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Railway Empire

4 City Cluster Prepared by Adekyn


Production Plan

A 4 city cluster will take all 4 cities to a population of 115,000 and beyond with a total of 11 unique city industries supported by 13 farms and mines. All farms, mines, and
industries should be upgraded to level 4 to maximize coverage and support rapid growth. * Leather "comes along for the ride" and is produced from the outset by the Meat
Industry, so you do not need a second Meat industry at 85,000 population to support Leather.
Total Cities in This configuration would theoretically support 100% demand satisfaction. A demand satisfaction over 60% is required for city population growth. This assumes that the cluster
Cluster 4 provides all the manufactured goods; none are shipped in from other cities.
Intercity
Population Production Requirement Rqmt per Freight Total
Required Name Produced Location Input Required Per City Cluster Shipment Plus One Plus Two Requirement
Start Wheat Farm Rural 1.8 7.2 Beer 3.6 10.8
Start Cattle Farm Rural 0 0 Meat 14.4 14.4
Start Corn Farm Rural 1.8 7.2 7.2
Start Logs Logging Camp Rural 1.8 7.2 Lumber 8 Paper 2 17.2
Start Beer Brewery City .5 Wheat 1.8 7.2 5.4 7.2
Start Meat Meat Industry City 2 Cattle 1.8 7.2 5.4 7.2
30,000 Sugar Farm Rural 1 4 Alcohol 2 6
35,000 Cloth Weaving Industry City Cotton 1 4 3 Clothing 4 8
35,000 Cotton Farm Rural 8 8
40,000 Milk Farm Rural 1 4 Dairy 4 8
45,000 Vegetables Farm Rural 1 4 4
50,000 Fruit Farm Rural 1 4 Alcohol 2 6
55,000 Clothing Tailor City Cloth 1 4 3 4
60,000 Lumber Sawmill City Logs 1 4 3 Furniture 2 Tools 2 8
65,000 Alcohol Distillery City .5 Sugar, .5 Fruit 1 4 3 4
70,000 Dairy Products Dairy Industry City Milk 1 4 3 4
85,000 Leather Meat Industry City 2 Cattle 1 4 3 4
90,000 Salt Salt Mine Rural 1 4 4
100,000 Paper Paper Mill City .5 Logs 1 4 3 4
105,000 Coal Coal Mine Rural 0 Tools 2 Pottery 2 4
105,000 Iron Ore Iron Ore Mine Rural 0 Tools 4 4
105,000 Tools Tool Factory City .5 Coal, .5 Lumber, Iron Ore 1 4 3 4
110,000 Clay Clay Pit Rural 0 Pottery 4 4
110,000 Pottery Ceramics Factory City .5 Coal, Clay 1 4 3 4
115,000 Furniture Furniture Factory City Lumber 1 4 3 4
Total 24 104 40.8
Rural 10.4 49.6
City 13.6 54.4
Railway Empire
3 City Cluster Prepared by Adekyn
Production Plan

