Professional Documents
Culture Documents
Postgraduate Studies
MSc IT Consultancy
Module CUP130N: Consultancy Skills (Interpersonal)
Consultancy Report
by
Mickael Abensur
1004448
26.01.2011
DECLARATION
concerning
A CONSULTANCY REPORT
written by
Mickael Abensur
Declaration
I, the undersigned, declare that I am the author of the report indicated above,
which I have written as part of my work on Module CUP130N (Consultancy
Skills, Interpersonal) of the MSc IT Consultancy at London Metropolitan
University.
I declare that to the best of my knowledge and belief I have observed all
copyrights and other rights belonging to other parties and that I am the sole
owner of the copyright in the report I have written.
I hereby give permission to the course organisers and other academic staff
they may choose to copy and use the report or excerpts from it in its original
form or in electronic form including publication on the Internet or on CD-ROM
or other media at their discretion in the promotion and delivery of courses, in
research and in connection with consultancy or related activities on condition
that I am identified as the author of the report.
E-mail: armouredorange@gmail.com
Signed:
Date: 26.01.2011
Executive Summary
The recent years have brought an exceptional quality of films and
games (e.g. Avatar, Gear of Wars). It is mainly due to a massive adoption of
digital mediums, which help to organize, manipulate and distribute media
content. The crowd is now very demanding; and sophisticated devices like 3D
scanners raise the bar to an unprecedented realism in visuals effects.
The WSL scanners are very competitive and smaller portable models
find particular attention. Certainly, this technology is only at its first steps, but
has a great potential of growth. I expect a big impact on many industries,
particularly in medical industries (cosmetic surgery, prosthetics, dentistry) and
slightly less in the Film and Game industry.
Executive Summary....................................................................................... 3
Contents page ................................................................................................ 4
Introduction .................................................................................................... 5
Technological Developments within IT as a Whole.................................... 6
Cloud computing ........................................................................................... 6
Online payment systems............................................................................... 6
Mobile applications ....................................................................................... 7
User interactive interfaces ............................................................................ 7
Social networks............................................................................................. 8
Augmented reality ......................................................................................... 8
IT-based Technological Developments within the Film and Video game
industry........................................................................................................... 9
Gyroscope..................................................................................................... 9
Video-on-demand ....................................................................................... 10
Online video player ..................................................................................... 10
Stereoscopic camera .................................................................................. 11
Virtual camera............................................................................................. 11
Overview of one Major Technological Development within IT – White
Structured Light Scanning used within the Film and Video game
industry......................................................................................................... 12
Current IT products using White Structured Light Scanning technology
....................................................................................................................... 15
Reverse Engineering .................................................................................. 15
Measurement .............................................................................................. 16
Dentistry...................................................................................................... 16
Dermatology................................................................................................ 16
Archaeology ................................................................................................ 17
Architecture................................................................................................. 17
Others ......................................................................................................... 17
Comparison of Similar Products using White Light Interferometry
Scanning technology................................................................................... 17
Artec MHT................................................................................................... 18
Mephisto EX................................................................................................ 18
GeoVideo .................................................................................................... 18
Gemini MF .................................................................................................. 18
The Future of White Structured Light Scanning and how it could be used
in the Film and Video game industry ......................................................... 20
Conclusion ................................................................................................... 22
References.................................................................................................... 22
Texts Sources ............................................................................................. 22
Picture Sources........................................................................................... 26
Unpublished Sources.................................................................................. 27
Glossary........................................................................................................ 27
Cloud computing
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Online payment systems
They are several fees that you need to pay in order to go through the
validation process of your e-business: the merchant account needs to be PCI
(Payment card industry) compliant (Fogarty, 2010) which means that your
system is secured enough for the consumers and that it complies with several
data security standards. This certificate cost £120 annually. Depending on the
mode of payment of the consumers, the transaction fee for your merchant
bank account will vary between 40p or 2.5% of the transaction price. Added to
that the vendor pays a transaction fee each time the payment gateway service
provider processes the same transaction in average of 3% + £0.20, if it is a
Mobile applications
"
Gartner, an American IT research company, accounts that in 2010, the
market share of Smartphone in the mobile sales was of 19% (a. Gartner,
2010). Further studies demonstrate that by 2013, Smartphone (web-based
devices) will overtake the number of PCs with an Internet access. Indeed,
Gartner estimates that by 2013, there will be 1.78 billion PC units with an
Internet access in use compared to 1.82 billion Smartphone units (b. Gartner,
2010). It is interesting to note as well that by 2014, the 2 major Mobile
Operating Systems will be Android (Google) and Symbian (Nokia) with an
equal share of 30% each.
