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-=( The King of Fighters 2001 Movelist v2.

23 )=-
by Moriya <indiana129@hotmail.com>

Thanks to Vincent Chua (www.kofonline.com) for some move names.

-=[ MOVELIST NOTATIONS ]=-

Moves marked with * are Super Cancels.


- they can be cancelled into a DM/SDM at the cost of one extra power stock.
Moves marked with # are Critical Wire Attacks.
- whenever they hit, the character will bounce back on the wall.
Moves marked with @ are Counter Wire Attacks.
- the enemy will only bounce back on the wall if you counter his/her attack.
When a move is marked with a letter, only that version has an effect.
- (B)# means that only the B version of the move is a Critical Wire.

-=[ K' ]=- -=[ K' Team ]=-

Spot Pile Close to the opponent, b/f + C


Knee Strike Close to the opponent, b/f + D

One Inch @ f + A
Knee Assault f + B

Iron Trigger qcf + A/C


Second Shoot During Iron Trigger, f + B
Second Shell During Iron Trigger, f + D
Blackout During Iron Trigger, b + B/D
Crow Bites * f,d,df + A/C
Crow Bites Plus During Crow Bites (C version), f + B/D
Minute Spike During Secondary Crow Bites, qcb + B/D
Blackout qcf + B/D
Minute Spike qcb + B/D (can be done in the air)
Narrow Spike * During Minute Spike (ground version only), qcb + B/D

[DM] Heat Drive qcf,qcf + A/C (can be held)


[DM] Chain Drive qcf,hcb + A/C
[SDM] Chain Drive qcf,hcb + AC

-=[ MAXIMA ]=- -=[ K' Team ]=-

Dynamite Drop Close to the opponent, b/f + C


Choking Vise Close to the opponent, b/f + D

Mongolian f + A
M9 Maxima Missile (Prototype) df + C

System 1-2: Maxima Scramble qcf + A/C


Double Bomber * During Maxima Scramble, qcf + A/C
Bulldog Press During Double Bomber, qcf + A/C
System 3: Maxima Lift hcb + B/D
Centaur Press During System 3: Maxima Lift, f + B/D
M4 Vapour Cannon @ qcb + A/C
M11 Dangerous Arch Close to the opponent, hcf + B/D
M19 Blitz Cannon f,d,df + B/D

[DM] Bunker Buster qcf,hcb + A/C (can be held)


[DM] Maxima Revenger Close to the opponent, hcb,hcb + B/D
[SDM] Maxima Revenger Close to the opponent, hcb,hcb + BD

-=[ WHIP ]=- -=[ K' Team ]=-

Alpha Close to the opponent, b/f + C


Zed Close to the opponent, b/f + D

Whip Shot f + A (press A 5 times)

Desert Eagle b,d,db + A/C (press A/C 8 times)


Assassin Strike "CODE: BB" f,d,df + A/B/C/D
Boomerang Shot "CODE: SC" * hcf + A/C
Hook Shot "CODE: TEMPEST" In the air, qcb + A/C
Strength Shot Type A "CODE: SUPERIOR" * hcb + A (can be held)
Strength Shot Type B "CODE: FORCE" * hcb + B (can be held)
Strength Shot Type C "CODE: VICTORY" * hcb + C (can be held)
Strength Shot Type D "Code: RAIN" While holding a Strength Shot, D

[DM] Sonic Slaughter "Code: KW" qcb,hcf + A/C


[SDM] Sonic Slaughter "Code: KW" qcb,hcf + AC

-=[ LIN ]=- -=[ K' Team ]=-

Akuzan Close to the opponent, b/f + C


Akuzan Ki Close to the opponent, b/f + D

Benpatsu Ken f + A
Higi Hakkyoku Ken: Dakai df + C

Tetsuzanbu Rasetsu *@ qcf + A/C (perform 3 times)


Kasumi * qcb + A/C
Muei Kusashu f,d,df + A/C
Himon Kyaku hcf + B/D
Hiten Kyaku hcb + B/D
Jatotsuga b,d,db + A/B/C/D (D is a fake)

[DM] Hizoku Ougi Ranbu: Dokuga qcb,hcf + A/C


[SDM] Hizoku Ougi Ranbu: Dokuga qcb,hcf + AC
[SDM] Hizoku Ougi Senjura: Kansatsu d,d,d + AC

