Professional Documents
Culture Documents
Randy Daoud
Communication Theory
Table of Contents
Theory Limitations........................................................................................................................10
Future Research.............................................................................................................................14
Conclusion.....................................................................................................................................17
Works Cited...................................................................................................................................19
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Learning and behavior change can be influenced by a number of factors, not the least of
which is observing another person engaging in a behavior that is rewarded in a way that is
meaningful to the observer. Social cognitive theory explains that individuals learn behaviors by
observing and emulating others, particularly those with whom they closely identify. Individuals
are also more likely to engage in a behavior is they perceive the rewards of doing so as
worthwhile and if they believe they have the ability to be successful at the behavior. Social
cognitive theory plays an important role in communications research, including that related to
education, social media, and marketing. This is not surprising, given the social nature of these
areas. The following discussion examines social cognitive theory in light of the communications
field. After providing background regarding the theory, an overview of current research is
presented. In addition, areas for future research and limitations of the theory in explaining
behaviors are discussed. With respect to the latter, while social cognitive theory adequately
explains much of human behavior, it should be updated to better reflect the integration of
technology in society. At the time the theory was developed, computers were scarce, the number
of different television shows on the air was limited compared with today, and Facebook was
nowhere to be found. Social cognitive theory should be updated to explain the factors that
promote engagement, modeling, and behavior change within the online environment.
In contrast to the “magic bullet” effect espoused in the early 1900s, in which the mass media
simply implanted ideas and preferences into unthinking, socially isolated individuals, social
cognitive theory attempted to explain why individuals reacted to stimuli, such as mass
stimuli and responses, positing that humans learn through the process of operant conditioning.
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This refers to receiving either a reward or a punishment for a particular behavior. However,
while this type of learning may be effective in some cases, it does not necessarily apply to all
situations. For example, Miller noted that people do not typically learn that fire is dangerous and
painful through a system or rewards and punishments or even personal experience, but rather
may learn that lesson by observing other people have those experiences (252). Thus the idea of
social learning theory, later to be deemed social cognitive theory, was born.
This idea of observational learning is one of several key concepts in social cognitive theory.
Individuals learn by watching the behavior of others and the associated outcomes of that
behavior. These “others” may be family members or friends who are in close contact or people in
the media. Learning also occurs through modeling, or repetition of someone else’s behaviors. For
example, the foreign language teacher models how to correctly speak in another language, and
students imitate her accent. However, observation and modeling are not always enough to spark
learning, as sometimes rewards and punishments are the most effective method (Miller 253).
seeing another person punished for that same behavior, or disinhibitory, in which an individual
becomes more likely to perform a behavior due to observing another person be rewarded for that
same behavior. When an individual observes another person experiencing consequences for a
behavior, whether good or bad, that individual expects the same outcome if he then performs the
behavior. These expectations are associated with a particular value that is unique to the
individual. In other words, what one person perceives as a reward for a behavior, another person
may perceive as a punishment (Miller 253). For example, consider two high school students who
are failing a course and thus not able to attend a school field trip to see Hamlet. For one student,
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this is a punishment, as she loves Shakespeare. The other student, however, loathes live theater
Two additional concepts are central to social cognitive theory. The concept of “identification”
explains that individuals are more likely to learn when they feel a strong connection to a model.
