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This chapter discusses how to initially arrange your data directories and what they will contain after you have saved your work
in VoxelGeo.If you simply want to render the sample dataset provided, or if your system administrator has already set up
datasets for you, you may skip this chapter for now.
Note: Components of VoxelGeo can utilize the Epos database and directory structure. Refer to the
appropriate Epos document for more information.
/Data
The project level is the default location for the files voxel.color and
voxel.opacity. These files contain “global” tables for color and opacity, and are
accessible when using any volume in a session. See “Tools for Visualizing Seismic
Properties” on page 6-2. These files may also be located in a separate directory specified
in your .voxelgeorc file. See “Starting VoxelGeo and Checking System
Performance” on page 2-2.
/Project1
/VolumeA
_dimensions /vg_view
Note: If this information is in the .vol file header, the _world file is not needed.
• A _project file containing the GeoDepth project axes definition. This file allows
VoxelGeo to display a set of project axes corresponding to an associated GeoDepth
project. A VoxelGeo volume is assumed to be a subset of this project.
• A directory vg_view, containing view files. These are used to recreate views for
presentations and for building animations.
• A directory vg_movie, containing movie (animation) files.
• A directory vg_attribute_maps, containing grid files. These are used to map an
attribute to a surface.
The Horizons and other directories contain GeoObject files, filename.iv (Inventor
object files), which are created, loaded, and saved using the Interpretation Manager.
For information, see “Interpretation Manager” on page 3-16 and “Creating
Interpretations” on page 8-2.
Coordinate Systems
An important element of using VoxelGeo is understanding the types of coordinates
used for annotation and data import and export. There are three coordinate systems by
which the volume can be annotated: slice number (voxel) coordinates, survey
coordinates, and world coordinates.
• Slice number (voxel) coordinates
Slice number is simply the sample number along any axis, starting with 1 at the
origin and increasing by an increment of 1 along those axes. They represent the
order in which the data is stored in the computer.
• Survey coordinates
Note: The _dimensions file is not required for any other type of volume.
The _dimensions file relates the slice number (voxel) coordinates to the survey
coordinates, with the user supplying the number of slices (size) along all axes, the
starting label (offset), label increment (scale), and axes labeling (unit, label).
For example, the coordinate transformation along the z axis of a time volume is given
by:
time = zvoxel * zscale + zoffset
where:
zvoxel is the sample position in voxel (slice) coordinates,
zscale is the sampling rate of a voxel (such as –4 ms),
zoffset is the survey coordinate value of the origin on the z axis.
If zunits are milliseconds, the length of one voxel along the positive z axis is –4.0 ms. If
zoffset is 3000, the bottom time slice is 3000 ms. The negative zscale means that time
will decrease up the z axis.
Note: The origin of a VoxelGeo volume is always the lower left corner. This means that z axis labels start
at the bottom and go up.
To see an example of a _dimensions file, change to the directory that contains the
sample dataset Stratton. You may need to contact your system administrator for the
location of the installation directory and its subdirectory data. To change to that
directory, enter the following command at a command line prompt:
cd installation _directory/data/Stratton
Next, enter:
cat _dimensions
Note: The x and y axes are typically labeled in inline and crossline numbers, which are unitless in terms
of standard units of measure such as feet or meters.
Note: It is not necessary to enter a value or name if the corresponding information is not available or
relevant for your dataset. By placing an asterisk (*) in unit or label fields, VoxelGeo will use default
values.
Note: The entries in the _dimensions file must be separated by tabs. The entries will be read in single
precision, meaning that numbers with more than five digits will lose accuracy. As a result, UTM’s
should not be used as survey coordinates.
Note: For the World Coordinates option to be selectable in the viewer, either a _world file must be in
the volume directory, or the world coordinate portion of the volume header must exist. The header
and .vol file created from imported data has this information inserted.
To edit the headers of .vol files, refer to “Volume Coordinates” on page 5-26.
Lines 1–3 of the _world file are the x and y world coordinates and survey coordinates
in the inline and crossline directions of three points. These points must not fall on the
same line.
Line 4 specifies the world coordinate units for the x and y world coordinate axes.
Lines 5–9 contain optional information describing the projection system that relates the
world x and y coordinates to latitude and longitude. These lines may be left empty.
Note: For the project axes to be visible in a View window, the _project file must exist in the Volume
directory.
After a nine line header, the lines in the file are formatted as follows:
Lines 1–2 of the _project file define the project area bounding box by specifying the
minimum and maximum values along each of the project axes.
Line 3 contains project axes labels.
Line 4 defines the project axes units.
Lines 5–7 define three reference points in world space (first two columns) and project
space (cols. 3 and 4) to use for project-to-world transformation.
Now that you understand the directory structure of VoxelGeo and how it uses volume coordinates,
you are ready to start VoxelGeo, as described in “Starting VoxelGeo and Checking System
Performance” on page 2-2.