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5/9/2020

Introduction to Usability Engineering


Assignment
Submitted to: Ma’am Naveera Sahar
Submitted by: Kainat Javaid (015)
Interface Critique
Netflix Interface 1

1. Visibility: The design principle of visibility used well here. Separate sections are shown.
One is of continue watching which contain the list of videos, which user already watched
a little bit but not completed yet. Next the trending section contain the videos which are
mostly watched. Similarly, different sections with different label contain list of videos
smoothly defined by the title.
Search option is available by its icon.
A bell icon is also given by clicking this option, user will receive notifications on its
device.
2. Feedback: It provides feedback timely and very responsive. By clicking on a paused
video it will immediately play on the current screen and on the left side it will
information about the video.
By clicking label ‘Kids’ it will show all videos and movies for kids.
By clicking Search icon, a textbox will be appeared to type what a user want to search.
3. Constraints: if a user clicks on a video then other videos will become blur and it only
shows video on a resume.
If a user on a ‘Browse’ screen its label will be of red color and the other screens label will
be of white color.
Window 10 Explorer Interface 2

1. Visibility: On the left of the screen, there shows folders and on the right sides related
folders are shown in a queue.
On the upper region pinned folders are shown which will appear on the top of the list.
Each and every folder is visible enough for a user.
On the top of the screen operations are available which can be performed on given files
and folders.
2. Feedback: If a user clicks on delete button it will immediately delete the selected folder.
A mouse is hover on any folder it will provide information about that folder in a small
textbox.
If a user clicks on any folder, it will provide list of options in which user can click any
one to perform the required operation.
3. Memory support: Along with providing quick access to any folder, it provides full
folder path that in which drive or folder it is located which helps a user and the user do
not have any need to memorize the whole path.
Google Play Music Interface 3
1. Visibility: The design principle of visibility used well here. For example;
Screen 1: Different labels are shown which define their purpose. The current music
name shown on top of the screen. Artist on this station label shows list of artists and
their album along with picture.
Screen 3: it shows the current music on the whole screen by providing different options
i.e. forward, backward, pause, like and unlike options.
Screen 4: it shows playlist.
2. Feedback: Screens are providing feedback timely. All the four screens contain play
pause buttons which will perform indicated task after clicking them.
Screen 1: Download option indicates that once it is clicked selected music will be
downloaded. Add to library will add the selected music into library and share option
will be used for sharing music or its link.
Screen 3: it contains an icon, by clicking on it playlist will be displayed.
3. Constraints: Screen 2. It shows the next screen, a pull up is used and the screen one is
transferred into the background and the screen 3 will be shown by pull up.
Screen 4: it shows the clicked option is highlighted. Replay option is also given.

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