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Instant Scenery2 - Readme PDF
Instant Scenery2 - Readme PDF
03
User’s Manual
Adding objects 8
Managing favorites 21
Undo/Redo 25
Setting options 27
Version history 36
Instant Scenery 2 Page 2 of 36
Another new feature are favorites - user-created folders allowing you to keep frequently-used
models at hand. Note that adding a model to favorites does not add it to any new scenery library -
favorites are just links to existing library models.
The thumbnail maker is now accessible using the context menu in the thumbnail window.
Scenery files that place objects in the scenery don’t include the models themselves, but simply
contain position data and a reference to the corresponding model for every object. This reference
is internally stored as a very long hex number (so-called GUID). Instant Scenery translates
GUIDs into user-friendly model names, when possible.
VEH_Land_car_midsize1_red
GUID: {d8fe79f4-2e84-
4410-aa20-d42726bf148a}
using keystrokes or joystick movements. This allows you to hover around and place objects
without worrying about the law of gravity.
Flight Simulator can run in a window mode or in a full-screen mode. In the window mode, Flight
Simulator runs inside a usual window, and you can also see the taskbar and other windows on
the desktop. In the full-screen mode, Flight Simulator occupies the full screen. To switch between
these two modes, press Alt+Enter.
Instant Scenery is designed to run in the window mode only. If you attempt to start it in the full-
screen mode, the following warning will appear.
To switch to the window mode, press Cancel. Then press Alt+Enter to switch Flight Simulator to
the window mode and start Instant Scenery again.
To start Instant Scenery in the full-screen mode despite the warning, press OK. On some
computers, the product will run without problems, but you may also experience problems like
Flight Simulator locking up completely.
Instant Scenery will scan your scenery files, which may take some time if you have many add-on
sceneries installed. When finished, Flight Simulator will switch into the slew mode and the Instant
Scenery window will appear on the right side of the Flight Simulator window. The following
graphics describes the purpose of the individual elements of the Instant Scenery window.
Object List
Model selection
(thumbnail view).
Right click for menu.
The library selection dropdown list allows you to browse through available libraries. You can
specify in options the types of libraries to be listed here. When you select a library, thumbnails for
all models it contains will appear in the thumbnail list below.
The thumbnail view displays models from the currently selected library. If it is empty, you should
check compatibility settings in options. For example, if a library is in the FSX format and you
request models compatible with FS9 only, no models will appear.
Right-clicking in the thumbnail view will bring up a context menu.
The Open scenery File button allows you to open an existing file for editing without adding
objects first.
The Undo and Redo buttons allow you to reverse the effect of your editing actions. The number
of undo levels is unlimited; however you can only apply undo/redo to the file you are currently
editing.
The Object List button brings up a separate window listing all objects in the scenery file being
edited.
The Options button opens the Options dialog box allowing you to customize Instant Scenery.
The About button displays a page containing the product and current scenery information.
To close Instant Scenery, use the small x button in the right upper corner of the Instant Scenery
window. You can reopen Instant Scenery at any time by using its menu command.
wheel depressed. Be careful not to move the mouse close to the horizon, as this can result in
very long and unpredictable movements. If this happens, move the mouse button out of the Flight
Simulator window before releasing the mouse wheel - this will cancel the movement.
You can of course also use regular slew controls to move around.
To rotate the viewpoint around a ground location, point at a ground location, depress the mouse
wheel and then rotate it. The airplane will move around this location, thus allowing you to look at it
from different angles.
Adding objects
To start adding new scenery objects, click on the Add objects tab in the Instant Scenery window.
In our example, we will add a few objects near a large European airport in FSX.
After you select a library, the thumbnail view immediately below the library selection combo box
will be filled with models from that library.
Add to favorites adds the model under the mouse to the Favorites window for easy access.
Display as list switches between thumbnails and an alphabetical list of models.
Thumbnail size allows you to select a new thumbnail size for display. Internally, all thumbnails
are 96x96 pixels large and will be scaled down to the size specified.
Thumbnails maker launches the thumbnail maker, allowing you to create new thumbnails.
When you click on a thumbnail, it appears on a blue background indicating it is selected for
placement. After you click on a thumbnail, you can use arrow keys on the keyboard to browse
through models as long as your mouse pointer remains in the thumbnail view. When you move
the mouse pointer back into the 3D view, Flight Simulator will automatically get keyboard focus,
allowing you to move around in the slew mode using the keyboard.