-=[ KYO KUSANAGI ]=- -=[ Kyo Team ]=-

Hatsugane Close to the opponent, b/f + C


Issetsu Seoi Nage Close to the opponent, b/f + D

Goufu You f + B
Naraku Otoshi In the air, d + C
88 Hachi df + D

75 Shiki: Kai qcf + B/D, B/D


100 Shiki: Oniyaki * f,d,df + A/C
114 Shiki: Aragami qcf + A
128 Shiki: Kono Kizu During 114 Shiki Aragami, qcf + A/C
127 Shiki: Yano Sabi During 128 Shiki Kono Kizu, press A/C
125 Shiki: Nana Se During 128 Shiki Kono Kizu, press B/D
127 Shiki: Yano Sabi During 114 Shiki Aragami, hcb + A/C
Ge Shiki: Migiri Ugachi During 127 Shiki Yano Sabi, press A/C
125 Shiki: Nana Se During 127 Shiki Yano Sabi, press B/D
212 Shiki: Kototsuki You During 127 Shiki Yano Sabi, hcb + B/D
115 Shiki: Dokugami qcf + C
401 Shiki: Tsumi Yomi During 115 Shiki Dokugami, hcb + A/C
402 Shiki: Batsu Yomi During 401 Shiki Tsumi Yomi, f + A/C
100 Shiki: Oniyaki During 402 Shiki Batsu Yomi, f,d,df + A/C
707 Shiki: R.E.D. KicK b,d,db + B/D
427 Shiki: Hikigane (B)* hcb + B/D

[DM] Ura 108 Shiki: Orochinagi qcf,hcb + A/C (can be held)


[SDM] Ura 108 Shiki: Orochinagi qcf,hcb + AC (can be held)
[SDM] 524 Shiki: Kamukura Close to the opponent, hcb,hcb + AC

-=[ BENIMARU NIKAIDO ]=- -=[ Kyo Team ]=-

Catch and Shoot Close to the opponent, b/f + C


Front Suplex Close to the opponent, b/f + D

Spinning Knee Drop In the air, close to the opponent, b/db/d/df/f + C/D
Jackknife f + B

Flying Drill In the air, d + D


Raijin Ken qcf + A/C
Taikuu Raijin Ken In the air, qcf + A/C
Shinkuu Katategoma * qcb + A/C
Iai Geri qcf + B/D
Handou Sandan Geri *# During Iai Geri, d,u + B

[DM] Gen'ei Hurricane qcb,qcb + B/D


[DM] Raikou Ken qcf,qcf + A/C
[SDM] Raikou Ken qcf,qcf + AC

-=[ GORO DAIMON ]=- -=[ Kyo Team ]=-

Juuji Shime Close to the opponent, b/f + C


Okuri Ashi Barai Close to the opponent, b/f + D
Tsukami Tataki Tsuke Very close to the opponent, b/f + C

Tamatsubushi f + A
Zujou Barai df + C

Jiraishin f,d,df + A/C (C is a fake)


Kumo Tsukami Nage hcf + A
Kirikabu Gaeshi hcf + C
Tenchi Gaeshi Close to the opponent, hcb,f + A/C
Nekko Gaeshi qcf + B/D
Chou Ukemi qcb + B/D
Chou Oosotogari Close to the opponent, f,d,df + B/D
Uranage hcb,f + B/D

[DM] Jigoku Gokuraku Otoshi Close to the opponent, hcb,hcb + A/C


[DM] Arashi no Yama (Nekko Nuki) hcf,hcf + B/D
Zoku: Kirikabu Gaeshi After Nekko Nuki, hcf + B/D
Bukko Nuki Uranage After Kirikabu Gaeshi, f,d,df + B/D
[SDM] Jigoku Gokuraku Otoshi Close to the opponent, hcb,hcb + AC
[SDM] Arashi no Yama (Nekko Nuki) hcf,hcf + BD
Tsuzuku Kirikabu Kaeshi After Nekko Nuki, hcf + B/D
Tsuzuku Tenchi Kaeshi After Kirikabu Gaeshi, f,d,df + B/D

-=[ SHINGO YABUKI ]=- -=[ Kyo Team ]=-

Hatsugane Close to the opponent, b/f + C


Issetsu Seoi Nage Fukanzen Close to the opponent, b/f + D

Goufu Kakko Dake f + B

100 Shiki: Oniyaki Mikansei f,d,df + A/C


101 Shiki: Oborogurama Mikansei b,d,db + B/D
114 Shiki: Aragami Mikansei qcf + A
115 Shiki: Dokugami Mikansei qcf + C
212 Shiki: Kototsuki Mikansei * hcb + B/D
Shingo Kinsei Ore Shiki: Gecchuu @ qcb + A/C
Shingo Kinsei Ore Shiki: Nietogi Close to the opponent, f,d,df + B/D
Shingo Kick hcf + B/D

[DM] Shingo Kinsei Ore: Mu Shiki qcf,hcb + A/C


[DM] Kake Hourin qcf,qcf + A/C
[SDM] Kake Hourin qcf,qcf + AC

-=[ IORI YAGAMI ]=- -=[ Iori Team ]=-

Sakahagi Close to the opponent, b/f + C


Saka Sakahagi Close to the opponent, b/f + D

Yumebiki f + A, A
Goufu In "Shinigami" f + B
Yuri Ori In the air, b + B

Kuzukaze Close to the opponent, hcb,f + A/C


100 Shiki: Oniyaki * f,d,df + A/C
108 Shiki: Yami Barai qcf + A/C
147 Shiki: Aoi Bana * qcb + A/C (perform 3 times)
404 Shiki: Koto Tsuki In hcb + B/D

