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Spycraftccg Rulebook PDF
Spycraftccg Rulebook PDF
Leaders Agents ❶ 4
Your leaders choose the agent teams that go around Agents are the assis- ❷
Marina Moreau
the world to complete missions. Because most leaders tants, analysts, sol-
are skilled operatives themselves, and are often seen in diers, and spies your
the field, your leaders are also considered agents. leader hires to com-
plete missions.
1. Card Name: Your leader’s name (or codename).
1. Card Name: Your
2. Expense Rating: This is the leader’s resources for
agent’s name. ❸
activating agents and requisitioning his gear. 2
2. Expense Rating: 2 ❹
3. Skills: These are the leader’s ratings in the four basic THE KRYPT • POINTMAN
This represents 2 You gain a +4 bonus to your team’s
craft total for determining the first action
agent skills: charisma, combat, transport, and craft. of the Intel and Mission Phases.
how expensive the 2 “Well, I can tell you what room
not to enter.”
4 4. Text: Bold-faced words at the top of the text box agent is for your O PERATION :
1 5
❺
N IGHTFALL
Illus. Draxhall Jump © 2004 AEG. 73 ◆ 349
leader as well as any 4. Text: Bold-faced words at the top of the text box are
special abilities he traits, including the agent’s faction. The rest of the
may have. At the text box contains special rules for the agent as well
bottom of the text as any special abilities he may have. At the bottom of
box, some leaders 5
the text box, some agents have story text to give you
have story text to 2 ❸
insight into the world of Spycraft.
give you insight
BANSHEE NET • SNOOP
Intel Craft: Look at an opponent’s
❹
5 hand and discard one card from it. 5. Bravado: Bravado is found on all cards in your deck.
into the world of Mission Craft: Discard a card: Look at
9
your opponent’s hand and discard one
card from it. You may perform this action It is used to escape tight situations and go beyond
Spycraft. any number of times per mission.
O PERATION :
N IGHTFALL
4
Illus. A4H Design © 2004 AEG. 318 ★ 349 ❺ your agents’ normal abilities.
Actions 4. Text: The text area 6
Action cards are the ❶ describes the ❷
❶
High Security
tactics your agents use bonuses and spe-
Smartskin
to misdirect, thwart, cial abilities that the
and destroy oppo- agent who equips
nents. An action can the gear receives.
be used in the Intel
5. Bravado: Bravado is
phase, or during a
❷
found on all cards
Mission. It can also be Mission Craft 6: Until the
+2
❸ ❹
end of the mission, your actions in your deck. It is GADGET
Faceman or Pointman only.
a React, which is may not be canceled or redirected React Craft X: After this agent
if you are the Defender. used to escape tight is targeted by a craft or charisma
played whenever it “The Khan’s pretty well defended for action, discard Smartskin: Cancel
an overthrown Third World dictator.
We want to know why.” situations and go the action. The TN is the acting
says to be played. — Lord Devonshire agent’s craft.
3 beyond your agents’ ❺ 2
❸
O PERATION : O PERATION :
to 24, and those are the mission cards that make up the
Mission Mission Deck used in each game. In the future, as
Deck Mission Queue
more missions are released, the Mission Deck will
change to use a higher range of mission numbers. At
7 16 6
any time that you do not have the current set of mission
IMI Micro-Galil
Maya Marino
Snowman
2
BLOODVINE • FACEMAN
official website: www.spycraftccg.com.
Once all of the decks are ready, players pull their 4
action by thisPOINTMAN
agent: Cancel • WHEELMAN
the Intel Charisma X: Target one of your
8 canceling
Reactaction.
Craft: After an action targets 2 Exposed agents. Remove the Exposed
Snowman: The acting agent’s controller must trait. The TN is the target’s expense.
discard a card or the action is canceled.
“The surgeon is this way. Your passports
3 “Helen Goodchilde. One of that billionaire’s kids? 1 will be ready when you wake up.”
1 Poole.”
It’s not a problem, Mr.
O PERATION :
N IGHTFALL
O PERATION : Jump © 2004 AEG. 279 ★ 349
4 O PERATION :
2
Illus. Draxhall
N IGHTFALL N IGHTFALL
Illus. Draxhall Jump © 2004 AEG. 42 ★ 349 Illus. Draxhall Jump © 2004 AEG. 34 ◆ 349
Wound Token leaders from their Agency Decks and place them face-
Agency down in a row from lowest level to highest. All of the
Deck Discard decks are shuffled, and offered to an opponent to cut.
8 4
Pile Players then simultaneously reveal their level 1 leaders.
Anton Gallegos
Tuxedo Liner
Security Breach
2
3
activated
wound,
Reactthis
2 deactivate
ARMOR
+2 cover. Tuxedo Lining may not be
moreBLOODVINE
React: Before
than once per• POINTMAN
agent
Craft
to Anton:Tuxedo
turn.
takes
X: After an aaction redirects
Liner:
Cancel the action. The TN is
they draw from their Agency Deck. After the Mission
Prevent
twicethe
thewound.
TN of the redirected action.
O PERATION :
N IGHTFALL
Illus. A4H Design © 2004 AEG. 192 ● 349
3
Mission Phase
You can’t run a mission if all other players have run a
mission this turn. The Attacker targets a mission and
names his team, then the Defender names his team.
Starting with the team with the highest total craft, alter-
nate taking Mission actions to reduce the opponent’s
skill totals. Each mission type has a standard action
(see the reminder card in your deck). After both teams
pass, determine the winner. If the Attacker wins, he may
extend to the next mission. Finally, return to the Intel
Phase. The Attacker may not play Intel actions this turn.
Debrief Phase
All players draw 5 cards, then discard down to 7.