.509] M [GAME] Main thread IO 17.3208 ms for effects\model\jsn\jsn_07w.gim
[19:34:17.523] M [GAME] Main thread IO 13.3278 ms for effects\model\jsn\jsn_07w.mtg
[19:34:17.704] M [GAME] Main thread IO 47.2869 ms for ui1/icon/item/920023.png
[19:34:18.467] M [GAME] Main thread IO 64.8516 ms for ui1/icon/item168/99110.png

ERROR *****************************************************************************
[19:34:21.740] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:21.742] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:21.742] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:34:22.096] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:34:22.098] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:34:22.098] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:24.425] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:24.425] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:28.943] M [GAME] Main thread IO 32.3405 ms for ui1/icon/item/99111.png
[19:34:29.050] M [GAME] Main thread IO 17.8126 ms for ui1/icon/item/9110013.png
[19:34:29.098] M [GAME] Main thread IO 10.2919 ms for ui1/icon/item/130008.png
[19:34:31.322] M [GAME] Main thread IO 98.1013 ms for ui1/icon/item/20008.png
[19:34:33.650] M [GAME] Main thread IO 23.2369 ms for ui1/icon/item/1803.png
[19:34:33.870] M [GAME] Main thread IO 28.4581 ms for ui1/icon/item/1431.png
[19:34:35.766] M [GAME] Main thread IO 31.3094 ms for ui1/crosshair/bullet/25.png
[19:34:35.786] M [GAME] Main thread IO 19.0171 ms for ui1/crosshair/bullet/25-1.png
[19:34:43.606] M [GAME] Main thread IO 72.1884 ms for ui1/crosshair/bullet/40.png
[19:34:43.619] M [GAME] Main thread IO 10.7346 ms for ui1/crosshair/bullet/40-1.png
[19:34:54.212] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:34:54.212] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:05.230] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:05.231] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:05.231] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:05.816] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:05.817] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:05.817] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:06.274] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:06.274] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:06.274] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:06.736] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:06.737] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:06.737] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:07.369] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:07.369] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:07.369] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:08.696] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:08.697] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:08.697] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:09.460] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:09.460] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:09.460] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:10.098] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:10.098] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:10.098] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:11.241] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:11.241] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:11.241] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:35:14.633] M [GAME] Main thread IO 57.1964 ms for ui1/icon/item/20002.png
[19:35:15.362] M [GAME] Main thread IO 50.1926 ms for ui1/icon/item/1511.png
[19:35:16.361] M [GAME] Main thread IO 21.6976 ms for ui1/crosshair/bullet/15.png
[19:35:16.371] M [GAME] Main thread IO 8.4590 ms for ui1/crosshair/bullet/15-1.png

ERROR *****************************************************************************
[19:35:21.842] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

[19:35:21.844] L [RENDER] Device do not support texture


vehicle\roadster\car9018\car9018_cheke_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:35:30.932] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:35:30.932] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:39.482] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn

ERROR *****************************************************************************
[19:35:42.607] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:42.608] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:42.608] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:42.691] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn

ERROR *****************************************************************************
[19:35:43.548] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:43.550] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:43.550] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:44.845] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:44.846] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:44.846] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:45.757] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:45.758] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:45.758] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:47.105] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:47.106] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:47.106] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:35:47.358] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:35:47.358] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:35:47.358] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:35:50.648] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:35:50.648] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:35:54.784] M [GAME] Main thread IO 79.7278 ms for
ui1/textures/tips_gun2_pic.png
[19:35:56.651] L [RENDER] Device do not support texture
vehicle\roadster\motorbike_9002\motorbike_9002_95_n.dds format R8G8B8, try to
convert it to A8R8G8B8

ERROR *****************************************************************************
[19:36:00.473] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn

[19:36:06.383] M [GAME] Main thread IO 116.0119 ms for


ui1/textures/tips_gun18_pic.png
[19:36:09.889] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:09.890] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:10.532] M [GAME] Main thread IO 8.0755 ms for csb/num_damage_shield.csb

ERROR *****************************************************************************
[19:36:11.888] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn

WARNING
*****************************************************************************
[19:36:12.547] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)

ERROR *****************************************************************************
[19:36:12.547] M [WORLD] [Animator] ApplyInputs fail--------------->>>

[19:36:20.544] L [WORLD] GPU skinning failed char\jxw\jxw9001\jxw9001_lod01.gim


bone count: 42

ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:36:20.564] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:36:21.708] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn
[19:36:25.231] M [GAME] Main thread IO 40.3862 ms for ui1/icon/item/9110028.png
[19:36:25.303] M [GAME] Main thread IO 8.0073 ms for ui1/icon/item/1201.png
[19:36:28.812] L [RENDER] Device do not support texture
vehicle\roadster\motorbike_9002\motorbike_9002_95_n.dds format R8G8B8, try to
convert it to A8R8G8B8

ERROR *****************************************************************************
[19:36:39.125] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:36:39.126] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:36:39.126] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:36:39.811] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:36:39.812] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:36:39.812] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:36:40.571] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:36:40.572] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:36:40.572] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:36:41.386] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:36:41.387] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:36:41.388] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:42.027] L [WORLD] GPU skinning failed char\jxw\jxw9001\jxw9001_lod01.gim
bone count: 42

ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:36:42.047] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:36:42.221] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:36:42.222] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:36:42.222] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:36:43.244] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:36:43.246] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:36:43.246] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:36:44.231] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:36:44.233] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:36:44.233] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:36:44.418] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn

ERROR *****************************************************************************
[19:36:44.942] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:36:44.943] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:36:44.943] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:48.537] M [GAME] Main thread IO 55.9322 ms for
ui1/textures/tips_gun30_pic.png
[19:36:52.187] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:52.187] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:54.109] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:54.109] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:54.336] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:54.336] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:36:56.091] L [WORLD] Invalid clip name: stand_mofang
[19:36:56.596] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:36:56.596] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:00.545] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:00.545] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:37:02.022] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:37:05.733] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:37:05.734] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:37:05.734] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:37:06.243] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:37:06.245] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:37:06.245] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:37:07.083] M NexPack BigWarning: _cmdindex = 23157; err_msg =
missing_items:light_time, style, open_time, auto_open, style2, ;

[19:37:08.511] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:37:08.511] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:37:16.619] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:37:16.722] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn
[19:37:16.828] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:16.828] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:37:17.220] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_l

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_r

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_r

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_ride_idle

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: jump_empty

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_l

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_l

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_l

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle
ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_r

ERROR *****************************************************************************
[19:37:19.076] M [WORLD] Invalid clip name: moto_drive_idle_r

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: moto_drive_idle_r

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: pullback_fire_sg

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: skate_idle_dr

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: pullback_fire_sg

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_wurenji

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_skill_chainsaw

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_idle_cool

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_idle_cool

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: stand_idle_cool

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: land_sprint_idle_parachute46

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: fly_with_airship_parachute46

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: land_left_parachute46
ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: land_back_parachute46

ERROR *****************************************************************************
[19:37:19.077] M [WORLD] Invalid clip name: land_idle_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_right_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: dive_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: glide_with_airship_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_speed_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_sprint_parachute9003

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_left_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_back_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_idle_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: land_right_parachute46

ERROR *****************************************************************************
[19:37:19.078] M [WORLD] Invalid clip name: ground_jump_parachute9012_1

[19:37:19.089] M [DEVICE] Try compile common\shader\simpletech.nfx:


