Professional Documents
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History
Acquisition by Google
In July 2005, Google acquired Android Inc., a small startup company based in Palo Alto,
California, USA.[19] Android's co-founders who went to work at Google included Andy Rubin
(co-founder of Danger),[20] Rich Miner (co-founder of Wildfire Communications, Inc.),[21] Nick
Sears (once VP at T-Mobile),[22] and Chris White (headed design and interface development at
WebTV).[23] At the time, little was known about the functions of Android, Inc. other than that
they made software for mobile phones.[19] This began rumors that Google was planning to enter
the mobile phone market.
At Google, the team led by Rubin developed a mobile device platform powered by the Linux
kernel which they marketed to handset makers and carriers on the premise of providing a
flexible, upgradable system. It was reported that Google had already lined up a series of
hardware component and software partners and signaled to carriers that it was open to various
degrees of cooperation on their part.[24][25][26] More speculation that Google's Android would be
entering the mobile-phone market came in December 2006.[27] Reports from the BBC and The
Wall Street Journal noted that Google wanted its search and applications on mobile phones and
it was working hard to deliver that. Print and online media outlets soon reported rumors that
Google was developing a Google-branded handset.[28] More speculation followed reporting that
as Google was defining technical specifications, it was showing prototypes to cell phone
manufacturers and network operators.
In September 2007, InformationWeek covered an Evalueserve study reporting that Google had
filed several patent applications in the area of mobile telephony.[29][30]
Open Handset Alliance
Main article: Open Handset Alliance
"Today's announcement is more ambitious than any single 'Google Phone' that the press has been speculating
about over the past few weeks. Our vision is that the powerful platform we're unveiling will power thousands
of different phone models."
Eric Schmidt, former Google Chairman/CEO[6]
On the 5th of November 2007 the Open Handset Alliance, a consortium of several companies
which include Texas Instruments, Broadcom Corporation, Google, HTC, Intel, LG, Marvell
Technology Group, Motorola, Nvidia, Qualcomm, Samsung Electronics, Sprint Nextel and T-
Mobile was unveiled with the goal to develop open standards for mobile devices.[6] Along with
the formation of the Open Handset Alliance, the OHA also unveiled their first product, Android,
a mobile device platform built on the Linux kernel version 2.6.[6]
On 9 December 2008, it was announced that 14 new members would be joining the Android
Project, including PacketVideo, ARM Holdings, Atheros Communications, Asustek Computer
Inc, Garmin Ltd, Softbank, Sony Ericsson, Toshiba Corp, and Vodafone Group Plc.[31][32]
Licensing
With the exception of brief update periods, Android has been available under a free software /
open source license since 21 October 2008. Google published the entire source code (including
network and telephony stacks)[33] under an Apache License.[34] Google also keeps the reviewed
issues list publicly open for anyone to see and comment.[35]
Update history
It has been suggested that this section be split into a new article. (Discuss)
Android has seen a number of updates since its original release. These updates to the base
operating system typically fix bugs and add new features. Generally each update to the Android
operating system is developed under a code name based on a dessert item. The code names are in
alphabetical order.
On 9 February 2009, Android 1.1 update for Android was released for T-
Mobile G1 Only. Included in the update were:[37]
Features
Current features and specifications:[63][64][65]
Architecture Diagram
Handset layouts The platform is adaptable to larger, VGA, 2D graphics library, 3D graphics
library based on OpenGL ES 2.0 specifications, and traditional smartphone
layouts.
Storage SQLite, a lightweight relational database, is used for data storage purposes
SMS and MMS are available forms of messaging, including threaded text
Messaging messaging and now Android Cloud to Device Messaging Framework (C2DM)
is also a part of Android Push Messaging service.
While most Android applications are written in Java, there is no Java Virtual
Machine in the platform and Java byte code is not executed. Java classes are
compiled into Dalvik executables and run on the Dalvik virtual machine.
Java support
Dalvik is a specialized virtual machine designed specifically for Android and
optimized for battery-powered mobile devices with limited memory and CPU.