User interactive interfaces have evolved a lot over the last decade.
They became user-friendlier, and multiplied the number of possibilities to
interact with the screen. In 1971, the first Touch Sensor appeared (Bellis
20??), a finger or a stylus was seen as an alternative to the classic mouse.
In 2001, a video game console was introduced; the Wii sold over 76
million units world wide (Ivan, 2010), its one of the most sold console after the
Game Boy, the Nitendo DS and the PlayStation 2. The console integrates
new technologies that enhanced the player interaction drastically. Effectively,
the console tracks the position of the controller, calculates the speed of its
movement and its tilted angle. This apparatus enables the player to browse
content and play games with a wave of their hand or by using the sound of
their own voices. The new AvatarKinect software will also give Kinect owners,
an innovative way to socialize. A motion capture facial recognition technology
will also drive the facial basic expressions of a digital double, in a specific
application. This hardware uses the human body and face for controller.
Social networks
Augmented reality
Gyroscope
In the Video Game industry the most proficient use of this technology
can be found in the Wii Nintendo console. For instance, it allows the player,
the opportunity to swing a sword above his head accurately, bringing thus,
another level of game play.
Motion-capture
Optical MCS use markers that are placed on the actor’s body in order
to track the motion in a limited volume. Nowadays, two types of markers can
Video-on-demand
In 2010, the first open source video format and royalty-free patent was
released. Mozilla and later Google have actively supported this new format
Stereoscopic camera
"
Stereoscopic camera systems are around for a number of years
already, but due to their heavy rig weight averaging 60kg, it was difficult to
manipulate them for shooting action film sequences. They are made usually of
two side-by-side camera recorders. But in august 2010, Panasonic was the
first to release a fully integrated 3D HD digital camera recorder. The
Panasonic AG-3DA1 weights only 3kg, and integrates two lenses under the
same shaft.
Virtual camera
The hologram principle is based on the physical fact that when light
bounces off an object, it carries with it the information of its reflectivity;
therefore by projecting a second laser beam, it creates interferences with the
first beam revealed on a transparent surface. A small aperture, placed in front
of the light source splits the ray in several beams that cover the whole surface
of the object. With an additional mirror and some adjustments, the beams
converge exactly on the glass plate. While Benton was working at the
Polaroid Corporation known now as the MIT, he captured a three dimensional
portrait of himself on a thick glass plate.
Within the film and game industry the criteria of choice for an efficient
scanner are not the same that in the medical industry or in the automotive
industry for instance. A portable device with a precision close to a millimetre
and with a measuring field of 1m3 seems appropriate. The possibility of
capturing the colour of the related object is also important. It gives an extra
useful resource for 3D artists that will, at a later stage, be working on the
textures of a digital scene. Last but not least, the speed of the acquisition is a
crucial element to the product, if you consider using the data for an animated
sequence. Utterly, it is not advised to choose a product that captures less
than 15 frames per seconds for an animation that will use the data for motion
capture purposes, otherwise the final output will appear jittery and hard to
work with.
On the software side, some scanners are not compatible with all PC
operating systems; it is also preferable to connect them via an USB port for an
easier and quicker installation. It is imperative to get a post processing data
software, normally provided with the product that allows you to manipulate
and modify the digital scanned pieces of your model without troubles. It is
convenient to query the sorts of format that are available to export and then
integrate the 3D models with ease in other 3D packages. The most popular
formats that encode 3D scanned data are .stl and .obj. It will give a maximum
flexibility to reuse and tweak the digital model at a postproduction stage.
Quality Control
"
Very accurate scanners are used for quality control of manufactured
parts. Some 3D scanners are mounted for industrial needs, on a robot arm.
Different materials might be used to create a specific element of an object. By
scanning the various alternative parts that are tested, it is possible to compare
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Measurement
" "
The WSLS technique is a non-contact technique; as a consequence
fragile components or material can be scanned without being bended in the
process. This scanning process retrieves precise measurements of an object.
While other types of scanning technique will require coating the object with a
non-reflective powder in order to avoid disturbances, the WSLS does not. The
measurements might be used to section the object with an other material of a
precise size.
