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e ca ee Ss Credits Written by: Bill Bridges. Phil Brucato, Brian Campell. Sean Lang, Mike Tinney, and Stentan Wieck Development: Mike Tinney and Stephan Wieck, with Andrew “Rudo! ne Rea” Greenberg ana Bil “Blanka” Brlages, Editing: Robert H1stor Art Direction: Richarc Thomas Cover Art: Kevin turpay yn: Michelle Prahler ris NeDoncugh, Larry Schnell Chris McDonough Art: John Bridges, Dary! Flitt, Tony Harts, Jett Rebner, Jostus Gabriel Timoraok, Jorniler Yuh Colorist: Larry Scie Capcom, StreetFighter, and The World Warrors are trademarks ‘of Capcom Co., Ltd Balrog, Blanka, Cammy, Chun Li, Doo Jay, Dhalsim, €. Honda, Fei Long. Guile, Ken, M, Bison, Ryu, Sagat, T. Hawk, Vega, anc Zangiet are traciomatks 0| Capcom Co. Lid. Al Ikenesses hareo! ‘are wholly owned by Capcom Co., Ltd. Allwritten material directly pertairing to the aforementioned characters is ©1994 Capcom Co. Lid. Al rights reserved. Allcther contents herehn are @ 1994 by White Worf Inc, Allrights, reserved. Reproduction without writen permission ofthe publisher isexpressly dened, except ortne purposes of shortexcerpts usec for Inerary reviews, The publisher gives exoress permission te protocopy the Com: bat Cards, Character Sheet, ana Hex Maps jor personal use only Disclamer. The cheracters and events described in this book are liclonal. any resombance between characters ano any p21 son, living or dead, is purely coincidental Thomention or referensetaary companios or products in these pages is not a chalenge 10 ihe liaderarks oF copyrights con- cerned, ‘Special thanks to David & Martha's class: Andrea, Anthony, Billy, Brendan, Caroline, Carry, Dave, David, DP, Elena, Elizabeth Genni, Hardirg, Katie, Kelly G., Kelly M, Kye, Laura, Lindsay H. Lindsay 1. Michael, Mike, Move, Nick, Olivia, Pat, Rachel, Rae, Richie, Rob, anc Sesn for their help in playtesting this game. Special tanks to: Valerie Thitgon and Alex JiminexatCapoom, USA for their cutstanding suppor, which made this baok possible. PRINTED I CANADA TaBLe of Contents Cuaprer ONE: INTRODUCTION aS (Gutta isd SSS 55 (eae ae SG) (adalat ee sea ~ Prelude: “Brau! strikes. He evaded one of the darting hands, butfeltthe other sirkea pressure point on hs arm. “Too many hamburgers, Mi. Jack- the masier chuckled. “Sows you down.” Determination knotted Jackson'sface. Hisarm was going numb. Had the master alreacy begun teacning the boy the Dim Mak technique? \When the boy advanced again, Jackson met him with a spinning backist. The boy's strike was quicker, glancing off Jacksor’s ribs beferethe backiistcrashed nto tne bay's heed ‘and sentthe youth sprawing to the ground. Feeling the rush of Impending viclory, Jackson panced on the boy. He instinctively located acertain point alongthe boy's spina, straightoned his own hand into the snake finger thrust, and struck the pressure pcint. Nothing happened fer an instant, Jackson crouched above the. boy, confused. The strike should have induced instant end pain- less paralysis. Had hs technique become that slop —? Then the bay began screaming in agony and rating around on, the floor, clutching his back. Hie ontira body jorkod in a series of spasins thal seerried as though they would tear him asunder Jackson stcod there, numb with terror What had he done tothe boy? ‘The master brushed Jackson aside and crouched over the boy. The old man’s hands be- gan massaging various points along the boy's back and nock. Tha mastor was applying his own Chitothe young student's vital pont, trying to restore the damage Jackson had done, Finaly, the boystopoed scream- ing and. the tension of pain loft his body. The master ‘oled the boy over and inspected his eyes and tongue. "You will be ine now, Pao," the master said soft, ‘Mi, Jackson's stike was wrongly timed. Use this inciaent a8 a J2ss0" on the consequences o! the improper use of the Dim Mak touch, andofthe imporance of knowing howtohealthe body before learning how to destroy il Jackson walked away, cursing himset, He remembered now that the Dim Mak spinal strike only nduced patalyss during the evening hours, when the body's Chiflow was beginning to adjust fer sleep. To use it during the day, as Jackson had on the boy wouldhave caused kidney failure and aslow, agenizing death ifthe master fad rot corrected the damage. Ithd been 100 long since Jackson had studied and tained his Cim Mak technique Jackson's mind racedover the last three years sincehe hadleft Master Kwan's house. They were a bur of opening commercial sohodls and teaching beginners the arto! kung fu, The irt schoo! hhad been too successful, and Jackson had been dawn into the commercial side of Ametican martial ars. He had opened school ater school, letting his top students run them more as businosses than as centers of knowledge, Master Kwan accompanied Jacksoninto the training room. “Mr Jackson, follow please,” tho mactor said. Jackson followed Master Kwan through a door that led into a small meditation room off the main training floor, The room was small and partitioned by paper screens. His back to 2 representa tion ofa writhing Chinese dragon, Master Kwan looked deep\y into his former student's eyes before speaking, "Maurice, what has happened to you?” Jackson shook his head. "I dont know, Master Kwan, Itwasan ‘accident, you know. | got overly excited. The boy's very goad, and guess Ifelt challenged.” The — master hold in your looked at Jackson grimly. "Maurice, you hands an ancient and deadly se- Cert, one that can easily be used ‘to cause untold misory. Even in sloppyhands lke yours, the Dim ‘Mak has become Ike @ gun that can misfire at any mo- ment. You have lost your ‘senso of purpose — your dedication. You are no fonger the student | (once knew.” ‘The master’s words slung Maurice hardor than any punch o kick ever had, Kwan continued. “When | came to America, | found ‘a young boy filed with anger, tec of poverty. | saw that boy become a man and | gave him the greatest treasure | nad. | gave him the knawedgo of my kung fu and the secret technique of Dim Mak ‘Nowthal man's gone_In his place is you, with your gold chains and expensive cars. You wha have sold my treasure to all who will ppay on the installment program. You are too busy making money even tohold your family Youpunch coloulstors morsoton than boards. You, Mr, ackson, have lost the honor and dedicaton of the ar Jackson once again fot like the young, angry punk who had centered Master Kwan's home all those years ago. His rage leapt from him, “Wratdo youkrow, old man?” he shouted, “Whal do you know aboul my dreams? Ive created 1Oschcols thatteach your ar ‘and wat thanks have | gotten from you? Keep your honor. I don't reed that crap irom yeu. I've been taking your “wisdom” foo lang now anyway. You don't know jack “Gop AFTERNOON, WW. Kwan” tne rman said with a heavy Castilian Spanish acéen His tailored suit spoke of European aristocracy. Severel men throughtho doorway behind him, farningout ito aphaiars of daik-sulted, determined men, “I em Felipe Dragon. | have tra led a long way to see you. Mestor Kwan quietly bowed to Pao, signaling an end to their ‘se, Pao bowed and stopped back to the edge of he trairing while Master Kwan turned to the Spaniard | romember your letters, Mr. D’Aragon. Unfortunately, your travelhas beenwastod, Mypostion has not wavered. | doratteach Sadness swapt across Master Kwan's faco, "Leave ry he Maurice Jackson, ard do nat return until you have mastered yoursel once again, | must have young Pao survive his training so ‘hat someone can pass down my kung fu honorably Jackson stormed past the old man, slamming open the door. He stekkedacross he vaining hall, passing Pao, who stared at himwith shock. Jackson ‘eft the house and marctied down the dirt-and- travel driveway toward his Porsche convertble. He hoppad irto the car, gunned the engina, and roared out Mester Kwan’s house sat etoo ¢ cifftace overlooking the Pacitio (Qosan, The driveway leacing fo the house wound its way up the steep clif face from the mein read far below. Jackson's anger fueled e mad raco down the driveway. He took a sharp curve and had to whip the steerng wheel sideways to avoid a van that was barreing right at him, Jackson swerved past the van, glancing back atthe large black venicle as It ascended toward the Nouse. Jackson hit the main road t full tit and sped down the coastal highway, away from the house where he had spent many good years of hs if. * my a of Dim Mak fo strangers, and certainly not to strangers wre have reputations as Shadoloo assassins! “Most unfortunate. | den’ think you realize how treasured your Dim Mak artis to me. With it} could challenge that vain foo! Vege to become Bison's new right-hand man. Bul no matter. Ifyou wil rot teach me yourat, then you will dle with t; such is the decree of Lord Bison Lam oo, but | ean stil fig “Oh, realy.” D’Aragon sneered, "you are far too old to hit one inedinthe ways of initsu, How can your DmMakhelpyou fyou rot touch me?” Eee i ae aT JACKSON LOOKED OUT over ine tignvay fal gad Te SeoriGe eres ofored a opetticuar on 0 the Pack Ocean: Agathe wised oye he roti tilt years, Hi preoecupston wins grow busness had ula lediohis dvorce He coulcntremenbarthe lst tie nec Wsited his baby girl. But, man. was he rich row, and you didn'tsee many aes or arg eng acoceFisen Bec He sighedheavily, In ishearthe knewit wasnt worth it He had, ‘wanted to teach people the oy and beauty of kung fu, but instead he had become a businessman. Over the years his. rigorous training regimen hadbeon reducodtosporadicworkoutserammed in between business appointments. The people end art that he foved were gone from him now. Master Kwan was right, He had forsaken the path of honor, Immediately following this reaization, Jackson felt his spirit renewed. Acalm that he hadhfeltin yearsswept through his body, He had fo return to Master Kwan and apologize, He had to return to the life of @ warrier. When Jackson pulled up tothe house, he sun was setting over the oc2an, casting long sadows over the grounds. The black van was parked next to the Mouse, and several men in sults were standing around arguing in what sounded lke Spanish. As Jack- on pulled up, they snapped to attention and shouted a warning toward the house. Jackson felt disaster brewing, He hopped out of the Porsche and stiaca quickly toward the house. "What's gcing on here?" he shouted. Oneof the men steppad infront of hmand clamped a hand onto Jackson's shoulder. “Do not go in there" "Stand aside. | em at home here. You are the stranger.” Get back in your laney car and get out of here,” the stranger spat in a tick Spanish aczent Jackson struck like a viper. His fingers jabbed into the arm that held his shoulder, pinchinga vital pontbelow the man’seloow. The rman cried out ashis arm lostall sense of feeling. Jackson brushed fim aside and was about to enter the house when another man emerged. ‘The new man was obviously the ringleader. He wore a finer sult ‘nd carried himself with an ar of authority. Wiping blood trom the blade ol a sword cane witha white handkerchief, themnan glanced ily at Jackson, Jackson stepped back and eyad the newcomer. The Spanish rman eyed his comrade, who was holding a limp am and yelping. The man smiled and turned back to Jackson “You must be Mautice Jackson.” “lam. How do you know me?" “1 alwaye research the friends and relatives of those | kil Sometimes kidnapping provides excellent leveraging,” Sn felt suk training room. Inthe midi Kwan. ¥ yl, He ran past the Spar asthe deadbe 1nd Into the fagon, rinia and as ch me whl aif, Jackson. 10 maybe 7? | can arrange Ya and: fame ledge and Jacksen walk stil. Blood p nis arms and ks und his , The ninja had dea death nurned baskto he rinja and began tak might have takenyou u not this man, This M ofthis led my hands killhim aking you. Me’ The andagvanceda watched es Jackson dropped int a tiger kung tustence. As ife men burst toward him, he tumed to two of them and roared. Chi rose in his throat. amplfying the yall into a ‘punderous ncise. Tha two men, stunned by the orca ofthe shout, fall away. Jackson tured as the other two advanced. He leaped over one, figping through the airto land behind him. He trust his og bonind him inte the man’s back, sending the man fying across the training lloor ‘The fourth man advanced, slashingwith his knife. Jackson leapt ‘away from tho slashing bled and thon bounced back toward th man, raking the man’s chest with tigerclaw hand strikes. The men shrieked as his jacket, shit and skin shredded. Jackson tinisned him with a roundhcuse kick 'o the head. The other two men had recovered from the shout and care charging at Jackson. He crouched cown, timing heir approacnes, and then sprang into the air, lashing cut wth both legs. The kicks landed squarely in the men's faces. sending them crashing into "Fiying Tiger Comes Outot Mis Cave,” Maurice said as he tuned from the four bodies around him to look at D'Aragon, “That's basic tiger kung fu. Im surprised your men are so peory trained, D’Aragon lauched. “Those focls are cheaply replaced. There: are penty of tired tullighters in Spain who jump at the chance become more like Vega. Always Vega." the Spanard spat as he said the name “Well tseems| shall have fo deal with youpersonally” D'Aragon removed his coet and whipped his. sword through the a. The slender blade whistled as it dancad inthe ninje's hand. Satisfied with Fis blado, D'Aragon bogan waking calmly toward Jackson Jackson barely saw the shurken in time, D’Aragon had thrown the star-shaped blade ftom his off-hand as he walked, trying to ‘catch Jackson off guard. Jackson coiled into Rearing Serpent, twisting 80 the blade flow past his chest. Then D'Aragon was on him in one leap. Jackson flung himself backward inio a Wounded Tiger fall but the Spaniard wae quick, and the sword drow a line of Blood across Jackson's chest DrAragon laughed lke a cat playing with a mouse. “You're slower than the old man, Jackson, he nirja leaped again, cutting across Jackson's shoulder before he could rol away from the biade. Jackson's heart was Pumping. This must be how he killed Master Kwan, Jackson thought, one slash after another, like @ bulfighter sticking sword alter sword into the charging bull. Jackson hed to be smarter DAragon leaped again, but this time ‘Jackson rolled under him and kicked up- ‘ward with his foot, striking D'Aragon on the leg. The ninja was bemused by the glancing kick “Petheps youwil providescme sport afteral,"0'Aragonsaid, "But youllhave todo botiorthanthat pathetic hickifyou wantto...ifyou wantto,.stop me..." the ninja trailed off ashe looked ciown at his, Jeg. The muscles shivered uncontrolla- bly where Jackson's kick had touched tha rina’ leg D’Aragon’s leg degen io ‘spasm; then the other leg spasmed as well, doping the ninja to the ground, "what have you done to me?" he strikes: ‘Dim Mak,” Jackson said. "The pressure pointstrikes of svakekung fu. You wantedit so tadly; now you have it. Your loge will never move ayain, ninja. Your kiling days are over. “VK you for this!” D'Aragon yelled. ‘1m going to call the police — con't run off anywhere,” Jackson said as ne walked off the for. “Ii ill you fortis! You havent heard the last of Felipe D’Aragon or Shadoloo!" the rinia screamed after him, “Chapter I Foo! Ibut clench ny handand the world trembles! My agents are everywnere, longing todomy bidding, tgnting each other or the righi to serve me. You think you can stand before my ‘Shadoloo army? Fah! And oven if you somehow defeat my servants. you wil stil have to faceme. No one hasever defeated me —anaino one shal —M. Bison, Lord of Shadoloo Words cannot protect you against the inevitable hand of Justice! Figntwnom you wil, corrupt whom you may; you will nat stand before me when | put an end te your tyranny, Ryu, Grand Mastor Stroot Fightor From the forests of Sri Lanka to the windswept crags of Scotland, from the back alleys of Las Vegas to the jungles of Brazil, Sireet Fighters gather to prove their fighting prowess. Drivon by ravenge, glory, honor er desparation, these men and women pit their combat skills against the best the world has to offer. Beneath the pall cast by the worldwide crime cartel Shadooo, these blacktop samurai strive to return honor and respect 10 a world of corruption and senseless brutality. Wel ‘come to the world of the Stree! Fightor, whore danger and adventure, glory and excitement, are