[19:37:19.089] M [DEVICE] #define POSI_SCREEN 0
[19:37:19.089] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:37:19.089] M [DEVICE] #define LINE 0
[19:37:19.089] M [DEVICE] #define REVERT_V 0
[19:37:19.089] M [DEVICE] #define MUL_STATURATE 0
[19:37:19.089] M [DEVICE] #define MUL_TEXTURE 0
[19:37:19.089] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:37:19.089] M [DEVICE] #define MUL_CONSTANT 0
[19:37:19.089] M [DEVICE] #define MUL_DIFFUSE 1
[19:37:19.089] M [DEVICE] #define BLEND_TEXTURE 0
[19:37:19.089] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:37:19.089] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:37:19.089] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:37:19.097] L [DEVICE] Try compile shader\g91_character.nfx:
[19:37:19.097] L [DEVICE] #define UNIFORMS_60 60
[19:37:19.097] L [DEVICE] #define TWINKLE_ENABLE 0
[19:37:19.097] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:37:19.097] L [DEVICE] #define ANISO_ENABLE 0
[19:37:19.097] L [DEVICE] #define ENVIR_ENABLE 1
[19:37:19.097] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:37:19.097] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:37:19.097] L [DEVICE] #define SELF_BLING 1
[19:37:19.097] L [DEVICE] #define EYE_ENABLE 0
[19:37:19.097] L [DEVICE] #define FOG_TYPE 1
[19:37:19.097] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:37:19.097] L [DEVICE] #define SELF_SHADOW 1
[19:37:19.097] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:37:19.097] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:37:19.097] L [DEVICE] #define FACE_SHADOW 1
[19:37:19.098] L [DEVICE] #define DYING 0
[19:37:19.098] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:37:19.098] L [DEVICE] #define DIFFUSE_CHECK 0
[19:37:19.098] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:37:19.098] L [DEVICE] #define HAIR_ENABLE 0
[19:37:19.098] L [DEVICE] #define MANUL_ENABLE 0
[19:37:19.098] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:37:19.098] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:37:19.098] L [DEVICE] #define ICE 0
[19:37:19.098] L [DEVICE] #define SSS_ENABLE 1
[19:37:19.098] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:37:19.098] L [DEVICE] #define WAVE_ENABLE 0
[19:37:19.098] L [DEVICE] #define FRESNEL_ENABLE 0
[19:37:19.098] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:37:19.098] L [DEVICE] #define METAL_CHECK 0
[19:37:19.098] L [DEVICE] #define AO_CHECK 0
[19:37:19.167] M [GAME] Main thread IO 14.5087 ms for shader\texture\arrow.dds
[19:37:19.167] M [DEVICE] Try compile common\shader\simpletech.nfx:
[19:37:19.167] M [DEVICE] #define POSI_SCREEN 0
[19:37:19.167] M [DEVICE] #define MUL_TEXTURE_A8 0
[19:37:19.167] M [DEVICE] #define LINE 0
[19:37:19.167] M [DEVICE] #define REVERT_V 0
[19:37:19.167] M [DEVICE] #define MUL_STATURATE 0
[19:37:19.167] M [DEVICE] #define MUL_TEXTURE 1
[19:37:19.167] M [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:37:19.167] M [DEVICE] #define MUL_CONSTANT 0
[19:37:19.167] M [DEVICE] #define MUL_DIFFUSE 1
[19:37:19.167] M [DEVICE] #define BLEND_TEXTURE 0
[19:37:19.167] M [DEVICE] #define MUL_ALPHA_CONSTANT 0
[19:37:19.167] M [DEVICE] #define MUL_ALPHA_DIFFUSE 0
[19:37:19.168] M [DEVICE] #define TEXTURE_BLEND_RATE 0
[19:37:19.184] M [GAME] Main thread IO 16.7143 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000090.nfxo
[19:37:19.229] M [GAME] Main thread IO 45.5444 ms for
effect_cache\32\common\shader\simpletech.nfx\0000000000000090_1_1.pipe
[19:37:19.242] M [RENDER] create effect common\shader\simpletech.nfx:TShader ***
time: 75.91 ms ***
[19:37:19.243] M [DEVICE] Try compile shader\arrow.nfx:
[19:37:19.243] M [DEVICE] #define DUMMY 0
[19:37:19.355] M [GAME] Main thread IO 110.5790 ms for
effect_cache\32\shader\arrow.nfx\0000000000000000.nfxo
[19:37:19.370] M [GAME] Main thread IO 15.5181 ms for
effect_cache\32\shader\arrow.nfx\0000000000000000_1_1.pipe
[19:37:19.387] L [RENDER] create effect shader\g91_character.nfx:TShader *** time:
289.30 ms ***
[19:37:19.388] L [DEVICE] Try compile shader\g91_character.nfx:
[19:37:19.389] L [DEVICE] #define UNIFORMS_60 60
[19:37:19.389] L [DEVICE] #define TWINKLE_ENABLE 0
[19:37:19.389] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:37:19.389] L [DEVICE] #define ANISO_ENABLE 0
[19:37:19.389] L [DEVICE] #define ENVIR_ENABLE 1
[19:37:19.389] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:37:19.389] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:37:19.389] L [DEVICE] #define SELF_BLING 1
[19:37:19.389] L [DEVICE] #define EYE_ENABLE 0
[19:37:19.389] L [DEVICE] #define FOG_TYPE 1
[19:37:19.389] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:37:19.389] L [DEVICE] #define SELF_SHADOW 1
[19:37:19.389] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:37:19.389] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:37:19.389] L [DEVICE] #define FACE_SHADOW 1
[19:37:19.389] L [DEVICE] #define DYING 0
[19:37:19.389] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:37:19.389] L [DEVICE] #define DIFFUSE_CHECK 0
[19:37:19.389] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:37:19.389] L [DEVICE] #define HAIR_ENABLE 0
[19:37:19.389] L [DEVICE] #define MANUL_ENABLE 0
[19:37:19.389] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:37:19.389] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:37:19.389] L [DEVICE] #define ICE 0
[19:37:19.389] L [DEVICE] #define SSS_ENABLE 1
[19:37:19.389] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:37:19.389] L [DEVICE] #define WAVE_ENABLE 0
[19:37:19.389] L [DEVICE] #define FRESNEL_ENABLE 0
[19:37:19.389] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:37:19.389] L [DEVICE] #define METAL_CHECK 0
[19:37:19.389] L [DEVICE] #define AO_CHECK 0
[19:37:19.394] M [GAME] Main thread IO 17.7078 ms for shader\arrow.ps
[19:37:19.415] M [RENDER] create effect shader\arrow.nfx:TShader *** time: 171.12
ms ***
[19:37:19.607] L [DEVICE] Try compile shader\g91_character.nfx:
[19:37:19.607] L [DEVICE] #define UNIFORMS_60 60
[19:37:19.607] L [DEVICE] #define TWINKLE_ENABLE 0
[19:37:19.607] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:37:19.607] L [DEVICE] #define ANISO_ENABLE 0
[19:37:19.607] L [DEVICE] #define ENVIR_ENABLE 1
[19:37:19.607] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:37:19.607] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:37:19.607] L [DEVICE] #define SELF_BLING 1
[19:37:19.608] L [DEVICE] #define EYE_ENABLE 0
[19:37:19.608] L [DEVICE] #define FOG_TYPE 1
[19:37:19.608] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:37:19.608] L [DEVICE] #define SELF_SHADOW 1
[19:37:19.608] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:37:19.608] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:37:19.608] L [DEVICE] #define FACE_SHADOW 1
[19:37:19.608] L [DEVICE] #define DYING 0
[19:37:19.608] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:37:19.608] L [DEVICE] #define DIFFUSE_CHECK 0
[19:37:19.608] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:37:19.608] L [DEVICE] #define HAIR_ENABLE 0
[19:37:19.608] L [DEVICE] #define MANUL_ENABLE 0
[19:37:19.608] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:37:19.608] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:37:19.608] L [DEVICE] #define ICE 0
[19:37:19.608] L [DEVICE] #define SSS_ENABLE 1
[19:37:19.608] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:37:19.608] L [DEVICE] #define WAVE_ENABLE 0
[19:37:19.608] L [DEVICE] #define FRESNEL_ENABLE 0
[19:37:19.608] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:37:19.608] L [DEVICE] #define METAL_CHECK 0
[19:37:19.608] L [DEVICE] #define AO_CHECK 0
[19:37:19.932] L [DEVICE] Try compile shader\g91_character.nfx:
[19:37:19.932] L [DEVICE] #define UNIFORMS_60 60
[19:37:19.932] L [DEVICE] #define TWINKLE_ENABLE 0
[19:37:19.932] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:37:19.932] L [DEVICE] #define ANISO_ENABLE 0
[19:37:19.932] L [DEVICE] #define ENVIR_ENABLE 1
[19:37:19.932] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:37:19.932] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:37:19.932] L [DEVICE] #define SELF_BLING 1
[19:37:19.932] L [DEVICE] #define EYE_ENABLE 0
[19:37:19.932] L [DEVICE] #define FOG_TYPE 1
[19:37:19.932] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:37:19.932] L [DEVICE] #define SELF_SHADOW 1
[19:37:19.932] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:37:19.932] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:37:19.932] L [DEVICE] #define FACE_SHADOW 1
[19:37:19.932] L [DEVICE] #define DYING 0
[19:37:19.932] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:37:19.932] L [DEVICE] #define DIFFUSE_CHECK 0
[19:37:19.932] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:37:19.932] L [DEVICE] #define HAIR_ENABLE 0
[19:37:19.932] L [DEVICE] #define MANUL_ENABLE 0
[19:37:19.932] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:37:19.932] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:37:19.932] L [DEVICE] #define ICE 0
[19:37:19.932] L [DEVICE] #define SSS_ENABLE 1
[19:37:19.932] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:37:19.932] L [DEVICE] #define WAVE_ENABLE 0
[19:37:19.932] L [DEVICE] #define FRESNEL_ENABLE 0
[19:37:19.932] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:37:19.932] L [DEVICE] #define METAL_CHECK 0
[19:37:19.932] L [DEVICE] #define AO_CHECK 0

WARNING
*****************************************************************************
[19:37:21.104] M [WORLD] please get object.world_transformation instead of
object.matrix

ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: person
ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:37:22.100] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:37:22.399] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:37:22.428] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:37:22.729] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:37:23.820] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:37:23.852] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:37:23.880] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:37:24.233] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:37:24.233] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:37:29.108] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_3_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_3_-2.scn

[19:37:34.498] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:37:34.498] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:35.308] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:35.308] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:39.120] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:39.120] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:45.123] M [GAME] Main thread IO 24.9905 ms for csb/combat_air_strike_tip.csb
[19:37:45.142] M [GAME] Main thread IO 12.1409 ms for ui2/air_strike_pic.png

ERROR *****************************************************************************
[19:37:45.696] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:37:45.726] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:37:45.750] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:37:46.013] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:37:46.013] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn
[19:37:47.565] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:47.565] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:53.991] L [RENDER] Device do not support texture
char\attach\tail\tail9002\male_tail9002\male_tail9002_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:37:54.082] L [DEVICE] Try compile shader\sfx_diffuse_g95.nfx:
[19:37:54.082] L [DEVICE] #define FOG_ENABLE 0
[19:37:54.082] L [DEVICE] #define NEOX_RMASK 1
[19:37:54.082] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:37:54.107] L [RENDER] create effect shader\sfx_diffuse_g95.nfx:TShader ***
time: 25.55 ms ***
[19:37:54.119] L [RENDER] Device do not support texture
char\attach\tail\tail9001\male_tail9001\male_tail9001_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:37:54.123] L [RENDER] Device do not support texture
char\jxw\jxw9001\jxw9001_95_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[19:37:54.159] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:37:54.159] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:37:54.160] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:37:54.160] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:37:54.160] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:37:58.168] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:37:58.169] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:37:58.169] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:37:58.729] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:37:58.730] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:37:58.731] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:59.365] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:37:59.365] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:37:59.798] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:37:59.798] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:37:59.798] M [COCOSUI] oneByOneListeners swallow_node= parent=
ERROR *****************************************************************************
[19:38:00.027] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:00.101] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:00.101] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:00.281] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:00.281] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:00.281] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:00.489] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:00.489] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:00.489] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:00.618] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:00.619] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:00.619] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:00.769] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:00.769] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:00.971] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:00.973] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:00.973] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:01.170] L [RENDER] Device do not support texture
weapon\weapon\hammer\hammer9007\hammer9007_95_n.dds format R8G8B8, try to convert
it to A8R8G8B8

ERROR *****************************************************************************
[19:38:01.172] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:01.173] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:01.173] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:01.375] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:02.099] L [WORLD] GPU skinning failed char\jxw\jxw9001\jxw9001_lod01.gim


bone count: 42

ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: land_idle_parachute03
ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:38:02.111] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:38:07.242] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:07.244] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:07.244] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:08.014] L [RENDER] Device do not support texture
char\attach\tail\tail9002\male_tail9002\male_tail9002_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:38:08.087] L [RENDER] Device do not support texture
weapon\weapon\hammer\hammer9007\hammer9007_95_n.dds format R8G8B8, try to convert
it to A8R8G8B8
[19:38:08.099] L [RENDER] Device do not support texture
char\attach\tail\tail9001\male_tail9001\male_tail9001_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:38:08.103] L [RENDER] Device do not support texture
char\jxw\jxw9001\jxw9001_95_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:38:08.136] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:38:09.074] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:09.075] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:09.075] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:10.064] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:10.066] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:10.066] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:11.161] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:11.163] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:11.163] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:11.341] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:11.341] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:11.341] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:11.569] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:11.569] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:11.900] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:11.901] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:11.901] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:12.078] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:12.079] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:12.079] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:12.306] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:12.307] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:12.307] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:12.458] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:12.459] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:12.459] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:12.616] L [RENDER] Device do not support texture
weapon\weapon\hammer\hammer9007\hammer9007_95_n.dds format R8G8B8, try to convert
it to A8R8G8B8
[19:38:12.742] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:12.742] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:12.891] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:12.892] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:12.892] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:13.119] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:13.120] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:13.120] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:13.299] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:13.299] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:13.299] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:13.451] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:13.451] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:13.600] M [GAME] Main thread IO 17.0025 ms for
ui1/killing_msg/1501_11/combat_kill_shootingsun_bian_sg_00001.png
[19:38:13.611] M [GAME] Main thread IO 10.1550 ms for
ui1/killing_msg/1501_11/combat_kill_eagleeye_wenli_00003.png

