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International Journal of Trend in Scientific Research and Development (IJTSRD)

Volume 5 Issue 1, November-December 2020 Available Online: www.ijtsrd.com e-ISSN: 2456 – 6470

A Path Finding Visualization Using


A Star Algorithm and Dijkstra’s Algorithm
Saif Ulla Shariff1, M Ganeshan2
1Master of Computer Application, 2Associate Professor,
1,2Jain Deemed-to-be University, Bengaluru, Karnataka, India

ABSTRACT KEYWORDS: Path Finding Visualization,


In Path Finding Visualization Using A star and Dijkstra’s algorithm there are a Shortest path, A star algorithm, Dijkstra’s
set of rules and we discover the shortest direction from supply to destination. algorithm.
A famous person algorithm is an informative algorithm in comparison to
How to cite this paper: Saif Ulla Shariff |
others that means it's going to handiest use the course which has the
M Ganeshan "A Path Finding Visualization
possibility of the usage of the shortest and the maximum green course. After
Using A Star Algorithm and Dijkstra’s
finding the course we use Manhattan technique to attract the direction. The
Algorithm" Published
algorithm uses the formula f(n)=g(n)+h(n)f(n)=g(n)+h(n)g(n) = indicates the
in International
shortest course’s value from the beginning node to node n h(n) = The heuristic
Journal of Trend in
approximation of cost of the node. To show how the set of rules runs we will
Scientific Research
put in force it in python. This will supply us a 2D representation of our version
and Development
and how the algorithm works.
(ijtsrd), ISSN: 2456-
The consumer will input a starting point and an ending point or nodes. They 6470, Volume-5 | IJTSRD38035
can also provide any quantity of barriers with the aid of just drawing lines or Issue-1, December
shapes. The algorithm then tests the great acceptable direction to the stop 2020, pp.588-589, URL:
node or vacation spot and presentations it thru which we can determine the www.ijtsrd.com/papers/ijtsrd38035.pdf
great and the shortest path.
Copyright © 2020 by author(s) and
We additionally evaluate this to Dijkstra’s algorithm which for each explored
International Journal of Trend in Scientific
node, Dijkstra's algorithm calculates the direction cost to all of the pals’, which
Research and Development Journal. This
is modern node + part weight. In this implementation of Dijkstra's set of rules,
is an Open Access
the weight of each area equals 1. It repeats exploring pals until the aim has
article distributed
been located. When the aim has been found, it's going to backtrack with the
under the terms of
aid of going from every neighbor to the node with the lowest route cost,
the Creative Commons Attribution
eventually locating back to the start. By comparing these algorithms together
License (CC BY 4.0)
(A Star and Dijkstra’s) we can come to an end that A Star is the extra efficient (http://creativecommons.org/licenses/by/4.0)
one.
We can convert this into an. Exe report and we can run it anywhere with none
dependencies which the customers can download and use from anywhere.
1. INTRODUCTION
The shortest route (SP) algorithms are among fundamental publications. The approach proposed is A* algorithm with
network evaluation issues. Since 1957 a extensive heuristic seek, will probably discover the shortest course
development has been made inside the SP algorithms after answer in a completely brief quantity of time and minimal
Minty posted his paper (1957). Minty succinctly described distance. A* set of rules, a sort of informed seek, is broadly
the basic SP hassle for symmetrical networks (a community used for finding the shortest direction, because the region of
is symmetrical if for each pair of nodes, the fee of a hyperlink beginning and finishing point is taken into consideration in
between the two nodes is unbiased of the beginning node). advance. The A* set of rules is a refinement of the shortest
To country the trouble past doubt, he advised constructing a route algorithm that directs the search toward the favoured
version of the given community. The version is made from aim. The widespread motive of heuristic set of rules is to find
strings, each string of the length proportional to the a most reliable solution wherein the time or sources are
expenses of the modelled link. Finally, to discover the restrained. This is later compared with Dijkstra set of rules
hyperlinks of the SP one has to drag the supply node and the which is simple and first-rate method for path making plans.
destination node of the adventure as far away as feasible. Dijkstra’s set of rules chooses one with the minimum fee till
The tight strings are the hyperlinks of the SP. Since 1957 located the aim, however the search isn't always over
there has been a number of main papers published, the because it calculates all viable paths from beginning node to
maximum crucial were published through Bellman (1959), the goal, then choose the great solution by way of comparing
Dijkstra (1959) and Moore (1959). These articles had been which way had the minimum distance.
formative and maximum of the visitor’s studies has used
their consequences (as an instance Clercq (1972) or Cooke 2. OVERVIEW OF TKINTER
and Halsey (1966)). These articles at the moment are Tkinter is honestly an in-built Python module used to create
simple GUI apps. It is the most usually used module for GUI
blanketed in references by way of maximum other apps within the Python. Tkinter is the Python interface to the