[DM] Kin 1211 Shiki: Ya Otome qcf,hcb + A/C


[SDM] Ura 316 Shiki: Saika During Ya Otome, qcf,qcf,qcf,qcf + AC

-=[ VANESSA ]=- -=[ Iori Team ]=-

Dynamite Puncher Close to the opponent, b/f + C


Clinch Puncher Close to the opponent, b/f + D

One-Two Puncher f + A
Sliding Puncher df + B

Puncher Weaving qcb + A/C (can be held)


Dash Puncher While holding Puncher Weaving, f + A/C
Parrying Puncher While holding Puncher Weaving, b + A/C
Puncher Vision (front) While holding Puncher Weaving, f + B/D
Puncher Vision (back) While holding Puncher Weaving, b + B/D
Puncher Vision (front) qcf + B/D
Puncher Vision (back) qcb + B/D
Puncher Upper During any Puncher Vision, f + A
Puncher Straight # During any Puncher Vision, f + C
Puncher Weaving During any Puncher Vision, b + A/C (can be held)
Parrying Puncher (C)* f,d,df + A/C
Machine Gun Puncher hcf + A/C (press A/C repeatedly)
Dash Puncher Charge b,f + A/C

[DM] Champion Puncher Close to the opponent, qcf,qcf + A/C


[DM] Crazy Puncher qcb,hcf + A/C
[SDM] Crazy Puncher qcb,hcf + AC

-=[ SETH ]=- -=[ Iori Team ]=-

Hijiate Hadoh Uchi Close to the opponent, b/f + C


Hinage Close to the opponent, b/f + D

Tackle f + A
Reverse Blow b + A
Mae Age Geri f + B
Sobat b + B
Sliding Kick df + B

Sho-Yoh * qcf + A/C


Ashi-Tori d,d + A/C
Doh-Kuzushi hcf + B/D
Raku-Getsu In the air, qcf + B
An-Getsu In the air, qcf + D
Kyu-Getsu hcb + B/D
Ya-Getsu During Kyu-Getsu, f + B/D
Gen-Getsu During Kyu-Getsu, d + B/D

[DM] Morote Sho-Yoh qcf,qcf + A/C


[DM] Irimi-Nadazuki qcf,hcb + B/D
[SDM] Doh-Tori-Shichimonsatsu qcf,hcb + AC

-=[ RAMON ]=- -=[ Iori Team ]=-

Arm Whip Close to the opponent, b/f + C


Flying Major Close to the opponent, b/f + D

Stealth Drop Kick df + B

Feint Step qcb + A/C (can be held)


Tiger Neck Chancery Close to the opponent, hcf + A/C
Rolling Sobat @ f,d,df + B/D
Flying Body Attack During Rolling Sobbat, f,d,df + B/D
Set-It-Off Smack * During Flying Body Attack, d,d + C
Tiger Load b,d,db + B/D
Close Chop During Tiger Load, at the corner, b + D
Tiger Load (stop) During Tiger Load, press ABC
Somersault hcf + B/D
Somersault (stop) During Somersault, press ABC

[DM] El Diablo Amarillo Ramon qcb,hcf + B/D


[DM] Tiger Spin Close to the opponent, hcb,hcb + A/C
[SDM] Tiger Spin Close to the opponent, hcb,hcb + AC
-=[ LEONA HEIDERN ]=- -=[ Ikari Warriors Team]=-

Leona Crash Close to the opponent, b/f + C


Order Backlash Close to the opponent, b/f + D
Heidern Inferno In the air, close to the opponent, b/db/d/df/f + C/D

Strike Arch b/f + B

X-Calibur In the air, qcb + A/C


Baltic Launcher Charge b,f + A/C
Moon Slasher Charge d,u + A/C
Ground Slasher Charge b,f + B/D
Gliding Buster During Ground Slasher (D), f + D
Earring Bakudan 1 qcb + B/D
Earring Bakudan 2 b,d,db + B/D
Heart Attack Anytime after Earring Bakudan 2 hits, b,d,db + B/D

[DM] Grateful Dead qcf,qcf + A/C


[DM] Rebel Spark qcb,hcf + B/D
[DM] V-Slasher In the air, qcf,hcb + A/C
[SDM] V-Slasher In the air, qcf,hcb + AC

-=[ RALF JONES ]=- -=[ Ikari Warriors Team ]=-

Dynamite Headbutt Close to the opponent, b/f + C


Northern Lights Bomb Close to the opponent, b/f + D

Vulcan Punch f,d,df + A/C


Gattling Attack * Charge b,f + A/C
Kyuukouka Bakudan Punch (ground) Charge d,u + A/C
Kyuukouka Bakudan Punch (mid-air) In the air, qcf + A/C
Super Argentine Backbreaker Close to the opponent, hcf + B/D
Ralf Kick hcb + B
Ralf Tackle hcb + D
Galactica Phantom # qcf,qcf + A/C

[DM] Umanori Vulcan Punch qcb,hcf + B/D


[DM] Baribari Vulcan Punch qcf,hcb + A/C
[SDM] Baribari Vulcan Punch qcf,hcb + AC