J2ME support can be provided via third-party-applications.
Android has native support for multi-touch which was initially made available
in handsets such as the HTC Hero. The feature was originally disabled at the
Multi-touch kernel level (possibly to avoid infringing Apple's patents on touch-screen
technology).[68] Google has since released an update for the Nexus One and the
Motorola Droid which enables multi-touch natively.[69]
Supports A2DP, AVRCP, sending files (OPP), accessing the phone book
(PBAP), voice dialing and sending contacts between phones. Keyboard, mouse
Bluetooth and joystick (HID) support is available through manufacturer customizations
and third-party applications. Full HID support is planned for Android 3.0
(Honeycomb).[61]
The mainstream Android version does not support video calling, but some
handsets have a customized version of the operating system which supports it,
Video calling
either via UMTS network (like the Samsung Galaxy S) or over IP. Video
calling through Google Talk is planned for Android 3.0 (Honeycomb).
Google search through Voice has been available since initial release.[71] Voice
Voice based
actions for calling, texting, navigation etc. are supported on Android 2.2
features
onwards.[72]
Enhancements to Android's SDK go hand in hand with the overall Android platform
development. The SDK also supports older versions of the Android platform in case developers
wish to target their applications at older devices. Development tools are downloadable
components, so after one has downloaded the latest version and platform, older platforms and
tools can also be downloaded for compatibility testing.[90]
Android applications are packaged in .apk format and stored under /data/app folder on the
Android OS (the folder is accessible to root user only for security reasons). APK package
contains .dex files[91] (compiled byte code files called Dalvik executable), resource files, etc.
Android Market
Main article: Android Market
Android Market is the online software store developed by Google for Android devices. An
application program ("app") called "Market" is preinstalled on most Android devices and allows
users to browse and download apps published by third-party developers, hosted on Android
Market. As of December 2010[update] there were about 200,000 games, applications and widgets
available on the Android Market, with an estimated 2.5 billion total downloads.[92]
Only devices that comply with Google's compatibility requirements are allowed to preinstall
Google's closed-source Android Market app and access the Market.[93] The Market filters the list
of applications presented by the Market app to those that are compatible with the user's device,
and developers may restrict their applications to particular carriers or countries for business
reasons. [94]
Google announced the Android Market on 28 August 2008, and it was available to users on 22
October 2008. Support for paid applications was available from 13 February 2009 for US and
UK developers,[95] with additional support from 29 countries on 30 September 2010.[96]
Users can install apps directly using APK files or alternative app markets, including:[97]
• Andspot
• Handango
• GetJar
• SlideMe
• AndAppStore
• AndroLib
• AppBrain
App Inventor for Android
Main article: Google App Inventor
On 12 July 2010 Google announced the availability of App Inventor for Android, a Web-based
visual development environment for novice programmers, based on MIT's Open Blocks Java
library and providing access to Android devices' GPS, accelerometer and orientation data, phone
functions, text messaging, speech-to-text conversion, contact data, persistent storage, and Web
services, initially including Amazon and Twitter.[98] "We could only have done this because
Android’s architecture is so open," said the project director, MIT's Hal Abelson.[99] Under
development for over a year,[100] the block-editing tool has been taught to non-majors in computer
science at Harvard, MIT, Wellesley, and the University of San Francisco, where Professor David
Wolber developed an introductory computer science course and tutorial book for non-computer
science students based on App Inventor for Android.[101][102]
Android Developer Challenge
Main article: Android Developer Challenge
The Android Developer Challenge was a competition for the most innovative application for
Android. Google offered prizes totaling 10 million US dollars, distributed between ADC I and
ADC II. ADC I accepted submissions from 2 January to 14 April 2008. The 50 most promising
entries, announced on 12 May 2008, each received a $25,000 award to fund further development.
