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8-Bit Invaders Solitaire Game: Components
8-Bit Invaders Solitaire Game: Components
9 six-sided dice
die to its opposite Cannot prevent movement this turn.
face. death by landing. You still subtract 1.
30 8 3 1 2 1 3
=8 30 1 84
=9 3 =10 1 2
=8 1 3
=9 =11
1 4
=10 =12 =13
Set-Up 20 7 2 20 7 2
9 4
Shuffle the deck of alien cards and deal them
10 6 out
1 1
Movement
5 1 6
10 2 63 1 =11 =12 =13 1 5
=11 1 6
=12 2 3 =14
=13 =15
00 5 =8 0
41
=9
=83 1
=10
=94 1
=10 2
=8 1 3
=9 1 4
=10
=8 1
=9 2 1
=10 3 1 4 1 2
=8 1 13
=9 2 1 14
=10 3 1 4
=11 =12 =13
9 4 9 4
bonus cards and place them face down on10the 6 1
=14 2
=15
Movement
4 2 52 4 2 62
Movement
5 2 =146 2
=15 4 2 5
=14 2 6
=15
30 83 31 30 1
8 5
31 16 2 13
=8 =9 =10
20 7 2 20 7 2
countdown cards in ascending order on the count 4 9
10 1 6 12 2 10 6 12
down space. (in your first game, the 7 should be
Movement
2 4 2 =14
5 =15
6 2 4 25
=14
4 2 6
=15
2 5 2 6
1 5 1 6 2 1 3 5 6 =11 =12 3
=13 =11 =12 =13 =14 =15
1 2 1 3 30 1 84
=11
3 =8 1
=9 2 1
=10 3 1 1 4 2 1 1 3 2 1 1 4 3 1 4
=12 =13
2 1 3 5 1 1 6 5 2 1 3 6 2 3
00 5 0
Initial Alien Formation
Victory Conditions 2 4 2 5 2 6 =14
2 4 =15
2 5 2 2 6 4 2 2 5 4 2 2 6 5 2 6
30 8 3 1 2 1 3
=8 30 1 84
=9 3 =10 1 2
=8 1 3
=9 =11
1 4
=10 =12 =13
Gameplay 20 7 2
9 4
20 7 2
1 5 1 6
10 2 63 1 =11 =12 =13 1 5
=11 1 6
=12 2 3 =14
=13 =15
=8 =9 30 18 2 3 1 31 2 1
=10 41 =83 1 =94 1
=10 2
=8 1 3
=9 1 4
=10
10 6 11
surface.
=11 =12 1
=13 5 61 5 2 31 =116 2 =123 1
=13 5
=11 1 6
=12 2 3
=13
=8 1
=9 2 1
=10 3 1 4 1 2 1 3 1 4
=11 =12 =13
00 5 0
The turn sequence in more detail: 9 4 9 4
A. Player actions. The player does the
Movement Movement
=14 2
=15 4 2 52 4 2 62 5 2 =146 2
=15 4 2 5
=14 2 6
=15
=11
1
1
=12
2 30
5
1
1
=13
83 6 31 2 4
3
=14
=830 1
=15
8
=9
5
31 =10
6 2 3
following in sequence: =8 =9
20
=10
7 2 20 7 2
1. Optionally discard one shield to =14
2 104 =15
2 66 5 12 2 6 10 2
6 4
12 5 2 6
1 5 1 3
1 2 1 3
=11
1 4 1 2 1 3 1 1 4 2 1 3 1 4
=12 =13
00 5 0 00 5 0
2. Roll the attack. Gather 6 dice and roll even Odd even Odd even even Odd Odd even Odd even Odd
them. 1 5 1 6 2
2
3
=14
4 2
=15
5 2 6
1 5 1
=14
6
=15
2 1 3 5 1 6 2 3
Movement
9 4 Movement
9 4 Movement
9 4 Movement
9 4
30 8 3 1 2 1 3
=8 30 1 84 =9 3 =10 1 2
=8 1 3
=9 =11
1 4
=10 =12 =13
30 8 3 1 2
β 1 3
=8 30 1 84
=9 3 =10 1 2
=8 1 3
=9 =11
1 4
=10 =12 =13
20 7 2 20 7 2 20 7 2 20 7 2
Movement
9 4 Movement
9 4
10 6 1 10 2 63 1 10 6 1 10 2 63 1
2 3 D c
1 5 1 6 =11 =12 =13 1 5
=11 1 6
=12 2 3 =14
=13 =15 1 5 1 6 =11 =12 =13 1 5
=11 1 6
=12 2 3 =14
=13 =15
=8 =9 30 18 2 3 1 31 2 1
=10 41 =83 1 =94 1
=10 2
=8 1 3
=9 1 4
=10 =8 =9 30 18 2 3 1 31 2 1
=10 41 =83 1 =94 1
=10 2
=8 1 3
=9 1 4
=10
20 7 2 20 7 2
2 4 2 5 2 =14
6 =15 2 4 2 5
=14 2 6
=15
2 4 2 5 2 =14
6 =15 2 4 2 5
=14 2 6
=15
10 6 11 10 6 11
=11 =12
=8
00
1
=13
5
1
=9
5
0
B C 1
=10
61
3
=11
5 2
1
31
4
=12
=116 2 =123
=13
1 2 1
1
=13
3
5
=11
1
1
4
6
=12 2 3
=13 =11 =12
=8
00
1
=13
5
1
=9
5
02 3 4 1
=10
61
3
=11
5 2
1
31
4
=12
=116 2 =123
=13
1 2 1
1
=13
3
5
=11
1
1
4
6
=12 2 3
=13
Movement
9 4 Movement
9 4 Movement
9 4 Movement
9 4
3b 30 A8 43 3 5 3
=14 2
=15 4 2 52 4 2 62 5 2 =146 2
=15 4 2 5
=14 2 6
=15 =14 2
=15 4 2 52 4 2 62 5 2 =146 2
=15 4 2 5
=14 2 6
=15
30
A 83 31 30 8 3 30
B 8 31
=11 1
=12 5 1
=13 6 2 3
=14 1
=15 5 1 6 2 3 =11 1
=12 5 1
=13 6 2 3
=14 1
=15 5 6 2 3
1 2 1 4 =8 =9 =10 1 2 1 3 1 4 =8 =9 =10
=8 =9 =10 =8 =9 =10
20 7 2 20 7 2 20 7 2 20 7 2
