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Group 212066 FINALPROJECT
Group 212066 FINALPROJECT
THEORY OF DECISIONS
CODE: 212066
Phase 8
FINAL PROJECT
Presented to:
Ricardo Javier Pineda
Tutor
Delivered by:
Group: 212066_7
INTRODUCTION
Next, we will find the final work that is collaborative, where we will make a series of
strategies and techniques that will allow us to answer the questions that are asked
about what is appropriate. For this, the descriptions of several companies are
taken into account in a context like the one described and they are given an
answer to what they ask, by using Excel Solver, a tool that helps us solve complex
problems with linear equations where there is no information. A palpable solution is
glimpsed.
Through this work we can also differentiate the different algorithms and their
application in different risk environments for decision making.
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THEORY OF DECISIONS
a. Use EVPI to determine if the company should try to get a better estimate of
the demand.
Answer:
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VEsIP 195,94
VEcIP 194,14
VEIP 1,8
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FAVORABLE (0,33) NODE 2 SUBCONTRACT NODE 5 LOW AVERAGE 0,12 142 17,04 163,87
HIGH 180 81
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UNFAVORABLE (0,67) NODE 3 SUBCONTRACT NODE 10 LOW AVERAGE 0,22 142 31,24 150,27
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Answer:
By definition:
VEIP=¿ VEcIP−VEsIP∨¿
So:
VEIP=194.14−157.95315=36.18
D. What is the efficiency of the information?
Answer
By definition:
36,18
E= ∗100=2010
1,8
With this, the conclusion is viable.
Problem 2. Decision in uncertainty:
The company is thinking of acquiring machinery with new technology to carry out
its workshop work. The purchase will be decided according to several alternatives
presented by the seller (adaptability), this to facilitate the implementation in the
workshop. The decision variables presented below represent the cost of adaptation
that will arise after acquiring machinery and training workers in their use. Table 11
shows the costs in millions of currency units per technology.
Event
Fits
Alternative Doesn't fit Fits Fits well
acceptable
successfully
Technology 1 780 810 818 860
Technology 2 880 820 855 820
Technology 3 830 875 878 900
Technology 4 630 872 812 910
Determine the optimal size of the premises to be purchased using the methods of
LAPLACE, WALD, HURWICZ and SAVAGE. Hurwicz Alpha 0.70.
Solution
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THEORY OF DECISIONS
LAPLACE
Does
Fits Fits Fits
Alternative not Probability Expected
acceptably successfully well
fit profit
Technology
1 780 810 818 860 0,25 817
Technology
2 880 820 855 820 0,25 843,75
Technology
3 830 875 878 900 0,25 870,75
Technology
4 630 872 812 910 0,25 806
Wald or pessimistic
Fits
Does not Fits
Alternative acceptabl Fits well Expected
fit successfully
y profit
Technology
1 780 810 818 860 780
Technology
2 880 820 855 820 820
Technology
3 830 875 878 900 830
Technology
4 630 872 812 910 630
Optimistic
Fits
Does not Fits
Alternative acceptabl Fits well Expected
fit successfully
y profit
Technology
1 780 810 818 860 860
Technology
2 880 820 855 820 880
Technology
3 830 875 878 900 900
Technology
4 630 872 812 910 910
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α 0,7
Hurwicz
1-α 0,3
Fits Fits
Does Fits maxim minimu Expecte
Alternative accept successfull
not fit well um m d profit
ably y
Technology 1 780 810 818 860 860 780 836
Technology 2 880 820 855 820 880 820 862
Technology 3 830 875 878 900 900 830 879
Technology 4 630 872 812 910 910 630 826
Savage
Fits
Fits
Alternative Does not fit successfull Fits well Maximum
acceptably
y
Technology 1 100 65 60 50 100
Technology 2 0 55 23 90 90
Technology 3 50 0 0 10 50
Technology 4 250 3 66 0 250
PLAYER B
81 83 93 78 84
PLAYER TO
81 78 85 85 85
81 92 80 87 83
91 83 85 93 83
87 89 88 79 88
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Find the saddle point of the data given below in table 12 for players A and B.
Solution
PLAYER B min-max
81 83 93 78 84 78
PLAYER A
81 78 85 85 85 78
81 92 80 87 83 80
91 83 85 93 83 83
87 89 88 79 88 79
max-min 91 92 93 93 88
There is no saddle point.
PLAYER 2
ESTRATEGY
To B
PLAYER
I 93 97
Ii 88 86
1
Iii 78 87
Solution
The graphical solutions are used in games where one of the players has only two
strategies.
We have to find the expected value:
Ei ( ( x ,1− x ) , B i) =gi 1 x + gi 2 ( 1−x )=( gi 1−gi 2 ) x+ g i 2
Where:
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THEORY OF DECISIONS
( )
∑ x j=1
j=1
0 ≤ x j≤ 1
E3 =x ( 78 ) + ( 1−x ) 87=−9 x+ 87
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The value of the game is the minimum in the maximum gain of J1. The solution is
the correspondence to the green line.
Problem 5. The problem of Markov's decision:
An insurance company charges its customers according to their accident history. If
you have not had accidents, the last two years will be charged US $6000 (state 1);
If you have had an accident in each of the last two years, you will be charged
$6300 (state 2). If you had accidents the first of the last two years, US $5800 (state
3). The probabilities of the state according to historical data of three years are:
STATES E1 E2 E3
E1 0.25 0.35 0.40
E2 0.28 0.42 0.30
E3 0.20 0.15 0.65
Determine the average payment that the company will receive according to the
table data.
Solution
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At present, the brand has the following percentages in market share respectively
(19%, 18%, 17%, 15%, 19% and 12%) During Week 4.
Solution:
The transition matrix is:
BRAND BRAND BRAND BRAND BRAND BRAND
STATE 1 2 3 4 5 6
BRAND 1 0,16 0,13 0,17 0,15 0,21 0,18
BRAND 2 0,17 0,21 0,17 0,14 0,16 0,15
BRAND 3 0,2 0,21 0,19 0,15 0,13 0,12
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Concluding
With the previous work it was possible to put into practice the knowledge
related to the theory of decisions, as well as, of the Markov chains theory
and the graphic resolution of these problems
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between the human mind and the assertiveness of the software available to
help us solve problems.
REFERENCES
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THEORY OF DECISIONS
http://bibliotecavirtual.unad.edu.co:2051/login.aspx?
direct=true&db=nlebk&AN=228167&lang=es&site=eds-live
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