@ IJTSRD | Unique Paper ID – IJTSRD38035 | Volume – 5 | Issue – 1 | November-December 2020 Page 588
International Journal of Trend in Scientific Research and Development (IJTSRD) @ www.ijtsrd.com eISSN: 2456-6470
Tk GUI toolkit shipped with Python. Tkinter is the standard 5. RESULTS
GUI library for Python. Python whilst mixed with Tkinter
gives a quick and smooth manner to create GUI programs.
Tkinter provides a powerful item-oriented interface to the
Tk GUI toolkit. Creating a GUI utility using Tkinter is a
smooth venture. All you want to do is perform the
subsequent steps:

i. Import the Tkinter module.


ii. Create the GUI utility predominant window.
iii. Add one or more of the above-noted widgets to the Fig 3[C]: Shortest path using A star.
GUI utility.
iv. Enter the principle event loop to do so towards every
occasion caused by the person.

Now let’s see the fundamentals Of Tkinter Consider the


following diagram, it indicates how an software actually
executes in Tkinter Fig 1[A]

Fig 4[D]: Shortest path using Dijkstra’s.


Fig 1: Tkinter basic working[A]
6. CONCLUSION AND FUTURE ENHANCEMENT
By this application it can be helpful in finding out the
3. PROBLEM STATEMENT
distance among two points (Source and vacation spot)
Path locating normally refers to locating the shortest
whether or not it be two towns or states or exclusive
direction among any two locations. Many current algorithms
locations.
are designed exactly to solve the shortest path trouble
consisting of Genetic, Floyd set of rules. This approach will It looks at all the feasible methods and paths which are
visit unwanted nodes which might not be the nice path and viable and shows us the pleasant route to use which takes up
this additionally increases the time taken to discover the the least amount of time and distance travelled.
quality direction to our vacation spot. It might also advise us Since we're applying Manhattan approach to those two
longer paths to our destination as these are uninformed algorithms the route in order to be proven may be heuristic
algorithms. in nature.

4. PROPOSED SYSTEM The subsequent scope of this can be that we will put this into
The approach proposed is A* algorithm with heuristic effect in some map software so that we can effortlessly
search, will likely locate the shortest path solution in a discover the shortest path among source and destination.
totally quick amount of time and minimal distance. A* set of It also can be set up in driverless automobiles for less
rules, a type of knowledgeable search, is widely used for complicated navigation and minimal human interplay. It can
finding the shortest route, because the place of beginning also be used within the assistance of visually impaired
and finishing point is taken into account in advance. The A* humans with the assist of other technologies to make their
algorithm is a refinement of the shortest course set of rules commutes a little bit easier to navigate.
that directs the quest toward the preferred aim. The
preferred purpose of heuristic set of rules is to discover a REFERENCE
most desirable answer where the time or resources are [1] D. S. Bhatia, "Survey of shortest Path Algorithms,"
constrained. As illustrated in fig3[C]. Seventh Sense Research Group, 2019.
[2] L. Wenzheng, L. Junjun and Y. Shunli, "An Improved
This is later as compared with Dijkstra set of rules which is Dijkstra's Algorithm for Shortest Path Planning on 2D
easy and wonderful technique for route planning. Dijkstra’s Grid Maps," IEEE, 2019.
set of rules chooses one with the minimal value until located
the purpose, however the search isn't always over because it [3] R. Pramudita, H. Heryanta, R. T. Handayanto, D.
calculates all possible paths from beginning node to the Setiyadi, R. W. Arifin and N. Safitri, "Shortest Path
purpose, then choose the excellent answer by means of Calculation Algorithms for Geographic Information
comparing which way had the minimum distance. As shown Systems," IEEE, 2019.
in the fig 4[D]. [1] [2] [3] [4] "tutorialspoint.dev," [Online]. Available:
https://tutorialspoint.dev/language/python/python-
gui-tkinter.
[5] L. Podsędkowskia, J. Nowakowski and M. Idzikowski,
"A new solution for path planning in partially known
or unknown environment for nonholonomic mobile
robots," ScienceDirect, 2001.

Fig 2: Working of proposed system[B]

@ IJTSRD | Unique Paper ID – IJTSRD38035 | Volume – 5 | Issue – 1 | November-December 2020 Page 589

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