For example, people may imitate those whom they respect or greatly admire in an effort to be
more like them (Miller 253). A second concept is self-efficacy, which refers to the belief in one’s
The tenets of social cognitive theory are relevant to communications media. Individuals in the
media, such as athletes and movie stars, may model behaviors that others, who admire them,
desire to imitate. However, this phenomenon may not always be positive. Miller noted that some
role models may model negative behaviors, such as violent characters in some video games. The
game player may or may not imitate such behaviors depending on the extent to which he or she
identifies with the model and whether or not the model’s behavior resulted in punishment or
reward. Other applications of this theory within the media include television shows that serve the
dual purpose of entertaining and educating the public on a particular issue (Miller 254). For
example, Law and Order: Special Victims Unit not only entertains but also educates the public
about sexual assault and victims’ rights. Marketing is another area that utilizes social cognitive
theory (Miller 255). For example, a medical alert service may, in one scene, depict an elderly
woman who falls at home and becomes injured but has no way to contact anyone for help. In the
next scene, the same woman falls but is able to press a medical alert button on her bracelet, thus
summoning help right away. Elderly individuals and the children of those individuals may
identify with the model, witness the positive outcome associated with having and using the
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medical alert product, and thus be more inclined to purchase the product. Social cognitive theory
can play an important part in influencing the public through communications, an issue explored
Social cognitive theory occupies several roles within the field of communications, including
within education, social media, and marketing. Several studies addressed the use of this theory to
encourage healthy eating habits in children and smoking cessation among adults. Hall, et al.
developed an instrument to measure the impact of programs which employed social cognitive
theory on the primary constructs of the theory (Hall, Citation?). The authors developed the
assessment instrument for the purposes of measuring knowledge, behavior, and self-efficacy
among children between the ages of 9-12 years who received a healthy eating intervention (2).
The subjects in this particular study did not participate in the intervention, but instead were used
merely to evaluate the validity and reliability of the assessment tool. One finding from this study
was that students with higher degrees of self-efficacy reported eating greater amounts of fruits,
dairy products, and breakfast. In addition, higher self-efficacy was associated with planning
family meals and higher scores on measures of healthy eating. Self-efficacy demonstrated a
moderate but significant correlation with behavior but not knowledge (7). This study supported
the tenets of social cognitive theory in that self-efficacy predicted the likelihood of engaging in a
particular behavior, which in the case of this study was healthy eating.
Two additional studies fell within the realm of education. Ahn, et al. tested the impact of a
virtual dog in promoting fruit and vegetable consumption in 7-13 year-old children. The subjects
observed the results of their food choices on the virtual pet, whose physical and mental health
changed in accordance with fruit and vegetable consumption. While children who interacted with
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the virtual pet asked to be served more fruits and vegetables than the control group, they did not
actually consume significantly more nor did their food preferences differ significantly from that
of the control group (90). In another study, Mason, Gilbert, and Sutton compared the
effectiveness of a web-based intervention for smoking cessation with and without a basis in
social cognitive theory. Individuals in the intervention group received personalized messages
which addressed the aspects of social cognitive theory, including self-efficacy and outcome
expectations. Results indicated that no differences existed between the intervention and control
Another research area is marketing. Wagner, et al. (2016) used social cognitive theory as a
framework for analyzing eight websites promoting the use of implantable medical devices to
consumers. The authors reported that in addition to inappropriate reading levels and the failure to
apply health literacy construct, most of the websites did not utilize any of the social cognitive
theory constructs to promote decision-making. Most sites did incorporate outcomes expectations
as a means to illustrate risks and benefits to using devices. In addition, while 75% of the sites
sites used observational learning or reinforcement. The authors noted the value of social
cognitive theory in marketing products and recommended that these sites incorporate more of the
Johnstone and Hooper investigated how consumers are influenced by the social environment
to practice green consumption behaviors. Participants in this qualitative study reported that they
modeled the use of green practices in their homes in the hopes that others would follow suit and
were influenced by others in the environment to both follow green practices and not follow them
(836). In fact, some individuals reported that they would not follow green habits, such as reusing
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or recycling, until they witnessed others doing it (842). Ratten also applied a social cognitive
framework but to the sales of eBook readers, such as the Amazon Kindle. The authors’
conceptual model explained that the media, models, and outcome expectancy led to both a
learning (desires to learn new things) and an entrepreneurial orientation (engages in risk-taking
activities), both of which in turn led to purchasing the device. Findings indicated that only
marketing and an entrepreneurial orientation were associated with the likelihood of purchasing
A third area explored in the research literature is social networking or social marketing.
Kapidzik and Martins explored the influence of media consumption, including television and
magazines, on amount of clothing worn and the degree of gaze aversion on pictures posted on
Facebook (283). Results aligned with social cognitive theory in that television exposure (but not
magazine exposure) predicted the amount of clothing worn and the direction of the gaze (287).