A 3 city cluster will take all 3 cities to a population of 100,000 and beyond with a total of nine unique city industries supported by 10 farms and mines. All farms, mines, and
industries should be upgraded to level 3 to maximize coverage and support rapid growth. * Leather "comes along for the ride" and is produced from the outset by the Meat
Industry, so you do not need a second Meat industry at 85,000 population to support Leather.
Total Cities in This configuration would theoretically support 100% demand satisfaction. A demand satisfaction over 60% is required for city population growth. This assumes that the cluster
Cluster 3 provides all the manufactured goods; none are shipped in from other cities.
Intercity
Population Production Requirement Rqmt per Freight Total
Required Name Produced Location Input Required Per City Cluster Shipment Plus One Plus Two Requirement
Start Wheat Farm Rural 1.8 5.4 Beer 2.7 8.1
Start Cattle Farm Rural 0 Meat 10.8 10.8
Start Corn Farm Rural 1.8 5.4 5.4
Start Logs Logging Camp Rural 1.8 5.4 Lumber 3 Paper 1.5 9.9
Start Beer Brewery City .5 Wheat 1.8 5.4 3.6 5.4
Start Meat Meat Industry City 2 Cattle 1.8 5.4 3.6 5.4
30,000 Sugar Farm Rural 1 3 Alcohol 1.5 4.5
35,000 Cloth Weaving Industry City Cotton 1 3 2 Clothing 3 6
35,000 Cotton Farm Rural 6 6
40,000 Milk Farm Rural 1 3 Dairy 3 6
45,000 Vegetables Farm Rural 1 3 3
50,000 Fruit Farm Rural 1 3 Alcohol 1.5 4.5
55,000 Clothing Tailor City Cloth 1 3 2 3
60,000 Lumber Sawmill City Logs 1 3 2 3
65,000 Alcohol Distillery City .5 Sugar, .5 Fruit 1 3 2 3
70,000 Dairy Products Dairy Industry City Milk 1 3 2 3
85,000 Leather Meat Industry * City 2 Cattle 1 3 2 3
90,000 Salt Salt Mine Rural 1 3 3
100,000 Paper Paper Mill City .5 Logs 1 3 2 3
Total 21 69 21.2
Rural 10.4 37.2
City 10.6 31.8
A 3 city cluster will take all 3 cities to a population of 100,000 and beyond with a total of nine u
industries should be upgraded to level 3 to maximize coverage and support rapid growth. * Lea
Industry, so you do not need a second Meat industry at 85,000 population to support Leather.
Total Cities in This configuration would theoretically support 100% demand satisfaction. A demand satisfactio
Cluster 3 provides all the manufactured goods; none are shipped in from other cities.

