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21st Century Skills - Creativity PDF
21st Century Skills - Creativity PDF
Partners in Learning
Innovative Teachers
Creativity
Partners in Learning
Introduction The call for creativity and innovation in education has been
highlighted as one of the most important developments
application of those new ideas, creativity is the link between
the two, creating tangible examples of those ideas (be
needed. The challenges of participating in the ‘knowledge them written, drawn, crafted or designed). This originality
economy’ which require new interactions between people, comes at different levels – from creating something new
resources and ideas; the opportunity to create and to you, to creating something new to your peer group, to
produce, and the need to interact with, a wide variety of creating something that historically hasn’t been done before.
A vital 21st century skill, creativity media; to the need to find creative approaches to dealing
is necessary across all subjects and with global challenges: there is a need to find both creative
disciplines – but how can teachers approaches to teaching and learning, and to find new ways
develop their and their learners’ to foster creativity and innovation in learners. This is not
a call for more art and design lessons, but to find ways for
creative practice?
learners to be creative across the curriculum.
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Microsoft®
Partners in Learning
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Microsoft®
Partners in Learning
Role of digital Digital technologies can be used to support a range of creative activities and to extend current practices to new
audiences. A number of tools are available that enable quicker authoring, more immediate interaction with audiences
technologies for and new ways to represent ideas. Further, technology can be used so that:
assessment • Learners can develop ideas in a range of ways, using animation tools, simulations and multimedia
presentations. This can support imagination and exploration of concepts and ideas.
• Learners can be connected to a range of experts and resources, in and out of the classroom by
using search engines to find new information to support and develop their own work.
• Collaboration with other learners in and outside of the classroom
through shared authoring and networked technology.
• Publishing to a range of audiences and receiving feedback to
inform future practice is more accessible through the use of
video conferencing, emails, blogs and wikis.
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Microsoft ®
Partners in Learning
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Microsoft ®
Partners in Learning
KEY WORDS: de Bono, thinking hats, peer assessment, creativity, mathematics KEY WORDS: multimedia, authoring, audience
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Microsoft ®
Partners in Learning
Scenarios
Using random changes to challenge After half an hour, Mr Nodes throws in a new demand: the
students thinking and to foster bag must be able to be carried on a bike. An hour later, a
creative solutions further demand is raised to challenge the students’ ability
---------------------------------------------------------------- to reshape their designs: the bag must have a lock that
Mr Nodes brings together a Design and Technology can only be opened by the owner. The students react to
activity challenging the students to work in teams to create the new demands by initiating new research questions to
designs for a school bag that can hold certain resources inform the designs, each time marking the point that the
(books, laptop, pens etc) but have two other properties: new demand was made, so that during the assessment
that the bag can be used as a table for the student to process, Mr Nodes can evaluate how responsive and
work on, and it must be able to recharge the laptop. The adaptable their design processes have been.
students are given access to a range of resources and in
their groups they begin to create a list of the specifications KEY WORDS: Design and Technology, project based
of the bag, with different group members beginning to learning, creativity, challenge, adaptable
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Microsoft ®
Partners in Learning
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Microsoft®
Partners in Learning
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Microsoft®
Partners in Learning
Further Resources
A range of resources are available to support this teaching tool, including
teaching resources, advice and research literature.
http://www.innovativeteachertoolkit.com/links/creativity.html