In our example, we will select the “gen_hutopen” model. Note the preview of the model that
appears in the 3D view as you move the mouse over the thumbnail (marked with a red rectangle
in the screenshot).
Instant Scenery 2 Page 11 of 36
After you select the model and move the mouse back into the 3D view, the model begins
following the mouse:
The mouse cursor location determines the reference point of the object. The reference point is
the geographic location that actually gets written into the scenery file. Most models are designed
to appear above it with the reference point in the middle (just like the example). However, there
Instant Scenery 2 Page 12 of 36
are a few models that are designed to appear at a certain horizontal offset from the reference
point, or even completely buried into the ground.
If you don’t see the model immediately, try moving it with the mouse closer to you (in case it is too
small to be seen initially), or further away from you (in case it is so big that your viewpoint ended
up inside the object).
The first menu item allows you to add the object to the last file you edited with Instant Scenery (in
this case, MyScenery.bgl). It will not appear the first time you add an object, because there is no
previous scenery file yet.
Add to another file… allows you to add an object to another file. If you select this menu item, a
file selection dialog box will appear. If you select a new scenery file, it will be created. If you select
an existing scenery file, it will not be overwritten, but the object will be simply added to it. Note
that you can only add objects to scenery files created with Instant Scenery, or a few other
compatible scenery design programs.
If you attempt saving the file to a folder that is not enabled in the Scenery Library, you will be
shown a warning. If you proceed despite the warning, the scenery file will be saved as desired,
but your objects will not appear again after you restart Flight Simulator unless you add the folder
to the scenery library, or move the scenery file to an active folder. Refer to the Flight Simulator
documentation for more information about how the scenery library works.
After you have added the object to the scenery, it remains at its position regardless of any
movements of your airplane. When you move the mouse, you will again see an object following
the cursor - it is the next object you are going to add.
The name of the scenery file you saved will appear in the title bar of the Instant Scenery window.
This is the current file. Moving/deleting objects and undo/redo operations only affect the current
file. When adding an object to a new file, the current file changes and thus it is no longer possible
to undo editing operations made earlier. Any objects you add are immediately saved to the
scenery file, there is no separate “Save” command.
When you add an object to an existing file, Instant Scenery will make FS reload the scenery in
order to take the display of objects from this file under its own control. Reloading of scenery may
take up to several minutes, depending on the amount of add-on sceneries installed.
You can choose between a line containing a fixed number of evenly-spaced objects, and a line
containing objects with a specified spacing. Use the radio buttons in the Line of objects dialog
box to switch between these two modes.
Auto adjust spacing, when enabled, slightly adjusts the spacing so that the last object in the line
appears exactly at the mouse cursor location.
Auto adjust heading adjusts the heading of all objects in the line based on the line direction.
Display line length displays the current line length and the number of objects near the mouse
pointer.
Right-clicking brings up a context menu.
To add the line of objects to the scenery, use the Add to … and Add to another scenery file
menu commands.
To define the new origin point of the line, select Set starting point.
To stop creating lines of objects and return to the regular Add objects mode, select Cancel.
In the Move/Delete objects mode, you select objects by pointing at them with the mouse. A
wireframe box will be displayed around the object closest to the mouse cursor. This is the
currently selected object
Instant Scenery 2 Page 16 of 36
Moving an object
To start moving the object currently selected, click the left mouse button. The mouse cursor will
snap to the object’s reference point (unless disabled in options), and the object will start following
the mouse.
To permanently move the object to the new position, right-click with the mouse and select Move
in the context menu that appears. The new position will be immediately saved to the scenery file.
To return the object to its old position, right-click with the mouse and select Cancel in the context
menu.
If you reprogrammed the left mouse button to stick the object to the ground or the airplane, you
can use these functions when moving an object too.
Deleting an object
To delete the object currently selected, right-click on it and select Delete in the context menu that
appears. The object will be immediately deleted from the scenery file.
If you delete all objects from a scenery file, Instant Scenery will erase it when you exit Flight
Simulator.
If you accidentally moved or deleted an object, you can use Undo and Redo buttons to reverse
the effect of your editing actions. Note that you can only undo changes to the current scenery file.
To cut a group of objects to the clipboard, use the Group|Cut… menu command in a similar
fashion. The objects you selected will be placed on the clipboard and removed from the scenery
file.