yours for the taking, TheStreet Fighter storytelina game exoands onthe video game of the same name. It allows players to experience the triumphs and defeats of these modern-cay gladiators. With this geme, you can do tattle in a dark wotld where personal honor and skill are all that stand between hope and despa Wuat ts a StorneLLing GAME? Siorytelling games are lke imaginary movies that you create with your friends. These games allow you and your friends to become larger-thanviile heroes and to have adventures impos- sible in the real world, Games like Street Fighter are shared storias; each player cteates part of a aingle, ongoing tele. One Street Fighter player essumes the role of the Story- toler, the director and stage manager of your private movie. The playoracting as Storytallar hes the most challenging job, for she must bring the Street Fighter world to Ife. The Storyteller Crafts the tale, detalls the poris that the characters face and describes the rewards that are theirs to win. The other players become actors ofa sort, playing the Strest Fighters. The oles of the players and Storyteller aro explored in groater cotail bolow. Sorytelling games are creative outlets, and fun ones at that The interaction and cooperation found in storytelling cames are hard to find anywhere elee. Storytelling brings a whole naw dimension to the classic Street Fighter characters. What are Blanka and Ken Ike when they aren't fighting? Does Ryu havea, gilfiend? Does Chun Li have a boyfriend? What would an honorable Street Fighter do ihe saw a crime in progress? What if someone important to him wore captured by Shadoloo? Thosa Questions and more are you's to answer, Nor ae piayers limited to the roles of the World Warriors. Payers may also create their own Straet Fighter characters While these beginning characterewill nothave the awesorre skill and power of seasoned warriors like Guile or Ryu (21 least not initially), they may attain fame and reftown of their own. These new characters are yours to create — their motivation, style, poreonalty and goale are yours ‘o define. Whether you play the famous World Warriors or create new Street Fighters of your own, you'll participate in adventures that mave beyond the combat arena: forays into mystarious ruins, porilous clfiop chasse, mad escapes through urban battle fields ard dering rescues from hidden fortresses, With Street Fighter, you can take your characters through any adventure you and your friends can conceive. Your greatest too! is your imagination, ard your only limits are the boundaries that youset yourselt. Alttiough the Storyteller creates challenges and foes for the other players, the Storyteller and players.are not antagonists, but collaborators. The challenge comas from inventing quests and battles to rival the big-budget action movies, net from beating each other. Renenver Wyen? A storytelling game is like an adult varsion of the games wo played as kids. When we ran around ouryards and playgrounds pretending to be cops and ropbers, or superheroes, or com boys, or astronauts, we were essentially actors performing a type of impromatu theatar. We made up our lines, and the plot, ‘as qo wentalong. The stories were usually protty simple, butthe rrake-believe made it fun Paying a storytelling game such as Street Fighter isnt much different. As aplayerafthe game, you'licreate acharacter ‘whom you will actout during play. The character willprobably bo a marial arts nero, possessing fantastic physical abiliies and capable of wielding potent mystical powers (such as Ryu's Fireball or Dhalsin’'s Yoga Teleport), While you're playing the ‘game, youll decide what your charactor is going to do next Youll speak for your character and describe whaths does. And, when the going gets tough, you'll decide how your character wil fight. Unlike playground games, storytelling games don't involve running around o” physical activity. Games are played indoors ataklichen table or on your bedrocm fioor, You don’tneed a lot of props or equipment to play; all you need are pencils. paper, and some 10-sided dice (these special dice are probably sold where you bought this game; if not, they can be found in most hobby stores). You'll need enough space to setup amap lkethe ‘one includedinthis book, so you can use the cutout gues (@lso included in this book) to show the action as ii happens in the IW takes at least two people to play a storyteling game although groups of tnree to tive people are best. A storyteling ‘game group is caled a troupe (like the bands o! actors an actresses wao traveled fram town to town in Europe during th Middle Ages). Al players but one wil take the roles of specific characters (called player charactets). One troupe will become the Storyteller ‘Some players like fo axe turns ding Sterytellor, and some. people Ike being a Storyteller more than being aplayer. Belore everyone sits Gown to play, tne Slorytellar must preparea story. During the story, the Storyteller describes to the players wnat ir charactors see and hear. The Storyteller also acts out the roles of other beings whom the characters meet during the story, Although the most important part of playing a storytelling gama is te have fun, there are some rules, In the arcade game, there are plenty of rules, but you don't need to know them: the Computer Keeps track of them for you and won't let you break nny of them. For example, Chun Li can only jump a certain cistance, and her Roundhouse Kick inflicts a certain amount c damage when i Fits. That's fine fer an arcade gamo. In a Street Fighter story, however, anything you Imagine can happen, and na computer cankeep track of lithe possibilities. Forexample. what if Chun Liwanis to pick up achair and smash itover aShadoloo rinja whois attacking herin a restaurant? We reedruiestotell uswhat happens. How much d rinjalake? Ise Gazedor knocked out? Can Chun U hit him before Vega kicks her from beehind? This book provides a frame- work of rules to help you decide Pow story events untold The above section de ribes the basics of playing a storytelling ga joryteller who knows the adven- ture ahoad of time, and one or more players who pose as yharacte's ard act through the scones of the adventure as the Storyteller describes ther. Combat can be enacted using maps. and cutout figures (or metal figures if you have therm) to display the action Younave aS A Caumonaey Note Although it probably qoes without saying, these games are mavias of the mind, nat live-action exercises There are plenty ‘of misconceptions abcut this hobby; we at White Wolf want to stress the poin! that no physical combat is involved in the Street Fighter game. Gamers interested in pursuing the martial arts are advised to check into lessons ai a reputable fe martial ar has a lot to recommend it elf defense anda senseo! purpose. Street ver, Is sheerly an imaginary pastime. Don't actit Exampce of PLAY We've told you how a storyteling game ie run; now welll ehow ou, The following isan exampe of a Street Fighterstoryteling session, lan is the Soryteller, while Phil, Brign and Bill are the players. You dan'tyet knowthe rules ofthe game, soreferences fo thom are omitted. Another example of play, givenin Chapter ht, shows how the rules for combat work. This example 's designed to nelp you understand whata storytelling B\, game entails, al out, okay? lan: Thanks fer coming guys. Your characters wore in alot of roubloatthe end of the las! game session, Can thoy got out ofthis time? Brian: Of course we can, for Mncbencer wil lead the way! (windbende is Bian’ character.) Phik:Yech, ke he led us into tin the frst place. Brian: Your jut joaous of Mindbondor’s intollact Pit Fa igh Bil: Allright al right— let's playalready.(tumingto ar) So, wantto recap las si? Jan: Whon lastwo mot, your charactors were surrounded by shugs— aimed goons of Lox Smyrhe the bi time cir boss. Mindbender na led you the wharves, wire he believed an ilega weapons purchase wasto ake place — butt was ate. They were expecting you Brian: speakingin charactertothe thugs) think you fools are about make abig mistake — you cart possibly calalate the consoquonces. Sut cant” lan: (specking asthe thug leader ‘Shut up or I pg ya ul of holes.” He waves a tommy gun at you. Pil Whi the leaeris distracted, | want to signal my cat, ‘whos hidng inthe aleyway — remember? Jan: Uh alright. Your panthrally? What signaldo you ueo? Pil: | signal her to prepare to pounce. fan: Okay, make aol. (an makes Phi rollhis character's Skils on 10-sded dieesince youhaven'treadthe rulessecton ye. we! spare routhe deals. Phi sucseedsin theo) litt your catis crouching, radyingt leap. None ofthe thugs S805 ho ir tho shadows. BI: Dali's characte) prepares to Fit te closes! guard. But frst hel say, “1s said that only cowards use gun, my, friend. itis not wise lan: speckingforthe closest tug) Coward huh? Want me to demonstrata sore ofthis wisdom, hombre?” Bil: That jor! Dali punches him. Jan: Okay, ol! (Combat ensues, and dice are roiled to determine whether ine characters and thugs successtly hit and damagettheiropponents.JBam!Youhihmrightinhechin — CRACK He falls over Brian:Bofoo he loador can reac, m gringo use my Brain ‘Oracker maneuver t tke him down, Jan: Rol. (Again, the tues would determine whether or not Brianhit) Wow. your attack dzzies him. The sped of yourlow slurs and confuses the cther thugs. Phil: Thats whan my oat attacks! lan:Sheleaps rom the alley andortoa thug'sshoulders He screams and testo dislodge her, but she's got her clansinhin. Phil: | dont want my panther to kil tim, so Pantara (Phi charecter;players can pay maleorfemelecharaciers, gard- loss of thar own gender) fs the cato sto. "an: Well she doosnt want t, but sho minds you anyway. The thug ison the ground, pleadirg with you to Keep the cat aay from him, The othe thugs drop their weapons and aise their hands insurender. Bil: That was quick Time to getseme answers. (n chareo- ter) "Where are the llega weapons?” Tan: (asa thug) "nthe w-werehousa! Over thro!" Brian: Mindbender wil investgate! Phil: Waita minute! What about these guys? tan: DiéPaniarasaythat? Speakincharacterit your charac- toris taking to Mindbender. Phil: Yes, she sa that. , | suppose you'e agit. We must te them up or Bll: ‘I caw 2 rope earfer. back by those crates.” lan: Good. Okay, you uyste them upardgoinvesticate the warehouse. We'l leave tho scons hore. That's all there istoit All t takes: ‘io have fun is a willingness to use your imagination, Tue Sreeet FIGHTER WorLD The Street Fighter stontaling garre supplies te essen- fai fora exciting gard you eupaly tne imagination In tia book, you wil find * A setting chapter detailing the world of the Street Fighters. —the combal arenas, the audiences, the ightes themselves, and the conaltions that crve them to puroue their volt art. * Complete rules covering action in and outot combat. + Acomplta character creationsystom—how tocreate your own Steet Fighters, * Full staistcs for the Worl Warriors, allowing players 10 assume the roles of the incredible Street Fighters from the arcade gam. © The mata ars styles of Steet Fighters — from Kung Futo Kickboxing, from Kabaddi to Kerete. = * Special Maneuvers — over 108 euper powers and ad vanced moves thal separate experts rom mare brawlers * A storteling chapter checiful of story ideas — from action packes duels to murder mysteries fo reks through the desp june * High Siakes” — A ready torun story f greed and teach ery in Las Vegas * An Appendix loaded with background characters and ‘White Welt wil release supplomentary books detaling new characters, new settings and new styiss Nothing we provid, however, can match the power ef your agination. Youre isthe spark tha! Erngs fe to the Information in this book, Imagine the muted ro, ar of a bloodthirsty, crowd "Chanter 2: Tue Woetp oF THE STREET Fighter You are abcuttoenter a world of danger, intrigue andheroism —a world wherocrime cartelstuée the streets and spies stalkthe ccorridore of power. Tha stakos.are high and the danger groat, for ‘an evil organization led by oneman stands poised to seize world power. Onlya jew warriors standin ths tyrants way. Welcometo the world of Street Fighter. This chapter dotaile the Street Fighter world. It also intro- duces the World Wartiors: who they are and why they fight. Last, bul by ro meansleast, this chepter offers a glimpse at Shadoloo, the evil empire in the word of Street Fighter. Who are the heroes of this world a me Sos bby under- world cime and powertul tyrants? They are the Steet Fighters, the tough-as-nals combatants found all over the globe in the most unlikely places, continually forging themselves anew in the crucible of battle. That back alloy thug could be a Street Fighter, 25 could that pretty girl who soaks up rays on the beach in the morning but punenes a heavy bag all afternoon. Street Fighters have mary faces and hail from many countries. Some Street Fighters aren'teven fully human, such as the mutants who came from the farthest reaches of the unexplored world, Street Fighters aren'talways horoes. Mary, infact, are villains —thugs and assassins inthe employ of underworldciime. These fow bring shame te the honorabie fighting arts, but nonetheless ‘control many of the most famous fighting tournaments — in this worlo, power equals inviuence. Influence, however, Isn't every- thing: selF-perfection is a higher goal, and the ultimate key to Victory, as Ryu, Grand Mastar ofthe Street Fighters, has proved. Many Street Fighters are unikely heroes whose goals just happen to concide win the pati of honor. Vengeance is a ‘common Street Fighter goal, This vengeance is often fueled by IM, Bigon, evil tyrant and crimelord. Biscn has a ist of people waiting to take him down. Thisis easier saidthan done, for Bison Is one of the most formidable fighters of all. Until some brave young fighter rises up and defeats Bison, the empire of Shadoloo will continue to inflict pain and misery the world over, Tue Wortd Warriors Certain Street Fighters are exceptional even amondithe other mombers of their profession. Those who excel above the rest have become legends among their peers and the fans. These are the 16 World Werrirs, the Street Fighter Champions. All of them have fought hard to achieve their status. Lesser Street Fightors dream of induction into the ranks of the World Wartiors. With conviction, courage and a litte bit of luck, they one day might. Cusworonsei Rout Catt Balrog: Once a populer heavyweight boxer, Balrog lost a {ight a controversial knockout. To restore his name, he entered Street Fichter competitions, quickly batting his way to the top fanks. Balrog wants fama and wealth more than anything: he {grew up poor and hes swom to overcome this by becoming the epitome of the American Dream: a ags-torriches hero, Balrog has hired himsett out as muscle for M. Bison and is wiling to do anything to regain his tame — no matter how wreng itis. Blanka: From tho steamy jungles of tho Amazon he came, this bestial mutant with strange powers ol electricity and incred ible combat expertise. No one knows where Blanka learned his Capoeira, bul many say that he is sell-trained, and that his clectical powors wore taughthim by electric aels. Sound outia- geous? Perhaps. But who iruly knows the sectets of the deep jungles? Pernaps Blanka knows: Cammy: This highly skiled Brit's amazing reflexes and agility have enabled her to dofoat opponents twice her size. When she's not practicing her Special Forces fighting against other World Warriors, Cammy is a Briish specialagent, traveling the world on secret missions for Queen and country. She is new tothe championship, andno one knows justwhat her ful abies are yet. Chun Li: Chun Li's delicate appearance belies the power packed into her small frame. She is driven to destroy Shadoloo, the evilorgenization tun by M. Bison, forshebelievesBison killed her father. Now she wants revenge. Toward this end, she has mastered the ari ot Wu Shu. Sne is also a detective working with Interpal to cripple Shadoloo's operetions. Dee Jay: Whon he's not jammin’ to a reggas beat on the arena floor, Dee Jay is perfecting his Western Kickboxing style. This flamboyant Jamaican hopes to be the ulimete entertainer — a fighter and musician. He's already well on his way to stardom, having just joinedtthe ranks of the World Warriors. Dee Jay's fens know thoy/rein for a good show whantheir hero fights —the local