You are on page 1of 1

11/15/2020 JimJar

Edit
Bio & Info Character Sheet Attributes & Abilities

College Of Whispers Bard 5 Spy (Hired Killer) y


CLASS & LEVEL BACKGROUND
JimJar
Deep Gnomes (Svirfneblin) Chaotic Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

CORE BIO SPELLS y

INSPIRATION I always have a plan for what to do


14
STRENGTH

4.16 25 when things go wrong.


-1 3 PROFICIENCY BONUS
ARMOR
CLASS
INITIATIVE SPEED The first thing I do in a new place is note
9 the locations of everything valuable—or
Hit Point Maximum 43 where such things could be hidden.
DEXTERITY
-1 Strength

3
PERSONALITY TRAITS
6
3
Dexterity

Constitution
43 Greed. I will do whatever it takes to
16 2 Intelligence CURRENT HIT POINTS become wealthy. (Evil)
CONSTITUTION 1 Wisdom

3
IDEALS
6 Charisma

GLOBAL SAVE MODIFIER Someone I loved died because of a


16 & (
TEMPORARY HIT POINTS
mistake I made. That will never happen
again.
INTELLIGENCE
SAVING THROWS Total 5 SUCCESSES

2
BONDS

5 FAILURES

(D8) When faced with a choice between


14 4 Acrobatics (Dex) HIT DICE DEATH SAVES
money and my friends, I usually choose
2 Animal Handling (Wis)
WISDOM
the money.
3 Arcana (Int) NAME ATK DAMAGE/TYPE

1
FLAWS
0 Athletics (Str) Vicious Mockery DC14 2d4 Psychic
6 Deception (Cha)
12 3 History (Int)
Healing Word - 1d4+3 Healing Total 3 Total

CHARISMA
2 Insight (Wis)
Shatter DC14 3d8 Thunder
3
3
4 Intimidation (Cha) Hand Crosswbow +6 1d6+3 Piercing Bardic Inspiration OTHER RESOURCE

3 Investigation (Int) Dagger +9 1d4+3 & (


17 2 Medicine (Wis) Shortsword +9 1d6+6
3 Nature (Int)
2 Perception (Wis)
& ( BARDIC INSPIRATION
Class: Bard
6 Performance (Cha) GLOBAL ATTACK MODIFIER

9 Persuasion (Cha)
& ( RITUAL CASTING
3 Religion (Int)
Class: Bard

6 Sleight of Hand (Dex) GLOBAL DAMAGE MODIFIER


GNOME CUNNING
9 Stealth (Dex) Psychic Blades 3d6 [Psychic Blades] Racial: Gnome
2 Survival (Wis)
& ( DARKVISION
SKILLS Racial: Gnome
ATTACKS & SPELLCASTING

SUPERIOR DARKVISION
12 PASSIVE WISDOM (PERCEPTION)
CP
* ITEM NAME
Racial: Deep Gnomes (Svirfneblin)

1 Dark Common Clothe 0 STONE CAMOUFLAGE


TOOL PRO ATTRIBUTE Racial: Deep Gnomes (Svirfneblin)
SP 1 Belt Pouch 0
Thieves' Tools ? QUERY
1 Entertainer's Pack 0 CRIMINAL CONTACT
Lyre ? QUERY EP Background: Spy
1 Rapier 2
Pan Flute ? QUERY
GP 15 1 Flute 1 JACK OF ALL TRADES
Playing Card Set ? QUERY Class: Bard
1 Leather Armor 10
& ( PP
1 Dagger 1
SONG OF REST
Class: Bard
GLOBAL SKILL MODIFIER 1 Crowbar 5
TOTAL WEIGHT
PSYCHIC BLADES
&
TOOL PROFICIENCIES & CUSTOM SKILLS
(
49.3 2 costume 0 Class: College of Whispers
1 Backpack 5 When you join the College of Whispers at
3rd level, you gain the ability to make
1 Bedroll 7
your weapon attacks magically toxic to a
TYPE PROFICIENCY
5 Candle 0 creature’s mind.
ARMOR Light Armor
5 Rations 2 When you hit a creature with a weapon
LANGUAGE Common attack, you can expend one use of your
1 Waterskin 5
LANGUAGE Gnomish
Bardic Inspiration to deal an extra 3d6
1 Disguise kit 3 psychic damage to that target. You can
LANGUAGE Undercommon do so only once per round on your turn.
& (
WEAPON Hand Crossbow
EQUIPMENT WORDS OF TERROR
WEAPON Longsword Class: College of Whispers

WEAPON Rapier
At 3rd level, you learn to infuse innocent-
seeming words with an insidious magic
WEAPON Shortsword
that can inspire terror.
WEAPON Simple weapons If you speak to a humanoid alone for at
least 1 minute, you can attempt to seed
& ( paranoia in its mind. At the end of the
OTHER PROFICIENCIES & LANGUAGES conversation, the target must succeed on
a Wisdom saving throw against your spell
save DC or be frightened of you or
another creature of your choice. The
target is frightened in this way for 1 hour,
until it is attacked or damaged, or until it
witnesses its allies being attacked or
damaged.
If the target succeeds on its saving throw,
the target has no hint that you tried to
frighten it.
Once you use this feature, you can’t use
it again until you finish a short or long
rest.

FONT OF INSPIRATION
Class: Bard

https://app.roll20.net/editor/popout 1/1

You might also like