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PLAGIARISM SCAN REPORT

Date 2020-12-31

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A mobile framework is designed to work with a wide variety of mobile systems. Such applications are typically generated by technologies
that provide an abstraction layer uniform for each platform above the framework API. The Xamarin Framework is the solution to use the
programming language of C# to build cross-platform and native applications. The designers of the.NET System for Linux, iOS and Android -
Mono Touch and Mono, for Android - have designed it correspondingly. Xamarin supports Android, iOS and Windows Phone app creation.
Microsoft purchased Xamarin in February 2016 and immediately opened the entire platform. The technology provides two ways of designing
cross-platform applications. Xamarin Native is an approach using Android and iOS SDKs mapped to C#. The Android and iOS APIs are
almost 100% covered by developers. Because of this, in Xamarin, all you can do in a native application can be realized. This method uses
the appropriate solution for each device to construct a user interface separately for every platform. Xamarin Forms is the second tool for
building applications. This is a library with a platform-independent interface to program. A maximum number of codes exchanged between
platforms can therefore be achieved. These solutions have their advantages and disadvantages. Preparing a Xamarin Native user interface
takes longer, but simultaneously it ensures total control over the view structure. Xamarin Forms helps to share the code between platforms
to be much higher. In applications that have complicated GUIs and need several functions related to the system API, the manufacturer
suggests that you use the Native approach. Xamarin Forms is suggested in circumstances that are more relevant than a robust user
interface for software creation and code sharing A shortening development time is the key benefit of cross-platform application
development. This enables the application to be shipped to stores and thus customers more quickly. Reducing production greatly leads to
reducing project costs. Saving is also accomplished by minimizing the number of teams – it is enough to employ a team of programmers to
build a cross-platform framework instead of two or more native ones. A specific application is a collection of technologies, tools and
supplementary libraries used during the development of software. This simplifies the control of improvements in the later phases of the life
cycle of the program. It is easier to have the same features on all supported platforms by sharing code between applications. In addition,
upgrade work needs to be carried out only once when the specifications are updated. When you add a supported platform, it's much quicker
and simpler to transform a hybrid framework than to build a native solution from scratch. The introduction of cross-platform technologies can
be very successful depending on the expertise and experience of the team. For instance, if the programmers know.NET they'll get to know
Xamarin more easily than they'll learn Objective-C and iOS SDK. The biggest drawback of hybrid systems, relative to native approaches, is
their poorer outputs. This problem is especially noticeable for technologies focused on running applications in a browser. The loading of the
necessary runtime and various libraries in the beginning allows cross-platform applications run slower. Technologies which allow hybrid
applications to be built generally provide their own wrapper interface for the system functionality. Often, a crossplatform API has a collection
of features, which is standard on all supported platforms, regardless of its operating systems variations for mobile devices. Some gaps with
regard to the native API can probably occur. It may be appropriate to modify certain elements explicitly for a particular platform in order to
achieve the performance and esthetics of a user interface similar to native applications. As with every new approach, developers need time
to get acquainted with the technology or some preparation. The use of hybrid methods in applications can lead to an external library
dependence. This can cause support issues or errors. It should also be understood that the technologies and languages not supported by
the manufacturer can be used when designing a cross-platform application. This program can have unforeseeable and hard error detection
Mobile apps are in tremendous demand due to the very fast growing mobile market. The largest proportion of mobile operating systems is
Android and iOS. They have 95% of all mobile devices installed. The desire to attract the widest potential audience is evident for software
developers. The market now needs applications for both platforms to be created. However, it is very expensive to manufacture native
applications. Xamarin can considerably save time and money by having the ability to build cross-platform applications. Many devices had to
pay for running the same software with such compromises. When you evaluate performance comparison outcomes between native and
hybrid applications, it is easy to see variations in the speed at which simple work is implemented. The findings of a machine platform
analysis are summarized in Tables 1–4 and Figures 1-6. Figure-5 Results of tests on the Android platform Differences between the same
applications versions are negligible during the network output evaluation. Compared to hybrid applications, the native iOS framework
produces better performance in each evaluation. Figure-6 Results of tests on the iOS platform Only the reading test of the file on Android
was worse than in the multiplatform app. On Google OS the program versions vary more substantially than on iOS. The native iOS software
was about 60% faster than the hybrid for the device performance test, while this test was natively carried out five times faster on Android.
Similarly, the iOS file recording test carried out approximately 10% faster, and almost three times more so slowly with the Android hybrid
program. It should be noted that the results were counted in milliseconds in the file Access and Location Determination testing of the iOS so
that even several times the output difference for applications can be unnoticeable. In certain cases, the Xamarin platform functions very
well. This technology interface is almost as strong as the initial solution. This is especially important because users demand an esthetic and
smoothly controlled interface from an application.

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