band even lays cown a beat for the fight. Dhalsim: Few know themysteties of mind, body and spiritso well ag Dhalsim, yoga master irom India. Dhalsim has nearly perfected his existence and is almost ready to enter a higher state of consciousness, as did his predecessors. But he first needs to perfect himsel! through competition, testinghis physi- ‘cal powers and resolve to their fullest, There is ro better place than in the Street Fighter arena Fei Long: This famous Kung Fu action-flm star renounced the gilter of he movies to perlect his Kung Fu. His movie fans ‘were disappointed at first — then they saw him fight. His films are nothing compared ta his real-lile battles. His style is amaz- ing to watch. Fel Long is now to the championship ranks end ie sure to develop some impressive moves as ie pariects his art E. Honda: Ai fist, sumo wrestler Edmond Honda seemed like an unikely Sireet Fighter, but he soon had his opponents reeling under the force of his Hundred Hand Slap. Nobody laughed anymore. E. Honda Nas proved to be one the most enduring Worle Warriors, and ne keeps coming back to prove his sumo style to the world Guile: A trained fghter pilot for the U.S. Special Forces, Gulee gained the ably 10 harness sonic powers after a super sonicietfightertestwent wrong, This, addition to hisexpertse inSpecial Forces combat, vaulted Guileto the ranksofthe Werld Warriors, Guile's true goal, however, isto dastroy M. Bison, killer of Guile's best friend ard army buddy. fen: Trained in Shotokan Karate by the legendary Gouken, Ken is one of the most femous ‘ighters in the world. He's aimost ‘a household namo in tho U.S., the man every bay wants to be and every gitl dreams of meeting. All the adulation inno way impedes Ken's training; he's always getting ready for the next, big fight. Ryu: The Grand Master Straet Fighter. Ryu was, along with Kan, a student of Gouken, who taught yu and Ken the deadly Dragon Punch. Ryuhas dedicated his Ife toone thing only: he periection of his martial ar. He beat Sagat in the Grand Master ounamort and has since retreated to solitary study of his art Sagat: Once ine Grand Master of Steet Fighters, Saget ost his itle to Ayu and has burned with the need for revenge ever since. He wants his title back, and to this end he has allied with M, Bison, hoping the dictator oan lure Ryu back into the tournaments. He has been improving his Muay Thai kickboxing andhasinyenteda deadly Tiger Uppercutin response to Ryu's Dragon Punch. T. Hawk: A most intrridating warrior, T; Hawk stands over seven feet tall, He is an expert in Native Americen wrestling techniques; his style is seid to have been taught to him by & reat hawk spirit, Hs tribal lands were taken away through the ‘machinations of Shadoloo. T. Hawk has ontored the champion: ship for one reason. to take down Bison. Vega: This savata fighter and ninja master gained his peculiar style by fighting bus in the pastures of his Spanish horreland. Ho combined what he leamed with his sly ninjs training fo create a whole new style of Spanis ninitsu. Besides his leaping anc kcking, Vega strikes with a razor-sharp claw. He is extremely vain, even tothe point of weaving a mask during combat lest his face be marred. Stil, Vega is a showman, rewarding onlookers with a vision of his beauty by unrrasking wher hewins, Heis also anassassinandhas occasionally hired himself cut to M. Bison Zanglef: Aithough his homeland, Aussia, is undergoing political upheaval, Zangief stands firminhis goal: to prove tothe ‘world the superiority of ne Russian ofysique. Toward this ena, he wrestled orizzly bears in the wastes of Siteria untilno beast could stop him. He is revered by the industrious people of Mother Fussia — and his devastating piledriver is feared by all contenders, M. Bison: The evil overlord of Shadoloo, M. Bison was dictator of Thailand beforo taking command of this criminal organization and raising it the ranks ofa world power. Noone knows where he came trom or whete he learned his daurting psychic powers, but al fear this evil genius, He now rules his ‘own country, granting him diplomatic immunity to the laws of many governments, and ho uses his dark powers to road the minds of world leaders, giving his crime organization an occult edge. However, Bison cannot read the minds of many Street, Fighters because of their daunting sel-ciscipline and inner mastery, This makes Bison very angry. Goris Every Street Fighter has a goal, some driving force that ‘compels him to travel all aver the world to go head-to-head against other fighters. Why does a Street Fightor do it? Why risk broken bonesand contusions day in and day out? For some, the answeris vengeance, They seek revenge for @ past wrong, and ‘ighting is the only way they can release ther anger over ths \wrong. Fer Guile, twas the death of his army buddy Charlie The jungle vines reached out totrip him, the ahle-deep mud tmied to break nis legs, and the het fought to sap all his energy. But Guile giant stop. He kept running, because behind him. back there in the jungle, were Bison's guards, searching for hie. He'd done what nobody else had ever done: he'd escaped Jom Bisen’s forified sanctuary in the jungles of Thailand. But he'd escaped alone, and ‘or tha! Bison would pay; so Guile sore. He hadn't heard the guards for a while now. Held finaly ‘outaistanced them: they had returned to their master empty- ‘handed. Guile fall hie fee, tired from running and exhausted horn griel. Unable to contain himself anymore, Guile roared 10 tne sky: ‘Chanieee!!! /m gonna make them pay, Chari! !m ‘gonna make them regret they ever captured us! They're gonna ay lor what they did to you!” ° Guile stared back the way he had come, back where the fortress stood, hidden in the depins of the thickest ‘orests. He would never forget the way, not even it years of growth and underbrush covered the path. One day, when he was strong enough, he would return. And then Bison would see some hell Indeed, there are as many reasons to fight as there are fighters. E. Honda wishes to prove to the world that his sumo fighting style is indeed worthy of acclaim. Zangiet wrestles for his country, to prove that Mother Russia can produce the ‘greatost and toughest of children. Blanka seeks to Know more cf the worid outside his jungle and discover who he really is. T. Hank fights to save the land of his people. the Native Amer cans. Both Ryu and Dhalsim sook the ultimate goal of sell-perfection, whereby they can eventually rise beyond the eed to fight. Thera araather, darker, goals, Notallfighters are so nable as those listed above. Vege fights for venity and kills for prof; Balrog fights for money and fame, nat caring whom he hurts 19 cot it And M. Bison fights for sheer arrogance, gaining im- mensa pleasure in baating the best who challenge him at his ome base in Thailand Every Street Fighter character should have a ative, of goal, which defines his purpose and aids the player in roleplaying Figutina Styees The pertecton of style is important to every fighter. Style determines everything bout acharacters fighting techniques, from her moves to her stances to whether or not she prefers puncres, kicks or grabs. The various ighting siyies aredetelled in deoth in Chapter Six: Styles; they are summarized Delon. Boxing (Balrog): Clacsic heavyweight boxing is @ favorite American spert. relies on dovasteting punches to knock an ‘oppcnentintosubmission, Boxers have very fasthandsandcan deiver pun'shing blows. They've also leamed how to protect themselves from similar injury Capoeira (Blanka); This art was developed by Brazilian slaves, Forbidden to learn tighting, tne slaves hid their practio- ing in ther dancing. Thus, Cepoera resembles a mrad, ‘estive dance with many leaps and spins Kabaddi — Yoga (Dhalsim): An art involving prysical manipulation of the body, Kabaddi relies on mysticism and ‘extension of one's kicking and punching rangas. Iisasippery art its practtioners nimbly avoid biows.Asingle strike may lack power, but a Kabbaci barrage can wear down even the tough: est opponent. Kung Fu (Fei Long): There are meny styles of Kuna Fu. from monkey to tiger to praying mantis to eagle, Developed by Shaclin monks in a secluded monastery, this fighting form borrows much trom the wisdom of animals ang human sages. Kung Fu draws philosopties and styles from the vast panorama of Chinese history and myth, Ler Drit (M. Bison}: Litie is known about this mysterious ‘orm developed by M. Bison. Combined witn Bisoy's dark psychic powers, this is a devastating art Muay Thai — Thai Kickboxing (Sagat): Tho poworof this artis in the legs, and kickboxers develop powerful legs, ndeed. While this style is not very mobile, thas blindingly fest combinations. Native American Wrestling (7. Hawk)t This ort wae developed asa wrestling game amiong Native American tribes, but T. Hawk has shown that it can be a dangerous art also, ‘especially when wielded by one ofhis size and strength. ttrelies on physical prowess and a spint attuned to nature. t ‘Sanbo — Russian Wrestling (Zangief): Av intinidat- ing style to watch, this art relies on brute strength and size. Its pilecrivers and bear hugs can quickly end fights ‘Shotokan Karate (Ryuand Ken): A siyio involving hard blows and kicks, Shotcken Karate is a deadly fighting art developed in Japan. Its moves are straightforward and decep- tively smole, Most practitioners wear @ gi, a sort of loose jacket and pants ‘Spanish Ninjitsu (Vega): This syle, developed by Vega, involves ality and leaping. Its Kcks ely oniumping momentum and speed rather than leg strength. Special ninja maneuvers, such as wail climbing, also work to the fighter’s advantage, ‘Special Forces (Guile and Gammy}: This is com- mando training, designed to incapacitate en opponent quickiy, It evolved from a hodgepodge of aris: boxing, jurisu, karate, tc. involves many surprise blows, ‘Sumo (E. Honda): Sumo is manly tought o! as a specta- torring sport in Japan, but E, Honda has proved that t can be devestating in the Steet Fighter arena. Sumo relies on strength and sheer mass, and involves grappling end slapping, Westem Kickboxing (Dee Jay}: While this resembles Muay Thai, it does have its differences, such as more spinning kicks end allowances for punches. Wu Shu (Chun LN): A wild, acrobatic and showy art developed in China. There are many substyles of Wu Shu, and many practitioners enter the Chinese Olympics to. compete. Those who seek the toughest challenges, however, fight in the Street Fighter competticns. Chi is the internal nergy inharent in everyone. It centers with the breath and flows like water through the body, yet it roots the body to the earth, making one stable, and its energy Is like fire. Cni is all elements harmonized into one. Some beligve Chi is magical, vile others attempt to explain it ionifcally. Chis all these things and moro. ‘The greatest mysteries of the martial arts are revealed only fo the student ho unlocks the power of Chi and leans te utilize this fa ‘orce. Those who mastar its sacrets may transcend to another love! of corsciousness, as have yoga masters before Dhalsim, or they can become the most powerfulo! warriors, Ike Ryu Through the disciplined learn to charnnel hie Chi in amazing w: electrical discharges. These special p Quish Street Fighters individual style from others: everyone knows Blanka ior his electricity, Guile for his sonic boom, and Dhalsim for nie Yoga Fite But there Is a dark side to Chi, an evil path to mastery of internal energy. This path is best exempliied by M. Bison. No fone knows how Bison gained his dread psychic powers, but many aro cure his abiltios aro linked to a dark sido of C hi very. By unlocking the deepest and most evil parts of his Inner mnd, M. Bison has been able to unleash some truly amazing powers, such ashis famous Psycho Crusher tornado pin. But at what cost to hie soul? practiceofmartial arts, afightercan from baste offre to ers are what distin- Martial arts are not learned simply by tying —a fighter must, have an instructor, someane who has already mastered a style and can teach his expertise to new generation. A marval ans teacher is callad a Sensei(trom the Japanese word), Sensei (at least the good ones) da nat just teach how to fight; they also provide moral training and instruction in rightful action. A re specied and wise Sensefoften gives a Steet Fighter aulornalic honor among his peers, simply for having studied under him, inpaths .on towhom shecanturn Whenever @ Street Fighter findsit harcito walk the t of honor and glory, the sensetisthe| advice. There areno simple answers, butacanattleast pohnt to the right direction on the path. Themestiamous Sensei zrng the World Wariersis Gouken, senseito both Ayu and Ken. Since Ryu gained tho Grand Mastor Ule, te sayings of Gouken ave becomehighiy popular among, Street Fighters everywhere, all of them hoping that some of yu's success will ub of ‘ Gouken is the ginacte of hover, even other Sensei use his teachings 2s examples when stumped by thelr wayward stu- dents’ questions. Muchofthe Street Fighter's Code derives rom the teachings of Gouken, (See Honor the Code of the Street Fighter, below.) The Senset's goal is for his students to become living ex- amples of the orincinles he instls in them, Whenever @ student, gas horor, it ikewise reflects upon his, For this reason, many make harsh demands of their students, and their disciplinary diils are enough to driveaway theweak and ensure that only the strong of heart, mind and body go on to enter the ‘ray. However, not all students live up to thee ideals; some become problem students and later turn against their, espe- Cally if they have been infected with base desires, such as (greed oF lust for fame. Honoz: THE Cone of THe Steeer Street Fighters live and fightin aharsh world with ro quarter given. Inthe tournamentring, aStreet Fighterhas to focus all his attention on his opponent; he Goesn't have time to worry about assassins in the crowd or outsiders trying to disrupt the fight. ‘Tho thillof winning a personal combatis everything othe Street Fighter — anyone who intorforoe with this by halting a fight or harming a combatant wil face the wrath of both contestants. For this reason, itis faifly safe to fight a less-than-virtuous enemy in the ring, for ovoryone knows that if treachery is Involved, the one al cause will suffer for it, whether through the fists of other fighters or by boycotts. Thus, all Street Fighters give at least lip service to honer. Honor ie more than a code appliad for the safoty of fighters Itisthe guideposton the oath toperfection. Itisa code thatloads towisdon, which intumallowsa tignter 0 ise above thernerely physical, io achieve pertection cf form and transcend the world's boundaries, Breauing te Cove Few Street Fighters even consider breaking the code; the reporeuseions can bovast. fighter who breaks thecodie sands ‘message to the world tat he is dishonorable, untrustworthy to enter the ring with true fighters. In adtion, no one will treat him respecttully or trust him thereatter, He may tina himself ganged up on by thugs in an alley of kicked out of certain fighter hangouts. If heis in rouble, few will raise a finger tohalp him — ifthe needs no code of honor, then he needs no friends, the reasoning goes. However, some fighters gat away with a bit more than others —deals aside, itis. a tough world, and some are willing to honor treachery in returt for money oF favors. This kind of activity, say the wisest, always backfires in the end, returning to the Wrans- gressar tenfold what misery he has caused. Vega is an examole of an honorable man in the ring, but out of the ring inere are no holds barred — if he has an assassin’s ‘contract on you, he will ufilit in any way. Such is the honor ct the ninja Balrog caves only about fame and glory, and wil only follow honoras ar as it willhelphimget these things. Ihe fee's acrowd willcheer at nasty and dishonorable biows, ne'llthrow them. In addition, he doesnt mind if his managers engage in organized crime, 9 lang ashe rerrains intho spotlight. Indeed, the way he ‘9865 I, ariything to get into the spotlight is excused. The ends, rot the means, are important. Of course, M. Biscn breaks the rules all the time. Vespucci nad worked long and hard to get this far, and row he was finaly going to have his chance: a grab forthe coveted position of Grand Master, a chance to beat M, Bison. Vesoucci