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On Second Thought...

published his Shakespearian version, much more miraculous the ending feels
The Last Word, in the latest Pete McCabe when the process leading up to it is more
book, Scripting Magic 2. In this delightful fun and (ostensibly) more fair.
Happy Halloween! As mentalists, version, all of the characters who die are First, I ask for two spectators seated
having access to tools like natural-looking tragic characters we see come to untimely on either side of me, and I pull out an
forces is an exceptional way to create the ends in Shakespeare’s plays, and each odd number of cards. Five, seven, or
illusion of having mental superpowers character’s card comes with a fantastic nine cards tend to work best for me, but
beyond the reach of most mortals. Here final line pre-written by the Bard himself. I don’t mention that number aloud to the
is a fantastic look at a classic force mas- Many years ago, I purchased the cards for audience. Of course, I have my predic-
querading as a game of death and chance Barry’s version, but I promised him that tion card marked to ensure that while I
that will perfectly enhance your spooky I wouldn’t perform it in major magical can identify it in any lighting situation,
shows and séances. venues before he had a chance to more others will not notice it. This is most
Let’s take a look at the PATEO force. widely publicize it himself. I have waited often accomplished by a pencil dot in
PATEO is an acronym that stands for “pick for so long, and now it is available for two of the opposing corners or a filled in
any two; eliminate one.” The method was everyone. It is one of the great updates bit of pattern on the back of the card in a
created by Roy Baker and first described that you should look into after learning matching ink. In each round of my version,
in his book Baker’s Bonanza in 1968 the classic versions above. I will have the participants mix the cards
under the title Name Your Card. The basic PATEO is a fantastic tool, but it is not face down on the table. I’ve found that
handling of the PATEO force is a game without its pitfalls. The first problem this lowers the risk of them recognizing
played between two individuals — the is that most of the situations in which I a pattern of which card I never choose
magician and a single spectator — who find myself performing formal close-up to eliminate, but I have to keep a careful
will each take turns choosing cards and have me situated at a table between two watch of my mark. In my small packet
eliminating them until only one card participants, not one. PATEO is too long of cards, I start with the force card face
remains. Traditionally, you start with a process to include only one spectator down on the bottom of my otherwise face
an odd number of cards, place them on and exclude the other. Additionally, the up pile of cards. Next, I show each face-up
the table yourself or have them spread game of picking and eliminating always card one at a time and flip them face down
on the table by your participant, and seems less random when the focus is just individually as I move them to the bottom
then the magician chooses two and the on the magician and a single spectator. of the stack. This standard move used in
spectator chooses one to eliminate. Next, The second issue that I’ve encountered many packet effects makes it appear as
the spectator selects two cards and the with this method is the ending. In the if the audience has seen the full face of
magician chooses one to eliminate, with classic handling explained above, the every card without actually showing the
each player switching roles each turn. magician is responsible for the final elim- face of the final card, which remains face
This continues until only two cards ination that reveals the final prediction. down throughout this process, now at the
remain, so the spectator has no choice It is very difficult for even the greatest “top” of the pile. This method for a false
of cards this round and the magician “actor playing the part of a magician” count was most widely popularized by
chooses which of the final cards to to play this moment of theater as if it is Paul Harris in his effect Las Vegas Leaper
eliminate, before revealing the remaining completely random and fair. Finally, if the and can be found in great detail in the
card that is miraculously the perfect spectator happens to select your force amazing Art of Astonishment series.
match for the prediction or is the story card as one of their two choices two or I explain to the audience, “We will be
you were weaving. three times in a row, it quickly becomes playing a game; a dangerous game of life
Perhaps the most popular effect apparent that there is one card you as the and death. But no danger will befall anyone
utilizing this force today is Soul Survivor magician or mentalist are simply refusing in the audience. Instead, we will rule over
by Robert Neale, published in Magic and to eliminate. the fictional (or historical, depending on
Meaning as well as in Life, Death, and I would like to suggest a few of the suc- the context of my story) people repre-
Other Card Tricks. Neale’s later version, cessful handling changes that I’ve enjoyed sented on these cards. In each round of our
simply called Survivor, had a plot and over the last decade or so as solutions to game, one of us will be the hands of Chance,
final line inspired by Albert Camus’s 1948 these three issues in my personal perfor- and one of us will take on the role of Death.
novel The Plague. Barry Fernelius recently mances. Try these changes and see how We’ll take turns. Here, you start.” The cards
54 MUM / October 2018
are handed to the spectator on
my right. I tell her, “Mix up these
cards face down, then spread them
face down around the table.” To
the spectator on my left, I say,
“And if you will move them around
some more so that neither you,
nor I, nor anyone in this room
could possibly know which card is
which.”
