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About GURPS
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begin with B refer to that book, not this one.
Contents 2
Introduction
Reduced to its essentials, the dungeon fantasy genre consists icosahedrons to spheres. Having been educated in the lore of
of sword-and-sorcery heroes with cool powers killing things and lost civilizations, he still kills things and takes their stuff while
taking their stuff. working a day job for loremasters of healing. The marching
– GURPS Dungeon Fantasy 8: Treasure Tables order for the rest of his party includes a sorceress, a sev-
enth-level rogue, and a pack of dogs.
If there’s one thing delvers can’t get enough
of, it’s treasure. From glowing magic swords to
heavy sacks full of rattling coins, that’s what
keeps adventurers digging ever-deeper into the
darkest, most dangerous dungeons. GURPS What’s the Damage
Dungeon Fantasy 6: 40 Artifacts and GURPS
Dungeon Fantasy 8: Treasure Tables provide Bonus for “Shiny”?
a mountain of loot, but there’s always room for This work is mostly about the fine details of treasure, helping the
more. GURPS Dungeon Fantasy Treasures 1: GM provide lavish descriptions of the riches which delvers so pains-
Glittering Prizes builds on the construction kit takingly recover, giving the loot more character and the game world
in Treasure Tables, providing yet more riches, more flavor and detail. Players of a sadly prosaic turn of mind might
new and expanded tables for treasure charac- not care, however, dozing off in the middle of a description and wak-
teristics, and novel ways to make those shiny ing up only in time to ask how much it’s worth. Here are some places
objects actually work for you. where the little details can still have significant practical meaning to
the greediest munchkin.
Recommended Books Identification: The more detail the GM uses to describe an item,
the better adventurers can identify it and, potentially, its user. For
GURPS Dungeon Fantasy Treasures 1:
Glittering Prizes is intended for use with and example, a thief scouting out a lair of monsters may report back to
makes reference to several volumes of the the rest of the party that it’s crucial to kill the head vampire in the
GURPS Dungeon Fantasy series. In particu- gray twill cloak rather than the similar-looking mortal minion in
lar, it requires GURPS Dungeon Fantasy 8: the gray basket weave cloak.
Treasure Tables. GURPS Dungeon Fantasy 2: Precision: High-denomination coins are minted to surprisingly
Dungeons is also heavily referenced and thus exacting standards. They’re small but can be used for very fine mea-
strongly recommended. surements (p. 8).
Special Currencies: While precious metals can be used for just
about any mundane transaction, magical worlds might require spe-
Publication History cific media of exchange. The value of, say, a lead obol issued by a
long-forgotten kingdom may be modest – but if the ferryman across
This is the first edition of GURPS Dungeon
Fantasy Treasures 1: Glittering Prizes. Some the River of Death charges one of those lead obols, and if being fer-
material first appeared in a less elaborate form in ried across the River is the only way the delvers can complete their
GURPS Dungeon Fantasy 8: Treasure Tables. quest, then they really need to get hold of such a coin!
Special Weapons: Just as supernatural transactions need spe-
cial currencies, fantastic foes may call for special weapons. An
About the Author otherwise-unstoppable behemoth may be vulnerable to, say, a
whip of thorns, a gauze garrote, or a red axe. Implausible Materials
Matt Riggsby has been playing RPGs since
(pp. 17-19) is the first place to look for such things, but the GM can
the only game in town came in three poorly
find suitably fiddly details anywhere in this work.
typeset tan booklets in a white box, using cheap
dice which slowly converted themselves from
Introduction 3
In the Chest
You Find
The treasure nearest and dearest to delvers’ hearts is Connoisseurs of finer loot will be equally pleased to see fur-
money, so it’s fitting to start with a discussion of the delightful ther detail on decorative motifs, materials, pedigree, and
variety of materials, shapes, sizes, and styles in which cash related topics first introduced in GURPS Dungeon Fantasy
comes, drawn from (but not limited by!) real-world history. 8: Treasure Tables.