wae puzzied why Bison had accepted his challenge when he had refused so many from his rank before. Bizon towered over Vespucciinvank, yet had accepteathe fgnt nonetheless. Could it be because he had heard of Yespucc's meteoric rise in renownameng the fighting communiiy? Vespucc! hoped se, but he suspected something sinistes in Bison's acceplance, as tne planned to.use Vespucci merelyas punching bag for practice. He puthis fears behind himas the crowd began to mutter. Ho begen nis stretches, limbering himsel! up for the fight. He hao developed a lierce leaping kick from his practice in the Italian Alps. Even Bison would have to beware his style, a variant of savate, Then, the crowd cheered as Bison appeared on the arena. Vespuccistood up. readytofighi. Bisan sirutted forward, posing forthe crowd. Vespuce! owned in disgust: he knew the spec- {ators were all threatened or cajoled to cheer, or else were scum who truly fked tne dictator, Bison whipped of his cloak with a fourish and smiled evily at Vespucci Than Vesaucei heard 2 familiar vaice in the crowd, calling his name, Colina? Here? He tumed ard saw her; sho wae.standing between Iwo evi-looking men, obvicusly lackeys of Bison. She looked scared and they sneered at Vespucc, the threat apper- ent in ther gestures. Ifhe won the fight they would hurt Colina, Vespucei felt faint — whai had he gotten into? Why had he trusted Bison? > Vespucai’s heart sankas the bellrang. He looked as Colina, and then at Bison. Ho was irspped. Bison launched himself at Vespucei. twirling and crackling with his Psycha Crushor en ergy. Vespuccl was knocked back; he felt his skin burning al over, singeing at the touch of the psychic energy. Though woazy, he tried to get up. 10 land a blow on his foe. But Bison ‘came at him quicker thanhe imagined possible. Afist, crackling with dark power, landed in his stomach. Vespucci doubled over, the air knocked from his /ungs. He jabbed as he fel, strking Bison's chest, But i was @ feeble blow, and Bison only sriledias his leg snepped upwards, caiching Vespucci's falling chin, sending him reeling upwards. Vespucci landed a few feet away and got to his feet, but the world was spinning, He couldonly stumble about. The last thing he remambered seeing was a corona of biue, scintlating light surreunding « fist, growing larger and larger in his vision until there was @ sharp smacking sound and all was dark.. ‘This is why M. Bison must be stopped. Isany fighter up to the challenge? Make no misiake, though: M. Bison does net need such tects to ash a foo. His skill cro considerable enough without distraction Honoris net the only mark of esteam arrong Steet Fighters. There is also Glory, the mark of a fighter’s past Victories. The more bouts a fighter has won, the more Glory he has accumu- lated in the eyes cf the fighting community, Glory is vory important to Street Fighters, end carries a code ofits own. A Street Fighter gains litle Glory for besting those beneath him in renown, butcan gain much by beating his peers —oreven his betters. However, certain fightets of high Glory will oniy fight others who match or at least approach them in ski yu will notstoop to fight a young hotshot with only a litle Glory — he'd cream him in seconds — but he would accept a fight from his peers, the 15 other World Warriors. Glory is gained through courageous and skilled fighting, and is the standard by which a fighter's skill is judged. Teas ‘The most exemplary fighters, the World Warriors themseves, often act alone. Many up-and-coming Street Fighters, however, preterto workin teams, cooperative groups of warriors. Teams are assets in many ways: in the case o! multipleound fights, team members can substiule for other members of thetr ‘earn who are too hurt to continue into other rounds: in muttipie- combatant fights, teams are necassary to ensure that one: fighter is not ganged up on by others; and finelly, a team provides a fighter with allies who will help him achieve het own goals outside of thering. Breaking into adruglord's hacienda to liver justice can be lethal when attempted alone. A group of Street Fighter characters is called ¢ team \while a group of players is called a troupe. Teams, lke piayer groups, range in size from two to six or more, with three or four booing optimal. Tho Stovyellar decides how many members compose a Street Fighter team. Wnile most cf the team members will be characters 1un by the players, a few might be non-player characters run by the Storyteller. ‘Ateam needs a name, something that defines it and identi- fies ito the fighting corrmurity. Not only do individual fighters gain renown, but teams do aiso. Itis the teams name which is ‘spoken of highly or badly in the bars ai night, oravound the ring itself A team usually has a main goal, which can differ from the (goals of the individual members, One goal might be to “make it to the Grand Championship Tournament,” a goal which 10: quires years of raining on everyone's part, another might be to “destroy Shadoloo’scrimenetwork,” aseemingly hooelesstask but one which might actually be possible if the team works together and tackles its goal step by stap, city by city. Ateam has got to stick together. Too much intemal triction _ameng team mombors can disband fine taam—atragedy for the fighting community, Dut « boon to the team's enemies. For this reason, all lzams needa leader. This leader doesn't —and shoulcn't — have tobe a dictator; he ar she should only step in and take charge when needed, such as for coordinating mass combats or for breaking up infighting, Infignting, while inevitable, snould be kept minimal. Gontlicts, should lie without, among the foesthe team faces every tourna- ‘ment, not within, among themselves. Nonetheless, a certain ‘amount of personal confict within the team can add spice toa storylelling session, especially if one of the characters objects to the leader, Remember, though, conficts should be among characters, never players. Teamwork can make the difference between victory and defeat Starke finally landed the telling blow, sending the Duke reeling. One mere hit would db it, He moved in quickly, seeking toland a blow before the Duke could fully recover, but then he heard Kristy yel|in pain. She was in rouble; Chang was laying a flurry of kicks on her. If Starke didn't help her, she'd be down in seconds, and he'd have to face the Wu Shu freak and the Duke. It took Starke only @ moment to decide. He ieaped forward and up, coming down hard on Chang's head. Chang grunted and fel. Starke didn't let up, butthrew a series of hard punches ‘as Chang tied to stand. Then he felt a sudden blow to his leg. He'd forgotten the Duke! Starke stumbled and fel: the grinning Duke moved in to grapple hirm. But Kristy leaped on the Duke bafore he could finish, throwing the powerful Kicks she'd learned in Thailand. It was (00 much for the Duke, he went down with a painful yet, cofapsing onto ihe hard-packed dit floor. ‘Starke spun around to face Chang, who was now advancing ‘en him. Chang stopped, staring into Starke's angry eyes. At Slarke’s side, Kristy was positioning herset’. Charg gritted his teeth. He knew ne was in trouble now... ‘Teams are usually organized around © Manager. Teams need a Manager 10 handle the various end suncry detals associated with setting up toumement tights, The Manager finds out where the fights, asks the team if they want 10 go, purchases the plane tckels, reserves the hotel rooms and enters the team’s namein thes ranks of the toumament. Without a Nanager, all the litle details would overwhelm the fighters, leaving them litle time to practice — an all-important activity when one is planning on pounding the mat with the best combatants the world has to offer. Managers are almost always played by the Storyteller, butit is possible for one ofthe players to assume this role in addition to playing hs regular character. However, because Managers, ere mainly business-oriorted, they have litle tmo for advent Ing between toumiaments, Con't expect the Manager to explore the Aztec runs with the team; he's go! tobe on the phore io Las Vegas, setting up the next fight Some teams don't have a lot of money, in which cage the Manager has o find creative ways of gotinghis teamacrossthe ‘world in time to fight the Tibetan Finals. In addition, Managers 2remostofteninitfor the money, and a team hat haste toctfer in teima of salary mey not have a good Managor, just @ desperate one, Of course, not all Managers need be busness-oriented. ‘Some teams might have an Interpol chief as their "Manager." ‘especially fthoy are nol tournament-oriented Dut insieadtravel the world fighting crime. A Menager could be a spirtual elder, suchas aNative American shaman who ads theteam with wise advice ard gives them new resolve. Very rarely does a sensei asaumettho role of Manager, butit 's possible, especially ses old and considers her adventur~ ing and fighting days to be over. Some teams have born a sensei, their fight trainer, and a business manager. Unless the Manager is also ¢ sersei, his fighting okile aro usualy poot. White a Manager may kniow'a lot about the theory cof martal erts, he doesn’t have the time to practice. Most Managers do try to keen track of opponents and their styles, 10 make eure that their fghtore know what they are going uo against and have ime to prepare, A bad Maneger throws his fighters into bouts without any prep work, which can tun out for the worst when they are paired against fighters who can exploit their weaknossos, Managers have a big responsibilty Too much to do and so Ite time. It’s not calling the travel ageney and arguing with that nag over the price of red-eye ‘express tickets to Shanghai's searching a Ukrainian phone ‘book or @ cheap note When does tant? Albert sat back in his chair end propped hs tired feet on the desk. He'd been standing al day, making sure thase idlat contractors laid the ‘gym out fo spec. His team had finally mace some good dough = tharks (0 the reward given by that Siamese prince at his, tournament, set up by Alber, of course — and it was gone almost immediately. Gymnasiums were damn expensive 10 build Albert sighed, These were al just costs of the business, he mew — ar ofthe jb. But ne couldn't waittilihis team won tre big fight in Kyoto, Then he'd finaly have a chance to rest, what wilh the free het-springs vacation that came with the win. Ah, that wouid be nice. The phone rang and Albert grabbed it betore the second ting. “Fight Pro Unlimited: Albert Schneider speaking,” “Mr. Schneider, this (s Ms, Snodgrass with the Dawnlight Travel Agency. I'm sorty, but your credit card has been re- fused..." Albert let cut a long groan. When would it ever end? ‘More detai's on the Manager Background Iraitcan be found in Chapter Five ‘Toumemenisare very impotenteventsinthe Street Fighter world, They are the moments when warrior can display his prowess, defeat his adversaries and gain the admiration anc respact of his fans and peers ‘Tournaments are often mejor elements of mary stories and adventures. For more detais on tournaments, s8e Chapier Eight. ‘ Aventures oursibé THE RING Strect Fighters have hectic lives; net oniy are they called Upon to prove their skills in touriemerts, but they olten seek or are drawn into adventures outsice the fing. Fighters or teams seeking to break the power af Shadoloo will almost certainly work toward this goal between tournaments, ‘Such adventures provide the main roleplaying opportunities in the Street Fighter game. Tournaments are imporiant for ‘building skils and reputation. bul adventures ere important for ‘achioving one's gosl, the force driving a Street Fighter onward, Countess adveniure stories can take place in the Street Fighter word, from pulp-style, acton- and suspense-packec clifhangers to intrigue and strategy-heavy espionage mis- sions. Cammy stared in wonder at the sprawing base below fer. Howin the worid had Shadoloo managed to build a secret, nigh- tech aso amid the mountains cf the Alps without the British Special Agency finding cut? Those boys in the inteliigence network neaded & reaikickin the drawers; they'dreally bollixed this one. ‘loogy nel, “Cammy thought, if| hadnt stumbled on this during my ski vacation, who knows how long they'd have stayed in business?” ‘She rmeantto put hem out of business. Butto do that, she frst had to get out. Getting in had been easy; she just disguised herself as one of the Maia’s litle Pace Three gils. The Major, the man who ran this base for Shadoloo, had! a weakness for the blondes who came to the nearby resorion skiing ventures. had ‘been simple tor Carnmy o play along with them when he invited them tos “office.” The foo! hacnaver suspecteda Britsn agent would infiraie the base, because he knew @ was secret. Well, thanks to hie, t wasn't a secret any longer. Cammy heard a sound-behind her ana felt sornething poke into her back. She guipad and tured around. A guard stood thoro, his submachine gun baurel simed right at her. “What are you doing here, fiaulein?” the guard said. “Er... just looking for the, er ..the lounge! What kina ot resort ie this anyway, with no lounge?” Cammy replied. The guard looked confused. “Resort? Ah, you are one of the major's ‘quests, yes?” he said as he lowered his gun. “Yeah, tosser!" Cammy yelled as her leg drove into his ‘stomach bowling hm over with a grunt. Ha collapsed onto the fleor, unconssious. (Carimy lookediaround. “Now to find thatexitana report back to...” More information on stoxyteling in Street Fighter can be found in Chapter Nine. GEOGRAPHY How does the Street Fighter world ditter rom our own? Physically, thay are nearly identical: the continents and cities aro all inthe same piaces, and national boundaries aro sirilar. However, tnere are some very telling cilferences. These are detailed below, Tournaments take place in arenas across the world. Experi- enced Street Fighters will become seasoned world vaveters, learning more and more about the cusioms and ways of people all over the glabe as thay jaurnay to and from tourraments, Acenas are typically found in exotic and foreign locales. They can scmatimes be unseitling for a warrior not used to leaving home. Hard Edge hated the stench ofthe place: fich, fish and more Jish. He wondered Il the odor would ever clear. He had always hated seafood and i's smel, being a die-hard meat n'potatoes ‘man, He looked around as he waited for his oppanent te arrive for the tournament Theramshackle village showediobvious signs of poverty. but helcia certain charm nonetheless. The people seemedcontent, and they were all smiling. Excited at the coming fight. Hard Edge thought Some of them were stil decking thair small fishing bosts, tying up and rushing to the wood:slat walkway without even unloading thelr catch. Fights were popular here. Hard Edge leaned up against a ree and amost immediately jumped backas ho folt something sick and scaly move behind his neck. A boa consirictor! Wrapped around the tree as if it were some kindofoet! What kind cf beastwouldkeep awilaboa asa pet?Hard Edge shook his head andwalked over to hisend ofthe arena to stretch The local shops were selling bottes left andi right as people gathered in anticipation Where the hell was fis opponent, anyway? He wasn't late, yet. but itwas odd that he wasn't here warming up. Hard Edge heard the snap of cameras and turned to see some people already taking pictures. He naturally, almost unconsciously. begantopose. Ths would look good for public ity after the fight. It wasnt every day that you got to light a Champion, and Hard Edge meant fo get all the publicity he Could out of his victory. He was sure he could beat ths... thing they called a World Warrior. Hard Edge was an American, not something raised in the jungie ike Tarzan. Suddenly, a crashing sound came from the jungle. The crowd's babbling quieted instant, Hard Edge turned to peer into the foliage, looking or tne source of thencise. itgrew ouder and louder, accompanied by the sound of trees splintering, Herd Edge could see something there now, beyond the green, moving towara nim, Then, a huge tree rocketed from the jungle and landed with a crash at Hard Edgo’s foot. This was immediately followed by aroar that sent chils up and down Hard Edae's spine, The 1oar of a beast, Blanka leapt fiom the forest and uttered another roar, head reared back and arms raised. His thick mane siood on