After he has done so, I address
the participant on my left again.
“You will start as the mischievous
hands of Chance. Please point to
any two cards who are attacked
by zombies (catch the plague, will
be taken in for questioning, are beset by random who plays Chance and who plays “Yes, it does feel right there.” I now
tragedy, will be set upon by evil spirits, Death. This should be effervescent and pick up the other card and say, “The final
are abducted by aliens, etc.).” The par- playful. For added effect, you can still let one to die is…” I tell the ending line asso-
ticipant will now point to two face down the audience play Death at some point by ciated with that character in my story.
cards at random. I then tell the other par- getting them to cheer for one or the other I then continue, “And so it was that they
ticipant, the one on my right, that she is of the two cards picked by the participant were all lost. All died. Except one: one who
playing Death this round, and she “will playing Chance. remains. Who could it be?” I motion for
decide which of these two poor souls dies” In the final round, only two cards the participant on my left to lift the skull
by pointing to the card of her choice. She remain. Traditionally, the magician and look at the final card: “Death is all that
chooses one, and I reveal the sad or silly would decide which card to eliminate in remains.” (Death, or an angel, or the T-rex
end of that character. the final moment before the reveal, but from Jurassic Park, or the bubonic plague,
To the participant on my right again: this ending has never seemed fair to me. ad infinitum.)
“Please mix the cards around on the table I found the best solution to this in the Option B: She places it on the
face-down, like a wash in poker. The char- work of mentalist, psychic entertainer, unmarked card.
acters are going about their day, socializ- and engineer Bill Fienning, who performs “Yes, it does feel right there.” (I use
ing, interacting, spreading lies, or running this effect for his audiences with a creepy the same line either way to make sure
into Patient Zero.” story highlighted with the lovely visuals that this moment will always progress
In this second round, I now say to the of the Old English Tarot deck and a carved smoothly.) I pick up the skull with my
participant on my right, “It is your turn to stone skull. Utilizing language inspired by right hand and set it aside as my left
play the role of Chance! Point to any two Max Maven’s writings in Verbal Control, hand picks up the card the skull was on.
face-down cards.” She points to two; I turn Bill uses a bit of equivoque to make the “The final one to die is…” I tell the ending
to the participant on my left and ask him final selection. The stone skull is the key line associated with that character in my
to play Death and decide which of the two to his killer ending. Bringing out a prop story. I then continue, “And so it was that
cards will die! will break the pattern and can, if you they were all lost. All died. Except one: one
If either participant happens to choose require it, change the rules of the game to who remains. Who could it be?” I motion for
my force card during their turn as Chance, your advantage. the participant on my left to lift the final
I say, “And I’ll play Death this round. Um… Let me explain, using my take on Bill’s card: “Death is all that remains.” (Death, a
This one dies.” Without looking, I swirl my idea. From inside a decorated wooden zombie, a UFO, a secret society, etc.)
hand above the cards on the table before tarot box, I produce a finely carved and After a quick applause cue, the skull
pointing to the unmarked card, appearing polished tiger’s eye skull about one-third and all the cards go back into the box. I
to choose one of the two as if by random. the size of my fist. While removing it love this forcing method, and perform-
Then I reveal the fate of that poor card. from the box so that the eye sockets face ing it in this playful style with multiple
During any round in which I play Death, I the audience, I say to the participant, outs and lots of audience participation
take on the role of chance in the next round “And now, it is time for the final choice. provides plenty of opportunity for cre-
and let one of the participants or even the Two cards remain. Where does this skull ativity.
audience play Death to reset the cycle. belong? Where does it feel right?” For the Please let me know about the plots
If they never happen to point to my sake of the illustration, we’ll pretend that and characters that you come up with!
marked card, I go through every round the rounds are concluding with the par- I’m excited to hear about your creative
until the last two letting them play both ticipant on my right. I then hand her the journey.
rolls. When this happens, it really fools skull to place on one of the two remaining
magicians and seems unbelievably cards. Magician, mentalist, and anthropologist
fair! The key is to make the game seem Option A: She places it on my marked Paul Draper can be reached at Paul@men-
haphazard, like you are just picking at card. talmysteries.com.
October 2018 / MUM 55

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