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This essay explores the role of the building of authorship as a measure of quality in
GoT’s performance in making the work behind the greater discursive quality attribution
noticeable. As Seiter and Wilson (2005) have argued about soap-operas that “Television studies
of quality debates have tended to restrict the discussion of genres (especially drama), while
others have been debated only in terms of the public” (p. 137). The latter is certainly also true of
the fantasy genre. Afterward, I look through a variety of para-texts, critical feedback, producer
comments, and special features of the DVD box set to look at how the Benioff, Weiss, and
Martin team helps create and foster the presence of a showrunner author community to facilitate
a sense of this text as a quality television story. Finally, they deliberately pursue a “cultural
upgrade” to encourage the rise from “popular fantasy” to the so-called prestige of quality TV.
Today the television author is always inherently related to the showrunner, a leading role
in the production hierarchy of a television drama, and thus, according to Newman and Levine
(2012), represents his responsibility for the “aesthetic integrity of the television texts” as Jason
Mittell (2015) assigns “author by duty” or “management” to the author’s figure of this kind.
Moreover, the identification of a single, creative individual in charge of monitoring the artistic
integrity of a television show can often be a challenging undertaking, especially in the general
talk about content and authorship on television. In general, visual media can only infer an
authorial voice or role due to the above collaborative existence. Jason Mittell describes this
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“inferred author function” as “a viewer’s production of the authorial agency responsible for a
text’s storytelling, drawing on textual cues and contextual discourses” with a friendly node to
Foucault (2015).
Therefore, I have studied three distinct loci of a potential writer’s voice, such that these
textual signals of an inferred voice can be established within the text itself and through a set of
As mentioned above, a written voice is most likely to find itself in the layout and
narrative structure of a display at the text level itself. With Game of Thrones, the pilot’s narrator
structure is essentially like that of George R. R. Martin's novels, as well as the subsequent GoT’s
episodes. The chapter-like sequences involve various threads in the larger story and each
chapter/thread focuses on one character and follows its progression. Instead of choosing a clear
first-person viewpoint, GoT’s points of view are realized from third persons' viewpoints, which
makes it possible to have greater identification with the protagonist of each chapter, since the
reader cannot only bear witness to the protagonist’s actions, but also his clear reactions to the
world. This style of storytelling has the effect of throwing the viewer directly into the story,
trying to understand what is happening from scene to scene. You quickly learn that this fantasy
story is a gravely realistic one, in which one finds no simple character delineations of the good
Manichean versus the bad in the tradition of Tolkien’s Lord of the Rings. It is an intricate story
centered on a medieval world that tells the good and the dark sides of the human being. Avid
readers of the novels feel right at home when they relate stories in the television show because
the TV producers have made sure that the basic characteristics of how Martin weaves his stories
are adapted.
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Also, Game of Thrones can be seen as an important example of how a television series
practices transmedia narrative. From George R. R. Martin’s, “A Song of Fire” and Ice Book
Series in which the first book was released nearly two decades ago on the TV show, its
surrounding paratexts and related items, including online interactions on both HBO's own HBO
GO and its official webcast, the DVD and BluRay collectors, RPG games, comic books, and
merchandises. The present discourse of writers will be intentionally emphasized through the
author's role, by various agents of various ideologies, particularly in the universe of paratexts on
the two sides of the output (e.g. features and texts generated by HBO and George R. R. Martin)
and reception (e.g. texts generated by critics and fans). Jonathan Gray (2010) quote: “Even if in
reality this value is not created equally for all viewers, the purpose of Paratexts and in particular
different types of bonus materials is to play a constituent role in generating value for a film or
TV show. To reaffirm their sense of the film or program importance, some viewers will seek
these paratexts. Others consider that the mere presence of paratexts and hype is the clearest
indication of the absence of artistic honesty, as it is like the painter who sells his work with a
gaudy neon sign in the shopping mall. In either case, the paratext helps build a sense (whether
positive or negative)” (p. 128). The collection of Paratexts here presented gives voice not only to
the DVD extras but also to the special items presented in the website of the show, to the
showrunners and the writers of the literary original series of novels which enhance the
authorship has proved to be a very fruitful way of achieving the purpose of raising television
texts, and made promoting authorhood an important component of HBO’s marketing strategies,
and become the talk of discourse communities especially in the context of Game of Thrones.
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Work Cited
Foucault Michel and Paul Rabinow (eds). The Foucault Reader. New York: Pantheon Books.
(2015).
Mittell, Jason. Complex TV: The Poetics of Contemporary Television Storytelling. New York,
pp. 466-485.