[103][104]
It ended in early September with the announcement of ten teams that received $275,000
each, and ten teams that received $100,000 each.[105] ADC II was announced on 27 May 2009.[106]
The first round of the ADC II closed on 6 October 2009.[107] The first-round winners of ADC II
comprising the top 200 applications were announced on 5 November 2009. Voting for the
second round also opened on the same day and ended on November 25. Google announced the
top winners of ADC II on November 30, with SweetDreams, What the Doodle!? and
WaveSecure being nominated the overall winners of the challenge.[108][109]
Google applications
Google has also participated in the Android Market by offering several applications for its
services. These applications include Google Voice for the Google Voice service, Sky Map for
watching stars, Finance for their finance service, Maps Editor for their MyMaps service, Places
Directory for their Local Search, Google Goggles that searches by image, Gesture Search for
using finger written letters and numbers to search the contents of the phone, Google Translate,
Google Shopper, Listen for podcasts and My Tracks, a jogging application.
In August 2010, Google launched "Voice Actions for Android",[110] which allows users to search,
write messages, and initiate calls by voice.
Third party applications
With the growing number of Android handsets, there has also been an increased interest by third
party developers to port their applications to the Android operating system.
As of December 2010, the Android Marketplace had over 200,000 applications,[92] with over 1
billion downloads. This is up from 70,000 in July 2010.[111][112]
Obstacles to development include the fact that Android does not use established Java standards,
i.e. Java SE and ME. This prevents compatibility among Java applications written for those
platforms and those for the Android platform. Android only reuses the Java language syntax, but
does not provide the full-class libraries and APIs bundled with Java SE or ME.[113] However,
there are multiple tools in the market that provide J2ME to Android conversion services, which
enable the developer to convert Java into Android. Companies like Myriad Group and UpOnTek
provide these services.[114][115][116]
Developers have reported that it is difficult to maintain applications on multiple versions of
Android, owing to compatibility issues between versions 1.5 and 1.6,[117] especially the different
resolution ratios in use among various Android phones.[118] Such problems were pointedly
brought into focus as they were encountered during the ADC2 contest.[119] Further, the rapid
growth in the number of Android-based phone models with differing hardware capabilities also
makes it difficult to develop applications that work on all Android-based phones.[120][121][122][123] As
of August 2010, 83% of Android phones run the 2.x versions, and 17% still run the 1.5 and 1.6
versions[124]
Native code
Libraries written in C and other languages can be compiled to ARM native code and installed
using the Android Native Development Kit. Native classes can be called from Java code running
under the Dalvik VM using the System.loadLibrary call, which is part of the standard Android
Java classes.[125][126]
Complete applications can be compiled and installed using traditional development tools.[127] The
ADB debugger gives a root shell under the Android Emulator which allows native ARM code to
be uploaded and executed. ARM code can be compiled using GCC on a standard PC.[127]
Running native code is complicated by the fact that Android uses a non-standard C library (libc,
known as Bionic). The underlying graphics device is available as a framebuffer at
/dev/graphics/fb0.[128] The graphics library that Android uses to arbitrate and control access to
this device is called the Skia Graphics Library (SGL), and it has been released under an open
source license.[129] Skia has backends for both win32 and Unix, allowing the development of
cross-platform applications, and it is the graphics engine underlying the Google Chrome web
browser.[130]
Community-based firmware
There is a community of open-source enthusiasts that build and share Android-based firmware
with a number of customizations and additional features, such as FLAC lossless audio support
and the ability to store downloaded applications on the microSD card.[131] This usually involves
rooting the device. Rooting allows users root access to the operating system, giving more control
over their environment variables. In order to use custom firmwares the devices bootloader must
be unlocked. Rooting alone does not allow the flashing of custom firmware. Modified firmwares
allow users of older phones to use applications available only on newer releases.[132]
Those firmware packages are updated frequently, incorporate elements of Android functionality
that haven't yet been officially released within a carrier-sanctioned firmware, and tend to have
fewer limitations. CyanogenMod and VillainROM are two examples of such firmware.
