Professional Documents
Culture Documents
To cite this article: Terry A. Slocum , Connie Blok , Bin Jiang , Alexandra Koussoulakou , Daniel R. Montello , Sven
Fuhrmann & Nicholas R. Hedley (2001) Cognitive and Usability Issues in Geovisualization, Cartography and Geographic
Information Science, 28:1, 61-75, DOI: 10.1559/152304001782173998
Taylor & Francis makes every effort to ensure the accuracy of all the information (the “Content”) contained
in the publications on our platform. However, Taylor & Francis, our agents, and our licensors make no
representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of
the Content. Any opinions and views expressed in this publication are the opinions and views of the authors,
and are not the views of or endorsed by Taylor & Francis. The accuracy of the Content should not be relied
upon and should be independently verified with primary sources of information. Taylor and Francis shall
not be liable for any losses, actions, claims, proceedings, demands, costs, expenses, damages, and other
liabilities whatsoever or howsoever caused arising directly or indirectly in connection with, in relation to or
arising out of the use of the Content.
This article may be used for research, teaching, and private study purposes. Any substantial or systematic
reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any
form to anyone is expressly forbidden. Terms & Conditions of access and use can be found at http://
www.tandfonline.com/page/terms-and-conditions
Cognitive and Usability Issues in Geovisualization
dimensional immersive GeoVEs and dynamic representations-thus new cognitive theory may need
to be developed. Usability engineering extends beyond the traditional cartographic practice of "user
testing" by evaluating software effectiveness throughout a lifecycle(including design, development, and
deployment). Applying usability engineering to geovisualization, however,may be problematic because of
the novelty of geovisualization and the associated difficultyof defining the nature of users and their tasks.
Tacklingthe research themes is likelyto require an interdisciplinaryeffort involvinggeographic information
scientists, cognitive scientists, usability engineers, computer scientists, and others.
T
he previous papers in this issue of CaGlS
of Geoinformatics, Cartography and Visualization Division, lTC,
propose research questions concerning rep-
P.O. Box 6, 7500 AA Enschede, The Netherlands. E-mail:
resen tation, database-geocom pu tation-visu- < blok@itc.nl>. Bin Jiang is Senior Lecturer, Division of Geo-
alization links, and interface design that, once matics, Institutionen for Teknik, University of Gavle, SE-801 76
answered satisfactorily, promise a host of new Gavle, Sweden. Email: <bin.jiang@hig.se>. Alexandra Kous-
methods for visualizing geospatial data. Although soulakou is Assistant Professor, Department of Cadastre, Pho-
togrammetry and Cartography, Aristotle University of Thessa-
the development of such methods is exciting, we
loniki, Univ. Box 473, 540 06 Thessaloniki, Greece. E-mail:
argue that users may find these methods difficult
< kusulaku@eng.auth.gr>. Daniel Montello is Associate Pro-
to apply, not derive the full benefit from them, or fessor, Department of Geography, University of California,
simply not utilize them if we do not consider vari- Santa Barbara, CA 93106. E-mail: <montello@geog.ucsb.edu>.
ous cognitive and usability issues. To illustrate, imag- Sven Fuhrmann is Research Assistant, Institute for Geoin-
ine that we develop a tool to assist school children formatics, Westfalische Wilhelms-Universitat, Robert-Koch-Str.
26-28, 0-48149 MOnster, Germany. Email: <fuhrman@ifgi.uni-
in visualizing how temperature changes in a lake
muenster.de>. Nicholas Hedley is Research Associate, Depart-
over the course of the year. We develop the tool ment of Geography and Human Interface Technology Laboratory,
explicitly for an immersive geospatial virtual envi- University of Washington, Box 353550, Seattle WA 98195-3550.
ronment (immersive GeoVE) because we think E-mail: < nix@u.washington.edu>.