ERROR *****************************************************************************
[19:38:13.730] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:14.119] L [WORLD] GPU skinning failed char\jxw\jxw9001\jxw9001_lod01.gim


bone count: 42

ERROR *****************************************************************************
[19:38:14.138] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:38:14.138] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:38:14.138] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:38:14.139] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:38:14.139] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:38:14.490] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:14.492] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:14.492] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:14.696] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:14.696] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:14.898] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:14.898] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:14.898] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:15.099] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:15.099] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:15.099] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:15.709] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:15.710] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:15.710] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:15.910] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:15.910] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:16.141] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:18.995] L [RENDER] Device do not support texture


char\attach\tail\tail9002\male_tail9002\male_tail9002_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:38:19.068] L [RENDER] Device do not support texture
char\attach\tail\tail9001\male_tail9001\male_tail9001_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:38:19.071] L [RENDER] Device do not support texture
char\jxw\jxw9001\jxw9001_95_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: person

ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:38:19.092] L [WORLD] Invalid clip name: stand_mofang

[19:38:19.120] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:19.120] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:20.956] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:20.956] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:22.817] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:22.817] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:23.106] L [RENDER] Device do not support texture
weapon\weapon\hammer\hammer9007\hammer9007_95_n.dds format R8G8B8, try to convert
it to A8R8G8B8

WARNING
*****************************************************************************
[19:38:24.255] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)

ERROR *****************************************************************************
[19:38:24.255] M [WORLD] [Animator] ApplyInputs fail--------------->>>

[19:38:24.692] M [DEVICE] Try compile common/shader/new_outline.nfx:


[19:38:24.692] M [DEVICE] #define UNIFORMS_60 60
[19:38:24.692] M [DEVICE] #define GPU_SKIN_ENABLE 1
[19:38:24.692] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:38:24.737] M [GAME] Main thread IO 44.9060 ms for
effect_cache\32\common/shader/new_outline.nfx\00000000000001b1.nfxo
[19:38:24.788] M [GAME] Main thread IO 50.5124 ms for
effect_cache\32\common/shader/new_outline.nfx\00000000000001b1_1_1.pipe
[19:38:28.313] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:28.313] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:29.893] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:29.893] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:31.828] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:31.828] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:34.875] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:34.875] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:34.875] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:41.169] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

ERROR *****************************************************************************
[19:38:42.805] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:42.807] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:42.807] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:46.158] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:47.790] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:47.790] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:48.371] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:48.371] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:51.517] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

ERROR *****************************************************************************
[19:38:52.617] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:52.619] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:52.619] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:54.091] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:54.092] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:54.092] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:38:54.397] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:38:54.398] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:38:54.399] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:55.636] M [GAME] Main thread IO 31.0229 ms for
ui1/textures/tips_gun6_pic.png
[19:38:55.889] M [GAME] Main thread IO 35.6619 ms for ui1/icon/item/2009.png
[19:38:56.883] M [GAME] Main thread IO 39.4037 ms for ui1/icon/item/920021.png
[19:38:57.226] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:57.226] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:58.578] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:58.578] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:59.236] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:59.236] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:59.416] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:59.416] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:59.724] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:38:59.724] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:00.585] M [GAME] Main thread IO 38.3536 ms for ui1/icon/item/1805.png
[19:39:00.661] M [GAME] Main thread IO 9.4773 ms for ui1/icon/item/9130852.png
[19:39:00.681] M [GAME] Main thread IO 18.8167 ms for ui1/icon/item/120323.png
[19:39:00.702] M [GAME] Main thread IO 16.8332 ms for ui1/icon/item/9130854.png

ERROR *****************************************************************************
[19:39:02.012] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:39:02.013] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:39:02.013] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:02.838] M [GAME] Main thread IO 38.6970 ms for ui1/icon/item/1641.png
[19:39:03.248] M [GAME] Main thread IO 40.4481 ms for ui1/icon/item/1441.png
[19:39:09.731] M [GAME] Main thread IO 10.9348 ms for
common/pipeline/emphasize.nfx.json
[19:39:09.731] M [DEVICE] Try compile common/pipeline/emphasize.nfx:
[19:39:09.731] M [DEVICE] #define UNIFORMS_60 60
[19:39:09.731] M [DEVICE] #define GPU_SKIN_ENABLE 0
[19:39:09.731] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:39:09.755] M [GAME] Main thread IO 24.3785 ms for
effect_cache\32\common/pipeline/emphasize.nfx\00000000000001b0.nfxo
[19:39:09.777] M [GAME] Main thread IO 22.1115 ms for
effect_cache\32\common/pipeline/emphasize.nfx\00000000000001b0_1_1.pipe
[19:39:09.805] M [DEVICE] Try compile common/pipeline/emphasize.nfx:
[19:39:09.805] M [DEVICE] #define UNIFORMS_60 60
[19:39:09.805] M [DEVICE] #define GPU_SKIN_ENABLE 1
[19:39:09.805] M [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:39:09.824] M [GAME] Main thread IO 18.6008 ms for
effect_cache\32\common/pipeline/emphasize.nfx\00000000000001b1.nfxo
[19:39:09.875] M [GAME] Main thread IO 50.1570 ms for
effect_cache\32\common/pipeline/emphasize.nfx\00000000000001b1_1_1.pipe

WARNING
*****************************************************************************
[19:39:10.019] M [WORLD] model[char\jxw\jxw_h\jxw.gim] doesn't have socket[root]!

[19:39:10.184] M [GAME] Main thread IO 39.8304 ms for ui1/icon/item/8003_3.png

WARNING
*****************************************************************************
[19:39:10.271] M [WORLD] model[char\jxw\jxw_h\jxw.gim] doesn't have socket[root]!

[19:39:11.193] M [GAME] Main thread IO 20.2792 ms for ui1/crosshair/bullet/10.png


[19:39:11.203] M [GAME] Main thread IO 9.1173 ms for ui1/crosshair/bullet/10-1.png

ERROR *****************************************************************************
[19:39:16.524] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:39:16.525] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:39:16.525] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:39:20.128] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:39:20.374] L [DEVICE] Try compile shader\sfx_items.nfx:


[19:39:20.374] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:39:20.374] L [DEVICE] #define INSTANCE_TYPE 0
[19:39:20.374] L [DEVICE] #define NEOX_H_L 0
[19:39:20.374] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:39:20.374] L [DEVICE] #define FOG_TYPE 1
[19:39:20.374] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:39:20.495] L [RENDER] create effect shader\sfx_items.nfx:TShader *** time:
120.69 ms ***
[19:39:20.495] L [DEVICE] Try compile shader\sfx_items.nfx:
[19:39:20.495] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:39:20.495] L [DEVICE] #define INSTANCE_TYPE 0
[19:39:20.495] L [DEVICE] #define NEOX_H_L 0
[19:39:20.495] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:39:20.495] L [DEVICE] #define FOG_TYPE 1
[19:39:20.495] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:39:23.831] M [GAME] Main thread IO 38.4852 ms for ui1/crosshair/bullet/67.png
[19:39:23.842] M [GAME] Main thread IO 9.8256 ms for ui1/crosshair/bullet/67-1.png
[19:39:25.513] M [GAME] Main thread IO 29.1825 ms for ui1/icon/item/9110027.png
[19:39:27.025] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:27.025] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:27.025] M [COCOSUI] oneByOneListeners swallow_node=panel_0 parent=bkg_panel
[19:39:30.014] M [GAME] Main thread IO 31.2235 ms for
ui1/textures/tips_gun38_pic.png

ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:39:43.768] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:39:43.820] M [COLLSION] [PhysX]
e:\conan\physx\3.4\mhe\stable\build\a7cfb64a8e4f53bbd5ae19ed9d12e5dc51e33dad\physx_
3.4\source\physx\src\NpRigidBodyTemplate.h (443) : invalid parameter :
RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported!
CCD will be ignored.

ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: receive
ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:39:53.036] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:39:53.714] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:39:53.744] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:39:53.766] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:39:54.026] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:39:54.026] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

[19:39:54.421] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:39:54.421] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:55.616] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:55.616] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:39:56.219] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:39:56.249] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:39:56.280] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:39:56.526] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:39:56.526] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

[19:39:57.022] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:39:57.022] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:57.429] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:57.429] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:57.609] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:39:57.609] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:39:58.094] L [WORLD] Invalid clip name: stand_mofang

[19:39:58.945] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:39:58.945] M [COCOSUI] oneByOneListeners swallow_node= parent=

WARNING
*****************************************************************************
[19:39:59.589] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)

ERROR *****************************************************************************
[19:39:59.589] M [WORLD] [Animator] ApplyInputs fail--------------->>>