end 2s electricity suddenly coursed through his body. crackling the cezene all the way over to where Hard Edge stcod. Tho crowd cheered and cameras clicked madly. ‘And Hard Edge knew he had made a bad mistake in coming here. The arenas of the World Warriors are listed with each regional description below. Nort ArseRicé Street Fighting is popular throughout the U.S. end Canada, with tournaments taking place all over both counties. In fact, many managers are tryingtorrake Street Fighting arecognized ‘spon, much like wrestling or boxing. They've had litle luck thus far. Very fow states or provincos wish to legalize auch brutal, ull contact events, : Instead, Street Fighting has gone underground. Tourna- ments are held in secrat locations — abandoned werehouses, private ranches, old parking garages, etc. Every week, another Jaded millionaire sponsors a small tournament. While many of these underground tournaments are run by unsavory people, the tournament combat itsel stays preity honorable. ‘This underground climetehas fed to more criminaltie-ins, and thus to Interpol investigation. Both the U.S.A. and Canada are fervent supporters cfinternationalorganizations such as interodl, althaugh jurisdiction is somelimas atricky issue, asthe US. ties toinvolve the FBIininterpe! operations taking place on U.S. soil ‘The U.S.A. is wracked by urban violence and crime. itishere,, ‘moreso than anywhere else in the world, thatthe renegadecrme leagues operate, defying M. Bison's plan for a united crime ‘organization. Tho loaguos of tho U.S.A. and Canada ao old Mafia families, unwilling te relinquish their power and control to ‘an upstart organization. To this end, they try to "buy off” the police toignore the pettyleaques while the law tackles Shadoloo, In addition, they often try to hire Street Fighters as musclo ‘against Bison's henchmen. The Las Vegas mob is angry that Balrog, who used to work for Ii, is now warking for Bison, USA, Northeast (Ken's docks) — {hisharborisacenter cf trade for the Northoast. Shipping, fishing and recreational vessels come and go. One particular dock, though, is reserved {for special affairs: Ken's fights. Ken’s old mercnant marine ‘buddies gather around to witness the fights, often selling tickets to fans and holding parties as they watch Ken fight. USA, Las Vegas (Balrog's strip) — This glamorous arena, located just off Las Vegas’ Sirip, Is surrounded by casinos and neon lights. People flock from all over to b= ‘entertained in this city. Legendary shows to catch ara Frank Sinatra, Tom Jones, and Balrog — few poople went to mise a Balog fight on nis home ground. Challengers ere also invited to play a few games of chance in the nearby casino USA, Southeast (Guilo’s tarmae)— The hot tarmac on ‘a Southern military base is a popular spat to catch some grity fighting. As jetstake off and lend in thebackground, challengers cantrade blows with Guile. Army pals and their girisoften gather ‘ta. watch the fights, and thay/llinvite the winne's and losers out tothe local bars for a fow drinks afterward, which oiten soothos Ihe pain after a fight with Guile Ceneat AMERICA Ano THE Creseseay Crime sa big problem in Central America and the Caribbean. Coruptionand bribery often exten tc high levels ofthe govern- ment, Interpol is often stymied by politcal and dipomatic problems when trying 10 operate in this area, which allows Shadoloo and a fow ronogade leagues to smuggle rugs and coment other crimes with relative 6 Jamaica, while not as bad off as many ot its neighbors, stil suffers from crime and government corruption. This only makes heraes lice DooJay more popular, for this daring entoriainer can take the people's minds of their troubles for a night. Mexico also hosts @ crowing rumber of potential Street Fightore. While the main spor here is Mexican wrestling, featur- ing heroes garbedingarish masks, SteetFighiinghas captivated many Mexicans, especially hose whohave witnessed T. Hawk inaction, Mexico (T. Hawk’s square) — This colorful and pictur esque village is now home to T. Hawk, whowas displaced from his reservation by Bison's veachery. He has made a lot of local friends, however, and they gather io cheer him on orevery fight They area friendly bunchand wiloffer tasty fruits and local drink for vistore to enjoy while watching the fight. Jamaica (Dee Jay's joint) — A regular perty spot for tourists becomes the joint ta frequent when Dee Jay fights. A locel reggae band lays down the rhythm for partying as people gather to watch the fist fly. Challengers aro elways invited to party belore and after a fight, and the music is usually enough to make losers forget the pain of their defeat South America’s unexplored and mysterious jungles house exotic animals and plants, and equally exote native tnbes. Rumors depicting lost citias of gold and other remnants of ancient civlizatione abound in the cafes and shantylowns along the waterways, teratng adventurous Street Fighters to quest forthem, Tales of sirangemutanis also abound, but mostStreet Fighters know the truth bohind these tales: Blanka, the Word Warrior. Brazil is home to the greatest Capoeira fighters, many of whom now tran hard in hopes of emulating Blanka. A growing number of local tournaments give these young ho'shots a chance at glory. (Crime can be found hidden in the jungles, inthe form of sec smuggler bases or e-Nazi hideou's. Intrepid adventurers mus brave the secrets of the jungle to bust these places ‘Another problem is the rapid development of tho rain fore, wherein tees are culdown to make pastureland for cate, This endangers world ecology and the very atmosphere. Yet the governments continue to sponsor such activitios,richiyreward- ing those who can davolop land the fastest. Rumors say that Shadolaois behind this, athough for what purpose is unknown, Brazil (Blanka’s fishing village) — this small isting village along the Brazilian coast, near the mouth of he Amazon, has becomea magnet for iablcidjournalsis, who lockin droves \o byy the local vilegers’ pictures of a beast called Blanka When Blanka fights, i's an event for'locals and visitors alka While the nearby wilds can be daunting to city slickers, the villagors are friondly and offer meals of brciled fish Street Fighting is rot @ favored sport in Europe, being doomed toe ruggad and uncivilized by the gentry, This has not stopped Cammy o Vega, however, nor whole groups of young fightersready to prove their worth in tournaments. All nroughout Europe, the youth culture of the Street Fighter is catching on, causing many old diahards to shake their heads and grumble about the problem of youth today. Even Europe is notimmune to ine sri created by Shaaoloa, Many terrorst acts are committed throughout Europe at the behest of Bison, all elements of a plan hehas not yet reveal Interpol sill any longer. The fate of nations is ai risk: Shadoloo must be stopped. England (Cammy's castle) — This ancient castio hi org stood near the Scottish highlands, in sight of the beautiful Dorealis. A quaint vilago gracos tho vel ns old and cleepy, wih its ancient statuary anid cawing rooks, itis quite cozy inside, as challengers discover when they stay in any ofits hundred rooms. There is even a bullor staf to s9etothoirngeds. Tourists are to tour the castle, especially when Cammy fights some the battlements. Spain (Vega’s ring) — This fighting 2 restaurant, which provides hearty Flamenco music plays nonstop, a! \Vega's tastes when fighting, Tiumph bbe heard trom visitors and onlooke also see the local bulfights and p: ‘nnual festival during whic streets of ihe elty, chasing any who ie worried and carnet i auror ley below. While eallowed cit is surrounded by for tho challorgors. mpo is just right for ries of ole” canoften during a fight, Visitors cay jarhaps view the bullfun, an allowed to un throughthe re run before ther The U.S.S.R. has ciasoVved into many smaller atatea, and th ‘new parliament is divided in many directions. But the Ri people are stilione, regardless af minor cultural dtfer ‘midst of economic ciffculty and social upheaval, Stroet ghting has bocome a popular rolease of aggression for both fighter and spectator. Zangeel is a hero, a role model who has survived the doviniall of his favored goverrment Shadoloo ‘s not blameless for the region’s confusion and stife. Indeed, for mysterious reasons, Bison wants Mother Russia beaughtto har knaes and is doing everthing he canto impede her recovery. Some speculate thathe worked ior Soviet Imeligence during his tenure 2s a Thal dictator, and betrayed by his superiors when he was deposed by a people's revolt. Now, these speculators believe, Bison seeks revenge. Russia (Zangief's factory) — This no elliciency never stops working, but long breaks are allowed when Zengiet fights. Workers line uo nearby to cheer their champion ard boo the challenger. However, they will try to trade goods with challengers and visitors alike, being espe. lly mterested In blue jeans end rock-and-ral music, of Russian While a World Warrior has notyet emergedfrom AVrica, many speculate that i will not be long until one does. Street Fighting 3 become popular in some areas, and hardy warriors are creating interesting new styles frem ancient ighting farms, Alicea is a place to watch ‘or uprand-coming fighters. aniy stiange crealutes are rumored to inhabit the Congo, the deepest and most unexplored portion of the continent Some peoplewhisper about mutants, perhaps similar te Blanka: others say an intoligent ape ives tharo, althoughnone believe ne is a Street Fighter Airica also hasits troubles, from the racial strife in the south to the famines and warlords of the north and east. As usual Shadoloo has a hand in dirty operations, from illegal ivory smuggling 1o weapons sales. Anyone attempting to hep may suffer the scorn o! ancient clan hatreds and rivalries, . Minpue East ‘he Midcle East land tee by religious and poltca conten Gompte tha, Stost ting te barely Wow hee ‘though rumors abound of a team of fighters developing a deadly style based on the dance of the whirling dervishes. The. antelsa ie waulsses ntsen vealle tao ocr af esencsng suppescuy dailng Back i the Holy On sades. tna Even in this ancient and holy and of ascetic prists ang enlighiened monks, Street Fighting hes gained a following, ‘harks ta Dhalsim. The ald fighiing ars of india are experienc- ing a renaiseance, Young villagers lack othe voryfowmasters, desperate to lear the path of perfection through combat India ard the surrounding fands harbor many remote anc strange sites, such as the mouniains of Nepal the jungles of Bongal, and mystic Tibat high in the Hirslayas. Many locals believe that powerlul mutants fie in the highest mountains isolated trom the outside world Crime ison therisein india, thanks io Shadoloo. Bison socks te corrupt the country and drain ta mystical srongth. He fears that here, within ancient temples and the minds of old priests, lie eccut Secreis which may enabeothers odeteathis psyonic powers weaknesses. India (Dhalsim’s indoor temple) —Elophanis lino ho ‘walls ofthis temple, ready to trumpet forthe winner of a fight, whether it be Dhalsim or otherwise. A cobra also resides here in a large goiden urn. The snake is under Dnalsims complete cortrl, sochallengors needinot worry. Challangers must vavel far to reach the temple, for its secluced in a hieden valley Local villagers wit notonlyhelpchallengers tnd tnetempie, but wil ofer hospitality and even advice periaining to matters of Sourmeast Asn Asia nas given birth to the most powertul and legandary fighters, for many of the martial arts developed here and grew to become not just fighting arts, but spiritual arts besides. InSouthestAsia, hovever,a great evilhas arisen: Shadoloo. Asmallitie-known country tests deeg in the South China Sea: Mriganiaa, M, Bison's own kingdom, which he rules with an iran fist Bison founded Mriganka with the aid of his psychic powers. Using information obtained by reading the minds of certain poopie in power, Bison blsckmallad hs country into existence Theworid courts and U.N. were forcediorecognizeitsindepen- den’ status. Thiswasamajcr setbacktor Interpol, the interratonal policeorganization rying to destrayShadoloo, Now, Shadoloo's main base is protacted within the borders of a small sovereign ration, with is own entry and exit visa requirements and petty Dbureaucralicred tape. Altempls to le complaints oto errange {orinterrationalinspections for human-rights abuses are quickly sslymied by Bison's petty rules and laws. Shadoloo is unreachable by legal means, For this reason Interpol nas degun recrutting tears of Sreet Fighte's. These few valiantand bold individuals ere willing to risk great danger to infiltrate Shadoloo, fighting Bison's rrinions and nearing the heart of the evil orgarization through tournaments. For some dark ard untaihomabie reason, Bison is obsessed with defeating Street Fighters, He cannot easily use his powers against wall-disciplined Street Fighters, and for this reason, he rst dfeat them inthe tournaments ts rumorec that when Bison beats a fos, this allows hirn to use his dark powers onthat person thorenfter Tis may be the reason he hales Ry 80 Trichy fot Ppa cover fale 6S the dh Mriganka (M. Bison’s base) — The smal send country of Mriganka houses Shadoloo headquarters and M. Bison's: trea. Only the greatest ghtrs inthe wor are inviedtotight hore. Nanyof Shadooo'sminone and unwiling servants gether ‘o watch the fights, and the guards ote force them to creer Bison on. Rumors state that a vast underground bese, with Gungeons holding peliteal prisoners, lesundemeath the arora, Alltho cal tonne and ctor ero erally run by Bison, andany aciviy iwclving Sree Fighters is ways reported toh Thailand (Sagat’s retreat) — A Jarge statue of the uacha serenoly ovetooks Segat's arena. In the cstance, tncienttemplee car be coon, The elonce is deep, broken only ceaxiorly by the sounds of combat as Sagatiraia fo regain histite. The nearest ilagetsa long walkawey, anc hospitality isnotcheap. The villagers are allpoor, surly, andfeartulof Sagat and M Bison, : Cena Ciina is home to one ofthe oldest iviizations on Earth. and thoratkofraditon canbe seen everyuore, Butchengele also valued. This mix of encient custom and. worant modernty enivens places such es Hong Kong, ‘Street Fighting is very popularhere, especially in HongKong, whors a movie Mousty avidly rocruit hot Sreot Fighore Fol Long was such aight, but he has recently ivenup his movie career ‘o‘rain-On the mainland, many nopetu rane fr the Chinese Olympics have changed their career goals and be- come SreetFighters instead, thang something moremeaninghl ire! acon than in ere arena shows, Shadoloo 0 Poids sway here, anc many onevel bureau- crats and officials are in Bison's pocket. Bison makes 4 great deal of money form such fumansighis abuses a= forcing peiticel praoners tormenufacture goods for seo overseas China (Chun Li's village market) — Ths marietsrect is fullof Chun Li's neighbors. kindly townspeople always wiling 1 exiond hospital to visors. Everyone loves to soe Chun i fal and they all ove they she will soon avenge the death of nat father. the elcest nope ene vil ten setle down, Gut the younger villagers know better, The old men try to give similar oviee footherSghters Hong Kong (Fei Long's temple) — This beautiful tempe nas been careluly planned using Feng Shui, the Chi- nese an of geomancy, whereby good fortune can be predicted through meticulous study of the land. This gives Fei Long capozialy goodluck when batting chatengors here. Moving pubpety of mystical animals in the arena's background olen reminds FeiLongf specialkung Fustyes unennereeds nem most vapay The ancient home of the samufel wartor Japa has pro- diced ine greates! Steet Fighter of email: yu. Thanks tothe tutelage of Gouken, ho has beaten al his opponents and become thebes! othe est He oes tthe simpleardhighty honorable values of his pomelana Thanks to Ryu’ and E, Honda's success, Japanese Srest Fightng is booming. 