10 66 5 12 2 10 6 12 10 66 5 12 2 10 6 12
α
=14
2 4 =15
2 6 2 4 5 2 6 =14
2 4 =15
2 6 2 4 5 2 6
1 5 1 3 =11 =12 =13 1 5 1 3 =11 =12 =13
1 2 1 3
=11
1
1 4
=12
00
=13
5 0
1
00
2
even
1
5
Odd
3
0
even
1 1 4 2
Odd
3
Odd
1
even
4
even
1
5
Odd
3
0
even
1 1 4 2
Odd
3
Odd
1
even
4
1 5 1 6 2 3
=14 =15 1 5 1 6 2 1 3 5 1 6 2 3 1 5 1 6 2 3
=14 =15 1 5 1 6 2 1 3 5 1 6 2 3
2 4 2 5 2
Two Legal Sequences of
6 2 4 2 5 2 2 6 4 2 5 2 6 2 4 2 5 2
Four Illegal Placements
6 2 4 2 5 2 2 6 4 2 5 2 6
over” empty spaces. Nor can you pace adjacent to an empty space
you skipped vertically.
- Further, all horizontal placements 4 must be5 in columns adjacent
4 6to the 5
initial placement.
- It is expressly allowed to place dice that will not kill the alien they are on.
- Every placed die must be on an Alien card; however, you are never
obligated to placed dice. Feel free to scatter laser fire into the vastness of
space at your whim.
4. Kill aliens. If the dice placed on an alien match the
dice necessary to kill it, the alien is removed to the
“Dead Aliens” pile.
3 4 3 5 3
- Aliens come in the following types:
- Some aliens show two numbers on them. Killed by a 3 and a 5
They are killed with 2 dice; one showing
each number. ? ? ? ? = = ? =
- Some aliens show two question marks
separated by an equal sign. They are killed Killed by any pair
by any pair.
- Some aliens show an equal sign and a =8 =9
number. They are killed by any collection of
dice which exactly sums to that number. Thus Killed by exactly 8
4 5 4 6 5
a 5, a 2 and a 1 could be used to kill an alien marked “=8”.
- If the number of aliens in the “Dead Aliens” pile equals or exceeds the
current value of the countdown, move all aliens from the “Dead Aliens” pile
to the alien discard pile and immediately draw a bonus card.
- If you kill the last remaining alien, you win.
=8 =9 =10
30 8 3 1 2 1 3 30 1 84 3 1 2 1 3 1 4
20 7 2 20 7 2
the bottom of their column now Movement
9 4
10 6 1 10 2 63 1
counterattack. It is possible that this 1 5 1 6
30 18 2 3 1 31 2 1
=11 =12 =13 1 5
=11 1 6
=12 2 3 =14
=13 =15
X
=8 =9 =10 41 =83 1 =94 1
=10 2
=8 1 3
=9 1 4
=10
00 5 0 00 5 =8 0
attack will be blocked by your shields. If 20 7 2
=9 =10
31 =116
2
2 =123
4 2
1
=13
5
=14
5
=11
2
1
6
=15
6
=12 2 3
=13
2 4 2 5 2 6
Movement
9 4 Movement
9 4
30 84 3 30 8 3
X
1 2 1 3 1 1 2
=8 1 3
=9 1 4
=10
20 7 2 20 7 2
1 5 1 6
10 2
63 1 1 5
=11 1 6
=12 2 3
=13
10 6 1
X X
1 2 1 31 2 1 41 =83 1 =94 1
=10 2 1 3 1 4 1 2 1 3 1 4
00 5 =8 0 =9 =10 00 5 =8 0 =9 =10
2 4 2 5 2 6 2 4 2 5
=14 2 6
=15
1 5 1 61 5 2 31 =116 2 =123 1
=13 5 1 6 2 3 1 5 1 6 2 3
1 2 1 3 1 4
=11 =12 =13 =11 =12 =13
Movement
9 4 Movement
9 4 Movement
9 4 Movement
9 4
2 4 2 52 4 2 62 5 2 =146 2
=15 4 2 5 2 6 2 4 2 5 2 6
1 2 30 1 83 31 4
=14
30 1
=15
8 5
3 1 6 2 3
30 8 3 =14
30 8
=15
3
20 X 7 2 20 7 2 20 7 2 20 X 7 2 X
1 5 10 1 66 12 3 10 6
2 4
1 2 5 2 6
10 6 1 10 6 1
00 5 0 00 5 0 00 5 0 00 5 0
even Odd even Odd even even Odd Odd even Odd even Odd even Odd even Odd even Odd
2 4 2 5 2 6
Bonus Cards
Each bonus card provides a one-time benefit. If you need to draw a Bonus card and the
draw pile is empty, shuffle the discard pile to form a new draw pile. If the discard pile is
also empty, do not draw a bonus card.
Difficulty Adjustments
The game as described above is the “easiest” setting. For a slightly harder game, start
the countdown at 6 instead of 7. To make the game more difficult still, only roll 5 dice
for your attack. You can mix-and-match these settings.