[19:40:11.132] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:40:11.132] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:40:18.430] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:40:18.430] L [DEVICE] #define UNIFORMS_60 60
[19:40:18.430] L [DEVICE] #define TWINKLE_ENABLE 1
[19:40:18.430] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:40:18.430] L [DEVICE] #define ANISO_ENABLE 0
[19:40:18.430] L [DEVICE] #define ENVIR_ENABLE 1
[19:40:18.430] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:40:18.430] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:40:18.430] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:40:18.430] L [DEVICE] #define SELF_BLING 1
[19:40:18.430] L [DEVICE] #define EYE_ENABLE 0
[19:40:18.430] L [DEVICE] #define SELF_SHADOW 1
[19:40:18.430] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:40:18.430] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:40:18.430] L [DEVICE] #define FACE_SHADOW 1
[19:40:18.430] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:40:18.430] L [DEVICE] #define DIFFUSE_CHECK 0
[19:40:18.430] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:40:18.430] L [DEVICE] #define HAIR_ENABLE 0
[19:40:18.430] L [DEVICE] #define MANUL_ENABLE 0
[19:40:18.430] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:40:18.430] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:40:18.430] L [DEVICE] #define SSS_ENABLE 1
[19:40:18.431] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:40:18.431] L [DEVICE] #define WAVE_ENABLE 0
[19:40:18.431] L [DEVICE] #define NEOX_H_L 0
[19:40:18.431] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:40:18.431] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:40:18.431] L [DEVICE] #define METAL_CHECK 0
[19:40:18.431] L [DEVICE] #define AO_CHECK 0
[19:40:18.873] L [RENDER] create effect shader\g91_items_new.nfx:TShader *** time:
442.71 ms ***
[19:40:18.927] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:40:18.927] L [DEVICE] #define UNIFORMS_60 60
[19:40:18.927] L [DEVICE] #define TWINKLE_ENABLE 1
[19:40:18.927] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:40:18.927] L [DEVICE] #define ANISO_ENABLE 0
[19:40:18.927] L [DEVICE] #define ENVIR_ENABLE 1
[19:40:18.927] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:40:18.927] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:40:18.927] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:40:18.927] L [DEVICE] #define SELF_BLING 1
[19:40:18.927] L [DEVICE] #define EYE_ENABLE 0
[19:40:18.927] L [DEVICE] #define SELF_SHADOW 1
[19:40:18.927] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:40:18.927] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:40:18.927] L [DEVICE] #define FACE_SHADOW 1
[19:40:18.927] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:40:18.927] L [DEVICE] #define DIFFUSE_CHECK 0
[19:40:18.927] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:40:18.927] L [DEVICE] #define HAIR_ENABLE 0
[19:40:18.927] L [DEVICE] #define MANUL_ENABLE 0
[19:40:18.927] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:40:18.927] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:40:18.927] L [DEVICE] #define SSS_ENABLE 1
[19:40:18.927] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:40:18.927] L [DEVICE] #define WAVE_ENABLE 0
[19:40:18.927] L [DEVICE] #define NEOX_H_L 0
[19:40:18.927] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:40:18.927] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:40:18.927] L [DEVICE] #define METAL_CHECK 0
[19:40:18.927] L [DEVICE] #define AO_CHECK 0
[19:40:19.162] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:40:19.162] L [DEVICE] #define UNIFORMS_60 60
[19:40:19.162] L [DEVICE] #define TWINKLE_ENABLE 1
[19:40:19.162] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:40:19.162] L [DEVICE] #define ANISO_ENABLE 0
[19:40:19.162] L [DEVICE] #define ENVIR_ENABLE 1
[19:40:19.162] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:40:19.162] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:40:19.162] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:40:19.162] L [DEVICE] #define SELF_BLING 1
[19:40:19.162] L [DEVICE] #define EYE_ENABLE 0
[19:40:19.162] L [DEVICE] #define SELF_SHADOW 1
[19:40:19.162] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:40:19.162] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:40:19.162] L [DEVICE] #define FACE_SHADOW 1
[19:40:19.163] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:40:19.163] L [DEVICE] #define DIFFUSE_CHECK 0
[19:40:19.163] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:40:19.163] L [DEVICE] #define HAIR_ENABLE 0
[19:40:19.163] L [DEVICE] #define MANUL_ENABLE 0
[19:40:19.163] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:40:19.163] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:40:19.163] L [DEVICE] #define SSS_ENABLE 1
[19:40:19.163] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:40:19.163] L [DEVICE] #define WAVE_ENABLE 0
[19:40:19.163] L [DEVICE] #define NEOX_H_L 0
[19:40:19.163] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:40:19.163] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:40:19.163] L [DEVICE] #define METAL_CHECK 0
[19:40:19.163] L [DEVICE] #define AO_CHECK 0
[19:40:19.567] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:40:19.567] L [DEVICE] #define UNIFORMS_60 60
[19:40:19.567] L [DEVICE] #define TWINKLE_ENABLE 1
[19:40:19.567] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:40:19.567] L [DEVICE] #define ANISO_ENABLE 0
[19:40:19.567] L [DEVICE] #define ENVIR_ENABLE 1
[19:40:19.568] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:40:19.568] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:40:19.568] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:40:19.568] L [DEVICE] #define SELF_BLING 1
[19:40:19.568] L [DEVICE] #define EYE_ENABLE 0
[19:40:19.568] L [DEVICE] #define SELF_SHADOW 1
[19:40:19.568] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:40:19.568] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:40:19.568] L [DEVICE] #define FACE_SHADOW 1
[19:40:19.568] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:40:19.568] L [DEVICE] #define DIFFUSE_CHECK 0
[19:40:19.568] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:40:19.568] L [DEVICE] #define HAIR_ENABLE 0
[19:40:19.568] L [DEVICE] #define MANUL_ENABLE 0
[19:40:19.568] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:40:19.568] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:40:19.568] L [DEVICE] #define SSS_ENABLE 1
[19:40:19.568] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:40:19.568] L [DEVICE] #define WAVE_ENABLE 0
[19:40:19.568] L [DEVICE] #define NEOX_H_L 0
[19:40:19.568] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:40:19.568] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:40:19.568] L [DEVICE] #define METAL_CHECK 0
[19:40:19.568] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[19:40:20.224] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:40:20.252] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:40:20.278] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:40:20.525] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:40:20.525] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

[19:40:22.890] L [DEVICE] Try compile shader\g91_items_new.nfx:


[19:40:22.890] L [DEVICE] #define UNIFORMS_60 60
[19:40:22.890] L [DEVICE] #define TWINKLE_ENABLE 0
[19:40:22.890] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:40:22.890] L [DEVICE] #define ANISO_ENABLE 0
[19:40:22.890] L [DEVICE] #define ENVIR_ENABLE 1
[19:40:22.890] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:40:22.890] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:40:22.890] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:40:22.890] L [DEVICE] #define SELF_BLING 1
[19:40:22.890] L [DEVICE] #define EYE_ENABLE 0
[19:40:22.890] L [DEVICE] #define SELF_SHADOW 1
[19:40:22.890] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:40:22.890] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:40:22.890] L [DEVICE] #define FACE_SHADOW 1
[19:40:22.890] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:40:22.890] L [DEVICE] #define DIFFUSE_CHECK 0
[19:40:22.890] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:40:22.890] L [DEVICE] #define HAIR_ENABLE 0
[19:40:22.890] L [DEVICE] #define MANUL_ENABLE 0
[19:40:22.890] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:40:22.890] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:40:22.890] L [DEVICE] #define SSS_ENABLE 0
[19:40:22.890] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:40:22.890] L [DEVICE] #define WAVE_ENABLE 0
[19:40:22.890] L [DEVICE] #define NEOX_H_L 0
[19:40:22.890] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:40:22.890] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:40:22.890] L [DEVICE] #define METAL_CHECK 0
[19:40:22.890] L [DEVICE] #define AO_CHECK 0
[19:40:23.189] L [RENDER] create effect shader\g91_items_new.nfx:TShader *** time:
298.83 ms ***
[19:40:23.241] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:40:23.241] L [DEVICE] #define UNIFORMS_60 60
[19:40:23.241] L [DEVICE] #define TWINKLE_ENABLE 0
[19:40:23.241] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:40:23.241] L [DEVICE] #define ANISO_ENABLE 0
[19:40:23.241] L [DEVICE] #define ENVIR_ENABLE 1
[19:40:23.241] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:40:23.241] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:40:23.241] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:40:23.241] L [DEVICE] #define SELF_BLING 1
[19:40:23.241] L [DEVICE] #define EYE_ENABLE 0
[19:40:23.241] L [DEVICE] #define SELF_SHADOW 1
[19:40:23.241] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:40:23.241] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:40:23.241] L [DEVICE] #define FACE_SHADOW 1
[19:40:23.241] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:40:23.241] L [DEVICE] #define DIFFUSE_CHECK 0
[19:40:23.241] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:40:23.241] L [DEVICE] #define HAIR_ENABLE 0
[19:40:23.241] L [DEVICE] #define MANUL_ENABLE 0
[19:40:23.241] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:40:23.241] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:40:23.241] L [DEVICE] #define SSS_ENABLE 0
[19:40:23.241] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:40:23.241] L [DEVICE] #define WAVE_ENABLE 0
[19:40:23.241] L [DEVICE] #define NEOX_H_L 0
[19:40:23.241] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:40:23.241] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:40:23.241] L [DEVICE] #define METAL_CHECK 0
[19:40:23.241] L [DEVICE] #define AO_CHECK 0
[19:40:23.477] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:40:23.477] L [DEVICE] #define UNIFORMS_60 60
[19:40:23.477] L [DEVICE] #define TWINKLE_ENABLE 0
[19:40:23.477] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:40:23.477] L [DEVICE] #define ANISO_ENABLE 0
[19:40:23.477] L [DEVICE] #define ENVIR_ENABLE 1
[19:40:23.477] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:40:23.477] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:40:23.477] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:40:23.477] L [DEVICE] #define SELF_BLING 1
[19:40:23.477] L [DEVICE] #define EYE_ENABLE 0
[19:40:23.477] L [DEVICE] #define SELF_SHADOW 1
[19:40:23.477] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:40:23.477] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:40:23.477] L [DEVICE] #define FACE_SHADOW 1
[19:40:23.477] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:40:23.477] L [DEVICE] #define DIFFUSE_CHECK 0
[19:40:23.477] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:40:23.477] L [DEVICE] #define HAIR_ENABLE 0
[19:40:23.477] L [DEVICE] #define MANUL_ENABLE 0
[19:40:23.477] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:40:23.477] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:40:23.477] L [DEVICE] #define SSS_ENABLE 0
[19:40:23.477] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:40:23.477] L [DEVICE] #define WAVE_ENABLE 0
[19:40:23.477] L [DEVICE] #define NEOX_H_L 0
[19:40:23.477] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:40:23.477] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:40:23.477] L [DEVICE] #define METAL_CHECK 0
[19:40:23.477] L [DEVICE] #define AO_CHECK 0
[19:40:23.872] L [DEVICE] Try compile shader\g91_items_new.nfx:
[19:40:23.872] L [DEVICE] #define UNIFORMS_60 60
[19:40:23.872] L [DEVICE] #define TWINKLE_ENABLE 0
[19:40:23.873] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:40:23.873] L [DEVICE] #define ANISO_ENABLE 0
[19:40:23.873] L [DEVICE] #define ENVIR_ENABLE 1
[19:40:23.873] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:40:23.873] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:40:23.873] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:40:23.873] L [DEVICE] #define SELF_BLING 1
[19:40:23.873] L [DEVICE] #define EYE_ENABLE 0
[19:40:23.873] L [DEVICE] #define SELF_SHADOW 1
[19:40:23.873] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:40:23.873] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:40:23.873] L [DEVICE] #define FACE_SHADOW 1
[19:40:23.873] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:40:23.873] L [DEVICE] #define DIFFUSE_CHECK 0
[19:40:23.873] L [DEVICE] #define CHANGECOLOR_ENABLE 0
[19:40:23.873] L [DEVICE] #define HAIR_ENABLE 0
[19:40:23.873] L [DEVICE] #define MANUL_ENABLE 0
[19:40:23.873] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:40:23.873] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:40:23.873] L [DEVICE] #define SSS_ENABLE 0
[19:40:23.873] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:40:23.873] L [DEVICE] #define WAVE_ENABLE 0
[19:40:23.873] L [DEVICE] #define NEOX_H_L 0
[19:40:23.873] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:40:23.873] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:40:23.873] L [DEVICE] #define METAL_CHECK 0
[19:40:23.873] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[19:40:24.604] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:40:24.656] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:40:24.679] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