Population Production Requirement


Required Name Produced Location Input Required Per City
Start Wheat Farm Rural 1.8
Start Cattle Farm Rural
Start Corn Farm Rural 1.8
Start Logs Logging Camp Rural 1.8
Start Beer Brewery City .5 Wheat 1.8
Start Meat Meat Industry City 2 Cattle 1.8
30,000 Sugar Farm Rural 1
35,000 Cloth Weaving Industry City Cotton 1
35,000 Cotton Farm Rural
40,000 Milk Farm Rural 1
45,000 Vegetables Farm Rural 1
50,000 Fruit Farm Rural 1
55,000 Clothing Tailor City Cloth 1
60,000 Furniture Furniture Industry City Logs 1
65,000 Alcohol Distillery City .5 Sugar, .5 Fruit 1
70,000 Dairy Products Dairy Industry City Milk 1
85,000 Leather Meat Industry * City 2 Cattle 1
90,000 Cement Cement Quarry Rural 1
95,000 Chemicals Chemical Plant City .4 Coal 1
100,000 Tools Tool Factory City .8 Logs. .8 Steel 1
Total 22
Rural 10.4
City 11.6
105,000 Canned Food Preservers City .8 Vegetables, .4 Steel
d beyond with a total of nine unique city industries supported by 10 farms and mines. All farms, mines, and
nd support rapid growth. * Leather "comes along for the ride" and is produced from the outset by the Meat
opulation to support Leather.
tisfaction. A demand satisfaction over 60% is required for city population growth. This assumes that the cluster
other cities.
Intercity
Rqmt per Freight Total
Cluster Shipment Plus One Plus Two Requirement
5.4 Beer 2.7 8.1
0 Meat 10.8 10.8
5.4 5.4
5.4 Furniture 3 Tools 2.4 10.8
5.4 3.6 5.4
5.4 3.6 5.4
3 Alcohol 1.5 4.5
3 2 Clothing 3 6
6 6
3 Dairy 3 6
3 3
3 Alcohol 1.5 4.5
3 2 3
3 2 3
3 2 3
3 2 3
3 2 3
3 3
3 2
3 2 3
72 23.2
37.2
34.8
A 2 city cluster will take both cities to a population of 90,000 and beyond with a total of six unique city industries supported by 10 farms and mines. All farms, mines, and
industries should be upgraded to level 2 to maximize coverage and support rapid growth. Choose either dairy or alcohol for the sixth industry depending upon availaibility of
resources. * Leather "comes along for the ride" and is produced from the outset by the Meat Industry, so you do not need a second Meat industry at 85,000 population to
support Leather.
Total Cities in This configuration would theoretically support 100% demand satisfaction. A demand satisfaction over 60% is required for city population growth. This assumes that the cluster
Cluster 2 provides all the manufactured goods; none are shipped in from other cities.
Intercity
Population Production Requirement Rqmt per Freight Total
Required Name Produced Location Input Required Per City Cluster Shipment Plus One Plus Two Requirement
Start Wheat Farm Rural 1.8 3.6 Beer 1.8 5.4
Start Cattle Farm Rural 0 Meat 7.2 7.2
Start Corn Farm Rural 1.8 3.6 3.6
Start Logs Logging Camp Rural 1.8 3.6 Lumber 2 Paper #REF! #REF!
Start Beer Brewery City .5 Wheat 1.8 3.6 1.8 3.6
Start Meat Meat Industry City 2 Cattle 1.8 3.6 1.8 3.6
30,000 Sugar Farm Rural 1 2 Alcohol 1 3
35,000 Cloth Weaving Industry City Cotton 1 2 1 Clothing 2 4
35,000 Cotton Farm Rural 0 0
40,000 Milk Farm Rural 1 2 Dairy 2 4
45,000 Vegetables Farm Rural 1 2 2
50,000 Fruit Farm Rural 1 2 Alcohol 1 3
55,000 Clothing Tailor City Cloth 1 2 1 2
60,000 Lumber Sawmill City Logs 1 2 1 2
65,000 Alcohol Distillery City .5 Sugar, .5 Fruit 1 2 1 2
70,000 Dairy Products Dairy Industry City Milk 1 2 1 2
85,000 Leather Meat Industry * City 2 Cattle 1 2 1 2
90,000 Salt Salt Mine Rural 1 2 2
Total 20 40 9.6 0
Rural 10.4 20.8
City 9.6 19.2
A 2 city cluster will take both cities to a population of 90,000 and beyond with a total of six unique city industries supported by 10 farms and mines. All farms, mines, and
industries should be upgraded to level 2 to maximize coverage and support rapid growth. Choose either dairy or alcohol for the sixth industry depending upon availaibility of
resources. * Leather "comes along for the ride" and is produced from the outset by the Meat Industry, so you do not need a second Meat industry at 85,000 population to
support Leather.
Total Cities in This configuration would theoretically support 100% demand satisfaction. A demand satisfaction over 60% is required for city population growth. This assumes that the cluster
Cluster 2 provides all the manufactured goods; none are shipped in from other cities.
Intercity
Population Production Requirement Rqmt per Freight Total
Required Name Produced Location Input Required Per City Cluster Shipment Plus One Plus Two Requirement
Start Wheat Farm Rural 1.8 3.6 Beer 1.8 5.4
Start Cattle Farm Rural 0 Meat 7.2 7.2
Start Corn Farm Rural 1.8 3.6 3.6
Start Logs Logging Camp Rural 1.8 3.6 Furniture 2 5.6
Start Beer Brewery City .5 Wheat 1.8 3.6 1.8 3.6
Start Meat Meat Industry City 2 Cattle 1.8 3.6 1.8 3.6
30,000 Sugar Farm Rural 1 2 Alcohol 1 3
35,000 Cloth Weaving Industry City Cotton 1 2 1 Clothing 2 4
35,000 Cotton Farm Rural 0 0
40,000 Milk Farm Rural 1 2 Dairy 2 4
45,000 Vegetables Farm Rural 1 2 2
50,000 Fruit Farm Rural 1 2 Alcohol 1 3
55,000 Clothing Tailor City Cloth 1 2 1 2
60,000 Furniture Furniture Factory City Logs 1 2 1 2
65,000 Alcohol Distillery City .5 Sugar, .5 Fruit 1 2 1 2
70,000 Dairy Products Dairy Industry City Milk 1 2 1 2
85,000 Leather Meat Industry * City 2 Cattle 1 2 1 2
90,000 Cement Cement Quarry Rural 1 2 2
Total 20 40 9.6 0
Rural 10.4 20.8
City 9.6 19.2
Test conducted on 140 mile (one-way)
track from Toledo to Grand Rapids in Optimal Number of Trains to Run Prepared by Adekyn
both the 1830 and 1870 time periods.
Miles One Way 140
Track Cost $80,000