Filthy Lucre
When you get right down to it, a lot of Dungeon Fantasy is Fantasy coinage need not suffer from such restrictions, how-
about money. Sure, adventurers want bigger swords, shinier ever. Underground dwellers may carve coins out of fine stone
armor, and flashier fireballs, but what’s it all in service of? and gems, while forest denizens could use rare woods and
Treasure – mostly in the form of piles of coins made from pre- ivory. Even if such things don’t carry inherent value, they
cious metal. Here’s how to make that big money really shine. might be circulated with a nominal face value, like paper
money (Folding Money, p. 11).
To determine the material from which a random coin is
made, roll on the Coin Composition Table.
If more of us valued food
and cheer and song above Coin Composition Table
hoarded gold, it would be Roll 1d, 1d.
Composition 2, 6
3, 1-3
Electrum
Gold
[3]
C H
to produce a purple patina.
[3] Electrum is a silver-gold alloy. Naturally occur- oin oards
ring electrum was used in the early days of coinage Coin hoards aren’t just for dragons! In eras without banks,
but disappeared early in the first millennium B.C. as and even in eras with banks but without much security (as in the
soon as it became feasible to separate gold and sil- face of impending warfare), there’s only one way to keep your
ver. Gold-silver coins appearing afterward were fre- money safe: bury it in a pot or some other durable container
quently simply debased gold coins. Electrum often to keep everything together. Owners who don’t retrieve such
has a greenish tint. caches leave little bits of treasure behind. Though small by the
[4] Roll on the Gems Table (Treasure Tables, standards of monster-guarded caves full of treasure, forgotten
pp. 19-20). coin hoards – which after all represent a common man’s life’s
[5] Roll on the table under Implausible Materials savings – can provide a modest source of income for delvers with
(pp. 17-19). Such a coin is especially likely to carry prospecting skills. However, they can still be in a wilderness full
an enchantment! of hives of venomous insect, viper nests, and wandering mon-
sters – or near the sites of ancient battlefields patrolled by the
Purity shades of the unquiet dead. They might also contain relics of
A related consideration to the nominal material great personal importance to the original owner, perhaps to the
from which a coin is made is purity. Coins are valued point where vengeful spirits watch over them.
by their precious metal content, so a coin which is Hoarded coins might also be better coins. There’s a well-
nominally gold but actually half gold and half lead known fiscal principle that “bad money drives out good.” That
is worth half as much as its purer cousin. Purity has is, when rulers start issuing debased coins, which subjects are
historically been most highly regarded for gold and required to accept at the old face value, people start hoarding
silver coins, with levels of precious metal topping out earlier, purer issues. In a society where silver and gold pieces
just shy of 100% for the finest coins, and a bit less so are really billon and tumbaga, hidden caches of currency can
for copper-based ones. “Copper” coins with 70-80% provide far more valuable coins than what one might find in a
copper were common in a number of societies, with merchant’s purse or even the King’s treasury.
the remainder of their metal content being a mixture
of lead, tin, and zinc.
High standards were not always upheld,
however. Low-quality coinage might be adulterated by a des-
perate regime trying to keep up with issuing currency but not
Denominations
After composition, adventurers are most concerned with
actually spending its dwindling reserves to do so. What this
how big coins are. A standard $1 copper piece, as described
means to the average delver is that some piles of treasure may
on p. 14 of GURPS Dungeon Fantasy 2: Dungeons, weighs
contain coins which look like, say, gold and silver, but are in
about 7.25 grams, making it approximately the same weight
fact mostly copper or lead. Billon, tumbaga, and electrum
as a U.S. quarter. Silver and gold coins are quite small, how-
coins can easily represent debased currency, nominally silver
ever, due to the higher value of the metals and their greater
or gold but actually less valuable.
density. Both are 250 to the pound, or a hair over 1.81 grams
In the Middle Ages, mints began to adulterate the precious
each, which is on the small side even for historical coins.