[19:40:24.922] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:40:24.922] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:40:24.933] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:40:24.933] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:40:28.729] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:40:32.056] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:40:32.056] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:40:32.057] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:40:32.305] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:40:37.341] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:40:37.375] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:40:37.674] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

WARNING
*****************************************************************************
[19:40:40.798] M [WORLD] please get object.world_transformation instead of
object.matrix

ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: run_r
ERROR *****************************************************************************
[19:40:42.105] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:40:42.106] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:40:42.106] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:40:42.122] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:40:42.153] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:40:42.455] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:40:43.561] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-2_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-2.scn

ERROR *****************************************************************************
[19:40:43.608] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_-3_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_-3.scn

ERROR *****************************************************************************
[19:40:43.632] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_5_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_5.scn

ERROR *****************************************************************************
[19:40:43.884] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

ERROR *****************************************************************************
[19:40:43.884] L [WORLD] Cannot load mesh collider from
'scene_upgrade\upgrade_4096\upgrade_4096_content\lodmodels\l1_2_6_0.gim'!
[TRACEBACK] [WORLD] loading scene
scene_upgrade/upgrade_4096/upgrade_4096_content/l1_2_6.scn

[19:40:45.006] M [GAME] Main thread IO 29.0123 ms for ui2/injured.png

ERROR *****************************************************************************
[19:40:47.907] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:40:47.909] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:40:47.909] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:40:57.104] M NexPack BigWarning: _cmdindex = 23157; err_msg =
missing_items:light_time, style, open_time, auto_open, style2, ;

[19:41:00.965] M [GAME] Main thread IO 33.8094 ms for


ui1/textures/tips_gun3_pic.png
[19:41:01.116] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:41:01.128] L [RENDER] Device do not support texture
char\jxw\jxw9003\jxw9003_95_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:41:01.158] L [WORLD] Invalid clip name: stand_mofang

[19:41:01.327] L [DEVICE] Try compile shader\g91_weapon.nfx:


[19:41:01.327] L [DEVICE] #define UNIFORMS_60 60
[19:41:01.327] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:01.327] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:01.327] L [DEVICE] #define ANISO_ENABLE 0
[19:41:01.327] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:01.327] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:01.327] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:01.327] L [DEVICE] #define FLOW_ENABLE 1
[19:41:01.327] L [DEVICE] #define SELF_BLING 1
[19:41:01.327] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:01.327] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:01.327] L [DEVICE] #define FOG_TYPE 1
[19:41:01.327] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:01.327] L [DEVICE] #define SELF_SHADOW 1
[19:41:01.327] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:41:01.327] L [DEVICE] #define MANUL_ENABLE 0
[19:41:01.327] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:41:01.327] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:01.327] L [DEVICE] #define ICE 0
[19:41:01.327] L [DEVICE] #define SSS_ENABLE 1
[19:41:01.327] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:41:01.327] L [DEVICE] #define WAVE_ENABLE 1
[19:41:01.327] L [DEVICE] #define FRESNEL_ENABLE 1
[19:41:01.327] L [DEVICE] #define OPERATOR_ADD 1
[19:41:01.327] L [DEVICE] #define BLEND_ADD 1
[19:41:01.327] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:01.327] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:01.327] L [DEVICE] #define METAL_CHECK 0
[19:41:01.327] L [DEVICE] #define AO_CHECK 0
[19:41:01.903] L [RENDER] create effect shader\g91_weapon.nfx:TShader *** time:
575.82 ms ***
[19:41:01.953] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:41:01.953] L [DEVICE] #define UNIFORMS_60 60
[19:41:01.953] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:01.953] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:01.953] L [DEVICE] #define ANISO_ENABLE 0
[19:41:01.953] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:01.953] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:01.953] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:01.953] L [DEVICE] #define FLOW_ENABLE 1
[19:41:01.953] L [DEVICE] #define SELF_BLING 1
[19:41:01.953] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:01.953] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:01.953] L [DEVICE] #define FOG_TYPE 1
[19:41:01.953] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:01.954] L [DEVICE] #define SELF_SHADOW 1
[19:41:01.954] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:41:01.954] L [DEVICE] #define MANUL_ENABLE 0
[19:41:01.954] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:41:01.954] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:01.954] L [DEVICE] #define ICE 0
[19:41:01.954] L [DEVICE] #define SSS_ENABLE 1
[19:41:01.954] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:41:01.954] L [DEVICE] #define WAVE_ENABLE 1
[19:41:01.954] L [DEVICE] #define FRESNEL_ENABLE 1
[19:41:01.954] L [DEVICE] #define OPERATOR_ADD 1
[19:41:01.954] L [DEVICE] #define BLEND_ADD 1
[19:41:01.954] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:01.954] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:01.954] L [DEVICE] #define METAL_CHECK 0
[19:41:01.954] L [DEVICE] #define AO_CHECK 0
[19:41:02.365] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:41:02.365] L [DEVICE] #define UNIFORMS_60 60
[19:41:02.365] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:02.365] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:02.365] L [DEVICE] #define ANISO_ENABLE 0
[19:41:02.365] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:02.365] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:02.365] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:02.365] L [DEVICE] #define FLOW_ENABLE 1
[19:41:02.365] L [DEVICE] #define SELF_BLING 1
[19:41:02.365] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:02.365] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:02.365] L [DEVICE] #define FOG_TYPE 1
[19:41:02.365] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:02.365] L [DEVICE] #define SELF_SHADOW 1
[19:41:02.365] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:41:02.365] L [DEVICE] #define MANUL_ENABLE 0
[19:41:02.365] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:41:02.365] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:02.366] L [DEVICE] #define ICE 0
[19:41:02.366] L [DEVICE] #define SSS_ENABLE 1
[19:41:02.366] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:41:02.366] L [DEVICE] #define WAVE_ENABLE 1
[19:41:02.366] L [DEVICE] #define FRESNEL_ENABLE 1
[19:41:02.366] L [DEVICE] #define OPERATOR_ADD 1
[19:41:02.366] L [DEVICE] #define BLEND_ADD 1
[19:41:02.366] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:02.366] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:02.366] L [DEVICE] #define METAL_CHECK 0
[19:41:02.366] L [DEVICE] #define AO_CHECK 0
[19:41:02.429] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:02.429] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:02.953] L [DEVICE] Try compile shader\g91_weapon.nfx:
[19:41:02.953] L [DEVICE] #define UNIFORMS_60 60
[19:41:02.953] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:02.953] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:02.953] L [DEVICE] #define ANISO_ENABLE 0
[19:41:02.953] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:02.953] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:02.953] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:02.953] L [DEVICE] #define FLOW_ENABLE 1
[19:41:02.953] L [DEVICE] #define SELF_BLING 1
[19:41:02.953] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:02.953] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:02.953] L [DEVICE] #define FOG_TYPE 1
[19:41:02.953] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:02.953] L [DEVICE] #define SELF_SHADOW 1
[19:41:02.953] L [DEVICE] #define SEPARATE_ALPHA_TEX 0
[19:41:02.953] L [DEVICE] #define MANUL_ENABLE 0
[19:41:02.953] L [DEVICE] #define DIR_AMBIENT_ENABLE 0
[19:41:02.953] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:02.953] L [DEVICE] #define ICE 0
[19:41:02.953] L [DEVICE] #define SSS_ENABLE 1
[19:41:02.953] L [DEVICE] #define FUR_COLOR_ENABLE 0
[19:41:02.953] L [DEVICE] #define WAVE_ENABLE 1
[19:41:02.953] L [DEVICE] #define FRESNEL_ENABLE 1
[19:41:02.953] L [DEVICE] #define OPERATOR_ADD 1
[19:41:02.953] L [DEVICE] #define BLEND_ADD 1
[19:41:02.953] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:02.953] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:02.953] L [DEVICE] #define METAL_CHECK 0
[19:41:02.953] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[19:41:05.416] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:41:05.418] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:41:05.418] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:41:05.800] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:41:05.801] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:41:05.801] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:06.075] M [GAME] Main thread IO 16.4640 ms for
scene_upgrade/upgrade_4096/xml/rain.xml

ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: run_b

ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:41:06.110] L [WORLD] Invalid clip name: stand_mofang

ERROR *****************************************************************************
[19:41:07.055] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:41:07.056] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:41:07.056] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:41:07.081] M NexPack BigWarning: _cmdindex = 23157; err_msg =
missing_items:light_time, style, open_time, auto_open, style2, ;

ERROR *****************************************************************************
[19:41:07.894] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

ERROR *****************************************************************************
[19:41:07.921] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:41:07.922] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:41:07.922] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:41:08.205] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:41:08.206] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:41:08.206] M [COCOSUI] oneByOneListeners swallow_node= parent=

ERROR *****************************************************************************
[19:41:08.637] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:41:08.638] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:41:08.638] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:08.676] M [GAME] Main thread IO 33.3200 ms for csb/killing_msg/1211_9.csb
[19:41:08.687] M [GAME] Main thread IO 10.1390 ms for
ui1/killing_msg/1211_9/combat_kill_gun2.png
[19:41:08.716] M [GAME] Main thread IO 9.4116 ms for
ui1/killing_msg/1611_7/combat_kill_eff1_01.png
[19:41:08.736] M [GAME] Main thread IO 10.2486 ms for
ui1/killing_msg/16004/combat_kill_love_effect21.png
[19:41:08.794] M [GAME] Main thread IO 10.1651 ms for
ui1/killing_msg/1611_7/combat_kill_eff1_00.png

ERROR *****************************************************************************
[19:41:08.865] M NexPack BigWarning: _cmdindex = 23159; err_msg =
missing_items:force, ;

[19:41:08.866] M [COCOSUI] oneByOneListeners swallow_node= parent=


[19:41:08.866] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:15.061] L [RENDER] Device do not support texture
char\jxw\jxw9003\jxw9003_95_n.dds format R8G8B8, try to convert it to A8R8G8B8

ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: land_idle_parachute03

ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: run_l

ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: run_b
ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: run_r

ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: receive

ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: designer

ERROR *****************************************************************************
[19:41:15.098] L [WORLD] Invalid clip name: stand_mofang