The authors concluded that individuals who view televisions often model the stereotypes of
sexual attraction portrayed in the media by imitating them in Facebook profile pictures (293).
Yap and Gauer reported that individuals who perceive that social media is useful and simple to
use possess more positive attitudes towards Facebook than those who find social media difficult
to use (177). These findings suggest that self-efficacy may play a role in the use of social
networking tools. Finally, Xu reported that the use of an academic library’s social media depends
on information seeking experience, attitudes towards information sources, and the relevancy of
Theory Limitations
While social cognitive theory does provide support for some of the findings in the
communications research literature, limitations do exist. For example, Ahn, et al. used a virtual
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dog to demonstrate the effects of eating fruits and vegetables and to promote greater fruit and
vegetable consumption. The children who served as research subjects participated in a vicarious
experience in which they observed the results of their food choices on the virtual dog. According
to social learning theory, which as a foundation of social cognitive theory, observing another
individual’s behavior and seeing positive outcomes can increase self-efficacy for performing that
behavior. Thus, the researchers contended that if children viewed positive outcomes on their
virtual pet when they ate fruits and vegetables, this would motivate them to continue the
behavior (88). One outcome was that children who observe their virtual pet requested more fruits
and vegetables at meals than members of the control group. However, they did not actually eat
the requested foods. The results indicated that no significant differences existed in the actual
amount of food eaten between the virtual dog and control groups (90). Therefore, while social
cognitive theory predicted choices made by students, it did not predict actual change in behavior.
Similarly, Mason et al. compared two groups of subjects based on the tenets of social
cognitive theory and with respect to smoking cessation. The intervention group received tailored
messages based on smoking beliefs, self-efficacy, outcomes expectancies, and social support,
while the control group received general messages. No statistically significant differences were
observed after six months between the two groups with respect to smoking cessation (2189).
Thus, social cognitive theory was not able to predict a change in behavior in this situation. The
researchers did not assess for changes in intention to stop smoking, so it is unclear whether or not
At least in these two cases, social cognitive theory did not predict behavior change. This
theory explains that individuals learn behaviors by observing others performing those behaviors
and the punishments or rewards they receive. In the case of the virtual pet, the children were
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directly able to view the consequences associated with their own behaviors on the virtual pet. In
the case of the smoking cessation study, the research participants did not observe others
performing desirable or undesirable behaviors, so that component of the theory was excluded
from this study. In addition, social cognitive theory explains that one is more likely to engage in
a modeled behavior if she or he identifies with the model. It is possible that the children could
identify with the virtual pet. Some of them may have real pets and others may be used to playing
online games with virtual pets. Conversely, in the smoking cessation study, there was no model
Self-efficacy is a major component of the theory. The authors of the smoking cessation study
change. In the virtual pet study, the authors attempted to improve the self-efficacy of the subjects
by demonstrating positive consequences for the dog after the child ate more fruits or vegetables.
However, in both cases, the application of techniques consistent with social cognitive theory
It is difficult to speculate the reason why the theory did not apply in these cases. It is possible
that the use of an online environment may have impacted the study results. For example, subjects
in the virtual pet study reported that they enjoyed playing with their virtual pet (Ahn, et al. 91). It
is possible that the use of a virtual environment is distracting in some way. It is also possible that
in spite of increasing self-efficacy and observing positive outcomes associated the desirable
behavior, the subjects were simply not mentally ready to engage in change. Smoking is a
difficult habit to break due to the addictive nature of nicotine. It is possible that for highly
addictive substances such as this, more than self-efficacy or observation of rewards being
One additional comment relative to the smoking cessation study is that the use of only some
components of the theory may not be enough to fully promote behavior change. This study did
not incorporate modeling, nor did it examine differences in outcome expectancies for different
subjects. Self-efficacy and knowledge seemed to be the main focuses of the study. It is possible
that the use of all theory components has a synergistic effect and can promote behavior change
while the use of only one or two aspects of the theory does not foster change.