that children will develop a better "feel" for spa-
tia-temporal variations in temperature if they are opment of such a tool, we would have to make
immersed in the lake environment. Although hard- decisions on numerous cognitive/usability issues
ware and software exists that could enable devel- to insure the tool's success: for example, which
CartograPhy and Geographic Information Science, 10l. 28, No.1, 2001, pp.61-75
immersive hardware (e.g., head-mounted display Immersion
or CAVE)1would be appropriate [or children and, Degree of
for this particular application; what sort of inter-
face would be most appropriate for children; what Interactivity
representation (symbology) would be appropriate Wayfinding
for depicting lake temperatures; and how might Manipulation
such decisions vary as a function of a child's age,
sex, culture, and other individual characteristics? Information Intensity
for user testing of specific geovisualization methods. must be tackled if geovisualization methods are to
Examples of theory-driven cognitive research include be used effectively.4
the work of MacEachren (1995) and Lloyd (1997).
Related work focuseson cognitive aspectsofwayfinding
(e.g., Golledge (1999). Research Themes
Usability engineering is a term used to describe meth-
and State of the Art
ods for analyzing and enhancing the usability of
software (Nielsen 1993; Mayhew 1999).2Usability
engineers are interested not only in whether software
Geospatial Virtual Environments
is easy to use, but whether it responds satisfactorily to It is logical to place GeoVEs first in our list of
the tasks that users expect of it. In cartography, the research themes because immersive GeoVEs funda-
practices of "user testing" and "user studies" have mentally change our traditional way of acquiring
much in common with those of usability engineer- spatial knowledge. In a desktop computer envi-
ing. It should be recognized, however, that usability ronment, maps generally have been depicted as
engineering involves both formative and summative an abstract two-dimensional plan view and vision
evaluation. I'ormative evaluation is an iterative process has been the primary means of acquiring spatial
that takes place during software development, while knowledge. In immersive GeoVEs, however, three-
summative evaluation is done near the end of software dimensional representations are the norm (see the
development (Nielsen 1993, p. 170). cover of this issue), and it is possible to use a vari-
In this paper, we consider six major research themes ety of senses: vision, sound, touch (haptic), and
in association with cognitive and usability issues in body (vestibular) movements. This new technology
geovisualization: 1) geospatial virtual environments is exciting, but the cognitive-usability theory devel-
(GeoVEs); 2) dynamic representations (including oped for representing geospatial information in
animated and interactive maps); 3) metaphors and a traditional two-dimensional environment may
schemata in user interface design; 4) individual and not be applicable to this three-dimensional, often
group differences; 5) collaborative geovisualization; more realistic, environment.
and 6) evaluating the effectiveness of geovisualization Although softwarefor creating GeoVEshas become
methods.3 In the next section of the paper, we introduce readily available(e.g.,ArcView's3DAnalystand ERDAS
each of these themes and discuss the associated state Imagine's Virtual GIS), the bulk of this software has
1 For an overview of hardware that produces a sense of immersion, see the May 1997 issue of Computer Graphics.
2 Usability engineering presumes that developers utilize widely accepted principles of sound interface design, such as those described
by Shneiderman 11998).
3 Our research themes are based, in part, upon earlier work by the ICA Commission on Visualization and Virtual Environments (see
http://www.geovista.psu.edu/icavis/agenda2.html).
4 Those interested in a more detailed discussion of the research themes and associated challenges should see the extended version of
the paper at http://www.geovista.psu.edu/icavis/agenda/index.html.
5.6 CRT (or cathode ray tube) is often referred to simply as a computer monitor; a CAVE is is a room-size structure in which projectors
display computer-generated images onto three walls and the floor, while a "head tracker" on one user governs the view all users see
through stereo glasses.