[19:41:16.173] M [GAME] Main thread IO 17.7466 ms for csb/witness.csb


[19:41:16.188] M [GAME] Main thread IO 14.5686 ms for ui1/misc0/img_end_title.png
[19:41:16.209] M [GAME] Main thread IO 15.9681 ms for ui1/misc/watch_change_pic.png
[19:41:16.223] M [GAME] Main thread IO 12.9787 ms for ui1/common0/com_own_pic.png
[19:41:16.238] M [GAME] Main thread IO 13.8279 ms for ui1/common0/com_own_pic_2.png
[19:41:16.257] M [GAME] Main thread IO 17.7177 ms for
ui1/common0/evaluate_photograph_btn_normall.png
[19:41:16.274] M [GAME] Main thread IO 14.8417 ms for
ui1/common0/evaluate_photograph_btn_press.png
[19:41:16.294] M [GAME] Main thread IO 17.6458 ms for
ui1/common0/com_combtn_ys_btn_normal.png
[19:41:16.312] M [GAME] Main thread IO 12.2967 ms for
csb/witness_option_btn_sample.csb
[19:41:16.312] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:16.313] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8

WARNING
*****************************************************************************
[19:41:16.344] M [WORLD] [Animator] Can't get param: SuperActionWeight (assetPath:
char/animator/jxw_h_animation_tree.xml)

ERROR *****************************************************************************
[19:41:16.344] M [WORLD] [Animator] ApplyInputs fail--------------->>>

[19:41:16.768] L [RENDER] Device do not support texture


weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:41:17.207] M [GAME] Main thread IO 28.2935 ms for
effects\fx\play\jxw9003_disapper.sfx
[19:41:17.219] M [GAME] Main thread IO 10.9368 ms for
effects\texture\water\water_tp39_02.spr
[19:41:17.231] M [GAME] Main thread IO 12.1453 ms for
effects\texture\water\water_tp39_02.dds
[19:41:17.244] M [GAME] Main thread IO 6.9862 ms for
effects\model\zuji\shuihua_tp05_01.mesh
[19:41:17.257] M [GAME] Main thread IO 13.3620 ms for
effects\model\zuji\shuihua_tp05_01.mtg
[19:41:17.269] M [GAME] Main thread IO 10.8252 ms for
effects\texture\noise_lj_01m.dds
[19:41:17.283] M [GAME] Main thread IO 13.6768 ms for
effects\texture\alpha_tp37_01.dds
[19:41:17.292] M [GAME] Main thread IO 8.8428 ms for
effects\texture\xulie\shuihua_1z.spr
[19:41:17.298] M [GAME] Main thread IO 5.7233 ms for
effects\texture\xulie\shuihua_1z.dds
[19:41:17.310] M [GAME] Main thread IO 9.6865 ms for effects\model\huan_01x.gim
[19:41:17.327] M [GAME] Main thread IO 16.2615 ms for
effects\texture\water\water31x.spr
[19:41:17.341] M [GAME] Main thread IO 11.2827 ms for
effects\model\hgd12\shuizhu_02y.gim
[19:41:17.357] M [GAME] Main thread IO 16.0361 ms for
effects\model\hgd12\shuizhu_02y.mtg
[19:41:17.357] M [DEVICE] Try compile shader\turbulence_mode.nfx:
[19:41:17.357] M [DEVICE] #define FOG_ENABLE 0
[19:41:17.357] M [DEVICE] #define NEOX_RMASK 1
[19:41:17.357] M [DEVICE] #define ALPHA_TEST_ENABLE 1
[19:41:17.382] M [GAME] Main thread IO 25.8459 ms for
effect_cache\32\shader\turbulence_mode.nfx\0000000000000006.nfxo
[19:41:17.410] M [GAME] Main thread IO 26.9941 ms for
effect_cache\32\shader\turbulence_mode.nfx\0000000000000006_1_1.pipe
[19:41:17.438] M [RENDER] create effect shader\turbulence_mode.nfx:TShader ***
time: 81.70 ms ***
[19:41:17.454] M [GAME] Main thread IO 15.1812 ms for
effects\texture\water\water_04_sk.dds
[19:41:17.465] M [GAME] Main thread IO 10.5146 ms for shader\texture\snow.dds
[19:41:17.480] M [GAME] Main thread IO 15.3221 ms for
effects\model\hgd12\shuizhu_01y.gim
[19:41:17.493] M [GAME] Main thread IO 11.5908 ms for
effects\model\hgd12\shuizhu_01y.mtg
[19:41:17.503] M [GAME] Main thread IO 9.5077 ms for
effects\texture\water\shui_01y.dds
[19:41:17.519] M [GAME] Main thread IO 15.7531 ms for effects\model\quan_01g.mesh
[19:41:17.528] M [GAME] Main thread IO 8.1905 ms for
shader\texture\perlin_noise.dds
[19:41:19.656] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:41:21.173] M [GAME] Main thread IO 12.3043 ms for ui1/icon/item/20018.png
[19:41:21.190] M [GAME] Main thread IO 9.9279 ms for
ui1/combat_special_item/com_itembg_1_pic.png
[19:41:21.203] M [GAME] Main thread IO 9.7258 ms for ui1/icon/item/13001.png
[19:41:21.223] M [GAME] Main thread IO 16.4036 ms for
ui1/combat_special_item/com_itembg_3_pic.png
[19:41:21.244] M [GAME] Main thread IO 14.0353 ms for csb/watching_comment.csb
[19:41:21.256] M [GAME] Main thread IO 9.8518 ms for
ui1/common0/common_expression_btn_normal.png
[19:41:21.274] M [GAME] Main thread IO 5.1573 ms for
ui1/common0/btn_comment_open.png
[19:41:21.286] M [GAME] Main thread IO 11.6677 ms for
ui1/common0/btn_comment_close.png
[19:41:21.351] M [GAME] Main thread IO 17.4558 ms for ui1/icon/portrait/2200101.png
[19:41:21.362] M [GAME] Main thread IO 9.0879 ms for ui1/pet/pet_fight.png
[19:41:21.362] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:21.378] M [GAME] Main thread IO 14.8770 ms for
ui1/icon/pet_skill/22001_2.png
[19:41:21.396] M [GAME] Main thread IO 15.6885 ms for
ui1/icon/pet_skill/22001_4.png
[19:41:21.929] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:21.930] M [COCOSUI] oneByOneListeners swallow_node=btn_back_to_lobby
parent=panel_rightbottom
[19:41:22.596] M [GAME] Main thread IO 59.5689 ms for csb/confirmation.csb
[19:41:22.615] M [GAME] Main thread IO 15.5391 ms for
ui1/common0/com_popup3rd_bg_pic.png
[19:41:22.635] M [GAME] Main thread IO 5.4940 ms for
ui1/common0/com_popup3rd_attention_pic.png
[19:41:22.643] M [GAME] Main thread IO 7.1462 ms for
ui1/award2/vx_fx/vx_award_normal_lump10.png
[19:41:22.931] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:22.955] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:22.982] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.005] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.034] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.056] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.084] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.109] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.135] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.164] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.188] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.214] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.238] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.263] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.288] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.314] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.337] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.362] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.387] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.414] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.439] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.464] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.490] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.544] M [GAME] Main thread IO 29.3879 ms for
csb/combat_bless_skill_get.csb
[19:41:23.564] M [GAME] Main thread IO 13.0423 ms for csb/combat_bless_tips.csb
[19:41:23.577] M [GAME] Main thread IO 12.3940 ms for
ui1/altar/altar_tips_bg_02.png
[19:41:23.597] M [GAME] Main thread IO 16.5375 ms for ui1/effect/particle_1.png
[19:41:23.607] M [GAME] Main thread IO 7.0923 ms for ui1/altar/altar_wind_pic.png
[19:41:23.613] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.626] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.650] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.677] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.700] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.726] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.752] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.779] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.801] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.827] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.853] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.878] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.902] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.929] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.953] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:23.978] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.002] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.028] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.052] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.077] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.102] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.128] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.154] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.179] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.203] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.229] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.255] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.280] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.305] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.329] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.357] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.381] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.406] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.431] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.458] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.484] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.510] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.534] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.560] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.588] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.613] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.638] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.663] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.689] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.713] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.738] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.763] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.790] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.817] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.841] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.867] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.893] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.922] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.947] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.968] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:24.993] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.019] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.047] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.070] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.095] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.119] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.147] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.174] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.199] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.223] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.248] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.274] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.299] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.328] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.351] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.379] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.402] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.428] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.452] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.478] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.504] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.529] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.553] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.578] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.605] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.630] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.655] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.680] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.704] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.731] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.757] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.783] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.807] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.832] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.858] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.883] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.908] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.935] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.961] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:25.986] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.012] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.036] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.063] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.088] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.114] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.138] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.166] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.190] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.214] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.239] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.263] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.288] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.315] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.316] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:41:26.339] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.365] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.391] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.415] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.439] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.468] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.492] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.516] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.542] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.567] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.597] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.619] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.644] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.668] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.693] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.719] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.747] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.771] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.797] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.821] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.847] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.871] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.898] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.922] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.947] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.973] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:26.999] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.024] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.050] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.076] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.100] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.126] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.150] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.178] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.203] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.228] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.254] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.280] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.305] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.329] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.356] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.382] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.407] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.434] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.458] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.487] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.512] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.534] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.559] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.587] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.611] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.636] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.661] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.687] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.713] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.738] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.764] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.791] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.814] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.839] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.866] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.892] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.917] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.942] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.968] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:27.992] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.018] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.043] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.069] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.096] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.121] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.146] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.171] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.197] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.222] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.247] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.272] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.300] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.324] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.350] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.373] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.400] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.425] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.448] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.475] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.501] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.527] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.552] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.576] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.604] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.629] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.655] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.679] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.705] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.730] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.755] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.781] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.806] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.832] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.858] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.883] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.909] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.935] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.959] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:28.984] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.009] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.035] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.060] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.085] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.111] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.136] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.163] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.188] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.212] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.238] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.239] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:41:29.263] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.287] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.313] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.338] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.364] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.387] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.413] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.441] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.465] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.490] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.517] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.543] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.568] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.593] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.619] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.647] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.672] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.697] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.722] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.746] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.774] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.798] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.822] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.849] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.875] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.900] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.925] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.950] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:29.976] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.003] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.028] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.053] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.079] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.102] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.130] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.153] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.179] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.205] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.230] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.257] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.282] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.307] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.334] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.358] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.383] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.408] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.433] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:30.434] M [COCOSUI] oneByOneListeners swallow_node=btn_back_to_lobby
parent=panel_rightbottom
[19:41:30.436] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.462] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.485] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.509] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.535] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.562] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.585] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.610] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.635] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.663] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.664] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:41:30.686] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.710] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.734] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.761] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.786] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.812] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.837] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.862] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.885] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.913] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.936] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.962] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:30.988] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.014] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.039] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.064] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.088] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.114] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.139] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.165] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.190] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.216] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.242] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.265] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.291] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.317] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.342] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.366] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.393] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.418] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.443] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.467] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.493] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.518] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.546] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.570] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.597] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.622] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.648] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.674] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.700] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.724] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.749] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.773] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:31.773] M [COCOSUI] oneByOneListeners swallow_node=btn1 parent=bkg_panel
[19:41:31.775] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.800] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.824] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.850] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:31.904] M [GAME] Main thread IO 28.6842 ms for csb/battleend_solo.csb
[19:41:31.926] M [GAME] Main thread IO 20.9053 ms for ui2/battleend_bg_solo_pic.png
[19:41:31.996] M [GAME] Main thread IO 15.5959 ms for ui2/account_map_pic.png
[19:41:32.029] M [GAME] Main thread IO 14.9465 ms for
ui1/battleends_0/gui_pic_account_point1.png
[19:41:32.036] M [GAME] Main thread IO 5.6984 ms for
ui1/battleends_0/gui_pic_account_defeatpoint1.png
[19:41:32.058] M [GAME] Main thread IO 15.6123 ms for
ui1/battleends_0/gui_pic_account_endpoint.png
[19:41:32.082] M [GAME] Main thread IO 14.5632 ms for
ui1/battleends_0/account_number_pic.png
[19:41:32.110] M [GAME] Main thread IO 12.9734 ms for
ui1/battleends/account_record_yellow_pic.png
[19:41:32.124] M [GAME] Main thread IO 10.2411 ms for
ui1/language/common/logo_1.png
[19:41:32.154] M [GAME] Main thread IO 15.7184 ms for csb/battleend_player_info.csb
[19:41:32.156] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:32.169] M [GAME] Main thread IO 11.5427 ms for
ui1/textures/frame_cuprum_1.png
[19:41:32.186] M [GAME] Main thread IO 7.8251 ms for
csb/battleend_component_gold.csb
[19:41:32.242] M [GAME] Main thread IO 16.1189 ms for
csb/battleend_component_gold_sample.csb
[19:41:32.247] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:32.280] M [GAME] Main thread IO 11.6979 ms for
ui1/a_global/icon/small_nationality/colombia.png
[19:41:32.280] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:32.290] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.303] M [GAME] Main thread IO 12.3635 ms for scene/jiesuan02/jiesuan.scn
[19:41:32.320] M [GAME] Main thread IO 17.4349 ms for common\env\hdr57_mobile_1.dds
[19:41:32.321] M [RENDER] there are total 4 shadowmap, 4 dynamic 0 defered