-=[ CLARK STEEL ]=- -=[ Ikari Warriors Team ]=-

Gallanting German Close to the opponent, b/f + C


Fisherman Buster Close to the opponent, b/f + D
Death Lake Drive In the air, close to the opponent,
b/db/d/df/f + C/D

Stomping b/f + B

Gattling Attack * Charge b,f + A/C


Mount Tackle hcf + A/C
Clark Lift During Mount Tackle, d,d + A
Sleeper Lift (D.D.T.) During Mount Tackle, d,d + C
Rolling Cradle During Mount Tackle, d,d + B/D
Napalm Stretch f,d,df + A/C
Frankensteiner f,d,df + B/D
Super Argentine Backbreaker Close to the opponent, hcf + B/D
Flashing Elbow After any special throw, qcf + A/C

[DM] Running Three hcf,hcf + B/D


[DM] Ultra Argentine Backbreaker Close to the opponent, hcb,hcb + A/C
[SDM] Ultra Argentine Backbreaker Close to the opponent, hcb,hcb + AC

-=[ HEIDERN ]=- -=[ Ikari Warriors Team ]=-

Lead Belcher Close to the opponent, b/f + C


Back Stabber Close to the opponent, b/f + D
Critical Drive In the air, close to the opponent, b/db/d/df/f + C/D

Shooter Napalm f + B

Cross Cutter qcf + A/C


Moon Slasher * f,d,df + A/C
Neck Rolling f,d,df + B/D
Storm Bringer Close to the opponent, hcb + A/C
Kill Bringer hcb + B/D

[DM] Heidern Finale qcb,hcf + B/D


[DM] Final Bringer qcf,qcf + A/C
[SDM] Final Bringer qcf,qcf + AC

-=[ TERRY BOGARD ]=- -=[ Fatal Fury Team ]=-

Grasping Upper Close to the opponent, b/f + C


Buster Throw Close to the opponent, b/f + D

Hammer Punch f + A
Rising Upper df + C

Power Wave qcf + A


Round Wave * qcf + C
Burn Knuckle qcb + A/C
Rising Tackle * Charge d,u + A/C
Crack Shoot qcb + B/D
Power Dunk f,d,df + B/D

[DM] High Angle Geyser qcf,qcf + B/D


[DM] Power Geyser qcb,db,f + A/C
[SDM] Power Geyser qcb,db,f + AC

-=[ ANDY BOGARD ]=- -=[ Fatal Fury Team ]=-

Gourin Kai Close to the opponent, b/f + C


Hug and Throw Close to the opponent, b/f + D

Uwa Agito f + B
Age Omote df + A

Hishou Ken qcb + A


Geki Hishou Ken qcb + C
Shoryudan f,d,df + A/C
Kuuhadan hcf + B/D
Ukabe Haisuishou Close to the opponent, hcf + A/C
Zan'ei Ken db,f + A/C
Shippu Ouken * During Zan Ei Ken, qcf + A/C
Gen'ei Shiranui In the air, qcf + B/D
Shimo Agito * After Gen'ei Shiranui, A/C
Uwa Agito After Gen'ei Shiranui, B/D

[DM] Zan'ei Ryuusei Ken qcb,hcf + A/C


[DM] Chou Reppadan qcb,db,f + B/D
[SDM] Chou Reppadan qcb,db,f + BD

-=[ JOE HIGASHI ]=- -=[ Fatal Fury Team ]=-

Knees of Hades Close to the opponent, b/f + C


Leg Throw Close to the opponent, b/f + D

Low Kick f + B
Sliding df + B

Bakuretsu Ken Press A/C repeatedly


Bakuretsu Finish (punch) * During Bakuretsu Ken, qcf + A
Bakuretsu Finish (kick) During Bakuretsu Ken, qcf + C
Hurricane Upper hcf + A/C
Ougon no Kakato (Golden Heel) qcb + B/D
Tiger Kick * f,d,df + B/D
Slash Kick hcf + B/D

[DM] Bakuretsu Hurricane Tiger Heel qcf,hcb + A/C


[DM] The World's Strongest Low Kick qcf,qcf + B/D (can be held)
[DM] Golden Tiger Kick qcf,uf + B/D
[DM] Screw Upper qcf,qcf + A/C
[SDM] Screw Upper qcf,qcf + AC

-=[ BLUE MARY ]=- -=[ Fatal Fury Team ]=-

Vector Toss Close to the opponent, b/f + C


Head Throw Close to the opponent, b/f + D

Hammer Arch b/f + A


Double Rolling b/f + B
Climbing Arrow df + B

Spin Fall qcf + A/C


M. Spider During Spin Fall, qcf + A/C
Real Counter qcb + A/C
Backdrop Real During Real Counter, hcf + A/C
Head Crush During Real Counter, hcf + B/D
M. Reverse Facelock qcb + B
M. Head Buster qcb + D
Vertical Arrow f,d,df + B/D
M. Snatcher * During Vertical Arrow, f,d,df + B/D
Straight Slicer * Charge b,f + B/D
Crab Clutch During Straight Slicer, qcf + B/D