GeoVEs.Outside the field ofGIScience,intelligent agents nologies, from CAVEs to traditional desktop com-
Downloaded by [Aston University] at 17:23 06 October 2014
(in the form of avatars) are being used to teach people puters. One form of dynamic representation is the
how to work with machinery (Rickel and Johnson animated map, in which a display changes continu-
1999) and for representing individuals handling a ously without the user necessarily having control
global crisis (Noll et al. 1999). Borrowing from these over that change. An argument for utilizing ani-
examples, we can imagine agents assisting users in mation is that it is natural for depicting temporal
navigating through and understanding virtual geo- data because changes in real world time can be
graphic landscapes or in retrieving geospatial informa- reflected by changes in display time. Animation
tion (Cartwright 1999). can also be utilized for atemporal data; examples
Within geography, Michael Batty and his colleagues include f1y-bysand sequencing data from low to
have used computational agents to model individual high values (DiBiase et al. 1992).
behavior in urban settings (Jiang 1999) and experi- In addition to enabling animated maps, dynamic
mented with having users negotiate the same VE representations also permit users to explore geospa-
traversed by agents (Batty et al. 1998). If users join tial data by interacting with mapped displays, a pro-
agents within a VE, then there willbe some important cess sometimes referred to as direct maniPulation. For
cognitive issues to consider-does this, for example, example, in Figure 2 a user can explore the spatial
facilitate learning about how crowds behave? pattern by moving a slider along the dot plot to adjust
One issue not explicitly dealt with in the four "Is" the midpoint of the diverging color scheme(Andrienko
is the emerging technology of augmented reality (AR). and Andrienko 1999).
In most virtual environments, a virtual world rePlaces Interactive exploration can alsobe considered in the
the real world, but in AR a virtual world supplements context of animated maps. Althoughmany animations
the real world with additional information (Feiner have been developed with minimal opportunity for
et al. 1997). For example, someone travelling in an interaction (e.g., those distributed in video form),
urban environment might want to see building names the greatest understanding may be achieved when
overlaid on the actual buildings. A particularly promis- the animation is under complete user control and
ing aspect of AR is the potential for collaborative the geospatial data can be explored in a variety of
visualization (Billinghurst and Kato 1999). other ways (Andrienko et al. 2000b; Andrienko et al.
2000a; Slocum et aI., in press).
More generally, although the notions of animation,
Dynamic Representations exploration, and interactivity have enticed cartog-
We use the term dynamic representations to refer to raphers, we should ask whether dynamic represen-
displays that change continuously, either with or tations truly work. Do animations permit users to
without user control. Dynamic representation has interpret spatio-temporal patterns more effectively
changed the way users obtain and interact with than static maps and do interactive displays enhance
information across the full range of display tech- user understanding of spatial patterns?
7 For information on the International Journal of Geographical Information Science, where the paper and the image were first published.
see http://www.tandf.co.uk.
tools provides limited (and sometimes misleading) Literature on user acceptance of information
insight on what they might do with geovisualization technology (IT) (Dillon and Morris 1996) falls
(because there is often no analogous situation using within the framework of potential social issues
current tools to the kinds of data exploration that that we might consider. Research on societal issues
dynamic geovisualization can enable). involved in GIScience is also potentially relevant
Cartographers have conducted studies on the effec- to the utilization of geovisualization methods. A
tiveness of geovisualization methods, but these stud- major portion of the Varenius Project of the NCGIA
is dedicated to social issues, although thus far they
ies generally have dealt with just a limited portion
have not focused on geovisualization (Sheppard et
of the software design-testing process. Buttenfield
al. 1999). Finally,we may also wish to consider soci-
(1999) is one cartographer who has looked at usability
ology of scientific knowledge (SSK) theory. One
engineering from a somewhat broader perspective. In
generally accepted tenet of SSK theory is that scien-
working with the Alexandria Digital Library Project
tific developments do not occur in isolation from
(which did not involve geovisualization), she stressed
society, but rather are a function of the milieu in
the need to evaluate throughout the lifecycleof design,
which they are developed (Kourany 1998).
development, and deployment. Buttenfield also pro- To determine the extent to which geovisual-
moted a convergent methods paradigm in whichmultiple ization methods appear to have facilitated science,
methods of evaluation are used. In a similar vein, decision-making, and education, we undertook a
outside the field of geography Bowman and Hodges literature review. Using keyword searches of sev-
(1999, p. 43) have proposed a testbed of multiple eral bibliographic databases and our own knowl-
methods for evaluating interaction techniques in edge of the literature, we found 71 applications
YEs. that appeared to facilitate science, decision-mak-
An important characteristic of how usability stud- ing, or education (A summary is shown in Table 1;
ies are conducted is the timing of software develop- for details, see http://www.geovista.psu.edu/icavis/
ment and associated user testing. In this context, agenda/index.html).