ERROR *****************************************************************************
[19:41:32.322] M [WORLD] Failed to load impostor file:
scene/jiesuan02/jiesuan.impostor
[19:41:32.331] L [DEVICE] Try compile shader\common_xuanren_ui.nfx:
[19:41:32.331] L [DEVICE] #define LIGHT_MAP_ENABLE 1
[19:41:32.331] L [DEVICE] #define ALPHA_TEST_ENABLE 0
[19:41:32.350] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:32.351] M [COCOSUI] oneByOneListeners swallow_node=btn1 parent=bkg_panel
[19:41:32.355] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.375] L [RENDER] create effect shader\common_xuanren_ui.nfx:TShader ***
time: 50.77 ms ***
[19:41:32.377] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.379] L [RENDER] Try to load texture file scene\ui_scene02\bg.dds with
non-power-2 size (1624 X 1000)!
[19:41:32.396] L [RENDER] Device do not support texture
weapon\weapon\sword\sword9001\sword9001_95_n.dds format R8G8B8, try to convert it
to A8R8G8B8
[19:41:32.402] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.426] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.429] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:32.429] L [DEVICE] #define UNIFORMS_60 60
[19:41:32.429] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:32.429] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:32.429] L [DEVICE] #define ANISO_ENABLE 1
[19:41:32.429] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:32.429] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:32.429] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:32.429] L [DEVICE] #define SELF_BLING 0
[19:41:32.429] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:32.429] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:32.429] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:32.429] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:32.429] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:32.429] L [DEVICE] #define EYE_ENABLE 0
[19:41:32.429] L [DEVICE] #define DYING 0
[19:41:32.429] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:32.429] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:32.429] L [DEVICE] #define HAIR_ENABLE 0
[19:41:32.429] L [DEVICE] #define MANUL_ENABLE 0
[19:41:32.429] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:32.429] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:32.429] L [DEVICE] #define SSS_ENABLE 0
[19:41:32.429] L [DEVICE] #define WAVE_ENABLE 0
[19:41:32.429] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:32.429] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:32.429] L [DEVICE] #define METAL_CHECK 0
[19:41:32.429] L [DEVICE] #define AO_CHECK 0
[19:41:32.449] M [GAME] Main thread IO 21.8972 ms for
scene\ui_scene02\battleend_bg_solo_pic.dds
[19:41:32.450] M [RENDER] Try to load texture file
scene\ui_scene02\battleend_bg_solo_pic.dds with non-power-2 size (1624 X 1000)!
[19:41:32.459] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.482] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.549] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.573] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.601] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.624] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.651] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.676] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.702] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.728] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.747] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 317.75 ms ***
[19:41:32.748] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:32.748] L [DEVICE] #define UNIFORMS_60 60
[19:41:32.748] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:32.748] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:32.748] L [DEVICE] #define ANISO_ENABLE 1
[19:41:32.748] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:32.748] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:32.748] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:32.748] L [DEVICE] #define SELF_BLING 0
[19:41:32.748] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:32.748] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:32.748] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:32.748] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:32.748] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:32.748] L [DEVICE] #define EYE_ENABLE 0
[19:41:32.748] L [DEVICE] #define DYING 0
[19:41:32.748] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:32.748] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:32.748] L [DEVICE] #define HAIR_ENABLE 0
[19:41:32.748] L [DEVICE] #define MANUL_ENABLE 0
[19:41:32.748] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:32.748] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:32.748] L [DEVICE] #define SSS_ENABLE 0
[19:41:32.748] L [DEVICE] #define WAVE_ENABLE 0
[19:41:32.748] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:32.748] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:32.748] L [DEVICE] #define METAL_CHECK 0
[19:41:32.748] L [DEVICE] #define AO_CHECK 0
[19:41:32.753] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.777] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.803] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.828] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.854] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.879] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.906] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.931] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.958] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:32.985] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.009] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.036] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.060] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.084] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.111] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.137] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.147] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:33.147] L [DEVICE] #define UNIFORMS_60 60
[19:41:33.147] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:33.147] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:33.147] L [DEVICE] #define ANISO_ENABLE 1
[19:41:33.147] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:33.147] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:33.147] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:33.147] L [DEVICE] #define SELF_BLING 0
[19:41:33.147] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:33.147] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:33.147] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:33.147] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:33.147] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:33.147] L [DEVICE] #define EYE_ENABLE 0
[19:41:33.147] L [DEVICE] #define DYING 0
[19:41:33.147] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:33.147] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:33.147] L [DEVICE] #define HAIR_ENABLE 0
[19:41:33.147] L [DEVICE] #define MANUL_ENABLE 0
[19:41:33.147] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:33.147] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:33.147] L [DEVICE] #define SSS_ENABLE 0
[19:41:33.147] L [DEVICE] #define WAVE_ENABLE 0
[19:41:33.147] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:33.147] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:33.147] L [DEVICE] #define METAL_CHECK 0
[19:41:33.147] L [DEVICE] #define AO_CHECK 0
[19:41:33.162] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.187] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.212] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.281] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.306] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.331] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.357] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.384] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.409] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.434] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.459] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.486] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.510] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.520] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:33.520] L [DEVICE] #define UNIFORMS_60 60
[19:41:33.520] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:33.520] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:33.520] L [DEVICE] #define ANISO_ENABLE 1
[19:41:33.520] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:33.520] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:33.520] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:33.520] L [DEVICE] #define SELF_BLING 0
[19:41:33.520] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:33.520] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:33.520] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:33.520] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:33.520] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:33.520] L [DEVICE] #define EYE_ENABLE 0
[19:41:33.520] L [DEVICE] #define DYING 0
[19:41:33.520] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:33.520] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:33.520] L [DEVICE] #define HAIR_ENABLE 0
[19:41:33.520] L [DEVICE] #define MANUL_ENABLE 0
[19:41:33.520] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:33.520] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:33.520] L [DEVICE] #define SSS_ENABLE 0
[19:41:33.520] L [DEVICE] #define WAVE_ENABLE 0
[19:41:33.520] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:33.520] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:33.520] L [DEVICE] #define METAL_CHECK 0
[19:41:33.520] L [DEVICE] #define AO_CHECK 0
[19:41:33.536] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.563] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.587] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.622] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.646] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.673] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.699] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.725] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.749] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.774] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.801] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.827] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.851] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.878] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.904] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.929] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.954] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:33.980] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.006] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.031] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.089] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:34.089] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.089] L [DEVICE] #define UNIFORMS_60 60
[19:41:34.089] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:34.089] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:34.089] L [DEVICE] #define ANISO_ENABLE 0
[19:41:34.089] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:34.089] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:34.089] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:34.089] L [DEVICE] #define SELF_BLING 0
[19:41:34.089] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:34.089] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:34.089] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:34.089] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:34.089] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:34.089] L [DEVICE] #define EYE_ENABLE 0
[19:41:34.089] L [DEVICE] #define DYING 0
[19:41:34.089] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:34.089] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:34.089] L [DEVICE] #define HAIR_ENABLE 0
[19:41:34.089] L [DEVICE] #define MANUL_ENABLE 0
[19:41:34.089] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:34.089] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:34.089] L [DEVICE] #define SSS_ENABLE 1
[19:41:34.089] L [DEVICE] #define WAVE_ENABLE 0
[19:41:34.089] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:34.089] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:34.089] L [DEVICE] #define METAL_CHECK 0
[19:41:34.089] L [DEVICE] #define AO_CHECK 0
[19:41:34.113] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.137] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.163] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.188] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.214] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.238] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.264] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.288] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.311] L [RENDER] create effect shader\g91_character_xuanren.nfx:TShader
*** time: 221.97 ms ***
[19:41:34.311] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:34.311] L [DEVICE] #define UNIFORMS_60 60
[19:41:34.312] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:34.312] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:34.312] L [DEVICE] #define ANISO_ENABLE 0
[19:41:34.312] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:34.312] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:34.312] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:34.312] L [DEVICE] #define SELF_BLING 0
[19:41:34.312] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:34.312] L [DEVICE] #define SHADOW_MAP_ENABLE 0
[19:41:34.312] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:34.312] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:34.312] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:34.312] L [DEVICE] #define EYE_ENABLE 0
[19:41:34.312] L [DEVICE] #define DYING 0
[19:41:34.312] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:34.312] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:34.312] L [DEVICE] #define HAIR_ENABLE 0
[19:41:34.312] L [DEVICE] #define MANUL_ENABLE 0
[19:41:34.312] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:34.312] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:34.312] L [DEVICE] #define SSS_ENABLE 1
[19:41:34.312] L [DEVICE] #define WAVE_ENABLE 0
[19:41:34.312] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:34.312] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:34.312] L [DEVICE] #define METAL_CHECK 0
[19:41:34.312] L [DEVICE] #define AO_CHECK 0
[19:41:34.314] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.340] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.364] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.387] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:34.387] M [COCOSUI] oneByOneListeners swallow_node=btn_back_to_lobby
parent=panel_bottom
[19:41:34.389] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.414] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.440] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.464] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.491] M [SCRIPT] [ERROR]StructureDelayCreateManager�� inconsistent
item2grid map
[19:41:34.632] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:34.632] L [DEVICE] #define UNIFORMS_60 60
[19:41:34.632] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:34.632] L [DEVICE] #define GPU_SKIN_ENABLE 0
[19:41:34.632] L [DEVICE] #define ANISO_ENABLE 0
[19:41:34.632] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:34.632] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:34.632] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:34.632] L [DEVICE] #define SELF_BLING 0
[19:41:34.632] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:34.632] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:34.632] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:34.632] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:34.632] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:34.632] L [DEVICE] #define EYE_ENABLE 0
[19:41:34.632] L [DEVICE] #define DYING 0
[19:41:34.632] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:34.632] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:34.632] L [DEVICE] #define HAIR_ENABLE 0
[19:41:34.632] L [DEVICE] #define MANUL_ENABLE 0
[19:41:34.632] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:34.632] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:34.632] L [DEVICE] #define SSS_ENABLE 1
[19:41:34.632] L [DEVICE] #define WAVE_ENABLE 0
[19:41:34.632] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:34.632] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:34.632] L [DEVICE] #define METAL_CHECK 0
[19:41:34.632] L [DEVICE] #define AO_CHECK 0
[19:41:34.915] L [DEVICE] Try compile shader\g91_character_xuanren.nfx:
[19:41:34.916] L [DEVICE] #define UNIFORMS_60 60
[19:41:34.916] L [DEVICE] #define TWINKLE_ENABLE 0
[19:41:34.916] L [DEVICE] #define GPU_SKIN_ENABLE 1
[19:41:34.916] L [DEVICE] #define ANISO_ENABLE 0
[19:41:34.916] L [DEVICE] #define ENVIR_ENABLE 1
[19:41:34.916] L [DEVICE] #define MAX_BONE_UNIFORM_COUNT 180
[19:41:34.916] L [DEVICE] #define XNORMAL_MAP_ENABLE 1
[19:41:34.916] L [DEVICE] #define SELF_BLING 0
[19:41:34.916] L [DEVICE] #define SYSTEM_DEPTH_RANGE_NEGATIVE 0
[19:41:34.916] L [DEVICE] #define SHADOW_MAP_ENABLE 1
[19:41:34.916] L [DEVICE] #define POINT_LIGHT_ENABLE 0
[19:41:34.916] L [DEVICE] #define LIGHT_ATTR_ITEM_NUM 5
[19:41:34.916] L [DEVICE] #define SYSTEM_UV_ORIGIN_LEFT_BOTTOM 0
[19:41:34.916] L [DEVICE] #define EYE_ENABLE 0
[19:41:34.916] L [DEVICE] #define DYING 0
[19:41:34.916] L [DEVICE] #define DIFFUSE_CHECK 0
[19:41:34.916] L [DEVICE] #define CHANGECOLOR_ENABLE 1
[19:41:34.916] L [DEVICE] #define HAIR_ENABLE 0
[19:41:34.916] L [DEVICE] #define MANUL_ENABLE 0
[19:41:34.916] L [DEVICE] #define DIR_AMBIENT_ENABLE 1
[19:41:34.916] L [DEVICE] #define UNREAL_TONEMAPPING 1
[19:41:34.916] L [DEVICE] #define SSS_ENABLE 1
[19:41:34.916] L [DEVICE] #define WAVE_ENABLE 0
[19:41:34.916] L [DEVICE] #define FRESNEL_ENABLE 0
[19:41:34.916] L [DEVICE] #define ROUGHNESS_CHECK 0
[19:41:34.916] L [DEVICE] #define METAL_CHECK 0
[19:41:34.916] L [DEVICE] #define AO_CHECK 0