metal content of regular coinage not to save money but to
Count/# Gold Platinum Sapphire/Ruby Organics Porcelain Hard Stone Soft Stone
260 0.45” (‑13) 0.435” (‑13) 0.761” (‑11) 1.464” (‑10) 0.901” (‑11) 0.857” (‑11) 0.945” (‑11)
250 0.456” (‑13) 0.441” (‑13) 0.771” (‑11) 1.483” (‑10) 0.913” (‑11) 0.868” (‑11) 0.958” (‑11)
240 0.462” (‑13) 0.447” (‑13) 0.781” (‑11) 1.504” (‑9) 0.926” (‑11) 0.88” (‑11) 0.971” (‑11)
220 0.476” (‑13) 0.46” (‑13) 0.804” (‑11) 1.548” (‑9) 0.953” (‑11) 0.906” (‑11) 1” (‑11)
200 0.491” (‑13) 0.475” (‑13) 0.83” (‑11) 1.598” (‑9) 0.984” (‑11) 0.935” (‑11) 1.032” (‑10)
175 0.513” (‑12) 0.496” (‑13) 0.868” (‑11) 1.671” (‑9) 1.029” (‑10) 0.977” (‑11) 1.079” (‑10)
144 0.548” (‑12) 0.53” (‑12) 0.926” (‑11) 1.783” (‑9) 1.098” (‑10) 1.043” (‑10) 1.151” (‑10)
100 0.619” (‑12) 0.598” (‑12) 1.046” (‑10) 2.013” (‑8) 1.239” (‑10) 1.178” (‑10) 1.3” (‑10)
72 0.69” (‑11) 0.667” (‑11) 1.167” (‑10) 2.246” (‑8) 1.383” (‑10) 1.314” (‑10) 1.451” (‑10)
64 0.718” (‑11) 0.694” (‑11) 1.214” (‑10) 2.336” (‑8) 1.438” (‑10) 1.367” (‑10) 1.509” (‑9)
62.5 0.724” (‑11) 0.699” (‑11) 1.223” (‑10) 2.355” (‑8) 1.45” (‑10) 1.378” (‑10) 1.521” (‑9)
50 0.78” (‑11) 0.753” (‑11) 1.318” (‑10) 2.537” (‑8) 1.562” (‑9) 1.484” (‑10) 1.638” (‑9)
32 0.905” (‑11) 0.874” (‑11) 1.529” (‑9) 2.944” (‑8) 1.812” (‑9) 1.722” (‑9) 1.901” (‑9)
24 0.996” (‑11) 0.962” (‑11) 1.683” (‑9) 3.24” (‑7) 1.994” (‑9) 1.895” (‑9) 2.092” (‑8)
16 1.14” (‑10) 1.101” (‑10) 1.926” (‑9) 3.709” (‑7) 2.283” (‑8) 2.17” (‑8) 2.395” (‑8)
10 1.333” (‑10) 1.288” (‑10) 2.253” (‑8) 4.338” (‑7) 2.67” (‑8) 2.538” (‑8) 2.801” (‑8)
8 1.436” (‑10) 1.388” (‑10) 2.427” (‑8) 4.673” (‑7) 2.877” (‑8) 2.734” (‑8) 3.017” (‑7)
6 1.58” (‑9) 1.527” (‑9) 2.671” (‑8) 5.143” (‑6) 3.166” (‑7) 3.009” (‑7) 3.321” (‑7)
4 1.809” (‑9) 1.748” (‑9) 3.058” (‑7) 5.887” (‑6) 3.624” (‑7) 3.444” (‑7) 3.801” (‑7)
2 2.279” (‑8) 2.203” (‑8) 3.853” (‑7) 7.417” (‑6) 4.566” (‑7) 4.339” (‑7) 4.789” (‑7)
1 2.872” (‑8) 2.776” (‑8) 4.854” (‑7) 9.345” (‑5) 5.753” (‑6) 5.467” (‑6) 6.034” (‑6)
Big Money
Coins weighing more than an ounce were exceptionally Really Big Money
rare historically but are rather more common in fantasy Rai not big enough for you? Adventurers might encoun-
games. Big coins may be a consequence of large supplies ter the coins of titans, used as roofs of far-off temples or
of precious metal, the demands of extensive commerce, a the foundations of small islands. Finding them may be
desire by royal mints to issue more impressive currency relative easy, but getting at currency better described as
than their neighbors, or the needs of giants and other large architecture or real estate than as pocket change is a seri-
races. (The presence of magic makes all of these more ous challenge. And if the world is a flat disk supported on
likely in various ways: flying ships accelerating commerce, the backs of elephants, the music of the spheres may be the
magical geese laying vast quantities of gold, and so on.) jingling of coins in a purse!