Gabbard et al. (1999) have developed an appealing Although Table 1 suggests that geovisualization is
methodology for evaluating YEsthat might be applied being used to facilitate science and decision-making,
to geovisualization methods (i.e., not just to GeoVEs). one deficiencywenoted wasthe lackof formalmeasures
The methodology is based on usability engineering of success-the evidence is primarily anecdotal. With
and user-centered design (Norman and Draper 1986) the exception of papers by MacEachren (1998) and
and consists of four major steps: an analysis of user Shiffer (1995), published reports provide only indi-
tasks (these are used as a basisfor developing the initial rect evidence that users benefited from geovisualiza-
software), an evaluation of the software by experts, a tion.
formative user-centered evaluation (in which users In contrast to the common use of geovisualization
work with the software),and a task-based comparison in science and decision-making, Table 1 indicates a
of alternative implementations. lack of geovisualization applications in education. In
sualization on integrating diverse forms of infor- Here we refer to direct manipulation of parame-
mation ranging from visible-tangible data about ters for interacting with spatial data (e.g., chang-
landscapes to non-visible and abstract data (e.g., ing the portion of a spatial data set that is focused
ozone or commodity flows). on). We specifY "non-immersive desktop environ-
ments" to emphasize that there are still many
~ DeveloPing support for interpreting and understand- unknowns in using this technology. Although inter-
ing spatial trends and patterns in Ceo VEs action may be accomplished using standard WIMP
As with navigation and orientation, this issue is interfaces, we should also evaluate the potential of
challenging because users ofGeoVEs may not have multimodal interfaces.
the birds-eye view that we are so familiar with in
two-dimensional mapping. Related research ques- Metaphors and Schemata in Interface
tions include whether novices could be trained to
utilize schemata that share key aspects with those
Design
of experts, and whether agents can be trained by ~The overarching research challenge is to develop meta-
experts to explore on their own and/or to act as phors that make geovisualiwtion methods more effec-
guides for less expert analysts. tive
This will involve analyzing metaphors in existing
Dynamic Representations software, considering past suggestions for meta-
phors (that may not have been implemented),
~ Determine the relative advantages of animated and and developing new metaphors. With multimodal
static map. interfaces, new metaphors are possible, and the
We anticipate that animation will be more effec- potential exists to create more realistic metaphors
tive than static maps in some situations; we need (so-called natural interfaces are possible). In addi-
to specifY those situations: in terms of which rep- tion to developing appropriate metaphors, we also
resentations (symbology) are effective, the nature need to uncover the nature of the schemata people
and degree of user control needed, the nature utilize in working with metaphors.
(complexity) of the phenomena being animated,
how frames are interpolated, and what the prob-
lem context and specific tasks are.
Individual and Group Differences
~ Develop methods to train (or educate) peoPle in the
~ For temporal animations, a critical concern is associat- usage of geovisualization methods
ing a proper time with various points in the anima- In a sense, this is nothing new, as training has often
tion been required to understand traditional static pre-
Temporal animations are often difficult to under- sentations (e.g., USGS topographical maps). With
stand because it is hard (with a rapidly changing geovisualization methods, however, training will
display) to keep track of the match between display be necessary with both the method and the sub-
time and real world time. This problem might be ject domain for which the method is intended
VOl.28, No.1 71
and processes. The keys to our approach are In tackling the research challenges we have identi-
the utilization of theory-driven cognitive research fied, webelievethat geographic information scientists
and the iterative application of usability engineer- should adopt a similar strategy - we can not hope to
ing principles. Theory-driven cognitive research undertake these research challenges on our own,but
provides the basis from which a framework for willneed to collaboratewith cognitivescientists,usabil-
designing methods can be developed. Usability ity engineers, computer scientists, and others.
engineering principles will be critical in insuring
that applications are both easy to use and meet ACKNOWLEDGEMENTS
their intended tasks; additionally the iterative We thank Mary Kaiser, Alan MacEachren, and two
design process should assist us in developing cog- anonymous reviewers for their helpful comments
nitive theory. on earlier versions of the manuscript.