To paste a group of objects currently on the clipboard, select Group|Paste… on the context
menu. The group of objects on the clipboard will appear near the mouse pointer while keeping
their relative position to each other. You can fine-tune their position by moving the mouse. You
can also rotate the whole group using the mouse wheel (for finer rotation, keep the Shift key
depressed). To finish the action, click the right mouse button again and select Paste … objects
from the context menu that appear.
To cancel a cut, copy or paste action, click the right mouse button and select Cancel on the
context menu that appears.
The clipboard can only hold one group of objects at a time. Undo/Redo commands do not restore
the previous clipboard contents.
The first part of the menu allows you to enable and disable the display of labels. To display labels
for all objects in the current scenery file, select All objects. To display the label just for the
currently selected object, select Selected object.
The second part of the menu allows you to determine the information to display on labels.
Object settings displays the object heading and any non-default settings applied to the object
(scale different from 1, elevation different from 0, scenery complexity different from normal).
Letter “X” and Blinking “X” display just a letter “X”. Use this option to quickly locate the objects
in your scenery file in the top down view without clogging it.
For every object, the model name, heading and distance from the user aircraft and the scenery
complexity setting is displayed. Note that the heading is displayed as an arrow and is relative to
the user aircraft orientation, even if you use a north-oriented top-down view.
When you select an object in the list, a wireframe box is displayed around this object.
If you enable Move aircraft to the selected object, the user aircraft will be moved so that the
object appears in the field of view. To define where exactly the object will appear, simply click
inside the 3D view window and cancel the context menu that appears. The next time you select
an object in the list, your aircraft will be positioned so that the object appears at the last click
location.
You can click on column headings to sort the list by model name, distance to the user aircraft or
the scenery complexity setting. Note that if you sort the list by distance, it will not be automatically
re-sorted when you move your aircraft.
After clicking in the object list, you can scroll in it using arrow keys on the keyboard as long as the
mouse pointer stays inside the list. Moving the mouse pointer outside of the list will return the
keyboard focus to the main Flight Simulator window.
If the Object Properties dialog box is open, it will display the settings for the object currently
selected in the list.
If the current scenery file contains any exclusion rectangles, they will appear in the object list too.
Note that outlines of exclusion rectangles will only be displayed in the scenery when an exclusion
rectangle is selected in the object list (or Instant Scenery is in the Exclusion rectangles mode).
Abbreviated scenery complexity labels displayed in the SC column have the following meaning:
VS Very Sparse
S Sparse
N Normal
D Dense
VD Very Dense
Instant Scenery 2 Page 19 of 36
ED Extremely Dense
Available parameters
By default, Instant Scenery puts objects on the ground level in the upright position, with the
default size and showing at the “Normal” scenery complexity setting and above.
Instant Scenery allows you to change the elevation, the scale factor and pitch/bank angles of
objects, and to change the scenery complexity level at which every individual object appears.
In the dialog box, the Latitude and Longitude values display the current position of the object.
They cannot be modified.
The Elevation value controls the elevation of the reference point above the ground level. For
most objects, the reference point corresponds to the lowest point of the object, thus the elevation
also defines the elevation of the object itself. The slider allows changing the elevation from -100
to 100 meters. If this range is not sufficient, you can type the value in the text box.
The Scale value defines a scale factor for the object. The scale of 1 represents the standard size
defined in the model library. The slider allows you to change scale from 0.01 to 100, thus making
the object smaller or larger than it would normally appear. If this range is not sufficient, type the
scale value in the text box.
Pitch and Bank values allow you to tilt the object along two horizontal axes. Note that pitch and
bank values have no effect in FSX SP2 and Acceleration Pack.
The Scenery Complexity combo box allows you to define the minimum scenery complexity
setting at which the object will appear.
You can apply all these settings when adding new objects, or moving existing ones.
When you close the Object Properties dialog box, these settings will be reset to default
values. Advanced settings already applied to scenery objects will not be affected.
In the screenshot above, the elevation of a satellite dish object is being changed in order to put it
on top of the house.
To change the scenery complexity for an individual object, make sure you are in the Move/Delete
objects mode. Right-click on the object and use the Set scenery complexity submenu to apply
the desired setting.
You can also use the Object properties dialog box to change the scenery complexity.
Managing favorites
You can designate favorite models for easy access to them. Favorites are displayed in a separate
window, which appears with the title My Favorites when you first start Instant Scenery. You can
organize favorites into several folders, and My Favorites is the name of the default folder.