Though not necessarily issued as official currency,
standardized metal ingots were used as trade goods in
the real world. Medieval Slavic countries developed the
grzywna, a silver bar weighing about 0.45 lb. with a value
of $450. The Chinese used yuanbao or sycee, ingots of gold
Shape and Treatment
Coins’ shape and appearance are less immediately import-
and silver in standardized weights ranging from 1.5 oz. to
ant to treasure-hunters but can have their own significance.
4.5 lbs. As these were frequently privately minted, there was
little standardization in shape, but stylized boats, cups, and
double axes were common. Shape
Some currency schemes involve huge units which never The vast majority of coins are round, a natural shape for
actually existed physically. The best-known example is the a standardized lump of metal smashed flat with a die, but
English pound, which was originally a unit only used in that isn’t the only option! Many early coins, and any num-
accounting. Its value was that of 240 silver pennies, weighing ber of lower-denomination later ones which weren’t lav-
a pound (though a pound of 328 to 373 grams, rather than the ished with great care, were lumpy and lopsided. Other
avoirdupois pound of 454 grams). However, there was never a coins were noncircular on purpose. For example, India saw
historical one-pound silver coin; only gold coins of equivalent several octagonal rupees and Japan had the oval gold ryō.
Pierced coins have a hole in them, useful for stringing * The GM may want to reroll these results for coins smaller
together batches for easy circulation of large sums. This can than an inch across.
be done to coins in circulation, but some civilizations do it at
the mint. The owner of a string of coins can tie it to his belt Decoration
or something else attached to him, giving ‑4 to Pickpocket.
The last notable
Pierced coins can also be attached to armor as decorative
aspect of a coin’s con-
buttons and ornaments. An especially extravagant use would
dition is its decora-
be to turn them into scale armor (for an example, see Money
tion. The whole point
Armor, p. 9).
of coinage is to have
Particularly worn coins are sometimes recycled. Over-
readily used bits of
strike is the practice of stamping a new image onto an older
precious metal given
coin, treating the old coin as a blank. Previous features of
an official stamp of
the coin are frequently visible, however.
approval to identify
A few modifications even have adventuring uses. Sharpened
quantity, purity, and
coins can be used as concealed weapons and tools (see Combat
issuer. While adven-
Coins, above). Hollow coins look like regular currency but are
turers mostly care about
actually very small containers. They can hold no more than a
size and purity, what makes coins most recognizable is the
tiny slip of paper, pinch of magic dust, dose of poison, or the
designs stamped on the front and back.
like – but sometimes that’s enough.
