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Ued495-496 Crider Lisa Technology Artifact
Ued495-496 Crider Lisa Technology Artifact
Introduction
When selecting instructional strategies, activities, and techniques to reinforce learning, it
is important to choose engaging activities that build and promote participation and interaction.
During my internships, I integrate technology and media resources to bridge the gap between in-
person and virtual learning while differentiating instruction in a meaningful and engaging
manner. The National Educational Technology Standards for Students states, successful
match the task at hand and provide them the opportunity to build a deeper
understanding of content" (Miller, 2011). The two artifacts I have chosen to present meet
these standards and demonstrate how integrated technology-based platforms are effective in
The first artifact I have integrated into my classroom is Kahoot!. Kahoot! is a game-based
learning application and student response system to create and deliver interactive lessons and
show format using various videos, pictures, and text. In my mixed modal classroom, Kahoot!
allows my students to attend school in-person and virtually to come together and answer
questions using any computer or mobile device (Bharti, 2014). When introducing the Force,
Motion, Energy unit, the Blind Kahoot feature allowed me to build on each new concept, one
segment at a time. At the end of the American Revolution unit, I used Kahoot! to review and
informally assess student readiness. The formative assessment tool is easy to use, tracks student
The second artifact, Word Wall, is a student-centered application to foster student growth
and understanding of the curriculum. Word Wall is an online learning platform that offers a
library of resources and templates I modify to align with current learning objectives. The
students can play the interactives on any web-enabled device, like a computer, tablet, phone, or
interactive whiteboard. I can also choose to have students play them individually or as a teacher-
led activity with students take turns on the Promethean Board. For students who have
accommodations, Word Wall allows me to download and print a copy, which allows students can
In my class, I use various games, matching, sorts, and quiz templates to reinforce content-
specific vocabulary (e.g., force, friction) and differentiate word study for my three Word Study
groups. This week, I assigned a word sort and balloon pop featuring affixes and root words. The
repeated exposure to key terms and concepts has proven to be an effective and engaging way to
reinforce learning objectives and collect assessment data. The application is also easily
assessable for my students who are currently learning at home and allows me to assign additional
throughout the learning process by integrating technology in the classroom. In addition, I learned
how important it is to build lessons around each students’ style of learning—visual, auditory,
classroom, I have chosen to integrate technology and media resources to accommodate students
with a diverse range of abilities and backgrounds. According to the Virginia Standards for the
Professional Practice of Teachers, effective educators understand and use various instructional
INTEGRATION OF TECHNOLOGY 4
strategies to encourage learners to develop a deeper understanding of content areas, build skills,
and apply new concepts (Virginia Department of Education, 2011). In my inclusion classroom, I
will continue to integrate a variety of web-based applications and best practices to differentiate
activities and reinforce content. Using gamification motivates students to become actively
engaged in their learning resulting in fewer incomplete assignments and less off-task behavior. It
is a rewarding experience to watch students making more meaningful connections with the
References
Bharti, P. (2014, September 15). How Kahoot Can Help Teachers to Engage Students.
EdTechReview. https://edtechreview.in/news/1490-how-kahoot-can-help-teachers-to-
engage-students
Miller, A. (2011, September 26). Game-Based Learning Units for the Everyday Teacher.
Edutopia. https://www.edutopia.org/blog/video-game-model-unit-andrew-miller
Virginia Department of Education. (2012, July 1). Virginia standards for the professional
http://www.doe.virginia.gov/teaching/regulations/uniform_performance_stds_2011.pdf
INTEGRATION OF TECHNOLOGY 6
Figure 1: Kahoot!
Figure 2: WordWall.com