[DM] M. Splash Rose * qcf,hcb + A/C


[DM] M. Dynamite Swing A,A,f,B,C
[SDM] M. Dynamite Swing A,A,b,B,C

-=[ RYO SAKAZAKI ]=- -=[ Art of Fighting Team ]=-

Tani Otoshi Close to the opponent, b/f + C


Sakazaki Nage Close to the opponent, b/f + D

Hyouchuu Wari f + A
Joudan Uke f + B
Gedan Uke df + B

Ko'oh Ken qcf + A


Kohou Shippu Ken * qcb + A/C
Kohou * f,d,df + A/C
Zanretsu Ken (A)# f,b,f + A/C
Moh Koh Raijin Setsu qcf + B/D
Hien Shippu Kyaku hcb + B/D

[DM] Tenchi Haoh Ken qcf,qcf + A/C


[DM] Haoh Shokou Ken f,hcf + A/C
[DM] Ryuuko Ranbu qcf,hcb + A/C
[SDM] Ryuuko Ranbu qcf + C,A

-=[ ROBERT GARCIA ]=- -=[ Art of Fighting Team ]=-

Ryuutobi Kyaku Close to the opponent, b/f + C


Kubikiri Nage Close to the opponent, b/f + D

Ura Kobushi f + A
Kouryuu Kokyaku Geri b + A
Ryuu Hanshuu b/f + B
Nidan Sokudou Geri df + B
Hien Ryuujin Kyaku In the air, df + B/D

Ryuu Geki Ken qcf + A/C


Ryuu Ga * f,d,df + A/C
Hien Senpuu Kyaku hcf + B/D
Sen'en Renbu Kyaku *# Close to the opponent, hcb + B/D
Gen'ei Kyaku f,b,f + B/D

[DM] Haiga Ryuu qcf,qcf + A/C


[DM] Haoh Shokou Ken f,hcf + A/C
[DM] Ryuuko Ranbu qcf,hcb + A/C
[SDM] Ryuuko Ranbu qcf,hcb + AC

-=[ YURI SAKAZAKI ]=- -=[ Art of Fighting Team ]=-

Oni Harite Close to the opponent, b/f + C


Silent Throw Close to the opponent, b/f + D
Tsubame Otoshi In the air, close to the opponent, b/db/d/df/f + C/D

Triangle Jump Jump at a wall, then jump from it

Tsubame Yoku f + A
Senkai Kyaku f + B, f + B
Ko'oh Ken qcf + A/C
Haou Shokou Ken Hold A/C during Ko'oh Ken
Yuri Chou Knuckle qcb + A/C (can be held to power up)
Yuri Chou Upper * f,d,df + A/C
Kuuga During Yuri Chou Upper (C), f,d,df + A/C
Rai'oh Ken qcf + B/D
Yuri Chou Mawashi Geri qcb + B/D
Hyakuretsu Binta hcb,f + B/D

[DM] Metsuki Zan Kuuga * qcf,qcf + B/D


[DM] Hien Hou'ou Kyaku qcf,hcb + B/D
[SDM] Hien Hou'ou Kyaku qcf,hcb + BD
[SDM] Yuri Chou Tsubamemai A,A,f,B,C

-=[ TAKUMA SAKAZAKI ]=- -=[ Art of Fighting Team ]=-

Oosotogari Close to the opponent, b/f + C


Ippon Seoi Nage Close to the opponent, b/f + D

Oni Guruma f + A
Hi Shya Otoshi b + A
Kawara Wari f + B
Keima Uchi df + B

Ko'oh Ken qcf + A/C


Moh Koh Senkai Kyaku * qcb + A/C
Zanretsu Ken f,b,f + A/C
Shoran Kyaku hcb + B/D
Hien Shippuu Kyaku Charge db,f + B/D

[DM] Shin Kishin Geki Close to the opponent, qcf,qcf + A/C


[DM] Haoh Shikou Ken f,hcf + A/C
[DM] Ryuuko Ranbu qcf,hcb + A/C
[SDM] Ryuuko Ranbu qcf,hcb + AC

-=[ KING ]=- -=[ Female Team ]=-

Hold Rush Close to the opponent, b/f + C


Hook Buster Close to the opponent, b/f + D

Trap Kick f + B
Sliding Kick df + D

Mirage Dance Close to the opponent, hcf + A/C


Mirage Kick * hcb + A/C
Venom Strike qcf + B
Double Strike qcf + D
Trap Shot f,d,df + B/D
Tornado Kick hcb + B/D

[DM] Surprise Rose b,f,df,d + B/D


[DM] Illusion Dance qcf,hcb + B/D
[SDM] Illusion Dance qcf,hcb + BD

-=[ MAI SHIRANUI ]=- -=[ Female Team ]=-


Shiranui Gourin Close to the opponent, b/f + C
Fuusha Kuzushi Close to the opponent, b/f + D
Yume-zakura In air, when close, b/db/d/df/f + C/D