Many of our research challenges focus on cog-
nitive-usability issues associated with immersive REFERENCES
GeoVEs, as we see VE to be a technology with
considerable potential for extending the power Acevedo, w., and P. Masuoka. 1997. Time-series anima-
of geovisualization. While immersive GeoVEs are tion techniques for visualizing urban growth. Cornput-
intriguing, we also see that research is still neces- ers & Geosciences 23(4): 423-35.
sary in more traditional desktop environments- Andrienko, G. L., and N. V.Andrienko. 1999. Interactive
thus our emphasis on dynamic representations as maps for visual data exploration. InternationalJournal
Downloaded by [Aston University] at 17:23 06 October 2014
paring the tortoise and the hare: Gender differences setts: Academic Press, Inc.
and experience in dynamic spatial reasoning tasks. Noll, S., C. Paul, R. Peters, and N. Schiffner. 1999. Auton-
Psychological Science 4(1): 35-40. omous agents in collaborative virtual environments.
Lloyd, R. 1997. Spatial cognition, geograPhic environments. In: IEEE 8th International Workshops on Enabling Tech-
Dordrecht: Kluwer Academic Publishers. nologies: Infrastructure for Collaborative Enterprises (WET
MacEachren, A. M. 1995. How maps work: Representation, ICE '99), Stanford, California. Los Alamitos, Califor-
visualization, and design. New York, New York: The nia: IEEE Computer Society Press. pp. 208-15.
Guilford Press. Norman, D. A., and S. W Draper (eds). 1986. User Cen-
MacEachren, A. M. 2000. Cartography and GIS: Facilitat- tered System Design. Hillsdale, New Jersey: Lawrence
ing collaboration. Progress in Human GeograPhy 24(3): Erlbaum Associates.
445-56. Nyerges, T L. 1995. Cognitive issues in the evolution of
MacEachren, A. M. 2001. Cartography and GIS: GIS user knowledge.In: Nyerges,T. L., D. M. Mark, R.
Extending collaborative tools to support virtual Laurini, and M. J. Egenhofer (eds), Cognitive aspects of
teams. Prof;ress in Human GeograPhy. human-computer interaction for geogrophic ilnformation sys-
[http://www. geovis taopsu .edu/publications/amm/ tems. Boston, Massachussetts:Kluwer.pp. 61-74.
ammPOO.pd£]. Olson, J. M., and C. A. Brewer. 1997. An evaluation
MacEachren, A. M., F. P. Boscoe, D. Haug, and L. W. of color selections to accommodate map users with
Pickle. 1998. Geographic visualization: Designing color-vision impairments. Annals, Association of Ameri-
manipulable maps for exploring temporally varying can GeograPhers 87(1): 103-34.
georeferenced statistics. In: Proceedings, Information Oviatt, S., and P. Cohen. 2000. Multimodal interfaces
Visualization '98, Research Triangle Park, North Caro- that process what comes naturally. Communications of
lina. Los Alamitos, California: IEEE Computer Soci- the ACM 43(3): 45-53.
ety Press. pp. 87-94. Patton, D. K., and R. G. Cammack. 1996. An examina-
MacEachren, A. M., R. Edsall, D. Haug, R. Baxter, G. tion of the effects of task type and map complexity
Otto, R. Masters, S. Fuhrman, and L. Qian. 1999a. on sequenced and static choropleth maps. In: Wood,
Virtual environments for geographic visualization: C. H., and C. P.Keller (eds), CartograPhic design: Theo-
Potential and challenges. In: Proceedings of the ACM retical and practical perspectives. Chichester, England:
Workshop on New Paradigms in Information Vzsualization John Wiley & Sons. pp. 237-52.
