of environments and
battlefield conditions. It must adapt, overcome, and triumph
no matter the cost; with only the cold vacuum of the void
at its backs when its regiments land on a world, they know
they must fight and win or die in the attempt. The great war
the Imperial Guard fights cannot be fought in any other
of environments and
battlefield conditions. It must adapt, overcome, and triumph
no matter the cost; with only the cold vacuum of the void
at its backs when its regiments land on a world, they know
they must fight and win or die in the attempt. The great war
the Imperial Guard fights cannot be fought in any other
of environments and
battlefield conditions. It must adapt, overcome, and triumph
no matter the cost; with only the cold vacuum of the void
at its backs when its regiments land on a world, they know
they must fight and win or die in the attempt. The great war
the Imperial Guard fights cannot be fought in any other
governor’s press gangs arrive in settlements suddenly and take
every able-bodied adult away, leaving only the very young and old to wonder where their mothers, fathers, sisters and brothers have gone. Some governors may chafe at the wholesale conscription of such large portions of their population, but they know it is within the Departmento Munitorum’s rights and would much rather retain their positions of power (even with diminished subjects) than refuse. Part of the Departmento Munitorum’s remit, in addition to supplying and supplementing the weapons and gear used by regiments, is ensuring that Imperial Guard regiments receive at least a modicum of training. Though this is not always possible, and many a fresh regiment has been plunged into battle never even having fired their weapons, it is desirable to get regiments into fighting condition even if it only slightly extends their life expectancy. Though there are no exact specifications on what constitutes a “trained” regiment, countless texts exist on the subject. The first and foremost level of training occurs when a regiment is raised on a world and it undergoes the transformation from civilian rabble into military personnel. How long this process takes and exactly what skills are imparted (and to what level of success) varies immensely from world to world. Some, like the hive world of Scintilla at the heart of the Calixis Sector, have the wealth and power as well as the military tradition to spend months or even years turning a man into a soldier and preparing him for his service. Others, especially feral or remote worlds, do not have the same luxury, and recruits may not even know they are to be soldiers until the lasgun is pressed into their hands and they are pushed in the direction of the enemy. garnered from planetary tithes for military use. Before a world can receive assistance, their request must be processed and considered, their need weighed against the needs of other systems and other requests for aid. Even as vast as the Imperial Guard is, it is not endless, and the Departmento Munitorum must oft choose between worlds under attack, sometimes even if it means sacrificing one so another can be saved. Lords and officers of the Imperial Guard are not beyond power of the Departmento Munitorum either, and their orders to mobilise troops or deploy to a certain warzone must usually be authorised by the Departmento, records kept and copies made before soldiers are released to do their duty. On the ground or in the heat of battle, a commander can usually consider himself in control of events, at least to the extent that he can issue orders to his men and see them acted upon without unnecessary reliance on the Departmento Munitorum, though requests for resupply and reinforcement can be tediously slow if the conflict has garnered a “low” priority or, as often happens in the Imperial Guard’s galaxy-wide struggle, a new warzone has flared up and troops have been diverted to deal with it. To mitigate this latter issue, when a war looks to require significant effort to win or contain, the Departmento Munitorum authorises the raising of troops from nearby systems, mobilising and training large portions of a local population to aid existing Imperial units. This will go beyond the sequestering of forces protecting local worlds and, in extreme cases, can mean whole populaces are conscripted to act as frontline troops. This can be traumatic for some worlds, such as those yet to be touched by the presence of the local conflict, where men and women must give up their lives to fight for strangers against foes they may never have known existed. A It has been over seven cycles here on Kulth and we have not seen nor heard anything from the enemy we must fight. They have been endlessly training us, making us run around on all this open ground and practise our weapons drill. We have also star ted to dig in around Rans Bluff, setting up sandbag walls and trenches, which is as hard a kind of work as I have ever done. They have also been briefing us on our enemy, a vile alien species known as Orks. Apparently they are crude and brutish with little intelligence or skill at war, and we have been told if we build our defences properly there is no chance they will be able to break through. More of the regiment has been showing up all the time, and I reckon there must be at least ten thousand of us here now, along with tanks and artillery from some Scintillan division. Drayn, Helson, and Torsh have all started gambling to pass the time between training and digging (and also to take our minds off the nothing over our heads). Some of the games of Emperor’s Ante we have been playing have been with the Scintillans, though largely they are a dour lot. It seems they have come from some other part of Kulth where the Imperial Guard is not doing so well and have lost a lot of their regiment. I wish they’d cheer up a bit, their listless stares and vacant faces give me the creeps.