8 dojee aerees tho county swell th people desperate 1 learn he fighting ats But Japan has a shady underside: orgenized crme run by Yakuza gangs. Shadoloohas noiyet gained completa contol ot all the Yakuza gurri, but itis close. Many crime bosses nave {gone ‘ronin" and retised to follow the Yakuze oyabun. believing him te be a lackey for Shadcloo. In addition, many secrst ninja, houses refuse to kowoow to Bison. Japan (Ryu’s dojo rooftop) — yy mainiains an arena ‘on the rooftop of a secluded compound in the Japanese countryside. He fights enly et night, when the shy is clear ang the stars are shining. This quiet time gives him a spiritual strength that helps hm beat his opponents. He is a gfacicus host, however, and leis his challengers stay in rooms provided for them in the compound. Ho also loads dally meditations by the springs nearby. Visio's leave with a deeper sense of the spirtual qualities in thei martial arts, Japan (E. Honda’s bathhouse) — This popular bath: house is a place of rest and practice for mary of Japen’s sumo ‘wrestlers, courtesy of Eamond Honda, Fights take place on the sick tile floor by 2 large tub of water. Honda often invites challengers to relax in a jacuzzi before and after fights, tended by boautiful geisha gir. ‘Australia has not yet produced a World Warrior fighter although the sport is catching on here. In Outback bars, the Ghinks flows as rin-toumnarrents are held, 1un by bar owners desperate for new eniertanment ‘The Outback holds rumars of a hat new fighter, @fellaw who has somehow leanedpoweriulkicks from kangaroos and weird magic from aboriginal shamans. Whether this mysterious fela, ifhe exists, will show himselt to the world remains to be seen. The people who live near the arenas of the world add ‘almosphere to a fight, Each arena has @ unique audience, in addition to any fans who travel to witness the combat. The people who host or attend certain tournaments and arena sites ‘add character to the arena and provide many intorosting roleplaying encounters. The way a Street Fighter deals with his ans is up tohim—he can ignore them or devote lots of tne to them, 4 Street Fighter who is good to his fens may find unexpected allies when Needed. If he needs to chase down a fleeing cilme boss, 2 nearby fan may even lend him hs car. Fane may be necessary for the success of adventures cutsidethe arena. For instance, an Amazon guide can be found hanging out near Blanka’s arena, and she may be the only one who can guide you into the jungle in search of that tabled lost city. Or the workers in Zangief's factory may be the only ones who know what's reelly going on with regard to that rumored UFO crasi in Siberia The Storyteller should fee! iree to make the people who live end work near an arena a vitel part of any story. Very few people can be totaly ruthless. tint easy, Iftakes more strength than you might believe. ~ Enter the Dragon ‘Shadoloo. The very word brings shudders to the downtrod- den the wotld over. Never has there been such an efficient crganization of crime and terror. The world is slowly being wrapped inthe tentacles of nis evi organization's criminal tes, all masterminded by M. Bison, ex-Thai dictator. Soon, all crim= ral organizations will owe allegiance lo Shadoloo. Once that cceu's, Bison will begin to take over world govornments, eventually achieving his goal as grand dictator of the world, No one knows much about M. Bison. When he was finally, driven out of Thailand, he escaped justice and d'sappearod. Years later, he appeared again, this time heading a criminal Corganization and seeking 10 consolidate crime across the globe. Many people have felt the bitter sting of Bison's touch; Chun whose father waskilled by Shadoioo operatives; Guile whose best friend was kiled by Bison; and T. Hawk, whose reservation was disbanded in a scheme devised by Bison, Bison is recognized as the greatest fighter in the world ‘oxcort for Ryu, who has not given up his old titla as Grand Master. ison seethos with hatred for Ryu, for Ryureprosenteal Bison Stands against: honor, wisdom, self-sufficiency, and personal discioline, Bison is trying to lure Ryu into lighting again, hoping to defeat him and shame him before the world, However, hehates allofthe honorable World Warriorsandplots their dooms also, While the main base for Shadoloo operations is in Mriganka, humerous smaller operations operate throughout the world. Flans are continualy implemented to advance Bison's goal cf Gciatorship. Criminals. altypesandinations work for Shadoloo, ‘some knowingly, some not. Indeed, most have ne idea of the ‘extent to which Shadolco has consolidated world crime. Ii they kevew, they might turn against such a monsirous organization, afraid of too much power in one man's hends. But they co nt know, for ignorance is rampant among criminals, and paranoia prevents them from asking foo many questions. Thus, the drug smuggling continues — end so do the bank helsts, theembezziing, the blackmail and murcer, allo feed the power of Shadoloo. Shadoloo has mary minions, from underworld crime figures. — dons, corrupt cops, petty thieves —to common mercenar- jes, hited guns and assassins. Anyone plying a trade amid the seediar aspects of human existence can gein employ in ‘Shadoloo. Even some of the World Warriors have worked for Shadoloo ‘on eeeasion. Balrog has hired himself out as muscle to Bison beating up a few people who were troubling Bison in business ealings. Vege has Hired himself out as an assassin, kiling a {few Third World poiticians who threatened Bison's plans. And Sagat has pledged to help Bison in return for aid in defeating yu, These fighters may have gained immanse giory, but no honor comes to those who work for Shadoloo. The Street Fighter world differs from ours in minor ways crime organizations are stronger in many parts of the world, which in turn causes police and inteligence organizations to work hardar to catch up. However, the crminals are better funded, and they grow richer and richor with every success, while police grow more and more harried, trying desperately to sever each tentacle of crime before it can strangle its victims. Folice secretly value the Straet Fighters, some of whom are ‘outlaws, Many a Street Fightor has been invited to become an operative for police or espionage organizations, to aid in the fight against world crime. This is rarely done openly, for few organizations want 'o admit that they depend on violent and often egotistical incividuals. Thus, few Street Fighters gain the proper acclaim for thei activites outside the ring. However, itis Not fame that is important n the end, Dut honor. ‘Shadoloo has not been able to tighten its grip on all criminal organizations — yet. There ate many smal+time leagues oper- ating the world over. all trying to stay independent and avcid Shadolao's eantol. These "renagade’ criminals, defying Bison's wishes, try to eke out a living hidden in the shadows, hoping ‘Shavoloo will atract al police activity and thus leave them free fo act. Wars between these leagues and Shadolooare not unknown, These often lead to bloody confrontations and gang violence in the city sireets, Both sides attompt to manipulate law enforce- ‘mentinto destroying the other group. Renegade crime leagues will sometimes try to hire oF fool Stregt Fighters into defending them, waving the carrot of a shot at Shadoloo before them. One of the main themes of the Street Fighter storytelling game is the campaign against Shadoloo. This campaign is usually waged by busting up Shadoloo's peratons or by going hneac-to-head with those World Warriors allied to it. Deteating Shacoloowillnot happen vemight, hough, and may benextto impossible But tmust be done. fnotby the characters, then by thor. nat, Bion wil win, and honor wil bocome moaning: Jess. Al the ideals of martial arts vil be crushed by his brutish methods and tyrannical regime Many types of stories can ba tcld about Shadoloo, for crime has many faces. Chapiot Nina has somo suggested stots for those who would dare defy Bison, That Bison must be stopped is cleer. Are you up to the challange? All games have rules. Some games, such as Chutes and Ladders, nave only afew simple rues. Others, like bridge, have Inany Complicated rules. Street Fighter has something 0 ‘common with bath types of games — it has only a few simpie rules, but you can use these rules in many different ways to escribe what happens in 2 Street Fighter story. This chapter provides the basic tules of Street Fighter. Combat rules are presented in their own chapter later in the book’ If thisis your firsttinereading this book, yournay want to skim through this chapter. Doing so will give you an idea of what the rules are Ike ang help you learn some key words that you'll see throughout the rest of the book. Once you know some of the rules and torms, the rest of the book will make mare sone. Finally, belore you read on, remember that al the rues exist tomake your siory better. Rules should never become adistrac- tion from the overall theme: enjoyment of the game. If a rule lows down game play o” gots in the wey of having fun, then Ignore it or change it Te The fstthing youneedtolearn is how time passosin Street Fighter. Thore are six different ways to describe time, pre- gressing fom the srraliest unit tothe all-encompassing one. *Turn— One unitat tme within ascene, anywhere fromthres: saconds to threeminutes in langth, Alun is enough time to take cone action (discussed below), + Found —A series of 10 turns. Most formal duels take one round, * Scene — One compact period of action and roleplaying that takesplace ina single location Asceneis made upota variable umber of tums (as many as ittakes to complete i), it can also be completed strictly through roleplaying. which requires no use of turn Chapter — One indapendent part of @ sory, almos! aways played in cne game session. Itis made up of arumberofscenes connected by periods of downtime. * Sioty —A complete tale, with aninireduction, buildup and climax, that often takes several chapters to complete. *Caronicla—A whale series of stories connected by the lives cof the characters and perhaps broadly conceived treme and iol. A chronicle s simply the ongoing story told by youand the Payers. Besides acting out their characters' speeches and conver- sations, piayere will want their charactersto perform (or atleast attempi to perform) actons thay describe to the Storyteller. An action can be anything from jumping over a gorge to glancing over one's shoulder to see ifanyone is following. The plever tel the Storyteller what her character is doing and detalis the procedure sho uses. Many actions are automatio —for instance, when a player, tells the Storyieller that her character walks across the street toward the warehouse. All the Storyteller needs to do is keep ‘rackofwhere tho charactorieand what shoisdoirg. However, certain actions require 4 dice roll io determine success or Retin Diag Thera is always chance inlife, There's a chance you'll winthe lottery, 4 chance youll be aucited, and a chance you'lde ina plane crash. Chance plays aro in Street Fighter as wel. However, Street Fighter players use dice to simulate the duplicity of Lady Luck, Street Fighter ‘equires ine use of 10-sided dice, which you canbuyinany game store. Ifyouare the Storyteller, youwill want lot of dice. at least 10. allto yourself As a player. youll also want dice, but you may share dice with other players, Whenever the sucoass of an action Is in doubt, or the. Steryleler thinks there is a chance your character might fail, ‘you will have to roll dice. This gives your character an cpport- rity tolet weaknaseosandstrengths exhibitthemselves, thereby revealing something of the character's true nature to both you and the other players. RatInGs A character is described by hor Traits — the innate and, learned abilties and aptitudes she possesses. Trails are de- fined by numbers; each Trait has a raling from 1 to 5, which describes the characters abilty in that paricular Trait. One is lousy; Sis superb. This ccalo! 1105 resomblos the "star" rating system made lamous by movie and restaurant critics. You should consider the normal humanrangetobe from 1 to, 3, with 2being average. However, exceptional people canhave Traits of 4 (oxcoptional) or (superb), or evan havo a zor0 in a ‘Trait (which s exiremely rare but not unheard of), Forexample, 2 cheracter with a Strength Attriute rating of 2 would be as strong as an average hurran being. while someone with a Strength of 4 would be exceptionally strong, eu x Abysmal * Poor Average Good Exceptional + Outstanding Each dot your character has in a particular Trait {ows you ta all one die in stuations relevant to that Trat. Thus. ityour character hed four detsin Sirongth, you would gettorall four dice. If she had one dat in Perception, you would only get torollone die, However, youalmestnever simply oll henumiber of dice your character has in an Attribute, which defines ner intrinsic eapabilties. Usually you get to add an Altribute to an appropriate Ability. Abilties aro another kind of Trait; thoy cribe things that a character knows and has leavned. So if the Storyteller wants the players to roll to see if they tailing their characters, he woul have them roll Perception + Alertness — an Attribute + an Ablity. They would take 2s many dice as they had dots in Perception and put them in their hands. Then they would take as many cice as theyhad dotsin Aleriness and put those in ther hands aloo, These dice are collectively called the Dice Pool. The Dice Pool s the totel rumbero! dice a player may rallina single tum ly fora singe acticn, though a player can divide her actor to perform more than Dice Pool in arder to allow her ct ‘one action, Many actions dor't require or even have an appropriate Abplity. Anexample this is when 2 player wantstobreakdown doer, Insuch cases, the player uses only an Attribute, roling the number of dice listed for that Attribute — in this case, Strength Finally, some Traits like Willpower and Chi have.both a permanent rating (shown with citclas on the character sheet) anda cutrentseore (shown with squares). Whenever a charac- ter needs to perform Willpower test, the pormanent rating is almostalvays used, Whenever a characierhastospenda point of Willpower (for exemple, 1o @xecute a Special Maneuver), the playar marks aff ene square from the Trait's current score. Drertcutmies Now you've got to figure out wha! you need io jook for vt you roll hedice. The Storyteller assigns each action adifficuty rating. A dificuity rating is always a number between 2 and 10. Youneed to rollthat number or higher onatloast one of thedice: inyout Dice Poo! in order to succeed. Each time you dose, i's calleda success. Ifthe diicully is 6 and you roll2, 3, 5, 6and 9. you have scored two successes. Though you usually need only one success to succeed, the more successes you scare, the better you perio, Scoring only one successis considorad ‘a marginal success (you hurl yourself over the chasm and bbarelyarasp the other sidewith one hand: itwilltake you several seconds to haul yourself up). Scoring three is considered a ‘complete success (you gracefully leap over tho chaem and online your pursuit without breaking stride). Scoring five isa momentous event (you Soar over the chesm and land in rontot your fieeng foe). Uniess the Storyteller says otherwise, the aifficuty for a particular task Is always 6. Thisis the standard dificulty, and 6 is assumed if a difficulty number is otherwise unstated. ‘You can see thal ifthe dificully is lower, i bacomes easier 10 score a success, while if tis higher, it becomes more difficult The Storyielier will assign high ciffcultias whenever tha action you havo decided to take is dificult, and will other let you do something automatically (because your Attributes and Abilties r@ 50 igh) or give youa ow aificulty tan acton is particularly easy. Though they are not on the listabove, you, as the Storyteller, can also assign difficulties of 2 or 10. However, these should almost never be used. Littculty 2isso pathetically easy that you ‘might as wel lel the player succeed without wasting time on a roll, Difficulty 10 is so difficult that thore is an oqual chance to botch (described below) aa thore is to suecaed, no matter how many dice the prayer rolls. An action with a dificuly of 10 1s virtualy impossible. On the rare occasions when you do an- rouncea dificuly of 10, be sure you realize how impassibie you ‘are making the chance of cuccese. ‘Some tasks are Imaossibe trom the onset. These are left 10 the discretion of the Story‘eler. I the Storyteller decides that a task is impossible, t simply cannot be done. Bear in mind that fan impossible tack shouldbe cne which is obviously 20. Broak- Inga pencil in half should never be