Triangle Jump Jump at a wall, then jump from it

Koku'en no Mai f + B
Benitsuru no Mai df + B
Daiwa Fuusha Otoshi In the air, d + A
Ukiha In the air, d + B
Yurazaume In the air, d + D

Kachou Sen qcf + A/C


Ryuu Enbu * qcb + A/C
Musasabi no Mai In the air, qcb + A/C
Musasabi no Mai (ground) Charge d,ub/u/uf + A/C (can be held)
Attack Hold A/C during Musasabi no Mai (ground)
Ukihane During Musasabi no Mai, d + A/C
Toukajou Tsubute During Musasabi no Mai, when close, d + B/D
Koyasen Tori qcb + B/D
Hissatsu Shinobi Bachi hcf + B/D

[DM] Hana Arashi qcf,qcf + A/C


[DM] Hou'ou no Mai qcb,qcb + A/C
[DM] Chou Hissatsu Shinobi Bachi qcb,hcf + B/D
[SDM] Chou Hissatsu Shinobi Bachi qcb,hcf + BD

-=[ HINAKO SHIJOU ]=- -=[ Female Team ]=-

Uwate Nage Close to the opponent, b/f + C


Tasuki Nage Close to the opponent, b/f + D

Maemitsu Tataki df + A
Ketaguri df + D

Tsukidashi Press A/C repeatedly


Tsuki Otoshi qcb + A/C
Kaburi Yori Close to the opponent, hcb,f + A/C
Hatakikomi # During Kaburi Yori, f,d,df + A/C
Ketaguri * During Kaburi Yori, b,d,db + B/D
Yorigiri Close to the opponent, f,d,df + B/D
Kote Nage Close to the opponent, hcf + B/D
Kake Nage Close to the opponent, hcb,f + B/D

[DM] Ooichiban qcf,qcf + A/C


[DM] Gasshou Hineri hcf,hcf + B/D
[SDM] Gasshou Hineri hcf,hcf + BD

-=[ LI XIANGFEI ]=- -=[ Female Team ]=-

Hua Nu Ma Close to the opponent, b/f + C


Li Qian Hou Yan Close to the opponent, b/f + D

Shuang Zhang Da f + A
Gong Bu Hou Xuan Tui f + B
Fu Bu Hou Xuan Tui df + D
Na Meng Bo qcf + A/C
Wan Bo Hou Yan Close to the opponent, hcb,f + A/C
Wei Qi Chong Pao * During Wan Bo Hou Yan, qcb + A/C
Shan Li Zhong Huang qcf + B
Shan Li Zhong Huang Guan Kong During Shan Li Zhong Huang, qcf + B
Shan Li Zhong Huang Xin Sui Bo qcf + D
Tian Beng Shan * f,d,df + B/D

[DM] Chao Bai Long # AC, b,df + C, b + C


[DM] Da Tie Ren qcf,hcb + B/D
[SDM] Da Tie Ren qcf,hcb + BD
[SDM] Zhen Xin Ya Close to the opponent, hcb,hcb + BD

-=[ KULA DIAMOND ]=- -=[ NESTS Team ]=-

Ice Coffin Close to the opponent, b/f + C


Behind Slash Close to the opponent, b/f + D

One Inch @ f + A
Slider Shoot df + B
Critical Ice df + C

Diamond Breath qcf + A/C


Counter Shell @ qcb + A/C
Crow Bites * f,d,df + A/C
Lay Spin qcb + B/D
Counter Shoot * During Lay Spin, f + B
Slider Shoot During Lay Spin, f + D

[DM] Diamond Edge qcf,qcf + A/C


[SDM] Diamond Edge qcf,qcf + AC
[SDM] Freeze Execution hcb,hcb + AC

-=[ FOXY ]=- -=[ NESTS Team ]=-

The Third Key Close to the opponent, b/f + C


The Twelfth Key Close to the opponent, b/f + D

The Seven Metals f + A


The Seven Cycles f + B
The Seven Ores df + A
The Seven Distilations df + B

Horn of the Unicorn qcf + A/C


Plenelinium * f,d,df + A/C
The First Tree hcb + A/C
Noah's Memory During The First Tree, press A/C
Seven Stars During The First Tree, b + B/D
Tree of Wisdom qcf + B/D
Key of the Moon Before hitting the opponent, f + A/C
Atmosphere of Yearning f,d,df + B/D

[DM] Poem of the White Mare qcf,qcf + A/C


Silver of the Moon Before hitting the opponent, f + A/C
Tree of Knowledge Before hitting the opponent, d + B/D
[SDM] Prayer of the Planet In the air, qcf,qcf + AC
[SDM] Honey Bee qcf,qcf,qcf,qcf + BD
-=[ K9999 ]=- -=[ NESTS Team ]=-

Get lost! Close to the opponent, b/f + C


Quit playing! Close to the opponent, b/f + D

Shut up! * f + A

Get out of my sight! * qcf + A/C


Split! * f,d,df + A/C

[DM] Moon... db,hcb,df + A/C


[DM] You get lost too! db,hcb,df + B/D
[SDM] Power... losing control!... YAH! d,f,df + ABCD