When you add a model to favorites, you are not copying it, but merely adding a reference. So the
model will still come from a model library. If you remove the model library containing it, it will
disappear from favorites too. You can easily select models from favorites by clicking on their
thumbnails in the favorites window.
You can close the window with favorites by pressing the close button on its title bar. To reopen it,
right-click in the thumbnails view of the main Instant Scenery window and select Open favorites.
Note that this menu item will not appear if the favorites window is already open.
To add a model to favorites, right click on its thumbnail in the main Instant Scenery window and
select Add to favorites in the context menu that appears.
To add the model to an existing folder with favorites, select its name in the submenu that
appears. On the screenshot, there is only one folder called My Favorites.
To create a new folder and add the model to it, select New folder… and enter the new folder
name.
Instant Scenery 2 Page 22 of 36
To select the folder with favorites to display, right-click in the favorites window and select the
folder name in the context menu that appears.
To remove a model from favorites, right-click on it in the favorites window and select Delete
favorite from the context menu that appears.
To remove an entire folder with favorites, right-click on any thumbnail in it and select Delete
whole folder in the context menu.
You can choose to display labels for library objects, generic buildings and exclusion rectangles.
Note that apart from this function, Instant Scenery does not support generic buildings.
To select the information displayed on labels, use the corresponding combo box.
Labels for objects near the horizon tend to overlap. To reduce this effect, you may want to bank
your aircraft.
If you move your aircraft to another area or change the radius setting, the labels will not be
updated automatically. Use the Scan button to scan scenery files again.
To restore the regular Instant Scenery object labels (if any), close the Objects from all scenery
files dialog box.
To add a point of interest, right-click on the desired location in the scenery and select
Extras>Add FSDiscover! point of interest in the context menu. Enter the POI name in the
prompt window that appears and click OK.
Instant Scenery 2 Page 25 of 36
Undo/Redo
Instant Scenery has an unlimited undo/redo capability.
You can undo editing actions as long as you continue working on the same scenery file and
don’t close Flight Simulator. After you open a different scenery file, for example by selecting a
different file when adding an object, you will no longer be able to undo any editing you did in the
previous file, even if you open it again.
To reverse the effect of the last editing action, click the Undo button. Note that the airplane will
not be moved to the location where it was during the last editing action. This means you will
possibly not notice any effect of Undo if the object (or POI) affected is no longer in your field of
view.
To reverse the effect of multiple editing action, click the Undo button several times.
To repeat an editing action reversed by undo, click the Redo button. Redo is only available if you
haven’t made any changes to the scenery after the last Undo action.
To repeat several editing actions, click the Redo button several times.
Similar to all editing actions in Instant Scenery, undo/redo operations immediately update the
scenery file on disk. There is no special “Save” command.
A model library consists of a BGL file defining the shape and the properties of models, and
(usually) a set of texture files required to display it. Most libraries also include a TXT file
containing user-friendly model names.
Installing a model library is similar to installing any scenery. You can install it into an existing
scenery layer, like Addon Scenery, or create a new scenery layer for your libraries.
The BGL and TXT file(s) that came with the library should be copied to the scenery subfolder
(e.g. Addon Scenery\scenery) and the textures to the texture subfolder. Most libraries already
come with scenery and texture folders.
If the library includes thumbnails for use in Instant Scenery, they should be copied into the
My Documents\Instant Scenery Files\thumbnails folder. It is recommended (though not
required) to create a separate subfolder for thumbnails belonging to each library.
It is important to install BGL and texture files belonging to the same library into the same scenery
folder. Otherwise, the textures might not show up correctly.
If you have installed new add-on libraries with Flight Simulator running (e.g. by adding a scenery
layer with them in the Scenery Library), you will have to restart Flight Simulator in order for Instant
Scenery to recognize them.
Setting options
To set the program options, click on the Options button. The Options dialog box will appear.
• Models from add-on libraries you have that are not compatible with the other Flight Simulator
version.
To enable the compatibility mode, enable the List only FS2004-compatible models checkbox
when running under FSX, and the List only FSX-compatible models checkbox when running
under FS2004.
The other checkbox is always enabled, because Instant Scenery can only show models that are
compatible with the Flight Simulator version it is running on.
To check if your scenery made with this option disabled is compatible, open the About… dialog
box from the Instant Scenery window and click on the Scenery file tab.
