DUSKBLADE
A student of ancient elven spellcasting techniques, the
daskblade combines arcane spellcasting with the combat
skills of a warrior. These duskblades blur the line between
your traditional mage and fighter, marrying the power of
‘magic with hand-to-hand combat prowess. Similar to their
Eldritch Knight brethren, they wear armor when entering
battle. However, they've learned to channel their spells into
their weapon, to devestating effect
SPELLCASTING
When you reach 3rd level. you augment your martial prowess
with the ability to cast spells. See chapter 10 forthe general
rules of spelicasting. Your spel list is detailed below.
Cantrips. You learn two cantrips of your choice from the
askblade spell list. You learn an additional duskblade
cantrip of your choice at 10th level
Spell Slots. The Duskblade Spelicasting table shows how
‘many spell slots you have to cast your spells of Ist level and
higher. To cast one of these spells, you must expend a slot of
the spells level or higher. You regain all expended spell slots
‘when you finish a long rest
For example, if you know the Istlevel spell shield and have
a Istlevel and a 2nd-tevel spell slot avaialbe, you can cast
shield using either slot.
Spells Known of Ist-Level and Higher. You know three
Istlevel spells of your choice, chosen from the Duskblade
spell list.
‘The Spells Known column of the Duskblade Spelleasting
table shows when you learn more duskblade spells of Ist
level or higher. Each of these spells must be ofa level for
‘which you have spell slots. For instance, when you reach 7th
level in this clas, you learn one new spell of Lst or 2nd level
‘Whenever you gain a level in this class, you can replace one
of the duskblade spells you know with another spell of your
choice from the duskblade spell list. The new spell must be of
a level for which you have spel slots.
Spelleasting Ability. Intelligence is your spelicasting
ability for your duskblade spells, since you learn your spells
thorugh study and memorization. You use your Intelligence
whenever a spel refers to your spelleasting ably. In
addition, you use your Intelligence modifier when setting the
DC for a duskblade spell you cast and when making an attack
roll with one.
Spell Save DC = 8 + your proficiency bonus + your
Intelligence modifier
‘Spell Attack modifier = your proficiency bonus + your
intelligence modifier.
ARCANE CHANNELING
Beginning at 3rd level as part of your attack action, you may
cast any spell you know of Ist level or higher, though your
‘weapon with a melee attack. The range of the spell changes
to melee and is centered on the target hit by the attack. The
‘spell must have a casting time of one action or a bonus action
and require an attack roll Ifthe melee attack is successful
the attack deals damage normally and the effect ofthe spell is
resolved, Thie ability can only be used once per round
DUSKBLADE SPELLCASTING
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3rd 2 aS
4th 2 a
5th 2 4 3-5
6th 2 4 ae
7th 2 5 42——
Bth 2 ce
Sth 2 6 42—-—
10th 3 se
vith 3 Bo 43 ——
12th 3 Se lideesee
13th 3 9 43 2—
Vath 3 104 eee
15th 3 io 43 2—
16th 3 ass 3
th 3 Mmo4335
18th 3 114 ae se
19th 3 2 43371
20th 3 B43 37
To channel the spell you must perform a small ritual to
attune your magical energy to the weapon. The ritual itself
takes 1 hour of your full sttention, and only one weapon ean
be attuned to you ata time. After the ritual is complete, you
may use your weapon as your spel focus. Ifyou wish to
attune a new weapon you can do so, ou simply must re-
attune to the new weapon, while the attunement on your
current weapon is forgotten,
‘Ac 15th level, when you cast a spell that normally targets
only one erature using your Arcane Channeling ability, the
spell can instead target two creatures within § feet of each
other, Use the same attack roll for the second target. Ifthe
attack hits the target, itis only effected by the spell not the
‘weapon damage from the attack.
Quick Casr
Sart Ella ee enteaet ere oat oat
time of action, you can change the casting time to 1 bonus
Be arte ae tee
time equal to half your proficiency bonus (rounded down)
You regain all expended uses ofthis feature when you finish a
Jong rest.
‘Srett Power
[At 10th level you learn how to make your weapon strikes
undercut a creature's resistance to your spells. When you hit
a creature with a weapon attack, that creature has
disadvantage on the next saving throw it makes against 2
spell you cast before the end of your next turn,
ARCANE VEIL
‘At 18th level, your constant channeling of arcane magic has.
leftits effect on you. You have advantage on saving throws
against spells and other magical effectsDuSKBLADE
SPELL LIST
Canrrips (0 Levet)
Blade Ward
Booming Blade
Guidance
Light
Mage Hand
Mending,
Message
Minor illusion
Shocking Grasp
Prestiigitation
Toll the Dead
True Strike
Ist Levet
Alarm
Burning Hands
Charm Person
Chaos Bolt
Detect Magic
Feather Fall
Guiding Bolt
lee Knife
Identify
illusory Script
inflict Wounds
Mage Armor
Ray of Sickness
Sanctuary
Shield
Sleep
2np Leven
Acid Arrow
Darkness
Detect Thouthts
Enhance Ability
Enlarge/Reduce
Flame Blade
Hold Person
Invisibility
Locate Object
Magic Weapon
Mirror Image
Misty Step
Ray of Enfeeblement
Scorching Ray
Shatter
3rp LeveL
Bestow Curse
Blink
Counterspell
Dispel Magic
Clemental Weapon
Fy
Gaseous Forn
Glyph of Warding
Haste
Phantom Steed
Remove Curse
Slow
Speak with Undead
Tongues
Vampiric Touch
47H LeveL.
Arcane Eye
Ranishment
Dimension Door
Faithful Hound
Fire Shield
Greater Invizibility
Phantasmal Killer
Stoneskin
Stormsphere
Wall of Fire