-=[ ANGEL ]=- -=[ NESTS Team ]=-

-=( NORMAL MOVES )=-


Go Go Futen Girl Close to the opponent, b/f + C
Starlit Field Close to the opponent, b/f + D

Senseless Chatter f + B
At the Wasteland In the air, d + D

Formalist Blue df + B
Red Sky of Yaponesia hcb + B/D
Mad Murder Roulette Close to the opponent, b,d,db + B/D

[DM] Consciousness of Unidentified Victims b,f,d,df + B/D

-=( CHAIN CIRCLE STARTING MOVES )=-

Welcome to the Rogue During Formalist Blue, press A


Citizen of the World During Formalist Blue, press B
Repun Kamui qcb + A/C (only C version is a
starter)
Beyond the Flames hcf + B/D

-=( CHAIN CIRCLE MOVES )=-


* NOTE: You cannot repeat a direction or a button twice in a row. *

Bye Bye Rogue u + A/C


Buggy and Coffin f + A/C
A Train to See Cherry Blossoms d + A/C
Shelter From the Storm u + B/D
With a Lamp for the Pathway f + B/D
Important Symptom d + B/D

-=( CHAIN CIRCLE FINISHING MOVES )=-

Crown Under the Sky f,f + A/C


State of Heat Haze f,f + B/D
A Full-Moon Evening qcb + A/C
A Garden to Play With The Ghosts b,d,db + B/D
Ride Your Cycle hcf + B/D
Red Sky of Yaponesia hcb + B/D
[DM] Loyalty Test for the Liberalists b,f,d,df + A/C
[SDM] Loyalty Test for the Liberalists b,f,d,df + AC

-=[ ATHENA ASAMIYA ]=- -=[ Psycho Soldier Team ]=-

Psychic Throw Close to the opponent, b/f + C


Psychic Shoot Close to the opponent, b/f + D
Bit Throw In the air, close to the opponent, b/db/d/df/f + C/D

Triangle Jump Jump at a wall, then jump from it

Renkantai f + B
Phoenix Bomb In the air, d + B

Psycho Ball qcb + A/C


Psycho Sword * f,d,df + A/C (can be done in the air)
Psychic Teleport qcf + B/D
Phoenix Arrow * In the air, qcb + B/D
Psycho Reflector hcb + B
Nu Psycho Reflector hcb + D

[DM] Phoenix Fang Arrow In the air, qcf,qcf + B/D


[DM] Shining Crystal Bit hcb,hcb + A/C (can be done in the air)
Cancel During Shining Crystal Bit, press ABCD
Crystal Shoot During Shining Crystal Bit, qcf + A/C
[SDM] Shining Crystal Bit hcb,hcb + AC (can be done in the air)
Cancel During Shining Crystal Bit, press ABCD
Crystal Shoot During Shining Crystal Bit, qcf + A/C
[SDM] Psychic 9 hcb,f + AC,A,B,C,A,B,C,D
Sailor Punch # During the last hit of Psychic 9, qcf + A/C
Psycho Sword During the last hit of Psychic 9, f,d,df + A/C
Flaming Sword During the last hit of Psychic 9, hcb + B/D

-=[ SIE KENSOU ]=- -=[ Psycho Soldier Team ]=-

Hakkei Close to the opponent, b/f + C


Tomoe Nage Close to the opponent, b/f + D

Kobokushu f + A
Kosentai f + B

Choukyuu Dan qcb + A/C


Ryuu Sou Geki In the air, qcb + A/C
Ryuu Renga Chiryuu hcf + A
Ryuu Renga Tenryuu hcf + C
Ryuu Gakusai * b,d,db + B/D
Senkyuu Tai qcf + B/D

[DM] Shinryuu Seioh Rekkyaku qcf,hcb + B


[DM] Shinryuu Tenbu Kyaku qcf,hcb + D
[SDM] Senki Hakkei Close to the opponent, qcf,qcf + AC

-=[ CHIN GENTSAI ]=- -=[ Psycho Soldier Team ]=-

Gou Inshu Close to the opponent, b/f + C


Sakaashi Nage Close to the opponent, b/f + D
Suibo Hyotan Geki f + A

Suihai Sho qcf + A/C


Fun'en Kou After Suihai Sho, qcf + A/C
Gou'en Shourai: Kai * After Suihai Sho, f,d,df + B/D
Kaiten-teki Kuutotsuken After Suihai Sho, hcf + B/D
Hyotan Geki qcb + A/C
Bogetsu Sui d,d + B/D
Ryuda Hanyou * During Bogetsu Sui, u + B
Rigyou Hanyou During Bogetsu Sui, u + D

[DM] Gou'en Shourai qcf,hcb + B/D


[DM] Gouran Enpou qcf,qcf + A/C
[SDM] Gouran Enpou qcf,qcf + AC

-=[ BAO ]=- -=[ Psycho Soldier Team ]=-

Gen'ei Tougi Close to the opponent, b/f + C


Critical Throw Close to the opponent, b/f + D

Triangle Jump Jump at a wall, then jump from it

Soushou In the air, d + A


Hikida In the air, d + B
Kawasaki f + A
Senheki Shu f + B
Senhso Shu df + B
Rikatsu Shu df + D
Sliding d + D