Locomotive Cost $30,000 Grasshopper 1830


Locomotive Speed 17
Costs
Supply 2nd Quarter Yrs to Recover Projected 5 Year
Description # Locomotives # Tracks # Towers Station Track Tower Locomotives Minimum Total Profit Investment Annual Profit 5 Year Window Replications
1 Passenger 1 1 1 $100,000 $80,000 $30,000 $30,000 $240,000 $240,000 $5,451 11.01 21,804.00 -$130,980 -0.55
1 Automatic 1 1 1 $100,000 $80,000 $30,000 $30,000 $240,000 $240,000 $16,890 3.55 67,560.00 $97,800 0.41
4 Passenger 4 2 1 $100,000 $160,000 $30,000 $120,000 $320,000 $410,000 $65,439 1.57 261,756.00 $898,780 2.19
4 Automatic 4 2 1 $100,000 $160,000 $30,000 $120,000 $320,000 $410,000 $115,910 0.88 463,640.00 $1,908,200 4.65
1 Pass 1 Frt 2 2 1 $100,000 $160,000 $30,000 $60,000 $320,000 $350,000 $41,084 2.13 164,336.00 $471,680 1.35
6 Pass 6 2 1 $100,000 $160,000 $30,000 $180,000 $320,000 $470,000 $74,804 1.57 299,216.00 $1,026,080 2.18
6 Automatic 6 2 1 $100,000 $160,000 $30,000 $180,000 $320,000 $470,000 $107,413 1.09 429,652.00 $1,678,260 3.57

Locomotive Cost $63,500 Baldwin 1870


Locomotive Speed 37
Costs
Supply 2nd Quarter Yrs to Recover Project Annual 5 Year
Description # Locomotives # Tracks # Towers Station Track Tower Locomotives Minimum Total Profit Investment Profit 5 Year Window Replications
1 Automatic 1 1 1 $100,000 $80,000 $30,000 $63,500 $240,000 $273,500 $33,983 2.01 135,932.00 $406,160 1.49
2 Automatic 2 2 1 $100,000 $160,000 $30,000 $127,000 $320,000 $417,000 $47,081 2.21 188,324.00 $524,620 1.26
3 Automatic 3 2 1 $100,000 $160,000 $30,000 $190,500 $320,000 $480,500 $65,910 1.82 263,640.00 $837,700 1.74
4 Automatic 4 2 1 $100,000 $160,000 $30,000 $254,000 $320,000 $544,000 $68,194 1.99 272,776.00 $819,880 1.51
5 Automatic 5 2 1 $100,000 $160,000 $30,000 $317,500 $320,000 $607,500 $66,872 2.27 267,488.00 $729,940 1.20
6 Automatic 6 2 1 $100,000 $160,000 $30,000 $381,000 $320,000 $671,000 $60,417 2.78 241,668.00 $537,340 0.80
Predicted Delivery
1 Train Route Delivery Per Total Delivery Required Per Trains
Time (Days) Day Rqmt per Week Day Required
50 0.16 1.00 0.14 1

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