ERROR *****************************************************************************
[19:41:35.001] M NexPack BigWarning: _cmdindex = 26066; err_msg =
missing_items:fight_id, ;

[19:41:35.480] L [RENDER] Device do not support texture


vehicle\vehicle\hxs\hxs9020\hxs9020_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8
[19:41:35.597] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_leg01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:41:35.601] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_upper01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:41:35.606] L [RENDER] Device do not support texture
char\player\dress9014\male_dress9014\male_dress9014_hair01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:41:35.618] L [RENDER] Device do not support texture
vehicle\vehicle\hxs\hxs9002\hxs9002_95_n.dds format R8G8B8, try to convert it to
A8R8G8B8

ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.743] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.744] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R1.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim
ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_R_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_open_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_down_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_idle_36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.745] L [WORLD] unable to read
char\player\male\male_gis/land_sprint_parachute36_1_R2.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.755] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.760] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.773] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.774] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

ERROR *****************************************************************************
[19:41:35.775] L [WORLD] unable to read
char\player\male\male_gis/land_idle_parachute36_1_L.gis
[TRACEBACK] [WORLD] Loading gim file:
char\player\dress99\male_dress99\male_dress99.gim

[19:41:36.039] L [RENDER] Device do not support texture


effects\model\zhujue\shizhuang\show_dress99\car9049_02_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:41:36.044] L [RENDER] Device do not support texture
effects\model\zhujue\shizhuang\show_dress99\car9049_01_95_n.dds format R8G8B8, try
to convert it to A8R8G8B8
[19:41:36.093] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_leg01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:41:36.097] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_upper01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8
[19:41:36.101] L [RENDER] Device do not support texture
char\player\dress9019\male_dress9019\male_dress9019_hair01_95_n.dds format R8G8B8,
try to convert it to A8R8G8B8

ERROR *****************************************************************************
[19:41:36.160] M [WORLD] Failed to load impostor file:
scene/xuanren_new/xuanren_new.impostor

[19:41:36.321] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,


try to convert it to A8R8G8B8
[19:41:36.388] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:36.390] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:36.400] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:36.400] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:36.482] M [GAME] Main thread IO 38.7810 ms for
ui1/training/train_victory_light01_pic.png
[19:41:36.505] M [GAME] Main thread IO 15.0947 ms for
ui1/training/train_victory_light07_pic.png
[19:41:36.526] M [GAME] Main thread IO 12.0485 ms for
ui1/training/train_fail_light01_pic.png
[19:41:36.534] M [GAME] Main thread IO 6.7297 ms for
ui1/training/train_fail_light03_pic.png
[19:41:36.568] M [RENDER] there are total 1 shadowmap, 1 dynamic 0 defered
ERROR *****************************************************************************
[19:41:36.815] M [WORLD] char\jxw\jxw_h\jxw.gim gim has same submesh name jxw with
the char\jxw\jxw_h\jxw.gim gim

[19:41:36.922] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,


try to convert it to A8R8G8B8
[19:41:36.943] M [GAME] Main thread IO 19.6694 ms for ui1/icon/rank/rank_3.png
[19:41:37.417] M [GAME] Main thread IO 30.6920 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_13.png
[19:41:37.433] M [GAME] Main thread IO 9.8010 ms for
ui1/act_monthly_benefit_nov20/effect/vx_effect_fire2_14.png
[19:41:38.668] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:38.669] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[19:41:38.849] M [GAME] Main thread IO 10.5993 ms for
csb/battleend_seasonpass_mission.csb
[19:41:38.862] M [GAME] Main thread IO 12.3616 ms for
ui1/act_seasonpass_s3/seasonpass_light_bg.png
[19:41:38.873] M [GAME] Main thread IO 10.0845 ms for
ui1/act_seasonpass_s3/seasonpass_light_pic.png
[19:41:38.894] M [GAME] Main thread IO 15.1697 ms for
ui1/seasonpass0/buy_pass_0/seasonpass_logo_pic.png
[19:41:38.921] M [GAME] Main thread IO 13.7658 ms for
ui1/com_large/strong_light_effect_y.png
[19:41:38.939] M [GAME] Main thread IO 12.9772 ms for
ui1/seasonpass/buy_pass/seasonpass_vip_effect_pic.png
[19:41:38.946] M [GAME] Main thread IO 6.4254 ms for
ui1/seasonpass0/buy_pass_0/seasonpass_vip_logo_bg_pic.png
[19:41:38.967] M [GAME] Main thread IO 12.1434 ms for
ui1/seasonpass0/buy_pass_0/seasonpass_vip_logo_light2_pic.png
[19:41:38.986] M [GAME] Main thread IO 11.4376 ms for
ui1/seasonpass0/white_floor_pic.png
[19:41:39.006] M [GAME] Main thread IO 11.1595 ms for
ui1/seasonpass/s5_mission_light_line.png
[19:41:39.031] M [GAME] Main thread IO 12.9406 ms for
csb/battleend_seasonpass_mission_sample.csb
[19:41:39.039] M [GAME] Main thread IO 8.2027 ms for
ui1/seasonpass0/seasaon_word_gray_bg.png
[19:41:39.052] M [GAME] Main thread IO 12.5373 ms for
ui1/seasonpass0/seasaon_battleend_yellow_bg.png
[19:41:39.053] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:39.061] M [GAME] Main thread IO 7.3843 ms for
ui1/seasonpass0/reward_floor4.png
[19:41:39.061] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:39.071] M [GAME] Main thread IO 7.5903 ms for
ui1/seasonpass0/seasaon_mission_yellow_small_bg.png
[19:41:39.072] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:39.630] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:39.630] M [COCOSUI] oneByOneListeners swallow_node=bkg_panel parent=Layer
[19:41:40.528] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:40.528] M [COCOSUI] oneByOneListeners swallow_node=full_panel parent=Layer
[19:41:40.857] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:40.858] M [COCOSUI] oneByOneListeners swallow_node=panel_teammate
parent=bkg_panel
[19:41:41.504] M [GAME] Main thread IO 39.5038 ms for csb/pc_system_menu.csb
[19:41:41.514] M [GAME] Main thread IO 8.7824 ms for
ui1/common0/com_windows_lv3_pic.png
[19:41:41.518] M [COCOSUI] [CocosHAL]Device do not support texture format R8G8B8,
try to convert it to A8R8G8B8
[19:41:41.531] M [GAME] Main thread IO 11.2059 ms for
ui1/common0/com_windows_title_lv3_bg_1.png
[19:41:42.478] M [COCOSUI] oneByOneListeners swallow_node= parent=
[19:41:42.479] M [COCOSUI] oneByOneListeners swallow_node=btn_exit2
parent=panel_lobby

You might also like