Psycho Ball Attack qcf + A


Psycho Ball Crash: Rising * qcf + C
Psycho Ball Crash: Front * qcb + A/C
Psycho Ball Crash: Bounding qcf + B/D
Psycho Ball Crash: Reflecting qcb + B/D
Psycho Ball Crash: Forward Aerial In the air, qcb + A/C
Psycho Ball Crash: Airbound * In the air, qcf + B/D

[DM] Psycho Ball Crash: SP qcb,qcb + B/D


[SDM] Psycho Ball Attack III f,hcf + AC

-=[ KIM KAPHWAN ]=- -=[ Kim Team ]=-

Kubikime Otoshi Close to the opponent, b/f + C


Sakkyaku Nage Close to the opponent, b/f + D

Tora Yopuchagi f + A
Nerichagi f + B

Hishou Kyaku * In the air, qcf + B/D


Han Getsu Zan qcb + B/D
Hien Zan Charge d,u + B/D
Tenshou Zan During Hien Zan (D), d + D
Haki Kyaku * d,d + B/D
Kuusajin * During Haki Kyaku (B), f,d,df + B/D
[DM] Hou'ou Hiten Kyaku qcf,qcf + B/D
[DM] Hou'ou Tenbu Kyaku In the air, qcf,qcf + B/D
[DM] Hou'ou Kyaku qcb,db,f + B/D (can be done in the air)
[SDM] Hou'ou Kyaku qcb,db,f + BD (can be done in the air)

-=[ CHANG KOEHAN ]=- -=[ Kim Team ]=-

Hagan Geki Close to the opponent, b/f + C


Kusari Jime Close to the opponent, b/f + D

Hiki Nige df + A

Tekkyuu Funsai Geki * qcb + A/C


Tekkyuu Dai Kaiten f,d,df + A/C
Tekkyuu Taiko Uchi hcf + B/D
Dai Hakai Nage Close to the opponent, hcb,f + A/C

[DM] Tekkyuu Dai Bousou qcf,hcb + A/C


[DM] Tekkyuu Dai Assatsu qcf,qcf + A/C
[SDM] Tekkyuu Dai Assatsu qcf,qcf + AC

-=[ CHOI BOUNGE ]=- -=[ Kim Team ]=-

Zujou Sashi Close to the opponent, b/f + C


Geketsu Tsuki Close to the opponent, b/f + D

Triangle Jump Jump at a wall, then jump from it

Toorima Geri f + B

Kaiten Tobisaru Zan qcb + A/C


Kishuu Tobisaru Tsuki During Kaiten Tobisaru Zan, press A/C
Tatsumaki Shippuu Zan Charge d,u + A/C
Senpuu Tobisaru Satotsu Charge b,f + A/C
Houkou Tenkan Press any direction + A/B/C/D (up to twice)
Hishou Kuu Retsu Zan Charge d,u + B/D (hold the button)
Houkou Tenkan Press any direction + A/B/C/D (up to twice)
Hishou Kyaku * In the air, qcf + B/D
Hien Sen f,d,df + B/D

[DM] Shin! C. T. Shinkuu Zan hcb,hcb + A/C


[DM] Zan! Saru Tsukiwa hcf,hcf + A/C (can be held)
[SDM] Hou'ou Kyaku qcf,hcb + BD

-=[ MAY LEE ]=- -=[ Kim Team ]=-

Defense Posture Shift ABC

-=( STANDARD MODE )=-


OBS: Triple Kick (D version) makes May Lee change to Hero Mode.

Surface Razzmatazz Close to the opponent, b/f + C


Backward Razzmatazz Close to the opponent, b/f + D

Aerial Slayer Attack f + B


Triple Kick 1 (Twister Kick) qcf + B/D
Triple Kick 2 (Heel Drop) f,d,df + B
Triple Kick 2 (Low Swipe) * f,d,df + D
Triple Kick 3 (Standard) * During Triple Kick 2, hcb + B
Triple Kick 3 (Metamorphosis) * During Triple Kick 2, hcb + D
Self Rebellion * hcb + B/D

[DM] Beast God Kick # qcb,qcb + B/D


[DM] Comet Crunch Kick qcf,qcf + B/D

-=( HERO MODE )=-

Hero's Welcome f + A
Sliding df + B

Full-Swing Chop (C)# qcf + A/C


May Lee: Chop! * qcb + A/C
May Lee: Kick! * In the air, qcf + B/D
May Lee: Break! Close to the opponent, hcb,f + A/C

[DM] May Lee: Dynamic! In the air, qcf,qcf + A/C


[SDM] May Lee: The End Close to the opponent, qcf,qcf + AC

===============================================================================

Copyright 2001-2004 Filipe Xavier


This document is for personal use only. It may not be modified, sold, used
for profitable purposes or reproduced in any sort of media without my express
permition.

End of file. Thanks for reading.

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