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suitable for primary school students as
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1. Flashcards:

You can use flashcards as an introduction to the lesson. Here are some ideas how to
use them:
- Spread them around the classroom. Have a student name a card he/ she sees. The
other students need to find the card. The student with most cards at the end wins.
- Let your students match card images with cards where the words are written.
- Divide students into teams. One student of each team can see the card. He/ she
needs to explain to the rest what the word is. The team that guessed most words,
wins. The possibilities are endless

2. What food am I:

Using flashcards play the guess what am I game. You may stick the flashcard to their
foreheads or have students hold it in front of them (no peeking). Players may ask any
question that can be answered by Yes or No.

3. Bingo:

Give each student an empty board and board with food. Ask them to cut the food
and stick to their board. Have each child search their board for the item called out
and place a coin (I use cereal that they can eat after the game) over the picture if it
appears on their card. The first person to get 3 in a straight line (horizontally,
vertically, or diagonally) yells out "BINGO!"

4. Memory:

Shuffle the cards. Lay out the cards face down in rows forming a large rectangle on
the table or floor. Make sure the cards are not touching each other. They need to be
able to be flipped over without disturbing any cards around them. Decide who will
go first. The first player chooses a card and carefully turns it over. If the two cards are
a matching pair, then they take the two cards and start a stack. The player is awarded
another turn for making a match and goes again. If the cards are not a match they
are turned back over and it is now the next players turn. Once all the cards have been
played the player with the most matching pairs is the winner.
5. I have, who has?

Distribute cards to students until you are left with none (some students may get
more cards). The player who got the card with a star begins. Play continues until the
game comes back to the original card.

6. Dobble/Spot it

Any two cards have exactly one symbol in common. For the basic Dobble! game,
reveal one card, then another. Whoever spots the symbol in common on both cards
claims the first card, then another card is revealed for players to search, and so on.
Whoever has collected the most cards when the deck runs out wins! More variations
can be found here: http://myfirstgames.sg/image/data/Rules/Spot It Rules_01.pdf

7. Find the picture:

You will need 30 bottle caps. Sit with your students in a circle. Each student gets one
card. There are two pictures on a card. Students need to find one of the picture they
have on the board. If they found it they get another card from the teacher. If they
were unable to find the picture they don’t get another card and the next person looks
for the picture on his/her card. The game ends when there are no more cards and the
student who has more cards wins.

8. Where’s my food?

The idea being that you each have a ‘recipe’ board and the aim is to find the
ingredients from the shelf to make your recipe. All the ingredients are turned over in
the fridge so you can’t see and you take turns to turn three over and see if any match
your board. If they do you can take them. If however on your go, you get a rotten
food card, you cannot take any that fit your board.

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