On 24 September 2009, Google issued a cease and desist letter[133] to the modder Cyanogen,
citing issues with the re-distribution of Google's closed-source applications[134] within the custom
firmware. Even though most of Android OS is open source, phones come packaged with closed-
source Google applications for functionality such as the application store and GPS navigation.
Google has asserted that these applications can only be provided through approved distribution
channels by licensed distributors. Cyanogen has complied with Google's wishes and is
continuing to distribute this mod without the proprietary software. He has provided a method to
back up licensed Google applications during the mod's install process and restore them when it is
complete.[135]
Marketing
Linux compatibility
Android's kernel was derived from Linux but has been tweaked by Google outside the main
Linux kernel tree.[148] Android does not have a native X Window System nor does it support the
full set of standard GNU libraries, and this makes it difficult to port existing GNU/Linux
applications or libraries to Android.[149] However, support for the X Window System is possible.
[150]
Google no longer maintains the code they previously contributed to the Linux kernel as part
of their Android effort, creating a separate version or fork of Linux.[151][152] This was due to a
disagreement about new features Google felt were necessary (some related to security of mobile
applications).[153] The code which is no longer maintained was deleted in January 2010 from the
Linux codebase.[154]
Google announced in April 2010 that they will hire two employees to work with the Linux kernel
community.[155]
However, as of January 2011, points of contention still exist between Google and the Linux
kernel team: Google tried to push upstream some Android-specific power management code in
2009, which is still rejected today.[156]
Furthermore, Greg Kroah-Hartman, the current Linux kernel maintainer for the -stable branch,
said in December 2010 that he was concerned that Google was no longer trying to get their code
changes included in mainstream Linux[157] Some Google Android developers hinted that "the
Android team were getting fed up with the process", because they were a small team and had
more urgent work to do on Android.[158]
Claimed infringement of copyrights and patents
On 12 August 2010, Oracle, owner of Java since it acquired Sun Microsystems in April 2009,
sued Google over claimed infringement of copyrights and patents. The lawsuit claims that, "In
developing Android, Google knowingly, directly and repeatedly infringed Oracle's Java-related
intellectual property."[159]
Specifically the patent infringement claim references seven patents including United States
Patent No. 5,966,702, entitled "Method And Apparatus For Preprocessing And Packaging Class
Files", and United States Patent No. 6,910,205, entitled "Interpreting Functions Utilizing A
Hybrid Of Virtual And Native Machine Instructions".[160] It also references United States Patent
No. RE38,104, ("the '104 patent") entitled “Method And Apparatus For Resolving Data
References In Generated Code” authored by James Gosling, best known as the father of the Java
programming language.[161]
In response Google submitted multiple lines of defense, saying that Android did not infringe on
Oracle's patents or copyright, that Oracle's patents were invalid, and several other defenses. They
said that Android is based on Apache Harmony, a clean room implementation of the Java class
libraries, and an independently developed virtual machine called Dalvik.[162][163][164]
The Free Software Foundation has said that Google could have avoided this suit by building
Android on top of IcedTea whose GPL license provides some protection against patents, instead
of implementing it independently under the Apache License. It has also called the suit a "clear
attack against someone's freedom to use, share, modify, and redistribute software".[165] However,
the FSF also criticized Google, writing that "It's sad to see that Google apparently shunned those
protections in order to make proprietary software development easier on Android.", and
remarking that Google had not taken any clear position or action against software patents.
See also
• Android Market
• BlackBerry OS
• Chromium OS
• Google Chrome OS
• iOS (Apple)
• List of Android devices
• List of Android OS-related topics
• MeeGo Linux
• Openmoko Linux
• Samsung's Bada OS
• Palm, Inc.'s webOS
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applications will work on their phones. And here's the problem – in almost every case,
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it makes Android an island. The highly insular nature of the platform prevents Android
users and developers from taking advantage of the rich ecosystem of existing third-party
Linux applications. Android doesn't officially support native C programs at all, so it won't
be possible to port your favorite GTK+ or Qt applications to Android"
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Google's kernel tree, causing it to fail to build in the kernel.org tree. Because of this,
Google has now prevented a large chunk of hardware drivers and platform code from
ever getting merged into the main kernel tree. Effectively creating a kernel branch that a
number of different vendors are now relying on.(...) But now they are stuck. Companies
with Android-specific platform and drivers cannot contribute upstream, which causes
these companies a much larger maintenance and development cycle."