Dentistry
"
Dental scanners using the WSLS consist of a box that scans small
objects. 3D dental scanner is the perfect tool to assist in the production of
individual and detailed fitting dental constructions such as inlays, onlays,
crowns or bridges. They can also help to analyse the masticatory surfaces
with a relief-colour map texture. Further developments of the WSLS technique
managed to achieve an accuracy level of up to 20µm. This level of accuracy is
even more beneficial for the scan of small object like a tooth mould (AEGIS,
2011). After manipulation of the 3D dental model, and creation of the fitting or
filling components with an appropriate software, the acquired data can be
coupled with a grinding and milling machine that shapes the final filling dental
component. If it happens to be a whole tooth made in an elaborated plastic
material or in ceramic, an extra heating treatment is necessary to solidify the
component before placement.
"
Dermatology
With an optimal macro camera lens, the topography of the skin can be
examined with a 3D scanner. The system analyses the profile roughness
parameters of a skin along with the wrinkles depth. The tool is useful to
determine the effectiveness of a cosmetic product. As we get older, the skin
has a natural tendency to loose its elasticity; an anti-age product can reduce
this effect. By comparing different scan stage of the skin, we can testify that
the wrinkles are tightened and thus the good quality of the cosmetic product.
Additionally, the epidermis scanner, for an accurate diagnostic, has to be
powered by a LED light bulb. The diode compared to other types of light
produce significantly less heat. It is an essential aspect to prevent the skin to
be dilated under hot conditions (Breukmann, 2010).
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Architecture
"
A number of possibilities are made available with the 3D WSLS
technology applied to architectural buildings. The captured data can serve for
the creation of a virtual tour, for a website’s museum. Secondly, the cost
estimation of a particular damage can be evaluated by comparing the
damaged building with the original plans. Consequently, floor plans and
elevation print out might be extracted from the 3D data. The WSLS
technology contributes also to measurement surveys or erosion observations.
Although it is possible, but because of the general short field of view of the
white light, laser light or photogrammetry scans are principally used in this
field. A combination of different scanning techniques is conceivable (Langnau,
2010).
"
Others
"
We can found 3D WSLS scanners in more disciplines such as forensic
identification, visual effects for films and games, orthotics, prosthetics and
fashion. Forensic facial reconstruction uses 3D scanners to reconstruct a
person’s face, based on the anatomy of the acquired skull. 3D scanners can
be used for motion tracking or ghost effects in films and games. 3D scans
provide as well, valuable negative casts of a patient for the creation of
accurate custom orthotics (Rx Orthotic Lab, 2010). Similarly, prosthetists use
3D scanners to create an accurate prosthesis by simply mirroring and printing
the healthy limb of the wounded patient. A full body scan gives retailers, the
possibility to make clothes on measure to their clients better.
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Comparison of Similar Products using White Light
Interferometry Scanning technology
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Listed below is a relevant selection of products that are suitable for use
in the Film & Game industry. Four products using a similar WSLS technique
Geometry res. 33,333 points 786,432 points 300,000 points 800,000 points
Portable yes no no no
Country of
USA Belgium USA Canada
production
Geometric
Manufacturer Artec Group 4D dynamics Creaform
Informatrics
The field of view of the projector determines the volume in which the
scanned object, ought to fit. Bear in mind that the volume covered by the light
has the shape of a pyramid; therefore the closer we are from the light source
the smaller the field of view is. The depth of field defines the furthest distance
an object can be detected by the 3D scanner. If the object is placed too far
from the light source, data will be lost.
The accuracy depends on the resolution of the camera sensors and the
good contrast of the white pattern projected. A good quality DPL projector has
enough power to emit 2600 lumens. The combination of both equipments will
result in an accurate position of the points. The criteria set in the table,
indicates the margin of error from the true position of a point.
The output format is the encoding format used to compile the data.
Once the data acquired is sent to the proprietary CAD software for
visualisation, it is necessary to export the 3D model into another more popular
and advanced 3D software such as Maya or 3DSMax Autodesk. The CAD
software usually provided with the 3D scanner is very limited in terms of
animation and visual effects. The CAD software will give you different output
format that may or may not be compatible with your popular 3D software. OBJ
and .STL formats are the standards in the industry, as such they are
compatible with most 3D software on the market (Adler, 20??).
