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Virtual Reality The 5 Benefits
Virtual Reality The 5 Benefits
the Classroom
tools:
* Simulations
* Graphs
* Dialogue
retention.
them with practice that does not take place with a human
take risks and possibly fail. When students are fully immersed
100%
OF POLLED INDUSTRIES
41%
OF VR USERS IN THE
67%
OF VIRTUAL REALITY
(SOFTWARE, INDUSTRY, UNITED KINGDOM AND USERS CLAIM TO USE
AUTOMOTIVE, EDUCATION,
UNITED STATES BELIEVE TABLETS, WHICH ARE
TECHNOLOGY,
PROFESSIONAL SERVICES, THAT IT HAS A COMMON IN
AND LIFE SCIENCES) CLAIM PROMISING FUTURE IN CLASSROOMS, TO
TO USE VR IN SOME CREATE AND VIEW
THE FIELD OF
CAPACITY.
EDUCATION. SIMULATIONS.
an early age, we are able to better prepare them for their future
careers.
SOURCES
Avantis Systems Ltd. (2020). Virtual & Augmented Reality in Elementary Education.
education/virtual-augmented-reality-in-elementary-education/.
Hicks, P. (2016, December 29). The Pros and Cons of Using Virtual Reality in the Classroom.
reality-in-the-classroom.
PTC. (2020, August 26). The State of the AR Market. Retrieved October 11, 2020, from
https://www.ptc.com/en/resources/augmented-reality/white-paper/state-of-
industrial-ar.