and Manipulation, Kansas City, Kansas. pp. 35-40. Pausch, R., D. Proffitt, and G. Williams. 1997. Quantify-
MacEachren, A.M., R. Edsall, D. Haug, R. Baxter, G.Otto, R. ing immersion in virtual reality. In: Proceedings of the
Masters,S.Fuhrmann, and L. Qian. 1999b.Exploring the 24th Annual Conference on Computer Graphics & Interac-
potential ofvirtual environments for geographic visualiza- tive Techniques, Los Angeles, California. pp. 13-8.
tion. [http://www. geovista.psu.edu/publications/ Reddy, M., Y. G. Leclerc, L. Iverson, N. Bletter, and K.
aag99vr/fullpaper.htm]. Vidimce. 1999. Modeling the Digital Earth in VRML.
Mark, D. M. 1993. Toward a theoretical framework for [http://www.ai.sri.com/-reddy /pu bs/pdf/aipr99. pd£].
geographic entity types. In: Frank, A. U., and I. Richardson, A. R., D. R. Montello, and M. Hegarty. 1999.
Campari (eds), Spatial information theory: A theoretical Spatial knowledge acquisition from maps, and from
basis for GIS. Berlin, Germany: Springer-Verlag. pp. navigation in real and virtual environments. Memory
270-83. and Cognition 27: 741-50.
alization performance. Developmental Psychology 26(5): Thorndyke, P. w., and C. Stasz. 1980. Individual differ-
845-54. ences in procedures for knowledge acquisition from
Sharma, R., J. Cai, S. Chakravarthy, 1. Poddar, and Y. maps. Cognitive Psychology 12: 137-75.
Sethi. 2000. Exploiting speech/gestureco-occurrencefor Verbree, E., G. V. Maren, R. Germs, F.Jansen, and M.-J.
improving continuous gesture recognition in weather Kraak. 1999. Interaction in virtual worldviews-Iink-
narration. In: Proceedings, Fourth IEEE International Con- ing 3D GIS with VR. InternationalJournal ofGeograPhi-
ference on Automatic Face and Gesture Recognition, and Recog- cal Information Science 13(4): 385-96.
nition in Jteather Naration, Grenoble, France. pp. 422-7. Wastenson, L., and W.Amberg. 1997. The new national
Sheppard, E., H. Couclelis, S. Graham, J. w. Harrington, atlas of Sweden completed: Seventeen books and an
and H. Onsrud. 1999. Geographies of the informa- electronic atlas. In: Proceedings, 18th International Car-
tion society. International Journal of GeograPhical Infor- tograPhic Conference, Gavle, Sweden. Swedish Carto-
mation Science 13 (8): 797-823. graphic Society. pp. 2162-9.
Shiffer, M.]. 1995. Environmental review with hyper- Witmer, B. G., and M. J. Singer. 1998. Measuring pres-
media systems. Environment and Planning B: Planning ence in virtual environments: A presence question-
and Design 22 (3): 359-72. naire. Presence 7(3): 225-40.
Shiffer, M. J. 1998. Multimedia GIS for planning sup- Wood, J., and H. Wright, and K. Brodlie. 1997. Collab-
port and public discourse. CartograPhy and GeograPhic orative visualization. In: Proceedings, IEEE Information
Information Systems 25(2): 89-94. Visualization '97, Phoenix, Arizona. pp. 253-59.
ndGP
Downloaded by [Aston University] at 17:23 06 October 2014
ir pparenl: Ho\\
Meleorologi Learn d
to lap, Predict, and
Drnm:ttize \ 'cather
ark Monmonier
~'ap. \\ illl th
1ark 10nm Iller
'arlograph)
Ord r
w et 240/6 21