To determine the decoration on a given coin, the GM may
Roll on the Coin Condition Table to pick a coin’s condition
roll twice for decorative motifs (Motifs, pp. 13-15), once for
at random.
each side. However, it’s worth considering a limited set of
attributes for at least one side. A coin frequently identifies its
Coin Condition Table denomination, the issuing ruler, and/or some symbol of the
Roll 1d, 1d. issuing nation (e.g., a patron deity or a prominent symbol of
a foundational myth). The ruler and the symbol are typically
Roll Condition Roll Condition depicted visually (putting the King’s face in every pocket is
1-2, 1-2 Rough 3-4, 5-6 Cupped great propaganda), but for philosophical or technical reasons,
1-2, 3-4 Worn 5-6, 1-2 Hollow* text may be used instead. For example, some interpretations
1-2, 5-6 Clipped 5-6, 3-4 Sharpened* of Islam frown on depictions of people, so a number of medie-
3-4, 1-2 Marked 5-6, 5-6 Overstrike val Islamic coins had the issuing ruler’s name inscribed along
3-4, 3-4 Pierced with Quranic verse.
Currency Systems stances, such as dyes, medicines, and spices, which easily
decay or become contaminated.
When considering systems rather than individual coins • Metal coins can be cut into smaller pieces which retain
in isolation, the copper-silver-gold progression of traditional proportional value, and can be melted down and recom-
fantasy currencies is broadly accurate but incomplete. While bined. This gives them an advantage over gemstones, whose
the order of values of metals is almost always correct, many value tends to increase geometrically rather than linearly
currencies lacked coins in at least one metal. Currency minted with size. That is, a two-carat stone is more valuable than
in Western Europe for a large chunk of the Middle Ages was two one-carat stones, so breaking it up into more easily cir-
mainly confined to silver coins, with little or no copper or culated bits reduces total value – and once broken, it cannot
gold; Byzantine coinage was mostly copper and gold; and be put back together.
most Chinese money was copper, with some silver. Other met- • Metals can be alloyed, purified, subdivided, and com-
als were present in each economy, but exchanged as bullion bined to fit the needs of the moment, so their value is relatively
rather than official currency. Moreover, several currency sys- constant and easily calculated.
tems had more than one coin of a given metal, much as for
Any realistic currency scheme needs materials which work
many years the United States had a number of different “silver
similarly. For example, if mystical techniques can easily store,
pieces”: dimes, quarters, and dollar coins.
combine, and subdivide magical energy – expressed as Fatigue
Another complicating aspect of historical currencies is that
Points rather than as weights of metal – that might from the
they’re almost never decimal. For example, the system of 12
basis for a currency in a highly magical society.
pence to the shilling and 20 shillings to the pound dominated
I found it all: chests of garments and weapons . . . heaps of coins and gems and
gold ornaments, and in the midst of all, the jewels of Tothmekri gleaming
like frozen starlight!
– Robert E. Howard, “The Black Stranger”
Garments without fasteners may be held together by pins. inflict ‑1 to DX for any action involving the affected body parts
The pins used to fasten clothing often have a design resembling (e.g., anything involving the hand inside a loose gauntlet or
that of a modern safety pin – a loop which allows the point the foot wearing a loose shoe). A loose helmet covering only
of the pin to be secured by a catch – though there are other the skull falls off if the wearer dodges, moves faster than Move
varieties similarly capable of securing cloth (e.g., Celtic penan- 3, or performs any other rapid or violent action. Under those
nular brooches). Pinned garments are ‑0.2 CF but require the conditions, a loose helmet covering the entire head will turn
separate purchase of pins to wear (treat these as buckles; see and cover the eyes, rendering the wearer effectively blind! Fur-
Treasure Tables, pp. 18-19). Because the method of fastening thermore, an attacker may attempt to yank off any loose gar-
them requires that they be repeatedly penetrated, pinned gar- ment; see Grabbing, p. B370.
ments aren’t well-suited to armor enchantments.