an impossbe task. However, ifChun Li wanted to pick up a tank and throw itatM. Bison, that task would clearly be impossible, Tue RUe oF One ‘Tne lastthing you need toknow about roling Gice is the “rule ‘ol one." Whenever you roll a “1,” it cancels a success. It completely takes it away. You remove both the "success" die tnd thet" die and pay them ne more heed. For example, Jo2 's playing his own Street Fighter named ‘Tsunami. Tsunami is trying to sneak past ¢ quaré dog into a Shadoloo warehouse. Joe rols Tsunamis Dexterity Atribute (2) plus his Stealth Abiity (2) as he tries tonevigate quietly over a patch of broken glass (difficulty 6). Herollsfour dice and scores 4,3, 5 and 8. Nomally, Tsunami would have one success (the 8), but he also rolled a 1, which cancels ut the success ‘Teunam file the rol, and the dogs startbearling at the cound oF his footsteps, It you roll more "1's" than you do successes, @ disaster ‘occurs; something called a"boich” takes place Don'teount the "1's" that canceled out successes, butif even a single "1" is lat after all the euccesses have been cenceies, a batch occurs. Getting a single “1” oF five “1's” has about the same result in ‘most cases; the circumstances surrounding the botch coter: mine i itis catastrophic or @ minor mishap. l there aren’ any Y's" or successes left, you've simply felled, For example, if Tsunami hac rolleda 1, 1,4and9, he would have botched. The trst | cancels out the 9, and there isstilla left over. so its a botch. Not only do the dogs hear Tsunami, he also sleps on the broken glass and cuts his foot Aunowanic Successes Youdont want be rolling dice alithe time; it can get in the way of roleplaying, Street Fighter emaloys a very simple system for automate successes, thus fieeing players from hevingtomake ols ‘oractions characters could perforintheir sleep. Itworks lke this: the numberof dice youhavs a your Dice Pooltopertorma feat equals or exceads he ciffeulty of trefeat. your charactor succeeds automaticaly. Such a success is ‘considered marginal (the equivalent of gating only one suc- cess), 0 sometimes a player will want 10 rall anyway in an attempt to gain even more successes. But for very simple and offen-repeated actions, automatic successes cen eliminate @ lot of wasted time For example. let's say Joe warts to see if his Street Fighter Teurami, is blo to find the Shadoloo filo that’s hideon core whete wihin the conupt poice chefs office. The Storyteller informs Joe that he mustroll Tsunam's Perception + Investioa- tion against difficulty 6 Joe has a Perception Atribute of 8 and an Investigation Aniity of — seven dots total The Storytalier allows Joe o use the automatic success system. Joe has seven dots and hss dificuty Is 6, s0 Tsunami succosstuly finds the Shadoloo fie. ; Another way a character can seorean automatic success is by sponcing a Willpower point. You wont want to do this often, but k can be very advantageous to do so when seoking 10, accomplish ceran dificult, hero feats. Of course, the Wil- power expenditure only counts for ane success if multiple succseses are required. Ale, even Wilpower wen't llow a character to succeed at a feat the Storyteller has ruled to be: impassibe. Whon we play, we usualy use a combination of dice rong and automatic succscsee. During mest scenes — especialy when we're deeply inyolved in the story — we don't even roll dice, prtering 0 oreplay wityoutinterupton through scenes. However, when we get in the mood ‘or playing.a-garre, rather then tellng-a-story, we make lets of cice rols and add many complications tothe rules The automatic success rule works wel for abltes, but does not lend iself to combat. For combal, we recommend that you use the combat rulesrathorthanthe autoraticsuccess ule. For mere information on corebet, read Chapter Eight C You may have already realized that iis Quite e2sy to scorea singie success, oven whan you roll only one or two dee. You have about a 75% chance for a marginal success when you roll only two dice and the dificuly is 6. While that may sound too easy, there are various ways to complicate matters. some of which arediscuesed below. For troupes heavily intoroleplaying, simple rol and automatic successes are enough. Generally, ‘complications ale used I the players or you want a break trom the roleplaying, #t you want a realistic result, oF if you want ta makea game cutotthe current story scone. Complications add rama 19 the story and create a depth of passion ard focus. Extennen Actions Inorderto succeed fully, you will sometimes need! more than one success — you wilinaed to accumulate three, oF seven, or even 20 successes (on are occasions), An action that requires ‘only one eveeass is caled a simple action. An ection that requires more than one eucsecc Ie callad an extended action. Extendedactions aronot uncormon, but simpleactions arethe ‘ches most frequently made. [An extonded action allows you to rall over and over on subsequent tums in an attempt to collect enough successes to succeed. For instance, your character is cimbing e tree, and the Storyteller announces that a total of seven successes & required ‘or youx character to reach the top. She'l got there eventually, but of course the more times you roll, the more chances your character haste botch andiinjure herself. sho ie attempting to cir down the tree because itis on fire, the amount of time it takes becomes excescinaly important During an extended action, you can keep trying to obtain suscesses for as long as you want, oF at least until you fail to score even one success. If ou botch, your character may have tostertoverfromscratch, withnioaccumulated successes. After ‘a botch, tho Storyiellar may decide nct fo let the character try again at al This type of astion is more complicated than a simpie action and should not atten be employed in the middie of intense roleplaying. The Storytellar should cece what type of action is Cala Besistep ACTIONS Sometmes you will act in opposition to another character. Both ofyou will make ails, usually at difficulty 6, The person who scares the most successes succeeds, However, you are considered to score only as many suc cesses as the emount by which you exceed your opponent's Suacesses. The opponent's successes eliminate your own, just as"1's’ do, Thereiore, itis very aificutt and rare to achieve an butstanding success on 2resistedaction. Even it your opponent cannot beal you, sho can diminish the effect of your efforts, ‘Sorne actions are both extended and resisted, requiring one of the opponents to collect ceriain number of successes in order to succeed completely. Each success above the opponent’ tetal rumbarof successesina single turn s added toa success iolal, The fitst opponent to collecttho designated number of successes wis tne contest. For example, Ken and Ryu decide to play tug-of-war. The Storyteller sets the dificully at 6 and declares that five to‘al Successesimus! be scoredin order towin. Ken and Fyu both roll a number of cice equal to thelr respective Strength scores. Ken scoras four successes: Ryu gets three. The Storyteller sub- tracts Ryu's euecesses from Ken's, leaving Ken with one of his five needed successes. The characters wil continue rolling each turn unt one of inom accumuates five total successes, Teswore Sometines characiers can work together 10 collect suc- cesces, mestotion dung anextenced action. Al the discretion she Sortoler, wo or nore characters can rake rls sopa- faioly and combine hair successee. They may never carbine thal eparate Trae ler one rol though, Teamwerk is elective SOT ead in some circumstances, such as in combat, shadowing en- ‘emies, collecting Information and repairing devices. During cihers, it can actually be a hindrance, such as in many social actions (where it can confuse the subject). Teng fr Aga Iieanoiten be frustrating to fal. you arehaving trouble with your computer and can't figure out the source of the system error, youll likely become raver annoyed. This frustration is reflected in Street Fighter by increasing the aditiculty of ary action ifitis tried again alter i's already bean failed, Whenever a character attempts an ction she previously failed, the Storyteller has tneoption ofincreasing the dificulty of the action by one, Consider a character who tries to intimicate someone. Hf the fist attempt failed, it's going be harder the secondtime around, sothe dificult is one higher. tried a third tme, the dlficully 's two higher. In cases like this, though, the Storyteller might simply rue that the character cannot even make anethar try — haw do you intimidate someone who nes already callod your biutf? Other examples of whan to use the rule are: picking a lock. (Steetwise), scaling a wall (Athietcs), and questioning an agont of Shadoloo (Interrogaton). Sometimes the Storyteller shouldn't invoke this rule. A no- table example is during a car chase. Failing one ctriving test doesn't necessarily mean thatthe driver is fustratedandhasa potter chance of failing fulure driving tests. But after the diver has failed a couple of mes, she rray lose sight ofthe car she's chasing Otter examples of when not to use the rule are: seeing something out o the corner ofthe eye (Alertness), and fighting in the dark (Bling Fighting), Tue Gowen Rute ememberthatinthe end there isonly one real rule in Street Fighter: tnere are no tules. You should tashion this game into ‘whatever you need it to be — ifthe rules get in your way, then ignore or change ther, In the end, the true complexity and oxcitomont of the Street Fighter world cannot be captured by rues; storytelling and imagination are needed to do that. Indeed, these rules are not so much rules as they are quide- lines, and you are ‘ree to use, abuse. ignore and change them 18 you wish, Tey f Our Well that's it. These are the rules. This system for dice is all you really need to know in ordarto play this game. All tne other rules aro just clanfieations and exceptiors. As long as you undersiand what's been discussed here, you won't have any dificulty understanding enything else. If you don'tthink you've caught everyting, just read this chapter again: youll find it makes more sense the second time around. Exavpres oF ROLLS Following are some examples of rclls, 10 provide you with some Ideas on haw to incorporate these rules into your roleplaying. Plosse note that each Attributo can werkwith each Ablity, so there are over 150 potential types of simole rolls thet can be mace, + You threaten the young man by trying to lif him up by his colar. Rol Strength + Intmidation (dificulty 6). + You want 10 break dewn the metal door that was just slammed in your face. You need to ral Strength (dfficuty 6). You must accumulata six successes in erder to break it open enough to aiip through, * You want io ascertain the style of your next opponent. Roll Intelligence + StyleLore (difficulty 6) to figure outwhat sivle he's practicing, * You want fo get an edge cn your opponent by determining his strengths and weaknesses. Roll Perception + Insight (diff culty 6) to view some ot his Combat Cards. + After being questioned forhours rll Stamina + Subterfuge ta see if you can successtuly maintain your story (difficulty 8) Five successes completely convince your interrogators. + The people before you ara hostile, but also friendiess end in trouble, Roll Charisma + Leadership (difficulty 8) to see if you can find a way (0 lead them from peril. You need to collect at least five successes before theyll truly rust you. + How long can you romain motionlese in the bushas as the two guards chat for hours an end? Rol Stamina + Stealth (aiticulty 7) + You try to analyze what's wrong with the car engine by listoning to the strange sounds itis making, Rok Perception + Drive (citficulty 6), ‘+ Suddenly, @ man pushes a crate out of the van you have been chasing —roll Wits + Driveto seeif you can avoid hitting it (aifeulty 6) Game TERMS Abilty:A Trait rel describes what a character knows and has leamed rather than what she is. Abiliies are Traits such as Intimidation, Drive and Mysteries. Advantages: This is a catch-all category that describes the Techniques, Special Maneuvers and Backgrounds ota cnarac- ter ‘Attribute: A Trait that desoribes a characters inherent apt tudes. Attibutes are such things as Strength, Charisma and Intetigence. Botch: A disastrous failure, indicated by rolling more "1's than euccesees on the 10-sidod dice relled for an action. Character; Each player creates a character, an individual she roleplays over the course o! the chronicle. Though “charac: tex” could imply any individual, in Street Fighter itis always Used to describe the players’ charactors, Chi: This important Trait measures the charatter's inner spiritual stiengih x Dice Pool: This describes the dice youhave in your handafter ‘adding togetier your different Traits. itis the maximum number of dice you can rol in one turn Difficuity: This is @ number from 2 to 10 measuring the dificulty ofan ection acharacter takes. The player needs to roll ‘mat number or higher on at least one of the dice rolled. Unless mentioned otherwise, an acton’s difficulty is always 6. Downtime: The time spent between scenes when no roleplaying is done and turns are not used. Actions might be taken, and the Storyteller right give some descrptions, bul generally ime passes quickly. Extended Action: An action that requires a certain number of successes for the character to succeed, Maneuver: Any combat action. Manewversare usually witten down on Combat Cards far speed and ease af play during combat. A maneuver can be any of the nine Basic Maneuvers or a Special Meneuver Points: The temporary scores of Trats such as Willpower, Chi and Heath — the squares, rot the circles. Rating: A number describing the permanent value of a Trait; ‘most often a number from 1 10 5, though sometimes a number from 1 t0 10, Rosisted Action: An action that two different charactors take against each other. Both compare their number of successes; the character wth the most wins. Scene: & single episode of the story: a time when and place whore actione and evonts take place momont by moment. A scenes ofien 2 dramatic high point of the story. Simple Action: Anactionthat requires the playesto scoreonly one success to succeed, though more successes indicate a better job or result, “ Storyteller: The person who creates anc guides the story by assuming the roles of all characters not run by the players and determining all events beyond the contol of the players. Special Maneuvers: The advanced punches, kicks, etc. that Street Fighters learn through intense training. Many of these Special Maneuvers require considerable skill in @ particular Technique before they can be learned. Trait: A Trait is any Attribute, Adlity, Acvantage or cther character index that can be descnbed as a number (in terms of dots) ‘Troupe: The group of players, including the Storyteller, who. play Street Fighter — usually on a regular basis, World Warrior: The creme de la cremeot Street Fighters. The World Warriors ara mastors of their styles a Refereycu can begintoplay Street Fighter, you mustcreate ‘a character. Youmay, if yuwish and tho Storytellor ports, run one of te established World Warriors. IIs often more satlstying, however, to custom-build your very own Stree! Fighter. Creating a character from scratch is half the fun of the game. Building a compaling yot hones: character is 2 creative struggle ioreven the most experienced among us. Tris chapter describes how to create a unique character, beginning with 2 general concept and translating this concent into numbere usable in the gama. This prosess is vary simplo; players can easily figure it cut for thernselves. However, the Storyteller should have a good grasp of the process in order 10 ‘answer the players’ questons quicaly and accurately The numbers onthe character sheet may notscom particularly evocative, Itishard to imagine a novelist describing a character by saying, “She has a Charisma of 4.” However, ihese ratings make it simple to desciibe the strenaths and weaknesses of a characier More importartly, these numbers allow the random factor created bydicetobe emplayedin elation tothe character's 's. A strong character has a better chance fo break cown a nan a weak character does. Character oreation usually follows @ pattorn from the goreral io, the specific. First. youdlevelop a generalcencept of who and what your characier Is — Is she rrore socially or mentally developed? —and then get specific by selecting the ratings of your Traits — how effective are your Charisma, Manipulaticn and Appearance? Do not use this process to create the "best" possible character; tnal Geteals the whole purpose of making up ¢ really Interesting individual. These rurnbers are intended to enhance roleplaying, ot ope" an avenue to some mythical character Hell of Fema, Character creationisa lt lke cooking: you've gotto gather the Ingredients, strand whip them together, and then let the mixture bake foratew hours. You start by deciding what kind of cheracter, youwant. Ara you going io bea straet-hardenedpunkararichand somewhat spaled debutento? Did you complote your training in an expensive dojo or in & cave somewhere in the Appalachian Mourtanns? The background and personally of your cneracter are the essential ingredients of his persona. From your basic concepts, you can than start to work out the details, such as Alvibutes and Advantages. GETING StéereD You nead to be aware of five concepts betore you create your character: + Youcancrealea characterotnearlyary age from any culture cr nation; however, you begin the game as an irexperienced and Unknown Street Fighter who has enly recertly graduatedifram his begin to 'scn00l of Sensel. Your character probably knows relatively litle about Stioet Fighlet society unless she was instructed by 2 Manager or Sensei * This character creation process was designed'ta help you develop an exctting character end provide you wth a means to interact with the rules. The process of creating 4 character is ‘moantio holp you focus the concapt cf your charactor. Remember that a cherecter is not just @lounch of numbers, but part of story, * This character creation system is a purchase system with absolutely no dice raling involved. 