Mouse options
The Left mouse button setting allows you to define the left mouse button function:
• Display context menu - Displays a context menu (just like the right mouse button).
• Stick/unstick the object to the ground - Clicking the left mouse button will freeze the object
position, allowing you to move your airplane around and change the viewpoint. Clicking the
left mouse button again will resume the object movement. Use the right mouse button to
access the context menu.
• Stick/unstick the object to the airplane position - Clicking the left mouse button will freeze
the object position. If you move your aircraft around or change its heading, the object will
move to keep the same distance and relative heading to your aircraft. This is similar to how
Instant Scenery version 1 operated. Clicking the left mouse button again will resume the
object movement with the mouse. Use the right mouse button to access the context menu.
Snap the mouse cursor to objects when moving - when enabled, the mouse cursor will
automatically move to the object’s reference point when you start moving an object. If the
reference point is not in your field of view, the mouse cursor will not be moved until the reference
point appears in the field of view.
Warn when adding objects more than … NM away - when enabled, you will be asked for
confirmation if you try adding or moving an object to a greater distance from the user aircraft than
specified. Use this option to avoid placing far away objects by mistake.
The days text field allows you to specify the number of days between consecutive update checks.
Set it to 0 to check for updates every time you close Flight Simulator.
The automatic update check notifies you when updates are available, but doesn’t download and
install any files.
Troubleshooting
Clicking the Troubleshooting button will bring up the troubleshooting dialog box, allowing you to
set the logging options and to view the log file.
The ADD-ON LIBRARIES USED section shows all add-on libraries required by this scenery file.
You will need to instruct the users of your scenery to download all these libraries, otherwise they
will not see objects from them.
The LIBRARY MODELS USED section lists all models both from default and add-on libraries
used by the scenery. For every model, it displays its name (when available), the GUID and
whether it is incompatible with either FSX or FS2004.
Making thumbnails
In the Libraries list box, toggle checkmarks for libraries you would like create thumbnails for.
Then click Start.
After a few tests, Thumbnail Maker will display models from the libraries you selected and taking
their screenshots. The scale factor will be adjusted automatically to fit the window.
While making thumbnails, do not open or switch to other applications, open Flight Simulator menu
items or do any other actions that might display something on the screen. Otherwise, some
screenshots will be corrupted.
To check the progress, look at the Flight Simulator window title. It will display the number of
thumbnails done and the estimated time remaining.
When finished, Thumbnail Maker will display a message box notifying you of a successful
completion.
To interrupt the process, press and hold down both Control keys for a few seconds.
Instant Scenery 2 Page 34 of 36
Repeat these steps for any further models you would like to add.
To save the library, click the Save button on the toolbar. Be sure to save the library to an active
scenery folder, otherwise it will not appear in Flight Simulator. You should also copy the textures
belonging to the model to the scenery layer where the library resides.
Library Maker will save two files. The file library.bgl contains the library itself. The file library.txt
contains model descriptions used by Instant Scenery.
Version history
Version 2.03
• Compatibility with Instant Object Studio added.
• In the Move/Delete objects mode, right clicking on an object and selecting
Extras|Find Model in the context menu will open the library containing the model and select
it.
• When displaying objects from all BGLs, right clicking on an object and selecting Find Model
will open the library containing the model.
• Library Maker now sorts the list alphabetically and displays the size and format of every
model.
• Movement of objects with the mouse was made less smooth in order to match the precision
used in BGL files (1-3 inches, depending on the latitude). This prevents the object from
shifting by a few inches when you add it to a scenery file.
• Bugfix: Object elevation was reset to 0 after Copy&Paste.
Version 2.02
• Compatibility with Airport Studio added.
• Instant Scenery now detects external changes to the scenery file being edited, and offers to
reload the file.
• Bugfix: Instant Scenery would crash when opening scenery files containing windsocks and
some other scenery elements.
Version 2.01
• You can now cut, copy and paste groups of objects using the Group submenu.
See Cut, Copy and Paste in the manual.
• More FSX-specific settings added to the Object Properties dialog, like No Crash.
This needs to be enabled in the Options dialog.
• Rotating a viewpoint around a fixed location (depress + rotate the mouse wheel) now works
both on FS9 and FSX.
• Bugfix: Thumbnails would not appear on some Windows 7 systems.
• Bugfix: Objects created with SAMM caused texture errors in FS9.
Version 2.00
Instant Scenery 2 original release.