Toggles are rods or balls typically made from wood, bone,
or knotted fiber. The toggle, attached to a garment by a very Fabrics
short cord, is slipped through a separate loop of cord. The Though it seems commonplace to us, textile manufactur-
result resembles nothing so much as buttons and external but- ing was historically a key industry. Elaborate terminologies
tonholes applied after the fact. arose to describe classes of fabrics, detailing how they were
Roll 1d to determine what holds on any garment. Ignore made and from what, and buyers would always know their
results of “none” and “pins” for flexible armor. Pieces of rigid taffeta from their organdy.
armor are fastened by laces on 1-3, buckles on 4-6. Use the table below to determine what material a random
garment is made from (the table under Color, p. 15, is useful
Roll Fastener To Hit DR*/HP
for rounding out the item’s description). More elaborate fab-
1 None – –
rics increase value as indicated by the CF. This is far from an
2 Buckles ‑8 1/2
exhaustive historical list, but it hits many physical and techno-
3 Buttons ‑13 0/1
logical differences. Roll 1d, 1d.
4 Laces ‑5 to ‑9 0/2
5 Pins ‑4 to ‑7 0/2 1, 1-3 – Plain Weave. +0 CF.
6 Toggles ‑10 0/1 The simplest and most common weave, where weft
threads (threads woven back and forth horizontally into a
* Magical DR on a garment (e.g., the Fortify enchantment)
set of parallel threads held in place) alternate going over and
protects fasteners as well.
under warp threads (threads held by the loom, running per-
pendicular to the weft) one at a time.
Attacking Fasteners 1, 4-6 – Basket Weave. +0.1 CF.
For high-skill heroes who don’t want to or cannot inflict a
Instead of a plain weave, both warp and weft threads are
lot of damage, attacking fasteners – like striking at weapons –
grouped in sets of two or more (e.g., two warp threads going
can be a useful way of discomfiting opponents.
over two weft threads), giving a checkerboard-like appearance.
Most fasteners can be attacked with a cutting or impaling
weapon, but laces require a cutting weapon. Cloaks and foot- 2, 1-3 – Twill. +0.1 CF.
wear typically have one fastener. Buttoned and toggled gar- Instead of a plain weave, weft threads go over and under
ments usually have four to six, while pinned garments have in larger groups, giving the fabric a textured appearance with
two or three. A typical laced garment has one fastener, though diagonal ribs.
shirts, jackets, and the like may have detachable sleeves also
2, 4-6 – Cambric. +0.1 CF.
held on by laces. Items of armor have 1d/2 times as many fas-
A dense plain weave, typically made from linen.
teners as other garments – and unlike regular clothing, which
has fasteners in front for ease of access, these are on the back 3, 1-3 – Canvas. +0.1 CF.
or sides, making them difficult or impossible to target in com- A heavy cloth suitable for sail-making, produced from
bat. Roll 1d: 1-2 means the fasteners are in back, 3-4 means hemp or similarly durable fiber. Canvas garments protect cov-
one side, and 5-6 means half on either side. ered skin from small biting insects (mosquitoes and gnats –
If all of a garment’s fasteners have been destroyed, it’s loose not giant praying mantises!), but they don’t breathe well: ‑1 to
and in danger of falling off. Loose torso armor gives the wearer heat-related HT rolls.
a general ‑1 to DX, while loose armor on limbs or extremities
Implausible Materials
Treasure Tables introduced the idea of items supernat- Weakness in susceptible individuals, and weapons made of
urally crafted from substances which could not otherwise them may be able to exploit a target’s Vulnerability. See the
make up such an article: condensed moonbeams, congealed notes on specific materials for other special qualities.
screams, and so on. Such objects have essentially the same Some implausible materials have vulnerabilities of their
properties as mundane items of their type; e.g., a cloak of own. In particular, while most are nonconductive and non-
stone is still flexible, if a bit rough, while a sword of quicksil- flammable, there are exceptions. Articles made of conduc-
ver is still solid and sharp. Implausible materials don’t auto- tive substances (as a practical matter, that means conductive
matically give things made from them significant magical armor) provide no protection against lightning and similar
effects – like the ability to cast spells, or blanket bonuses to attacks. Those made of flammable materials are vulnerable
DR or damage – but frequently have incidental features. Nota- to heat and flame as though they were wood if rigid or fabric
bly, they’re often suitable for triggering Dread, Revulsion, or if flexible.
Index 21
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