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In FP1 we found out what (some) matrices looked like by plotting where they mapped
the points (1,0) and (0,1) to.
Here a computer has taken a matrix and shows where it maps a whole heap of other
points on the unit circle as well as the points (1,0) and (0,1). The v-line is what the
radius from (0,0) to (1,0) maps to, and the u-line is what the radius from (0,0) to (0,1)
maps to.
Draw in new axes relative to which this transformation is just a scaling along the axes.
You can do the switch-to-new-axes thing as long as the eigenvalues are real numbers
(not complex), and it works nicely as long as the new axes are orthogonal (at right
angles to each other).
For what sort of matrix is it guaranteed that the eigenvalues are real and the axes are
orthogonal?