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upstream, but that causes a much larger engineering effort, and is a pain that just should
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more open, with the code mostly all upstream, and a much more active developer
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discussion." Ts'o made it sound like the Android team is getting fed up with the process.
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http://www.informit.com/store/product.aspx?isbn=0321627091.
• Murphy, Mark (June 26, 2009). Beginning Android (1st ed.). Apress. ISBN 1430224193.
http://www.apress.com/book/view/1430224193.
• Hashimi, Sayed Y.; Komatineni, Satya; MacLean, Dave (February 26, 2010). Pro
Android 2 (2nd ed.). Apress. ISBN 1430226595.
http://www.apress.com/book/view/1430226595.
• Meier, Reto (November 24, 2008). Professional Android Application Development (1st
ed.). Wrox Press. ISBN 0470344717.
http://www.wrox.com/WileyCDA/WroxTitle/Professional-Android-Application-
Development.productCd-0470344717.html.
• DiMarzio, Jerome (July 30, 2008). Android a programmers guide (1st ed.). McGraw-Hill
Osborne Media. ISBN 0071599886. http://www.mhprofessional.com/product.php?
isbn=0071599886&cat=112.
• Haseman, Chris (July 21, 2008). Android Essentials (1st ed.). Apress. ISBN 1430210648.
http://www.apress.com/book/view/1430210648.
External links
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----------------
The iPhone may have captured the hearts and minds of many tech-savvy early smartphone
adopters—not to mention marketers—with its sleek design, multitouch interface and available
apps. But as Android has rolled out to more and more handsets, its popularity has surged and the
loyalty of its users has increased to match that of iPhone owners. And in a few years the Android
installed base will do the same.
eMarketer estimates that after exploding from just 6% of the US smartphone market in 2009 to
24% in 2010, Android will continue to gain share through 2012, when 31% of all smartphone
users will own a device running the Google OS. That same year Apple’s share of the market will
hold steady at 30%, up only slightly from 2009.
“The open-source Android OS requires no licensing fee and allows handset manufacturers and
wireless carriers considerable latitude to customize the user interface according to their desired
specifications,” said Noah Elkin, eMarketer principal analyst and author of a forthcoming report
on mobile devices. “With a growing roster of manufacturer and carrier partners in every major
market and market segment, scale for Android is coming quickly in terms of device, market
share, apps and ad revenues.”
Market share figures from several research firms show just how fast that scale has come.
Between 2009 and 2010, Android grabbed a significant slice of the pie, mostly at the expense of
Research In Motion and other non-Apple handsets.
“Ultimately, the winner, if there is one, matters less than marketers’ ability to make the most of
the growing number of smart devices to deliver rich, engaging experiences for consumers,” said
Elkin.
Keep your business ahead of the digital curve. Learn more about becoming an eMarketer Total
Access client today.
Check out today’s other article, “Brand Values Yield Clues to Social Media Influence.”
-----------
Android History – In July 2005, Google acquired Android, a small start-up company based in
Palo Alto, Central America. Android’s co-founders who went to work at Google included Andy
Rubin (co-founder of Danger), Rich Miner (co-founder of Wildfire), Nick Sears (once VP at T-
Mobile) and Chris White (one of the first engineers at WebTV). At the time, little was known
about the functions of Android other than they made software for mobile phones. This began
rumors that Google was planning to enter the mobile phone market, although it was unclear at
the time what function they might perform in that market.