For film and games, the level of effectiveness satisfies entirely the
purpose. In the film and game industry, NURBS (Non-uniform rational basis
spline) surfacing technique based on mathematical functions is often used to
create faces or characters. The NURBS surfacing handles better deformation
and has a very smooth appearance (Kolarevic, 2003). The motion data
captured will only be driving the second skin of our character made with
NURBS, as a bone will do with our skin. The NURBS surface wraps the
motion-captured surface that has been approximately cleaned. So a rough
scanned figure does not affect the final result. However, a slow frame rate will
cause the driven surface to jump. The most important criteria for film and
games motion capture devices is then the scanning acquisition time. Weis
(2007) has recently experimented at the ETH university of Zurich and in
collaboration with Disney Studios, a very promising facial puppetry real-time
system.
Three big forums of 3D scanning and modeling tools are held yearly in
Germany. Reports from Vision, EuroMold and Control demonstrate common
trends in the industry (a. D’Apuzzo, 2009). The majority of clients insist to
have a complete solution from hardware to software that fulfills very specific
needs. A constant demand rose for dental scanners that offer intuitive
solutions (b. D’Apuzzo, 2009). The classic dental scanner is a small box with
several lenses. The item revolves on a turntable inside the box and is then
automatically captured, cleaned and aligned in the CAD software. The system
is very intuitive and adjusted to a specific demand.
WSLS scanners are based on a robust technology that has proven to be very
reliable over the past 20 years.
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References
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Every online links below have been accessed in January 2010.
Texts Sources
Carew S. Are pico projectors the next big cellphone trend? Internet (2010)
Available: http://www.reuters.com/article/idUSTRE6091TO20100110
a. D’Apuzzo N. (2009) “3D equipment from industrial trade fairs” Human Body
Measurement Newsletter 4, 1, p 7.
b. D’Apuzzo N. (2009) “3D equipment from industrial trade fairs” Human Body
Measurement Newsletter 4, 1, p 1.
a. Gartner Says Worldwide Mobile Phone Sales Grew 17 Per Cent in First
Quarter 2010. Internet (2010) Available: http://www.gartner.com/it/
page.jsp?id=1372013
c. Gartner. Gartner Reveals Five Social Software Predictions for 2010 and
Beyond. Internet (2010) Available: http://www.gartner.com/it/
page.jsp?id=1293114
Gray B. Avatar claims highest gross of all time. Internet (2010) Available:
http://boxofficemojo.com/news/?id=2667
Jogee I. Google Goggles Gets Smarter & Solves Sudoku Puzzle. Internet
(2010) Available : http://thenokiareview.com/2011/01/10/off-topic-google-
goggles-gets-smarter-solves-sudoku-puzzle/
Johnson C. MEMS gyros seen gaining cell phone design wins. Internet (2010)
Available: http://www.eetimes.com/electronics-news/4200048/MEMS-gyros-
seen-gaining-cell-phone-design-wins
Taulli T. InvenSense Goes for an IPO: Its Gyroscope Chips Are Key to the
Wii. Internet (2010) Available: http://www.dailyfinance.com/story/invensense-
ipo-gyroscope-chips-wii-iPhone/19538372/
Teo L. Real-Time Virtual Camera System for $5k. Internet (2010) Available:
http://www.cgchannel.com/2010/07/real-time-virtual-camera-system-for-5k/
Van den Elzen R. Airtel’s App Central Reaches 13 Million Downloads In Four
Months. Internet (2010) Available: http://blog.distimo.com/2010_06_airtels-
app-central-reaches-13-million-downloads-in-four-months/
XYZRGB (20017) XYZ RGB unveils 0.01 second Full Body 3D Scanner.
Internet (2007) Available: http://www.xyzrgb.com/newsletters/
bodyscanning.html
Picture Sources
Unpublished Sources
Thesis: Novak D. (2006) “3D Object modelling by use of a close range active
sensor” ETH Zürich.
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Glossary
Rig: In 3D animation, the rig is comprised of blend shapes, controllers and
bones. The rig is the structure underneath the surface that drives the 3D
surface. The rig is only visible in the working viewport of the 3D software.
Streaming: Audio or video files that can begin playing as they are being
downloaded to a computer.
Lumens: In general, the more lumens a projector is rated as, the brighter the
image on the screen. Most digital projectors usually rate from about 500
lumens to over 3500 lumens.