Future Research
Based upon the literature reviewed, opportunities for additional research exist. Mason et al.
noted that the attrition rate was high in their study of using an online intervention to promote
smoking cessation (2189). The authors suggested finding strategies to retain users and keep them
engaged after their first visit (2190). Future research could utilize social cognitive theory to
determine the factors that keep users engaged in a website. For example, perhaps users could
experience a reward based upon the time they spend physically logged in to a site.
A second area for research and one related to the previous issue is an examination of other
factors associated with a web page that promote engagement. These factors should include
modeling and factors that promote self-efficacy. For example, Wagner noted that the reading
level of the website used to promote the use of implantable medical devices was above the level
of many of the readers (125). It is possible this could affect self-efficacy and thus the
individual’s ability to make a decision regarding a behavior. It would be interesting to learn more
Another avenue for research involves intrinsic motivation and the adoption of new products.
Ratten created a conceptual model to explain why individuals would adopt the new technology
of an eBook reader. In this study, the researchers reported that the use of these readers was not
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impacted by modeling of the behavior by others, which was an interesting find given that
younger individuals are often heavily influenced by their peers. In addition, outcome expectancy
did not play a role in the decision to adopt the technology. The authors suggested that youth may
base their expectations off of the media rather than their own experiences (12). Thus, one
suggestion for future research is the influence of the intrinsic learning system on learning and
adopting new technologies. Self-efficacy may be one part of intrinsic motivation, but the other
components of social learning theory may be more associated with extrinsic rewards. This
particular study failed to demonstrate an effect on two components that may be more related to
extrinsic rewards and learning, modeled behavior and outcome expectancies. However, it is
possible that the adoption of new technology among youths is influence more by intrinsic factors
Another piece of technology is social networking sites, such as Facebook. Kapidzic and
Martins reported that viewing the way people dress on television influenced the amount of
clothes worn in a Facebook profile picture. From a social cognitive theory perspective, more
attractive television personalities are more likely to be rewarded with compliments than less
attractive individuals. Viewers observe the rewards that accompany a certain look or dressing a
certain way and then desire to emulate that wardrobe strategy. Similarly, overweight or
unattractive individuals may be ridiculed, thus the viewer associates a punishment with being
overweight and chooses not to follow that path (293). However, the use of television had no
effect on where one places his gaze in the Facebook picture, in spite of the individual observing
different television shows with different levels of direct gazing into the camera or at another
character. Thus, future research could be conducted to gain insight into why modeling and the
Finally, one last area for future research is the impact of age on the influence of the tenets of
the social cognitive theory in influencing behavior change. Two of the studies discussed in this
paper utilized children as subjects. Hall, et al., included fifth grade students to develop an
assessment tool for a nutrition education program, while Ahn, et al. included children to test the
effectiveness of a virtual pet in changing fruit and vegetable consumption. What if these subjects
had been young adults or elderly individuals? Given that individuals from different age groups
may have different likes and dislikes and perceive outcomes differently, it is likely that the same
Conclusion
Social cognitive theory provides an effective framework for understanding why people
engage in behaviors and how people learn behaviors. According to this theory, individuals
observe behavior in others that is either rewarded or punished. This outcome and the value that
the individual places on the rewards and punishments determine in part whether or not the person
will emulate the initial behavior. Two addition key factors which determine behavior include the
degree to which the observer identifies with the model and the degree of self-efficacy one
possesses in accomplishing a particular goal. However, in spite of its usefulness, social cognitive
theory should be updated to explain the factors that promote engagement, modeling, and
behavior change within the online environment. While the basic tenets of the theory may hold
true in this environment, there may be other factors unique to that setting which influence
behavior. This suggestion is supported by two studies in the literature in which websites created
based on the components of social cognitive theory failed to promote a change in behavior
among viewers. The field of communications is certainly a social one, even more so with the
onslaught of various digital technologies. Adapting social cognitive theory to incorporate any
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unique elements of the online environment, such as the immediacy of information or the amount
of information and choices available, may provide valuable insights into mass communication.
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