Contents
[hide]
• 1 History
• 2 Market description
• 3 Mobile navigation
• 4 Smartphone operating systems
○ 4.1 Worldwide smartphone operating system market shares
• 5 Smartphone operating systems feature comparison
• 6 Feature phone operating systems
• 7 See also
• 8 References
• 9 External links
[edit] History
The increasing importance of mobile devices has triggered intense competition among
technology giants, like Google, Microsoft, Apple, and Nokia in a bid to capture the bigger
market share pre-emptively.[1] Palm, Research In Motion and Ericsson are also significant firms
in the mobile platform sector. In November 2007, Google formed a Linux-based open source
alliance to make inroads into this mobile platform market, raising consumer awareness of the
growing mobile platform frenzy.[2]
[edit] Market description
Mobile platforms are in the nascent stage, and any projection regarding the market growth is
hard to make at the present time. It is noteworthy that Intel is taking the initiative to focus on
portable devices other than mobile phones. They are Mobile Internet Devices (MID) and Ultra-
Mobile PC (UMPC). Meantime, Palm abandoned its plan to develop Foleo, which was to be a
companion device for a smartphone.
[edit] Mobile navigation
Canalys has estimated that in 2009 the installed base of smartphones with integrated GPS was
163 million units worldwide, of which Nokia accounted for more than half (51%) having shipped
cumulatively 83 million GPS devices. On January 22, 2010, Nokia released a free version of Ovi
Maps which is expected to double user amount.
[edit] Smartphone operating systems
Table showing most of the current mobile operating systems for smartphones, PDAs and
netbooks in 2010
Share of 2010 Q3 smartphone sales to end users by operating system, according to Gartner.[3]
Operating systems that can be found on smartphones include Nokia's Symbian, Google's
Android, Apple's iOS, RIM's BlackBerry OS, Microsoft's Windows Phone, Linux, Palm/HP's
WebOS, Samsung's Bada, Nokia's Maemo and Meego among many others. Android, Bada,
WebOS and Maemo are built on top of Linux, and iOS is derived from the BSD and NeXTSTEP
operating systems, which are all related to Unix.
The most common operating systems (OS) used in smartphones by Q3 2010 sales are:
The Symbian OS and its successor Symbian platform from the Symbian Foundation (36.6%
Market Share Sales Q3 2010)[4] (open public license)
Symbian has the largest share in most markets worldwide, but lags behind other
companies in the relatively small but highly visible North American market.[5] This
matches the success of its largest shareholder[6] and customer, Nokia, in all markets
except Japan. In Japan Symbian is strong due to a relationship with NTT DoCoMo, with
only one of the 44 Symbian handsets released in Japan coming from Nokia.[7] It has been
used by many major handset manufacturers, including BenQ, Fujitsu, LG, Mitsubishi,
Motorola, Nokia, Samsung, Sharp, and Sony Ericsson. Current Symbian-based devices
are being made by Fujitsu, Nokia, Samsung, Sharp, and Sony Ericsson. Prior to 2009
Symbian supported multiple user interfaces, i.e. UIQ from UIQ Technologies, S60 from
Nokia, and MOAP from NTT DOCOMO. As part of the formation of the Symbian
platform in 2009 these three UIs were merged into a single platform which is now fully
open source. Recently, though shipments of Symbian devices have increased, the
operating system's worldwide market share has declined from over 50% to just over 40%
from 2009 to 2010.
Android from Google Inc. (25.5% Market Share Sales Q3 2010)[4] (open source, Apache)
Android was developed by a small startup company that was purchased by Google Inc.,
and Google continues to update the software. Android is an open source, Linux-derived
platform backed by Google, along with major hardware and software developers (such as
Intel, HTC, ARM, Samsung, Motorola and eBay, to name a few), that form the Open
Handset Alliance.[8] Release on November 5th 2007, the OS has a following among
programmers.[9] There have been six releases of Android- Android 1.0, 1.5, 1.6, 2.0, 2.1
and 2.2. All are nicknamed after a dessert item like Cupcake (1.5) or Frozen Yogurt (2.2).
Most major mobile service providers carry an Android device.
The Palm Pre running HP (formerly Palm) webOS. HP purchased Palm in 2010.