8y choosing Traits from variety oflists, you decide your character's capabiltis. You wil receive extia pains called "freebies" at the end of the process, which you can then use toadd dots toany Trait, so donot agonize ver all your choices. Nonetheless, even with freebie points, you probably cannot buy everything you want * A Trait of | is poor anda TraitotSis superb, soityouhaveonly lone dot in Trail, you are either no! very good or only a beginner. Traits are based onan averagehurranrange. StreetFighte's difer from “normal” humans because of tha extra abilties and powers hay possess. 3 * Iis your responsiblity o create a character wno fis into the ‘group. if you fallto cooperate with te others and disrup: the story because ofit, you will have to create a new character. Life as a Street Fighter is ‘artoo difficult for hatred end anger to exist withir a team; sometimes survival lisell depends on tearm members! ability to work together. Rove oF THE STORVIELLER As the Storyteller, you must guide the players through the character generation pracess. After your players arriveforihetfirst {game soesion, youneed to introduce them to tho basic promiseof the gamie and describe the rules sysiem. Your main goal should betomake things easy ‘orthe players. Itthey are beginners, keep ‘hings 2s simple asyau can; letthem discover the intricacies ofthe system on thai own, Start by passing out the character sheets, and give the players ‘a minute to examine them and ask questions about them. Then go ‘hrough the character creation process stap by step. fling in all ‘he details of the charactors’ Traits nis usually advisable to Spendan entire game session creating characiers, This ensures that playors don't feal rushed and that ‘hey take the time to make complete, flesh-and.-biood characters, ot paper-thin stooges. Once you have finished the practical deiails of character Creation, you can spend the rest of the game session conducting a prelude for each character. A prelude is a form of abbreviated storytelling in which you tell the story of a charactors lifo up to the present. Preludes will be the players’ intioductions to the chronicle and their characters, so make preludes memorable. Preludes are cescribed at the end of this chapter. Cuaracter Creation CrAet (Cena scones, Intec amber. 1 Drifter — 000, conpey, 3 >, COMDY, hermit piri Fereinae— Comic, moisten een Movie star : t Exon — saivicg, mai Cri destebanait “=! Prater, + levestigator — Deiscie, ©0P, goverment *Kld— Chita, n vrchin tunaway, Nerd, Gang member, seat Abo Tibetan moog. P1192 Tid Wort scien *Punk—Cuip cauier m. Calo ere Ober. anarht sinha {Soldier — Bodyguard, mar — Trucker, farmer, icenary, Groen Berep WAGE Slave, servani Styles are described in Chapter 6 vee poeta = IMs ait was developed by Aiaaian”- » Shotokan Kerate A ie otnaldbiows and ioks Peers ace 1 learn fohting, the slaves hid thle” Shotolan Kerete 1 # doagy Honing ar develeped in racticng in their cancing, Thus, Capoeira resembies a. Japan 'tstoves are streightlorwad ard decentivatysimple, mad, festive canes win many teaps anc spins Initial Chit 3 Initial Willpower: 4 initial Chi: 2 initial Willpower: 5 * Special Forces Training — This is =crvnanio * Rabadal — An an invoking wertal manipuation of taling, designed to incapaciate an oncerare duchy, the Hody, Kabaddi. combines the niysterious powers of _ wasdevelogedifema hodgenodge ofaris, suchas boxieg, ar yen act es. practitoners contort themselves jutsu, karate, ote Winvolves many suipice ore and sithery avoid blows. it may lack raw power, but tis Initial Chis 1 Iinitial Willpower: 6 Unparalleled in versatility + Sumo Wrestling — Wainiy nought cfes a spectator tn 5. Initial witipower: 2 ing Sboitin Japan, E: Honda ties prover that Sumo.can be. s aaune Fla There are mary shyles of King FU trom: devastating on tho Siroet Fightefaana,Itrehee gr huge Shoot onde gbraying mantis eagle. Developed by” size and suengt ara voles Glapping and slepore Steolin monks in a secluded. monastery, this fighting form Initial Chi: 2 tnitial Willpower: 5 Dortows much from the wisdorn of, animals and. human» Weetern Klekboxing — Tre power o this atis n_ Sages. It has a fong history in China. from which it draws ‘thelegs, and kickboxérs develop Strong legs indaed. Writs Philosophias and styles, {his Siyle8inot very mobile thas blincingly faei ebmnbina Initial Chi: 4 Initial Willpower: 5 tions: Soinning kicks anc’ mors’ punches that its Thal ~ ‘Native American Wrestling — This art vias _countorpan sic. developed as a wresiing garre amang Native American Initial Chit 2 Initial Willpower: Ce pul Haws has'shown that Can be en fective: > « WuShuceA wid. acconeroin showyart developed SF Brena tape. cen Dalia by one oF his:s28-n-China rete eb Many vereec ooree ‘Shu, and meny Share nth. Mysies en piyaleal Bowes aida sptit actiehers aio ame hen Olympies to compete. But attuned to nate. those who seek the toushest challenges fight inthe Streot Initial Chi: 3 Initial Willpower: 4 Fighter competitions. + Sanbe — Aniniimicating styie to watch, tris Russian Initial Chi: 5. Initiat Willpower: 4 wresting artrelies onbrute strenath andsze. te piledrivere ‘nd bear hugs can quicky end fight Initial Chi see also Teotmiques: pp: 87-60 ‘istouto eight dois among Punch. Ki sihietics end Focus. 4«, Block, Greb, Bison. ae Soe als $0 es Ora faeae Seven: Specia) Purchases Manewers. begining > Jaydeqy, Jayyeseyg Bing - QuppacTer Concert Step ONE: CHARACTER, aélore you wite down a single th concept for yeurcharacter. Thi idea ol what your character is ike, something unique and sing that wil be enjoyabie to play over the long term cle” creation process, you may change ard aati gives youa staring pont. For ba, “Im a cown-and-out ex 4M. Bison, Im notgeing to stop te jou need to develop @ -ncepl need only be a general 2, and should be approved by 9g anc fighting uri be unique and comp! Storytete should de ining the overall no your character was belore he became @ Even if your character aways wanted to be a Street Fighter, he wasnt born a black bet. The Character Creation Chart lists come typecal careers anc lifestyles people usually had before they b Youmay, of course, developa charact cept not onthe chart. You may also combine concepts. For instance, you ur character was a debutante who fot stilod by may decide y lite in her Bol Air estate. She wanted to experience the exci ‘at could only be found in the underworld arenas, arched the world trying to find the training she neededtto stay ale in these arenas. Deep amid the Tibetan Himalayas, she finally found the knowledge needed, ‘The noxt stop, and arguably the most important element of character creation, isto choose your characier’s style of manial arts, The 10 styles described in Chapter Sik represant the majority of fighting arts available to Street Fighters. Other styles will be presented in later supplements (or, like Boxing, pre- in Appendix One), but for now we recommend that you choose one af ihe 10 styles irom Chapter Six. s Crooner ‘ CHOOSING A TRIBUTES Now you start assigning numbers. The frst step in this process Isto determine your cheractor's basic Attributes. The Aitrbutes are everything a character naturally, invinsicaly i. How strong is she? How quick are her retloxes? How persuasive an sho bo? Quesiene such as these are answered by the character's Atibutes, Fife, you must proitizethe thee diferent categories o! your character's Attloutes — Physi Cal Mentaland Social Yournist dee gory your character 's best (primary), in wich he average (second: ary), and in which he 's poor (lorbary) Ie your charactormare physicaly than sccially riented ishe stronger tant shan sore? «Physical Atributes embody everything that has anything to Jo ith physical effort They de scribe how stiong, agle and hardy your chatacters, and are the primary Atvibutes of an ac- tion‘otiented creracter — the PhysicalAtiutes concern enly the strengths and weaknesses of the body, Ie your character brawny, nimble sturdy? + Social Attibutes descrbe your enaracter's ality to relate to (and sometimes use) others. Social Atributes are vital in de termining frst mpressions, the character's abiltytinspire end motivate poople, and he nature otherintoractions with others. le your character charming, wel Spoken oF good-locking? ‘Mental Attbutes represent yout character's mental apse: iy, including such things as memory, perception end the abit toleam and think Is your character ineightful, astute or clever? Your charactors concept may suggest to you what your prior: tios should be, but fel froe to pick any scheme you please. For now, your concent should in whieh be very general — itis necessaty to paint a broad, sweeping outing bata flng in the details Al characters start with one “do!” in each Attribute. Your phoriy selection determines how many dots youget to spend in each category, You may divide seven dots among your character's primary Attributes. five dots among her secondary Alviluutes, and three among her toniary Attributes. Thus, you may choose (9 40d seven dots to your character's Physical Attibutes, five to her Mental Attributes, and only three cots 10 her Social Attribules. The dots may be divided emong the Attributes of a category as you see fit — you could assign all three of your Social Attribute cots to Charisma, one dotto each cf the three Social Atiibutes, or wo dots to.one and one dot to another, Later in the character creation process it is possible 10 increase these ralings, so don't worry too much. Let your imuttion guide you Boginning characters may net have an Attribute higher than 5. Players may, however, through thoit character's hard work, spend experience to buy more than five dots later in their characters’ careers. Many of the Word Warnors havernore then ‘iva cots in some Attibutes. Sae Experience, og. 65in Chapter Five. Shep Tweee: Choos ABUITES Abilities delineate what your character knows rather than what he is; they deseribe the things he has learned rather then the thingshe can natuellydo.AlTalonts, SklleandKnowledges are Abilias. Each Ablity your character possesses is assigned a rating representing the characiey’s aptitude in that pafticuar area. ‘This number is used to determine how mary dice you roll when your character alterpis to use an Abily. This section of the Tules guides you in determining what Ablities to choose and how nigh or ew to rete each Abily. Abilties are divided ino thr different categories: Talents, Skils and Knowledges. Each type of Ability has different cher- acteristics. + Talonte doseribe all the intuitive Abilis. Talents do nat neac to be practiced per se and cannot be studied or eared froma book; they are most often gained throug) direct exper ence, Doas your character possess alo! of common sense? * Skil are Aili learned through rigorous training. This category includes any Abiliy hat must be learned stop by stop through actual practice, but that can be taught and sludied (unlike most Tenis. |s your character good at learning thngs through practice? * Knowledges include a the Abilities requiring the rigorous apolication of the mind, These ADities are generally eared through school, classes. books and teachers, but can be acquiredthrough experience. Is your character educated: does ine have a good memery? You must prioitize these Ablites in ine same way you prortized the tributes, You must decide in what order to rank your Talenis, Skis ard Knowledges, choosing in which cat- gory your character willbe above average (primary), in which she wil be average (secondary), and in which snewill be below average (tertiary) ‘You get nine do's to spend on your character's primary category, seven for the secondary category, and only four dets forthe tertiary category Tete is one edditional restriction: you cenrot give your character more than three dots in eny ono Abily (later, how ever, you can use your “treebie" points to gain four or even five, dais na single Abiity}. Ste Four: Abvawnaces You co net piisrtize or rank the differert categories of Advantages. You instead have a designated number of dots to assign within each one. Though this number Is fixed, you can purchase additional dots later with “freebie” points. BACKGROUNDS Yousget five points te vide among te 10 BackgrouncTrats You have only five points to allot, and some Storyteters may reotrctaccoesto cetainBackg‘ounds. Your Background Traits Should fi into he general scheme of the concopt originally chosen Tecumgues : You sia't with eight points to divide among the cifferent ‘martial aris Techniques. These Techniquas are similar to the different mareuvers comman in the Street Fighter coin-op. You cannot begin with more than three dots in any one Tech- nique. However, you can supersede threo dots by spending reebe" pois. Speci Manewers Each character starts with seven Power Points to spend on ‘Special Maneuvers. Each style charges lower costs for Special ‘Maneuvers commonly used by that style (see pg. 106). Special ‘Maneuvers bagin weak at lower levels, but become much more potent at higher lovole. Players ate encouraged to choose wisely when picking Special Maneuvers. The lower-cost Special Maneuvers mey-not seem so tough at first, but remember, t took Ryu years of training before he mastered the Dragon Punch. More Power Points may be added with “freebie” points cr bought later with ‘oxperiance points. Step Five: FinisHing Toucyes Often the most important stago of character création is applying the last jouches — the Iitle details and flourishes that complete the character. In this step you gain your 15 “treebie™ points, enabling you to add more dots to any ol the Traits on the ‘character shoot, Before you spend these points, however, YOU trust record the base scores for your cheracter's Renown (Biory ‘and Honor), Chi, Willpower and Health. Renown Fenown comes intwodilferentiorms: Honor, a Street Fighter's personal code; and Glory, now ravered the Stieet Fighter is by other Street Fighters. Honor and Glory each have a permanent rating (the dots on the character sheet) and temporary ponts (the squares). Renown is awarded for roleplaying a character's actions. \Whenevar a Street Fighter does something honorable, such as keeping bis word even though it endangers him, he gains ‘temporary Honor points. However, ithe commits a cishoncrablo act, he may lose some points. Likewise for Glory. besting an ‘opponent causes the winner to gain temporary Glory points, \thile losing a fight may cause the fighter to lose Glory points,

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