Linux operating system (open source, GPL) (2.1% Market Share Sales Q3 2010, non-Android
Linux-based OS's only)
Linux is strongest in China where it is used by Motorola, and in Japan, used by DoCoMo.
[15][16]
Rather than being a platform in its own right, Linux is used as a basis for a number
of different platforms developed by several vendors, including Android, LiMo, Maemo,
Openmoko and Qt Extended, which are mostly incompatible.[17][18] PalmSource (now
Access) is moving towards an interface running on Linux.[19] Another platform based on
Linux is being developed by Motorola, NEC, NTT DoCoMo, Panasonic, Samsung, and
Vodafone.[20]
Palm webOS from HP (certain parts open sourced) and Palm OS/Garnet OS from Access Co.
(closed source, proprietary)
Palm webOS is Palm's next generation operating system. PalmSource traditionally used
its own platform developed by Palm Inc. Access Linux Platform (ALP) is an
improvement that was planned to be launched in the first half of 2007. It will use
technical specifications from the Linux Phone Standards Forum. The Access Linux
Platform will include an emulation layer to support applications developed for Palm-
based devices.
bada from Samsung Electronics (closed source, proprietary)
This is a mobile operating system being developed by Samsung Electronics. Samsung
claims that bada will rapidly replace its proprietary feature phone platform, converting
feature phones to smartphones.The name 'bada' is derived from 바다, the Korean word
for ocean or sea. The first device to run bada is called 'Wave' and was unveiled to the
public at Mobile World Congress 2010. The Wave is a fully touchscreen phone running
the new mobile operating system. With the phone, Samsung also released an app store,
called Samsung Apps, to the public. It has close to 3000[21] mobile applications.
Samsung has said that they don't see Bada as a smartphone platform, but as a platform
with a kernel configurable architecture, which allows the use of either proprietary Real-
time operating system (RTOS) kernel, or the Linux kernel. Though Samsung plans to
install bada on many phones, the company still has a large lineup of Android phones.
MeeGo from Nokia and Intel (open source, GPL)
At the 2010 Mobile World Congress in Barcelona, Nokia and Intel both unveiled
'MeeGo' a brand new mobile operating system which would combine the best of Moblin
and the best of Maemo to create a truly open-sourced experience for users across all
devices.
Maemo from Nokia (open source, GPL)
Maemo is a software platform developed by Nokia for smartphones and Internet Tablets.
It is based on the Debian operating system.
Maemo is mostly based on open source code, and has been developed by Maemo Devices
within Nokia in collaboration with many open source projects such as the Linux kernel,
Debian and GNOME.
Maemo is based on Debian GNU/Linux and draws much of its GUI, frameworks and
libraries from the GNOME project. It uses the Matchbox window manager and the GTK-
based Hildon as its GUI and application framework.
Limo
[edit] Worldwide smartphone operating system market shares
Wind
Symb iOS
Sour Da BlackB Andr ows Oth refere
ian (App
ce te erry OS oid Mobil ers nces
OS le)
e
20
Gart 25.5 16.7 1.5 [22]
10 36.6% 14.8% 2.8%
ner % % %
3Q
GPU
Accelera Yes No[80] ? No Yes[81] ? Yes Yes ? ?
ted GUI
Official
Windows/M
SDK Mac Multipla Multip Window Wind GNU/L GNU/Li Wind
Windows ultiplatform
platform OS X tform[82] latform s ows inux[83] nux ows
(Qt)
(s)
Feature iOS Android webO Window Window Black Symbian Maemo MeeGo Bada
s Phone Berry
S s Mobile
7 OS
Related
platform BREW · Java ME (FX Mobile)
s
See also: List of digital distribution platforms for mobile devices, Mobile development
Retrieved from "http://en.wikipedia.org/wiki/Mobile_operating_system"
Categories: Mobile phones | Mobile operating systems | Mobile phone operating systems
Hidden categories: All articles with unsourced statements | Articles with unsourced statements
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